Understandable lad, good luck with basketball
Nonetheless, if anybody wants to run for SoR please do TG me
"There shall be a Secretary of Recruitment, who shall be responsible for recruiting and attracting new and suitable nations to the region, welcoming new nations, facilitating their assimilation into the region and ensuring their progression; and promoting the happiness, well-being, and harmony of member nations."
More information can be found in the dispatch below. It mentions that there is a team, but currently there is only Ainslie who may be an active member. The most important thing to do is to send out recruitment telegrams so that nations visit our region; many of them will only stay for a short while but some may become active and valued residents. Apart from those telegrams, your task would involve any of the other things listed if you have the time and energy to do them, but most of those (e.g. showing new nations where they can find the map and how they can engage in role-play) are usually done by random resident nations.
The Western Isles Office of Recruitment
Home | Committee | Schedule | Donate | How to Help | Government | Helpful Links | Archives
- from the Constitution of The Western isles.
The Office of Recruitment is a team of members of the region who are dedicated to recruiting nations to The Western Isles. The office is a vital part of the region as it ensures there is a steady flow of new members of the region and it overlooks several other regional factors to ensure new members feel the region is accessible to them.
The Office of Recruitment is currently led by Remodio.
As a key part of the growth of the Western Isles, we are always looking for members of the region to give a better insight or ideas to recruit. If you think you can bring an interesting contribution to the office, feel free to telegram the Secretary of Recruitment.
Secretary of Recruitment
Represents the Office in the regional government, maintains the Office's factbooks, maintains the recruitment campaign, oversees the Office, and reaches out to members of the Western Isles for feedback in order for the region to grow.
Officer for Advertising
*to be filled*
Actively seeks to promote the region in other areas such as the forums, or other regions.
Officer for Communications & Engagement
*to be filled*
Actively maintains contact with new players, such as introduction to the map and referral to guides to join roleplay. Additionally, this officer ensures that there are enough dispatches to inform new players of the rules, and regulations of the region, as well as their opportunities.
Office for Networking
*to be filled*
Commonly dialogues with the Secretary of Information and Secretary of Roleplay to further assist the overall recruitment process.
Active members of the Western Isles with the ability to send out recruitment telegrams.
Telegram meeting with committee members
Every month, before the publishing of the recruitment report.
Review of the Bi-Weekly Report
Coinciding with the Bi-Weekly Report
Publishing of the Recruitment Report
Every month, on the first day of the next month
If you donate, please telegram the Secretary of Recruitment so that they may add your name to the list below!
How to Donate Stamps
STEP 1: Go to the NationStates Store.
STEP 2: Click "Gift Options" at the top.
STEP 3: A box will appear. Click the box and type in: Remodio. Click "Select"
STEP 4: Make sure that my nation's flag pops up and a box has appeared at the top.
STEP 5: Scroll down to the bottom to where it says "Telegram Stamps". Type in the number of stamps you wish to give. It's 1000 for $1, 5000 for $5 and so on. Even 1000 is a huge help, but if you can afford more that's great. Now press "Update". Make sure the cost accurately reflects how much you wish to donate.
STEP 6: Either pay with Paypal or "Buy with Card". Complete the transaction and you should get a confirmation receipt.
Donate stamps to our recruiting account. Follow the instructions above!
Edit your signature page here: ucp.php?i=profile&mode=signature by copy-pasting "Member of the The Western Isles" into your signature box. If you want, be creative! We want others to be excited about our region, and we want you to be comfortable with it.
Upvote any factbooks posted by anyone in the region, especially those that are made by officers (click the up arrow in the upper right-hand corner of the dispatch).
Encourage any friends to join The Western Isles, we are always willing to meet new people, especially those with connections to you.
Be friendly and helpful to any new nations that join The Western Isles.
Actively participate in the news thread, any RPs, and any regional discussions.
The Western Isles Office of Recruitment
Welcome! We have some imperialist nations in our community, but as for role-play, it depends on what you want to do with it. Our role-play is based on our map (see below); there is some canon that you can join, but otherwise you are rather free to shape your nation as you like. We'd like to know more about it though, so the creation of factbooks is encouraged, knowing that NS statistics (e.g. the ridiculous population size) don't apply if you want to get a place on the map. The map is said to be on earth, but relations with real earth countries cannot be too recent: e.g. you can be colonised by existing nations up to around WW2, but in role-play (the year is 2021) we ignore the rest of the world.
You must be wondering what you can do here and how, what is expected of you and how to start role-playing... I'll try to answer these questions in this dispatch.
First of all, if you haven't done so already - go ahead and introduce yourself on our regional message board (RMB). You can post things like what country you're from, if you're new to NationStates or to role-playing (RP), what kind of a nation you want to create, and anything else you'd like to share.
About the Region
IC communication (in-character, meaning role-playing) is done on the NationStates forums
OOC communication (out-of-character, from general chatting to world-building) is done on the RMB and the forums
Telegrams are usually OOC
We don't have offsite forums, but there's a "mostly unofficial" Discord chat.
We use the NationStates platform to create fun and interesting stories, about our nations, peoples, and leaders. We usually discuss ideas and plan RPs on the RMB and in OOC forum threads, and then co-write them as RPs, news, accounts, information, and history in dispatches and IC threads.
We have a democratically elected government (you can run for office) in-charge of several aspects of the region:
Facilitating RP and promoting world-building and cooperation in the region
Managing the region in terms of regional rules and standards
Recruiting new players and managing our embassies with other regions
For more information, you can read through the following dispatches when you get a chance:
The Constitution - It details the responsibilities of the various government officers and the Founder, as well as the processes of legislation and elections in the region. Of course, there's no need to remember it all, but it's there if you need it.
The Regional Rules and Conduct - That's just... The rules. You know, don't be a jerk to others, don't spam the RMB, and so on. The map rules are also there, but we'll get to that in a minute.
The Monthly Report dispatch - Contains current and updating information about the region (recent stats of the region, weekly updates, important daily events, etc.).
Of course, most of us can. If you still have questions, you can do either of the following:
Post a question on the RMB; you'll likely get an answer not long after.
Send a personal TG to any of the officers (listed in the WFE) or to an active member
Your address for questions regarding specific RP rules is the Sec. of RP (Roendavar). Feel free to tag him in your RMB post or to TG him.
About Role-Playing in the Region
Our regional map is the basis of our RP, and it is therefore reserved for nations who actively engage in RP or plan to do so.
Here in this region we don't use NationStates stats at all. Population, economic status, main industries, defense budget - All of those things are up to you, the player, to decide! Make factbooks or dispatches describing your nation's culture, history, religion, government, economy, climate, military, science, industries, people, corporations, trade deals, and anything else you can think of.
RP in this region is based on realism and modern-technology, so keep your nation in those limits. There are a few other guidelines we have in place to keep things balanced, for example:
Other than that - the limit is your own creativity. Feel free to look around and read other nations' factbooks and dispatches for ideas. See for example:
Take some time to look around, get to know the other players and the region as a whole, and develop your nation. I recommend doing that before getting into RP.
You can get to the region's ongoing RPs and events in either of the following ways:
Through the "Ongoing Events and Perpetual RPs" in the region's World Factbook Entry
As a start, I recommend reading the recent posts in the regional news thread and posting some of your own, before moving on to more complex RPs. This would allow players of the region to get acquainted with your nation and your style.
NS is full of useful guides on RPing and writing. This one, for example, is short and to the point. This has all the NSCodes. This thread explains about RPing warfare. There are many more RP guides and tip dispatches or threads around the site - feel free to explore and learn more about RPing.
For any question on the region (or not), feel free to ask on the RMB or to any of the active members.
You are to have a name that is realistic. You cannot, however, have the same name as a real life country on Earth or something extremely similar.
No puppets. You are not allowed to have more than one account on the map unless you have written permission from the Secretary of Role-Play and/or the President.
You must have at least one factbook about your nation that proves you are going to actively engage and develop your nation in-character.
You must post at least once anywhere on the NationStates forums. This means anywhere across the site where you are allowed to post. However, avoid posting in threads that TWI has made that are marked (IC). These are for those already on the map only.
Have been active. For example, if you send us the request on Monday, stop logging in after Tuesday, and we check the request on Saturday, we will not add you, because it appears you are no longer active.
The nation which you apply to join the map with should be a member of the World Assembly.
Four Passages & North Mesder Sea
Central & South Mesder Sea
Raedlon & Wake Islands Area
Argean Sea and North Argus
South Argus and Surrounding Islands
The Western Isles, like many regions, exists in its own separate reality or plane of existence in order for members to reconcile their own histories with each other. We are Earth-based humans with Earth weapons and Earth culture, although we do not exist on the map of Earth itself. Although Earth's countries exist in our reality, we do not typically interact with them nor do they interact with us; we almost exclusively interact with only the nations in our region.
The Western Isles is very roughly 7000 miles long and 4000 miles wide (10 km by 10 km per pixel). We exist in a northern hemisphere, with the nations at the north typically experiencing colder climates and the nations at the south typically experiencing equatorial climates. If it helps, you can picture our map as being the area between Japan, the western American coast, the Aleutian islands, and Hawaii, although we do not actually exist in that realm. Nations are given free reign to decide their inner geography, so long as it does not bend too deep into unrealistic territory. Similarly, nations may decide their own resources or lack thereof, so long as it is kept reasonable and realistic. We are modern time, specifically current time, meaning that the real-life calendar day is the same as our role-play day.
The central island is named Argus; the large island to the northeast of Argus is called Gael.
Bold territories (marked in bold on the regional map) are essentially NPCs, in the sense that they are used primarily as locations for role-plays that would be too difficult, awkward, or cumbersome to have in one of our nations, and they are not directly controlled by any nation. The idea behind these bold territories is that they perpetually serve to increase the overall degree and flavor of role-play in the region. Major themes with these territories include imperialism and depravity, since often we are reluctant to place our own nations in a disadvantaged position.
Although typically these territories are "run" by one person in the region (i.e. typically the person who comes up with the idea for them, creates factbooks, sets up role-plays, heavily participates in role-plays, and is the contact person for information on them), these territories should be thought of as essentially battlegrounds or loosely-held contestable territories. A major difference between a bold territory and one of our nations is the idea of OOC consent. If I wanted to invade another nation, I would have to ask permission from the other role-player to do so and they would have to agree. If I wanted to invade a bold territory, I would not have to receive permission, but I would face heavy IC resistance. It is in this way that we can raise the stakes and importance of IC alliances. Although no one can destroy your nation without your consent, others can still greatly help or hurt your goal of expanding your influence on the regional scale.
In a perfect world, these bold territories would be permanent and active locations that would have strong, in-depth histories and uses. Ideally, these should not be used for just one role-play and then tossed aside and forgotten about. The goal when creating and using a bold territory is to involve many nations and increase the role-play opportunities with all of our nations. If a bold territory has sat for months with no real activity or is too directly tied to only one nation's role-play(s), it may need to either be shaken up and transformed into a better role-play environment or removed from the map.
Name is the common map name of the bold territory, linked to either a thread or dispatch that has the most information about the territory overall. Typically this will be a dispatch written by the creator of the territory that has updated information about it.
Description is a paragraph of information that should describe the past, present, and likely future of the territory and give a true, honest depiction of what the territory's purpose is.
De Facto Rule is a true answer to the question "Who is in charge?" If the territory is currently undergoing a war, this may be multiple nations or factions. Note that this may differ from the stated or legal rule (de jure). For example, although the International District is legally ruled by a Council, a constant and overwhelming foreign military presence makes the situation more murky than it appears.
Status is a description of what major events or themes are currently occurring in the territory.
Major Nations Involved is a list of nations most actively operating or emitting influence in the territory. The bolded name, listed first, is usually the person who "runs" (see above) the territory and who would be the best person to contact for getting involved with anything involving it.
Notable Links is a list of links to threads or dispatches in which the territory is mentioned or involved. All territories will have a link to "In the News," which will have a chronological list of all mentions of the territory in our regional news thread.
De Facto Rule
Major Nations Involved
A neutral, heavily forested chain of islands situated between Argus and Gael, the I.D. is ostensibly "neutral ground" used for regional HQs (including the League & CoFN), treaties, business ventures, recreation, and other gatherings in the centrally located "City." In late 2015, noting growing corruption and lawlessness, a multinational coalition led by Vancouvia occupied the I.D., restored order, and installed a Republican government and police force, the Island Guard. However, a Vancouvian military base remains in the southeastern corner of the island, growing larger with Noronica, Ainslie, Covonant, and other nations building permanent installations.
The I.D. Council, Supplemented / Influenced by Vancouvian Military Support
Occupied and Heavily Patrolled, Transitioning to Self-Sufficiency
Vancouvia, Noronica, Ainslie
Ever since colonisation in the 16th Century, Keverai has been a place which has turned its eyes out to the Isles at large. It has had a turbulent past ever since it gained its independence in 1931 amidst a moratorium on colonisation and the invasion it soon was subject to in the Imperial War One. In the wake of the war, Keverai sharpened its focus on the Isles at large - significantly deregulating its economy and looking to become a nation deeply integrated in all aspects with the rest of the region. However, the dark side of its former government caused a short revolution which harmed its reputation. Now, the young pragmatic and democratic government is looking to forge a new identity for the nation - one that forces them to confront the deep challenges they face head on.
Politically stable, with minor civil and social unrest
Ainslie, New Aapelistan, Roendavar, Aizcona
LŲvsk is a rural, cold, and rocky island close to the northern tip of Gael. Most of its 300,000 inhabitants are native LŲvskians who mainly live in agricultural-based communities and towns, but a few of them are Osters who migrated to LŲvsk following many years of Oster mining, extraction, and production activities on the island. In 2015, following a chain of violent events involving LŲvskian insurgents - Ostehaar took control over the island and significantly increaed its economic and military presence there, de-facto turning LŲvsk to an Oster protectorate. Since then the island has seen periods of calm and periods of violence, bringing the situation closer and closer to a boiling point.
Occupied and Heavily Patrolled
An unstable nation in conflict since the 70s, infamous for drugs and war. Constant battles between the local communist and capitalist governments destabilized the nation and paved the way for backwardsness and criminal cartels. The destruction of communist forces and subsequent events has cause the local paramilitaries and Republican Army to oust the president and congress, leading to a military junta.
Cartels and Independent Military Junta
Placed Under Direct Control of Generals and Paramilitaries Following Ousting of the Communists, Critically Unstable
Corindia, Covonant, Ostehaar, Vancouvia, Athara Magarat
The Dominion of ArvŠn was a Noronnican Colony from 1768-1973, gaining uncontested independence due to the Civil War in Noronica. The small peninsula since then became a festering pool of corruption and crime. The populace was subject to both the whims of the regime and the rampant human trafficking system in ArvŠn. Both concerned over the increasing international support of the cartels and terrorists in ArvŠn, and with internal support for the annexation of ArvŠn, the Noronnican Government leaned towards intervention. The final straw came after the attack of Noronnican aircraft over Noronnican airspace by Arvanan fighter jets. Encouraging the construction of a large international coalition and mobilising a large invasion force, Noronica led the invasion and occupation of ArvŠn. Now a Noronnican Overseas State, ArvŠn is being cleared of crime and instability, while also being subjected to the rise of an autocratic Governor. The peninsula is also a hotbed for international espionage operations.
Noronnican State Government
Stablising and recovering after the Arvanan War
Throughout history, Charbagnia remained an independent nation, buying off and securing the wealth of nations and empires. It was known for its famed neutrality, maintaining a small but fierce defence. Through a very short war and a treaty, half of the country was annexed by Noronica in 1780. Charbagnia and Noronica maintained cool relations and border disputes were rare. In 1945, the country became whole again after decreased Noronnican imperialism. In the 1950's, Charbagnia underwent a military coup, installing a Soviet Government. With increasing militancy, Charbagnia became aggressive, toting its military might as a force to be reckoned with. The state collapsed in the 1980's and Charbagnia became a Federation, yet its authoritarian routes remained in full-force. Several occurrences of ethnic tensions sparked in the 1990's, with some of the French Minority in Charbagnia protesting against the Government favouritism of those of Germanic descent. Protests lead to violent clashes and soon any mention of dissent towards the German people was enough to land a person in the hands of the State's Secret Police. With the recent protests leading to the use of chemical weapons and the tense League investigation over Charbagnia's Weapons of Mass Destruction programme, the country is in the eyes of the international stage.
Under League review after supposed use of Weapons of Mass Destruction, and a hotbed for clandestine activity.
The Wake Isles
It has been 19 years since the first major modern war in the Wake Islands, with the nation of Wake Sud slowly recovering from the destruction of that first war over this period of time. It's native allies in the region have been absorbed by their great enemy, Polar Svalbard, which has resonated greatly with the natives all around the Wake Isles and with the ideals that come from Athara Magarat their government and even Svalbardian control in the region is facing great threats. There are the natives, who are becoming more and more hostile when viewing international influences and are becoming more and more emboldened in their resistance movements. There are nations and governments trying to maintain their hold on the region. Additionally, there are also nations trying to support the natives to grow and prosper into an international entity built on the fundamentals many nations hold dear - but yet are met with hostility by the natives. This a story of many end goals, many plots, and many characters, all trying to find their way through this mess in their quest for a unified identity, peace, or power.
Polar Svalbard/Wake Sud
Mostly occupied by Polar Svalbard although Wake Sud is independent
Polar Svalbard, Ainslie
A historically isolated island, Illa was peacefully invaded by Vancouvia in 2015, which thereafter implemented massive humanitarian initiatives while simultaneously constructing a military base on the outskirts of the island's largest city, Westilla. Shortly thereafter, it was absorbed into the Vancouvian state. Although Illa Islanders have, for the most part, tolerated or even appreciated the Vancouvian presence, major protests began in early 2018 following a Vancouvian refusal to agree to sign a region-wide declaration of indigenous rights. Many Illa Islanders consider themselves underrepresented in Congress, ostracized politically, religiously, and economically, and secondary citizens to mainland Vancouvians. It is in this wake that a growing contingent of Illa Islanders plan their revolution...
Underrepresented in the Vancouvian Congress
Growing dissatisfaction with Vancouvian rule
The Sawneeak Atoll is a disputed group of islands, islets and cays with more than 50 reefs. It lies off the coast of the southern-most tip of Gael in the east of the Western Isles, in the Southern Sea. This small geographical area in the region has often been dubbed by foreign officials as a 'geopolitical nightmare', as several of the region's historical and current political heavyweights have sought to dominate it through the intensive use of claims and military might. As it stands now, the atoll is claimed by various powers and shows no sign of relief. The territory is locked in a constant stand-off, where even the strongest of allies are at each other's necks. Through diplomacy and increasing military presence, the atoll has seen some prosperity for its populations, yet everyone knows that the unofficial ceasefire may not always last. As politics ebbs and flows within the region, tensions can only grow in the atoll.
De Facto Rule
Normally there should be an amount already available, and if not, people can donate. You don't have to pay all of that out of your own pocket :)
Mass recruitment TGs cost money but you can send eight TGs at a time without monetary cost. We donít expect you to spend any money. Often people will donate TG stamps to you and you are of course welcome to buy them yourself but understand that we do not expect you to spend any money
A more leftish one, if I understand correctly.
Well I can try at least
(Also sorry for doubleposting, I believe I sent my message about 2 seconds after you sent yours)
We are back with a new face! The Monthly Tabloid releases its all-new edition this September! Don't Forget to Upvote!
Legendary Card Giveaway!
The Monthly Tabloid
India's Official Newsletter
Written by Indusse
On the 29th of December 2020, Refugia published a statement regarding unacceptable OOC issues in the region and its discord server. The Statement triggered an event called "The December Crisis" in the region of India. The December Crisis resulted in a tremendous fall in India's reputation and the region lost a bunch of important embassies including 10000 Islands, Thaecia and The East Pacific. The events got India blacklisted and banned in various regions and organisations. The region suffered great losses and isolation from the rest of the NSGP. Meanwhile, in the internal regional matters, the region faced a lot of changes including a new election system, military, constitutional reforms and establishment of OOC and IC Moderation Teams. The region believes that they are fit for another fresh start from what happened in December. The regional administration has started to find ways to re-establish the lost embassies and pride. The Military Unit called "Indian Armed Forces" has resumed training and looks forward to being part of defender/liberation missions. The region has introduced better moderation, administration systems to make things easier for the players than before. The Founder's Office has started API Recruitment for the region which is happening at an average recruitment rate.
Even though the changes are getting implemented, the region is finding it hard to retrieve its lost pride. The region has positioned its population on a stagnant scale of 135s - 150s just like how it was years ago (Then, the 60s - 70s). President Hindu Puri with the founder has decided to stop putting allegations on the region of Refugia and start a journey to a new and better future. All Allegations against Refugia regarding the "December Crisis" would be dropped as part of this change. The region is currently undergoing a roleplay convention to improve the roleplay rules.
Written by Indusse
In the month of August, the Embassy Oversight Commission headed by the external affairs minister decided to review the embassies and sort them as "Active - Keep", "Drop" and "Consulate". The Active or Keep regions would be the regions that are active and close to the region (Mutually Beneficial) whose embassies would be kept intact. The Drop regions are inactive and those who don't keep connections with the region. The Drop region's embassies would be closed down. The Region's that were on the Drop segment or lying between both the categories was termed as Consulate and would be maintained as diplomatic entities without In-Game Embassy. The review was done and a report was submitted to the minister of external affairs, who later presented the report in the regional cabinet. After the External Affairs Minister got a green flag, he published a circular and got it sent to all the embassies via the diplomats assigned. At the end of August month, the circular was put into effect. Twenty-Two embassies were closed which reduced the embassy count from fifty-eight to thirty-six.
The region after the closure of embassies has started to re-establish lost relations and find new embassy partners who would be mutually beneficial. The external affairs ministry has also started to sort and appoint new diplomats to the existing embassy partners.
Written by Indusse
In the month of July, The Presiden of India and His Majesty William V of the Empire of Great Britain officially signed a treaty to empower cooperation between the regions. The Treatise was called The Treaty of Buckingham and was made into effect after India's state visit to EoGB was completed. The treaty ensures cultural, military as well as World Assembly Cooperation between the regions. The Treaty was presented by Rt. Hon. Sir James Wellesley-Forsyte, MP for York Central (James Forsyte II) and supported by Hon. Anish Reddy, MP for Mount Albert ( Fort Tech). The treaty is as follows:
BE IT ENACTED by the King's most Excellent Majesty, by and with the advice and consent of the House of Lords, and the House of Commons, in this present Parliament assembled, and by the authority of the same, as follows:-
Article I: Preamble
(1) WHEREAS The Empire of Great Britain and India have endeavoured to develop political systems rooted in equality, liberty, and justice;
WHEREAS Empire of Great Britain and India have a shared history of friendship and cooperation;
(2) WHEREAS Empire of Great Britain and India wish to continue building the relationship we hold;
(3) NOW, THEREFORE, the Empire of Great Britain and India agree to the following:
Article II: Sovereignty
(1) Empire of Great Britain will recognize only the legitimate government of India, as determined by Indian law, as representative of the Region and People of India.
(2) India will recognize only the legitimate government of the Empire of Great Britain as determined by British law, as representative of the Region and People of the Empire of Great Britain.
(3) Neither Signatory may cede sovereign control of their region to another entity.
Article III: Military Undertakings
(1) Neither India nor the Empire of Great Britain will engage in military hostilities against the other, or against one another's protectorates which have been established by regional law and communicated to the other signatory. Participation by India and the Empire of Great Britain on opposite sides of a military engagement that does not constitute an attack on either region or a region's protectorate shall not be considered "military hostilities against the other" for this purpose.
(2) To the extent practicable, India and the Empire of Great Britain shall provide the other defensive military assistance in case of an attack by an aggressor. Under no circumstance will either Signatory give direct or indirect aid to the aggressor.
(3) India and the Empire of Great Britain shall not cede sovereign control over their respective military forces to any supraregional alliance. Sovereign control is interpreted as being able to make the ultimate decision with regards to the region's military resources participating in a military operation. Both regions may continue to enter into bilateral and multilateral agreements for common defence.
(4) India and the Empire of Great Britain shall aid each other in Delegacy transferrals when requested.
(5) India and the Empire of Great Britain will collaborate militarily for the combined benefit of both regions when practical.
Article IV: World Assembly Matters
(1) Neither Signatory will write or vote for a Security Council Resolution naming the other Signatory, or an entity strongly associated with the other Signatory, without the express approval of the other Signatory. For this purpose, an entity shall be considered strongly associated with a Signatory if it is reasonably likely that the Resolution naming the entity will impact the reputation of the Signatory.
(2) Each Signatory will endeavour, where appropriate and possible, to collaborate with the other in World Assembly programs and activities, such as the discussion or drafting of proposals, educational initiatives, or other similar projects.
Article V: Diplomatic Undertakings
(1) Each Signatory shall establish and maintain in-game embassies (i.e., on the NationStates site) with one another.
(2) Each Signatory shall maintain off-site embassies with one another, consistent with facilities provided to other treatied allies.
Article VI: Intelligence Undertakings
(1) Neither Signatory will engage in espionage against the other. For this purpose, "espionage" is the act of engaging a person to act under false pretences in a Signatory region without the permission of that region's legitimate government.
(2) The Signatories each shall provide information to the other if such information is pertinent to the other region's security or well-being, or otherwise upon the other's reasonable request unless the party in possession of such information reasonably believes that providing that information might violate applicable laws or contravene the terms of service for NationStates or a regional communications platform, or when revealing that information would unduly compromise that party's source(s) of information. Both signatories shall endeavour to reveal as much as possible in such situations, but not more than they can under laws, terms of service, or the need to protect sources.
(3) Each Signatory will make it a violation of its internal laws to engage in espionage against the other if a similar or related law to the same effect does not already exist. To the extent permitted by each region's laws, this section shall be deemed self-executing.
Article VII: Cultural Undertakings
(1) Each signatory will endeavour, where appropriate and possible, to engage in social and cultural activities with the other signatory. This can include but is not limited to, festivals, competitions, and university sharing events.
Article VIII: Recruitment Undertakings
(1) Neither India nor the Empire of Great Britain will deliberately engage in recruitment from the other, nor from one another's protectorates which have been established by regional law and communicated to the other signatory. "Recruitment" is defined as the sending of telegrams on the NationStates site to encourage nations to move regions.
Article IX: Civil Rights
(1) Each signatory affirms its commitment to guarantee freedom of thought and expression, including the freedom of faith and of conscience, freedom to profess a religious or philosophical creed, and the right to freely express and disseminate opinions in any manner or medium. Notwithstanding the foregoing, freedom of thought and expression shall not be construed as providing any protection for speech or conduct that a reasonable person would infer is intended to offend, threaten or insult an individual or group on the basis of that individual's or group's sex, gender identity, sexual orientation, race, color, language, religion, or national or social origin.
(2) Each signatory affirms its commitment to guarantee the right to freedom of peaceful assembly and freedom of association with others.
(3) Each signatory affirms its commitment to guarantee equal protection and equal benefit of the law without discrimination on any ground including sex, gender identity, sexual orientation, race, colour, language, religion, political or other opinions, national or social origin, property, birth, or another status.
Article X: General Provisions
(1) This Treaty will come into force on the date of ratification by both Empire of Great Britain and India as dictated by their respective governing procedures.
(2) Either Signatory reserves the right to exit this Treaty. The exiting Signatory must make reasonable efforts to notify the other as soon as possible. This shall include a diplomatic meeting between the heads of the respective governments prior to any withdrawal/exit action.
(3) This agreement may be amended by mutual agreement of both Signatories.
(4) Upon ratification, this treaty shall be the sole bilateral treaty between India and the Empire of Great Britain, superseding any prior written documents describing a relationship between the regions.
(5) The President of India may have the privilege to address a Joint Session of Parliament upon ratification.
(1) Upon obtaining a majority in both Houses of Parliament and receiving Royal Assent this shall become law.
References: Treaty of Buckingham 2021, EoGB Archives
Written by Indusse
India, officially the Republic of India (Bhārat Gaṇarājya), is a country in South Asia. It is the seventh-largest country by area, the second-most populous country, and the most populous democracy in the world. Bounded by the Indian Ocean on the south, the Arabian Sea on the southwest, and the Bay of Bengal on the southeast, it shares land borders with Pakistan to the west; China, Nepal, and Bhutan to the north; and Bangladesh and Myanmar to the east. In the Indian Ocean, India neighbours Sri Lanka and the Maldives; India's Andaman and Nicobar Islands share a maritime border with Thailand, Myanmar and Indonesia. India is a federal parliamentary democratic republic headed by the President and Prime Minister. India gained independence from the British on August 15th 1947. India is divided into 28 States [From Andhra Pradesh to West Bengal] and 8 Union Territories [Andaman & Nicobar Islands to Puducherry].
In this series, we would go through every administrative division of India and learn about their culture and wonders. The first one on the list is Andhra Pradesh.
Andhra Pradesh is the seventh-largest state in the republic of India. The State Language is Telugu, State Animal is the Blackbuck, The State Dance is Kuchipudi and the State Fruit is Mango. The State has recognised Kabbadi as their state sport. Andhra Pradesh was primarily formed on the 1st of November 1956 as the first state of India. It was later divided into the states of Telangana and Andhra Pradesh. Andhra Pradesh is home to various dance forms, religious attractions, dams, rivers and other tourist attractions. The Chair of Government of Andhra Pradesh is situated in the capital territory of Amaravati.
There are various attractions in Andhra Pradesh, the notable on them are those given below
Kuchipudi: It's one of the eight major Indian classical dances. It originated in a village named Kuchipudi in the Indian state of Andhra Pradesh. Kuchipudi is a vibrant visual experience and is said to be the pride of Andhra Pradesh. The Origin of Kuchipudi is as old as the mentions in Natya Shastra (500 BCE - 500 CE) and is a dance-drama variant of artforms.
Tirumala Tirupati Devasthanams: The Organisation also known as TTD is an independent trust which manages the temples including the Tirumala Venkateswara Temple and its dependencies in Tirupati. The main attraction of the trust is the visit to the holy Sri Venkateswara Temple situated in the hill town of Tirumala at Tirupati in Chittoor district of Andhra Pradesh, India. The Temple is dedicated to Venkateswara, a form of Vishnu, who is believed to have appeared here to save mankind from the trials and troubles of Kali Yuga.The temple is also known by other names like Tirumala Temple, Tirupati Temple, Tirupati Balaji Temple. Venkateswara is known by many other names: Balaji, Govinda, and Srinivasa. It is the richest temple in the world in terms of donations received and wealth. The temple is visited by about 50,000 to 100,000 pilgrims daily (30 to 40 million people annually on average), while on special occasions and festivals, like the annual Brahmotsavam, the number of pilgrims shoots up to 500,000, making it the most-visited holy place in the world. The world-famous "Tirupati Laddu" is given at Tirumala Temple as Prasad. Another tradition in the temple is the shaving of hair or Mokku/Munda.
Vishakapatnam: It was formerly known as Vizagapatam (also known as Vizag, Viśākha or Wāltair) is the largest city and the proposed administrative capital of the Indian state of Andhra Pradesh. It is also the most populated city in the state. Vishakapatnam is home to beaches, educational institutions and one of India's major seaports. The city is home to various notable personalities like Alluri Sitarama Raju. The Kailasagiri hills, Indira Gandhi Zoology Park, 1971 Indo-Pak war memorials are famous tourist attractions in Vishakapatnam.
References: Wikipedia, Government of Andhra Pradesh Website, Incredible India!
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