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So... How are vehicle license plates designed in your nations?

Shidei wrote:So... How are vehicle license plates designed in your nations?

We smashed rocks together and... It just happened

Shidei wrote:So... How are vehicle license plates designed in your nations?

Artisanally.

New Aapelistan wrote:We smashed rocks together and... It just happened

Good ol' pseudo-russian engineering

Shidei wrote:Good ol' pseudo-russian engineering

You know, it works. You don't know how it works, I don't know how it works but it works

Shidei wrote:So... How are vehicle license plates designed in your nations?

there's only one, everyone takes turns using it

We tried the rock smashing method, but found "whack it with a stick" worked best for us. It's not just a way of dealing with most everyday problems.

Shidei wrote:So... How are vehicle license plates designed in your nations?

Weird question, one I haven’t looked at yet.

I wonder if it would make sense to have a Gael-wide license plate standard?

Shidei wrote:So... How are vehicle license plates designed in your nations?

Gives the convicts something to do

Dormill and Stiura wrote:Weird question, one I haven’t looked at yet.

I wonder if it would make sense to have a Gael-wide license plate standard?

Would be cool.

I personally imagine my plates being somewhat similar to Russia / US in regards to the federal subjects

https://www.polygraph.info/a/sputnik-mistakes-russian-made-missile-for-american-tow/30359109.html
never change, russian media

Dormill and Stiura wrote:Weird question, one I haven’t looked at yet.

It's the world's lamest sounding icebreaker question

Shidei wrote:It's the world's lamest sounding icebreaker question

I always lead with "want to see my fish and invertebrates?"
weeds out the normies

Corindia wrote:https://www.polygraph.info/a/sputnik-mistakes-russian-made-missile-for-american-tow/30359109.html
never change, russian media

Expecting a bunch of higher-ups at Sputnik to disappear in (starts talking in terrible Russian accent) "A very tragic accident that hopefully others may learn from"

Corindia wrote:I always lead with "want to see my fish and invertebrates?"
weeds out the normies

I said lame, not alluring

Athara Magarat wrote:14th/15th Century? Where do I sign?

TG me and we can work out the details before one of us makes a planning post.

Wellsia or Athara Magarat,

Is the Xiangu language based on Chinese? I'm planning to release some factbooks and news posts soon, and since around 16% of Azirans are Khas-Khirati descended from the Xiangu, it'd be useful to know for names? Also, either of you have any factbooks about Xiangu culture?

Oi, to all you lot who have conlangs out there, why don't you try and come up with your language's translation of this legendary dialogue:
"Shut your mouth you mediocre clarinet player"
"Mediocre?"

Tg me/@me on discord with your translation, an I'll add it to this doc: https://docs.google.com/document/d/17XigF5v4QJwVoW5lqbLfk4oHQ7BbhQWgy9INlPhoUVY/edit?usp=drivesdk

Is accidentally banning sports a universal human experience?

Mageek wrote:Is accidentally banning sports a universal human experience?

I wouldn't do that by accident.

The Aziran Islands wrote:Wellsia or Athara Magarat,

Is the Xiangu language based on Chinese? I'm planning to release some factbooks and news posts soon, and since around 16% of Azirans are Khas-Khirati descended from the Xiangu, it'd be useful to know for names? Also, either of you have any factbooks about Xiangu culture?

Wellsia says the Xiangu are supposed to be like the Manchu.

So I guess the language would also be something like that. Khas-Kirati languages (in AM) are TOTALLY NOT Indo-Aryan and Tibeto-Burman languages with a few Austronesian ones thrown in.

So this might be extreme, but I'm thinking of completely redoing Enchanta, basing it more off of Middle Eastern Culture. I have a weird obsession with that. Could anyone be of any assistance?

Enchanta wrote:So this might be extreme, but I'm thinking of completely redoing Enchanta, basing it more off of Middle Eastern Culture. I have a weird obsession with that. Could anyone be of any assistance?

I'm going for a Central Asian culture, which might be similar? Not that I'm educated about it, so this is also a learning experience for me.

Also, would anybody mind reading this short factbook on Magekite politics? I'm hopelessly inexperienced with this and would appreciate feedback both on a "practical" level and on whether or not this system is interesting.

nation=mageek/detail=factbook/id=1304417

Mageek wrote:I'm going for a Central Asian culture, which might be similar? Not that I'm educated about it, so this is also a learning experience for me.

Also, would anybody mind reading this short factbook on Magekite politics? I'm hopelessly inexperienced with this and would appreciate feedback both on a "practical" level and on whether or not this system is interesting.

nation=mageek/detail=factbook/id=1304417

How To: Government and Politics, A TWI Tutorial
Part 1: The Foundations for a State and Government

Or; Avoiding the trap of poorly written governments
By: Dormill and Stiura
Part 2

Preface: Making a Flag
Leave your Seals on a Bedsheet at the door
Welcome to the Flag Section/Preface, here I will show you how to make a decent enough flag that it could actually be flown far and wide without downward glances by all who walk by it, unless that’s your kind of thing then have fun with it.

Before we start making flags, we have to know what makes a good flag. In the Book Good Flag, Bad Flag by Ted Kaye of the North American Vexillological Association, there are five described principles behind a good flag:

  1. LinkKeep it Simple,

  2. LinkUse Meaningful Symbolism,

  3. LinkUse 2-3 Basic Colors,

  4. LinkNo Letterings or Seals,

  5. LinkBe Distinctive or LinkBe Related.

At its core, a flag should be thought as the living representation of your nation, such that its image must be preserved and pristine so people show as much respect for it as they do your nation. “So,” I hear you ask, “Where do we begin?”

My answer to that is figure out the color(s) your flag will have, and what they mean. For instance, I’ll use two of my own flags to make the case, starting with the one you’re probably looking at as you started reading this. When considering the color(s) you use, it is important to figure out what they mean to you and your nation. I’ll give a general overview of the most common colors here but feel free to give whatever meaning you want.

  • Red: In Isolation usually stands for Socialism or Communism, otherwise combined with other colors can mean hardiness, valor, the blood spilled in the name of the formation of your nation, and so on. In general, Red is used when you want to signify struggle, or bravery in the face of it.

  • White: Not to be confused with the color of surrender (or the real French Flag), White commonly stands for purity of soul or innocence. Alongside that, White can also be used to stand as the peaceful aims of your nation or when combined with Red the peace attained with sacrifice.

  • Blue: Blue commands respect when observed, standing for justice and perseverance either in isolation or when combined with other colors.

  • Gold (or Yellow): Like the actual element, it is a prized commodity, putting yellow or gold on your flag means your nation is rich in its ideals, people, land, or something else.

  • Black: In a modern context, Black is usually if not always a Pan-African color and is used to make a specific mention to the African roots

You’re free to use basically whatever other color you wish so long as your flag doesn’t wind up like an LinkAmazing Technicolor Dreamcoat at the end of it, unless (again) if you want it that way.

Now as for the flag of Dormill and Stiura, I went with three colors, with the following meaning attached to each:

  • Blue, to represent Dormill and Stiura’s French Heritage and the Courage of the Dormill-Stiuraian People

  • White, to represent the the natural division between Dormill and Stiura, and to emphasize the importance of a unity between the two

  • Orange, is a call to Dormill and Stiura’s Dutch Heritage, not really much else however.


Chapter 1: Fundamentals on Government Types
Because, let’s face it, any kind of government is better than none at all



So, you want to develop the government and the political climate of your nation without resorting to “Oh, my nation is a dictatorship now because there was a coup that I won’t explain because I don’t know why it would happen but I like dictatorships because I can just do whatever I want and not have to answer any questions about internal consistency or other questions alike it.”?

It personally annoys me to see this happen as it brings up even more questions than answered, and leaves so much more fun nationbuilding out of the picture. So I’m here to give you, yes you dear reader, an overview of the various kinds of government you can use in RP, what they mean, how to be internally consistent, how to conduct elections, and so on.

Let’s start with the basics in this part, however.

Types of Governments
To make things simple, I will organize this list on two factors: Amount of Control the Government has on its citizens from complete control to minimal (Autocracy-Anarchy) and its overarching economic policy (Communism-Capitalism). Rarely ever in the real world will you see a true government take on any absolute extreme in any of these factors, but since this is not the real world, you can go to an absolute extreme as long as you can properly reason it. We’ll start an outline on the Autocracy-Anarchy Scale.

Autocracy - Rule of One
Autocracies are almost always dictatorships by design and are more often than not totalitarian by nature. In an autocracy, a leader needs only consult themselves (and in some cases, military leaders) for every decision they make. Autocracies can also find themselves in pseudo-democracies where a charismatic leader maintains their power through extreme corruption, rigging elections, and so on in a “democratic” system. In some cases, autocracies can be found in absolute monarchies, but the two typically act the same to the point there is little difference excluding how the leader comes to power. Autocracies of the pseudo-democratic or dictatorial type are the most common forms of governments formed out of a coup as they center around a charismatic leader, autocracies of these types are also hyper-nationalist or fascist, or in some cases communist.

In terms of Nationbuilding, Autocracies are the easiest kinds of governments to use, all you need is a leader who looks mad at everything and is consistently triggered at the slightest thing, has some kind of special salute or other gesture particular themselves or their “party”, and ultimately is nothing more than the stereotypical “Evil Emperor”. In other cases, however, you can mask an autocracy under a sheath of moralism, with the leader claiming that what they do is for the moral good of the nation and nothing else, even at the expense of logic or their own sanity. Finally, it is essentially impossible to have a benevolent dictator, no matter how good they are, they will be either overthrown by a more autocratic dictator or in a Republican Revolution.

RL Examples:
USSR, Nazi Germany, Saudi Arabia, Belarus, Venezuela
TWI Examples:
Belle Ilse en Terre, Balnik

Oligarchy - Rule of Few
Oligarchies are defined as a government ruled over by a few very powerful individuals, usually vested in either the rich or in a military junta or some other select group of people. Unlike autocracies, Oligarchies are a fair bit more complicated to maintain and sustain than the more centralized cousin (this will be a constant theme the further away from authoritarianism you go) that are autocracies. Oligarchy itself is an umbrella term for similar systems, including and not limited to: Plutocracies (Rule of the Rich), Meritocracies (Rule of the Most Qualified), Technocracies (Rule of the Experts), Particracy (de facto Rule of Political Parties), Theocracy (Rule of the Clerics/Church/Religious Leaders), and Military Junta (Rule by the Military) with the same central theme; "We the Few with all the power, wealth, knowledge, and guns of the nation, are more fit to rule than Those the Many, the weak, the poor, and the unarmed".

When Nationbuilding, it’s more common than not to find Oligarchies in large, rich nations with a mostly neo-liberal government that aims for greater globalization while (in some cases) secretly widening the wage gap to create the conditions for an oligarchy to form. Though Oligarchies can form in less rich or less populous nations, the chances of a popular uprising increase as the divide between the oligarchs and the average citizen lessens.

RL Examples:
Russian Federation, Apartheid-era South Africa
TWI Examples:
Menna Shuil, Alteran Republics, Vancouvia

Democracy - Rule of Many
Democracies are varied and unique, there are many forms it can take and many more ways for the many to rule. Commonly, democracies are vested into Republics, governments built on the idea that the people elect others to represent them when making laws or leading the nation. Democracies are fickle things and in some cases it can take no more than six words to bring an end to an entire government. However, it sits around the perfect middle of Autocracy and Anarchy, representing as much of the populace as possible while still having a government around to keep things in order and preventing chaos. Within Republics themselves, they are usually split along the lines of how many people wield certain powers within the government, this is defined as Presidential (where the power of the Head of Government and the Head of State are vested into a singular, elected individual) or Parliamentarian/Semi-Presidential (where the power of the Head of Government and the Head of State are split between two people). Democracies are also typically divided based on how the people interact with the Government, typically it is either Representative, where people elect Representatives that then legislate on their behalf, or Direct, where the average person can directly influence or write legislation (this is most prominent in Switzerland), Democracies can also be further divided by how much control the Government wields over its territory from Unitary States to Confederations.

Democracies are the second most common government form taken during Nationbuilding (durrr, most NS players are from Democracies) after autocracies. That being said (and I’ll cover this later on) most of these are very vague and undefined, with more of the focus being on a particular leader, making Constitutional Monarchies more common than other forms of Democracies on average, Presidential Republics are also common for similar reasons. As a Nationbuilder who wishes to focus on Democracies, I would really suggest reading further on how to build a comprehensive democracy.

RL Examples:
USA, UK, France, Japan, Mexico, Germany
TWI Examples:
Dormill and Stiura, Ainslie, Samudera, Most TWI Nations

Minarchism - Rule with Limitations
Wikipedia Definition: Minarchism is a libertarian political philosophy which advocates for the State to exist solely to provide a very small number of services. A popular model of State proposed by minarchists is known as the night-watchman state, in which the only governmental functions are to protect citizens from aggression, theft, breach of contract, and fraud as defined by property laws, limiting it to three institutions: the military, the police, and courts. Every other aspect of life in a minarchist state is a private affair, typically with vast corporate influence present.

Minarchism is among the rarest forms of governments a nation can play as, due to the limited spread of the ideology to players. That being said, its rarity is a factor that should be taken into account if you wish to play as a Minarchist nation, a limited government can leave you with few options and puts you in a strange spot internationally.

RL Examples:
None
TWI Examples:
None

Anarchy - Rule of None
Though the title may be slightly misleading to anybody that has researched the topic, anarchism is an ideology that focuses mostly on the complete dissolution of the state and all of its institutions into “voluntary institutions”. As such, it is the least tenable possible form of “government” that exists on this spectrum. Anarchism occupies multiple schools of thought but they all fall under a single idea that the state is evil and must be dissolved at any rate possible.

Anarchism is almost never played by actual nations in most RP scopes, mostly because of a notion that anarchies are always violent and unstable, leading outside governments to intervene and change the direction of a nation contrary to what the player wishes (even if that is against most RP conventions and rules). However, since there are many forms of anarchism, it is possible to have a semi-stable entity exist as an anarchy.

RL Examples:
Paris Commune
TWI Examples:
None

Now for the economic scale.

Communism - Direct Ownership by the People
Communism is the furthest extent socialist thought can go, Communism advocates for the seizure of the means of production by the workers and the dissolution of social classes, governments, and currency as people live within their means and work together for the betterment of everybody. As a result, Communism is closely associated with Anarchism and is usually rooted in Marxist thought.

Communism, in theory, has never been achieved by any real nation, but with Nationbuilding, it’s technically possible to create a true communist society, though it would have to be anarchist in order to adhere to the definition. Additionally, depending on the IC situations within either your nation or world, your communist society may not last long if your neighbors aren’t too happy with communism being around.

RL Examples:
None under the literal definition of Communism
TWI Examples:
None

Socialism - Ownership by the People
Socialism, in general, is the range of economic ideologies that stems from a common idea of social ownership and a democratic control over the means of production. Socialism does encompass Communism, but in some ways is distinct enough from it that the two can be presented as separate in their own right. Among its most commonly practiced ideas is Social Democracy, combining the ideas of Social Justice, Equality, Economic Intervention, and Capitalism to create a “Welfare State” that aims to support the economically disadvantaged sections of a population (the Young, Elderly, Unemployed, or Poor) while in some ways still allowing the same upward mobility of Capitalism. In some ways, as a result of Social Democracy, Socialism has been introduced to most of the developed world, though hardline proponents of the ideology would argue that Social Democracy should not be considered Socialism.

In Nationbuilding, Socialism is about as equally as common as Capitalism (particularly among the NSLeft) and has a fair amount of representation in in most RP, therefore it is not hard to find any amount of socialist nations running about, doing as they please. You might find an easier time being a socialist in some regions, unlike Communism in the same.

RL Examples:
Sweden, France, Vietnam, Laos, Nepal
TWI Examples:
Athara Magarat, Thuzbekistan, Samudera

Capitalism - Ownership by the Individual
Wikipedia Definition: Capitalism is an economic system and an ideology based on private ownership of the means of production and their operation for profit. Characteristics central to capitalism include private property, capital accumulation, wage labor, voluntary exchange, a price system and competitive markets. In a capitalist market economy, decision-making and investment are determined by the owners of the factors of production in financial and capital markets, whereas prices and the distribution of goods are mainly determined by competition in the market. With the end of the Cold War, Capitalism was brought up as the dominant economic system in the modern world, but in most developed nations, an amount of socialism has been adopted into Social Democracies, focusing mostly on maintaining an egalitarian society as much as possible.

Like Socialism, Capitalism is an extremely common economic system to RP with and doesn’t hold as much of a stigma in most regions compared to socialism.

RL Examples:
USA, Japan, Germany, Canada
TWI Examples:
Most of the rest of TWI

Laissez-faire Capitalism - Unrestricted Ownership by the Individual
Laissez-faire, meaning “let do”, is a French phrase representing the furthest end of Capitalist thought where transactions between private parties are completely and totally unrestricted and free from government intervention, up to and including, taxation, regulations, tariffs, and subsidies. Like Communism, this model is mostly unpracticed due to a lack of logic behind the concept, at least from the standpoint of a government. As such, like Communism, Laissez-faire economics is best practiced in an anarchist society; alternatively it can also be practiced in a Corporatist state.

When Nationbuilding with the intention to use Laissez-faire, you as a player must equally recognize that your nation would have next to no control over its own economy, and that it can sway back and forth with the conditions of the market. As a result, pacifism would be a most reasonable route for any nation practicing this model as to avoid any situation that would threaten their economy.

RL Nations:
None
TWI Nations:
Negarakita

Building a Government and Political Climate for your Nation
Alright, now you’ve made it to the point where you know, in general, what kinds of governments exist and you would have likely gone into a bit of research regarding differences in between, which is great. Now comes the fun part, making your own government. I will start by creating a generally simple logical flowchart to help you determine how to define your government.

Throughout the flowchart, you will see some questions marked with a superscript number, this means I have extra things to say about that particular question that might help clarify it, the list will follow.

  1. A Constitution can be either written or unwritten. A written Constitution is simple enough, but I want to cover the unwritten Constitution, in the event you wish to use it for your nation. The concept of an Unwritten Constitution is best described by the United Kingdom, where although it has no written constitution, there are several laws or jurisprudence that compose the basic aspects of how the government works. Townside is the best regional example of a nation that has an unwritten constitution.

  2. As mentioned in the breakdown of the Types of Government, there are many more possible ways to build an oligarchy, such as Kritarchy (Rule by Judges, most notable in ancient Israel) among others. It is possible to create an oligarchy out of any particular group, but the remainder of these questions remain valid to some extent no matter what kind of oligarchic government you choose to work with.

  3. In a bit of a twist to what I said earlier, this is not exactly here for me to clarify the question, but to mention that failing to allow the Shadowy Figure to be discoverable by investigation could be considered godmodding. No criminal can hide their tracks for long (Al Capone, famous for the Valentine's Day Massacre was only ever caught and sent to jail because he left a loose end in the form of tax evasion) and the longer they are in power or the longer they go undetected, the more often they are capable of making mistakes up until the point an investigation finds them out. Now how long the process of trying to find the Shadowy Figure through an investigation depends on multiple factors but it shouldn't be impossible to do because "He's just that good".

  4. Same applies here as it does above, an autocratic leader needs to establish a Cult of Personality around them in order to maintain power. It is used to convince the people that they are on their side no matter what, in the face of every horrible thing the leader can and is doing, he has to be the most famous person in the nation because if there is even the smallest crack that suggest he isn't as powerful as the Cult suggests, the people will start to lose confidence, and start questioning their authority. Now it is possible to start out your nation in this fashion, or at some point introduce an autocratic leader that fails to create a cult of personality strong enough to withstand the media. However, it is not reasonable to assume that an autocratic leader has safely secured their power without a cult of personality.

Core Concepts
  1. LinkDo you have a flag?

  2. Is there a Constitution for your nation?1

  3. Is your nation entirely sovereign, in control of its own territory?

  4. Is your nation, in any aspect, ruled by a monarch?

  5. Does this Monarch wield any power that would supersede the power of the elected legislature?

  6. Is this Monarch elected or hereditary?

  7. Is your nation democratic? (If yes, proceed to the designated tree, if no, proceed to the following questions)

  8. Or; Is your nation more authoritarian than a democracy? (If yes, proceed to the designated tree)

  9. Or; Is your nation more libertarian than a democracy? (If yes, proceed to the designated tree)

  10. Is your Nation a Unitary State, Federation, or Confederation?

  11. (Unitary State) Are there regions in your Nation that have any greater autonomy?

  12. Can the autonomy of these regions be revoked by the central government?

  13. (Federation) What is the highest division of governance before the level of the central government?

  14. What kinds of powers do these federal subjects have?

  15. Does your Constitution protect the rights of these federal subjects?

  16. Is the federalism practiced in your state more like Cooperative Federalism or Dual Federalism?

  17. (Confederation) Is the unity of this Confederation protected within reason beyond the powers of the constituent states?

  18. Does the following aspects apply to your Confederation?

  19. Common Currency?

  20. Centralized Government?

  21. United Defense Force?

  22. Single Foreign Relations Policy?

  23. Single Market?

Path of Authoritarianism

  1. How do the people of your nation attain citizenship?

  2. How difficult is it for a citizen in your nation to become qualified for a position in the Government?

  3. Is your nation Oligarchic or Autocratic?

  4. Is this Oligarchy a Technocracy, Meritocracy, Plutocracy, or a Junta?2

  5. How are the leaders of your Technocracy chosen?

  6. How are the leaders of your Meritocracy chosen?

  7. How are the leaders of your Plutocracy chosen?

  8. Which branch of the military is in control of this Junta?

  9. Does the Leader of your nation hold limitless power?

  10. (Autocracy) How did your Leader come to power?

  11. Is your Leader Benevolent or Cruel?

  12. How does your Leader maintain their power? Through Coercion or Popularity?

  13. Does this Popularity come from the Good Deeds of the Leader, or through Intense Propaganda?

  14. Is this Leader a figurehead for a shadowy figure?

  15. (Oligarchy) Is the Shadowy Figure a leader in any other organization in your nation?

  16. Is this Shadowy Figure an outsider?

  17. In what “official” capacity does this Shadowy Figure serve your Leader?

  18. Can the presence of this Shadowy Figure be found with thorough investigation?3

  19. (Autocracy) Has your Leader successfully built a personality cult around them?

  20. If not, is your Leader in the process of building one?4

  21. (Power through Coercion) Is the military the primary source of coercion in your Nation?

  22. If not, what is?

  23. (Cruel Leader) What makes your Leader particularly cruel?

  24. How much control does the Government hold over the media?

  25. How does the government handle foreign media?

Path of Libertarianism

  1. Is your nation a Minarchist or an Anarchist?

  2. Is this Minarchy a LinkNight-watchman State, a Small Government, or a Limited Government

  3. Are there any institutions allowed within your Nation that would resemble a government of any kind?

  4. Is participation in any government institution voluntary?

  5. How does your nation apply the LinkNon-aggression principle?

Path of Democratism

  1. Is there an independently elected Head of Government in this system?

  2. Are the roles of Head of State and Head of Government United or Split?

  3. Who puts the Head of Government into power?

  4. For how long can the Head of Government rule?

  5. Is there a possibility of reelection for the Head of Government in your Nation?

  6. If so, how many years can a person serve as the Head of Government?

  7. How many people serve in your Legislature?

  8. How many chambers does your Legislature contain?

  9. If one, your Legislature is Unicameral

  10. If two, your Legislature is Bicameral

  11. If more than two, your legislature is Multicameral

  12. What is (are) the name(s) of your Legislature(s)?

  13. Is the leader of your Legislature (or applicable chamber) the Head of Government?

  14. (Separate Head of State) Who is the Head of State?

  15. Are they appointed, or elected?

  16. If elected, by the people or within the legislature?

  17. Is the Judiciary of your Nation independent from the Executive or Legislature?

  18. Whom is the Judiciary subservient to if it is not independent?

  19. If the Executive, to what capacity?

  20. If the Legislature, to what capacity?

  21. If any other body, to what capacity?

  22. How are the members of the Judiciary appointed?

  23. Are there checks and balances on the powers between the Executive, Legislature, and Judiciary?

  24. If limited checks and balances, then describe which branch has which checks on which others.

  25. If there are no checks and balances, which branch wields the most power?



Next up, economics. I promise this one will turn out shorter than the last one.

  1. Is your Nation Capitalist, or Socialist?

  2. If Capitalist, are you Laissez-faire?

  3. If Socialist, are you Communist?

  4. (Capitalist) Is there a wide degree of social economic classes, and how hard is it to become very wealthy?

  5. What is the extent of governmental welfare and charity organizations?

  6. How wide is the wealth gap in your economy?

  7. How hard is it to become very wealthy?

  8. Is welfare provided to the citizens of your nation through any means?

  9. Is there legal discrimination against the poor in your Nation?

  10. Is there social discrimination against the poor in your Nation?

  11. How much importance is material wealth placed on the citizens of your Nation?

  12. (Socialist) In general, how much does the government control businesses?

  13. Is an average person in your nation influenced by the government on which career they should enter?

  14. How significant are the social classes in your Nation?

  15. How short is the wealth gap in your Nation?

  16. How hard is it to maintain great wealth?

  17. How effective is the distribution of welfare in your Nation?

  18. Are there any remaining private enterprises in your Nation?

  19. Is there legal discrimination against the rich in your Nation?

  20. Is there social discrimination against the rich in your Nation?

  21. Does currency exist in your Nation?

With these basic questions covered, I'll turn you over to my counterpart here to finish building your economy. Once you're back, we can work on some other things about the political landscape of your nation.


Chapter 2: Building the Core of a Government

Welcome to Chapter 2 intrepid reader, getting here probably means you've either skipped Chapter 1, you actually read through it and understood it, or you're just trying to make sense of all the possible nonsense that was the definitions of various government types. Well, regardless of how you got here now is the start of the truly fun process of actually forging a Government, at least in its core aspects.

Now what do I mean by "core aspects"?

I mean things like what kind of government is actually in place in your nation, who rules it, the basics of a legislature and court, how your government could form and collapse, and so on. Throughout this chapter, I will describe, in as great as detail as possible some of the many possible government types you can have based on combinations of the concepts introduced in Chapter 1. Feel free to open up a notebook, or a word document and jot notes down as we go through this. Come along, now! We've got exploring to do!


Case Study 1: Federal Presidential Republic
The United Republics of Dormill and Stiura

Yes I know, using a self-insert is hardly the best way to start off a study on the many various governments of TWI, but trust me, I have a lot to offer as well. Let's begin.

The United Republics of Dormill and Stiura is a Constitutional Federal Presidential Republic, it is a Capitalist Democracy where the freedom of the Individual is valued greatly, and the rights of the constituent states of the Federal Republic, known as Republics are maintained to a high degree. The United Republics, as a Presidential Republic is not ruled by a Monarch, and never has been. Executive Authority, therefore, is exercised by a President, who serves as both Head of State and Head of Government. Legislation in the United Republics is handled by the National Congress a Bicameral body consisting of a Forum as its lower house, and a Council as its upper house. However, both houses are considered equal in power and stature, and elections for both are concurrent. The Judiciary of the United Republics is the independent High Federal Courts, who handle all legal matters. All three branches of the Government of the United Republics have checks and balances on each other, and these checks and balances are frequently utilized. The citizens of Dormill and Stiura, called either Dormill-Stiuraians or Republicans, live in a Capitalist society, where the government provides adequate welfare to its citizens, though the barriers to high wealth are still high. However, since modesty is seen as a virtue by most, there is little to no discrimination based on one's wealth or lack of it.

Other key facts about Dormill and Stiura's government include:

  • A Codified Constitution

  • The President is elected for 5 Year Terms, with only one permissible reelection afterwards, even if it is not concurrent. In total, the President can only serve for 10 years.

  • The President is directly elected by the Citizens of Dormill and Stiura.

  • The Republics have the right to establish their own internal borders, and adjust them at will. They are also allowed to establish any government they please so long as it is a democratic one.

  • In some aspects, Dormill and Stiura practices Cooperative Federalism, and in others Dual Federalism. A full overview of Federalism in Dormill and Stiura is here

  • The High Federal Courts, or at least the highest courts within the three total court systems, each have 15 members each, 45 in total.

Case Study 2: Socialist Autocracy
The Aprosia of New Aapelistan

Like Thuzbekistan before this edit, Aprosia is a bit more nuanced than this simplified case study will provide. However, since he is the best present example of a Socialist Autocracy I will use him here.

The Aprosian People's Democratic Union is a Democratic Federal Republic, it is a Socialist One Party State where the maintenance of socialism is held above most other concerns, which seeps into the function of its government, the rights of its Federal Subjects, known as States and Federal Cities of Significance, are expressly protected by the law. As a Socialist Federal Republic, Aprosia is not ruled by a monarch, though it has a history with monarchies. Executive authority is exercised by the President, who is not an officer of the Unicameral Parliament but is the designated leader of the solitary political party as the General Secretary. The Parliament of Aprosia is a 600 member body, elected for 4 year terms. Since the President is not an officer of the Parliament, they can be reelected for an indefinite amount of terms. Uniquely, the overall power of the executive in Aprosia is reinforced by a Vanguard Party, a feature distinct to socialist autocracies where the solitary political party is officially tasked with defending socialism within the nation. The Judiciary of Aprosia is a quasi-independent body, subservient to the Parliament and the President in most matters. The citizens of Aprosia, known as Aprosian, live in a Socialist society where most social classes are non-existent, with all industry being state-run.

Case Study 3: Oligarchic Monarchy
The United Kingdom of Wellsia

Wellsia is one of two very distinct ways of doing an Oligarchy, this case is a Plutocratic Meritocracy (yes, you can combine styles of Oligarchy) in a semi-democratic monarchy. The other case, the Confederation of Alteran Republics is a Technocratic Corprotracy. He will be a subject of study in Part 2. For now, let's focus on Wellsia!

The Empire of Wellsia is officially a Constitutional Monarchy, ruled closely by King-Emperor Harold. While the monarch wield considerable power as Head of State and Head of Government he is nonetheless checked and balanced in some way by a Bicameral Legislature who operate the majority of the government in his name. Due to the qualifications for political office, Wellsia can be described as a Plutocratic Meritocracy with exceptional Aristocratic elements, since personal wealth is an official requirement to attain political office. The Nobility in Wellsia are granted a wide range of rights and economic classes are well entrenched in a Capitalist economic system, social mobility is not seen as an easy task. The Judiciary is not independent, acting as an arm of the Legislature. Wellsia is a confederation of Kingdoms under the rule of an Emperor, who is additionally the King of Wellsia Island.

Case Study 4: Unitary Parliamentary Republic
The State of Ostehaar

It was shockingly difficult to find a Unitary Parliamentary Republic in TWI with enough information available to make an effective study out of. Y’all really need to step up your game when it comes to this kind of stuff because it will become rather difficult in the future to study government systems. Guess I’ll pull my hair about it when the time comes. Anyways, here’s Ostehaar, the best possible example of a Unitary Parliamentary Repuiblic.

The State of Ostehaar is a Parliamentary Social Democracy, it is a Capitalist Social Democracy where individual freedoms are protected and the state is united behind a single Unitary government. As a Parliamentary Republic, executive authority, therefore, is exercised by a Prime Minister, who serves as Head of Government while a mostly ceremonial President exists to serve as Head of State. Legislation in Ostehaar is handled by the Darna, a Unicameral body consisting of a 164 member body elected every five years. The Judiciary of Ostehaar, the Supreme Court handles all legal matters relating to the governance of the nation. Due to the Parliamentary nature of Ostehaar, all three branches of the government can be considered subservient to the Darna, a condition known as Parliamentary Sovereignty. The citizens of Ostehaar, known as Osters, live in a Capitalist society, where the government provides exceptional welfare to its citizens, lowering the barriers to high wealth considerably.

Case Study 5
The Confederacy of Minarchistan

Luckily for TWI (and unluckily for me), there are no Minarchist states in the region I can pull from. However, since I believe in being thorough, I will make an overview for a Minarchy for your own reading pleasure.

The Confederation of Minarchistan is a Minarchist Confederation in a Semi-Direct Democracy, it is a Capitalist Minarchy, though more accurately it is a Night-watchman State, where most government powers have been ceded to private entities, with interpersonal contracts holding the weight of law in a nearly anarchist society. The Confederation of Minarchistan is a quasi-sovereign state, as it teeters on the edge of anarchism, with the largest powers in the country being multinational businesses, and bands of roamers and raiders who prowl the country. There is no Legislature or Executive to speak of, with a small cabal of business owners, or would-be kings exercising what little executive power they are afforded by contracts. There is some form of Judiciary, that is established to ensure the sanctity and accuracy of contracts signed between individuals, but the extent of the power of the Judiciary is limited by various other contracts. However, as a night-watchman state there is some amount of public defense present, but in limited numbers and scope. Justice is usually executed in the vigilante variety, with various people each serving as Judge, Jury, and Executioner on any manner of crimes, most typically breaches of contract. The citizens of the Confederacy live in a Laissez-faire Capitalist society, where the wealth gap between the poorest and richest citizens is extreme, the importance of material wealth ingrained from birth in every citizen, and with the poorest suffering from extreme legal and social discrimination. In some areas of the Confederation, debtors prisons are the common way for the poorest of society to handle debts incurred throughout their lives, while in other areas, they are exiled or are sought out by vigilantes.

Welcome to the end of Part 1, reader! Now that you've read these overviews, you should have a general idea of how to make your own. I trust that you know how to write these out, so have fun with that (you can also just click the link that says "Raw" that should be near the bottom right of your screen at this point, which will allow you to come back and copy the text with all of its formatting code to save yourself the trouble, whichever works for you) and I wish you luck on building the core of your government, maybe even more than that. I hope that this has been a helpful guide on building the backbone of your government. If you have any questions or comments on this, please feel free to send me, Dormill and Stiura, a telegram with your ideas. And keep your eyes out for Part 2, where we will go in depth into the three main branches of a government.

Read dispatch


Federalism in the United Republics

The History of the formation of Dormill-Stiuraian Federalism

Dormill-Stiuraian Federalism, typically referred to by the various thinkers behind the idea (most prominent among them are Moser, Merle, and Van Willigen) or just as Federalism, encompasses the various ideas and concepts at the basis of the governing system of the United Republics of Dormill and Stiura. Dormill-Stiuraian Federalism focuses on the idea that the basis for representation in the central government is in the federal subject states, not in the common citizen that is seen in other democratic systems. Furthermore, Dormill-Stiuraian Federalism in its original form, as written by Alexis Moser prior to his service as Councilman from the Republic of Dormill, prioritizes a consensus-based form of government, where the Republics agree between themselves their course of action independent of their actions within the National Congress. Dormill-Stiuraian Federalism does not prescribe any particular economic or social policy at its core, rather it almost exclusively focuses on the formation and function of the central government and its relationship with the various federal subjects.


Core Themes

“The Many-Headed Beast”

“Within the United Republics, there are 13 fully fledged and sovereign Republics on top of several expanding territories and endless amounts of governance lower in the grand scheme of our nation. If it wasn’t for our unique and inspired system of governance, I fear that our way of life would have collapsed into chaos no sooner than when de Launey won the revolution. Every person must at the very least agree that something must be done, the details can be debated until the end of time …” - Alexis Moser, Het Eerste Opstel over Federalisme (lit. The First Essay on Federalism/English Title: Federalism No. 1, 1828)

Though less emphasized in modern interpretations of Dormill-Stiuraian Federalism, the idea of Consensus Democracy is a unique marker of the concept. In its most basic and most used form, Consensus-based politics demands that before any specific decision is made, or a specific policy is acted on, an agreement between the people involved in such a decision must agree on some aspects of the overall plan. The concept has evolved since Moser to be seen as modern “Plans to the National Congress”, papers delivered to the National Congress periodically (typically either once every ten years, at the start of a new administration, or when a new party/coalition gains the majority in either house of the National Congress) by the Ministries, the Republics, Private Individuals, and Industry Leaders to name a few that outline possible consensus-level decisions the National Congress should strive to do within the timeframe of five, ten, fifteen, or twenty years. For example, when Forwards gained the majority in the Forum in 2013, the Ministry of the Treasury delivered the Plan to the National Congress Dormill and Stiura in the Southern Sea 2030 which details three possible paths the National Congress could take to expand the economy of the United Republics by taking advantage of the vast amounts of possible trade wealth in the Southern Sea.

This concept of long-term plans and consensus-based politics is seen all throughout the United Republics, alongside other governments or branches therein such as the Michigonian Federal Council among others.

“Devolution before Evolution”

“When you read the Constitution, it’s quite explicit (especially throughout Article VII) that the Republics are the source of power in the United Republics, or at the very least the Republics are granted plenty of unique freedoms. In observing other nations in the Isles, few if any have adopted a similar form of governance. If it weren’t for the Division, Federalism would be the longest lasting form of governance in any single state; but even in spite of that, the Republican Union, the City of Kapolder, the Second Stiuraian Republic (which its predecessor should be honestly considered the progenitor of Federalism), and the Republic of Kaelectia had maintained fragments of Moser’s or Merle’s ideas with them, that should be the greatest marker of the success of Federalism, it was so well designed that it could work even constrained by socialism, or fractured by war.” (Logan Van Willigen, Nieuw Federalisme (lit. New Federalism/English Title: Federalism in the Modern Age, 1983)

If it were not for the ever constant presence and importance of the National Congress, the United Republics could be easily confused for a confederacy or a political-economic union such as the Cooperative Union. This was an intentional design to keep in line with Consensus-based democracy, that the Republics themselves were the source of political power in the nation. The Republics are afforded many rights as a result of the Constitution, and equally as many responsibilities to each other and the nation as a whole. At its core, however, and in conjunction with other certain allowances such as interstate compacts (imported from the United States), the Republics can function almost as fully sovereign nations.

In the modern day, after decades of the Liberal Party’s expansion of Federal power, the importance of these rights have been diminished but still important in how some Republics operate between each other. Commonly, the Dormillian Republics (consisting of Lieruneux, Avillon, and Dormill) and the Stiuraian Republics (Stiura, New Friesland, and Kaelectia) maintain close ties between each other and work closely together while Kapolder serves as the bridge between them. Ironically, the modern relationship between the Republics has been the standard state of affairs between French Gael and Dutch East Gael (Dutch West Gael, better known as Grottingon had a much different relationship with the French colonies, especially after the Stiuraian Republic formed) ever since the colonial era. This relic of the very unique relationship served as the inspiration behind the federal model of the United Republics, and was likely a major influence in future federal governments, but the lack of any concrete connections makes the likelihood of Federalism being the inspiration of federal systems of governance in the Isles low.

“The Republics Defend themselves; ‘Ile-de’ Defends the Union”

”The Militia System, or as it is about to be called ‘The Citizen’s Guard’, is the natural evolution of the concept that militias, under the service of their respective Republic, are the first and last line of defense for their Republic. They should not be expected to defend any other Republic but their own, that’s the job of the Army. The Army, and the Navy, are to defend the United Republics as a whole, they are responsible for propagating Federalism. Eventually, when we have secured a more eternal peace and more perpetual union, the function of these shall be fulfilled and they shall be disbanded, leaving the duty of keeping the peace to this ‘Citizen’s Guard’.” Romain Merle, Het Vijftiende Opstel over Federalisme (lit. The Fifteenth Essay on Federalism/English Title: Federalism No. 15, 1906)

Of the many things Federalism addresses, the most unique thing of notice was the heavy emphasis put on the status of the armed forces of the United Republics. It was believed that a Federal Army would become counterproductive to the defense of the nation once a long-term peace had been secured for the nation, and in several instances (most notably from 1798-1805) has been outright disbanded by the National Congress, leaving the Citizen’s Guard as the highest point of the militaries. As time passed, however, the importance of defending the United Republics had grown to outcompete the desire to keep the Army away, and so, the importance of this core theme is almost entirely irrelevant in a modern context. In fact, the only real importance the Citizen’s Guard serves is to serve as gendarmerie for the Republics, and as the first set of reservists for the Army, if they are ever needed.


Unique Features

A Flexible Economic Policy
Dormill-Stiuraian Federalism does not adhere to any particular school of economic thought, though Liberalism (a consequence of the era) is a focal point of corollaries. As a result of this flexibility in economic thought, Dormill-Stiuraian Federalism can be made to work in almost any economic environment, from the extremes of capitalism to the depths of communism. However, that is not to say that the commonly corresponding governing philosophy will permit the function of Federalism. Federalism demands that there is a “balance of power” between the central government of the nation and its constituent states, that one must always check and balance the other. If one were to begin to overpower the other, without response, the system is prone to an imminent collapse, which was observed during the Presidency of Ludovic Denis.

Imperial Ambitions
Throughout the political history of Dormill and Stiura, its leaders have had “Imperial Ambitions”, a desire to expand the reach of the United Republics far and wide. This has been observed as a result of several core themes, critical among them is a corollary of the defense of the Republics. Since the national army was meant only to protect the Republics as a whole, political leaders used it to take on far away threats, even if they didn’t pose one immediately. In addition to that, the United Republics has long held deep ties and interests in the Southern Sea, desiring control over it to secure its standing internationally and as a barrier to those who would truly threaten Federalism.

Read dispatch

Totally not a shameless plug of my two big government/politics dispatches, nope. Not at all.

Dormill and Stiura wrote:
How To: Government and Politics, A TWI Tutorial
Part 1: The Foundations for a State and Government

Or; Avoiding the trap of poorly written governments
By: Dormill and Stiura
Part 2

Preface: Making a Flag
Leave your Seals on a Bedsheet at the door
Welcome to the Flag Section/Preface, here I will show you how to make a decent enough flag that it could actually be flown far and wide without downward glances by all who walk by it, unless that’s your kind of thing then have fun with it.

Before we start making flags, we have to know what makes a good flag. In the Book Good Flag, Bad Flag by Ted Kaye of the North American Vexillological Association, there are five described principles behind a good flag:

  1. LinkKeep it Simple,

  2. LinkUse Meaningful Symbolism,

  3. LinkUse 2-3 Basic Colors,

  4. LinkNo Letterings or Seals,

  5. LinkBe Distinctive or LinkBe Related.

At its core, a flag should be thought as the living representation of your nation, such that its image must be preserved and pristine so people show as much respect for it as they do your nation. “So,” I hear you ask, “Where do we begin?”

My answer to that is figure out the color(s) your flag will have, and what they mean. For instance, I’ll use two of my own flags to make the case, starting with the one you’re probably looking at as you started reading this. When considering the color(s) you use, it is important to figure out what they mean to you and your nation. I’ll give a general overview of the most common colors here but feel free to give whatever meaning you want.

  • Red: In Isolation usually stands for Socialism or Communism, otherwise combined with other colors can mean hardiness, valor, the blood spilled in the name of the formation of your nation, and so on. In general, Red is used when you want to signify struggle, or bravery in the face of it.

  • White: Not to be confused with the color of surrender (or the real French Flag), White commonly stands for purity of soul or innocence. Alongside that, White can also be used to stand as the peaceful aims of your nation or when combined with Red the peace attained with sacrifice.

  • Blue: Blue commands respect when observed, standing for justice and perseverance either in isolation or when combined with other colors.

  • Gold (or Yellow): Like the actual element, it is a prized commodity, putting yellow or gold on your flag means your nation is rich in its ideals, people, land, or something else.

  • Black: In a modern context, Black is usually if not always a Pan-African color and is used to make a specific mention to the African roots

You’re free to use basically whatever other color you wish so long as your flag doesn’t wind up like an LinkAmazing Technicolor Dreamcoat at the end of it, unless (again) if you want it that way.

Now as for the flag of Dormill and Stiura, I went with three colors, with the following meaning attached to each:

  • Blue, to represent Dormill and Stiura’s French Heritage and the Courage of the Dormill-Stiuraian People

  • White, to represent the the natural division between Dormill and Stiura, and to emphasize the importance of a unity between the two

  • Orange, is a call to Dormill and Stiura’s Dutch Heritage, not really much else however.


Chapter 1: Fundamentals on Government Types
Because, let’s face it, any kind of government is better than none at all



So, you want to develop the government and the political climate of your nation without resorting to “Oh, my nation is a dictatorship now because there was a coup that I won’t explain because I don’t know why it would happen but I like dictatorships because I can just do whatever I want and not have to answer any questions about internal consistency or other questions alike it.”?

It personally annoys me to see this happen as it brings up even more questions than answered, and leaves so much more fun nationbuilding out of the picture. So I’m here to give you, yes you dear reader, an overview of the various kinds of government you can use in RP, what they mean, how to be internally consistent, how to conduct elections, and so on.

Let’s start with the basics in this part, however.

Types of Governments
To make things simple, I will organize this list on two factors: Amount of Control the Government has on its citizens from complete control to minimal (Autocracy-Anarchy) and its overarching economic policy (Communism-Capitalism). Rarely ever in the real world will you see a true government take on any absolute extreme in any of these factors, but since this is not the real world, you can go to an absolute extreme as long as you can properly reason it. We’ll start an outline on the Autocracy-Anarchy Scale.

Autocracy - Rule of One
Autocracies are almost always dictatorships by design and are more often than not totalitarian by nature. In an autocracy, a leader needs only consult themselves (and in some cases, military leaders) for every decision they make. Autocracies can also find themselves in pseudo-democracies where a charismatic leader maintains their power through extreme corruption, rigging elections, and so on in a “democratic” system. In some cases, autocracies can be found in absolute monarchies, but the two typically act the same to the point there is little difference excluding how the leader comes to power. Autocracies of the pseudo-democratic or dictatorial type are the most common forms of governments formed out of a coup as they center around a charismatic leader, autocracies of these types are also hyper-nationalist or fascist, or in some cases communist.

In terms of Nationbuilding, Autocracies are the easiest kinds of governments to use, all you need is a leader who looks mad at everything and is consistently triggered at the slightest thing, has some kind of special salute or other gesture particular themselves or their “party”, and ultimately is nothing more than the stereotypical “Evil Emperor”. In other cases, however, you can mask an autocracy under a sheath of moralism, with the leader claiming that what they do is for the moral good of the nation and nothing else, even at the expense of logic or their own sanity. Finally, it is essentially impossible to have a benevolent dictator, no matter how good they are, they will be either overthrown by a more autocratic dictator or in a Republican Revolution.

RL Examples:
USSR, Nazi Germany, Saudi Arabia, Belarus, Venezuela
TWI Examples:
Belle Ilse en Terre, Balnik

Oligarchy - Rule of Few
Oligarchies are defined as a government ruled over by a few very powerful individuals, usually vested in either the rich or in a military junta or some other select group of people. Unlike autocracies, Oligarchies are a fair bit more complicated to maintain and sustain than the more centralized cousin (this will be a constant theme the further away from authoritarianism you go) that are autocracies. Oligarchy itself is an umbrella term for similar systems, including and not limited to: Plutocracies (Rule of the Rich), Meritocracies (Rule of the Most Qualified), Technocracies (Rule of the Experts), Particracy (de facto Rule of Political Parties), Theocracy (Rule of the Clerics/Church/Religious Leaders), and Military Junta (Rule by the Military) with the same central theme; "We the Few with all the power, wealth, knowledge, and guns of the nation, are more fit to rule than Those the Many, the weak, the poor, and the unarmed".

When Nationbuilding, it’s more common than not to find Oligarchies in large, rich nations with a mostly neo-liberal government that aims for greater globalization while (in some cases) secretly widening the wage gap to create the conditions for an oligarchy to form. Though Oligarchies can form in less rich or less populous nations, the chances of a popular uprising increase as the divide between the oligarchs and the average citizen lessens.

RL Examples:
Russian Federation, Apartheid-era South Africa
TWI Examples:
Menna Shuil, Alteran Republics, Vancouvia

Democracy - Rule of Many
Democracies are varied and unique, there are many forms it can take and many more ways for the many to rule. Commonly, democracies are vested into Republics, governments built on the idea that the people elect others to represent them when making laws or leading the nation. Democracies are fickle things and in some cases it can take no more than six words to bring an end to an entire government. However, it sits around the perfect middle of Autocracy and Anarchy, representing as much of the populace as possible while still having a government around to keep things in order and preventing chaos. Within Republics themselves, they are usually split along the lines of how many people wield certain powers within the government, this is defined as Presidential (where the power of the Head of Government and the Head of State are vested into a singular, elected individual) or Parliamentarian/Semi-Presidential (where the power of the Head of Government and the Head of State are split between two people). Democracies are also typically divided based on how the people interact with the Government, typically it is either Representative, where people elect Representatives that then legislate on their behalf, or Direct, where the average person can directly influence or write legislation (this is most prominent in Switzerland), Democracies can also be further divided by how much control the Government wields over its territory from Unitary States to Confederations.

Democracies are the second most common government form taken during Nationbuilding (durrr, most NS players are from Democracies) after autocracies. That being said (and I’ll cover this later on) most of these are very vague and undefined, with more of the focus being on a particular leader, making Constitutional Monarchies more common than other forms of Democracies on average, Presidential Republics are also common for similar reasons. As a Nationbuilder who wishes to focus on Democracies, I would really suggest reading further on how to build a comprehensive democracy.

RL Examples:
USA, UK, France, Japan, Mexico, Germany
TWI Examples:
Dormill and Stiura, Ainslie, Samudera, Most TWI Nations

Minarchism - Rule with Limitations
Wikipedia Definition: Minarchism is a libertarian political philosophy which advocates for the State to exist solely to provide a very small number of services. A popular model of State proposed by minarchists is known as the night-watchman state, in which the only governmental functions are to protect citizens from aggression, theft, breach of contract, and fraud as defined by property laws, limiting it to three institutions: the military, the police, and courts. Every other aspect of life in a minarchist state is a private affair, typically with vast corporate influence present.

Minarchism is among the rarest forms of governments a nation can play as, due to the limited spread of the ideology to players. That being said, its rarity is a factor that should be taken into account if you wish to play as a Minarchist nation, a limited government can leave you with few options and puts you in a strange spot internationally.

RL Examples:
None
TWI Examples:
None

Anarchy - Rule of None
Though the title may be slightly misleading to anybody that has researched the topic, anarchism is an ideology that focuses mostly on the complete dissolution of the state and all of its institutions into “voluntary institutions”. As such, it is the least tenable possible form of “government” that exists on this spectrum. Anarchism occupies multiple schools of thought but they all fall under a single idea that the state is evil and must be dissolved at any rate possible.

Anarchism is almost never played by actual nations in most RP scopes, mostly because of a notion that anarchies are always violent and unstable, leading outside governments to intervene and change the direction of a nation contrary to what the player wishes (even if that is against most RP conventions and rules). However, since there are many forms of anarchism, it is possible to have a semi-stable entity exist as an anarchy.

RL Examples:
Paris Commune
TWI Examples:
None

Now for the economic scale.

Communism - Direct Ownership by the People
Communism is the furthest extent socialist thought can go, Communism advocates for the seizure of the means of production by the workers and the dissolution of social classes, governments, and currency as people live within their means and work together for the betterment of everybody. As a result, Communism is closely associated with Anarchism and is usually rooted in Marxist thought.

Communism, in theory, has never been achieved by any real nation, but with Nationbuilding, it’s technically possible to create a true communist society, though it would have to be anarchist in order to adhere to the definition. Additionally, depending on the IC situations within either your nation or world, your communist society may not last long if your neighbors aren’t too happy with communism being around.

RL Examples:
None under the literal definition of Communism
TWI Examples:
None

Socialism - Ownership by the People
Socialism, in general, is the range of economic ideologies that stems from a common idea of social ownership and a democratic control over the means of production. Socialism does encompass Communism, but in some ways is distinct enough from it that the two can be presented as separate in their own right. Among its most commonly practiced ideas is Social Democracy, combining the ideas of Social Justice, Equality, Economic Intervention, and Capitalism to create a “Welfare State” that aims to support the economically disadvantaged sections of a population (the Young, Elderly, Unemployed, or Poor) while in some ways still allowing the same upward mobility of Capitalism. In some ways, as a result of Social Democracy, Socialism has been introduced to most of the developed world, though hardline proponents of the ideology would argue that Social Democracy should not be considered Socialism.

In Nationbuilding, Socialism is about as equally as common as Capitalism (particularly among the NSLeft) and has a fair amount of representation in in most RP, therefore it is not hard to find any amount of socialist nations running about, doing as they please. You might find an easier time being a socialist in some regions, unlike Communism in the same.

RL Examples:
Sweden, France, Vietnam, Laos, Nepal
TWI Examples:
Athara Magarat, Thuzbekistan, Samudera

Capitalism - Ownership by the Individual
Wikipedia Definition: Capitalism is an economic system and an ideology based on private ownership of the means of production and their operation for profit. Characteristics central to capitalism include private property, capital accumulation, wage labor, voluntary exchange, a price system and competitive markets. In a capitalist market economy, decision-making and investment are determined by the owners of the factors of production in financial and capital markets, whereas prices and the distribution of goods are mainly determined by competition in the market. With the end of the Cold War, Capitalism was brought up as the dominant economic system in the modern world, but in most developed nations, an amount of socialism has been adopted into Social Democracies, focusing mostly on maintaining an egalitarian society as much as possible.

Like Socialism, Capitalism is an extremely common economic system to RP with and doesn’t hold as much of a stigma in most regions compared to socialism.

RL Examples:
USA, Japan, Germany, Canada
TWI Examples:
Most of the rest of TWI

Laissez-faire Capitalism - Unrestricted Ownership by the Individual
Laissez-faire, meaning “let do”, is a French phrase representing the furthest end of Capitalist thought where transactions between private parties are completely and totally unrestricted and free from government intervention, up to and including, taxation, regulations, tariffs, and subsidies. Like Communism, this model is mostly unpracticed due to a lack of logic behind the concept, at least from the standpoint of a government. As such, like Communism, Laissez-faire economics is best practiced in an anarchist society; alternatively it can also be practiced in a Corporatist state.

When Nationbuilding with the intention to use Laissez-faire, you as a player must equally recognize that your nation would have next to no control over its own economy, and that it can sway back and forth with the conditions of the market. As a result, pacifism would be a most reasonable route for any nation practicing this model as to avoid any situation that would threaten their economy.

RL Nations:
None
TWI Nations:
Negarakita

Building a Government and Political Climate for your Nation
Alright, now you’ve made it to the point where you know, in general, what kinds of governments exist and you would have likely gone into a bit of research regarding differences in between, which is great. Now comes the fun part, making your own government. I will start by creating a generally simple logical flowchart to help you determine how to define your government.

Throughout the flowchart, you will see some questions marked with a superscript number, this means I have extra things to say about that particular question that might help clarify it, the list will follow.

  1. A Constitution can be either written or unwritten. A written Constitution is simple enough, but I want to cover the unwritten Constitution, in the event you wish to use it for your nation. The concept of an Unwritten Constitution is best described by the United Kingdom, where although it has no written constitution, there are several laws or jurisprudence that compose the basic aspects of how the government works. Townside is the best regional example of a nation that has an unwritten constitution.

  2. As mentioned in the breakdown of the Types of Government, there are many more possible ways to build an oligarchy, such as Kritarchy (Rule by Judges, most notable in ancient Israel) among others. It is possible to create an oligarchy out of any particular group, but the remainder of these questions remain valid to some extent no matter what kind of oligarchic government you choose to work with.

  3. In a bit of a twist to what I said earlier, this is not exactly here for me to clarify the question, but to mention that failing to allow the Shadowy Figure to be discoverable by investigation could be considered godmodding. No criminal can hide their tracks for long (Al Capone, famous for the Valentine's Day Massacre was only ever caught and sent to jail because he left a loose end in the form of tax evasion) and the longer they are in power or the longer they go undetected, the more often they are capable of making mistakes up until the point an investigation finds them out. Now how long the process of trying to find the Shadowy Figure through an investigation depends on multiple factors but it shouldn't be impossible to do because "He's just that good".

  4. Same applies here as it does above, an autocratic leader needs to establish a Cult of Personality around them in order to maintain power. It is used to convince the people that they are on their side no matter what, in the face of every horrible thing the leader can and is doing, he has to be the most famous person in the nation because if there is even the smallest crack that suggest he isn't as powerful as the Cult suggests, the people will start to lose confidence, and start questioning their authority. Now it is possible to start out your nation in this fashion, or at some point introduce an autocratic leader that fails to create a cult of personality strong enough to withstand the media. However, it is not reasonable to assume that an autocratic leader has safely secured their power without a cult of personality.

Core Concepts
  1. LinkDo you have a flag?

  2. Is there a Constitution for your nation?1

  3. Is your nation entirely sovereign, in control of its own territory?

  4. Is your nation, in any aspect, ruled by a monarch?

  5. Does this Monarch wield any power that would supersede the power of the elected legislature?

  6. Is this Monarch elected or hereditary?

  7. Is your nation democratic? (If yes, proceed to the designated tree, if no, proceed to the following questions)

  8. Or; Is your nation more authoritarian than a democracy? (If yes, proceed to the designated tree)

  9. Or; Is your nation more libertarian than a democracy? (If yes, proceed to the designated tree)

  10. Is your Nation a Unitary State, Federation, or Confederation?

  11. (Unitary State) Are there regions in your Nation that have any greater autonomy?

  12. Can the autonomy of these regions be revoked by the central government?

  13. (Federation) What is the highest division of governance before the level of the central government?

  14. What kinds of powers do these federal subjects have?

  15. Does your Constitution protect the rights of these federal subjects?

  16. Is the federalism practiced in your state more like Cooperative Federalism or Dual Federalism?

  17. (Confederation) Is the unity of this Confederation protected within reason beyond the powers of the constituent states?

  18. Does the following aspects apply to your Confederation?

  19. Common Currency?

  20. Centralized Government?

  21. United Defense Force?

  22. Single Foreign Relations Policy?

  23. Single Market?

Path of Authoritarianism

  1. How do the people of your nation attain citizenship?

  2. How difficult is it for a citizen in your nation to become qualified for a position in the Government?

  3. Is your nation Oligarchic or Autocratic?

  4. Is this Oligarchy a Technocracy, Meritocracy, Plutocracy, or a Junta?2

  5. How are the leaders of your Technocracy chosen?

  6. How are the leaders of your Meritocracy chosen?

  7. How are the leaders of your Plutocracy chosen?

  8. Which branch of the military is in control of this Junta?

  9. Does the Leader of your nation hold limitless power?

  10. (Autocracy) How did your Leader come to power?

  11. Is your Leader Benevolent or Cruel?

  12. How does your Leader maintain their power? Through Coercion or Popularity?

  13. Does this Popularity come from the Good Deeds of the Leader, or through Intense Propaganda?

  14. Is this Leader a figurehead for a shadowy figure?

  15. (Oligarchy) Is the Shadowy Figure a leader in any other organization in your nation?

  16. Is this Shadowy Figure an outsider?

  17. In what “official” capacity does this Shadowy Figure serve your Leader?

  18. Can the presence of this Shadowy Figure be found with thorough investigation?3

  19. (Autocracy) Has your Leader successfully built a personality cult around them?

  20. If not, is your Leader in the process of building one?4

  21. (Power through Coercion) Is the military the primary source of coercion in your Nation?

  22. If not, what is?

  23. (Cruel Leader) What makes your Leader particularly cruel?

  24. How much control does the Government hold over the media?

  25. How does the government handle foreign media?

Path of Libertarianism

  1. Is your nation a Minarchist or an Anarchist?

  2. Is this Minarchy a LinkNight-watchman State, a Small Government, or a Limited Government

  3. Are there any institutions allowed within your Nation that would resemble a government of any kind?

  4. Is participation in any government institution voluntary?

  5. How does your nation apply the LinkNon-aggression principle?

Path of Democratism

  1. Is there an independently elected Head of Government in this system?

  2. Are the roles of Head of State and Head of Government United or Split?

  3. Who puts the Head of Government into power?

  4. For how long can the Head of Government rule?

  5. Is there a possibility of reelection for the Head of Government in your Nation?

  6. If so, how many years can a person serve as the Head of Government?

  7. How many people serve in your Legislature?

  8. How many chambers does your Legislature contain?

  9. If one, your Legislature is Unicameral

  10. If two, your Legislature is Bicameral

  11. If more than two, your legislature is Multicameral

  12. What is (are) the name(s) of your Legislature(s)?

  13. Is the leader of your Legislature (or applicable chamber) the Head of Government?

  14. (Separate Head of State) Who is the Head of State?

  15. Are they appointed, or elected?

  16. If elected, by the people or within the legislature?

  17. Is the Judiciary of your Nation independent from the Executive or Legislature?

  18. Whom is the Judiciary subservient to if it is not independent?

  19. If the Executive, to what capacity?

  20. If the Legislature, to what capacity?

  21. If any other body, to what capacity?

  22. How are the members of the Judiciary appointed?

  23. Are there checks and balances on the powers between the Executive, Legislature, and Judiciary?

  24. If limited checks and balances, then describe which branch has which checks on which others.

  25. If there are no checks and balances, which branch wields the most power?



Next up, economics. I promise this one will turn out shorter than the last one.

  1. Is your Nation Capitalist, or Socialist?

  2. If Capitalist, are you Laissez-faire?

  3. If Socialist, are you Communist?

  4. (Capitalist) Is there a wide degree of social economic classes, and how hard is it to become very wealthy?

  5. What is the extent of governmental welfare and charity organizations?

  6. How wide is the wealth gap in your economy?

  7. How hard is it to become very wealthy?

  8. Is welfare provided to the citizens of your nation through any means?

  9. Is there legal discrimination against the poor in your Nation?

  10. Is there social discrimination against the poor in your Nation?

  11. How much importance is material wealth placed on the citizens of your Nation?

  12. (Socialist) In general, how much does the government control businesses?

  13. Is an average person in your nation influenced by the government on which career they should enter?

  14. How significant are the social classes in your Nation?

  15. How short is the wealth gap in your Nation?

  16. How hard is it to maintain great wealth?

  17. How effective is the distribution of welfare in your Nation?

  18. Are there any remaining private enterprises in your Nation?

  19. Is there legal discrimination against the rich in your Nation?

  20. Is there social discrimination against the rich in your Nation?

  21. Does currency exist in your Nation?

With these basic questions covered, I'll turn you over to my counterpart here to finish building your economy. Once you're back, we can work on some other things about the political landscape of your nation.


Chapter 2: Building the Core of a Government

Welcome to Chapter 2 intrepid reader, getting here probably means you've either skipped Chapter 1, you actually read through it and understood it, or you're just trying to make sense of all the possible nonsense that was the definitions of various government types. Well, regardless of how you got here now is the start of the truly fun process of actually forging a Government, at least in its core aspects.

Now what do I mean by "core aspects"?

I mean things like what kind of government is actually in place in your nation, who rules it, the basics of a legislature and court, how your government could form and collapse, and so on. Throughout this chapter, I will describe, in as great as detail as possible some of the many possible government types you can have based on combinations of the concepts introduced in Chapter 1. Feel free to open up a notebook, or a word document and jot notes down as we go through this. Come along, now! We've got exploring to do!


Case Study 1: Federal Presidential Republic
The United Republics of Dormill and Stiura

Yes I know, using a self-insert is hardly the best way to start off a study on the many various governments of TWI, but trust me, I have a lot to offer as well. Let's begin.

The United Republics of Dormill and Stiura is a Constitutional Federal Presidential Republic, it is a Capitalist Democracy where the freedom of the Individual is valued greatly, and the rights of the constituent states of the Federal Republic, known as Republics are maintained to a high degree. The United Republics, as a Presidential Republic is not ruled by a Monarch, and never has been. Executive Authority, therefore, is exercised by a President, who serves as both Head of State and Head of Government. Legislation in the United Republics is handled by the National Congress a Bicameral body consisting of a Forum as its lower house, and a Council as its upper house. However, both houses are considered equal in power and stature, and elections for both are concurrent. The Judiciary of the United Republics is the independent High Federal Courts, who handle all legal matters. All three branches of the Government of the United Republics have checks and balances on each other, and these checks and balances are frequently utilized. The citizens of Dormill and Stiura, called either Dormill-Stiuraians or Republicans, live in a Capitalist society, where the government provides adequate welfare to its citizens, though the barriers to high wealth are still high. However, since modesty is seen as a virtue by most, there is little to no discrimination based on one's wealth or lack of it.

Other key facts about Dormill and Stiura's government include:

  • A Codified Constitution

  • The President is elected for 5 Year Terms, with only one permissible reelection afterwards, even if it is not concurrent. In total, the President can only serve for 10 years.

  • The President is directly elected by the Citizens of Dormill and Stiura.

  • The Republics have the right to establish their own internal borders, and adjust them at will. They are also allowed to establish any government they please so long as it is a democratic one.

  • In some aspects, Dormill and Stiura practices Cooperative Federalism, and in others Dual Federalism. A full overview of Federalism in Dormill and Stiura is here

  • The High Federal Courts, or at least the highest courts within the three total court systems, each have 15 members each, 45 in total.

Case Study 2: Socialist Autocracy
The Aprosia of New Aapelistan

Like Thuzbekistan before this edit, Aprosia is a bit more nuanced than this simplified case study will provide. However, since he is the best present example of a Socialist Autocracy I will use him here.

The Aprosian People's Democratic Union is a Democratic Federal Republic, it is a Socialist One Party State where the maintenance of socialism is held above most other concerns, which seeps into the function of its government, the rights of its Federal Subjects, known as States and Federal Cities of Significance, are expressly protected by the law. As a Socialist Federal Republic, Aprosia is not ruled by a monarch, though it has a history with monarchies. Executive authority is exercised by the President, who is not an officer of the Unicameral Parliament but is the designated leader of the solitary political party as the General Secretary. The Parliament of Aprosia is a 600 member body, elected for 4 year terms. Since the President is not an officer of the Parliament, they can be reelected for an indefinite amount of terms. Uniquely, the overall power of the executive in Aprosia is reinforced by a Vanguard Party, a feature distinct to socialist autocracies where the solitary political party is officially tasked with defending socialism within the nation. The Judiciary of Aprosia is a quasi-independent body, subservient to the Parliament and the President in most matters. The citizens of Aprosia, known as Aprosian, live in a Socialist society where most social classes are non-existent, with all industry being state-run.

Case Study 3: Oligarchic Monarchy
The United Kingdom of Wellsia

Wellsia is one of two very distinct ways of doing an Oligarchy, this case is a Plutocratic Meritocracy (yes, you can combine styles of Oligarchy) in a semi-democratic monarchy. The other case, the Confederation of Alteran Republics is a Technocratic Corprotracy. He will be a subject of study in Part 2. For now, let's focus on Wellsia!

The Empire of Wellsia is officially a Constitutional Monarchy, ruled closely by King-Emperor Harold. While the monarch wield considerable power as Head of State and Head of Government he is nonetheless checked and balanced in some way by a Bicameral Legislature who operate the majority of the government in his name. Due to the qualifications for political office, Wellsia can be described as a Plutocratic Meritocracy with exceptional Aristocratic elements, since personal wealth is an official requirement to attain political office. The Nobility in Wellsia are granted a wide range of rights and economic classes are well entrenched in a Capitalist economic system, social mobility is not seen as an easy task. The Judiciary is not independent, acting as an arm of the Legislature. Wellsia is a confederation of Kingdoms under the rule of an Emperor, who is additionally the King of Wellsia Island.

Case Study 4: Unitary Parliamentary Republic
The State of Ostehaar

It was shockingly difficult to find a Unitary Parliamentary Republic in TWI with enough information available to make an effective study out of. Y’all really need to step up your game when it comes to this kind of stuff because it will become rather difficult in the future to study government systems. Guess I’ll pull my hair about it when the time comes. Anyways, here’s Ostehaar, the best possible example of a Unitary Parliamentary Repuiblic.

The State of Ostehaar is a Parliamentary Social Democracy, it is a Capitalist Social Democracy where individual freedoms are protected and the state is united behind a single Unitary government. As a Parliamentary Republic, executive authority, therefore, is exercised by a Prime Minister, who serves as Head of Government while a mostly ceremonial President exists to serve as Head of State. Legislation in Ostehaar is handled by the Darna, a Unicameral body consisting of a 164 member body elected every five years. The Judiciary of Ostehaar, the Supreme Court handles all legal matters relating to the governance of the nation. Due to the Parliamentary nature of Ostehaar, all three branches of the government can be considered subservient to the Darna, a condition known as Parliamentary Sovereignty. The citizens of Ostehaar, known as Osters, live in a Capitalist society, where the government provides exceptional welfare to its citizens, lowering the barriers to high wealth considerably.

Case Study 5
The Confederacy of Minarchistan

Luckily for TWI (and unluckily for me), there are no Minarchist states in the region I can pull from. However, since I believe in being thorough, I will make an overview for a Minarchy for your own reading pleasure.

The Confederation of Minarchistan is a Minarchist Confederation in a Semi-Direct Democracy, it is a Capitalist Minarchy, though more accurately it is a Night-watchman State, where most government powers have been ceded to private entities, with interpersonal contracts holding the weight of law in a nearly anarchist society. The Confederation of Minarchistan is a quasi-sovereign state, as it teeters on the edge of anarchism, with the largest powers in the country being multinational businesses, and bands of roamers and raiders who prowl the country. There is no Legislature or Executive to speak of, with a small cabal of business owners, or would-be kings exercising what little executive power they are afforded by contracts. There is some form of Judiciary, that is established to ensure the sanctity and accuracy of contracts signed between individuals, but the extent of the power of the Judiciary is limited by various other contracts. However, as a night-watchman state there is some amount of public defense present, but in limited numbers and scope. Justice is usually executed in the vigilante variety, with various people each serving as Judge, Jury, and Executioner on any manner of crimes, most typically breaches of contract. The citizens of the Confederacy live in a Laissez-faire Capitalist society, where the wealth gap between the poorest and richest citizens is extreme, the importance of material wealth ingrained from birth in every citizen, and with the poorest suffering from extreme legal and social discrimination. In some areas of the Confederation, debtors prisons are the common way for the poorest of society to handle debts incurred throughout their lives, while in other areas, they are exiled or are sought out by vigilantes.

Welcome to the end of Part 1, reader! Now that you've read these overviews, you should have a general idea of how to make your own. I trust that you know how to write these out, so have fun with that (you can also just click the link that says "Raw" that should be near the bottom right of your screen at this point, which will allow you to come back and copy the text with all of its formatting code to save yourself the trouble, whichever works for you) and I wish you luck on building the core of your government, maybe even more than that. I hope that this has been a helpful guide on building the backbone of your government. If you have any questions or comments on this, please feel free to send me, Dormill and Stiura, a telegram with your ideas. And keep your eyes out for Part 2, where we will go in depth into the three main branches of a government.

Read dispatch


Federalism in the United Republics

The History of the formation of Dormill-Stiuraian Federalism

Dormill-Stiuraian Federalism, typically referred to by the various thinkers behind the idea (most prominent among them are Moser, Merle, and Van Willigen) or just as Federalism, encompasses the various ideas and concepts at the basis of the governing system of the United Republics of Dormill and Stiura. Dormill-Stiuraian Federalism focuses on the idea that the basis for representation in the central government is in the federal subject states, not in the common citizen that is seen in other democratic systems. Furthermore, Dormill-Stiuraian Federalism in its original form, as written by Alexis Moser prior to his service as Councilman from the Republic of Dormill, prioritizes a consensus-based form of government, where the Republics agree between themselves their course of action independent of their actions within the National Congress. Dormill-Stiuraian Federalism does not prescribe any particular economic or social policy at its core, rather it almost exclusively focuses on the formation and function of the central government and its relationship with the various federal subjects.


Core Themes

“The Many-Headed Beast”

“Within the United Republics, there are 13 fully fledged and sovereign Republics on top of several expanding territories and endless amounts of governance lower in the grand scheme of our nation. If it wasn’t for our unique and inspired system of governance, I fear that our way of life would have collapsed into chaos no sooner than when de Launey won the revolution. Every person must at the very least agree that something must be done, the details can be debated until the end of time …” - Alexis Moser, Het Eerste Opstel over Federalisme (lit. The First Essay on Federalism/English Title: Federalism No. 1, 1828)

Though less emphasized in modern interpretations of Dormill-Stiuraian Federalism, the idea of Consensus Democracy is a unique marker of the concept. In its most basic and most used form, Consensus-based politics demands that before any specific decision is made, or a specific policy is acted on, an agreement between the people involved in such a decision must agree on some aspects of the overall plan. The concept has evolved since Moser to be seen as modern “Plans to the National Congress”, papers delivered to the National Congress periodically (typically either once every ten years, at the start of a new administration, or when a new party/coalition gains the majority in either house of the National Congress) by the Ministries, the Republics, Private Individuals, and Industry Leaders to name a few that outline possible consensus-level decisions the National Congress should strive to do within the timeframe of five, ten, fifteen, or twenty years. For example, when Forwards gained the majority in the Forum in 2013, the Ministry of the Treasury delivered the Plan to the National Congress Dormill and Stiura in the Southern Sea 2030 which details three possible paths the National Congress could take to expand the economy of the United Republics by taking advantage of the vast amounts of possible trade wealth in the Southern Sea.

This concept of long-term plans and consensus-based politics is seen all throughout the United Republics, alongside other governments or branches therein such as the Michigonian Federal Council among others.

“Devolution before Evolution”

“When you read the Constitution, it’s quite explicit (especially throughout Article VII) that the Republics are the source of power in the United Republics, or at the very least the Republics are granted plenty of unique freedoms. In observing other nations in the Isles, few if any have adopted a similar form of governance. If it weren’t for the Division, Federalism would be the longest lasting form of governance in any single state; but even in spite of that, the Republican Union, the City of Kapolder, the Second Stiuraian Republic (which its predecessor should be honestly considered the progenitor of Federalism), and the Republic of Kaelectia had maintained fragments of Moser’s or Merle’s ideas with them, that should be the greatest marker of the success of Federalism, it was so well designed that it could work even constrained by socialism, or fractured by war.” (Logan Van Willigen, Nieuw Federalisme (lit. New Federalism/English Title: Federalism in the Modern Age, 1983)

If it were not for the ever constant presence and importance of the National Congress, the United Republics could be easily confused for a confederacy or a political-economic union such as the Cooperative Union. This was an intentional design to keep in line with Consensus-based democracy, that the Republics themselves were the source of political power in the nation. The Republics are afforded many rights as a result of the Constitution, and equally as many responsibilities to each other and the nation as a whole. At its core, however, and in conjunction with other certain allowances such as interstate compacts (imported from the United States), the Republics can function almost as fully sovereign nations.

In the modern day, after decades of the Liberal Party’s expansion of Federal power, the importance of these rights have been diminished but still important in how some Republics operate between each other. Commonly, the Dormillian Republics (consisting of Lieruneux, Avillon, and Dormill) and the Stiuraian Republics (Stiura, New Friesland, and Kaelectia) maintain close ties between each other and work closely together while Kapolder serves as the bridge between them. Ironically, the modern relationship between the Republics has been the standard state of affairs between French Gael and Dutch East Gael (Dutch West Gael, better known as Grottingon had a much different relationship with the French colonies, especially after the Stiuraian Republic formed) ever since the colonial era. This relic of the very unique relationship served as the inspiration behind the federal model of the United Republics, and was likely a major influence in future federal governments, but the lack of any concrete connections makes the likelihood of Federalism being the inspiration of federal systems of governance in the Isles low.

“The Republics Defend themselves; ‘Ile-de’ Defends the Union”

”The Militia System, or as it is about to be called ‘The Citizen’s Guard’, is the natural evolution of the concept that militias, under the service of their respective Republic, are the first and last line of defense for their Republic. They should not be expected to defend any other Republic but their own, that’s the job of the Army. The Army, and the Navy, are to defend the United Republics as a whole, they are responsible for propagating Federalism. Eventually, when we have secured a more eternal peace and more perpetual union, the function of these shall be fulfilled and they shall be disbanded, leaving the duty of keeping the peace to this ‘Citizen’s Guard’.” Romain Merle, Het Vijftiende Opstel over Federalisme (lit. The Fifteenth Essay on Federalism/English Title: Federalism No. 15, 1906)

Of the many things Federalism addresses, the most unique thing of notice was the heavy emphasis put on the status of the armed forces of the United Republics. It was believed that a Federal Army would become counterproductive to the defense of the nation once a long-term peace had been secured for the nation, and in several instances (most notably from 1798-1805) has been outright disbanded by the National Congress, leaving the Citizen’s Guard as the highest point of the militaries. As time passed, however, the importance of defending the United Republics had grown to outcompete the desire to keep the Army away, and so, the importance of this core theme is almost entirely irrelevant in a modern context. In fact, the only real importance the Citizen’s Guard serves is to serve as gendarmerie for the Republics, and as the first set of reservists for the Army, if they are ever needed.


Unique Features

A Flexible Economic Policy
Dormill-Stiuraian Federalism does not adhere to any particular school of economic thought, though Liberalism (a consequence of the era) is a focal point of corollaries. As a result of this flexibility in economic thought, Dormill-Stiuraian Federalism can be made to work in almost any economic environment, from the extremes of capitalism to the depths of communism. However, that is not to say that the commonly corresponding governing philosophy will permit the function of Federalism. Federalism demands that there is a “balance of power” between the central government of the nation and its constituent states, that one must always check and balance the other. If one were to begin to overpower the other, without response, the system is prone to an imminent collapse, which was observed during the Presidency of Ludovic Denis.

Imperial Ambitions
Throughout the political history of Dormill and Stiura, its leaders have had “Imperial Ambitions”, a desire to expand the reach of the United Republics far and wide. This has been observed as a result of several core themes, critical among them is a corollary of the defense of the Republics. Since the national army was meant only to protect the Republics as a whole, political leaders used it to take on far away threats, even if they didn’t pose one immediately. In addition to that, the United Republics has long held deep ties and interests in the Southern Sea, desiring control over it to secure its standing internationally and as a barrier to those who would truly threaten Federalism.

Read dispatch

Totally not a shameless plug of my two big government/politics dispatches, nope. Not at all.

I haven't read those, but presumably this could be an excuse for some joint history?

«12. . .22,34122,34222,34322,34422,34522,34622,347. . .22,37222,373»

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