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«12. . .1,0311,0321,0331,0341,0351,0361,037. . .3,4813,482»

Greater Balticia wrote:we also agreed that 70% of my land was uninhabitable at least 60% of your land is habitable

No we didn't, you're bullsh*ting
We said that you're land was developing because you moved.
So do everyone a favor and untie the knot in your panties.

Symboli

Allouxia wrote:No we didn't, you're bullsh*ting

We did actually, we said it was a desert like the sahara, how many people live the the Sahara that right 2.5 million people, and the sahara's 9.2 million kmē large that not a lot of people for a area that large

Greater Balticia wrote:We did actually, we said it was a desert like the sahara, how many people live the the Sahara that right 2.5 million people, and the sahara's 9.2 million kmē large that not a lot of people for a area that large

Cote azure This is bullsh*t right?

Allouxia wrote:Cote azure This is bullsh*t right?

we said from my land into casmaru's land was mainly desert Allouxia

Greater Balticia wrote:we said from my land into casmaru's land was mainly desert Allouxia

What does it being desert have to do with anything

Allouxia wrote:What does it being desert have to do with anything

desert tends to be inhospitable and uninhabitable so a majority of my land was uninhabited while your land in that rp, in this rp your land is completely habitable outside of moutains also you have abused the privlege of designing the map to make yourself larger, i remember when you said 'we need land to fit more people in so you can't be bigger then you already are gb' then you did this

Greater Balticia wrote:any of you notice a difference in these photo's Allouxia appears to not see a difference
https://imgur.com/H1FpsPk
https://imgur.com/tWPgCJ0
FUN FACT! did you guys know Allouxia is abusing the the privilege of being the map editor

I'm literally the same size I was in the other map, all I did was fill in where the water was because I hate being islands.
page=dispatch/id=895370


Continents: Kodia (West), Umaes (Center), Rukia (East) Uzor (South)
Oceans: The largest ocean of Wintreath is the Great Ocean.
If you want a spot on the map PM me here or on Discord (DaRealA, #5981) please note you need to be active or relatively active to be on.
Read factbook


get rekt

Solaran olympus

French Albania should be the judge of this argument.

Solaran olympus wrote:French Albania should be the judge of this argument.

I mean...it strikes me that what y'all really need is some kind of moderator or GM setting the rules of what does and doesn't fly. I'm amenable to doing that, since I'm not participating, but unless there's a majority that would prefer that I do that, I'm not gonna simply make myself GM.

French Albania wrote:I mean...it strikes me that what y'all really need is some kind of moderator or GM setting the rules of what does and doesn't fly. I'm amenable to doing that, since I'm not participating, but unless there's a majority that would prefer that I do that, I'm not gonna simply make myself GM.

French Albania for GM

Dorig strasko

Allouxia wrote:I'm literally the same size I was in the other map, all I did was fill in where the water was because I hate being islands.
page=dispatch/id=895370

Continents: Kodia (West), Umaes (Center), Rukia (East) Uzor (South)
Oceans: The largest ocean of Wintreath is the Great Ocean.
If you want a spot on the map PM me here or on Discord (DaRealA, #5981) please note you need to be active or relatively active to be on.
Read factbook


get rekt

Your forgetting my map is larger

Post self-deleted by Greater Balticia.

Allouxia wrote:No we didn't, you're bullsh*ting
We said that you're land was developing because you moved.
So do everyone a favor and untie the knot in your panties.

This "map" thing is getting just a little too much to our heads. Don't you think?

Dhairam-deiarma and Dorig strasko

Post self-deleted by Symboli.

I agree with Allouxia, you were quite huge Balticia and you never mentioned it being inhostpitable.

But I disagree with Allouxia on the tiemline of the RP. I had something going here!

Cote azure

Azuran armies march towards Taxonia, the final city in their way of continental dominance. Then they will have a foothold for the invasion of the East.

Cote Azure is offering a large trade deal with Dorig strasko, and offering weapons and training, and in return they cut all ties to Greater Balticia.

French Albania wrote:I mean...it strikes me that what y'all really need is some kind of moderator or GM setting the rules of what does and doesn't fly. I'm amenable to doing that, since I'm not participating, but unless there's a majority that would prefer that I do that, I'm not gonna simply make myself GM.

You are already the moderator in my eyes.

It seems like there's broad consensus that I'm moderating this. With that in mind, I see really two options.

I'm going to try and figure out a way to gamify it, in part so I have to think less when doing any moderation (by virtue of being able to just look at numbers and roll a couple dice), and because that seems like it sort of fits with the wargamey nature of this whole thing. An unfortunate corollary of this would be that I would urge yet another reboot, mostly because there are areas in which if I were moderating I would have intervened earlier, and it would be unfair to let that slide and influence the future of the game.
Give me a couple days to come up with some background and some hacked-together good-enough rules and statistics, and let's see whether this grand experiment works out.
Also, Allouxia, if you could move all interested parties to Kodia, instead of spreading them out across the globe, that would be great. (This on the grounds that if the goal is warfare, trans-oceanic warfare is ludicrously expensive to carry out - easier by far to have you all fighting in 'Europe').
While I do this, begin with the following assumptions:
1) Play begins in the technological equivalent of the year 1700 - muskets, unrifled cannons, and cavalry on land; wooden sailing ships on the sea. This will change over the course of the 'game', as new discoveries are made and diffuse outwards - as well as, perhaps, archaeotech from long-forgotten civilizations is discovered...
2) All participating nations will have a pool of (probably 7ish) points to indicate their national focuses - which may be distributed to push them along several axes, from -3 to 3 (note: -3 is not 'bad', 3 is not 'good' - it's just useful in comparing against a neutral baseline of 0). Examples of these axes may include 'Religiousness - Secularism', 'Mercantilism - Liberalism', 'Monarchism - Republicanism', or 'Naval Focus - Land Focus'. Each has positives and negatives, obviously, but when considering an equal position on either side, neither should be objectively superior to the other.
3) Since you all begin on Umaes, bear in mind that overseas expansion is still a viable option (consider the Dutch or Portuguese). However, while there may be colonial opportunities, bear in mind that though the potential gains are high, there is always an element of risk in such things - colonists may die out or desert, or transoceanic vessels may bring back plagues with them...And of course, not all the natives will be easy pickings. Not every land will hold 'uncivilized savages' - others may well be more developed than you! (E.g. China into the sort of mid-1800s).
4) Alliances at this time are naturally unstable. There aren't the developed international institutions that exist in the modern world to foster and protect relations - nor the quick and easy communications that makes that possible. Your brothers-in-arms in one war may be your hated foes in another, and vice versa.
5) This is, end of the day, roleplay, not a game where there is only one winner and everyone else loses in the end. The objective is to tell a fun story - and I believe that adding game-like structure may facilitate everyone coming up with their own individual stories, but if rules are working against each other in unforeseen ways that hampers the fun for everyone, I'll engage Rule 0 as necessary.
You all keep keeping on, and I call shenanigans whenever something is ridiculous, unfair, or otherwise should be called out, and you resume having retconned that with something more reasonable.
Obviously, considering the differing amounts of detail between each option, I have a clear preference. But, as ever, I'm interested in democratic solutions to any problems the RP may be facing, and I will go along with the will of the majority.

Alcubierre, Allouxia, and Dorig strasko

French Albania wrote:It seems like there's broad consensus that I'm moderating this. With that in mind, I see really two options.

I'm going to try and figure out a way to gamify it, in part so I have to think less when doing any moderation (by virtue of being able to just look at numbers and roll a couple dice), and because that seems like it sort of fits with the wargamey nature of this whole thing. An unfortunate corollary of this would be that I would urge yet another reboot, mostly because there are areas in which if I were moderating I would have intervened earlier, and it would be unfair to let that slide and influence the future of the game.
Give me a couple days to come up with some background and some hacked-together good-enough rules and statistics, and let's see whether this grand experiment works out.
Also, Allouxia, if you could move all interested parties to Umaes, instead of spreading them out across the globe, that would be great. (This on the grounds that if the goal is warfare, trans-oceanic warfare is ludicrously expensive to carry out - easier by far to have you all fighting in 'Europe').
While I do this, begin with the following assumptions:
1) Play begins in the technological equivalent of the year 1700 - muskets, unrifled cannons, and cavalry on land; wooden sailing ships on the sea. This will change over the course of the 'game', as new discoveries are made and diffuse outwards - as well as, perhaps, archaeotech from long-forgotten civilizations is discovered...
2) All participating nations will have a pool of (probably 7ish) points to indicate their national focuses - which may be distributed to push them along several axes, from -3 to 3 (note: -3 is not 'bad', 3 is not 'good' - it's just useful in comparing against a neutral baseline of 0). Examples of these axes may include 'Religiousness - Secularism', 'Mercantilism - Liberalism', 'Monarchism - Republicanism', or 'Naval Focus - Land Focus'. Each has positives and negatives, obviously, but when considering an equal position on either side, neither should be objectively superior to the other.
3) Since you all begin on Umaes, bear in mind that overseas expansion is still a viable option (consider the Dutch or Portuguese). However, while there may be colonial opportunities, bear in mind that though the potential gains are high, there is always an element of risk in such things - colonists may die out or desert, or transoceanic vessels may bring back plagues with them...And of course, not all the natives will be easy pickings. Not every land will hold 'uncivilized savages' - others may well be more developed than you! (E.g. China into the sort of mid-1800s).
4) Alliances at this time are naturally unstable. There aren't the developed international institutions that exist in the modern world to foster and protect relations - nor the quick and easy communications that makes that possible. Your brothers-in-arms in one war may be your hated foes in another, and vice versa.
5) This is, end of the day, roleplay, not a game where there is only one winner and everyone else loses in the end. The objective is to tell a fun story - and I believe that adding game-like structure may facilitate everyone coming up with their own individual stories, but if rules are working against each other in unforeseen ways that hampers the fun for everyone, I'll engage Rule 0 as necessary.
You all keep keeping on, and I call shenanigans whenever something is ridiculous, unfair, or otherwise should be called out, and you resume having retconned that with something more reasonable.
Obviously, considering the differing amounts of detail between each option, I have a clear preference. But, as ever, I'm interested in democratic solutions to any problems the RP may be facing, and I will go along with the will of the majority.

I like option 1 but 1700 is too early for me, I vote 2

French Albania wrote:It seems like there's broad consensus that I'm moderating this. With that in mind, I see really two options.

I'm going to try and figure out a way to gamify it, in part so I have to think less when doing any moderation (by virtue of being able to just look at numbers and roll a couple dice), and because that seems like it sort of fits with the wargamey nature of this whole thing. An unfortunate corollary of this would be that I would urge yet another reboot, mostly because there are areas in which if I were moderating I would have intervened earlier, and it would be unfair to let that slide and influence the future of the game.
Give me a couple days to come up with some background and some hacked-together good-enough rules and statistics, and let's see whether this grand experiment works out.
Also, Allouxia, if you could move all interested parties to Umaes, instead of spreading them out across the globe, that would be great. (This on the grounds that if the goal is warfare, trans-oceanic warfare is ludicrously expensive to carry out - easier by far to have you all fighting in 'Europe').
While I do this, begin with the following assumptions:
1) Play begins in the technological equivalent of the year 1700 - muskets, unrifled cannons, and cavalry on land; wooden sailing ships on the sea. This will change over the course of the 'game', as new discoveries are made and diffuse outwards - as well as, perhaps, archaeotech from long-forgotten civilizations is discovered...
2) All participating nations will have a pool of (probably 7ish) points to indicate their national focuses - which may be distributed to push them along several axes, from -3 to 3 (note: -3 is not 'bad', 3 is not 'good' - it's just useful in comparing against a neutral baseline of 0). Examples of these axes may include 'Religiousness - Secularism', 'Mercantilism - Liberalism', 'Monarchism - Republicanism', or 'Naval Focus - Land Focus'. Each has positives and negatives, obviously, but when considering an equal position on either side, neither should be objectively superior to the other.
3) Since you all begin on Umaes, bear in mind that overseas expansion is still a viable option (consider the Dutch or Portuguese). However, while there may be colonial opportunities, bear in mind that though the potential gains are high, there is always an element of risk in such things - colonists may die out or desert, or transoceanic vessels may bring back plagues with them...And of course, not all the natives will be easy pickings. Not every land will hold 'uncivilized savages' - others may well be more developed than you! (E.g. China into the sort of mid-1800s).
4) Alliances at this time are naturally unstable. There aren't the developed international institutions that exist in the modern world to foster and protect relations - nor the quick and easy communications that makes that possible. Your brothers-in-arms in one war may be your hated foes in another, and vice versa.
5) This is, end of the day, roleplay, not a game where there is only one winner and everyone else loses in the end. The objective is to tell a fun story - and I believe that adding game-like structure may facilitate everyone coming up with their own individual stories, but if rules are working against each other in unforeseen ways that hampers the fun for everyone, I'll engage Rule 0 as necessary.
You all keep keeping on, and I call shenanigans whenever something is ridiculous, unfair, or otherwise should be called out, and you resume having retconned that with something more reasonable.
Obviously, considering the differing amounts of detail between each option, I have a clear preference. But, as ever, I'm interested in democratic solutions to any problems the RP may be facing, and I will go along with the will of the majority.

I vote 1. Dammit make a poll!

Cote azure wrote:I vote 1. Dammit make a poll!

I have no such powers.
I could probably ask, but who knows if I would receive.

French Albania wrote:I have no such powers.
I could probably ask, but who knows if I would receive.

I'm able to make polls. Just let me know what you'd like me to write in each option and how long the poll should last.

OOC: Time to spread the glory of the Reich.
IC:
200,000 Allouxian soldiers land in Umaes and begin "The Great Conquest" under the command of now General Von Reusch. The Allouxian government has negotiated with the government of Cote azure and proposed the north to be put under Allouxian Control and and South to Azuran control.

OOC: I'm not going to annex the bloody continent in case you're wondering. Instead my government will give home rule to the conquered territories but will still answer to the Reich.

Allouxia wrote:OOC: Time to spread the glory of the Reich.
IC:
200,000 Allouxian soldiers land in Umaes and begin "The Great Conquest" under the command of now General Von Reusch. The Allouxian government has negotiated with the government of Cote azure and proposed the north to be put under Allouxian Control and and South to Azuran control.

OOC: I'm not going to annex the bloody continent in case you're wondering. Instead my government will give home rule to the conquered territories but will still answer to the Reich.

The Azuran government had made a counter proposal. The Azurans get the north, the Allouxians the south.

The Azurans hope that the Allouxians will consider Cote Azure's proposal. The Azuran government feels that they should get first pick, since they were first on the continent.

«12. . .1,0311,0321,0331,0341,0351,0361,037. . .3,4813,482»

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