by Max Barry

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WA Delegate (non-executive): The Free Lands of Vancouvia (elected )

Founder: The Free Lands of Vancouvia

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|||~THE WESTERN ISLES~|||

A proud past, a bright future

| Democracy | Equality | Role-playing | Community | Quality | Fun | No Offsite Forums | Bountiful | LinkTheme Song |



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Embassies: Haiku, the Pacific, 10000 Islands, 00000 A World Power, Commonwealth of Liberty, Geopolity, Albion, Europe, Atlas, Esquarium, Sunalaya, Equinox, Winterfell, Realism and RP, Future Earth, Kennan, and 95 others.Australialia, The Coalition of Democratic Nations, Pax Britannia, Arconian Empire, Cyberius Confederation, Brasil, Oatland, Solid Kingdom, India, Right to Life, Eastern Roman Empire, The Commonwealth of Crowns, Nova, Yarnia, Calefacta Aquas Piscinae, Nova Historiae, Free Market Federation, Oceania, The Republic Nations, United Valhaven, Portugal, The Bar on the corner of every region, Historia Novorum, Union Mundial, Ainur, Intarctica, The Region That Has No Big Banks, The Hanover Republic, Avadam Inn, Sweden, Ordis, Krillin, Turkic Union, Asiana, The Peaceful Coffee Shop In Chicago, International Northwestern Union, Union of Free Nations, The Glorious Nations of Iwaku, Nagoya International, Yuno, The Universal Allegiance, Sikh Empire, Mapperdonia, LCRUA, The Warden World, Dauiland, International Debating Area, Regionless, Order of the Southern North, The Exalted Lands, Iveagh, Imperial Fatherland, The Sands, The Eastern Isles, Union of Nationalists, The Democratic Republic, North America, Abydos, Christmas, The Great Universe, Gypsy Lands, The Galactic Empire of Britain, Union of Christian Nations, Force, Hollow Point, Lezra, The Slide Countries, Chicken overlords, League Of Allied Powers, Train Station, New Atlas, Viranos, Edmundian Empire, Organization of United Sovereign States, Union of Allied States, Melayu Archipelago, Nation of Earth, Besondere Empire, Philippines, Guinea Kiribati, Tryzalore, The Chancery, The Embassy, Fredonia, The Interdimensional Community, matheo, Raxulan Empire, Island Of Union, Official European Union, Greater Middle East, Laraniem, The Power Gulids, The Eastern Lands, United Landon Confederation, and Aeia.

Tags: Anarchist, Anti-Capitalist, Anti-General Assembly, Anti-Security Council, Anti-World Assembly, Capitalist, Casual, Conservative, Defender, Democratic, Eco-Friendly, Enormous, and 37 others.Featured, Free Trade, Game Player, General Assembly, Generalite, Human-Only, Imperialist, Independent, Industrial, International Federalist, Invader, Isolationist, Liberal, Libertarian, Map, Mercenary, Modern Tech, Monarchist, National Sovereigntist, Neutral, Outer Space, Pacifist, Regional Government, Religious, Role Player, Security Council, Serious, Silly, Snarky, Social, Socialist, Sports, Surreal, Theocratic, Totalitarian, Video Game, and World Assembly.

Regional Power: Very High

The Western Isles contains 260 nations, the 81st most in the world.

Today's World Census Report

The Most Income Equality in The Western Isles

World Census boffins calculated the difference in incomes between the richest and poorest citizens, where a score of 50 would mean that poor incomes are 50% of rich incomes.

As a region, The Western Isles is ranked 10,106th in the world for Most Income Equality.

NationWA CategoryMotto
1.The Holy Empire of StosalCorrupt Dictatorship“For the people, for freedom.”
2.The People's Republic of Horta IslivandLiberal Democratic Socialists“You don't need a degree to be a clothing hanger!”
3.The Republic of Social brazilDemocratic Socialists“God, Homeland, Liberty and glory”
4.The People's Republic of CostavozkaPsychotic Dictatorship“Glory to Costavozka!”
5.The Confederacy of OtendarCorrupt Dictatorship“Motto...”
6.The People's Republic of BaghemDemocratic Socialists“Truth in Knowledge”
7.The Collectivist Citadel of EphialtysPsychotic Dictatorship“No other such country where man can breathe so freely”
8.The Islands of SamuderaDemocratic Socialists“Jalesveva Jayamahe”
9.The Free Land of Twin MountainsLeft-wing Utopia“Strength Through Freedom”
10.The Socialist Republic of Scandinavian StockholmDemocratic Socialists“Equality, happiness, and unity!”
1234. . .2526»

Regional Happenings

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The Western Isles Regional Message Board

it's midnight here, but good day to you too; what everyone working on this week?

When’s the inevitable lofthus military “occupation” going to occur

Maesefreoria wrote:When’s the inevitable lofthus military “occupation” going to occur

Dormill and Stiura

Havalland wrote:Welcome to Mesder

Thank you :p

Hyukai wrote:good day you beautiful bunch

Hey there, handsome!

Sorry if you get a lot of like notifications from me… it's a habit I picked up from others, to like every post so I know I've read it. Yes, I read every post.

Dormill and Stiura wrote:Are we talking "How to make a military" or are you just looking for a template? If the former, then Wellsia's guide is helpful but I also recommend Vancouvia's dispatch on aspects of TWI-specific military realism.
Military realism is a tricky topic. Everyone likes to be the best, or at least one of the best. But we can't all be the best, or there will be no best, and we'll engage in military numbers inflation, which eventually will land us in overblown future-tech territory. Therefore, I believe it's necessary to set some standards and limits on military.

First of all, we are an island region. Our regional size isn't exactly defined, and that's done purposefully so we can reconcile size differences in our individual maps. However, we are generally all small islands, definitely each smaller than the British isles or the Japanese isles. You're probably thinking, "Hold up, Vancouvia, size isn't the only determiner of military strength!" and you are absolutely correct, but for the sake of making things simple, we're going to say that that's our main limiting factor.

Reconciling NationStates Stats with RP Stats

NS stats are inherently flawed. Your population is small at the beginning and then begins to linearly expand, eventually passing any realistic country's population. There are very few countries on Earth that have more than 50 million population, but a majority of NS nations have hundreds of millions or billions of people.

NS stats are also an extreme, radicalized version of regular stats. In real life, you'd never come across half the issues that are thrown at your desk, nor would countries be able to hold dictatorships with 95% tax rates and 70% of the budget going to defense. In short, NS stats are for fun and cool little medals, but not for practical RP. So when you say "I have 500 million citizens and 30% of my budget is defense spending so I can have 8000 jets" just know that I, and a lot of your other region mates aren't going to take you seriously.

So how big can my army/navy/air force be?

Links to real-life numbers:

http://en.wikipedia.org/wiki/List_of_countries_with_warships
http://en.wikipedia.org/wiki/List_of_countries_by_number_of_military_and_paramilitary_personnel
http://en.wikipedia.org/wiki/List_of_countries_and_dependencies_by_population
http://en.wikipedia.org/wiki/List_of_countries_by_level_of_military_equipment

Here are some soft limits:

0-1 (normal-sized) carriers. Carriers are incredibly expensive.
0-10 destroyers/equivalents. Ideally 5 or under.
0-20 subs. Ideally 10 or under.
0-20 frigates/equivalents. Ideally 10 or under.
The other classes of warships are generally variable and less widely used. Check out the wiki link and sort it by ship and then pick a number that is around the median of what navies have. You shouldn't have any futuristic "super-carriers" or anything that doesn't currently exist in real life.

1,000-40M total population. Keep in mind that we are on small islands.
0-200k active military. Ideally under 100k.
0-400k reserves. Ideally under 300k.

0-500 tanks. Ideally less, since we're an island region.
0-250 howitzers/heavy artillery.
Other land units, such as armored personnel carriers, can vary. Keep things small, and when in doubt, check wiki pages of a country of a similar strength/size.

0-100 attack helicopters. Transport helicopters can be slightly larger.
0-300 combat aircraft. Ideally less than 100. This includes both fighters and bombers, but not cargo planes.

Identifying your weapons/capabilities

Make a military factbook! Have it contain your total forces, equipment, ships, and planes. Explain what class/kind of things you have. Either link to a wikipedia entry or NS military thread entry, or list out the capabilities of your things. For example, for a destroyer explain how many surface to air missiles and how many surface to surface missiles it has. If you choose the latter option, be prepared to do much more research and be as accurate as you can be, basing it off of real-life stats.

What's most important here is that you identify what you have and how many of it you have. Don't go into a RP without revealing what kind of troops you are sending in and what they are armed with. Don't launch a naval invasion without explaining exactly how you will be softening the beach and getting troops to shore. Don't bomb a country without saying what kind of aircraft is doing the bombing and what is escorting them.

Try not to edit your army frequently. Don't add troops right before a battle/war. If you lose a battle/war, you should probably edit your military factbook to reflect the losses. Only add equipment if you purchase it or make it. Don't switch all your fighter jets to the new model without taking the costs. Announce big changes publicly.

Can I, uh, go over the limits?

For some things, but be prepared to have trade-offs. What I mean by this is you can focus on an area or two if you'd like, but you have to be prepared to sacrifice other areas. For example, if you have three aircraft carriers, you should have a smaller than average army. If you have an active force of 500k, then you should have a weak navy or air force. If you have a smaller than average size on the map, then you should have a smaller than average overall military. If you want to claim the largest amount of helicopters, then you should have the smallest amount of something equally important. Police yourself, don't go crazy, and respect the standards that are in place.

Vancouvia, why are you restricting us? Why are you taking away all my carriers?

My intentions are to move us towards realism, put everyone on a similar footing, and actually make alliances an important factor of war. You shouldn't be able to invade another country without help. You shouldn't be able to have total dominance on land, sea, or air. There should be tradeoffs that make for fun battles and wars.

I still want my 15 supercarriers

You can do so. I don't have the power to go in and edit your factbooks, or what you declare to be so. Role-play is a reciprocal process. If you say you have 15 supercarriers then people would most likely be incredibly reluctant to RP with you. No one likes someone that looks at your numbers and then says they have triple just because they can. Sure, you have the power to do whatever you want, but that's not a good way to make friends, be respected, or have fun.

Read dispatch

If we're instead talking about a template to work from, I'd say I've got a good enough template for my overall military and the Army but they plus the other branches still need work for me to call them good enough.

I already have a factbook about military, I'm looking for more ideas to complement it

Maesefreoria wrote:When’s the inevitable lofthus military “occupation” going to occur

Ooooffff oh no

Ainslie wrote:Dormill and Stiura

Why tf would I? There’s been no setup so far and nothing for me to gain either for RP or the small fragment of IC power it would give me; forgetting the giant cost that would be involved.

Veleste wrote:I already have a factbook about military, I'm looking for more ideas to complement it

Organization of your Armored Division, tank strength, APC/IFV, artillery, etc.

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