by Max Barry

Latest Forum Topics




[+] Advanced...




«12. . .11,97311,97411,97511,976

It's my first time i have seen n day

N-Day noobs- it's great fun, read the info pages well before the start and follow these guidelines:

1. Read the Kahn Faction orders as they are given, these will constantly update during the ebb and flow of war, follow them exactly. Do not "do your own thing" it's very naughty and may result in a rapid trebuchet ejection.

2. All Nations will be reset to where they were before The Annihilation of our enemies.. or your inhalation of radioactive dust.

3. Yup - Follow Kahn Faction orders as they are given, these will constantly update during the ebb and flow of war, follow them exactly. Do not "do your own thing".

4. Enjoy yourselves.

I'm not a Trekkie in the slightest, but since it's the season...


This Thursday, I'm thankful for the dedicated players (and a few notable armies of puppets) who have skyrocketed the KHAN faction to the top of the list by a significant margin. Time will tell if we hold it, but it's still a fantastic showing for the first day. Go us!

If you aren't yet in, you can join here to be ready the minute the apocalypse starts.

Likewise, if it's your first rodeo, this dispatch covers all the basics;


N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.


The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.


Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.


Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.


N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.


Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.


Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke





1 Shield





Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.


Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.


Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.


Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.


Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.


A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.





Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.


Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.


A unit of defensive technology. Possibly involves lasers or satellites or something.


A record of how many Nukes have successfully landed on targets.


A record of how many Nukes have struck the nation. Reduces Production generation.


A group of nations sharing a common interest in survival and/or bloodlust.


Strikes minus Radiation.

Read dispatch

Tomorrow will also mark the apocalypse's inaugural Karaoke Friday, so stay tuned!

Want to do even more to help us win? You can protect TWP from permanent, year-round threats by making sure to endorse Overthinkers and our Guardians!

Podium wrote:I'm not a Trekkie in the slightest, but since it's the season...


Khan Noonien Singh, a character who from his name is of South Asian heritage played by a Mexican (originally) and then an Englishman.

Go figure.

Podium wrote:I'm not a Trekkie in the slightest, but since it's the season...


Hahaha... nice.

Nothing against the fantasy island guy but I think the English actor did the Khan character justice ...

I haven't been on Nationstates in a while, but I'm glad it's right before N-Day! I can't go onto Discord, and I've already joined the KHAN faction. I just revived all of my ceased-to-exist nations and made them join the KHAN faction. If you want to know the specializations of each, I'll list them here.

Iím still a little over half of the current KHAN faction population, but itís fun watching more people trickle in :P

Yy4u wrote:In my opinion, I wish the trebuchet could be aimed at the other GCR's rather than just to TRR...

That sounds like a good idea for next April Fools prank. Just choose the nation to eject, then choose the Feeder or Frontier to target! Do you think our programmers are up to the task?

Varanius wrote:Iím still a little over half of the current KHAN faction population, but itís fun watching more people trickle in :P

Enjoy that until tonight :p

John James Audubon wrote:Do you think our programmers are up to the task?

On NationStates? The answer is always ďnoĒ.

Post by Western Mik Jest Mors suppressed by Varanius.

Down With Meritocracy!
Down with Injustice!
Down with Secularism!
Down with Dictatorship!
Down with Tyranny!
The Power to the Fist of the Common People!
Stop with Overthinkers and Guardians Propoganda!

Aren't wannabe revolutionaries so cute?

здравия все друзьям и за гражданской войны на западе появилось государтсво республика репамак

Repamac wrote:здравия все друзьям и за гражданской войны на западе появилось государтсво республика репамак

Hello and welcome! We ask that you use English on the RMB or provide a translation.

How do i go to war??? or gain more land

Baltimore2 wrote:How do i go to war??? or gain more land

Bhang Bhang Duc Oh look, another one.

So, you want to go to war.

Ask about war in NationStates and people will tell you that no war mechanic exists in the game, and almost certainly never will. This is technically true. But the whole truth is, we have something much better. Why play around with imaginary wars between nations when you can invade entire regions, with very real consequences? Welcome to The West Pacific Armed Forces. That's exactly what we do.

Holding to TWP's motto, "Snarky & Free", TWPAF raises the Sovereign Sword against regions that stand against us. We refuse to hold to the typical conventions and categories of military gameplay. Join TWPAF, and you will have an experience that no other organization can provide.

What is military gameplay?

Military gameplay (aka R/D, for raiding and defending) is the art of instantaneous democracy. As you may already know, the nation with the most World Assembly endorsements in a region automatically becomes the region's WA Delegate. The endorsements are counted when the game updates twice a day, at noon and midnight Eastern time. In raiding, we attempt to quickly take over a delegacy before anyone can do anything about it. In defending, we watch for raiders and try to protect the region's existing delegate. TWPAF mainly raids, but does not limit itself to one or the other.

What's in it for me?
  • Excitement and tension you can't get anywhere else in NS

  • The skills and honor of protecting TWP and its interests

  • Cool flags and insignia

  • A gateway into other influential roles in TWP

  • 5,492 pings

How do I sign up?

Any resident of the West Pacific can join the TWPAF. You can fill out the application Linkhere. Once you have sent in your application, the Captain or their designee will review it within a couple days.

Once you are accepted, an officer will follow up with you to set up your training. Even if you aren't able to be on at update, there are still ways you can help!


If you have further questions about TWPAF or how to get involved, telegram Captain Nagaraningrad.

឵឵ ឵឵
Read dispatch

«12. . .11,97311,97411,97511,976