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Dispatch → Bulletin → Policy
Government [NA]
Last updated on February 15th, 2025. If you find this dispatch helpful, please upvote.
| AUGUSTIN ALLIANCE | GOVERNMENT | HISTORY | INFORMATION CENTER | MAP | ROLEPLAY
Though the Throne itself may pass with regularity between warriors, opportunists, beasts, and those of noble blood, a select few ancient beings maintain the most important functions of the Kingdom.
The Lantern Walker and a trusted friend of Narnia, plays a vital role in the stewardship of New Narnia under Aslan’s guidance. Tasked with overseeing all aspects of this renewed world, she ensures harmony among its creatures, nurtures its fields, and safeguards the balance of the land.
Her duties may include enforcing the laws of the land, acting on behalf of the region in foreign affairs, and facilitating fair elections. Polly also manages recruitment and retention efforts, ensuring New Narnia thrives with vibrant communities. She plans events to foster unity, curates roleplay-related resources, regulates internal procedures, and maintains the regional code of law.
Jadis the white witch, The High Sovereign
The High Sovereign stands as the ultimate authority in both governance and roleplay, entrusted with the realm’s highest duties. This role involves heading the government, setting policy direction, and ensuring harmony across New Narnia’s communities. The High Sovereign appoints other officials to assist with various responsibilities and serves as the delegate for WA proposals, casting the realm's votes with wisdom and care. Through leadership in government and creative storytelling, the High Sovereign shapes the vision of New Narnia.
Vacant & Vacant, The Lower Sovereigns
The two Lower Sovereigns act as essential pillars supporting the High Sovereign. They oversee the daily management of roleplay activities, ensuring that events, narratives, and character interactions run smoothly. Their hands-on approach makes them the go-to moderators for players, fostering creativity and fairness across the realm. Working closely with the High Sovereign, they maintain continuity between long-term plans and day-to-day operations, acting as trusted advisors and facilitators.
Vacant, Captain of the Dawn Treader
The Captain of the Dawn Treader carries the responsibility of New Narnia’s diplomatic relations, steering foreign affairs with precision and care. This role ensures that the realm maintains strong alliances and goodwill with other regions, fostering cooperation and friendship beyond Narnia’s borders. The Captain assists in diplomatic missions, coordinates international events, and keeps communication channels open. Much like a ship navigating distant waters, the Captain ensures that New Narnia sails smoothly through the world of diplomacy.
Tideborn convergence, The Cartographer
The Cartographer manages the intricate map of New Narnia, marking each realm, landmark, and boundary with detail and care. This role provides structure to the land’s layout, ensuring all new territories and characters are accurately recorded. Through updates and adjustments, the Cartographer supports roleplay by offering players a sense of place and direction within the world. With a keen eye for geography and creativity, the Cartographer ensures that every adventure, journey, and story is grounded in a well-defined landscape.
Visitors from foreign realms may establish contact with the Narnian people through embassies in Cair Paravel. Before this honor can be granted, the following information must be delivered to the Captain of the Dawn Treader.
1. Name and title
2. Region making the request
3. Reason for the request
4. Level of interest in developing a close, personal relationship with the people of Narnia
The Captain of the Dawn Treader asks that a worthy, lasting reason be provided, and embassy collectors will be denied immediately.
Created by August, upkeep by Emiline. Do not reproduce, in whole or in part, without explicit permission.









