what about this one?
A lot more simpler than the first one, which might work out a bit better than it.
I think I will use the first. Personally I think I would find it harder to draw a maple leaf than some triangles. I feel bad for Americans though who had to draw fifty stars.
I can definitely see the resemblance. Believe me when I say I've never watched GoT surprisingly enough.
that is fair, its only good for a few seasons anyway, the books are better.
This is of me.
I wish there were more modern tankettes around. There's not material besides the Weisel.
I mean, one good RPG would take those things out easily. Lack of survivability.
True. Their ease of mobility, versatility as a weapons platform, and carrying capacity are where they shine though. Ideally you'd use them as a scout or such where one wouldn't explicitly get into fights. Their weight however makes them perfect for helicopters and airborne operations. I think they would be good for mountains as well where their low weight and tracks would do well, just a thought.
Modern tankettes would probably have to be unmanned. Armor could be made somewhat thicker without the need for crew space. Maybe the armor itself wouldn’t be thick enough to defend against most AT projectiles but active defense systems could prevent them from hitting the armor. Or there’s ERA potentially.
I feel like adding extra defenses would be redundant to the strength of the mobility and speed of such a vehicle. I feel like it would fit into a niche of a mountain/reconnaissance vehicle quite well, where a crew could scout and then quickly retreat, all within a quick vehicle with a decent munitions package.
Wouldn’t mounting a proper turret on an APC or IFV accomplish the same task as a tankette?
Yes. But those are heavier and more cumbersome than a tankette, also their roles are more focused on troop transport rather than light scouting and mobility. Tankettes also have the luxury of tracks while a lot of APCs and IFVs do not.
That's a light, tracked vehicle that weighs around the mass of a Humvee, is able to maneuver around more terrain, and has the same amount of versatility in a smaller package.
Yeah, it’s the map you left on #resources.
And cricket - don’t forget cricket you heathen
And me a bit as well. Although I haven't got around to finishing the waiting list recently...
Potentially. In terms of efficiency and military procurement, you are probably correct. Although as I mentioned there could be an "in" for the tankette once again due to technological advances towards unmanned vehicles. One tankette that comes to mind is the Italian Carro Veloce, which seemed to have been relatively low profile compared to many, although it lacked a turret. A modern version could almost be like an S-tankette lol.
Not sure it'd actually be practical, but those are some theories of how it might look and be most useful IMO.
Gday and welcome to TWI! Here's some light reading for you if you haven't done so already -
You must be wondering what you can do here and how, what is expected of you and how to start role-playing... I'll try to answer these questions in this dispatch.
First of all, if you haven't done so already - go ahead and introduce yourself on our regional message board (RMB). You can post things like what country you're from, if you're new to NationStates or to role-playing (RP), what kind of a nation you want to create, and anything else you'd like to share.
About the Region
IC communication (in-character, meaning role-playing) is done on the NationStates forums
OOC communication (out-of-character, from general chatting to world-building) is done on the RMB
Telegrams are usually OOC
We don't have offsite forums, so you don't have to worry about missing something else.
Facilitating RP and promoting world-building and cooperation in the region
Managing the region in terms of regional rules and standards
Recruiting new players and managing our embassies with other regions
To really understand how we do, you can read through the following dispatches when you get a chance:
The Constitution - It details the responsibilities of the various government officers and the Founder, as well as the processes of legislation and elections in the region. Of course, there's no need to remember it all, but it's there if you need it.
The Regional Rules and Conduct - That's just... The rules. You know, don't be a jerk to others, don't spam the RMB, and so on. The map rules are also there, but we'll get to that in a minute.
The Regional information dispatch - Contains current and updating information about the region (recent stats of the region, weekly updates, important daily events, etc.).
The Regional Links dispatch - Contains useful links to other regional guides or interesting dispatches (list of alliances, the regional militia, World Assembly guide, guides on RP, and more).
Of course, most of us can. If you still have questions, you can do either of the following:
Post a question on the RMB; you'll likely get an answer not long after.
Send a personal TG to one of the active and helpful members - such as:
Your address for questions regarding specific RP rules (can this be done? can I take over that? can I have that size? etc.) is the Sec. of RP (Thuzbekistan). Feel free to tag him in your RMB post or to TG him.
About Role-Playing in the Region
Our regional map is the basis of our RP, and it is therefore reserved for nations who actively engage in RP or plan to do so. Before asking a spot, please first make sure you have at least one nation-building factbook (relating to some aspect of your nation) and at least one forum post.
To be added to the map, send Vancouvia a telegram with answers to several simple questions - they are listed under "Map Rules" in the Regional Rules and Conduct dispatch. In order to stay on the map, you need to be relatively active in regional RP. nation-building dispatches or RP posts in the forums at least once week or so, should be enough.
Here in this region we don't use NationStates stats at all. Population, economic status, main industries, defense budget - All of those things are up to you, the player, to decide! Make factbooks or dispatches describing your nation's culture, history, religion, government, budget, climate, military, science, industries, people, corporations, trade deals, and anything else you can think of.
RP in this region is based on realism and modern-technology, so keep your nation in those limits. There are a few other guidelines we have in place to keep things balanced, for example:
Population should be no larger than 30 million
GDP per-capita should be no larger than $30,000 USD
If you're having trouble coming up with realistic numbers, just search Wikipedia for information on the real-world countries your nation is based on (or related to), and use that. Remember that this is an island region, and that our nations are not the largest and richest in the world - so, for instence, don't take the size and scope of the US' armed forces as an example, and don't take China's economy as an example. Try to find a realistic balance that would fit an island nation. Tip: There are no "perfect" nations - all nations have their strengths and their weaknesses. The Sec. of Role-play (Thuzbekistan) or other members of the region can help you design your nation as well.
Other than that - the limit is your own creativity. Feel free to look around and read other nations' factbooks and dispatches for ideas. See for example:
Covonant's dispatch on his nation's Parliament and Supreme Court
For other interesting, creative, or highly informative factbooks by members of the region, check out The Western Isles Factbook Spotlight. Take some time to look around, get to know the other players and the region as a whole, and develop your nation. I recommend doing that before getting into RP.
You can get to the region's ongoing RPs and events in either of the following ways:
Through the "Ongoing Events and Perpetual RPs" in the region's main page
Through the Active RPs of the Western Isles dispatch, which contains the region's RPs
As a start, I recommend reading the recent posts in the regional news thread and posting some of your own, before moving on to more complex RPs. This would allow players of the region to get acquainted with your nation.
And of course - you can always think of your own idea for an RP based on or in your nation, and recruit or interest others to join. I also recommend checking out the region's Alliances and Trade Agreements dispatch, where you might find other nations with similar interests and players to RP with; and the region's Marketplace, where you might find storefronts and corporations seeking to expand.
NS is full of useful guides for the technical or procedural aspect or RPing. This one, for example, is short and to the point. I've also published one myself, about RPing in our region. There are many more RP guides and tip dispatches or threads around the site - feel free to explore and learn more about RPing.
Looking forward to seeing you in the IC world!
hey the estrals would be in the business for some oil, wouldn't they?
Yes they would
I specifically remember thinking "oh god it's only Monday" what feels like 3 days ago but it's already Monday again.
If anyone knows where all this time has been disappearing to, let me know
Wait a minute it's the third week of January. When did that happen?