by Max Barry

Latest Forum Topics

Advertisement

Search

Search

[+] Advanced...

Author:

Region:

Sort:

«12. . .57585960616263. . .110111»

Little from column A, little from column B. It never ceases to amaze me how many embassy collectors fail at basic reading comprehension, given the Sector's embassy policy is short, simple, emphasized in the WFE and amounts to "No contact, no embassy."

Aidokyoto

Princesses Celestia and Luna wrote:snip

True that.

The new tao order

Aidokyoto wrote:Its very politically correct of you but there might be another reason to send an invitation to this region.
Players sometimes feel that they are in the "presence of God" when one (aka Moderator or two) sits in their region...
So if they don't have an old fossil ....Moderator sitting in their region like Texas & XKI & Wysteria (along with some others), than they might feel the urge to send an invitation to a Moderator region.
Of course I might be mistaken given that The Heartland (Ineptia) rarely receives Embassy requests and in that case, will go with your theory of "Shiny region"

They want an embassy with this region because TAO is here. And because this region is marsupial free (for the most part). Who wouldn't want to be friends with a region like that?

I feel that the answer to your question is a trap so Ill divert attention by talking on pickled Lemons..

The new tao order

Make it fermented lemons and you may have a winner.

Since I recently read a column by a known powerhouse regime that stated black on white how the changes to the NS world have ruined the economy which resorted in some people leaving the game.
I have decided side by side - with my better judgement, to stop receiving issues once I've reached 1=1.8 on the currency exchange.
Since Its now on 1 Lira = $1.8898 NS, I guess today is the day.

The new tao order

Pff, people have been crying about "X new thing has RUINED the game, it is the end times of NS people are leaving WAAAAH" for almost 14 years now. So pardon me if I take any such doomsaying with a large salt mine's worth of salt. :P

The new tao order

Marsupials have worked to ruin the game but their schemes have been mostly thwarted. It is up to us who remain in the game to keep the region and the game mostly pouch-free.

Ctrekoza

Princesses Celestia and Luna wrote:Pff,

Spoken like a true defender of "the crown"

The 140k + nations aren't really an indication of people not leaving, simply an indication of puppets.
If you will check how active people were pre certain changes and not just economy ones, you will see that everytime a major change was introduce that to some extent an able someone to exploit the NS system or created chaos

Some nations stayed and others stayed but became inactive and cte for 3-6 years.

To my luck, on my main nation, the economy serves no purpose in role playing, so whether its imploded or not is meaningless to me.

The new tao order

Aidokyoto wrote:stuff said

A number of players play for a short-to-moderate amount of time and their real life circumstances simply changes and they cannot stay in the game. Perhaps RL changes have coincided with game changes and your stats are coincidental. I will allow that many long-term players have created puppets for major game events and then allowed those puppets to CTE. Raiders and defraiders both created scores of puppets while combating one another. The Great Bight and Pixiedance wars of TNP come to mind also, when considering the hundreds of puppets created for particular events. Post major game events witness a die-off of nations and players who simply burned-out from stress or exhaustion or disgust because of those events. It never ceases to amaze me how personal some events are for some players in NS.

Occasionally, older players will pull an old nation out of the Graveyard and repurpose it years later. Such deja vu moments can be cathartic.

Before Influence rules, a number of puppets were created to infiltrate regions and forums to mine information. TAO at one time had a puppet catalog capable of identifying the top 100 players in the game by their IP addresses and cross-referenced puppet info. The info was gleaned from over 60 regions in the game having forum admin that were puppets or deep-cover allies of TAO. The select handful of players involved were the Guardians of Secrets and we were VERY good at what we did and what we knew and how quiet we kept about what we knew and how.

DOS trolls have also created a number of puppets at various times and, once found out, massive die-offs occur.

New online games also pull players away from NS. A few return ... sometimes years later ...

As in every online game, players come and go in waves. Claiming someone is defending a supposed crown because that player realizes the waves that have come and gone for the past 12 plus years is an oversimplification.

Of course its over simplifying.
and its almost 14 years. Some of us have nations here since the beginning :)

The new tao order

I cannot claim "since the beginning". Although I watched my son with his nation back in mid 2003, he didn't convince me to join the game until 2004.

Our archives show nations in 2002, well late.
In anycase, I'm well aware of the changes and my main nation couldn't have gotten to 29.5 Billion citizens if I let it CTE. So the issue discussed above wasn't without background.
Whether we like it or not the winds shift in the game every several years which some consider it good and others bad (there is no right or wrong here)

The new tao order

Is that a REAL 29.5+ billion or the very early game-glitch population extra?

The clearly confused

I don't really do much anymore other than keep 4 nations alive and in personally significant regions for nostalgia's sake. Though after recent events in one region where I got kicked because I wasn't active enough (read as the founder took it as a personal slight that I didn't post much) I have started to think that I should just give up after 9 years.

Aidokyoto

Post self-deleted by Aidokyoto.

The new tao order wrote:Is that a REAL 29.5+ billion or the very early game-glitch population extra?

There was a "Baby Boom" effect :) Not sure about the date, maybe in late 2004 ("Interesting events tend to happen around Nov of every year +-).
It was rather hard to "adjust" it to role playing your nation (giving the jumps after slow start).

But I'm not sure if it was the same for everyone because we have about 40 nations in my main region with 22B and I' actually at the bottom of the 1st 10th list.
Some nations have 29.6-29.7B & that can't be explained by one baby boom glitch. Even if we registered 2-5 months a part.

The clearly confused wrote:I don't really do much anymore other than keep 4 nations alive and in personally significant regions for nostalgia's sake. Though after recent events in one region where I got kicked because I wasn't active enough (read as the founder took it as a personal slight that I didn't post much) I have started to think that I should just give up after 9 years.

One: Since when posting is required? I can understand being active in the rmb if there is something important (happening) or if being active is the only way to obtain certain privileges like a spot on the map.

Second: I always thought that creating nations and giving them depth - storyline etc is extremely time consuming. So up till 2009 I only had one nation.

The clearly confused

Well I'm glad someone gets it. 10 years ago I was at school, had a minimal social life and was a year off any exams. I'm now working a high stress shift pattern job, with friends and social groups spread across the country, i live in a different city to my family and am in a long distance relationship. Others who play this game have very similar lives. The difference is what we prioritise how much time we give each.
I choose to give less time now than I did. I don't expect to get the same back out of it that I did. I just wish others wouldn't make me feel bad for my choices.

I have been around since 2005. Once i gave everything to one region and was burned for doing so, i learned my lesson. Vowed never to do that again and never have. I have learned not to let others make me feel bad about my game play, i give what i can and when i can. When i feel unwanted I just create another nation and move on. I have tried to leave this game numerous times. Sometimes it is the long winter nights, or the long hot summer nights I get nostalgic and wander back.

I've been around since 2003. I gave it a bunch of time, even before I started volunteering, and even more after (both volunteering and deep RP). It naturally fell off as I got busier and was able to scratch more of my technical itch with work. Now between work and family, I mostly like to check in for memories and random chatting with people.

I can only find my rebirth date. Ctrekoza was created before birth dates were tracked, back when Jennifer Government was available for pre-order.

I'll be honest, this is my only nation. I made it to play with friends a long time ago, and then we all lost contact with each other, and our nations were abandoned. Then Salusa helped me figure out how to bring my nation back so I could come hang out with the anti-marsupial crowd. I don't take the game seriously, never have. I'm not involved in politics, just hang out here and reject embassies when TAO doesn't beat me to it. Sometimes I even remember that I have issues that I can look at!

The new tao order

My interest has waxed and waned greatly over the years. I devoted YEARS of gameplay to one particular feeder, then added another. I spent years becoming a NS 'Guardian of Secrets'. I have seen my son and his friends blaze and burn out in the game. I watched my inner-city students become super-excited about something beyond their own neighborhood as they joined the game after hearing my son and I discuss our nations. They joined the game and we played together (2004) ... sadly, the only computers available for these kids were at school or the one at my home where the kids would stop by and visit with my own kids and we were all mod-blasted as multis because of the shared school and home IPs. I also found out that a few of the kids were making online friends with kids from Australia and Europe and a few had traded passwords to look at each others nations "from the inside". No one cheated (multied) but the mods could only respond to what they saw and I do not blame them. Being labeled as 'cheaters' was a real sting for these kids ... and they quit the game. [I wish I had learned about school regions before the mod-ifications happened.] I lost my first nation back then and rebranded myself TAO. I have been TAO for 12 years ... I have become TAO to many in the game.

I have had a plethora of nations and personas in multiple regions throughout the years and I have allowed most of the nations and personas to pass away. I hold onto TAO and one other but my in-game activity is minimal these days compared to what it once was. (I am sure Karl can attest to that.) I stay in the game because it has become a part of who I am.

I stay here because I having always felt like I am welcomed and like I belong. And because I know where the secret rum storage vault is in the invisible Salusa Towers.

The new tao order

*16 hours ago: The New Bubastis of Bastetopia of the region Telltale Community proposed constructing embassies. *

I see too many conflicting pieces of information to support exchanging an embassy.

#The region is about 9 months old and small-ish ... 27 nations.
#The region is collecting embassies ... so the founder and/or delegate may be hoping for noobs to join.
#But the region is locked down, so how could anyone join?

My inner-TAO is saying "NO!" Anyone else want to chime in?

They're semi-social on their board, so there may be more than one person controlling the nations in their region.

It's password protected, indicating that the members know each other from somewhere else... It's possible that they want to collect embassies as a conversation piece.

The new tao order

My two cents: The region in question is all over the place when it come to tags which gives the impression that they don't really know what they want and simply "aim to please".
You can't be Anti so many things and claim you are neutral (even if the last is meant toward defender/invader).
To add to that you have the Embassy collection which I assume you wouldn't mind that at least 7 of their "friends" are Raider Hubs.

At the end of the day my personal feeling is that Embassies are meant to give you some depth to the game in away that enable you to establish real connections with other regions.
Connections that you might leave in a basis level or tight them over the year with events that benefit both sides.

If it doesn't serve any purpose beside another name on the wall - its a no deal.

Boonana and The new tao order

«12. . .57585960616263. . .110111»

Advertisement