WA Delegate (non-executive): The Pseudo-Fascist Bureaucracy of Corcetia (elected )
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Regional Power: Moderate
Today's World Census Report
The Most Advanced Defense Forces in New Hyperion
Nations ranked highly spend the most on national defense, and are most secure against foreign aggression.
As a region, New Hyperion is ranked 2,009th in the world for Most Advanced Defense Forces.
|1.||The Imperium of The Conez Imperium||Democratic Socialists||“The Emperor protects”|
|2.||The Pseudo-Fascist Bureaucracy of Corcetia||Iron Fist Consumerists||“Community, Identity, Stability”|
|3.||The Imperial Free State of Terra Novam||Father Knows Best State||“Sola equitat spes”|
|4.||The Dictatorship of The Great Evil||Iron Fist Consumerists||“Obey the Emperor! Glory to the Government!”|
|5.||The Aesir Empire of Aragonn||Inoffensive Centrist Democracy||“Under Odin, we thrive”|
|6.||The Holy Empire of Kalendaria||Father Knows Best State||“For Kalaria”|
|7.||The Dictatorship of Imperial Gallifrey||Psychotic Dictatorship||“Liberty through Order, Order through Strength”|
|8.||The Holy Empire of Ferrum Sanguis Vis Vires||Father Knows Best State||“Ferrus et Sanguis”|
|9.||The Empire of Venezia-Utopia||Mother Knows Best State||“Pax Tibi, Marce Evangelista Meus”|
|10.||The Imperial Dominion of Romulan Science Directorate||Democratic Socialists||“The Empire shall Advance!”|
- : Rashortia ceased to exist.
- : New arkansas ceased to exist.
- : Domalaria ceased to exist.
- : United states of south europe ceased to exist.
- : The United Kingdom of Cadem arrived from Eurosfritria.
- : The Republic of Free Saultowskan arrived from Dawn.
- : The Kingdom of Mets departed this region for United Order of Pigeonstotzka.
- : The Kingdom of Mets arrived from United Order of Pigeonstotzka.
- : The Jingoistic States of Carloreich departed this region for Weastern Wumbo.
- : The Empire of Ma Bish departed this region for The Galactic Order.
New Hyperion Regional Message Board
Princess Anna, our fleets are set to engage from your advised flank. With your forces and the Dysonian forces blocking their path, my forces on one flank, and the Meridian forces on their other flank, they'll be caught in a very nasty crossfire.
Never said we could tank a bunch of shots. I said the tritanium-duranium alloy could take maybe 2 or 3 direct hits from a KEP-style before giving out. Dysonian ships are more squish, but their lighter construction makes them very fast for capital vessels and hard to pin down. Even managing a glancing blow with a KEP will do serious damage to a Dysonian vessel, and depending on the target area, could slow it down and make follow up shots easier.
That's correct, you need to do that or else your units don't match up. I just left it out of my written calculations (and also got lazy and used a premade Wolfram Alpha calculator that converts for you).
No it doesn't, it gives you momentum at kg*m/s
Your answer would've still been essentially correct to 3 significant figures, which really was all you needed anyway. You might've noticed me rounding off about that much there too (though only at the final result).
True enough. You can't exactly scream "realism" when you have Chaos gods and Warp incursions, after all, let alone even just general sci-fi handwaving.
Think you might have made some calculation errors again?
Assuming a cylinder, the volume of that shell would be 23.93 m^3
Density of tungsten carbide is 15,630 kg/m^3
Hence, the mass of the shell would be 23.93*15,630 = 374,000 kg = 374 metric tons
Using the aforementioned kinetic energy calculator, you could do it yourself, really. It even converts most of the units automatically for you:
600 metric tons: 5,155,000 megatons TNT
200 metric tons: 1,718,000 megatons TNT
80 metric tons: 687,400 megatons TNT
Yep, the important thing to remember about "dumb" weapons (railguns, mass drivers, etc.) is that in space, they can be very, very easy to dodge.
Wait a second, Terra Novam's rounds travel at 0.7c, while yours travel at 0.00002c? The disparity here is so massive...
(IMO Terra Novam's weapons are unrealistically too quick, but yours are also probably underpowered. After all, things that seem fast on the ground are actually quite slow in space; the escape velocity of Earth alone is Mach 32...)
It's 0.07c in the Hyperion canon for balancing. And I'll still be using the 1600Kt figure for the same reason. I just wanted to get my numbers straight for the codex. (I really do suck at math... Pretty much all my calculations were off or just plain wrong.)
And true, Mach 17 in a space battle would be very slow, especially given "realistic" engagement range.
You could explain it with smaller shells and slower speed if you want.
Even 0.07c is three orders of magnitude faster than Mach 17...
Speaking of range, here's some excellent in-depth discussion of it by Isaac Arthur (highly recommend the entire video, and his entire channel for that matter):
TL;DR you can dodge even laser weapons at the ranges we're talking about in space by preemptively moving your ship about randomly
Same could be said about dodging punches. Just preemptively move your face out of the way. But anyway, I was taking the US Navy prototype muzzle velocity and improving it as realistically as I thought possible. The way I see it we have two solutions to this problem. First, we decrease effective weapon ranges to be in line with canon WH40K ranges (3,000 km to 25,000 km depending on the weapon). Second, we change my railgun muzzle velocity from being realistic to being relativistic (from Mach 17 to 0.05c) which makes them ridiculously powerful as kinetic weapons. I'd just like to point out that increasing weapons ranges to these absolutely enormous distances makes the conventional torpedo practically useless. Ramming tactics would also be pointless, as you'll be blown to smithereens before you get anywhere close to the enemy.
Edit: I mean these two solutions exclusive to each other, so one or the other but not both together. And in all honesty, I'd want the effective weapons ranges to be shortened because I think it makes things more interesting and dynamic. Making all weapons be sniping weapons turns everything into a game of who can snipe better. That's no fun.
Not really. Looking at a realistic space battle with realistic ranges, you could be moving so far that your enemy simply wouldn't know where to aim, even with lightspeed weapons. And then you have sublight weapons, where your projectiles would be even more easily dodged and/or destroyed, considering that massive amounts of advance warning...
Minor nitpick: 0.05c isn't exactly relativistic; until you reach around 0.1c, Newtonian approximations still mostly work
And when you get to those more realistic ranges, you'd want pretty much all your weapons to be guided whenever possible, because of how easily your enemy can move out of the way.
Indeed. If you want fun space battles of the conventional sci-fi type, you have to throw realism out the window. (Which, by the way, is why I think it doesn't make sense to try to apply realism to this case in the first place. Rational internal consistency, sure, but not realism. Unless you choose to go pure hard sci-fi.)
By this I was comparing your starships dodging lasers to people dodging punches and jabs in fisticuff fights. Punches and jabs come at you so fast you can't react to them soon enough to dodge, so to dodge you have to try to predict when and where and preemptively move your face out of the way.
Assuming your sensors break the lightspeed barrier. If they're bound to the 1c speed limit, you won't see that lightspeed weapon fire until it hits you in the face.
My bad. I know you made that nitpick with ISF earlier on the RMB. I was just skimming through the RMB at the time though, so I wasn't paying much attention...
To have both speed and guidance you'd need a missile or torpedo with ridiculously powerful motors. I'm talking hugely disproportionate. It's not even an option worth considering. Guidance is out the window at that range. Hel, missiles and torpedoes are completely out the window at that range. Kinetic weapons are also out the window because they're slow, easy to detect, and easily dodged. Plasma is no longer a thing because the energy dissipates before it gets anywhere near the enemy ship. Every weapon which continues to exist is a laser or some energy weapon. Things that move at lightspeed. And then ranges get to be so ridiculous that you yourself don't even have to be in sensor range to fire on someone. Link your sensor feeds with another ship's sensor feeds and fire on the enemy ship that your ally is detecting. It gets to be so much like Star Trek except instead of fleets being right up in each other's faces they're light-years apart sniping at each other with their lasers and phasers and particle cannons. We don't want that. At least I don't want that.
You know what? That's what I'm gonna do. Instead of this being a sniping battle over multiple AU, we're going to be engaging at 25,000 km at the most. Aesir naval railgun muzzle velocity is going from Mach 17 to 0.005c which ends up being 1498962.29 m/s or 1,498.962 km/s (rounded out). This should make them remain competitive at least in short ranges of 3,000 km to 6,000 km distances. It'd take about 5 seconds for the shells to make impact at 6,000 km, but most ships are too big and bulky to move completely out of the way in just five seconds. And I can only imagine how much force would be applied to the shields of the ship getting pummeled since I've grown terrible at math now. See kids, this is what happens to you when you graduate high school but don't go to college nor exercise your math skills. You start to look like the dumb one.
According to Google and my own calculator, if ISF keeps her muzzle velocity of 0.07c it translates to 20,985,472.06 m/s or 20,985.472 km/s. Definitely the sniping weapon of choice for these close engagements. Though I'd tone it down a notch because in the 5 seconds it takes me to hit something 6,000 km away Novan shells would've already travelled over 100,000 km.