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DispatchMetaGameplay

by Slattsenw. . 386 reads.

POLATIONAL AGGREGATION LEVEL KERCHIEF or P.A.L.K.

(WIP)
The Polational Aggregation Level Kerchief is a system that brings order and stability to Role Play in Polation. Polational Nations have had the gnat of just randomly referencing events and going to war and having pointless meetings (some were indeed important), were as in PALK, there could be a Polation Random Event System, or PRAS, as well as the Polational Ring of Terror, or PRT.
The Polation Random Event System

PRAS will feature a system of Random Issues, or problems (a) nation(s) may face in the present or future. These issues will be distributed randomly (hence the term Random) or will be produced by the territory a nation holds on the map.

Examples of Random Issues:

Hurricanes in the Gulf of Mayhole or the Emplous Ocean, worldwide Communist Revolutions that nations all have to embrace or fight against, Civil Unrests, Activisms, Resource Discoveries, or even plagues or diseases. (Zombie Apocalypses will be issued on Halloween that will appear in a separate universe the region will take place in for the three/four days)

Instead of having repetitive world wars, wars could follow months of escalation in the Baltic sea over recently discovered stockpile of Uranium that two nations both see as theirs and that both have been posturing about. A global disease may spread, through human contact, through the world as people scramble to fund a solution.

P.A.L.K. would allow Regional Government to be in a better position to be active, which would allow Polational Summits to be introduced. In summits, nations can discuss issues, debate on solutions, or, band together to fight a common enemy. Nations can pass acts in the Council and have political discussions about regional issues.

Nations focus on their country, including internal politics, with social and economic issues. Those are VERY important, and help preoccupy nations between random issues.

The Vaquisian Meat industry is still waiting for The Republic of Sarenium to Discipline the owners of the company that had Horse and Donkey meat in their hamburgers.

The Polation Ring of Terror

In moments when nothing is going on, or there seems to be a massive argument that is clogging the boards, the PRT will be in session. The PRT is a session where Polation has brawls, food fights, or even slap box contests with world leaders. These brawls would be non-cannon, and would be strictly for the fun of gamers in Polation. Leaders, who in the arena are considered imortal, battle to the "death" (the end of the gaming session) with their bare fists (weapons are banned unless the game strictly includes them).

Example: Donald Trump bites a chunk out of Alice's neck, and Fredrick Carlisle body slams him, breaking Trump's beautiful hands.

They will be always referred to as "The Polation Ring of Terror!" (PRT) Supported by the Polational Leadership Association of Political Gaming Associated. Or PLAPGA for short.

Medieval Polation

Medieval Polation is the current Polation Universe, mirrored in a Medieval time-period. Nation's characters are edited into Medieval fashion, and will be given the following, but not limited to, titles; King, Emperor, Shogun and possibly General. In this universe, nations do not simply get along together, and wars are frequent in battles for land, resources, and even religious converting.

A country located in Central to Eastern Polack, afyer the mighty Slatsen Empire or as many known it "The Great Beast" had bloated and collapsed on itself, the people of Liverite took to making their own nation and code of laws, they grew economically from the Beast's collapse as they became a notable trading figure in the middle-east, they aren't known for war but for being a great asset to one's economy. In their early founding, slaves had been forced to dig a path that would connect the Red and Gorgeous Seas.

Another Empire who shares borders with their religious rival known as Naikolie, these two are forever locked in unrest. Cyrodiiill is famous in the world for being the most stunning nation environmentally and economically, the key to their success being that they've learned to harvest the land without destroying it, although many claim that it is because their gods are greater and have blessed them and their lands. They are also militarily a threat to any smaller nation but a great opponent of one who is equal or greater in power. Many speculate that war will break out soon between them and Naikolie for their differences.

The founding empire located in Polaris with its rival neighbor of Cyrodiiill, Naikolie is the heralding nation at a religious war with three other predominant faiths, such as Christism or the Divines of Nirn. They are as deadly as they are religious with their army resembling that of the Slatsens centuries ago when they were as big as the world. Naikolie holds great disdain over most nations of the western world. Many speculate that war will soon break between them and Cyrodiiill for their differences.

At the northern heart of the world is Akarov who was able to be one of the first to break away from the Slatsen Empire and have then since flourished, adopting a Feudal-Monarch system soon after to re-embellish stability in the northern realms, the Rove have always been imperialist at heart sharing their native bloodline with the Slatsens, they took to the seas in exploration and in search of resources that couldn't be found in the area given. Not only do they focus on their navy the most but land wise they have a terrifying unit that rose from the ashes of a fallen empire known as the Undead Legion, not literally undead, they earned the name for being efficient and having very little casualties in times of war.

FME or FM: Bordering the province of Cyrodiiill and Liverite and at the very heart of the Christist faith, holding major holy cities they have the best Casus Belli for holy wars yet they choose to not act on it as they adopt more secular ideas and groom their economy in a way that doesn't require slaves but focuses on improving the worker and recognizing their labor in this queer and new form of economic ideology, the most primitive of the following but what they lack in advancement they make up for with sheer work-power and manufacturing that has their products all over the world.

As of now what makes this nation unique is they have mastered an nontraditional art of warfare that involves covert operations and breaking from lines or formations known as Guerrilla Warfare which is weird considering they are in the heart of the European world and values and traditional styles. They are known to keep to themselves a lot and trade when necessary. Military strength is unknown as the last wars they have had have been internal affairs and the breakaway from the Holy Slatsen Empire.

The only other rival to the Liverite peoples as they both excel in great trade, perhaps it is the competition that grows their economies immensely. Arachis is seated on the many islands located in the Gorgeous and since Liverite hugs the Gorgeous as well it has led to many trade wars involving covert operations and sabotage, needless to say their rival-ship is far from friendly unless the sort this issue.

Slattsenw, or the Holy Slatsen Empire, is located around the northern territories of the Georgous Sea. Known best for its military and ground forces, it is proclaimed the strongest military power in the Gorgeous Sea. With trade with Liverite, and Archis Hypogaea, Slattsenw booms with economic success, however, while the rest of the population struggles on the blunt beating of the corrupted government.

Vaquas is the home of the Islamic faith, and is located bellow FME/FM. The nation has a brute grip on the Red Sea, and in all measures, controls it. The Vaquisian Navy, which is compared to the Slatsen Navy, is a massive force. The nation is notable for intervining in Cyro and Naikolie religious wars, always eager to steel land for itself.

Sarenium is located bellow the Holy Slatsen Empire, and ends when the mouth of the Gorgeous Sea begins. They are known to be in gridlocked wars with Slattsenw, as their two cultures (a Aithistic Society vs a Highly Religious Society) bash together in civil unrest. Sarenium is known to keep the Mouth of the Gorgeous Sea heavily guarded, even though another nation borders those waters.

Xotrayjan, or the XOT Empire, is located above Cyrodiiill and Naikolie. The nation itself is ruled by a very powerful Dynasty, which holds a leash on the barbaric huns. The nation is mostly isolated, and finds its culture deeply godly. The nation, who is not enemies with Cyrodiiill OR Naikolie, tends to stay out of their religious wars, however, tends to smash into wars with their western neighbor, Trumpt.

Trump boarders XOT to the east, Cyrodiiill and FME to the south, and Nayo to the west. This kindom is completely run by the greatest merchants on the planet, and the majority of the 1% is excessively rich. The nation is known to not fare well with XOT.

Nayo boarders the Texan Union. The nation is known for its world class assassins, who are hired by the highest bidder.

The Ivy Hinterlands are located in the cold regions above Nayo. Their nation, which is adapted perfectly to cold, harsh forest environments, has the best hunters. They are known to be at peace with Vyrmshire, and the Holy Slatsen Empire.

Vyrmshire is located above the Texan Union. Known as the coldest nation, these barbaric raiders are adapted perfectly to cold environments. Their ships, known as the best in the world, can withstand massive amounts of damage.

Zeloseth is located West from Liverite. They are known to be very religious, following under Christianity. Their defense is known to be one of the greatest, however, their invasion forces are not to be proud of.

The Kingdom of Theodoria or the Kingdom of Theodoric Isles is a absolute monarchy, the current king, King Patrick is only 13 but has no regent but is capable of ruling effectively. The economy is bustling without foreign influence, the military is strong, but diplomatically is the downside as they are not involved in world affairs. They have several major cities in which thrive but the rest of the lands are jungle and forests. Due to the terrain the King's army uses hit and run tactics and uses their natural surroundings to their advantage. One reason why they don't involve themselves in world affairs is because the waters around their islands are treacherous. The people believe their king is a demigod descended from the God Betyx.

The nation of Khajjia is a hot, dry desert with large expanse between cities. In turn, trade between cities is a well paying job, but also a dangerous one as caravans are rampantly attacked by raiders and creatures of the desert. Khajjia is untamed regarding law, and there is little the military can do against bandits and other ruffians that match their number.
Global Meltdown

The Global Meltdown RP Event is in a universe in which Cyrodiiill (a known hostile nation) bombs Antarctica with their biggest missiles. This RP Event will involve the South Polar Ice Cap melting at great speeds, flooding the Aerth greatly. Nations will be flooded (The map does not look legitimately like it would be IRL, so, there are indeed be differences) so nations should be prepared to lose some land.

Now, of course this will lead to unexpected warming, and civil unrest. Basically the end of the world. In this role play, which takes place weeks after the unexpected global attack, nations will witness the end of the world; to most people. The ice caps have melted over half their size, and have broken up in several places. Dangerous sea levels flood costliness, sink cities, and demolish millions of lives.

Evacuations of coastal cities would have begun weeks ago, however, would be too slow. Millions of lives would be lost, and billions would be ruined. Economies will crumble as coastal shipping ports are wiped off the map.

Interstellar Battles!!!

In this RP Event, nations will play as planets in the Polation Solar System! Their populations will range from humans to robots, from mutants to advanced animals. Each planet is unique, and each planet has its own environment.

Whether they are close to the sun, or far from it, these planets battle for their position in the Polation Solar System!!!

1 Vaquas
2 FME
3 Cyrodiiill
4 Russian Homeland
5 Sarenium
6 Rhinelux
7 BFL
8 Akarov
9 XOT
10 Free Markets
11 Dictatorial Germany
12 Ivy Hinterlands
13 TSB
14 Slattsenw
15 Apayre
16 SWA
17 Trumpt
18 Zeloseth
19 Vyrmshire
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The Creatures From Beyond!

In this RP Event, not only will nations be dealing with their position in the solar system, but would be dealing with a alien race from another solar system! These aliens are ruthless, yet highly advanced, who can shoot parasites from their mouths to take the control of any living creature! Originally, a portal was opened by Slattsenw so they can travel to another galaxy, however Nikolai Palk (who was under the control of a parasite) was secretly opening it to let in the giant alien army! These creatures plan to take over Polation and kill off all life that they do not have alliances with. They will destroy planets, kill of species, and end the world!


Slattsenw

Edited:

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