The Republic of Conditional Finality is a colossal, socially progressive nation, notable for its infamous sell-swords, absence of drug laws, and spontaneously combusting cars. The hard-working, democratic population of 2.807 billion Conditional Finalityians live in a state of perpetual fear, as a complete breakdown of social order has led to the rise of order through biker gangs.
The tiny, liberal, pro-business, outspoken government prioritizes Defense, with Healthcare, Administration, and Welfare also on the agenda, while International Aid and Spirituality aren't funded at all. Citizens pay a flat income tax of 7.2%.
The strong Conditional Finalityian economy, worth 117 trillion baht a year, is led by the Retail industry, with major contributions from Automobile Manufacturing, Pizza Delivery, and Uranium Mining. Average income is 41,869 baht, but there is an enormous disparity between incomes, with the richest 10% of citizens earning 259,720 per year while the poor average 2,905, a ratio of 89.4 to 1.
TV shows must meet strict ethnicity quotas, scientists regularly clone human beings for research purposes, the men in trenchcoats hanging around playgrounds are actually police officers, and looting and pillaging are now considered vital intelligence-gathering activities. Crime is a serious problem, with the police force struggling against a lack of funding and a high mortality rate. Conditional Finality's national animal is the swan, which can occasionally be seen sifting through garbage in the nation's cities.
Conditional Finality is ranked 290,654th in the world and 438th in Prison for Highest Poor Incomes, with 2,905.89 Standard Monetary Units.
National Happenings
Most Recent Government Activity:
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Conditional Finality was ranked in the Top 10% of the world for Rudest Citizens, Fattest Citizens, and Highest Crime Rates.
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Conditional Finality was ranked in the Top 10% of the world for Rudest Citizens and Highest Crime Rates.
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Conditional Finality's influence in Prison fell from "Squire" to "Page".
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Conditional Finality's influence in Prison fell from "Apprentice" to "Squire".
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Conditional Finality's influence in Prison rose from "Zero" to "Apprentice".
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Conditional Finality relocated from Eta to Prison.
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Conditional Finality's influence in Eta rose from "Nipper" to "Minnow".
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Conditional Finality's influence in Eta rose from "Newcomer" to "Nipper".
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Conditional Finality's influence in Eta rose from "Zero" to "Newcomer".
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Conditional Finality relocated from Artificial Solar System to Eta.



























