by Max Barry

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Frattastan II wrote:Pacific and TWP are a lot more liberal when it comes to banjection powers use.

A good chunk of people that come to TRR are banned from TWP.

Lpltukm, NOrTh pAcIfiC spY, and Dr yeah

Dr yeah wrote:EVERYTHING IS RELATIVE!...

And you still find a way to be full of crap in all conceivable frames of reference.

Lpltukm, Bowiemoria, and Dr yeah

Post by Dr yeah suppressed by Libetarian republics.

Frattastan II wrote:And you still find a way to be full of crap in all conceivable frames of reference.

Tankz fur zhe komplimentz :)

Post by Dr yeah suppressed by Libetarian republics.

Dr yeah wrote:Tankz fur zhe komplimentz :)

*Tunkz ,sorry :)

How do I report people to mods again? Bhang Bhang Duc from the west pacific won't leave me alone even after 3 months of being ban from the West Pacific he still feels the need to harass me about it.

Lpltukm

Getting Help Request

In the meantime, you know you can block telegrams from him, right?

Lpltukm

People of the nuclear wastes

region=nuclear_wastes
Come here to absorb lots of friendly radiation!

Bowiemoria wrote:A good chunk of people that come to TRR are banned from TWP.

TWP keeps TRR alive. The length of their ban list compared to other regions... Including the Pacific.

Bowiemoria

It'll be nice if we could have a treaty with TWP stating our support their ejections

NOrTh pAcIfiC spY, Bowiemoria, and Local territories

Random thought: How is the "Influence" attribute determined?

Mine seems to just gradually go up over time... very slowly... but with occasional pauses in the past that I presume correspond to times when I wasn't handling issues in a timely manner. So is it measured in issues dealt with... or are there other influences?

Lpltukm

Point Blob wrote:Random thought: How is the "Influence" attribute determined?
Mine seems to just gradually go up over time... very slowly... but with occasional pauses in the past that I presume correspond to times when I wasn't handling issues in a timely manner. So is it measured in issues dealt with... or are there other influences?

Okay. TLDR: Influence is earned through WA endorsements and just existing, issues don't matter for it. If you are out of the region you lose it, and if you don't login for a week you stop gaining it.

Long version:

TRR is a GCR - which is different from the normal non-GCR. Basically, in a normal region, influence grows at (1+numberOfWAEndos) as long as the nation has been active within the last week. It only decreases when the nation is out of the region (including CTE's), or uses it through regional controls. GCRs have influence caps - which basically mean you only keep 6 months worth of influence at one time. If you don't login for two weeks, you will have less influence when you come back instead. Because you aren't a WA, you'll be able to keep gaining influence for over 5.5 years until you reach the cap.

If you have less than 10 endos, the admins decided to be nice and let the influence go up to the 6 month cap for a 10 endo nation rather than have it expiring and a non-WA nation/few endo nation not being able to amass much influence in a GCR. The cap is 4015 influence - and you're on 1712 atm. - so over 3 years before the cap impacts your nation. Of course, if you join the WA your influence goes up much faster. With one endorsement, you double the rate of influence, and so on, so join the WA, and get endorsing people - they'll return your endorsements generally and you'll skyrocket up the influence rankings.

Lpltukm

Helmountian new republic

Point Blob wrote:I already have five.
I had six, but I ate one to see if it had a flavour.
Speaking of which, could I interest you in the purchase of some Ice-Cream Cannons?
Yes, both cannons which fire ice-cream and functional cannons made of ice-cream. In all the flavours. All of them.

Potato cannon

It's also 100% irrelevant to the Rejected Realms (and the Warzones). Its only purpose is to regulate ejections, bans, and regional passwording: none of the three are possible in the RR.

Frattastan II wrote:It's also 100% irrelevant to the Rejected Realms (and the Warzones). Its only purpose is to regulate ejections, bans, and regional passwording: none of the three are possible in the RR.

But if you get lots of influence you still get a cool badge on your nation..

Point Blob, Lpltukm, NOrTh pAcIfiC spY, Bowiemoria, and 2 othersLocal territories, and Dr yehudi

NOrTh pAcIfiC spY wrote:Okay. TLDR: Influence is earned through WA endorsements and just existing, issues don't matter for it. If you are out of the region you lose it, and if you don't login for a week you stop gaining it.
Long version:

TRR is a GCR - which is different from the normal non-GCR. Basically, in a normal region, influence grows at (1+numberOfWAEndos) as long as the nation has been active within the last week. It only decreases when the nation is out of the region (including CTE's), or uses it through regional controls. GCRs have influence caps - which basically mean you only keep 6 months worth of influence at one time. If you don't login for two weeks, you will have less influence when you come back instead. Because you aren't a WA, you'll be able to keep gaining influence for over 5.5 years until you reach the cap.
If you have less than 10 endos, the admins decided to be nice and let the influence go up to the 6 month cap for a 10 endo nation rather than have it expiring and a non-WA nation/few endo nation not being able to amass much influence in a GCR. The cap is 4015 influence - and you're on 1712 atm. - so over 3 years before the cap impacts your nation. Of course, if you join the WA your influence goes up much faster. With one endorsement, you double the rate of influence, and so on, so join the WA, and get endorsing people - they'll return your endorsements generally and you'll skyrocket up the influence rankings.

I sort of see. I guess.

I only paid attention because somehow I've ended up in the top 10% globally for Influence despite never having been part of the WA (why would anyone even want to be?).
That and I've been challenging a lot of other nations since yesterday, and somehow I end up winning on Influence checks a lot.

I guess because my nation is basically ancient... Heck, it was a long time before I even joined the Rejected Realms, and I've been here longer than most too (though that isn't saying much with our turnover).

Frattastan II wrote:It's also 100% irrelevant to the Rejected Realms (and the Warzones). Its only purpose is to regulate ejections, bans, and regional passwording: none of the three are possible in the RR.

Not 100% irrelevant to challenges. =p

Helmountian new republic wrote:Potato cannon

I got that out of my system when I was a kid.

http://www.instructables.com/id/The-Original-Potato-Cannon/

Lpltukm

The church of satan

I remember potato gun! Personally I made mine from PVC pipe. Got some good distance with it. :D

What really doesn't make any sense is when tons of industry rises but both economic output and income of the rich lowers.

The church of satan wrote:I remember potato gun! Personally I made mine from PVC pipe. Got some good distance with it. :D

They're fun for that sort of thing.
But you can get even more interesting results if you use other things besides just potatoes... The Pepsi Mortar was particularly amusing... but prone to misfire.

Also reminds me of when I figured out how to overclock my spud-gun. Not sure why I call it that... but it was no fun merely shooting people with soft potato cores... so I figured out a compacted triple load of potato-apple-potato made for a shot that fired further, faster, and actually hurt whoever I shot it at.

And don't get me started on the things I loaded into water pistols...

Upgrading toy weaponry was a bit of a hobby of mine for a while when I was tres young.

The region is like a mental asylum. And you are lunatics. Weird people with weird ideas. Can you all behave like normal guys?

Seas of cheese

Waza wazu wrote:The region is like a mental asylum. And you are lunatics. Weird people with weird ideas. Can you all behave like normal guys?

Umm....'normal' is a relative term.

Thinking outside the box is what promotes growth/new ideas.

Such as freezing those potato cores before firing them

Not that I advocate physically harming people by assaulting them with a firearm.

>_>

Lpltukm

Seas of cheese wrote:Umm....'normal' is a relative term.
Thinking outside the box is what promotes growth/new ideas.
Such as freezing those potato cores before firing them

Not that I advocate physically harming people by assaulting them with a firearm.
>_>

Do you even know how a spud-gun works? There are quite a few reasons why that couldn't work.

A spud-gun... that is to say not a potato bazooka / cannon... works by pushing the barrel into the surface of a potato, turning and extracting a core of potato flesh... which can then be fired. If the potato was frozen, it would be too hard to take the core. If you took the core out of the barrel of the gun to freeze it, you wouldn't be able to get it back in again... and that is without the fact that water expands when frozen (potatoes have a non-minor water content), so the core would probably be larger when frozen than it was when initially taken. If you froze the gun with the core in it... even assuming you could be bothered to wait several hours between each shot... the core would probably get stuck in the barrel.

So no. Freezing wouldn't work. Not even remotely.

The church of satan, Seas of cheese, and Lpltukm

Less than two days to stop Jeffersonborg's attempts to become Terror Officer!
http://s8.zetaboards.com/The_RR_and_RRA/topic/10002427/

Lpltukm

The insectoid horde

saw

Jeffersonborg wrote:It'll be nice if we could have a treaty with TWP stating our support their ejections

I will spend every waking moment peeing on that parade.

Point Blob wrote:Do you even know how a spud-gun works? There are quite a few reasons why that couldn't work.
A spud-gun... that is to say not a potato bazooka / cannon... works by pushing the barrel into the surface of a potato, turning and extracting a core of potato flesh... which can then be fired. If the potato was frozen, it would be too hard to take the core. If you took the core out of the barrel of the gun to freeze it, you wouldn't be able to get it back in again... and that is without the fact that water expands when frozen (potatoes have a non-minor water content), so the core would probably be larger when frozen than it was when initially taken. If you froze the gun with the core in it... even assuming you could be bothered to wait several hours between each shot... the core would probably get stuck in the barrel.
So no. Freezing wouldn't work. Not even remotely.

Unless you use nitrogen instead of expanding using firey expansion of gasses. You would need an expansion chamber before your chamber, but that is easy enough to add to a spud gun. When you use nitrogen the spud freezes in the barrel and as it is leaving making the seal tighter as it goes down the barrel making it move even faster.

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