WA Delegate: None.
Founder: The Commonwealth of H-I-M Fans
Last WA Update:
Regional Power: Moderate
Today's World Census Report
The Highest Drug Use in Topid
World Census experts sampled many cakes of dubious content to determine which nations' citizens consume the most recreational drugs.
As a region, Topid is ranked 16,857th in the world for Highest Drug Use.
|1.||The Region Holder Puppet of Region-Holder||Democratic Socialists||“n/a”|
|2.||The Former Region Holder Puppet of Region-Holder3||Democratic Socialists||“Join The United States”|
|3.||The Republic of Zaffer||Inoffensive Centrist Democracy||“N/a”|
|4.||The Republic of Topid3||Inoffensive Centrist Democracy||“Puppet of Topid”|
|5.||The Republic of Vull||Inoffensive Centrist Democracy||“For democracy!”|
|6.||The Republic of The Unstoppable Force that is Topid||Inoffensive Centrist Democracy||“Please telegram one of my main nations.”|
|7.||The Republic of Topid18||Inoffensive Centrist Democracy||“Official puppet of Topid”|
|8.||The Republic of Topid17||Inoffensive Centrist Democracy||“Official puppet of Topid”|
|9.||The Republic of Topid11||Inoffensive Centrist Democracy||“Official puppet of Topid”|
|10.||The Republic of Daynor the Shogun||Inoffensive Centrist Democracy||“Daynor.”|
- : The Empire of Ranley of the region The Union of Independent Nations proposed constructing embassies.
- : The Federal Republic of Orf departed this region for Dead Sea.
- : The Federal Republic of Orf arrived from Pencil Sharpeners Puppet Storage.
- : The Kingdom of Photrisia of the region Embassy Central withdrew an invitation to construct embassies.
- : The Free Land of Iltine of the region United Island States proposed constructing embassies.
- : The Republic of Embassy Central of the region Embassy Central proposed constructing embassies.
- : The Federal Republic of NWA recruiter 001 departed this region for Dejima.
- : The Federal Republic of NWA recruiter 001 arrived from New World Assembly.
- : Mixy departed this region for Guacamole Isles.
- : Mixy arrived from Dead Sea.
Topid Regional Message Board
Greetings nations of Topid! I'm here to ask that you join Embassadia.
Embassadia is a place where nations from all regions can come to freely speak what's on their mind with no interference. Got multiple regions you want to communicate with? Not a problem! Just ask them to build their embassies here and you can chat on one forum, no hassle, and no inconvenience. If you have any questions feel free to message me or anyone else with a regional title.
Before joining read our Constitution and Immigration Policy which can be found here:
We the people and ambassadors of Embassadia, do resolve that our community shall stand upon the values of Freedom, Security, Democracy, Fraternity, and Justice.
Title I: Government
Article I: Sovereignty
"Embassadia", the "Republic of Embassadia", or any other variation of the region "Embassadia: is hereby defined as the sovereign communal, social and political union of the nations who reside within the region "Embassadia".
The independence of Embassadia shall not be infringed. Member states shall never consider Embassadia territory of any other NationStates region.
The regional militia is to be 2/20 of the population of each state (or a minimum of 5 million), and each state is required to have that 2/20 of their population to be able to organize in a minute or less.
States are to create a puppet state with the pretitle of Militia of or the classification "The Armed States of". These states are to notify the Grand Ambassador, Grand
Article II: The Head of State and Government
The Head of State and Government shall be the Grand Ambassador (WA Delegate).
All political entities ultimately act on the behalf of their original region (if appointed ambassador to Embassadia) or the good of the region.
The Grand Ambassador possesses little more than anyone else's control over the direction of the region's progress; everyone's voice matters.
The Grand Ambassador shall act as the Commander-in-Chief of all regional militia (see Article I) Embassadia has no standing army, only a force of citizenry that can be called upon and organized in a minute.
The Grand Ambassador may veto any conciliary legislation but this can be overridden by a 2/3 vote.
The 1st Grand Ambassador (the Founder) shall rule until impeachment, abdication, the total absence of their activity.
The Grand Ambassador may be impeached by a 2/3 majority vote in both the Grand Council and Parliament.
The formal prefix for the Sovereign shall be "Grand Ambassador (name)" and should be referred to less formally as "Ambassador" or by name (if the GA allows it).
Anyone can express and discuss political views at all times unless the Grand Ambassador prohibits it.
The Sovereign reserves the right to pardon any convict of misdemeanors.
Any council member after a full term [See Article III] may be dismissed.
The Grand Ambassador must sign (ratification not required) any international treaties that Embassadia may enter.
Article III: Supreme Council
The Supreme Council consists of all nations with titles inside the Republic including the Grand Ambassador.
The duty of the council is to act as an open council and therefore its authority shall be executive in nature unless Embassadia votes for an advisory only council.
The Grand Ambassador may appoint the Council or members can be voted in, however, after this, members may only be removed by majority vote or the Grand Ambassador dismisses them after a full term.
A full term in the Supreme Council shall be 3 months, no more, no less.
The Grand Ambassador presiding over the Supreme Council reserves the authority to appoint citizens to the office of Vice Grand Ambassador, this member shall be the only person, aside from the Sovereign, to hold access to all aspects of government except representation in the WA. However, the Ambassador Regent is to be appointed by the Supreme Council.
The Grand Ambassador shall hold the title(s) "Grand Ambassador of Embassadia" and "Supreme Cake Baker". After leaving office, the Grand Ambassador loses all titles given to them by the office.
The Vice Grand Ambassador may only be removed from office by, resignation, or dismissal by the Embassadian council.
In the event that the Grand Ambassador is periodically inactive the heir to the Republic, the Ambassador Regent shall assume the Grand Ambassador's duties until their return. If the Grand Ambassador ceases to exist the Vice Grand Ambassador shall assume his duties and become the Grand Ambassador.
Title II: Governance
Article I: Parliament
Parliament shall be the legislative body of Embassadia.
Parliament shall be a bicameral house with a US-like Senate and House of Representatives only in the case of a region-wide referendum. Otherwise, Parliament is a unicameral house.
Parliament shall be tasked with creating legal provisions and laws to take effect throughout the jurisdiction of Embassadia.
The head of Parliament, the Overseer presides over the body.
The Grand Ambassador is obligated to hold regular conferences with Parliament discussing Parliamentary, foreign, internal, roleplay and defense affairs.
Members of Parliament may use the suffix "MP".
Legislation in Parliament requires a majority of the sitting members to vote in favor of it in order for it to pass.
All legislature is to be created using the specified format and must be written by dispatch in the Factbook Legislature category.
The Grand Ambassador and Overseer have the option to veto legislation. Vetoes may be overridden by a 2/3 majority vote.
In the event of a Parliamentary tie, the legislation shall pass to the Supreme Council, who shall make the decision whether to accept or reject the legislation.
Only one piece of legislation may be voted on at a single time.
The Prime Minister may not reject a request from a Member of Parliament to propose a piece of legislation to Parliament.
Members of Parliament should debate the proposed legislation before the voting. The Prime Minister shall signal the end of the debate and the start of voting. Debates within the designated Parliamentary channel may not continue once voting has begun.
Voting should continue until all Members of Parliament, who have not declared inactivity, have cast their vote or a date is specified in the legislature in question.
A full Parliamentary term shall last 1 months.
There are no political parties in Embassadia, only independents. However, you can make your own party if 3 states agree to join it.
Article I: Electoral Process
The Electoral Process in Embassadia shall be known as the Electoral College.
Article II: General and Primary Elections
General Elections occur once every 7 months (time can be lowered or raised within 5-12 months by a Parliamentary election)
Political processes in Embassadia shall be regulated by the Electoral College.
Parliamentary Elections occur once every 1 month and will fill any missing spots in Parliament. All current MP's will be dismissed if they've served a 1-month term and then the election will replace their seats.
Conciliary Elections occur once every 3 months and will fill empty seats in the Grand Council. However, the Grand Ambassador can select anyone to be a Council member. (But Council members can only be dismissed by vote in Parliament). Council members that have served their 3-month term will be dismissed.
Citizen states get votes in Parliament based on of population, however, Parliament can become bicameral upon a vote by the Supreme Council. In this case, Citizen states get 1 vote in the Senate and votes in the House of Representatives based on population.
A designated Parliamentary party leader must be ordered first in a party's prioritization of candidates.
Political parties may change their Parliamentary leaders during a term, providing the new leader is also a Member of
Parliament under their party.
A party leader term lasts as long as the party founder(s) want it to, but the party leader can be voted out by party members during a Primary Election.
Primary Elections are to occur 3-5 days before a General Election.
Article IV: Parliamentary Elections
Elections shall be held for Parliament.
Once all votes have been tallied and finalized, the turnout of the election shall be divided by the number of seats required to fill in Parliament (5 seats max. Can be changed by a vote in the Grand Council). If the total number of votes for a candidate passes a 2/3 threshold, the candidate will be given 1 of the 5 seats in Parliament.
If a party receives a majority of the seats in Parliament, they shall immediately be considered the governing legislative body.
If no party receives a majority of the seats in Parliament, they are entitled to negotiate governing coalitions with other parties on the same part of the political spectrum (far-right, left-leaning, extreme-left, moderate), etc.).
If these coalitions have a combined seat total which makes a majority of the seats in Parliament, it shall be considered valid for a government.
If no party controls the majority of Parliament, the largest party is to be given the right to form a coalition with another party on the same part of the political spectrum (far-right, left-leaning, moderate, etc.).
Coalitions may be broken once the majority of the members agree to split up.
Party members may form a breakaway party if they believe the current chairman is doing an unsatisfactory job and cannot impeach him through a 2/3 majority vote due to a majority of the party not supporting the impeachment.
Code of Laws
The Code of Laws of Embassadia is to be based on basic morality and human decency under the pretense of liberty, equality, and constitutionality.
1. Freedom of Religion
2A. Freedom of Speech
2B. Freedom to Face Consequences
3. No Excessive Cursing
4. Remain On Task On Forums
5. No Abusal of Power; Abusal of powers can result in impeachment of your current office by a 2/3 majority vote in the Grand Council.
6. Freedom From Hate; Hateful comments against any group of people is illegal and can result anywhere from your message being deleted and your current title being removed to ejection and ban from Embassadia depending on the context and how hateful the message is.
The Constitution of the Republic of Embassadia may only be edited by the Founder or by a Member of Parliament or Councillor proposing an ammendment to the Constitution.
Any state that decides to move to Embassadia is classified as an Immigrant.
Exception(s): States that represent their region and come to Embassadia as an ambassador are granted citizen status.
In order to apply for citizenship, you have to 1. Have a NationStates nation 2. Be in the region Embassadia 3. Be in Embassadia for at least 1 day 4. Post at least once on the RMB (Regional Message Board). After fulfilling these requirements, apply for citizenship on our forums.
On our forums, please tell us...
1. How did you get to Embassadia?
2. What made you decide to come here?
3. What are your plans to do in the region?
4. Have you joined the WA? If not, do you plan on doing so? If yes, when do you plan on doing so?
5. What regions have you been to previously?
6. Are you a puppet-state? If so, are you the puppet-state of a state in Embassadia?
As Embassadia is still a work in progress, the Immigration Policy doesn't apply to you and you are granted Citizen status.
If I still haven't convinced you to join Embassadia, I'd like you to know that we have free cake!
If even THAT wasn't enough to convince you, well... sorry for wasting your time.
Seeing as you have the tag "Recruiter Friendly" I will try to recruit.
I am recruiting for Mirror World, which focuses on RP.
Mirror wold has easy rules, and easy map claiming. There is lots of space on the map, even with over 15 nations. The RP is mainly on discord, and there is always someone online.
Currently, in Mirror World's RP, there is a cold war developing between my nation there and another nation. You have a chance to support either side and tip the scale if it comes to war.
What story will you make with us?
We create a new world assembly.
1. Based on the operation method of the international assembly, we have created a unique system that you can easily participate in.
2. It is recommended, but not obligatory, to follow the assembly decisions.
3. It's still new, so you can create new international rules.
4. We also accept anti-world parliaments.