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Commonwealth's radio and locations (IC)
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2. Important locations
Just a few things, which you can hear commonly in SC's radio, and could be considered as its ''themes''. (Most of those are local songs, though.) However, some of those you wouldn't hear in SC's radio, as they are actually the themes of resistance, for an example.
Listen to it whenever you want in your handy small radio - when you are waiting for a train in station, when officer tells you to, or when you simply feel patriotic! Or to get a grasp, on how grimdark, and full of despair the SC's world is Can also include things associated with counterculture in OTL, to show how The Party can appropriate all kinds of stuff.
1. Battle Hymn Of The Republic
5. Sousa - The Washington Post March
6. John Philip Sousa - The Glory Of The Yankee Navy - March
7. Sousa - The Invincible Eagle March
8. The U.S. Field Artillery March
10. John Philip Sousa - High School Cadets March
25. Fallout 2 - Soundtrack - "Dream Town" 26. I Don't Want To Set The World On Fire-The Ink Spots 27. War Music | Legendary Сinematic Soundtrack | Epic instrumental 28. Rise of Nations soundtrack - Galleons 29. Fallout 1 OST - Acolytes of a New God 36. Call of Duty: Modern Warfare 2 - OpFor Theme 38. Molchat doma - doma molchat 39. SC's underground opposition theme 42. Fallout NV: Caesar's Legion Theme 43. Molchat doma - Ja ne komunist 44. Call of Duty World at War Soundtrack (By Mission) - Vendetta 45. Call of Duty Modern Warfare 2 OST-35 Whiskey Hotel Green Flares 49. Battle of Hoover Dam (Caesar's Legion) 50. Kevin MacLeod ~ Rynos Theme 54. Immediate Music - We Made This War 55. Song To The Auspicious Cloud 56. Fallout 3 Soundtrack - Enclave 57. Two Steps From Hell - Moving Mountains 59. Elton Britt - Uranium Fever 61. Hearts of Iron IV - Morning of D-day 64. Naruto [AMV] - I'm Stronger Than You 68. Epic Score- Avenge Our Village 70. Rap theme (Suggested by PAS) 71. Red Alert 3 OST - American Cowboys 73. Nightcore - This Time It's Different 75. Horthy Miklós katonája vagyok 77. Ross Budgen - The Wasteland 80. Classic Roblox Horror Sounds 81. Call of Duty Modern Warfare 2 OST-43 Zodiac Chase & Waterfall Endgame 82. Baja Mali Knindza - Dinarsko srce 87. 3 Doors Down - Citizen Soldier 88. Fighting Music - Burn It All 89. Mlada Srpska Garda - Yugowave 90. Audiomachine - Taste of Blood 93. Ain't that a Kick in the Head But It's Cursed - a.k.a. when you get shot by SCPS agents 94. Kevin MacLeod ~ Oppressive Gloom 95. Requiem for a dream Soundtrack 96. Rise of Nations:Thrones & Patriots soundtrack - OverTheDam 98. Demolition Group - You Better... 99. Molchat doma - Tehnologija 102. Com Truise - Neu Division 104. Call of Duty Modern Warfare 2 OST-05 105. City of the Dead - Fallout OST 111. Hearts Of Iron III: Offensive 113. C&C Generals music - USA Idle Theme 4 114. Red Alert 3 OST - Grinder 2 116. Worlds Most Music Evangelion - Fate 117. Music Junkies - Revolution 118. Radioactive-Imagine Dragons (Lyrics) 122. Fallout 1 OST - City of Lost Angels 123. Hearts of Iron IV - The Royal Airforce 124. Fallout 3 Soundtrack - Way Back Home 125. Rise of Nations soundtrack - Osaka 126. Call of Duty 2(OST) - 01 - Menu Theme 129. Rise of Nations: Thrones & Patriots soundtrack - Misfire 131. Defcon Official Soundtrack 132. Battlerock Galaxy - Super Mario Galaxy 134. War theme #2 (Battlefield 1942) 137. ♩♫ Vindsvept - He Has Escaped (Fight theme #3) 140. Himno de Carabineros de Chile 142. Epic Score - Give 'Em Hell 143. Kevin MacLeod ~ Failing Defense 144. Machinimasound - Dystopia 146. Two Steps From Hell - Victory 147. Fallout: New Vegas - Lone Star 148. Two Steps From Hell - The Colonel 149. Metal Gear Solid 3 Snake Eater Soundtrack: Main Theme 150. Warren Smith - Uranium Rock 151. When you travel through Saharan Desert 152. Rise Against - Prayer Of The Refugee 154. Miami Nights 1984 - Accelerated 156. Tropico 3 #04 Cuba Te Llama 159. When sitting in the Central Asian steppe... 160. Transformers 3 D.O.T.M Soundtrack - 7. "Battle" ♫♪.ılılıll|̲̅̅●̲̅̅|̲̅̅=̲̅̅|̲̅̅●̲̅̅|llılılı.♫♪ *You found a note from a programmer* Well, at least this was easier. Still, I wanted to put some more casual songs, but Communication Commission was against it. Those guys lack creativity. *Note archived in your device*
25. Fallout 2 - Soundtrack - "Dream Town"
26. I Don't Want To Set The World On Fire-The Ink Spots
27. War Music | Legendary Сinematic Soundtrack | Epic instrumental
28. Rise of Nations soundtrack - Galleons
29. Fallout 1 OST - Acolytes of a New God
36. Call of Duty: Modern Warfare 2 - OpFor Theme
38. Molchat doma - doma molchat
39. SC's underground opposition theme
42. Fallout NV: Caesar's Legion Theme
43. Molchat doma - Ja ne komunist
44. Call of Duty World at War Soundtrack (By Mission) - Vendetta
45. Call of Duty Modern Warfare 2 OST-35 Whiskey Hotel Green Flares
49. Battle of Hoover Dam (Caesar's Legion)
50. Kevin MacLeod ~ Rynos Theme
54. Immediate Music - We Made This War
55. Song To The Auspicious Cloud
56. Fallout 3 Soundtrack - Enclave
57. Two Steps From Hell - Moving Mountains
59. Elton Britt - Uranium Fever
61. Hearts of Iron IV - Morning of D-day
64. Naruto [AMV] - I'm Stronger Than You
68. Epic Score- Avenge Our Village
70. Rap theme (Suggested by PAS)
71. Red Alert 3 OST - American Cowboys
73. Nightcore - This Time It's Different
75. Horthy Miklós katonája vagyok
77. Ross Budgen - The Wasteland
80. Classic Roblox Horror Sounds
81. Call of Duty Modern Warfare 2 OST-43 Zodiac Chase & Waterfall Endgame
82. Baja Mali Knindza - Dinarsko srce
87. 3 Doors Down - Citizen Soldier
88. Fighting Music - Burn It All
89. Mlada Srpska Garda - Yugowave
90. Audiomachine - Taste of Blood
93. Ain't that a Kick in the Head But It's Cursed - a.k.a. when you get shot by SCPS agents
94. Kevin MacLeod ~ Oppressive Gloom
95. Requiem for a dream Soundtrack
96. Rise of Nations:Thrones & Patriots soundtrack - OverTheDam
98. Demolition Group - You Better...
99. Molchat doma - Tehnologija
102. Com Truise - Neu Division
104. Call of Duty Modern Warfare 2 OST-05
105. City of the Dead - Fallout OST
111. Hearts Of Iron III: Offensive
113. C&C Generals music - USA Idle Theme 4
114. Red Alert 3 OST - Grinder 2
116. Worlds Most Music Evangelion - Fate
117. Music Junkies - Revolution
118. Radioactive-Imagine Dragons (Lyrics)
122. Fallout 1 OST - City of Lost Angels
123. Hearts of Iron IV - The Royal Airforce
124. Fallout 3 Soundtrack - Way Back Home
125. Rise of Nations soundtrack - Osaka
126. Call of Duty 2(OST) - 01 - Menu Theme
129. Rise of Nations: Thrones & Patriots soundtrack - Misfire
131. Defcon Official Soundtrack
132. Battlerock Galaxy - Super Mario Galaxy
134. War theme #2 (Battlefield 1942)
137. ♩♫ Vindsvept - He Has Escaped (Fight theme #3)
140. Himno de Carabineros de Chile
142. Epic Score - Give 'Em Hell
143. Kevin MacLeod ~ Failing Defense
144. Machinimasound - Dystopia
146. Two Steps From Hell - Victory
147. Fallout: New Vegas - Lone Star
148. Two Steps From Hell - The Colonel
149. Metal Gear Solid 3 Snake Eater Soundtrack: Main Theme
150. Warren Smith - Uranium Rock
151. When you travel through Saharan Desert
152. Rise Against - Prayer Of The Refugee
154. Miami Nights 1984 - Accelerated
156. Tropico 3 #04 Cuba Te Llama
159. When sitting in the Central Asian steppe...
160. Transformers 3 D.O.T.M Soundtrack - 7. "Battle"
*You found a note from a programmer*
Well, at least this was easier. Still, I wanted to put some more casual songs, but Communication Commission was against it. Those guys lack creativity.
*Note archived in your device*
Chernobyl Power Plant: A power plant in Eastern Europe, which provided a lot of energy for the Empire, and was considered as the ''most modern plant'' for that time. Still, it had problems in construction, and although it didn't explode in SC's timeline, as it was decommissioned shortly before the collapse, some radiation from it still leaked in the local wildlife, making some of the territories around the power plant dangerous. There are also rumors in SC's army, that Empire ''was experimenting with nuclear-fuel driven cars, but stopped the project, because of the expenses''. Current administration is not sure, if to leave the plant as it is, or if to try to repair it in somewhat ''okay'' condition.
Esztergom Arsenal: A large arsenal in Hungary, which also housed a significant amount of the laser rifles, that RE had. Also, one of the few armories in the Empire, which had force field defense, in order to keep possible rebels away. However, after the collapse, force field started to lose power, until eventually turned off as a whole. Soon, Hungarian nationalists used power vacuum, seized the remaining weapons (A lot of them were distributed to the army in last few months before the collapse, to stop the riots), and declared the ''Second Republic of Hungary'', with capital in Ezstergom, which lasted for a few years, until SC's arrival. Republic managed to repel the first wave of poorly equipped Italian soldiers, but when English power armor divisions arrived, war luck tipped in favor of SC. After the end of the scramble, SC's soldiers examined the arsenal, in hopes to find something else, which would be valuable.
Uranium Isles: A group of uninhabited isles in Scotland, which were used not only for nuclear tests, but also of weapons like anthrax. Testing began in 1958, and continued all the way until other two superstate collapse, but there is a high chance, that researchers still commit experiments there. Those islands can be visited only by government permits, and guards are supposed to keep unauthorized persons away. Scientists on those islands tried to develop better toxins, often ignoring ethical, and health concerns. As there was no law to regulate the research of chemical weapons in SC, there was nothing much, that could be done in this matter. That said, few from the weapons researched in Uranium Isles were actually used in disputed zone, mostly in fear from retaliation from the other two superstates.
Serradilla Military Airbase: A base built by ''Immortal Tsar's'' orders in 1972 in Spain, which was used mostly to patrol the Atlantic sea, in order to intercept possible bombers from Britain, but also to participate in bombing of the southern England, and North Africa. Although during the three superstate war, the air field didn't experience any critical damage, it still got a large chunk of the planes stationed there destroyed during FAE's air raid in 1996. After the two other superstate collapse, base was abandoned, and scavengers occasionally picked metals from the base, to sell them later, until SC's troops arrived, and managed to organize a Spanish division, which would keep scavengers out. Currently, base is guarded by a small regiment, but still hasn't lost its use.
Lindholm Oil Rig: An oil rig in Norwegian sea, estimated to be built in the late 90s, and named after one of the Russian Empire's regional governors. One of the best fortified oil rigs in the Norwegian Sea, it also served as a re-fueling point for RE's bombers, and later - early vertibirds as well. After the collapse, a riot broke out between the oil rig workers, and main leadership, and survivors soon fled the rig, as there wasn't enough food on it. It fell in disuse, until a group of Norwegian raiders took it over, and renamed it to ''Thor's Oil Rig'', and used it as a base for sea operations. Later, SC took the oil rig from the raiders, with minimal casualties, despite the advanced turrets, that raiders had. Oil rig also has a small fission cell factory, most likely for Empire's variant of power armor.
Karakum Desert: A large desert in Turkmenistan, inhabited by Turkmen tribals, and various bandits, which were hard to pacify, even during Empire's times. It is also a mayor source of the natural gas, which makes up a great part of the SC's Turkmenistan's economy, and in the end - of Turkestan's economy as a whole, and Empire used to get a lot of its gas from there. After the collapse, various ''Bandit Kings'' declared themselves emirs, and multiple smaller states fought for power, as well as the Tribals, which now were free to expand. Struggle was ended, when a penal expedition was sent to the desert, which pacified the Tribals, and ended many of the smaller kingdoms there.
Horgos Outpost: A military outpost on the border of East Turkestan, and Kazakhstan, built somewhere in the 60s, not too long before the Great Nuke War. It was one of the main Chinese outposts in the Central Asia, as it was a battleground, just like disputed zone itself. It was razed many times during the battles, but was always repaired. Sometimes, the Empire's troops took the outpost, and fortified in it, but RNGOC's troops usually recaptured it back eventually. After the collapse, local leadership seized the fort, and declared a new ''Kazakh State'' in the southern Kazakstan, with its capital in Almaty. Horgos Outpost also was a place, where Daniyar signed peace with the SC, and Kazakh State became a member of SC. Currently outpost has been redesigned to serve more as a regional border control post, rather than a military post.
Muynak Chemicals Plant: A military base located near the Aral Sea, which focused on developing chemical weapons as well, and changed sides regularly during the ''Perpetual War''. It was most likely built in the late 40s, but perhaps chemical research wasn't its main purpose at first. Some of the toxins found in Taiyuan arsenal have said to be developed in the Muynak, just like some chemicals found in Iberia. After marching into Central Asia, SC decided to keep the base defunct, as it was ''too dangerous for any serious research activity'', and local rulers plan to eventually retrieve any valuable equipment there. There are still estimated to be many tons of toxins left there from previous experiments, and there are concerns, that some of them might be scavenged.
Pamir Mountains: In the 80s/90s, Pamir Mountains served as a home, and operation base for Neo-Basmachi movement, which arose in Afghanistan at first, but then spread to the rest of Central Asia as well. Similarly to the old movement, it sought to unite all of Central Asia under one state, with a state religion. Although it was a Pan-Turkist movement, its main lair was in the Tajik mountains instead, as the lack of infrastructure there made it easier to resist, and avoid detection of both superstate troops. Periodically, they have been allied to both RNGOC, and Empire, but for the most part, they fought against both of them. The movement started to fade somewhere in the 2020s, as superstates had improved their tech as well, and it became easier for them to hunt down rebels. Still, after the collapse, the movement reemerged, as soldiers came out from hiding. Overall, Pamir remains pretty poor economically, with most of income being coal mining in the western parts, and herding sheep.
Talas Mine: Mostly known as a significant gold mine, and a storage of gold bars of the previous regional government. Not only that, but it also is a large weapons storage, and there is even a legend, that ''in the depths of the mine, there is a version of the Power Armor''. That is highly debatable, however, as it is unlikely, that government would hide something so valuable in a mine. Still, in either case, it is a treasure hunter trap, as there are many dangerous roofs, and a rock can fall on your head at any time. In fact, the treasure might be not as impressive anymore, as a portion of it seems to be taken away by those, which were more agile than others, as indicated by the dropped gold bars near the exit.
Daneborg Military Polar Base: A military base, located in the territory of former eastern Greenland (Now Greater North), specially designed for Arctic warfare, with fuel, that doesn't freeze even in -40 °C temperature, and with tanks, that are light enough, to operate on arctic sea ice. Although Greenland wasn't a part of the disputed zone, some of the Arctic was, and troops in Daneborg base used to resupply, and refuel for the last time, before going in the icy wastes, and fend off units from Siberia, which also had trained for a fight in Arctic terrain. After the collapse of the two other superstates, Daneborg base lost most of its purpose, as there was no need to fight in the Arctic front anymore. Now, it stands abandoned for the most part, although there have been attempts to revitalize it as an Arctic research station instead.
Keewatin Town: A secret city, similar to those in the territories of former Russian Empire, but despite its name, it is actually located in the Northwest (Yukon). It isn't shown in any official SC's map, and even black market maps have disputed locations - one of them places it somewhere near the Yukon river, while others - as far north as Vuntut national park. Also, its exact scientific purpose is unclear, due of the regional government regulating any data flow, and not letting anyone in the city without a permission, but it is estimated, that its population is about 124 citizens, with most of them being scientists, and it is speculated to be focused on research, and contacts with possible extraterrestrial lifeforms, along with research of various use of thorium, and neutron weaponry.
Halifax Harbor: One of the most important harbors in the eastern part of SC's Canada, with it housing the most powerful ship in SC's world - Destroyer ''Basilisk''. It is so big, that the docks have been expanded to fit its size. Not only that, but it also has a regular influx of cargo ships, which transport goods like guns, cars, and food to the European Federation, helping the effort of consolidating the land. In past, it also served as a supplement to the FAE's soldiers in the British Isles, ensuring, that there wouldn't be a possible naval blockade. During SC's times, it has housed many important SC's submarines as well.
Ottawa Wasteland: ''Ottawa Wasteland'' is the name of a territory, which consists from the former city of Ottawa (Now Crater of Ottawa), and its surrounding territories. It was one of the cities, that got destroyed during the Great Nuke War, and after that, Canada's regional capital was moved to Toronto, which somehow managed to avoid bombing. However, unlike with Neo-Sacramento, or Neo-Vegas, Ottawa was never rebuilt, despite the fact, that most of radiation has died down by now already, as the regional governor found it as ''too expensive''. Besides that, wildlife has reclaimed most of the ruins by now, and animals have already adapted to living in there.
Prairies Medical Facility: A secret lab located in the territory of former Alberta, which experimented with various antidotes, and vaccines, in order to better combat diseases like rabies, measles, polio, hepatitis, malaria, fever, cancer, etc. But, as most of things in SC, it also has a darker side - it, similarly as most of military research plants in SC, wasn't tied much to laws, so ethics, and morals were broken often in the name of medicine. Also, it participated not only in civilian, but in military research as well, and some even speculate involvement in production of the Cloud - new SC's WMD, as well as examining its effects on living beings. Hence the reason, why it is secret, as it is partly a military institution as well.
Juragua Power Plant: A nuclear power plant in Cuba, Caribbean Isles, which was funded by Tom himself, and got completed in the 80s, unlike in OTL. (It got abandoned) However, project was plagued by delays as well, and some of the experts have raised concerns about the stability of some materials used there. Considering the fact, that storms aren't uncommon in Cuba, an one hitting the power plant would be catastrophic not only for island itself, but also for SC's Dixie as well, as fallout would drift towards Florida through the storm winds. Some call it a ''bomb with a timer'', and say, that ''it is a wonder, that it hasn't been hit by a storm yet''. So, currently it is undergoing a massive project, which is supposed to shelter it against even a F3 level tornado (About 136–165 mph). Still, although it supplies large portions of Cuba with electricity, it is very dangerous, when storms come kicking in.
Cedros Island: An island near the Baja Peninsula in Mexico, used mostly for naval exercises, and various experiments. It is dry, and rocky, and most of its industry bases on salt mining, and fishing. Still, fishers are allowed to set sail on the coast only a few times, and miners are often the only population on the island, as most of it was dislocated during the late 80s, when SC declared the island as ''testing ground''. Island also has a distinctive flora, to which militarists didn't pay much attention at first, sadly. Currently it is administrated by the government in Greater Baja mainland from Tijuana, but also overseen by the Great Lakes Institute as well, and Pacifica's navy.
Arecibo Observatory: An observatory in Puerto Rico, Caribbean Isles, which plays a big role in SC's space program, and attempts to contact with possible aliens. Its radio telescope is one of the most powerful in Commonwealth's disposal, and it currently has plans for a new space telescope, which would help to look even further in the depths of the universe. It is used mostly for radio astronomy, atmospheric science, and radar astronomy. Construction of it began in the mid 60s already, but war delayed the plans, as politicians then needed ''more resources for tanks, not some telescope''. Still, when it was completed, it was an impressive sight - one of the largest telescopes in the SC! Still, storms possess a significant risk to the telescope, and can potentially damage it, although so far, most of their effects have been minimal.
Johnny's Banana Plantation: One of the largest plantations in Central America, located in the territory of former Nicaragua. It is a nationalized plantation, so most of its profits go straight to the regional government's wallet, which later pays the CEOs, and workers whatever sum it wants. Despite its size, most of the supply actually goes for local needs, not for exports to other regions. (And even then, most of these are exported to the neighboring Mexican, and Caribbean regions) It was created after merging various banana companies into an one big state company. At first, it was relatively small, but it grew over the years in size, until it became a mass factory. Still, even with so many profit, safety laws there are laxer, and although Central America isn't a banana republic, it often keeps state guided labor unions out of information about conditions there.
Panama Canal: An important trade canal in Central America, which not only gives economical growth to the Central American regions, but also keeps the international ship traffic active, as it functions as a shortcut to the more dangerous Magellan strait, which now is often used only by small rafts, and ferries. It is also armed with nuclear missiles, which are ready to strike the enemy land, if something wrong would happen again. One of the first places to see massive usage of securitrons. During FAE's campaigns, it was a foothold for invasions first in Central America, and then - in South America, despite the Darien Gap being a chokepoint. It has expanded its docks many times, to fit in the increasingly large SC's ships, but the naval industry develops so fast, that the largest ships can barely pass through it. In past, it was administrated by the FAE's central government, but now directly by the Central American government
Salar de Uyuni: A salt flat in the western Bolivia, which is also a large mine of lithium - it is estimated to contain 50%-70% of all of Commonwealth's Lithium, with closest ones being in the northern Chile. When it rains, water transforms the flat into the world's largest mirror Lithium is very necessary for Commonwealth's battery industry, which provides them for various tasks - from electric toys, to phone batteries. In the result, it makes up a significant portion of Andine Land's income. It is also a major breeding ground for various flamingo species. It also contains significant amounts of sodium, potassium, magnesium, and borax. During FAE's South American campaign, it didn't experience much of a fighting, as it was away from the major frontlines, and sparsely populated, and only occasional resistance occurred around the lake. However, during occupation, there was sabotage of FAE's lithium factories around there, and FAE had to hire guards, to stop the attempts of it.
Falklands: Islands located in the southern Atlantic Ocean, near the mainland of Patagonian administrative region. During FAE's conquests, British troops in Falklands, along with South Americans, were one of the last, that put up a resistance, after the mainland had fallen, and even colonies in Africa, and India were on verge of collapsing. Also, Falklands served as a labor camp for political dissenters, and dangerous criminals from SC's England. It continued to operate even until late 90s, when Patagonian region was created, and Falklands were ceded as a part of it, and were no more an ''overseas territory'' of the SC'' Britain. New government asked for closure of the camp, and SC's Britain complied. As of now, Falklands primary income is from herding sheep, just like in the mainland Patagonia and Araucanía, and from oil drilling in the nearby waters - unlike in Antarctica, POC has already localized, and started to drill most of Falkland's oil.
Barquisimeto Robotics Institute: A Robotics research station in Venezuela (Gran Colombia), which was built relatively recently - in the mid 30s, after the IT, and engineering boom in the SC, which also included places like South, and Central America. (Although to lesser extent) Built after local general's orders, which wanted to bring Gran Colombia in a ''new age'', and called for help from various specialists from the Megastates, to assist his plan. It is built in a retro-futuristic architecture, with 50s atompunk being the dominating element - even its symbol is an atom. It is a pretty exclusive place, which usually is open to only the most brightest minds of the Gran Colombia. However, it is often accused for elitism, or even nepotism in its ranks. It mostly works on military technology development - developing autonomous robots, or drones, which could kill targets on their own. Still, there is also a significant civilian sector in the Institute - mostly in public construction.
Salto Grande Dam: A large dam in La Plata, on the borders of former Argentina, and Uruguay. It has about 14 turbines, bringing its capacity towards nearly 1,900 MW. It, along with many other regional dams, provides electricity for La Plata's Uruguay, and northern Argentina. Due of that, it is a very important object in the regional administration's eyes, as without it, major parts of La Plata would lose power. It was opened slightly later than in OTL - in about mid 80s. During SC's rule, it received upgrades multiple times during the decades, both to its capacity, and security - previously it was guarded by literal walls of mines, and had a soldier garrison, but now it is guarded by securitrons as well, and mines are replaced by the more modern movement sensors. It also has sniper nests, and other defense positions for better protection in a case of attack. Currently, on planning level, there are some plans for its future expansion, but for now, main administration doesn't seem to have funds for it.
Amazonas Missile Silo: Its exact location is unknown, as it is a secret government silo, but it is estimated to be somewhere in the Amazon jungles in the former Western Brazil. Originally it was built in the 80s, as a secret last resort, if Empire's, and RNGOC's nukes would ravage, and destroy the main government bunkers. Amazon river also was used to transport the materials necessary for it. During its construction, many things were put in - helicopter pad, missile silos, to fire back, small raft dock, to escape, in case of danger, and even a minibar, and a refrigerator, to ''feel like in home even in the depths of Amazon''. During building process, various local indigenous peoples got displaced from the area near the silo, and were not permitted to return back, in order to ensure, that base remains a secret. As of now, it is the secondary government residence, with the first one being in Rio De Janeiro. That said, recently Integralist government has lifted some of the secrets around this base, as nuclear war is not an imminent threat anymore.
Amundsen–Scott South Pole Station: A polar station in Antarctica, in the South Pole itself. It was built in the 50s, but was abandoned after the Great Nuke War, as funds were needed elsewhere, and sustaining an Antarctic station wasn't FAE's priority back then. Being abandoned for decades, snow slowly started to cover it in a deep snow blanked, despite the low precipitation rate in the central Antarctica, as over the time, it started to accumulate, as it never melted, even in the warmest summers. Now, however, it is manned again, as a part of Antarctic ''Colonization'' program by the Tom, as he hopes, that its staff might find ''new mineral deposits in the Antarctica's soil''. It is also funded by the military, in hopes of creating an ''Antarctican army''. Of course, most of the staff simply want to do the task, for which station was built - exploration of Antarctica.
Vostok Station: An Empire's polar station, which was abandoned after the Great Nuke War, similarly to South Pole Station, as resources, and manpower were needed elsewhere - in fact, Vostok was located pretty far away from the coast, so maintaining it was ever more costly than a coast station. As a result, research of Antarctica came to a halt, and for the next decades, Antarctica remained relatively untouched by humans, asides from occasional attempts at finding oil near the shore by the superstate companies, but no one dared to went into the mainland itself. After the Scramble, however, Vostok is manned again, and on its way of becoming a town as well, along with South Pole Station. Still, issues with infrastructure fit for Antarctica leave doubts of its future. (Roads around the roads are pretty terrible, but in the mainland - mostly only tracks in ice.)
Town Halley: Named after one of the British polar stations in the same location, Town Halley is the only town in SC's Antarctica so far. (SC doesn't count polar stations as ''towns'') For now, it is home to only less than 100 inhabitants, but it has already shown a slow growth. It is designed in a pretty unique way, if compared to mainland cities - its houses look like polar station bases, and geometrical symmetry is used in road planning. Its walls are even shaped like a perfect square, while leaving some room for future growth. Some of the houses are also covered by domes, and connected with tunnels, to avoid loss of heat as much as possible. As food is scarce in Antarctica, indoor greenhouse stations are used, and rifle is always handy for a possible hunt near the coast - Antarctica's coasts are pretty rich with fish, if you know, where to seek.
Zhongshan Station: Only RNGOC's successful attempt at establishing a base in Antarctica. It was less of a polar station, and more of a resource mine - RNGOC's officials expected to find various valuable metals, and minerals there, so they were ready to fund the expenses. It operated for about 20 years, but overall the mined amount of minerals, and oil was way smaller than expected, and it became more and more expensive to supply the base with food, and equipment. So, eventually RNGOC decided to evacuate most of the staff to the mainland, to assist its effort, and left the rest to ''find out a way on their own''. According to RNGOC's archives, ''some of the staff managed to find the way to the coast, but their ultimate fate is unknown''. As of now, it still stands abandoned, as SC finds it ''pointless'' to man it again.
Ross Ice Shelf: One of the largest Antarctica's ice shelfs, and several meters tick. Most of its mass is actually below the surface, and unlike the mainland, is nearly vertical, and actually floating. It is sometimes used by SC's Antarctican settlers, to hunt down fishes from the edges of the shelf. Also a place, where one of SC's experimental Antarctic ships stuck in the ice, couldn't get out from the trap, and eventually sank in the freezing water, taking all of its crew with it, along with valuable equipment. Due of that, SC delayed Antarctic ship development for a long time, and only shortly before the Scramble for the World, felt strong enough, to try to set a foot near Antarctica again.
Alison's Power Plant: A nuclear power plant somewhere in the Central Australia, with large desert around it, and mountains nearby it, sheltering it from the eyes of unwanted visitors. Thing is, that it is more, than just a simple power plant - it also is an another secret residence of Australasian Confederacy's government. Risk of the meltdown is reduced to minimal, as if something like that would happen, while leadership is stationed there, it would have catastrophic consequences. It was also picked as a place, from which Stanley could later rebuilt humanity, in case, if ''atomic spears would start to fly again'', as it has most of necessary things - vertibirds, water, and food supplies, along with radios, and various other tech. It is also protected by various, scorpion-like robots, with laser rays. Although they can't melt a person like in movies, it can still burn clothing, if in contact long enough. However, there have been concerns about those robot programming, as there is a slight chance, that they might turn against the power plant personnel itself - the very persons, which they are supposed to protect.
Hong Kong Tesla cannon: An experimental weapon, created by RNGOC's scientists in Hong Kong during the late stages of disputed zone's war. However, unlike similar SC's designs, which were supposed to be light guns, it was a massive cannon, which was easily capable of shooting down planes, doing a great damage to buildings, and even hurt naval ships from far away. It also electrified territory near the target. However, it faced the same issues, as most of the mega weapons - it was very difficult to move (essentially a stationary building), so its impact on the frontline was minimal. After the collapse, it was eventually abandoned in the same city, where it was created, as maintaining it became way too expensive. It's barrel also cracked, due of the lack of maintenance. Still, SC took it upon itself, to examine its capabilities, and perhaps turn it into a different weapon, with a new purpose - perhaps to shoot down down enemy satellites in space instead?
Yangon Underground Weapons Factory: A secret factory in Burma, which manufactured weaponry for various resistance groups in the Indochina's disputed zone, which fought against both superstates. Mostly produced weapons for Burmese groups, but through underground markets, managed to smuggle some of them to Vietcong, which cooperated with each other. It also had a rudimentary chemicals laboratory. After capturing the disputed zone, factory remained hidden for a while, until SC's soldiers accidentally discovered it, while on a night time patrol. Unlike with many other facilities found (Like Vietcong tunnels in Vietnam), SC's leadership decided to blow up the facility instead, taking out most, if not all valuable building elements out of it first, to avoid it ''being used by rebellious groups, and due of lack of valuable tech''. As of now, facility is mostly abandoned rubble, with occasional city scavengers trying to find a gun in the rubble, in hopes of getting lucky.
Honolulu Port: An important hub in the middle of the Pacific Ocean. It is located in Hawaii - formerly one of the states of FAE's USA, but now a part of a different entity, just like Alaska. Honolulu is also the capital of Pacific Isles region, so many ships from hundreds of Pacific islands flock there for trade, and discussion of important matters in the council. Through trade of sugar, petroleum, and aircraft, Hawaii became rich, and port of Honolulu grew quickly, along with its docks, and defense systems. It was also a major FAE'S navy outpost, both before, and after the Great Nuke War. It was targeted as well, but its defense systems managed to prevent it from being destroyed. From the port, SC also launched the second phase of Pacific campaign, by capturing the smaller isles, while Australasia's troops moved forward in the mainland Indochina.
Jakarta Tunnels: A group of secret tunnels, and sewer systems in Jakarta, which were used by Indonesian nationalists, and various other resistance groups during the war in disputed zone. Similarly to the Vietcong tunnels in Indochina, those housed most of its weaponry, gave safety to the soldiers, and housed even vehicles. After SC's army's arrival, many of the soldiers lost their lifes, while clearing the tunnels, and even when the groups surrendered, and some of them started to aid them in clearing the tunnels with the information, there were still some deadly surprises down there. During the research, SC's soldiers found various equipment, and gear - from simple AK-47 rifles, and grenades, to even fission cells for power armor variants. Some of the tunnels were destroyed during SC's battles, but most of them remained intact.
Kolmanskop: An abandoned gold miner city in Namibia, and although soldiers there don't get any gold anymore, obviously, it has been given a new purpose by SC's South African government - to be a testing ground. Of course, its Edwardian era architecture is considered as a big cultural value, so the effects on the construction by the explosives, and missiles are tested a few kilometers away, in an imitation town. In the real town itself, researchers explore the effects of houses being abandoned to nature, but there aren't that many tourists there, as it is closed for most of the common citizens, and only those with a permission can reach it. Some of soldiers stationed there still try to find gold there, although search there doesn't yield much fruit. However, it wasn't always like that - once it wasn't even a research ground, but just a simple ghost city. There are also rumors about ''nuclear waste dumps'' around it.
Lake Tanganyika: A lake in Central Africa, which used to be on the border with African Frontier, and Disputed Zone, and through which rebels from disputed zone used to smuggle in weapons, and soldiers in the Frontier itself. Unfortunately, in SC's timeline, it was also a dumping ground for various military junk, which army didn't needed anymore, and along with it - industrial waste from industry around the lake, so the water is not in pristine condition, to say the least. Even through it sealed them in special canisters, some of the waste still managed to spill out. It indicates border today as well, between South African, and Congo region, as its northern tip is on the border. Difference in development, and warfare effects on the Congo region can be seen looking from the lake's northern side.
Monrovia: One of the fastest growing cities in SC's Africa, and perhaps one of the future metropolis. Despite it being in the disputed zone, it was one of the few SC's permanent outposts in the disputed zone, and was also used as a foothold in Western African campaign. Due of that, it is significantly more developed, than some of the other cities in West Africa, which have been decimated by the extreme warfare in the disputed zone. It is also a busy port - many of SC's cargo ships set their sail there, or refuel before going further south to one of the South Africa's ports. Still, situation there is far from good, as local troops often struggle to enforce order, and law, especially in the outskirts of the city.
West Saharan Phosphate Production Plant: A mobile plant in Western Sahara (Maghreb), which was used by both sides to produce soil nutrients, due of the extensive reserves of phosphate there. Of course, as expected, it wasn't used for peaceful means only - both sides also crafted phosphorus weapons from it, with factory serving as an cover, which were supposed to be thrown at enemy tanks. Indicator of that is the wrecks of tanks in the Saharan desert - a lot of the tank crews seem to have used it, as boxes of phosphorus can be found buried in the sands. During the late stage war, however, SC hadn't got a need for phosphorus weapons anymore, so it switched factory's purpose for civilian goods only. Also, considering the fact, that world's food supply depends on phosphate, too much of it going to waste would probably have serious consequences.
Fasil Ghebbi: An Amharic castle in Ethiopia, not so far away from Lake Tana, with an unique architecture, which includes Nubian styles. During the FAE's campaign in Africa, it was one of the main Ethiopian resistance centers, and soldiers there managed to hold for a few weeks, despite the older rifles, and massive artillery shelling, which left parts of castle in shambles. During the ''Perpetual War'', shelling continued to ravage it, as it was both captured, and recaptured multiple times. Only now SC has tried to come up with a solution, of how to keep it from crumbling further. It is also a temporary, secondary residence of the Amharic governor, while capital's buildings are being repaired - a process, which will most likely take years to come.
Kuwait Oil Fields: A significant source for all three superstates, and one of the places, where the most harshest battles happened. In fact, it could be said, that war was going on exactly for the oil reserves, as it helped to fuel the war machinery of each side. During the conflicts, a lot of towers were destroyed as well, or used as shooting positions, sometimes causing catastrophic oil spills, and wildfires. There was no coordinated effort to clean the damage, so the oil spills are still affecting environment as of today. Even before the Scramble began, SC sent a preemptive team to the Kuwait, to gather more info about rest of Arabia as well, and to secure oil supply, which would fuel further campaign - deeper into Central Asia. It also has tried to upgrade some of them, to prevent further spilling from them.
Caspian Sea: Often was used as a shortcut for Chinese troops, when transporting vehicles, equipment, and soldiers to fight in Northwest Iran, as land road was way too long, and dangerous as well, and shipping crates from the ocean would be too long and costly as well. However, both sides used it, so there were often clashes in the Caspian Sea, and some of the ships and planes there are still missing underwater, with very valuable goods - transport trucks, money, weapons, maintenance parts, etc. It is also one of the reasons for formation of the Caspian fleet - although it actually was just a lake, it still was a valuable supply point to fight for. It was also used to strike parts of the disputed zone's Caspian coast as well, as a form of surprise attack. During the warfare, most of fishermen were not allowed to go further than 10 km from the coast at most, due of the intense naval, and aerial battles there - they might be confused with enemy patrol ships.
Ahvaz: One of the main industrial cities of Iran, and despite the location in former disputed zone, it has supplied armies with weapons, tanks, other vehicles, and even planes in temporary factories after the often tediously long marches. Still, due of the bad environmental regulations there, amount of pollution in the air has increased significantly, and soldiers later were advised to even ''use a hazmat suit, or a mask at the very least'', when going there. SC currently is trying to build factories there again, but this time - ''permanent'' ones, as to indicate, that ''SC is there to stay''. Still, there are many generals, and politicians, which are more than discontent about the current politics, and status of the region.
Tsar's Line: A chain of bunkers built in Turkey, and Kurdistan along the borders of disputed zone, which were supposed to keep FAE's armies away from invading Anatolia, and northern Iran as well. That said, in the long run, line was actually useless, as FAE actually didn't advance beyond disputed zone, and most of battles happened in Arabia. Tsar's line was just a border indicator. Still, it was quite useful to keep rebel groups from disputed zone to try to cause unrest behind the frontlines. Some of the soldiers were called back from the bunkers years before the collapse already, but those, who were there, when the superstates collapsed, quickly turned on each other in a fight for survival, as Empire could not supply them anymore. During the Scramble of the World, some rebels tried to use the line, to hold back SC's troops, as it was in surprisingly good condition. However, they lacked both firepower, and manpower, and SC's troops simply went around those bunkers, which had on soldiers stationed in them, as rebels couldn't cover all of them. After new borders, they don't have a purpose other than being sightseeing objects anymore.
Aleppo Power Armor Laboratory: A mobile base for developments, and upgrades for salvaged power armor from the superstate armies - it was mostly used by the resistance groups, to get their own variants. Although it was the most successful from all laboratories. its produced armor still was lacking, if compared to the superstate armor. There were always at least a few scientists, and soldiers in the base, to ''keep the intruders out''. Still, despite the efforts, bandit groups still sometimes stole some equipment from there, and either sold it in underground markets, or just utilized them for their own weaponry. All superstates knew about the laboratory, but didn't wanted to strike it, as they also wanted to get it as well. Currently, it is temporarily a property of the Great Lakes Institute, as local scientists seek to upgrade it with more modern technology. Even then, it is still a valuable target for raiders, and bandits.
East-West Manchurian Border: A heavily militarized border, which splits Manchuria in two parts - east, which is under the administration of Ring of Fire, and West, which has remained under China's control. Overall, most of the Western Manchuria is less valuable than the lands in the East, where local governors have attempted to ''recreate'' a Manchu region, by population exchange between both Manchurias, and sending in the robots from Siberia instead, so they could at least somewhat compensate the lack of workforce. This split is a thing, that few from the former RNGOC's officials like, and even Duan, which is not that nationalistic, would like to unify all of Manchuria one day. Manchuria was also one of RNGOC's frontiers during the ''Perpetual War'', and northern parts were controlled by Russian Empire. After its collapse, RNGOC moved in the rest of the Manchuria, but joy of victory wasn't long, as chaos from Siberia spread to RNGOC's territories as well, including Manchuria
Taiyuan's Arsenal: A major guns arsenal back in the Warlord Era already, it was significantly expanded during the RNGOC's rule, as ''God of Asia'' wanted it to be ''as safe as possible''. However, there were still accidents there, like the explosion of plasma mines, which cost lifes of 5 workers, and injured 23 of them. Some say, that RNGOC was developing its own variant of power armor in the arsenal, although those rumors aren't confirmed, and Australasian soldiers didn't found any prototypes there, or even a blueprint of it. Anyways, even during the period of chaos, arsenal's staff continued to maintain it in a good quality, and managed to fend back rogue groups, and raiders, which wanted to seize the weapons for themselves, hence why it is in a better condition, than many of other former RNGOC's arsenals. Currently, SC has stockpiled some of its laser weapons there as well, along with securitrons.
Gobi Dessert: An another important location in RNGOC, as the government both committed nuclear tests there, and mined out resources like copper from the mines of Gobi Desert. For the most part, it remained uninhabited, however, with most of the populace being Mongolian nomads. Due of its relatively far proximity from the main frontlines, it also was a safe location for military exercises, and a safe supply route. After the collapse, most of the activity in region stopped, and asides from irregular Mongol National Government incursions, remained a mostly quiet place, until SC began the Gobi Campaign. During it, it also localized the nuclear waste dump sites, in order to prevent someone from accidentally opening them. As of now, Gobi still remains an untamed, harsh place, where many raiders, and monsters dwell - both natural, and mutated...
Beijing's Poison Gun Factory: Place, where one of the unique RNGOC's weapon - a poison gun - was invented. It has a capacity of holding 20 syringe shaped bullets in total, which, unlike usual bullets, are made from a durable plastic, and are filled with toxins. Due of the lack of rules of war between the superstates, all of them resorted to various dirty tactics. When Australasian divisions took Beijing, they also searched for possible weapons in the armory, in order to examine their design further. It found some poison guns, and decided to send a few of them to the Great Lakes Institute in the Megastates, but research some of them in China. As of now, the factory has started to work again, after being years of disuse since the collapse. Although producing capacity is still low, in future, SC might gain a very powerful weapon in its hands.
Qingdao Submarine Research Center: During the ''Perpetual War'', RNGOC resorted to submarine warfare, as it couldn't compete with FAE's missile cruisers, or even the Empire's battleships. During the war, it developed various submarine models, which often accompanied the rest of the RNGOC's fleet, and helped to turn the war a bit in RNGOC's favor in Pacific, and Indian Ocean. However, both FAE, and the Empire soon found ways, how to counter RNGOC's submarine models, so Chinese scientists had to develop new submarine variants. Research center was in Qingdao, and once Empire's airforce even attempted to bomb it, but with little success. During the Scramble for the World, Qingdao Research Center was one of main SC's priority targets, as it wanted to seize a good submarine production center, to improve its own. It rounded up the few scientists, that were still there, and recruited them to work for a new project. Currently, a new variant submarine is being built in there, which might be even supposed to be used on ''other planet oceans'', as a part of SC's space program. That said, project is often plagued by delays.
Tibetan Plateau: A mountain Plateau in Central, and Eastern Asia, which lies between the Himalayas, and Taklamakan desert. Its average elevation is about 4500 m, and sometimes is called as the ''Roof of the world'', along with Everest. It contains the headwaters of the drainage basins, which provide water for rivers like Yellow River, Yangtze, Salween, and Indus river. Until 50s, it was ruled by Tibetans, and the monks in mountain monasteries, but then RNGOC marched in, and occupied the region, often with heavy suppression of the local religion. It wasn't a part of the disputed zone, but was more of the RNGOC's mountainous frontier instead, so many activists, and rebels from Northern Raj sought refugee in the mountainous regions, and their monasteries. There are also suspicions, that RNGOC performed nuclear experiments in the plateau. Unlike some other regions, Tibet had less impact from RNGOC's collapse - mountain monasteries, and Buddhist monks quickly filled the power vacuum. Still, after SC's arrival, Dalai-Lama had to go in an exile again, but this time, a Buddhist, theocratic republic was established instead, and monasteries retrained most of their power, but only on terms of heavy, forced industrialization, and modernization.
Kabul: A city, and capital of Afghanistan, which has traditionally been in crossroads during the superstate wars - for a while, it was the main bastion of the Neo-Basmachi movement in Central Asia, and from which RNGOC's soldiers traveled to the frontline in Persia. Afghanistan first felt the war in the 30s, when Empire's troops marched in it - back then, The Great Nuke War was still a couple decades away. Before it, RNGOC also attacked Afghanistan, and the rest of Central Asia, and captured Kabul along with it. Empire vowed to reclaim it, but it remained a part of RNGOC until the truce, and wasn't included in the disputed zone, meaning, that Empire couldn't attack it. Still, even then, it remained chaotic during the RNGOC's years. After the collapse, chaos became only more apparent, and various Afghan clans, and groups fought for power, but no one had enough power, to tip the balance in their favor. That changed with SC's arrival, when Pushtun clans accepted an alliance with SC, and their leader managed to defeat the rest of the clans, finally unify the country, and he was sworn as a ''President-Governor'' in Kabul, or rather what had left from it, as it was still damaged from the infighting during chaos years.
Dhaka: A large city, and capital of the Greater Bengal. The first capital of the newly founded Indian Confederacy during the Scramble for the World, and from where the Winod Adwani led his armies to take New Delhi. Before war in the disputed zone, it was a growing industrial, and textiles center, but sadly the hellish warfare there reduced it to mere slums, with quiet, dangerous, almost empty streets. slow breaks from warfare gave it a small chance to repair, only to be washed away again, once warfare restarted. Collapse of the superstates gave it some more time to repair, and assert its position. When SC's army arrived, its commander saw, how previous decades of war had devastated it, and tried to find a peaceful incorporation solution with the locals, as he didn't want to ''destroy the city once again, but to grow instead''. Negotiations almost broke down, but succeeded in the end, and Indian Confederacy was proclaimed there in the same day.
Rajpur Airfield: An airfield built in the Raj's times, which fell at first in the hands of RNGOC, but then - to the FAE. When the disputed zone was created, airfield was still used for air raids, however, by both RNGOC, and FAE. It was a so important position, that it was marked as a ''potential'' target in FAE's ''Second Great Nuke War'' plans, and one of the few disputed zone's nuclear targets. However, in the 2000s, airfield was so damaged by bombings, and sabotage, that it was ''put out of use'', and after then served only as a frontline position, and cover. Still, Indian Confederacy looks to repair it, and revitalize it as a military airfield again. However, with the new international reality, usefulness of the airfield might prove to be limited.
Mumbai Markets: A collection of black markets in the city of Mumbai, formed shortly after the SC's Scramble for the World, and proclamation of the Confederacy. Due of the fact, that in official market, there is often a big deficit of goods, even essential ones, there is also a black market demand, where goods are usually sold for higher prices. It is a big problem even in ''better-off'' SC's states like the Federation, or South America, but in the new states, which were formerly a part of the disputed zone, it is becoming a large problem, as it is problematic for SC's governors to repair industry, and fix deficit. The markets sell various goods - from guns, food, and clothing, to even things like parts of scientist's gear, or a power fist.
Ring of Fire:
Juche Tower: A monument built in Korean Peninsula, dedicated to the ideology of SC's Korea. It isn't just a simple tower - it also has sightseeing posts in the top of the flame, an elevator, which provides a quick movement between the floors, and even an emergency tunnel, which leads to an underground vault - one of the vaults built by RNGOC in Korea, in preparations for a possible second nuclear war with either one, or both of the other superstates. Also, its defenses are way higher, than it might look at first - it has laser turrets not only around it, but two on the flame as well, which can even strike down an aircraft like helicopter at low height. Its exact construction date is not known anymore, due of lack of records from RNGOC's archives, but most of SC's officials estimate, that it was built approx in 60s, with occasional upgrades during the decades. It was also formerly used as a base for Korea's regional governor, until the main HQ was renovated.
Kamchatka: A peninsula in Northeast Asia, formerly a part of the Empire, but now is a part of the Ring of Fire Commonwealth, and Chukotka - an administrative region ran by indigenous Chukchi from Anadyr. Although not a part of the disputed zone, it experienced occasional shelling, as it is located near Sakhalin Island, and Kuril Islands, where RNGOC and Empire shared the borders, and although active fighting didn't happened on the mainland, there were pretty intense naval battles near the peninsula. It had little, to any self-administration during Empire's rule, and was also a large supply of valuable minerals, and oil. During the ''Perpetual War'', Empire set up various small outposts, to keep an eye on the waters of the peninsula. Most of them were abandoned after the collapse, and either left to collapse, or taken by local hunters instead, which continued their ancestor traditions, while using military sledges, no matter, if Empire was around, or not. During the Scramble for the World, SC's teams successfully managed to set up a temporary port in the southern part of the peninsula, and moved pretty quickly, as resistance from indigenous hunters was minimal, and badly coordinated, despite the fact, that terrain slowed SC down. However, hard part was just ahead - administration of Kamchatka is an entirely different task. Currently, it is mostly ruled by a Koryak local government.
Nagoya Ninja Fortress: Headquarters of a RNGOC's paramilitary group, named as ''Ninjas''. It was created in the 70s by the orders of government in Beijing, as a part of Samurai, and Ninja warrior revival, and also more pragmatic reasons - need for a new special unit, which would be capable of dealing with situation in the frontline. They practiced infiltration tactics, fighting with both modern, and melee weapons, sending encrypted messages, etc. For the most part, they unleashed chaos behind the enemy main forces, by attacking camps, and supply lines, in order to weaken the main army ahead, and later on destroy them along with regular army. However, they also participated in suppression of revolts in the home front, as they captured the holdouts of rebels, and protesters. After the collapse, ninjas there fortified in their HQ, and repelled many assaults by bandits, and former government groups, which now were fighting for power. However, SC just besieged their fortress instead, and at one point, they started to lack food, but still continued to fight. Only at point, when there was almost nothing left to eat, they finally surrendered. Currently, Ninjas are a significant part of Ring of Fire's divisions, and usually help to enforce the law.
Dalian Port: One of the RNGOC's major ports during the ''Perpetual War'', which housed most of its Pacific Ocean fleet, and its artillery, along with submarines, defended the entrance in Bohai sea from SC's, and Empire's navy incursions. It was also the place, where Manchukuo surrendered during WW2, when Manchuria was overran by RNGOC's, and Empire's troops (Back then, they still were allies), and where the first capital of the Manchu Republic was. (It was a temporarily created state by SC, which later got transformed into Republic of Eastern Manchuria - an administrative region within Ring of Fire) It is also highly likely, that RNGOC experimented with a new design of sea mines in Dalian Port, which inspired from SC's plasma mines. So far, a bunch of prototypes have been found in the port, and Tom wants to examine them further, to use them for his own ends.
Hokkaido Winter Suit Research Station: A facility in Hokkaido Island, built by Chinese orders in mid 70s, which researched usage of thermal armor in Arctic conditions, in order to prevent heat loss, and keep soldiers well fighting, even if it is -50 °C outside. Some of the ''thermal armor'' was just a simple winter coat, upgraded with technology schematics, while others were a borderline revolutionary technology. Of course, it didn't research suits only - it also sought ways, of how to improve tank, and airplane performance in the frosty Siberian climate. Its technology was extensively used during the 2010s, but RNGOC then was on the losing side, with Empire advancing as far as Harbin in Manchuria. While thermal suits were still useful in Manchurian winter, as it is pretty cold, in summer, there was a big heating risk instead. After RNGOC's collapse, Hokkaido lost connection with mainland, regional Hokkaido governor decided to distribute the remaining suits to the locals, so ''at least some lifes could be saved from winter's claws''. Local Ainu clans used power vacuum, to seize a small part of the Hokkaido, including the Winter Suit Station.
Norilsk Robotics Research Plant: A major location in SC's Siberia, which was concerned about research, and production of robots for army, work, and administration. Also known as the place, where robots such as Aykhan (Current leader of SC's Siberia), and RBHU-3 (Current Siberian Minister of Robotics). It was founded in the 70s, by the ''Immortal Tsar's'' orders, and also worked on development on robotic cars, which could drive on their own. However, programmer faced difficulties were ''greater than expected'', so this invention never really saw daylight. It also constructed simple factory robots, which let Empire to use a bit less of its manpower for fight, and divert it more to the farming fields. After the collapse, newly founded Technocrat party remained fortified in the research plant, and continued the research, but soon it was put to halt, due of the lack of resources, and supplies. Soon after that, it was abandoned by the Technocrat Party, which moved to other research plants, and was used as a base by scavengers, and gangs, as it slowly crumbled. Now, however, it is being rebuilt - perhaps in future, robots will be produced there again...
Lake Baikal: A large lake in the southern part of Siberia, and the most deepest, and oldest lake in the SC's world. Its shores are also a home to one of Siberia's power plants, and make up a significant part of the regional electricity. People around the lake mostly earn by selling fishes in the market, or working in the lake. Area around it is administrated by a local Buryat governor, and is a part of Buryatia region. Still, there are concerns about pollution in the lake - both from industry during Empire's times, and invasive algae species. Also, SC plans to complete the pipeline from Pacific ocean to East Siberia, which was being constructed during the Empire's rule, which again brings new concerns about the lake's ecology. Siberia's governor Aykhan was found near the shore of the lake by SC's soldiers during the Siberian campaign.
Ural Forts: A line of fortifications under construction in the Ural mountains, which split Asia from Europe, and Aykhan's Siberia from the Federation. Fortification purpose officially is to ''keep a better border security in the region'', but it actually is because of the Kayden's fears, that ''Aykhan, and his gang might start a robot revolt in the future'', so they are aimed at the Siberia only, not on both sides. Aykhan seems to not mind the line too much, but has passively hinted, that ''if he wanted to attack, no amount of forts would stop his armies''. It also has been proven in battle simulators - results show, that ''in the current stage, line would be capable of holding off raiders, and isolated robot groups, but not a coordinated attack''. Eventually, it is planned to be armed with EMP cannons, which could disable robots, and jets for more decisive strikes.
Native Villages: Scattered across the SC's Siberia, they are sometimes just in a size of a camp, but sometimes - even in a size of a small city. Still, population in them rarely exceeds over 100 people. During the Empire's times, indigenous peoples were often forced to move to the larger cities, and the villages emptied out. However, after the collapse, when Siberian cities became either a gang territory, or simply too hostile to live in, a lot of the indigenous people, who survived, fled back to the villages, as in countryside, there was relative safety, even if there were still dangers in the wild, like aggressive animals, diseases, or extreme cold. SC's soldiers often went from village to village, to try to convince citizens to join their Commonwealth, even after the Technocrat Party surrendered to the SC, as it had little to no influence in the indigenous villages. Lifestyle is a mix of the old, and new - while hunting for living is still popular, some villages have also received solar panels as well. Some of them are also protected by RBHU's-3 robotic forces from ''outside influence''.
Sector-1: Formerly the city of Norilsk, it was renamed by RBHU-3, during its reconstruction process. Its architecture is rather sci-fi esque, with large emphasis put on geometry, and flashing neon lights. It also has experimented with hologram defense units, and powered steel doors. Many of its nickel factories, and resource mines have started to work again, and there are currently plans for the second railroad to be built to the Sector-1 as well. Its main focus is working on new tech, and production of more robots, with goal of becoming the first robotic city in SC. However, RBHU's-3, and Aykhan's vision for the city can be described as orderly, efficient, and cold. With help from oil exports, being a science hub, and various minerals, it hopes to prosper, and grow bigger in size in the future.
Georgia Underground City: Another of SC's Megastate projects, this time - in the Deep South. Unlike Neo-Sacramento bunker, which was built below the already rebuilt Neo-Sacramento city, this underground city was built basically from scratch in a mountainous region, sheltered by the peaks there, and sparse population. This underground city was an experimental solution to overpopulation problem - number of citizens had started to increase in the South at very high rates, and it became difficult to house them all, so an underground complex was planned, with 20 floors in total. First floor would be near the surface, and would deal with administration. Other would deal with growing food in greenhouse, while most of the others would serve as life apartments. Due of funding cut, however, only 6 floors were completed, but city still operates to this day. It has a significant Deep South cultural vibe as well - intended in the experiment.
Great Lakes Institute: A scientific building in the Great Lakes capital - Chicago, which has hosted not only the brightest minds of the Megastates, but of the Commonwealth as a whole. It has many rooms, and paths, and can be a real maze sometimes - it is entirely possible to get lost in the corridors there. Its origins can be traced as early as 50s, but back then, it was just an insignificant institute. Over time, however, thanks to Tom's funding, and economic growth of the Great Lakes, Institute grew in size, and membership, and now has other branches in the rest of Megastates as well, but in Great Lakes, it is even in charge of the region. That said, just because its Director is good at science, doesn't automatically mean, that they are good at governing a region. Institute also has missile silos, and WMD testing sites. What goes behind its closed doors is mostly a secret, but from leaked info, it is known to be deeply tied to government, and participated in various unethical experiments.
Rio Grande Ranch: A ranch in Lone Star, located somewhere near the river of Rio Grande, and perhaps the largest ranch in all of the Megastates, with amount of cattle, and farmland estimated to be in ''millions''. In the end, it also provides not only for the Lone Star, but for Rockies as well, and some other states. However, scientists have also estimated, that it ''produces one of the worst emissions from all ranches'', and call for decreasing the amounts of production. Ranch is ran by a state megacorp, which currently is under a retired general, and encompasses various smaller cowboys, and their cattle, squishing the private farms. Of course, as with any institution ran by SC's government, or entities related to it, there is a suspicion, that it might be used for an another purpose, other than herding cattle. And, it is partially true - when cowboys aren't working in the ranch, they participate in shooting exercises, most often using empty bottles as training dummies.
Great Salt Lake: A large lake, and source of water, located in the Northwest Rockies, in the territory of former Utah. It has a high salt, and mineral concentration in it, as it is endorheic (Has no outlet, besides evaporation). Still, although there are no fishes in there, it still provides habitat for various bird species. Although northern, and west coasts of it are practically uninhabited, there are still many small factories around it, which give a job to most of the citizens of the nearby Salt Lake City. SC has also attempted to extract mercury from the lake for its own use, as it has discovered a significant concentration of it in the lake. So far, however, it has been without large success. The bridge over the lake also serves as a shortcut for the trains, that go to the west - they typically have weapons, food, cars, and technology prototypes for Pacifica's scientists in them.
Neo-Sacramento Bunker: A recently completed bunker in the middle of Neo-Sacramento - a rebuilt version of Sacramento city, which got destroyed during the Great Nuke War. Unlike Neo-Vegas, which was rebuilt in a retro 50s style, Neo-Sacramento was rebuilt in a futurist style. Plans of a bunker were actual for a long time already, as Elder of Pacifica didn't want Neo-Sacramento, and its population to be ''erased off from map again'', if Great Nuke War would happen again. So, funds were invested in building a vault to house some of the new Sacramento's population - mostly higher-rank persons, like scientists, politicians, priests, generals, etc. For lower and middle classes, there were significantly less comfortable options than for higher classes. Although Neo-Sacramento's Vault was said to be the ''most modern SC's vault'', it's use significantly diminished after Scramble for the World began, as there would be no state, which could launch nukes against SC anymore, and vault was partially turned into a new, underground apartment building. Still, it remains active to seal the door in case of nuclear war as well, in a case, if rogue groups would use so called ''dirty bombs'', or get their hands on one of the former Disputed Zone missiles.