There's a desk at my work where we often have laptops we are working on, and I have been shocked by static no less than half a dozen times today. Its at the point where the shock is so big it actually made me jump back instead of just my hand recoiling.
Air's dry as hell and I always seem to be perpetually electrified in the winter (great party trick, zapping people on command) but this is ridiculous.
Maybe the desk is cursed
The bee drones have their reproductive parts literally exploding as soon as they finish mating with the queen.
Honestly I’d just ask you to make more memes, like this gem: https://m.imgur.com/5nzyrFZ?r
You sure it ain't your clothes?
Almost each of these 40 Guns have their own symbols, languages and beliefs. Those interested in military history of the Isles might have come across unit names like "Nine Gyarong Gun" or "Nine Khas Gun". Unlike other political entities, the Khas-Kirat Empire did not have the concept of civilians (at least until 16th Century and at least not among the Khas-Kiratis). Everyone in the gun was a soldier in war times; even the women (which is how the Khas-Kirat Empire had more military manpower than its contemporaries). Furthermore, Khas-Kirati myths stated there were roughly 40 "other realms" in the Isles and that it was the "divine destiny" of each gun to conquer one of those realms (this does not actually make much sense since people like Keomoran Akaris and Magarati Domans are among the aforementioned 40 Guns...so one can assume it was all nothing but BS made by later Khas-Kiratis to justify their conquests).
Each one of the 40 Guns are technically divided into roughly hundred or two hundred clans and clan-based alliance marriages are common in the Magarat region even to this day. And so are centuries-old clan feuds which come with such large number of clans.
The Imperial Mgar dynasty, also known as the mainland Mgars or the House of Mgar, is a clan that does not belong to any of the 40 Guns. Currently, there are no living members of the mainland Mgar clan as it became extinct on November 11 of the year 1909 with the accidental murder of Tilija Hangma when an unknown bullet struck her in the crossfire in Courlaroux during the 1909 Revolution in Dormill and Stiura.
Other than Srijunga the Conqueror and his adopted son Mahang Mabo, every other ruler of the Khas-Kirat Empire was from the Mgar clan. Anyone could become a hang or hangma but only the "Divine Blood" Mgars could be elected as Mahangs and this selection process got even more strict after the Heavenly War of Hangates (1579 - 1701) as only "mainland Mgars of direct matrilineal descent" were allowed to become Mahangs. The namesake of the clan comes from Mgar, who was the wife of Mahang Mabo. It is claimed that her grandmother was either a heavenly spirit or an angel (depending on the person saying the tale); which gave rise to the idea of Divine Blood among Mgars and inbreeding that led to the eventual decline in their numbers. Since Mgar and Mabo had four daughters (and apparently even twelve granddaughters) with no male inheritor, the dynasty switched to matrilineal marriage. Due to the system of matrilineal marriage and their status as the imperial family, most Mgar descendants did not use the surname Mgar as opposed to other clans who use the name of their common ancestor as their surname. Instead, Mgars took the surnames of their spouses and gave birth to many cadet branches. In fact, members of the various "outer" cadets branches that split off from the "mainland" Imperial Mgar clan are still in existence in other Isles nations such as Havalland, Kachee, Kyrazakhstan, New Totzka (Asygno), Nhoor (Cenharruc-Mgar), Razzgriz (Ran), Samudera (Banser), San Montagna, Wellsia (Xiangu) and so on.
In case you didn't knew (or haven't put two and two together), the name of Magarat is derived from this very clan. In fact, Athara Magarat itself means "18 Mgar Lands" since it is composed of 18 hangates but the usage of such terminology is much older. From late 15th to early 20th Century, the name "Bara Magarat" (12 Mgar Lands) was applied to the Khas-Kirat Empire since there existed a long balance of power between 12 hangates in mainland Magarat. The term "Magarati" was in use as early as late 11th or the beginning of the 12th Century as the population had grown more and more cosmopolitan with not just Khas-Kiratis being part of the Empire as it grew larger and larger.
The Kisans were initially an Argean Ipachi people who became "Kiratized" due to waves of Khas and Kirati migrations into their region. The Kisans were one of the few groups among the 40 Guns to have always been settled rice-cultivators compared to the nomadic tribes that surrounded them. Though older clans like the Nagesia are of Argean Ipachi descent, much of the newer Kisan clans trace their genealogy to Mitravarta. Despite their history of cultural assimilation, the Kisan people still retain their Kurukh language and are followers of Sarnaism (a religion worshiping the mother goddess represented as the world tree). At present, most of the Kisans live around the Koch Hangate in southeastern Magarat.
Babala: Their clan name means "wild dog" in Kurukh.
Bada: Their clan name means "violet" in Kurukh.
Bahala: A newer clan that split off from the Babala.
Bejur: Their clan name means "salt" in Kurukh.
Birhor: One of the "older Agrean Ipachi" Kisan clans.
Eka: Their clan name means "tortoise" in Kurukh.
Hesar: Their clan name means "paddy" in Kurukh.
Kindo: Their clan name is derived from the kindo fish.
Kola: One of the "older Agrean Ipachi" Kisan clans.
Kora: One of the "older Agrean Ipachi" Kisan clans.
Kuda: One of the "older Agrean Ipachi" Kisan clans.
Kujur: Their clan name is derived from the leafy kujur plant.
Lakada: Their clan name means "tiger" in Kurukh.
Majhi: One of the "older Argean Ipachi" Kisan clans. Their clan name means "boatmen" in various Khas-Kirati languages. This clan name is quite common in other members of the 40 Guns as well.
Minz: Their clan name means "kite" in Kurukh.
Mirdha: One of the "older Agrean Ipachi" Kisan clans.
Morbha: One of the "older Agrean Ipachi" Kisan clans.
Nagesia: One of the "older Agrean Ipachi" Kisan clans. The Nagesia family owns the furniture giant Nagesia-Dhari Limited.
Punner: Their clan name means "iron" in Kurukh.
Tapo: Their clan name is derived from the tapo bird.
Tigar: Their clan name means "monkey" in Kurukh.
The Kumals are a Western Kirati tribe scattered across the Magarat region. They were traditionally renowned for their clay pottery. The nomadic Kumal women were noted to have equal status with men even in ancient times. They are notorious for sorting out their differences with drunken brawls. The Kumals have adopted the local languages and religions of the distant regions they had migrated to (such as Baranor, Almorea where they established the Kumal Hangate) but still occasionally remember and revere their tribal god Same; the lord of snakes.
Prajapati: The Prajapatis are the only Kumal clan that stayed behind in Magarat region (the other clans all migrated to Baranor, Almorea to establish the Kumal Hangate). Their name literally means "Leader of the Commons" in various Khas-Kirati languages. Samudera Bank and the now-defunct Imperial War era defense giant Samudera Company were established by this clan.
The Kusundas are culturally unique than other Kirati tribes for their mother tongue is a language isolate and was brought back in 1990 after nearly two centuries of being extinct. Genetic studies have revealed that 270 individuals in Sakhi who identified as Kusunda are more lactose intolerant than any other Magarati population. Of them, only 30 are fluent in their native tongue and the Magarati government has launched various programs to promote the Kusunda language.
Kusunda: The sole remaining clan in the nearly extinct Mhyak Gun of the Kusunda tribe who had once established a short-lived hangate in Negarakita. The Kusunda family owns Bihani Media Corporation, which is known for its involvement in Gurung film industry, Tam-pop music industry and publishing newspapers such as the Bihani Khabar. The Magarati government, following suggestions by Bihani Media Corporation, "somewhat encourages" foreign individuals seeking Magarati citizenship to join this clan in order to increase the number of Kusunda speakers.
The Tamu (literally "horse people" in various Khas-Kirati languages) or Gurungs, are a Western Kirati tribe known for popularizing the Gurung Yantra (卍) symbol among the Khas-Kiratis. They are known for their martial arts disguised as colorful ritual dances such as the Ghatu style. They perform the argho upon a family member's death. Before marriage, a man is required to gift chhonam to his fiancee while she hands phonam to him. Most of the Tamu follow their tribal religion, the Gurung Dharma, combines elements of Buddhism with ancient shamanistic traditions while others identify as fully Buddhist.
Due to the Tamu invasion of the Tabajara Empire in 1122, they are present as a significant minority in Dragao do Mar; where their population is estimated to be around half a million. Only the double word clans have ancient Yaxa-Xrevaro descent whereas most of the single word clans are newer families merged into the Tamu tribe; especially from the various indigenous Marian peoples. In addition, all of the clans with -ja or -jo or -ju as suffix are descendants of Buddhists from the Four Kham Gun who deserted their tribes due to religious persecution first from Kham Shamanist and then Christian clan leaders.
Athawa: One of the newest clans in the Nine Gyarong Gun. The Athawa family owns Athawa Sports.
Chai Mai: One of the older Xrevaran-descent clans.
Chaibar Lem: One of the older Xrevaran-descent clans.
Cholang Kon: One of the older Xrevaran-descent clans.
Chomru Chahmru: One of the older Xrevaran-descent clans.
Chyo Pachyu: One of the older Xrevaran-descent clans. Traditionally, members of this clan used to become Pachyu shamans.
Dhije Kon: One of the older Xrevaran-descent clans.
Gyaldu Kle: One of the older Xrevaran-descent clans.
Harban Gai Kon: The eldest of all known clans in the Nine Gyarong Gun and among one of the oldest clans in all of the 40 Guns. Often called as the "Grandfather Clan" by other Tamu families. Harban Gai Kon was the commander of one of the ancient Xrevaran vessels that landed in western Sinja.
Hyungi Pachyu: One of the older Xrevaran-descent clans. Traditionally, members of this clan used to become Pachyu shamans.
Jobro Kon: One of the older Xrevaran-descent clans.
Kara Pachyu: One of the older Xrevaran-descent clans. Traditionally, members of this clan used to become Pachyu shamans.
Kepche Chhaijai: One of the older Xrevaran-descent clans.
Khelag Kon: One of the older Xrevaran-descent clans.
Kokor Lem: One of the older Xrevaran-descent clans.
Komjai Kon: One of the older Xrevaran-descent clans.
Kronke Pachyu: One of the older Xrevaran-descent clans. Traditionally, members of this clan used to become Pachyu shamans.
Kupche Lem: One of the older Xrevaran-descent clans.
Kyangri Lem: One of the older Xrevaran-descent clans.
Lamkyu Pachyu: One of the older Xrevaran-descent clans. Traditionally, members of this clan used to become Pachyu shamans.
Lhenge Kon: One of the older Xrevaran-descent clans.
Maranyeli: Their clan name literally means "of Marian descent".
Mhoj Kle: One of the older Xrevaran-descent clans.
Mhoj Kon: One of the older Xrevaran-descent clans.
Mlo Kon: One of the older Xrevaran-descent clans.
Mlo Lem: One of the older Xrevaran-descent clans.
Ngawal Kon: One of the older Xrevaran-descent clans.
Ngicho Lem: One of the older Xrevaran-descent clans.
Ngor Ngopchai: One of the older Xrevaran-descent clans.
Oum Rupchai: One of the older Xrevaran-descent clans.
Pailjo Kon: One of the older Xrevaran-descent clans.
Paingi Lem: One of the older Xrevaran-descent clans.
Paljai Pachyu: One of the older Xrevaran-descent clans. Traditionally, members of this clan used to become Pachyu shamans.
Phewali Pachyu: One of the older Xrevaran-descent clans. Traditionally, members of this clan used to become Pachyu shamans.
Plhajak Kon: One of the older Xrevaran-descent clans.
Plhon Lem: One of the older Xrevaran-descent clans.
Polo Plo: One of the older Xrevaran-descent clans.
Ragmi Kon: One of the older Xrevaran-descent clans.
Re Re: One of the older Xrevaran-descent clans.
Rilde Kle: One of the older Xrevaran-descent clans.
Samri Kle: One of the older Xrevaran-descent clans.
Sathak Kon: One of the older Xrevaran-descent clans.
Takren Kon: One of the older Xrevaran-descent clans.
Takren Pachyu: One of the older Xrevaran-descent clans. Traditionally, members of this clan used to become Pachyu shamans.
Tame Lem: One of the older Xrevaran-descent clans.
Tamju Kle: One of the older Xrevaran-descent clans.
Timje Kon: One of the older Xrevaran-descent clans.
Tite Lem: One of the older Xrevaran-descent clans.
Torka Kon: One of the older Xrevaran-descent clans.
Tu Khelpri: One of the older Xrevaran-descent clans. Only members of this clan can become Khelpri shamans.
Tuchai Lem: One of the older Xrevaran-descent clans.
The Tamang (literally "horse soldier" in various Khas-Kirati languages) are known their folks songs like Tamang Selo, Bhote Selo, High Geet and Deuta Geet as well as for dances such as the Damphu Naach and Sarswati Naach. These forms of entertainment have gradually evolved into Tam-pop, hugely popular among Euranian girls, in the modern age. They have their own calendar known as the Lho. While almost all Tamangs are Buddhist, a minority still worship the tribal deity Lha. Worshipers of Lha must visit the sacred village of Ghyang on annual basis to perform the Kaling. There are also lesser clan-based ancestor deities known collectively as fola. Despite the practice being animist in nature, even Buddhist Tamangs light 108 lamps for their dead relatives. The head of a Tamang clan is known as mulmi. In Tamang society, a man can marry his sister-in-law upon his brother's death. As the tribe that established the Kilat Hangate in Samudera and surrounding areas, most of the Tamangs are now found in southern Gael.
Only 12 of the following rhui (Tamang: "clans") are of ancient Xrevaro-descent; hence the name "Twelve Tamang Gun" which was later changed into the Tamang Cavalry. The remaining clans can trace their origin mostly to Samudera, Suvurnia (Negarakita), Linaviar or Razzgriz. On the other hand, clans with the -chan suffix are families who were expelled from the Four Thakali Gun due to various reasons.
Bajyu: This rhui hails from Supa Gyal town with Sharma Bon as their ancestor god. They came into existence after a Tamang man named Bon married a Khas woman of the Sharma clan.
Blon: This rhui hails from Lobo Gonbo town with Chan (Kiratized name), a Samuderan noble who joined Kilat Hangate, as their ancestor god.
Bomjan: This rhui hails from Kdhili Brakhar town with Dongmarchan (Kiratized name), a Samuderan noble who joined Kilat Hangate, as their ancestor god.
Choden: This rhui has a cruise ferry named after them for helping the Khyulpa family start their business.
Dheke: This rhui hails from Sinka town with Nhima Hoisar as their ancestor god.
Dong: This rhui hails from Dongyal town with Murgulen (Kiratized name), a Samuderan noble who joined Kilat Hangate, as their ancestor god.
Dumjan: This rhui hails from Duma town with Jambal Shengyan Lama Konzyo as their ancestor god.
Ghising: This rhui hails from Sergong town with Lugu Chang Marten as their ancestor god.
Glan: This rhui hails from Selmondal town with Pekar Gyalbo as their ancestor god.
Gomden: This rhui hails from Goma Siwang town with Jyamal Furba Thilen Gyagarnela and Dotinajyewe Bande Gyalbo as their ancestor gods.
Gongba: This rhui hails from Goma town with Lama Konzyo as their ancestor god.
Gyaba: This rhui hails from Gyanak town with Gyalgi Dhurla Mangi as their ancestor god.
Gyamden: This rhui venerates Gyalbo Lhahi Bu Nanghsari Mamu as their ancestor god.
Jimba: This rhui hails from Palgi Sammey town with Bal Thoi Chan as their ancestor god. The Jimbas are an off-shot of the Bal clan.
Khyulpa: This rhui owns the shipping company Khyulpa Line.
Lho: This rhui hails from Lho Gyalsari town with Jyamal Sinse Lama Konzyo as their ancestor god. They are the ones who developed the Lho calendar. While debatable, the Lhos consider themselves the oldest clan among the Tamangs. They also have a cruise ferry named after them for helping the Khyulpa family start their business.
Lopchan: This rhui hails from Shyargi Gombo town with Apinal Lama Konzo Nal Jyormu as their ancestor god.
Lungba: This rhui hails from Lungi Khorlo town with Khyungchen Sinhi Laden as their ancestor god.
Marpa: This rhui hails from Chita town with Boila Gyalbo as their ancestor god.
Mikchan: This rhui hails from Changpey town with Changrila (or Giri Lalchan) as their ancestor god. The Mikchans are an off-shot of the Lalchan clan of the Four Thakali Gun whose ancestor Giri Lalchan had been banished from his tribe for marrying a Khas woman from the Giri clan.
Moktan: This rhui hails from Muku town with Yapjey Lahi Gyalbo and Khdili Cheyman Gyalbo as their ancestor gods.
Nyusur: This rhui hails from Changkong town with Chan (Kiratized name), a Samuderan noble who joined Kilat Hangate, as their ancestor god. They are an off-shot of the Blon family.
Pakhrin: This rhui hails from Purang Chya town with Changrila Guru Chanchan Shyargi Jyo as their ancestor god.
Rumba: This rhui hails from Sharuthothari town with Karpo as their ancestor god.
Singar: This rhui hails from Brokhar Gombo town with Chanten (Kiratized name), a Samuderan noble who joined Kilat Hangate, as their ancestor god.
Syangbo: This rhui hails from Syang town with Gungthang Jyoha Yabjey Jhoha as their ancestor god.
Thing: This rhui hails from Yalung Sho town with Nhima Mewa Changri as their ancestor god.
Thokar: This rhui hails from Thotho Ring town with Thoichan Karpo Dak Marchan Karpo as their ancestor god.
Toisang: This rhui hails from Syanchey town with Uigi Gyalbo Yhinchey Lahi as their ancestor god.
Tupa: This rhui hails from Tuku town with Yhan Chan Mamu Dui Choi as their ancestor god.
Waiba: This rhui hails from Shermi Marandal town with Karpojyo Choman Gyalbo Yablkarpo as their ancestor god.
Yonjan: This rhui hails from Nakpo Chyagin Gombo town with Lama Konzo Mahakal as their ancestor god.
Zyngio: This rhui hails from Jyangangi town with Silakarpo (Kiratized name), a Samuderan noble who joined Kilat Hangate, as their ancestor god.
TBD Yumaist TBD Kirats TBD
Akal: One of the older Seven Male clans.
Akyanmi: One of the newer Six Male clans.
Altasiri: One of the Eight Female clans.
Apansiri: One of the Eight Female clans. Their clan name literally means "Jungle Daughter" as Thami myths state that the Seven Thami Brothers found her abandoned in the woods and then adopted her as their eighth and youngest sister.
Aren: One of the older Seven Male clans.
Bampasiri: One of the Eight Female clans.
Budati: One of the Eight Female clans.
Budhapere: One of the newer Six Male clans.
Caltasiri: One of the Eight Female clans.
Dhanguri: One of the older Seven Male clans.
Dumla: One of the older Seven Male clans.
Dunsupere: One of the newer Six Male clans.
Jaidhane: One of the older Seven Male clans.
Khasasiri: One of the Eight Female clans.
Khatusiri: One of the Eight Female clans.
Khurpe: One of the newer Six Male clans.
Kyanpole: One of the older Seven Male clans.
Mosan Thali: One of the older Seven Male clans.
Rismi: One of the newer Six Male clans. Their family owns the foodservice company Rismi Group.
Romidati: One of the newer Six Male clans.
Yantesiri: One of the Eight Female clans.
The Eastern Kiratis (Yakkha, Rai, Limbu and the Sunuwars) are what foreigners usually think of when they hear the word "Khas-Kirat". Despite now being divided into four different tribes, the clans within them share similar traditions and have shared history. Words such as "hang" are Eastern Kirati in origin.
TBD history stuff
Nowadays, most Yakkhas and Limbus reside in the Hangate of Arun Valley while Hangate of Khumbuwan is the homeland of the Rai. Significant number of the so-called "Kirat-Limbus" are found in various Argean or Gaelitic nations such as Alteran Republics, Dormill and Stiura, Noronica, Thuzbekistan and Vancouvia. On the other hand, the Sunuwars are almost exclusively present only in Arvan.
Only clans with -ng at the end of their names are ancient Yaxa-Xrevaro families. The other clans are newer ones who were initially from diverse groups, mostly Argean Ipachis or Domans, but became "Kiratized" and got assimilated into the four Eastern Kirati tribes.
Charkhele: Their clan name means "Of the Fourth River" in Eastern Kirati languages.
Hembya: According to Eastern Kirati legends, the clan name Hembya (Hem-phe) evolved from "hey' nangh wa" which translates to "over there also".
Mawakhole: Their clan name means "Of Mawa River" in Eastern Kirati languages.
Panthar: Their clan name is derived from their town of origin "Panthar" in Hangate of Arun Valley.
Samba: Their clan name means "priest" in Eastern Kirati languages.
Tilling: Their clan name means "police" in Eastern Kirati languages.
Yangrok: Their clan name is derived from their town of origin "Yangrok" in Hangate of Arun Valley.
In terms of population, the Domans are the largest among the 40 Guns with TBD% of the Magaratis identifying as such.
TBD minor history stuff
Bráwán: The Bráwán (Brah-vah-nyah) clan traces its roots back to the ancient nobility of the Kingdom of Domanania before the birth of Xodia Doma.
D'árj: The House of D'árj (Ja-rah-Jzah) is one of the newer Doman clans.
Jylux: The Jylux (Jzah-yah-ruh-sha) are the newest among the Great Doman Clans with their establishment taking place during the Great Argus Wars.
Lin: Most of the hangs or hangmas who ruled over the Hangate of Tiwe Sivn after 15th Century were from the Lin clan.
Vuri: The Vuri (Vwuh-rool) clan trace their lineage to Kice Vuri, the First King of Takrata.
Xin: The Xin family date their common ancestry back to one of the most famous gunsmiths in both the Holy Empire of Domanania and the Khas-Kirat Empire.
12 > Gun 2
9 > Gun 5
9 > Gun 11
5 > Gun 34
3 > Gun 40
The 57 that followed later
18 > Gun 5
13 > Gun 2
11 > Gun 40
7 > Gun 29
6 > Gun 34
1 > Gun 22
1 > Gun 19
Still looking for immigrants...I mean immigrant clans :P
From the factbook I don't really understand what you are looking for and how I could present it 🤔
Here is the thing. AM is divided into 40 guns (equivalent to a tribe/tribal federation/ethnic group whatever). Aside from the Nyssic and Domans, the rest are all Khas-Kirati or Argean Ipachi. Which means that any individual or family that arrives in mainland AM as refugees/for work/whatever (our the same sex marriage thing in modern times) has to choose one of these 40 groups to join. Thus, new clans would be created. These are the "immigrant clans" and I was wondering if you guys could provide me with some (notable) families or individuals who migrated to AM and started new clans.
Is it then one clan per individual, or let's say if a group of unrelated Nhoor stranded in AM after one of the wars in which they were dragged by Razzgriz they would all be considered as belonging to the same clan?
If this group decided to get adopted the same tribe (at around the same time period...this matters most actually), then they would be one clan.
If they all decided to join separate guns in separate time periods, then they would be all be founders of new clans.
Some info about Nhoor marriages and weddings :
The ja̦nwƨ or dzhanoots, the country's national animal, is a mythical creature that can be described as a unicorn-alpaca hybrid.
A Nhoor marriage (Sādarhōb) is an unbreakable bond between two or more persons that will last until the death of one of the persons involved in any case, although there are some families that believe the marital bond to be eternal (Rheyza); in the latter case, remarrying after having become widow or widower is not possible.
A marriage should be agreed upon by the persons involved, who will then inform their respective families (Cale̦nire). If the families agree as well, the mother of the groom (or in case of a same-sex marriage: the mother of the oldest partner) will make an announced official visit (Cuverhire) to the bride’s parents (who usually have invited other family members over for the event) to make a Declaration of Intent (Tayptwre), which counts as the official marriage proposal. The way the mother is dressed for the event and her transportation methods are very important and under heavy scrutiny by the bride’s family: if it isn’t done right, the marriage is cancelled, the groom’s mother’s dress will be torn and she will be forced to walk back to her home as the bride’s family will prevent her from using the transportation in which she arrived (an event known as Avormɵcenhire or ‘walk of shame’). The Tayptwre of wealthy citizens often involves a lot of pump and circumstance.
The marriage is supposed to take place between 60 to 72 days after the Tayptwre was accepted. During this period, known as the Rudēqh pw Nuldir, the marrying partners are forbidden from seeing each other. If they happen to be in e.g. the same class at school or university, or working colleagues, a schedule is made so that the couple can work or study on alternate days, or – if possible – one of them can be reassigned to a different part of the company where they work. During this time, both partners are prepared to the marriage by a Rudēquldidreƨy, slightly comparable to e.g. the best man in western traditions, by selecting the marriage gowns, make-up, and preparing the procedures.
The marriage usually takes place in a Duvactist temple although open air marriages are also very common in summer. The married partners-to-be are lead to a platform (Sādws), blindfolded, while Duvactist priests and family members chant religious texts. The leading Duvactist priest then throws a goblet of water in the faces of the couple to cleanse their thoughts and reinforce their devotion to one another. The priest then solely chants a rite of marriage, which is a general rite but can contain personal elements if so chosen by the family. Then the blindfolds are taken off and both partners have to quickly applaud once above a flame (sometimes this leaves burning marks), after which the marriage is sealed and the Rudēquldidreƨys are officially released from their duties.
The marriage is concluded by a large feast, which – in the case of wealthy citizens – can take several days.
The newly wed couple is supposed to pay an official visit to their respective parents within three days after the end of the feast. The groom’s or oldest partner’s parents are visited first; then the bride’s or youngest partner’s parents.
Newly wed couples don’t usually travel for their honeymoon, although wealthy couples increasingly do it after the example of countries with western traditions.
Hello, I am new to this but am incredibly interested in the role playing aspect. I want to get a position on the map and begin writing my factbook. Would anyone be interested in giving me some ideas? I would like my issues and nation profile to similarly depict what I want my nation to be, so I am aiming for a controlling theocracy that allows for the freedom of worship under one religion, hence the mysticism aspect. Right now I feel like it is going pretty well but I am unsure of which system of government to try and implement and even what to name my leader!
I'm just confused cuz 10 in your numbers is 12 everywhere else, right? Are the days different?
Welcome! The Western Isles don't use the NS statistics so the issues and the nation profile (such as the population number) are kind of irrelevant here. This may be of use if you want to know more about role playing in TWI:
You must be wondering what you can do here and how, what is expected of you and how to start role-playing... I'll try to answer these questions in this dispatch.
First of all, if you haven't done so already - go ahead and introduce yourself on our regional message board (RMB). You can post things like what country you're from, if you're new to NationStates or to role-playing (RP), what kind of a nation you want to create, and anything else you'd like to share.
About the Region
IC communication (in-character, meaning role-playing) is done on the NationStates forums
OOC communication (out-of-character, from general chatting to world-building) is done on the RMB
Telegrams are usually OOC
We don't have offsite forums, so you don't have to worry about missing something else.
Facilitating RP and promoting world-building and cooperation in the region
Managing the region in terms of regional rules and standards
Recruiting new players and managing our embassies with other regions
To really understand how we do, you can read through the following dispatches when you get a chance:
The Constitution - It details the responsibilities of the various government officers and the Founder, as well as the processes of legislation and elections in the region. Of course, there's no need to remember it all, but it's there if you need it.
The Regional Rules and Conduct - That's just... The rules. You know, don't be a jerk to others, don't spam the RMB, and so on. The map rules are also there, but we'll get to that in a minute.
The Regional information dispatch - Contains current and updating information about the region (recent stats of the region, weekly updates, important daily events, etc.).
The Regional Links dispatch - Contains useful links to other regional guides or interesting dispatches (list of alliances, the regional militia, World Assembly guide, guides on RP, and more).
Of course, most of us can. If you still have questions, you can do either of the following:
Post a question on the RMB; you'll likely get an answer not long after.
Send a personal TG to one of the active and helpful members - such as:
Your address for questions regarding specific RP rules (can this be done? can I take over that? can I have that size? etc.) is the Sec. of RP (Thuzbekistan). Feel free to tag him in your RMB post or to TG him.
About Role-Playing in the Region
Our regional map is the basis of our RP, and it is therefore reserved for nations who actively engage in RP or plan to do so. Before asking a spot, please first make sure you have at least one nation-building factbook (relating to some aspect of your nation) and at least one forum post.
To be added to the map, send Vancouvia a telegram with answers to several simple questions - they are listed under "Map Rules" in the Regional Rules and Conduct dispatch. In order to stay on the map, you need to be relatively active in regional RP. nation-building dispatches or RP posts in the forums at least once week or so, should be enough.
Here in this region we don't use NationStates stats at all. Population, economic status, main industries, defense budget - All of those things are up to you, the player, to decide! Make factbooks or dispatches describing your nation's culture, history, religion, government, budget, climate, military, science, industries, people, corporations, trade deals, and anything else you can think of.
RP in this region is based on realism and modern-technology, so keep your nation in those limits. There are a few other guidelines we have in place to keep things balanced, for example:
Population should be no larger than 30 million
GDP per-capita should be no larger than $30,000 USD
If you're having trouble coming up with realistic numbers, just search Wikipedia for information on the real-world countries your nation is based on (or related to), and use that. Remember that this is an island region, and that our nations are not the largest and richest in the world - so, for instence, don't take the size and scope of the US' armed forces as an example, and don't take China's economy as an example. Try to find a realistic balance that would fit an island nation. Tip: There are no "perfect" nations - all nations have their strengths and their weaknesses. The Sec. of Role-play (Thuzbekistan) or other members of the region can help you design your nation as well.
Other than that - the limit is your own creativity. Feel free to look around and read other nations' factbooks and dispatches for ideas. See for example:
Covonant's dispatch on his nation's Parliament and Supreme Court
For other interesting, creative, or highly informative factbooks by members of the region, check out The Western Isles Factbook Spotlight. Take some time to look around, get to know the other players and the region as a whole, and develop your nation. I recommend doing that before getting into RP.
You can get to the region's ongoing RPs and events in either of the following ways:
Through the "Ongoing Events and Perpetual RPs" in the region's main page
Through the Active RPs of the Western Isles dispatch, which contains the region's RPs
As a start, I recommend reading the recent posts in the regional news thread and posting some of your own, before moving on to more complex RPs. This would allow players of the region to get acquainted with your nation.
And of course - you can always think of your own idea for an RP based on or in your nation, and recruit or interest others to join. I also recommend checking out the region's Alliances and Trade Agreements dispatch, where you might find other nations with similar interests and players to RP with; and the region's Marketplace, where you might find storefronts and corporations seeking to expand.
NS is full of useful guides for the technical or procedural aspect or RPing. This one, for example, is short and to the point. I've also published one myself, about RPing in our region. There are many more RP guides and tip dispatches or threads around the site - feel free to explore and learn more about RPing.