by Max Barry

Latest Forum Topics

Umbrella Corporation RMB

WA Delegate: None.

Founder: The United Arab Republics of North African Empire

Last WA Update:

Board Activity History Admin Rank

Most World Assembly Endorsements: 1,723rd Largest Black Market: 1,861st Most Authoritarian: 1,933rd
World Factbook Entry

Under construction...

Embassies: The Roman Empire.

The embassy with The Roman Empire is being withdrawn. Closure expected .

Tags: Minuscule, Password, and Puppet Storage.

Umbrella Corporation contains 5 nations, the 3,088th most in the world.

Today's World Census Report

The Most Scientifically Advanced in Umbrella Corporation

World Census researchers quantified national scientific advancement by quizzing random citizens about quantum chromodynamics, space-time curvature and stem cell rejuvenation therapies. Responses based on Star Trek were discarded.

As a region, Umbrella Corporation is ranked 10,175th in the world for Most Scientifically Advanced.

NationWA CategoryMotto
1.The Iron Empire of NickelburghIron Fist Consumerists“For the Empire!”
2.The Royal Empire of Nova ZealandCapitalist Paradise“Independence through strength!”
3.The Grand Commonwealth of Pheonixian EmpireIron Fist Consumerists“For Our Empress and Empire!”
4.The Intersteller Monarchy of AzunoInoffensive Centrist Democracy“Hail the Azunoi Empire! Long live Empress Evelyn III!”
5.The People's Democratic Republic of VioskaPsychotic Dictatorship“兄弟会和Unity!”

Regional Happenings

More...

Umbrella Corporation Regional Message Board

Post by The Amish Republic suppressed by Pheonixian Empire.

Hey, we want you to join unique our region

Want...

[1] An active and functional
regional government

[2] Frequent and enjoyable RPs

[3] Monthly hotly-contested regional elections [/b][/u]

[4] A regional map

[5] A regional IRC Chat on Discord

[6] A friendly and active atmosphere

.... and much, much more?

Then make sure you come along to the haven of freedom and prosperity that is The Amish Republic!

WE NEED YOU!
(your region is marked Recruiter Friendly)

Hello everyone! I saw that this region is Recruiter Friendly, so please just take a few seconds to listen to me; I am here to advertise a brand-new Space Region! For any FT/Space Roleplayers, we would be delighted to have you in the Tvaranii Galaxy! We are open to all FT players, so please, join us today! We have everything from a Executive Staff we wish to soon be filled, to factions that all have opportunities to grow-including the ability to make your own! So please, help us make this region great. Join Tvaranii!
Thank you for listening, but I'll now have to be on my way! May we soon meet again!

Post by The Democratic Commonwealth suppressed by Pheonixian Empire.

Do you want to have Power? To run for President? To rule your own Region?
Then join The Democratic Commonwealth!
You can participate in an active, intelligent, and friendly democracy here!
Anybody can run for office, and you can vote on polls and bills for the public! Nobody is left out!
If you join Our region, you can:

  • Run for Office!

  • Make your Own Political Party!

  • Participate in Our Famous RP!

  • Have A Space in The Regional Map!

  • Join our Discord Server!

  • Meet new friends!

  • Enjoy a Direct Democracy!

  • Colonize Space, or The Moon, or Mars!

  • Become President!

  • AND SO MUCH MORE!
    Please, Join our community! Everyone is Welcome!
    The Democratic Commonwealth
    (This Region is tagged Recruiter-Friendly)

Post by Botschaft von suppressed by Pheonixian Empire.

Greetings nations of Umbrella Corporation! Since this region is tagged as "Recruiter Friendly" I'm here to ask that you join Embassadia.

Embassadia is a place where nations from all regions can come to freely speak what's on their mind with no interference. Got multiple regions you want to communicate with? Not a problem! Just ask them to build their embassies here and you can chat on one forum, no hassle, and no inconvenience. If you have any questions feel free to message me or anyone else with a regional title.

Before joining read our Constitution and Immigration Policy which can be found here:
(Constitution)

Prelude:

We the people and ambassadors of Embassadia, do resolve that our community shall stand upon the values of Freedom, Security, Democracy, Fraternity, and Justice.

Title I: Government

Article I: Sovereignty

"Embassadia", the "Republic of Embassadia", or any other variation of the region "Embassadia: is hereby defined as the sovereign communal, social and political union of the nations who reside within the region "Embassadia".

The independence of Embassadia shall not be infringed. Member states shall never consider Embassadia territory of any other NationStates region.

The protector of the independence and sovereignty of Embassadia lies upon the hands of the Founder Botschaft von and/or Grand Ambassador, and the regional militia/Minutemen.

The regional militia is to be 2/20 of the population of each state (or a minimum of 5 million), and each state is required to have that 2/20 of their population to be able to organize in a minute or less.

States are to create a puppet state with the pretitle of Militia of or the classification "The Armed States of". These states are to notify the Grand Ambassador, Grand

Article II: The Head of State and Government

The Head of State and Government shall be the Grand Ambassador (WA Delegate).

All political entities ultimately act on the behalf of their original region (if appointed ambassador to Embassadia) or the good of the region.

The Grand Ambassador possesses little more than anyone else's control over the direction of the region's progress; everyone's voice matters.

The Grand Ambassador shall act as the Commander-in-Chief of all regional militia (see Article I) Embassadia has no standing army, only a force of citizenry that can be called upon and organized in a minute.

The Grand Ambassador may veto any conciliary legislation but this can be overridden by a 2/3 vote.

The 1st Grand Ambassador (the Founder) shall rule until impeachment, abdication, the total absence of their activity.

The Grand Ambassador may be impeached by a 2/3 majority vote in both the Grand Council and Parliament.

The formal prefix for the Sovereign shall be "Grand Ambassador (name)" and should be referred to less formally as "Ambassador" or by name (if the GA allows it).

Anyone can express and discuss political views at all times unless the Grand Ambassador prohibits it.

The Sovereign reserves the right to pardon any convict of misdemeanors.

Any council member after a full term [See Article III] may be dismissed.

The Grand Ambassador must sign (ratification not required) any international treaties that Embassadia may enter.

Article III: Supreme Council

The Supreme Council consists of all nations with titles inside the Republic including the Grand Ambassador.

The duty of the council is to act as an open council and therefore its authority shall be executive in nature unless Embassadia votes for an advisory only council.

The Grand Ambassador may appoint the Council or members can be voted in, however, after this, members may only be removed by majority vote or the Grand Ambassador dismisses them after a full term.

A full term in the Supreme Council shall be 3 months, no more, no less.

The Grand Ambassador presiding over the Supreme Council reserves the authority to appoint citizens to the office of Vice Grand Ambassador, this member shall be the only person, aside from the Sovereign, to hold access to all aspects of government except representation in the WA. However, the Ambassador Regent is to be appointed by the Supreme Council.

The Grand Ambassador shall hold the title(s) "Grand Ambassador of Embassadia" and "Supreme Cake Baker". After leaving office, the Grand Ambassador loses all titles given to them by the office.

The Vice Grand Ambassador may only be removed from office by, resignation, or dismissal by the Embassadian council.

In the event that the Grand Ambassador is periodically inactive the heir to the Republic, the Ambassador Regent shall assume the Grand Ambassador's duties until their return. If the Grand Ambassador ceases to exist the Vice Grand Ambassador shall assume his duties and become the Grand Ambassador.

Title II: Governance

Article I: Parliament

Parliament shall be the legislative body of Embassadia.

Parliament shall be a bicameral house with a US-like Senate and House of Representatives only in the case of a region-wide referendum. Otherwise, Parliament is a unicameral house.

Parliament shall be tasked with creating legal provisions and laws to take effect throughout the jurisdiction of Embassadia.

The head of Parliament, the Overseer presides over the body.

The Grand Ambassador is obligated to hold regular conferences with Parliament discussing Parliamentary, foreign, internal, roleplay and defense affairs.

Members of Parliament may use the suffix "MP".

Legislation in Parliament requires a majority of the sitting members to vote in favor of it in order for it to pass.

All legislature is to be created using the specified format and must be written by dispatch in the Factbook Legislature category.

The Grand Ambassador and Overseer have the option to veto legislation. Vetoes may be overridden by a 2/3 majority vote.

In the event of a Parliamentary tie, the legislation shall pass to the Supreme Council, who shall make the decision whether to accept or reject the legislation.

Only one piece of legislation may be voted on at a single time.

The Prime Minister may not reject a request from a Member of Parliament to propose a piece of legislation to Parliament.

Members of Parliament should debate the proposed legislation before the voting. The Prime Minister shall signal the end of the debate and the start of voting. Debates within the designated Parliamentary channel may not continue once voting has begun.

Voting should continue until all Members of Parliament, who have not declared inactivity, have cast their vote or a date is specified in the legislature in question.

A full Parliamentary term shall last 1 months.

There are no political parties in Embassadia, only independents. However, you can make your own party if 3 states agree to join it.

Title III
Article I: Electoral Process

The Electoral Process in Embassadia shall be known as the Electoral College.

Article II: General and Primary Elections
General Elections occur once every 7 months (time can be lowered or raised within 5-12 months by a Parliamentary election)

Political processes in Embassadia shall be regulated by the Electoral College.

Parliamentary Elections occur once every 1 month and will fill any missing spots in Parliament. All current MP's will be dismissed if they've served a 1-month term and then the election will replace their seats.

Conciliary Elections occur once every 3 months and will fill empty seats in the Grand Council. However, the Grand Ambassador can select anyone to be a Council member. (But Council members can only be dismissed by vote in Parliament). Council members that have served their 3-month term will be dismissed.

Citizen states get votes in Parliament based on of population, however, Parliament can become bicameral upon a vote by the Supreme Council. In this case, Citizen states get 1 vote in the Senate and votes in the House of Representatives based on population.

A designated Parliamentary party leader must be ordered first in a party's prioritization of candidates.

Political parties may change their Parliamentary leaders during a term, providing the new leader is also a Member of
Parliament under their party.

A party leader term lasts as long as the party founder(s) want it to, but the party leader can be voted out by party members during a Primary Election.

Primary Elections are to occur 3-5 days before a General Election.

Article IV: Parliamentary Elections

Elections shall be held for Parliament.

Once all votes have been tallied and finalized, the turnout of the election shall be divided by the number of seats required to fill in Parliament (5 seats max. Can be changed by a vote in the Grand Council). If the total number of votes for a candidate passes a 2/3 threshold, the candidate will be given 1 of the 5 seats in Parliament.

If a party receives a majority of the seats in Parliament, they shall immediately be considered the governing legislative body.

If no party receives a majority of the seats in Parliament, they are entitled to negotiate governing coalitions with other parties on the same part of the political spectrum (far-right, left-leaning, extreme-left, moderate), etc.).

If these coalitions have a combined seat total which makes a majority of the seats in Parliament, it shall be considered valid for a government.

If no party controls the majority of Parliament, the largest party is to be given the right to form a coalition with another party on the same part of the political spectrum (far-right, left-leaning, moderate, etc.).

Coalitions may be broken once the majority of the members agree to split up.

Party members may form a breakaway party if they believe the current chairman is doing an unsatisfactory job and cannot impeach him through a 2/3 majority vote due to a majority of the party not supporting the impeachment.

Title IV
Code of Laws

The Code of Laws of Embassadia is to be based on basic morality and human decency under the pretense of liberty, equality, and constitutionality.

1. Freedom of Religion

2A. Freedom of Speech

2B. Freedom to Face Consequences

3. No Excessive Cursing

4. Remain On Task On Forums

5. No Abusal of Power; Abusal of powers can result in impeachment of your current office by a 2/3 majority vote in the Grand Council.

6. Freedom From Hate; Hateful comments against any group of people is illegal and can result anywhere from your message being deleted and your current title being removed to ejection and ban from Embassadia depending on the context and how hateful the message is.

The Constitution of the Republic of Embassadia may only be edited by the Founder or by a Member of Parliament or Councillor proposing an ammendment to the Constitution.

Read factbook


(Immigration Policy)

Official Immigration Policy of Embassadia

Any state that decides to move to Embassadia is classified as an Immigrant.

Exception(s): States that represent their region and come to Embassadia as an ambassador are granted citizen status.

In order to apply for citizenship, you have to 1. Have a NationStates nation 2. Be in the region Embassadia 3. Be in Embassadia for at least 1 day 4. Post at least once on the RMB (Regional Message Board). After fulfilling these requirements, apply for citizenship on our forums.

On our forums, please tell us...
1. How did you get to Embassadia?
2. What made you decide to come here?
3. What are your plans to do in the region?
4. Have you joined the WA? If not, do you plan on doing so? If yes, when do you plan on doing so?
5. What regions have you been to previously?
6. Are you a puppet-state? If so, are you the puppet-state of a state in Embassadia?

Read factbook

As Embassadia is still a work in progress, the Immigration Policy doesn't apply to you and you are granted Citizen status.

If I still haven't convinced you to join Embassadia, I'd like you to know that we have free cake!

If even THAT wasn't enough to convince you, well... sorry for wasting your time.

Post by North Korea Recruitment suppressed by Pheonixian Empire.

Greetings, I'm North Korea Diplomat from the region of United North Korea.

Calling all those nations interested to move there. We are currently on the phase of the building the region. By which you can be actively involved in regional government, military, or espionage. Join us and contact North Korea Simulator, the regional founder and Supreme Leader. You can join the Korean People's Military and The Korean Workers Party.

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