by Max Barry

Latest Forum Topics

Advertisement

Search

Search

[+] Advanced...

Author:

Region:

Sort:

«12. . .391392393394395396397. . .554555»

The vrree nations wrote:"Sir, are you suggesting that we blow up the moon?"
"Would you miss it?! Would you miss it?!"

"Well, not if we aim correctly."

And this is how the cold-war analog - and life on Earth-analog - ends.

The vrree nations wrote:"Sir, are you suggesting that we blow up the moon?"
"Would you miss it?! Would you miss it?!"

Could always spend, well everything, and have a system in place to de-orbit your moon! the ultimate WMD!

The United Dominion wrote:And this is how the cold-war analog - and life on Earth-analog - ends.

Not if you aim right.

Point a sufficiently powerful laser array at the target moon, fire, vaporize part of its surface and push it away from the planet and into the sun. Use laser array to shoot down any stray debris.

Congratulations. You've survived shooting down the moon (though you'll have to be flexible about the meaning of the word down... Otherwise that gets trickier)

The vrree nations wrote:I'm not aware that moons affect a planet's axial tilt, but I could be wrong. From what I gather, high tide occurs when the moon is directly overhead and exerts a gravitational pull on the surface water causing it to rise. With two or more moons, tides would be more complex, but the scenario you give greatly simplifies things. On Earth it would be high tide on one side of the Earth and low tide on the other. On your planet, it would be high tide on both sides of the planet, but low tide in between. However I could be wrong, I'm don't know for a fact how moons affect tides, I'm just inferring it.
Also, just out of curiosity, do the moons of your planet travel along the same orbital path? If not, do they ever intersect?

Yep, they share an orbit. High tides at both points make sense, I wasn't sure if they did that or if their gravitational pull would somehow cancel each other out.

The United Dominion wrote:I am far from an expert, so may be completely wrong (and someone will correct me, I'm sure) but I think it's time for thoughtful but amateur conjecture. logically, it means you'd have more tidal changes... like, literally twice as many. And since they're equivalent but on opposing sides of the planet (the wording of which implies they share an orbit), there wouldn't be any other difference re. tides. They have the same pull, and are always on opposing sides.
Basically, this would be the most boring way of having two moons. I don't think anything interesting really happens except maybe more solar eclipses. Which just makes them less special, really.
I don't think axial tilt would be affected in any meaningful fashion. Most moons are such small fractions of their parent's mass, they don't do much. If they're approximately the same ratio as our Moon, then they probably just make the axis even more stable than ours is (random conjecture) seeing that the Moon did that for us.
Since I'm more of a social/historical impact kind of person, even though you didn't ask: your calendars would probably have twice the number of months, since the moon is the easiest way of defining medium-sized groups of days. It would also probably take forever for people to realize there were two moons, especially if they have synchronous rotation.

I didn't even think about the social impact of two moons, and now I love the idea of people arguing over whether it's two moons or one really fast moon.

Xiscapia

Hadevail wrote:I didn't even think about the social impact of two moons, and now I love the idea of people arguing over whether it's two moons or one really fast moon.

DEATH TO THOSE WHO DISBELIEVE FAST MOON.

Convergea and Hadevail

Whenever you are out for a while: http://imgur.com/tJXroUI

Convergea

Xiscapia wrote:DEATH TO THOSE WHO DISBELIEVE FAST MOON.

A FIERY CLEANSING FOR THE HERETICS THAT DO NOT BELIEVE IN THE DUAL LUNA

Xiscapia, Convergea, and Hadevail

Hadevail wrote:So I'm working on my factbook and I'm wondering, how would the physics of two moons orbiting a planet work? If the moons are about equal size and distance from the planet, move at the same speed, and are on opposite sides of the planet, how would that influence things like tides and axial tilt?

Such a thing cannot exist, unless you have two exactly equally massed bodies that are 100% perfect spheres orbiting in 100% vaccuum around a perfectly circular planet that is lined up directly down to the plank length and that isnt orbiting a star or getting hit by light

In reality, over time one moon would end up moving in their orbit slightly due to drag, solar pressure or other orbital variations, causing their speed to change, so that each of them slowly get closer before colliding.

The vrree nations

Glaciz wrote:Such a thing cannot exist, unless you have two exactly equally massed bodies that are 100% perfect spheres orbiting in 100% vaccuum around a perfectly circular planet that is lined up directly down to the plank length and that isnt orbiting a star or getting hit by light
In reality, over time one moon would end up moving in their orbit slightly due to drag, solar pressure or other orbital variations, causing their speed to change, so that each of them slowly get closer before colliding.

That's actually why I asked if the moons share an orbit. If they do, and if either moon changes speed, eventually they will collide, and your planet will be in deep trouble.

The great trade republic

Neornith wrote:Plus aren't you doing an RP with Genomita it's not really fair to him to just suddenly give up and quit with that nation as well (although you don't have to if you really don't want to it is a matter of perspective from other players)

I'll admit I didn't even think about that at first, but having recently just spoken with Geno he seems to understand. He's pretty chill like that.

The great trade republic

Okay, so here's how I'm thinking I want to go with this nation: A totalitarian, slave-trading, social Darwinist, merchant republic where greedy merchant families conspire to turn a profit through whatever means necessary, while encouraging people to "work hard" for a "better future" that will likely never be.

Thoughts? Questions? Suggestions?

Now this is just my opinion, but many nations (including mine) tend to take a VERY dim view on slavery and social darwinism. Also, I doubt our nations will have much common ground to encourage rping together. I'd suggest toning things down a bit, since evil totalitarian capitalist nations are already a dime a dozen. Then again, it's your nation and you can play as like, but some redeeming traits would be nice.

The great trade republic wrote:Okay, so here's how I'm thinking I want to go with this nation: A totalitarian, slave-trading, social Darwinist, merchant republic where greedy merchant families conspire to turn a profit through whatever means necessary, while encouraging people to "work hard" for a "better future" that will likely never be.
Thoughts? Questions? Suggestions?

Seems kinda one dimensional thus far, what are you going to do to make it something besides just a cardboard "evil empire of money" type thing?

Glaciz wrote:Such a thing cannot exist, unless you have two exactly equally massed bodies that are 100% perfect spheres orbiting in 100% vaccuum around a perfectly circular planet that is lined up directly down to the plank length and that isnt orbiting a star or getting hit by light
In reality, over time one moon would end up moving in their orbit slightly due to drag, solar pressure or other orbital variations, causing their speed to change, so that each of them slowly get closer before colliding.

I figured that they would eventually collide, but that it would be one of those 'world-ending catastrophe but it's like 3 billion years from now' deals, so two separate orbits would probably make more sense. In that case, there could be two moons and one of them could be really fast, bringing world peace to Hadevail. :P

Senkaku wrote:Seems kinda one dimensional thus far, what are you going to do to make it something besides just a cardboard "evil empire of money" type thing?

This.

Basically this is why reading books and doing research is important when you're building your setting so it doesn't end up a huge cliche because it teaches you how to blend tropes together to create a more cohesive and varied whole. Basically what you have right now is your typical corporate dystopia. At best you're a mirror of the Caldari State from EVE Online with a tiny bit of Amarr.

Genomita wrote:Now this is just my opinion, but many nations (including mine) tend to take a VERY dim view on slavery and social darwinism.

This isn't true. There are very few nations in the Future Tech community that actually care about slavery. The galaxy is made up of shades of gray, it is the wild west. There are extremely few 'white knight' nations that give two damns about what your nation might be doing to some NPC populace. Nations only care when you do something that negatively effects them directly, and, as I stated some odd days ago, historically the only things that have ever caused the various nations of the galaxy to unite were galactic level threats such as The Pathogen and the Shivans.

No one cares about slavery. After all, look at the Sacral Empire, it has become a major power player in the galaxy and has a extremely vast slave trade.

So no, saying that the entire galaxy will rise up ICly against Namoi's new slaver empire because of slave is completely incorrect.

I stand corrected, and I apologize for being wrong on the matter. And I didn't mean to say that anyone, much less the entire galaxy would rise up against the Great Trade Republic for their practices.

And hey, if you opress your population it will make it much easier to convince some of them to join the Star Community :)

To get back on the subject, what is their culture like? What do they value (aside from money and power I suppose)? Are they humans, humanoid or something else entirely? Even the conditions on the world (s) they inhabit will likely influence them on a cultural level.

The aran empire

I would like to point out that we indeed too have legal slavery. But, unlike the slavers of the colonial era, we actualy have laws that dictate how one needs to treat his privately-owned workforce, and the minimum living conditions that one must provide.

The great trade republic

Vocenae wrote:This isn't true. There are very few nations in the Future Tech community that actually care about slavery. The galaxy is made up of shades of gray, it is the wild west. There are extremely few 'white knight' nations that give two damns about what your nation might be doing to some NPC populace. Nations only care when you do something that negatively effects them directly, and, as I stated some odd days ago, historically the only things that have ever caused the various nations of the galaxy to unite were galactic level threats such as The Pathogen and the Shivans.
No one cares about slavery. After all, look at the Sacral Empire, it has become a major power player in the galaxy and has a extremely vast slave trade.
So no, saying that the entire galaxy will rise up ICly against Namoi's new slaver empire because of slave is completely incorrect.

The Kitsune Empire cares about slavery rather much. It's one of their defining traits. Just haven't gotten much of a chance to showcase it because they've encountered so few actual slavers.

Rethan and The great trade republic

Hence the 'very few' part. :P

The great trade republic

The great trade republic

Genomita wrote:Now this is just my opinion, but many nations (including mine) tend to take a VERY dim view on slavery and social darwinism. Also, I doubt our nations will have much common ground to encourage rping together. I'd suggest toning things down a bit, since evil totalitarian capitalist nations are already a dime a dozen. Then again, it's your nation and you can play as like, but some redeeming traits would be nice.

Don't worry, it won't stay that way.

Senkaku wrote:Seems kinda one dimensional thus far, what are you going to do to make it something besides just a cardboard "evil empire of money" type thing?

It's supposed to. The whole system was set up by and for the ruling 1%, but heavily coated in propaganda, advocating an "American Dream"-esque deal. You know: Work hard, earn riches. There have been several close calls in the past, including a few slave revolts, and even some 1% who didn't agree with the general way of thinking. Day by day, more people begin to see through the ruse, and heavy consciences and newly-found sympathies have begun to shift some of the ruling class as well, of course this isn't visibly happening for all to see, obviously.

I've avoided the "evil" thing intentionally this time, they're not evil, they're just greedy and selfish merchant families who will do anything to protect their wealth and power. They certainly don't see themselves as evil, they see themselves as successful, while most of their subjects tend to regard them as role models on their path to achieving the dream they most likely won't see.

It's also not an empire, the GTR is centered on a space station, and from there the numerous merchant families build trade outposts on different worlds, securing trade routes across the galaxy, and promoting trade with their specific family. It's run a lot like the merchant republics of the Middle Ages and the Renaissance. The merchant families all operate independently, but all invest a great deal of power in the state and how it's run in a kind of "patriotic" way. What is best for the state is considered what is best for the family, and what is "best" is considered profit. Lots and lots of profit.

Vocenae wrote:This.
Basically this is why reading books and doing research is important when you're building your setting so it doesn't end up a huge cliche because it teaches you how to blend tropes together to create a more cohesive and varied whole. Basically what you have right now is your typical corporate dystopia. At best you're a mirror of the Caldari State from EVE Online with a tiny bit of Amarr.

I'm not familiar with EVE Online, and it's not a 'corporate dystopia' either. Life in the GTR is rather fine and dandy for most people, and even slaves aren't totally abused like they might be in other star states. It's not going to be a copy-paste of the generic Orwellian nightmare mixed with the generic Marxist nightmare.

Genomita wrote:To get back on the subject, what is their culture like? What do they value (aside from money and power I suppose)? Are they humans, humanoid or something else entirely? Even the conditions on the world (s) they inhabit will likely influence them on a cultural level.

They're a mix of a large group of human migrants, an unnamed dominant alien race that founded the GTR, and a number of smaller minority races. The founding race created the GTR after a world-shattering conflict (they literally blew up their own world) that was officially blamed on centuries-old religious conflicts, making religious beliefs a taboo among the survivors. This happened about seven centuries ago, and the survivors (all of whom were rich, conveniently) founded the GTR, not to preserve their race or culture, but to preserve their wealth. As such, much of their culture has been lost, and much more deliberately discarded if it couldn't fit into their perfect world view. A good deal of their current culture comes from the mixing of foreign (mostly human) cultures with their own, as such they're very multi-cultural in these regards. Often their culture promotes honesty, loyalty, integrity, diligence, quality, honor, and pride, to which they gladly exploit when it suites their needs.

The aran empire wrote:I would like to point out that we indeed too have legal slavery. But, unlike the slavers of the colonial era, we actualy have laws that dictate how one needs to treat his privately-owned workforce, and the minimum living conditions that one must provide.

So somewhat like Rome then?

The aran empire

Perseid federation

Vocenae wrote:This isn't true. There are very few nations in the Future Tech community that actually care about slavery. The galaxy is made up of shades of gray, it is the wild west. There are extremely few 'white knight' nations that give two damns about what your nation might be doing to some NPC populace. Nations only care when you do something that negatively effects them directly, and, as I stated some odd days ago, historically the only things that have ever caused the various nations of the galaxy to unite were galactic level threats such as The Pathogen and the Shivans.
No one cares about slavery. After all, look at the Sacral Empire, it has become a major power player in the galaxy and has a extremely vast slave trade.
So no, saying that the entire galaxy will rise up ICly against Namoi's new slaver empire because of slave is completely incorrect.

Do they? Tbh, I think there are more that would care than we as a community would realize. In fact it would make more sense if we said, "Many FT nations don't care about slavery."

Vocenae wrote:Hence the 'very few' part. :P

Aye, just putting in my two cents.

Andromeda star union

Hey guys, I have a weird question: If one has a space nation that is self-described as some kind of steampunk renaissance, is that called clockpunk or something?

Andromeda star union wrote:Hey guys, I have a weird question: If one has a space nation that is self-described as some kind of steampunk renaissance, is that called clockpunk or something?

I'd call it Firefly.

«12. . .391392393394395396397. . .554555»

Advertisement