Paradoxia has an executive ex-Founder, an executive Delegate, and 1 Officer. (?)
|Executive||Can appoint/dismiss Officers and set their authority. Founders with Executive authority can modify the authority of the Delegate, but Delegates cannot modify Founders. If the Founder is absent from the region, the Delegate gains Executive authority automatically ("by circumstance").|
|World Assembly||Can vote on World Assembly proposals and resolutions.|
|Appearance||Can modify the World Factbook Entry, Flag, and Tags, and pin Dispatches.|
|Border Control||By spending Regional Influence, can eject/ban/unban nations and set/modify/remove the region password.|
|Communications||Can send region-wide telegrams without stamps, compose Welcome telegrams, suppress & unsuppress posts on the Regional Message Board, and control who can recruit for the region.|
|Embassies||Can open/close embassies with other regions and extend embassy posting privileges.|
|Polls||Can create polls.|
|Ishgar||Founder||Executive Appearance Border Control Communications Embassies Polls|
|The Most Catholic Empire of Maltropia||WA Delegate||Executive World Assembly Appearance Border Control Communications Embassies Polls|
|The Viceroyalty of Maltropian Islands||Back-up Maltropia|
|Appearance Border Control Communications Embassies Polls|
Nations do require a password to enter Paradoxia.
The region's password is not displayed to residents.
No nations are banned.
Regional embassies signal that formal diplomatic relations exist between regions.
|2. Maltropian Puppet Confederacy|
|3. Greater Ixnay|
|4. Greater Dienstad|
|9. The Cornellian Empire|
|10. Nelborne Union|
Paradoxia Message Board
Nations in embassy regions are permitted to post on the Paradoxia Regional Message Board.
Welcome Telegram: None.
Recruitment: All residents may send recruitment telegrams.