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Doing a slight revamp of Morrdh, taking some cues from the Imperial Corporation in Mutant Chronicles/Warzone.

The Macabees wrote:There goes another invaded RP region.

They claim that their founder wasn't active, that they do research in attacking regions, yet guess what... Their founder was present within eight hours, so this makes me wonder, how much research do they do and what makes a founder considered inactive? They seem to be grasping at the straws of their dying practice, a little while longer now and we shall have them removed yet!

That moment when you think you have work on a certain day only to have it revealed to you that that day is tomorrow which means you still have a day to enjoy before needing to work... YES!

The biggest change I'm probably making to Morrdh is changing Queen Lothy's title to 'Her Serenity' as opposed to 'Her Majesty'.

Kinda mean I can use 'Her Serenity's Ship' on my ships rather than 'Her Morridane Majesty's Ship'.

So HMMS Cathmore becomes HSS Cathmore for example.

Kassaran wrote:They claim that their founder wasn't active, that they do research in attacking regions, yet guess what... Their founder was present within eight hours, so this makes me wonder, how much research do they do and what makes a founder considered inactive? They seem to be grasping at the straws of their dying practice, a little while longer now and we shall have them removed yet!

If they're looking just to tag the region, even catching the region while the founder is sleeping is probably good enough.

Well, thats the Commonwealth Intelligence Service now fully detailed.

The Commonwealth Intelligence Service has the important job of protecting the Commonwealth from Internal and external threats. This effectively includes every other nation in the Commonwealth's home region and beyond. There are several departments divided to different tasks. Below you will find the fully detailed description of the most important of these departments, their work and the CIS as a whole.

CIS - The World of Secret Agents

The CIS is effectively the Commonwealth's intelligence agency, though the Ministry of Defence has the Defence Intelligence Staff to provide military intelligence to the Morridane Armed Forces and the Royal Reconnaissance Service exists as a separate agency tasked with gathering information.

Though the CIS' main concern is espionage, it also deals with high level crime and for the most part comes under the responsibility of the Morridane Home Office. The foreign section of the CIS is answerable to the Morridane Foreign Secretary, thankfully there hasn't been much in the way of conflict of interests.

Departments of the C.I.S.

The CIS is divided into numbered sections typically long the lines of Commonwealth Intelligence, Section 2, abbreviated to CI2. Each department is divided up into sub-sections and sometimes further divided into 'desks' depending upon it's role.

CI1 - Headquarters

This is not a real department, but more a name for the headquarters. All of the staff employed at the headquarters is said to work for CI1. The headquarters is located in Morrdun and consists of 75 floors. 20 of them are above ground and are the organisation’s face towards the world. Three of the floors are totally dedicated to a division of soldiers, guarding the rest of the building. Its here Sir Charles Loughton, in CIS code more known as “M”, has his office. He has the executive power over all of the departments, even though much of the real power leis in the hands of the different department chefs.

CI2 - Personal Security

This department takes care of guarding important people in the Commonwealth. They provide bodyguards for the nobles, high ranking military officers or any other important member. They also serve as the main core of men guarding the CIS’ offices around the world.

In the field they work in groups of five. Two close to the target and the others keeping their eyes open from a distant. Of course they can increase the number of agents to fit the “danger-level” their targets live in. For example, when Major-General Sir Willbert Murdoch decides to go on a vacation, no less then 50 agents constantly guard him.

The operating agents prefer costumes and lighter weapons before heavier outfits. Only in the case of obvious danger, they choose bigger guns. An ordinary agent wears a nice costume with a bullet-proof west under the shirt.

CI3 - Domestic Section

This department works to investigate and stop organised crime within the Commonwealth. Although they are known to sponsor the same in other nations. The department is strongly divided between the operating agents and the investigating. The largest group of men and women work for the investigation. They are mapping the organisations that deal in crime, trying to seek out important cover businesses and key persons. Then they figure out what measures the department should take. After that it is up to the field agents to make it happen.

The field agents come in many different shapes. Some of them can work undercover for years trying to infiltrate the Mafia, others act just like ordinary police, but with more authority. The department also have its own swat-team, called “Ironfist”, to call in at extraordinary situations. This team is the most effective weapon the Commonwealth has against urban terrorism at this point. The team is always equipped with the latest and best wargear the Commonwealth can muster. You can be sure to find one team of these agents in every big city were the Commonwealth has influence.

CI3 is divided up into a number of subsections.

  • CI3a: Morrdun

  • CI3b: New Anglia

  • CI3c: New Lincolnshire

  • CI3d: Northern Morrdh

  • CI3e: Gwentia

  • CI3f: South-West Territory

  • CI3g: Rionese Isles

  • CI3h: Tactical Response Unit "Ironfist"

CI4 - Internal Revision

CI4 is one of the most feared departments by CIS' agents themselves. CI4’s task is to investigate all crimes committed by people within CIS. The agents working on CI4 have the right to interrogate and arrest all other agents in the CIS. It is said that the real power over CIS is to be found in Sir Johnathan D Smyth, a CIS code “G”, the commander of CI4. He is the one who really has the power over the rest of the organisation. This is due to his power of authority to put any other agent under investigation, and there are not many men without a skeleton in the closet these days. JD Smythe is in the possession of more secrets about the CIS' employees then any other man. Now you figure it out…

CI5 - Counter-Espionage

CI5 deals with the dirt business of counter-espionage. They are trying to stay one step ahead of the spies working for other nations on Commonwealth territory. This is a tricky work trying to outsmart each other on the field. Often it results in lone agents going head to head with the competing spies.

The department consists mostly of people gathering information and tips, then trying to puzzle them together. But there are also agents out in the fields. They work directly at the government departments or facilities they protect, trying to prevent espionage at the spot. This is in some cases done undercover, but in the most cases they work in the open, trying to prevent the espionage with their mere presence.

CI6 - Foreign Section

The liaison department for the Morridane Foreign Office, it is also the department that the intelligence agencies of friendly/allied nations deal with. Its staff can be found at almost every Commonwealth consulate and embassy.

CI7 - Sabotage and Espionage

This department is divided in three groups: coordinators, spies and sabotage personnel.

The coordinators work from home, leading the field agents in the collection of information. They do all the paperwork and support the agents with the necessary equipment.

The spies work undercover deep in enemy territory (includes occupied territory). Perhaps they are employees on a factory or a white-collar worker at an important department. They are supported by all of CI19's little gadgets in the nerve wracking war against detection and counterespionage. The sabotage teams also works differently depending on the specific situation. Sometimes they work in heavily armed groups, blowing up whole facilities. Other times one lone agent can break into his boss’s office and torch the place. Most of the time though, stealth and quietness is preferred before armed groups, which is more of the army way to act.

CI8 - Serial Killers

This department is wholly dedicated to tracking down serial killers. Its agents often work quite closely with the Criminal Investigation Department detectives of local police forces, though sometimes they're not always welcomed. It's a heavy work trying to catch these criminals. Many times the crime scenes are brutal and the intricate messages often left by the murderer must be solved even if they are written with carvings in human flesh. The Agents who work for CI8 are renowned for their heartless efficiency. Where others wouldn't dare go, they just work on investigating every possibility. It’s not that they don't care, they are just so hardened after many years of work that they think they have seen it all. Almost nothing can make them break.

CI9 - Mordent Section

Concerns itself with intelligence operations in the Commonwealth Territory of Mordent (now West Mordent).

CI10 - Military Security

Responsible for protecting Commonwealth troops against the enemy agents amongst civilian population during and in the theatre of war. It also acts as the liaison department for the Ministry of Defence's Defence Intelligence Staff.

CI11 - Signals & Communications

Cover designation for the Radio Security Service, department responsible for signal intelligence and the interception, locating and jamming of transmissions made by enemy agents. Its role also covers codebreaking the security of government communications.

CI12 - Cartographic Section

Liaison department for the Royal Reconnaissance Service, tasked with ensuring the Commonwealth has accurate and up to date maps.

CI13 - *REDACTED*

CI13 Does Not Exist.

Any inquiries made regarding CI13 will be investigated by CI4.

CI14 - Dienstad Section

Focused on the region of Greater Dienstad, divided into 'desks'.

  • Lyras Desk

  • Lamoni Desk

  • Greal Desk
    ...and so on.

CI15 - Commonwealth Section

Deals with the rest of the Commonwealth and the CCA colonies, divided into subsections covering a realm or colony.

  • CI15a: New Garrack

  • CI15b: Mars

  • CI15c: Gilbert

CI19 - Technical Section

This is a fun place to be! The men and women working for CI19 are all engineers, scientists’ and technicians of the top level. Their work is to come up with new weapons and gadgets for the CIS and for the Ministry of Defence as well. Many strange things have left the laboratory and workshops at the department’s test centre located at the Headquarters in Morrdun. Examples include The Iron mastiff, The Rainy Dayer and that little camera known as the Penncam. The head engineer Donnever Barnaby, in CIS code known as “Q”, is a genius on the brink of insanity. Some of his latest gadgets have caused over fifteen lab-workers death, of which something described as a “flamethrowing coffee-mug” took most of the casualties. He is now under investigation by CI4.

Read factbook

Love it! Especially the "Q" reference.

CI13 sounds a lot like the MBSA's Special Situation Division.

Mokastana wrote:Love it! Especially the "Q" reference.

CI13 sounds a lot like the MBSA's Special Situation Division.

Thanks.

Nothing will be confirmed or denied either way. ;)

Also been updating my Factbook in places.

Finally added more to the Weapons & Equipment page;

The Commonwealth attitude to weapons and most other equipment is completely driven by the logistics of inter-stellar travel. Colonial expansion meant that having to ship support to many different systems, supplying spares and ammunition over inter-stellar distances is disproportionately more expensive than having many variants of a few weapon systems. So the Commonwealth has a culture of field modification and variants rather than a plethora of different weapons.

Another effect of this is that the Commonwealth still uses the 7.62mm NATO rifle round rather than the 5.56mm that is more commonly used by most western countries on Earth by the end of the twentieth century. By the time the 5.56mm (0.223 inch) had become popular on Earth the Commonwealth had spent decades shipping 7.62mm weapons and many tonnes of 7.62mm ammunition out to the colonies. Replacing them all with the new calibre didn’t seem like a sensible use of shipping tonnage. Colonial forces were not heavy users of ammunition, it was just used for training and a few exercises and so in some cases local Colonial Defence Units had maybe twenty years worth of 7.62mm in their armouries. The CCA was thinking about long term standardisation and military planning but the recent conflicts that Morrdh has found itself in forestalled any chance of modernisation in the short term.

The CCA colonies use only the following types of small arms ammunition;
• 7.62*51mm NATO (for assault rifles and machineguns). Equivalent to 0.308 Winchester as used in US sniper rifles and the M14 rifle.
• 9*19mm round (for pistols and sub-machineguns).
• 12 gauge shotgun round.
• 40mm Grenade (for grenade launchers, military and police)
• 20mm Recoilless (This Gyrojet round is relatively restricted to spaceship crews)

Significant stockpiles of these calibres were shipped to the various colonies over the decades and replacing them with another calibre would be an unacceptable logistical exercise. Civilian weapons use the same calibre as military weapons because there is very little shipping available for luxuries such as non-standard calibre ammunition. This means that a Commonwealth farmer with a hunting rifle loads 7.62 NATO and a Commonwealth police officer (if authorised) is carrying a 9mm handgun.

The L1A1 Self Loading Rifle


Since the 1950s the Commonwealth has used the semi-automatic L1A1 Self Loading Rifle as its main infantry rifle, it’s a version of the Fabrique Nationale FAL 7.62mm assault rifle. This is a long rifle and comes with a serious bayonet; it can take a variety of good scopes and the usual add-ons. Earth militaries starting replacing these weapons with 5.56mm assault rifles during the 1980’s but Commonwealth logistics delayed such a change and Colonial defence units are much more likely to prefer variants and upgrades of this weapon (see variants) to alternative weapon systems.

Advantages

It’s an accurate and very reliable assault rifle that does a lot of damage at a long range when Compared to an M16A2. Many of the Commonwealth stock are fairly elderly but they are still rock-solid, incredibly reliable if given half-way decent maintenance.

Disadvantages

It’s heavy, made of pressed steel, and with a wooden or polymer stock it’s an old-fashioned battle rifle. By the 1980’s lighter more modern 5.56mm assault rifles were replacing them in Earth militaries.

Variants

There are many variants of the L1A1 rifle and the Commonwealth uses all of them, they are popular because the parts are widely interchangeable making maintenance less of a problem in a colony world.

L2A1 Heavy Barrel- The L2A1 Heavy Barrel is optimised for fully automatic fire. It was developed for squad support it is a peculiar hybrid between a heavy battle rifle and a light machinegun rather like a modern version of the Bren gun or the Soviet RPK. That means it has a heavier barrel, integral recoil suppressor, integral bipod and a fore-grip. It will take the standard L1A1 magazines but also a monstrous 80rnd cylindrical magazine for more sustained fire. The HB should be used with the bipod resting a solid surface as although a Heavy Barrel on full automatic will certainly throw a lot of firepower downrange, the powerful recoil may also cause injuries to an unwary shooter. It’s a beast but it’s a good design. The bipod is sensible way to get reasonable aiming and at a rate of fire of 650rpm of 7.62 NATO it will do serious damage at long range, if the shooter can keep changing magazines quickly enough. The Heavy Barrel finds favour in Colonial Defence Units because the parts are almost entirely interchangeable with the L1A1.

L2A2/L1A2 'Broom' - This was initially a modification by the Morridane SAS that was adopted by a few Triple S hostage rescue and Royal Space Marine boarding units. This is a “sawn-off”, full auto version of the L2A1. It has the barrel length reduced (as with a sawn-off shotgun) and a 40mm grenade launcher mounted under the weapon. In a few notable versions a 6 round rotary grenade launcher was fitted.

The L2A2 is a brute of a gun, firing a powerful round at high rate of fire through a short barrel; it is a world of ugly even without the grenade launcher. This is very much a short range “room sweeper”, it is particularly devastating in confined spaces (such as the corridors of a spaceship) and it would be very difficult for a civilian to explain why they needed one.

L1A1-P. Paratrooper - The Paratrooper is a skeletonised L1A1, reducing its mass and replacing the wooden/polymer stock with a folding frame stock. The Paratrooper is easier to use in a confined space but harder to control on burst fire (if modified to do so). It’s also lighter, making it popular with units that have to travel long distances on foot in hot climates.

The SUIT - This is a highly successful upgrade of the L1A1 that can be combined with any other variant apart from the Hythe (so it is possible to have a SUIT Paratrooper, a Heavy Barrel SUIT etc). By the end of the twentieth century all regular Commonwealth Forces are using the SUIT variant in some form. The SUIT acronym stands for “Sighting Unit, Infantry Trilux” and includes superior optics (with *4 magnification), and reworks of the trigger and action. The new sights are unusual for a magnifying optical sight in that it works surprisingly well with burst or even automatic fire allowing good aimed bursts at long range.

The SUIT mod fixes a variety of minor niggles with the L1A1, reworks the action to make it even more tolerant of dust and stops any moisture formation on the action (very important when very extreme cold is possible) and has a variety of additional marginal advantages. For example it can easily be set to compensate for the visual distortion due to heat haze (which is very helpful on Adelaide Colony) and for different local gravities (it is marked in 0.1g increments). The SUIT modification gives the weapon a distinctive bulky profile and it is an additional weight on an already heavy rifle, but it is also very tough, reliable and does not require batteries or recharging. It is often seen as a clear upgrade of the basic L1A1 and is very popular amongst Commonwealth ground forces, though typically used by the squad's designated marksman.

The Hythe - The Hythe variant can be combined with any other apart from the SUIT mod (so you can have a Hythe Paratrooper, a Hythe Broom etc). The Hythe variant optimises the weapon for urban combat conditions, at close ranges, in low light. The conversion kit includes good low-power sights and handling changes (fore-grip, recoil suppressor, stock profile is changed). The sight is designed for sub-full daylight levels of illumination and polarisation filters make it easier to distinguish between inanimate and moving objects in the visual field. There is an aiming light under the barrel with removable (polarised red light) filters. The Hythe also comes with a large bayonet, which is fitted as standard. The overall length of the weapon is reduced and the wooden/polymer stock is replaced with a rubberised metal piston, making it quicker to bring to bear than a longer rifle. The Hythe Mod comes with a Low Power magnifying sight as standard and so cannot accept other kinds of magnifying sight it will accept Vision enhancement sights.

Sterling SMG


The L2A3 Sterling is the last in the line of development of a long line of cheap sub-machineguns used by the Commonwealth from the Great Border War onwards. This started with the Sten sub-machinegun during the war and the basic design based around a series of concentric steel cylinders produces a very sturdy and simple machinegun. The 9mm Sterling L2A3 is an evolution of the wartime designs, normally issued with a folding wire stock and sights listed for 100 metres (optimistic) and 200m (very optimistic), it has a distinctive side mounted magazine.

Advantages

Tough - This is a robust, simple weapon (it only has 7 parts). The basic weapon consists of two concentric steel tubes, making it easily concealed and extremely strong. It is possible but not recommended to use this weapon as a club. Many L2A3’s are older than the soldiers carrying them, but they still work with occasional maintenance and swearing.

Design - This design evolved over a couple of major wars and various useful features were added over time. The Sterling will take a 10/20/32 or 50 round side mounted magazine. This horizontal magazine position does two important things, first it allows the shooter to get really close to the ground without their magazine catching on their cover and second it reduces feed jams, and helps with firing from a prone position. It also makes the L2A3 easier to fire from an automobile than almost any other submachinegun ever made (because you don’t have the problem of a bottom mounted magazine hitting the door). The bolt has sharp edges that clean the receiver of dirt when it cycles (keeping this weapon functional even when extremely dirty), it even has a bayonet lug. Although not very modern this is a highly evolved weapon.

Cheap - The L2A3 is dirt cheap to make and maintain. The level of technology is 1940’s and it fires the ubiquitous (and cheap) 9mm round. That doesn’t mean they are always cheap to buy on the black market, but that Colonial governments can make and issue them quite easily. On frontier worlds, manufacturing cost is a factor.

Concealable - Simply folding the stock halves the length of the weapon and removing it and the magazine makes it is possible to conceal an L2A3 in the sleeve of a heavy overcoat or waterproof. The Mk7 is intended to be easily concealed and it is common practice for undercover police and Commonwealth Triple S forces to have a Mk7 Sterling SMG with a ten round clip in fast release clips under the passenger-side dashboard of their vehicles. This is invisible from the seats and has to be “felt for”under the dash. The Sterling is so concealable that these sorts of backup weapons are occasionally forgotten.

Disadvantages

Unusual Design - Users unfamiliar with side-mounted magazines (they are not a feature of US designed weapons) tend to have problems with them. A non-Commonwealth citizen that is not a firearms expert will tend to pull to the left. They may also be tempted to compensate for this by using the side-mounted magazine as a grip, however doing that removes the magazine. This is a humorous mistake only if it happens to someone else.

Elderly - Many of these weapons are from old stockpiles; they may have suffered significant wear and heavy use. There have been cases of Sterlings that kept functioning even though years of barrel wear had worn the rifling almost smooth. However this produces a significant number that are inaccurate, especially on burst or full automatic.

Variants

Suppressed Sterling L34A1-S - This variant has an integralsound suppression system and has an extended flash hider. In other words it is a silenced sub-machinegun. This works quite well, though it is not completely silent (it makes a cough when it fires). It is possible to fire burst and even full-auto but this greatly increases wear. Maintenance is greater than with a conventional L2A3 but using special subsonic 9mm ammunition reduces that. It will fire any form of 9*19mm ammunition, the special subsonic ammo just puts less strain on the system. It would be extremely difficult for a civilian to justify wanting to carry a silenced SMG and the various Commonwealth police forces would take a very dim view.

Sterling Mk 6 (Police) Model - This was developed for use by the Police and has a fixed polymer stock rather than the normal folding wire stock. The full auto position on the selector switch is blocked (it can fire single shot and burst only). This variant was widely issued to the Colonial Police and ColPol armouries would still have them. They also proved popular with many Colonists and Ship Crew because the polymer stock is hollow. These were shipped with a small survival kit (signal mirror, fishing line etc)that included the ever-popular windup radio and torch secured to the frame making it very hard to lose). The windup can be powered by its small integral solar cell or by hand-dynamo and has an output socket for (slowly) charging other devices. This was originally intended as a basic survival aid and lot of farmers and explorers see this as a light, practical survival weapon.

Sterling Mk 7 - This is a short-barrelled variant with no stock and a reduced pistol grip. It can be thought of as a skeletonised Sterling. The overall effect is to produce a tiny and easily concealed sub-machinegun. The Mk 7 is a popular holdout and backup weapon for Space Force crews, police detectives and Special Space Service plain-clothes teams. It has also been built into attaché cases for concealed use. It is not common and not generally available to civilians.

Read factbook

Well, I've been busy; http://z4.invisionfree.invalid.com/NSDraftroom/index.php?showtopic=7830&st=0

(Anti-Tank Platoon mainly).

Morrdh wrote:Well, thats the Commonwealth Intelligence Service now fully detailed.

The Commonwealth Intelligence Service has the important job of protecting the Commonwealth from Internal and external threats. This effectively includes every other nation in the Commonwealth's home region and beyond. There are several departments divided to different tasks. Below you will find the fully detailed description of the most important of these departments, their work and the CIS as a whole.

CIS - The World of Secret Agents

The CIS is effectively the Commonwealth's intelligence agency, though the Ministry of Defence has the Defence Intelligence Staff to provide military intelligence to the Morridane Armed Forces and the Royal Reconnaissance Service exists as a separate agency tasked with gathering information.

Though the CIS' main concern is espionage, it also deals with high level crime and for the most part comes under the responsibility of the Morridane Home Office. The foreign section of the CIS is answerable to the Morridane Foreign Secretary, thankfully there hasn't been much in the way of conflict of interests.

Departments of the C.I.S.

The CIS is divided into numbered sections typically long the lines of Commonwealth Intelligence, Section 2, abbreviated to CI2. Each department is divided up into sub-sections and sometimes further divided into 'desks' depending upon it's role.

CI1 - Headquarters

This is not a real department, but more a name for the headquarters. All of the staff employed at the headquarters is said to work for CI1. The headquarters is located in Morrdun and consists of 75 floors. 20 of them are above ground and are the organisation’s face towards the world. Three of the floors are totally dedicated to a division of soldiers, guarding the rest of the building. Its here Sir Charles Loughton, in CIS code more known as “M”, has his office. He has the executive power over all of the departments, even though much of the real power leis in the hands of the different department chefs.

CI2 - Personal Security

This department takes care of guarding important people in the Commonwealth. They provide bodyguards for the nobles, high ranking military officers or any other important member. They also serve as the main core of men guarding the CIS’ offices around the world.

In the field they work in groups of five. Two close to the target and the others keeping their eyes open from a distant. Of course they can increase the number of agents to fit the “danger-level” their targets live in. For example, when Major-General Sir Willbert Murdoch decides to go on a vacation, no less then 50 agents constantly guard him.

The operating agents prefer costumes and lighter weapons before heavier outfits. Only in the case of obvious danger, they choose bigger guns. An ordinary agent wears a nice costume with a bullet-proof west under the shirt.

CI3 - Domestic Section

This department works to investigate and stop organised crime within the Commonwealth. Although they are known to sponsor the same in other nations. The department is strongly divided between the operating agents and the investigating. The largest group of men and women work for the investigation. They are mapping the organisations that deal in crime, trying to seek out important cover businesses and key persons. Then they figure out what measures the department should take. After that it is up to the field agents to make it happen.

The field agents come in many different shapes. Some of them can work undercover for years trying to infiltrate the Mafia, others act just like ordinary police, but with more authority. The department also have its own swat-team, called “Ironfist”, to call in at extraordinary situations. This team is the most effective weapon the Commonwealth has against urban terrorism at this point. The team is always equipped with the latest and best wargear the Commonwealth can muster. You can be sure to find one team of these agents in every big city were the Commonwealth has influence.

CI3 is divided up into a number of subsections.

  • CI3a: Morrdun

  • CI3b: New Anglia

  • CI3c: New Lincolnshire

  • CI3d: Northern Morrdh

  • CI3e: Gwentia

  • CI3f: South-West Territory

  • CI3g: Rionese Isles

  • CI3h: Tactical Response Unit "Ironfist"

CI4 - Internal Revision

CI4 is one of the most feared departments by CIS' agents themselves. CI4’s task is to investigate all crimes committed by people within CIS. The agents working on CI4 have the right to interrogate and arrest all other agents in the CIS. It is said that the real power over CIS is to be found in Sir Johnathan D Smyth, a CIS code “G”, the commander of CI4. He is the one who really has the power over the rest of the organisation. This is due to his power of authority to put any other agent under investigation, and there are not many men without a skeleton in the closet these days. JD Smythe is in the possession of more secrets about the CIS' employees then any other man. Now you figure it out…

CI5 - Counter-Espionage

CI5 deals with the dirt business of counter-espionage. They are trying to stay one step ahead of the spies working for other nations on Commonwealth territory. This is a tricky work trying to outsmart each other on the field. Often it results in lone agents going head to head with the competing spies.

The department consists mostly of people gathering information and tips, then trying to puzzle them together. But there are also agents out in the fields. They work directly at the government departments or facilities they protect, trying to prevent espionage at the spot. This is in some cases done undercover, but in the most cases they work in the open, trying to prevent the espionage with their mere presence.

CI6 - Foreign Section

The liaison department for the Morridane Foreign Office, it is also the department that the intelligence agencies of friendly/allied nations deal with. Its staff can be found at almost every Commonwealth consulate and embassy.

CI7 - Sabotage and Espionage

This department is divided in three groups: coordinators, spies and sabotage personnel.

The coordinators work from home, leading the field agents in the collection of information. They do all the paperwork and support the agents with the necessary equipment.

The spies work undercover deep in enemy territory (includes occupied territory). Perhaps they are employees on a factory or a white-collar worker at an important department. They are supported by all of CI19's little gadgets in the nerve wracking war against detection and counterespionage. The sabotage teams also works differently depending on the specific situation. Sometimes they work in heavily armed groups, blowing up whole facilities. Other times one lone agent can break into his boss’s office and torch the place. Most of the time though, stealth and quietness is preferred before armed groups, which is more of the army way to act.

CI8 - Serial Killers

This department is wholly dedicated to tracking down serial killers. Its agents often work quite closely with the Criminal Investigation Department detectives of local police forces, though sometimes they're not always welcomed. It's a heavy work trying to catch these criminals. Many times the crime scenes are brutal and the intricate messages often left by the murderer must be solved even if they are written with carvings in human flesh. The Agents who work for CI8 are renowned for their heartless efficiency. Where others wouldn't dare go, they just work on investigating every possibility. It’s not that they don't care, they are just so hardened after many years of work that they think they have seen it all. Almost nothing can make them break.

CI9 - Mordent Section

Concerns itself with intelligence operations in the Commonwealth Territory of Mordent (now West Mordent).

CI10 - Military Security

Responsible for protecting Commonwealth troops against the enemy agents amongst civilian population during and in the theatre of war. It also acts as the liaison department for the Ministry of Defence's Defence Intelligence Staff.

CI11 - Signals & Communications

Cover designation for the Radio Security Service, department responsible for signal intelligence and the interception, locating and jamming of transmissions made by enemy agents. Its role also covers codebreaking the security of government communications.

CI12 - Cartographic Section

Liaison department for the Royal Reconnaissance Service, tasked with ensuring the Commonwealth has accurate and up to date maps.

CI13 - *REDACTED*

CI13 Does Not Exist.

Any inquiries made regarding CI13 will be investigated by CI4.

CI14 - Dienstad Section

Focused on the region of Greater Dienstad, divided into 'desks'.

  • Lyras Desk

  • Lamoni Desk

  • Greal Desk
    ...and so on.

CI15 - Commonwealth Section

Deals with the rest of the Commonwealth and the CCA colonies, divided into subsections covering a realm or colony.

  • CI15a: New Garrack

  • CI15b: Mars

  • CI15c: Gilbert

CI19 - Technical Section

This is a fun place to be! The men and women working for CI19 are all engineers, scientists’ and technicians of the top level. Their work is to come up with new weapons and gadgets for the CIS and for the Ministry of Defence as well. Many strange things have left the laboratory and workshops at the department’s test centre located at the Headquarters in Morrdun. Examples include The Iron mastiff, The Rainy Dayer and that little camera known as the Penncam. The head engineer Donnever Barnaby, in CIS code known as “Q”, is a genius on the brink of insanity. Some of his latest gadgets have caused over fifteen lab-workers death, of which something described as a “flamethrowing coffee-mug” took most of the casualties. He is now under investigation by CI4.

Read factbook

Added a bit more, now includes the various provinces of Morrdh.

The Matthew Islands also has a new anti tank system.

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTo74D-o1TjfqBwgVcoLaWof1e2oMCjBNLS3d9s4RABl_GImIZfng

Its very stealthy and portable. No large smoke trails to trace back or that.

Screw it, better idea of the Morridane provinces.

Morrdh is divided into seven regions or provinces.

  • Morrdun - The capital, located in eastern Morrdh.

  • Ord - South-eastern Morrdh from about about Tierra Nueva/Florida del Moka border to just south of Morrdun.

  • New North Wales - North-eastern Morrdh.

  • Northern Morrdh - Northern Morrdh extending down to just south of Midfast and west to Fellig.

  • Gwentia - Western Morrdh down to Las Venturas.

  • South-West Territory - Covers border to about Tierra Nueva/Florida del Moka border with Mokastana

  • Rionese Isles - Islands just off Morrdh's northern coast.

Read factbook

Hey all. I've decided to retire Wanderjar again. I just felt that I've done as much with it as I felt I could, as evidenced to myself by my frequent disappearances since 2009. So I decided to start fresh with something new! :D

To quoc duc wrote:Hey all. I've decided to retire Wanderjar again. I just felt that I've done as much with it as I felt I could, as evidenced to myself by my frequent disappearances since 2009. So I decided to start fresh with something new! :D

So still in the same place and in the war or what dude?

I'm currently talking with lyras about what to do with that. Because when I made the decision to do this I had basically forgotten about that little detail, I'm currently considering bringing Wandy back and actually motivating myself to finish up the thread. I'm sorry I've been a pain about it to everyone.

No worries bro, just let me know

Post self-deleted by Imbrinium.

We could leave wandy as an npc and have someone rp its forces during the war. Just a suggestion.

Nah I'll take care of it. Wouldn't be right to have me actually be here and someone else take over the responsibility. I'll get on it.

The Matthew Islands wrote:The Matthew Islands also has a new anti tank system.

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTo74D-o1TjfqBwgVcoLaWof1e2oMCjBNLS3d9s4RABl_GImIZfng

Its very stealthy and portable. No large smoke trails to trace back or that.

And to think we share an Island with you...

Got a post coming for the trade conference thread. Then I'll post in our thread Lynion. Then IR.

Query regarding Istegium Front of Moving is never easy.
viewtopic.php?ns=1&f=5&t=295603&p=21473970#p21473970

Responded.

Well, finally got the provinces of Morrdh sorted.

http://i3.photobucket.com/albums/y81/mad_ruskkie/morrdhprovinces.png

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