by Max Barry

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The Universal Order of Nations RMB

WA Delegate (non-executive): The Sovereign Covenant of Teutionia (elected )

Founder: The Sovereign Covenant of Teutionia

Last WA Update:

Board Activity History Admin Rank

Most Scientifically Advanced: 152nd Largest Information Technology Sector: 161st Largest Black Market: 199th+37
Highest Average Incomes: 237th Largest Manufacturing Sector: 259th Most Advanced Defense Forces: 285th Most Subsidized Industry: 305th Most World Assembly Endorsements: 306th Largest Arms Manufacturing Sector: 321st Most Nations: 363rd Smartest Citizens: 366th Highest Wealthy Incomes: 429th Highest Poor Incomes: 441st Largest Automobile Manufacturing Sector: 455th Largest Governments: 456th Rudest Citizens: 458th Largest Mining Sector: 467th Most Avoided: 482nd Most Cultured: 497th Highest Economic Output: 539th Most Corrupt Governments: 539th Largest Timber Woodchipping Industry: 558th Largest Retail Industry: 565th Largest Furniture Restoration Industry: 573rd Most Influential: 581st Most Advanced Public Education: 701st Lowest Crime Rates: 853rd Largest Publishing Industry: 939th Most Extensive Public Healthcare: 1,037th Highest Unexpected Death Rate: 1,085th Healthiest Citizens: 1,141st Most Inclusive: 1,248th Most Advanced Public Transport: 1,263rd Largest Soda Pop Sector: 1,320th Most Developed: 1,332nd Largest Agricultural Sector: 1,401st Largest Basket Weaving Sector: 1,458th Most Secular: 1,529th Most Advanced Law Enforcement: 1,964th Most Devout: 1,997th
World Factbook Entry

Unity! Freedom!

"You have enemies? Good. That means you've stood up for something, sometime in your life." Winston Churchill


Map (Earth & Space) | Request map space

Chat-room | LinkDiscord | LinkForum

Getting Started Guide | Rules and Guidelines (<- Required Reading)

LinkApply to the region


LinkRegional OOC Charter

Roleplay Year: 2639



Embassies: Sagittarius Arm, The Erviadus Galaxy, The Bar on the corner of every region, Pax Britannia, International Debating Area, Commonwealth of Liberty, Portugal, Solar Alliance, The Great Universe, The Vast, Argo Navis, Lardyland, Union of Shoddy Subaverage Republics, Greater Middle East, Celestian Prosperity Sphere, Skyreach, and 1 other.The Western Colonies.

Tags: FT: FTL, Fantasy Tech, Featured, Future Tech, Magical, Map, Medium, Multi-Species, Offsite Chat, Offsite Forums, Outer Space, Regional Government, and 5 others.Role Player, Serious, Snarky, Social, and Video Game.

Regional Power: Moderate

The Universal Order of Nations contains 40 nations, the 363rd most in the world.

Today's World Census Report

The Largest Gambling Industry in The Universal Order of Nations

The World Census tailed known underworld figures in order to determine which nations have the largest gambling industries.

As a region, The Universal Order of Nations is ranked 3,318th in the world for Largest Gambling Industry.

NationWA CategoryMotto
1.The Migratory Fleets of UelvanNew York Times Democracy“Uelvano Gradtar'yanti”
2.The Panhellenic Imperium of Pino Grand FenwickInoffensive Centrist Democracy“Οἰκουμενισμός ἐστί: Εἰρήνη, Εὐδαιμονία, Δημοκρατία”
3.The The Confederacy of TitananiumIron Fist Consumerists“For Honor, Duty, and Vengeance”
4.The Empire of SolnoCorporate Police State“Money Is Power”
5.The Unitopian Star Empire of Unified HomelandInoffensive Centrist Democracy“Power Through Faith”
6.The Grippli Ympir of Legion Of PeaceIron Fist Consumerists“Grasp the Stars”
7.The Sovereign Covenant of TeutioniaCompulsory Consumerist State“Actions, Not Words”
8.The Imperial Republic of Draco AeternumCompulsory Consumerist State“In Aeternum non Duratura”
9.The The Broken Nation of The Great Union of MeridianInoffensive Centrist Democracy“To Rebuild Prosperity”
10.The Empire of the New Sun of The United Lands of AshFather Knows Best State“Through Fire and Brimstone, Ash Shall Remain”
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Regional Happenings

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The Universal Order of Nations Regional Message Board

The Spirit of 2639! First Battle Group Leaves for Silbernestadt
Carrying a delegation from Neues Wien, the First Battle Group of the Grand Imperial Fleet has left for Silbernestadt. With a clearly hostile nation posturing against the Empire's closest ally, enlistment rates in the nation have gone through the roof, and some of the Kaiserliche Luftstreitkräfte's reserves are being activated to patrol the Empire's borders. Leaving the Neues Wien raumhafen to ticker tape, fireworks, and a full army band playing a rousing rendition of the Kaiserliche Weltraumskriegsmarine's fight song as they left. The nation's government has made it clear that this crisis will end either at the negotiation table or on the battlefield, and they are determined to fight alongside "The Vulpine Brothers of the Empire" no matter the cost. Along with the First Battle Group, a detachment of the Kaiserliche Landstreitkräfte has been sent, mainly in order to spread the image of the Kaiserliche Landstreitkräfte. Images of Kpz-1000 Ausf. Ds painted with slogans such as "Ausflug nach Navarro" with turned-out, grinning crews with flowers tucked into their helmets and long lines at recruiting stations have become common occurrences in the news, and many manufacturing plants are preparing to switch their machinery and printers for military use if needed.

With the navy's massive building program, creating enough spare ships to pad at least two decisive naval losses, a formation known as The Second Grand Imperial Fleet has been created. Each ship bearing the name of the one it is planned to replace with the prefix 'Ersatz', the Second Grand Imperial Fleet has been taken off mothballs and raised to a standard in which they are in no way fit for combat service, but are fit for training. Kaiser Karl II, whose military education was focused on the cavalry, has joined the crew of the SMS Ersatz Myrmidon, training mainly with the launch crews of the ship's fighter and bomber complement.

For a unstated reason, the Imperial Navy is looking for materials with extremely high tensile strength that can be bent into a coil. Inquire within.

With all the new people here, I think it's about time I bring up the FTL guide: kinda gives the low down on the different types of FTL in the region.

https://docs.google.com/document/d/1kTu9N30XjRAs9uaKLPEWM_0AuIJupFl6bQZhwo77LTw/edit?usp=sharing

As you may notice, we have rules on interdiction, these are currently getting reviewed, though the rule on required knowledge is staying.

With so many new players, its best we start getting the new FTLs in the guide book, to get it added you can TG me the entry you wish to have.

OOC: After further discussion of the War of Ascension and the nature of Al'Terra, I have a clearer picture of what Derflekktagen is. Sorry for all the spam as of late, but I felt that this was important!

A State of Many Faces

Derflekktagen was not all industry and agony. Amongst the churning masses of empire small communities grew and thrived, spared through the small enclaves of compassion within the blackened Delek soul. Derflekktagen at face value was a horrific and monstrous state. From the towering skyscrapers and grey urban sprawl of Rhiannon the Deleks governed their state with a heavy hand, the entire moon now claimed and repurposed for their imperial ambitions. In its fields and mines the Workers and Peasants toiled, dying in the hundreds day by day but never granted a moment of respite. On Al'Terra, machines tore resources from the tattered remains of the home world, clawing into the planetary core and stripping the already barren planet of any useful materials. Along the tattered edge of the Great Chasm industry grew and spread like a disease, concrete buildings spreading along rivers and valleys like stone poison in the earth's veins.

Within however, there still existed beauty. In Rebirth and Prinstaria lovely townships sat peacefully amongst blooming flowers and rolling hills, marble Colossist churches looking out upon sparkling lakes. In New Grabacr uniformed Rechian veterans maintained their stoic watch over the remains of millions of fallen heroes, the Grabacr National Cemetery having been saved from destruction in the war. In Erichsburg the colossal statue of Belka's first Prinz stared gently down upon his subjects, living harmoniously in the white-stoned city and working dutifully towards a better future. In New Nordica, symphonies played the melancholy songs of a Tuvhalia long abandoned. In San Salvacion, librarians carefully replaced books upon the multistory shelves of The Grand Heterotopia, lovingly crafted in the image of its Khorlethian predecessor. In Kullgreb, students wrote heaping piles of treatises calling for the emancipation of the Wurzeln.

The Deleks maintained an iron grip over the empire, but they did not define it. There would still be culture, love, and warmth. The Tuvhalian peoples had been defeated, but their culture would not die and their spirit would remain unbroken. The legacy of their destroyed homes would persist, and together they would forge a new identity, even while being crushed beneath the oppressive boot of Delek hegemony.

Teutionia wrote:With all the new people here, I think it's about time I bring up the FTL guide: kinda gives the low down on the different types of FTL in the region.

https://docs.google.com/document/d/1kTu9N30XjRAs9uaKLPEWM_0AuIJupFl6bQZhwo77LTw/edit?usp=sharing

As you may notice, we have rules on interdiction, these are currently getting reviewed, though the rule on required knowledge is staying.

With so many new players, its best we start getting the new FTLs in the guide book, to get it added you can TG me the entry you wish to have.

Wait was Novas Castillas really one of the first space colonies? Guess I forgot some details from before I CTEd

OOC:

If anyone's interested, got a couple rather dense lore documents up on economics and politics, and I'll have another one done hopefully tonight about some legitimately weird cultural practices. I'll do up a military later, because sh1t's kinda boring tbh

Greater Istanistan wrote:OOC:

If anyone's interested, got a couple rather dense lore documents up on economics and politics, and I'll have another one done hopefully tonight about some legitimately weird cultural practices. I'll do up a military later, because sh1t's kinda boring tbh

You going to put them in your factbooks? That’s where I keep my government/military/map info.

Great Argonia wrote:You going to put them in your factbooks? That’s where I keep my government/military/map info.

Yeah - it's all up in there! If you're interested, ignore the whole "miscellaneous" section - that's 30000+ words of stuff that only mattered before the planet blew up that I'm slightly too sentimental to delete lmao.

Launch Of The Exploration Fleet

The Time Had Come For The Important Mission 10 Ships Built Excursively To Explore The Stars They Assembled outside just outside the gate
Ready To Pass Throught.

The Emperor Stands By From The Imperial Palace on the Capital As He Delivers one final messege to The Fleet
"Your Carry The Future of Unitopia On you May you make the Gods Proud and bring as ever closer to the return
of there favor"

With this final message the ships Begin to pass through The Gate Nebula To Begin There Mission Unknowing
Of where there mission will take them.

The Contact Event

Uelvan has made contact with the galaxy through NEF space. A small team of representatives can be found on their homeworld of Equis, where they form an official embassy between the fleet and the galaxy at large. This sheltered race is driven by a piqued curiosity of the universe outside of their climate controlled space habitats. Though small in number, their exotic and alien was like free advertisement. Several of them had even taken to leaping as a form of travel, as if they were on some kind of moon. The idyllic Uelvani find mundane things utterly bewildering but not unwelcoming. It seems that despite their regressed social conditions, they are open to new ideas. In particular, they show great interest in foreign culture. They have also shown a penchant for consuming waste metals raw or mixing flakes in their drinks. They sleep in shifts and seem to compulsively fix things for no pay (not just in their embassy but in the surrounding area too). Despite their odd quirks they seem entirely harmless, and if anything outwardly friendly as they are quick to form social bonds with their peers.

The Embassy is headed by Emissary Gerbo Sadaf 5 and shall be open to all visitors through all hours of the day. The Uelvani people do not trade in wealth, but instead barter favors or equal-weighted goods proportional to the need, rather than for profit. Visitors who schedule their arrival shall be treated to a free meal, given shelter, treated for any illness or wound, and generally provided for. Guests are free to stay as long as they wish, but aliens might not feel entirely comfortable in their embassy. For the whole thing is weighed down by nearly double the amount of Gs that a human might feel is normal. While inside of their embassy, they seem to move about fairly normally, as opposed to their weightlessness seen outside.

Presumably only nations permitted in NEF space would be able to directly get in contact with the Uelvani, short of finding where they came from. There is talk of establishing a radio broadcast station on location in order to the galaxy at large through immensely powerful broadband waves like the one they sent out before. These radio towers are nothing more than 20th century tech with higher inputs of energy in order to send cleaner broadcasts. Their radio station would be picked up by receivers turned to 1420, provided they are built.

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