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Hope you’re feeling better, dude. Mental health is important. But welcome back!
Celinova, Warden Aura, and Potatoville
this is just a game! you are free to quit or leave it for any amount of time anytime you want, no one will hate you for that :D you can absolutely stop playing if that is what you wish. if you do go though, i hope you feel better soon!! you are always welcome to be back
How do I start this game?
Danke schon
You should read this dispatch
Welcome to The Order of the Grey Wardens!
As a newcomer to our region, it can be a little confusing figuring everything out at first. It is our hope that this guide can answer some basic questions, as you prepare yourself for further involvement in our region and offsite community. Since you've made it this far, you're likely already aware that The Order of The Grey Wardens is a defender military focused on preventing the actions of those who seek to destroy user-created communities. It is our hope that you can help bolster our ranks even further in this fight, and rise to greatness as a defender legend.
The Order of the Grey Wardens (also called TGW) operates a little differently than most NationStates regions in that it is primarily a military-based organization. The Order is led by the First Warden with day-to-day assistance from Commanders of the Grey, who are also called Warden-Commanders. There is the High Constable who acts as second-in-command to the First Warden, and the Chamberlain of the Grey who serves as the primary archivist and recordkeeper for the organization. Below the Commanders are the Constables of the Grey and then Lieutenants of the Grey who take charge when their superiors are away and help with various tasks to keep things running smoothly. Further information on leadership and ranks can be found here.
Below you'll find a summary of the path ahead of you, as well as the various branching pathways of being a Grey Warden. If you haven't already, we strongly recommend you join our Discord to get more involved in our community, and begin your process towards enlisting in The Grey Wardens and helping us save NationStates!
As you begin your fight against The Blight, the first step is joining The Order.
Before anything else, you'll want to join The World Assembly (WA). World Assembly nations, and their various gameside functions, are the primary tool that you will utilize in any Military Gameplay. You'll be prompted for your WA nation when you fill out your application, so getting that step out of the way is a great trick to skip ahead a few steps in line! Once you've done this, and have taken a good look around, it's time to head to our HQ and begin your adventure.
Upon joining our Discord Server, you'll receive an automated message asking for you to share your nation name, and one of our seasoned Welcome Squad members will swing by to say hello. As they help you get your bearings, you'll be set up with access to our vibrant public areas, as well as pointed in the direction of our Enlistment Office. It is there where you'll fill out your application - conveniently located on Discord itself - and have a Warden-Commander get you processed and ready for training and battle! You'll start out as a Warden-Recruit, quickly moving up the ranks as you complete your first operation.
Continue reading below to see further details on the branches in which this path will take you, and all the ways you can help The Order continue to thrive, grow, and fight back this game's villains.
The Path of the Warden is what you've heard about in our recruitment, on the gameplay forum, and in the angry wails of defeated Darkspawn.
Wardens take the fight directly to invaders during the two game updates that take place at 12 AM and 12 PM US Eastern Time respectively. As a Warden, you will usually conduct multiple operations per update and act as the first and greatest line of defense against invader attacks on vulnerable regions. Liberations of invader-held regions and counter-invasions of invader home regions are also conducted by Wardens at update as our primary strike force. Wardens are the most high-trained and effective force in the game, and each day will present a new challenge or threat to be faced.
Don't worry if you're new to the game or don't think you have enough experience, as we'll provide you with comprehensive guides and training to help you find your way. As long as you can be online at 12 AM and/or 12 PM EST at least one day per week, then the life of a Warden is for you. It is, without question, some of the most fun you can have playing NationStates once you get the hang of it.
As previously mentioned, Discord is a requirement for Wardens, as is World Assembly membership. Our Enlistment Office is located within our Discord, and is the first place you'll want to head to.
The Guardians are the Reserve Force of The Order, performing primarily Non-Update Operations!
As with most players, it is more than likely that you cannot be present at every update throughout the week. No problem, you can still conduct military operations and make a difference with Guardian missions! Guardians protect and cleanse the regions of NationStates from the Darkspawn in-between update times with a more flexible schedule. Our stalwart reservists move into target regions during the 12-hour windows between game updates and provide vital World Assembly endorsement support to their leading officers, as well as conducting restorative operations to regions and off update defenses. Guardian Missions also often-times deploy to vulnerable regions as foreign aid, to assist at-risk native populations in securing their regions against the raiders seeking to damage them. Wardens are strongly encouraged to take part in Guardian missions whenever they're not actively updating!
Additionally, Guardian Missions are published gameside on our (Regional Message Board) and World Factbook Entry. These are updated every twelve hours, with exception of longer foreign aid deployments.
More information on mission requirements and how to participate can be found here: page=dispatch/id=1628390
When not deployed on missions, one of the best ways to strengthen The Order is by maintaining your endorsement on our World Assembly Delegate.
If you are not deployed on military operations, it is paramount that you provide domestic strength by being in the World Assembly and endorsing our WA Delegate (How-To Guide) Potatoville. Winning the Delegacy through a battle to the top, Potatoville stands as our beacon of influence upon World Assembly affairs. A high endorsement level increases our regional sway in important World Assembly matters such as in Security Council Liberations to help vulnerable regions, as well as giving you a personal vote for whatever comes through the General Assembly and Security Council.
If you want to take a more casual approach to NationStates, and just hang out answering issues and chatting, The Order is still more than happy to have you! The day-to-day RMB chatters, issue answerers, card farmers, and endorsement chasers are the backbone of our gameside strength. It is paramount to the success of our organization that we not only maintain a mighty military, but a robust domestic base as well. You will not have as much access to our amenities as a full-fledged Warden, but the opportunities are nonetheless plentiful. Once you're more settled and ready to get further involved, enlisting in the Wardens will just be a quick Discord post away!
If you have any questions about NationStates, then you should check out this helpful guide to get you started and swing by our discord if you need more help.
Ducky and Potatoville
Post by Titan slayers suppressed by a moderator.
Ah, bist du deutscher?
Post by Titan slayers suppressed by a moderator.
Ah, sehr gut, sehr gut.
No!
Khulna have been invaded!
New paaaaaaaaaaaaaaaaaa and Secomandre
also Secomandre
what was the score for the final and the 3rd place games?
It’s here:
SIC 2: Groups and Matchs
Group A
1 The Giathian Red Ravens 7 pts
2 Rovers of Freeport 4 pts (Goals-6)
3 4 COPS FC 4 pts (Goals-5)
4 United Persia FC 1 pts
Group B
1 Fujiwu Superstars 9
2 FV Bad Honnef 7 pts
3 Hurricane Fevars 1 pts
4 The Guinea Pigs 1 pts
Group C
1 Brusselstein Falcons FC 7 pts
2 New Samba Football League 4 pts
3 The Condoran Hawks 3 pts
4 Nassau Harbor Soccer Club 0 pts
Group D
1 Superstan FC 9
2 The Wazew Octopuses 6 pts
3Gonnovia FC 3 pts
4 The Fennek FC 0 pts
Knockout Phase
Fujiwu Superstars 2 X 1 The Wazew Octopuses
Superstan FC 1 (3) X (5) 1 New Samba Football League
Brusselstein Falcons FC 3 X 1 Rovers of Freeport
The Giathian Red Ravens 3 X 0FV Bad Honnef
Semifinals
The Giathian Red Ravens 1 (4) X 1 (3) Brusselstein Falcons FC
New Samba Football League 1 X 2 Fujiwu Superstars
The Final
Fujiwu Superstars 2 X 1 The Giathian Red Ravens
Third Place
New Guardian Mission
Move a World Assembly nation to: Leskintaia
Endorse: Jevron
Being a Guardian is for warriors who are unable to engage the Darkspawn on the frontlines and yet are still willing and eager to fight the raider blight.
For those busy during the two game update times, you can still conduct military operations and make a difference as a Guardian. Guardians choose to guard and cleanse the regions of NationStates from the Darkspawn in-between update times with a more flexible schedule. Guardians move into target regions during the 12-hour windows between game updates and provide vital WA endorsement support to their leading officers, as well as conducting detags and off update defenses.
Guardian mission updates are found on the RMB (Regional Message Board) and World Factbook Entry for Guardian missions which are updated every 12 hours. There are also notifications given on Discord, if you are able to join.
You don't need to sign up or register anywhere, either on NationStates, on Discord, or the forum. Just start participating by following this guide! This guide will remain pinned in our region to serve as a handbook whenever you need it.
We call your current nation in The Order of the Grey Wardens your "main nation". For Guardian missions, you will need another nation, which is called a "puppet nation". You can name this nation whatever you want when you create it. To get your puppet nation setup, follow these steps:
1) If your main nation is admitted to the World Assembly, resign your World Assembly membership.
2) Login to your puppet nation, or create it if you have not done so already.
3) Go to the Settings page.
4) Associate a valid e-mail with your nation (make sure this is the same e-mail address as on your main nation).
5) In your Motto, make a reference to the name of your main nation in some fashion (so that we know it's you!)
6) Set the Guardians Flag on that nation
7) Apply to join the World Assembly.
8) Check your e-mail, and confirm your admittance into the World Assembly.
9) Move to the current region listed in the newest Guardian RMB post and endorse the selected nation
10) Remain there until the lead nation gains the delegacy position
To confirm your Guardian registration, please send a Telegram to Pangaea-Panthalassa with the following information:
Between missions, keep your puppet nation in The Order of the Grey Wardens, endorsing our delegate Witchcraft and Sorcery.
Total mission counts and ranks are calculated at the end of each month by Guardian leadership, typically pinned on the main region page when published.
There may be times where the format of a Guardian mission changes, depending on the needs or goals of the mission. It's important to check your telegrams on your Guardian nation in case you receive special instructions, but here are some you might encounter generally:
If asked to move to a region, you move your puppet nation to that region by opening the region page, scrolling to after the World Factbook Entry, and then clicking "Move (Nation) to (Region)". (Note: Do not post on that region's Regional Message Board unless invited by native nations to do so)
If asked to endorse a nation, open that nation's page, scroll to the bottom, and click the button "Endorse (Nation)". (Note: You can only do this if your puppet nation is in the same region as that nation)
If asked to cross-endorse on a nation, you not only endorse that nation but also every other nation endorsing that nation. To see the endorsees of a nation, scroll to the bottom of the page to "Endorsements received:", which is followed by a list of endorsing nations.
If asked to cross-endorse in the region, when you enter a region, you will want to find your fellow Guardian nations and cross-endorse on them. To find these nations, you can either scroll through all nations in the region and look for nations with the Guardian flag, or look at the activity page for that region for nations moving to that region with the Guardian flag.
Being a Guardian offers quick promotions based on the number of missions you complete and further leadership opportunities. Guardian missions and various Guardian tasks are managed by those who hold the following ranks:
Silverite Guardian - The Silverite Guardian is the leader of all the Guardian forces. They will oversee missions and make sure the deeds of the Guardians are remembered for those who come after by maintaining records.
Guardian Champion - The Guardian Champion is second-in-command to the Silverite Guardian. They are an experienced veteran of the battlefields and can be trusted to provide leadership in the absence of the Silverite Guardian.
Guardian Captain - Guardian captains are those who have shown outstanding dedication to the cause and are entrusted to take the lead on missions when called upon by their superiors.
Even when not in leadership, Guardians can earn titled ranks that reflect their experience and hard-earned effort against the raider blight. These ranks are calculated by leadership at the end of each month, as found in the Guardian mission log:
Guardian Knight-Indomitable - These Guardians have dedicated countless hours to protecting regions. You can recognise them by their armor, dented but still glorious, and patched up over and over. That is, if you don't already recognise their storied name. (Awarded to those who have completed more than 125 missions)
Guardian Knight-Stalwart - Stalwarts are loyal to their friends and their quest, reliable in every battle, and hard-working, having dedicated their time and sword to a myriad of missions. (Awarded to those who have completed 76-125 missions)
Guardian Knight-Bulwark - These Guardians have attended a multitude of missions, their glorious swords always ready to plunge into battle. Regions know they can depend on a Knight-Bulwark. (Awarded to those who have completed 36-75 missions)
Guardian Knight - When you hear the gale of wings, and the glint of metal, and the cry of the griffin, a Guardian Knight cannot be far away, ready to help whoever is in need. (Awarded to those who have completed 21-35 missions)
Guardian - Guardians are the shields that protect the vulnerable, and the hands that reach out to help people back up after a raid. (Awarded to those who have completed 6-20 missions)
Guardian Squire - These young guardians have recently taken up their sword to protect regions all over NationStates. You can recognize them by their shiny new armor and boundless enthusiasm! (Awarded to those who have completed 1-5 missions)
good morning tgw!
Good evening for me :)
Post self-deleted by New paaaaaaaaaaaaaaaaaa.
Hallo, mein fruend!
Also, guys. I'm going to start doing something I do at my school called Daily Annoyncements (notice how it's meant to say Annoyncements, but yeah)
Daily annoyncement no.1: Heinz is the tempest of the pizza.
(bonus one: Daily annoyncement no.2: Working at the job centre is a confusing job, cuz if you get fired, you have to come back in again the next day.)
New Guardian Mission
Move a World Assembly nation to: Saxonia
Endorse: Panthalassa-Pangaea
Being a Guardian is for warriors who are unable to engage the Darkspawn on the frontlines and yet are still willing and eager to fight the raider blight.
For those busy during the two game update times, you can still conduct military operations and make a difference as a Guardian. Guardians choose to guard and cleanse the regions of NationStates from the Darkspawn in-between update times with a more flexible schedule. Guardians move into target regions during the 12-hour windows between game updates and provide vital WA endorsement support to their leading officers, as well as conducting detags and off update defenses.
Guardian mission updates are found on the RMB (Regional Message Board) and World Factbook Entry for Guardian missions which are updated every 12 hours. There are also notifications given on Discord, if you are able to join.
You don't need to sign up or register anywhere, either on NationStates, on Discord, or the forum. Just start participating by following this guide! This guide will remain pinned in our region to serve as a handbook whenever you need it.
We call your current nation in The Order of the Grey Wardens your "main nation". For Guardian missions, you will need another nation, which is called a "puppet nation". You can name this nation whatever you want when you create it. To get your puppet nation setup, follow these steps:
1) If your main nation is admitted to the World Assembly, resign your World Assembly membership.
2) Login to your puppet nation, or create it if you have not done so already.
3) Go to the Settings page.
4) Associate a valid e-mail with your nation (make sure this is the same e-mail address as on your main nation).
5) In your Motto, make a reference to the name of your main nation in some fashion (so that we know it's you!)
6) Set the Guardians Flag on that nation
7) Apply to join the World Assembly.
8) Check your e-mail, and confirm your admittance into the World Assembly.
9) Move to the current region listed in the newest Guardian RMB post and endorse the selected nation
10) Remain there until the lead nation gains the delegacy position
To confirm your Guardian registration, please send a Telegram to Pangaea-Panthalassa with the following information:
Between missions, keep your puppet nation in The Order of the Grey Wardens, endorsing our delegate Witchcraft and Sorcery.
Total mission counts and ranks are calculated at the end of each month by Guardian leadership, typically pinned on the main region page when published.
There may be times where the format of a Guardian mission changes, depending on the needs or goals of the mission. It's important to check your telegrams on your Guardian nation in case you receive special instructions, but here are some you might encounter generally:
If asked to move to a region, you move your puppet nation to that region by opening the region page, scrolling to after the World Factbook Entry, and then clicking "Move (Nation) to (Region)". (Note: Do not post on that region's Regional Message Board unless invited by native nations to do so)
If asked to endorse a nation, open that nation's page, scroll to the bottom, and click the button "Endorse (Nation)". (Note: You can only do this if your puppet nation is in the same region as that nation)
If asked to cross-endorse on a nation, you not only endorse that nation but also every other nation endorsing that nation. To see the endorsees of a nation, scroll to the bottom of the page to "Endorsements received:", which is followed by a list of endorsing nations.
If asked to cross-endorse in the region, when you enter a region, you will want to find your fellow Guardian nations and cross-endorse on them. To find these nations, you can either scroll through all nations in the region and look for nations with the Guardian flag, or look at the activity page for that region for nations moving to that region with the Guardian flag.
Being a Guardian offers quick promotions based on the number of missions you complete and further leadership opportunities. Guardian missions and various Guardian tasks are managed by those who hold the following ranks:
Silverite Guardian - The Silverite Guardian is the leader of all the Guardian forces. They will oversee missions and make sure the deeds of the Guardians are remembered for those who come after by maintaining records.
Guardian Champion - The Guardian Champion is second-in-command to the Silverite Guardian. They are an experienced veteran of the battlefields and can be trusted to provide leadership in the absence of the Silverite Guardian.
Guardian Captain - Guardian captains are those who have shown outstanding dedication to the cause and are entrusted to take the lead on missions when called upon by their superiors.
Even when not in leadership, Guardians can earn titled ranks that reflect their experience and hard-earned effort against the raider blight. These ranks are calculated by leadership at the end of each month, as found in the Guardian mission log:
Guardian Knight-Indomitable - These Guardians have dedicated countless hours to protecting regions. You can recognise them by their armor, dented but still glorious, and patched up over and over. That is, if you don't already recognise their storied name. (Awarded to those who have completed more than 125 missions)
Guardian Knight-Stalwart - Stalwarts are loyal to their friends and their quest, reliable in every battle, and hard-working, having dedicated their time and sword to a myriad of missions. (Awarded to those who have completed 76-125 missions)
Guardian Knight-Bulwark - These Guardians have attended a multitude of missions, their glorious swords always ready to plunge into battle. Regions know they can depend on a Knight-Bulwark. (Awarded to those who have completed 36-75 missions)
Guardian Knight - When you hear the gale of wings, and the glint of metal, and the cry of the griffin, a Guardian Knight cannot be far away, ready to help whoever is in need. (Awarded to those who have completed 21-35 missions)
Guardian - Guardians are the shields that protect the vulnerable, and the hands that reach out to help people back up after a raid. (Awarded to those who have completed 6-20 missions)
Guardian Squire - These young guardians have recently taken up their sword to protect regions all over NationStates. You can recognize them by their shiny new armor and boundless enthusiasm! (Awarded to those who have completed 1-5 missions)
hello! i just joined ;)
Welcome!
Read these dispatchs to start ;)
Welcome to The Order of the Grey Wardens!
As a newcomer to our region, it can be a little confusing figuring everything out at first. It is our hope that this guide can answer some basic questions, as you prepare yourself for further involvement in our region and offsite community. Since you've made it this far, you're likely already aware that The Order of The Grey Wardens is a defender military focused on preventing the actions of those who seek to destroy user-created communities. It is our hope that you can help bolster our ranks even further in this fight, and rise to greatness as a defender legend.
The Order of the Grey Wardens (also called TGW) operates a little differently than most NationStates regions in that it is primarily a military-based organization. The Order is led by the First Warden with day-to-day assistance from Commanders of the Grey, who are also called Warden-Commanders. There is the High Constable who acts as second-in-command to the First Warden, and the Chamberlain of the Grey who serves as the primary archivist and recordkeeper for the organization. Below the Commanders are the Constables of the Grey and then Lieutenants of the Grey who take charge when their superiors are away and help with various tasks to keep things running smoothly. Further information on leadership and ranks can be found here.
Below you'll find a summary of the path ahead of you, as well as the various branching pathways of being a Grey Warden. If you haven't already, we strongly recommend you join our Discord to get more involved in our community, and begin your process towards enlisting in The Grey Wardens and helping us save NationStates!
As you begin your fight against The Blight, the first step is joining The Order.
Before anything else, you'll want to join The World Assembly (WA). World Assembly nations, and their various gameside functions, are the primary tool that you will utilize in any Military Gameplay. You'll be prompted for your WA nation when you fill out your application, so getting that step out of the way is a great trick to skip ahead a few steps in line! Once you've done this, and have taken a good look around, it's time to head to our HQ and begin your adventure.
Upon joining our Discord Server, you'll receive an automated message asking for you to share your nation name, and one of our seasoned Welcome Squad members will swing by to say hello. As they help you get your bearings, you'll be set up with access to our vibrant public areas, as well as pointed in the direction of our Enlistment Office. It is there where you'll fill out your application - conveniently located on Discord itself - and have a Warden-Commander get you processed and ready for training and battle! You'll start out as a Warden-Recruit, quickly moving up the ranks as you complete your first operation.
Continue reading below to see further details on the branches in which this path will take you, and all the ways you can help The Order continue to thrive, grow, and fight back this game's villains.
The Path of the Warden is what you've heard about in our recruitment, on the gameplay forum, and in the angry wails of defeated Darkspawn.
Wardens take the fight directly to invaders during the two game updates that take place at 12 AM and 12 PM US Eastern Time respectively. As a Warden, you will usually conduct multiple operations per update and act as the first and greatest line of defense against invader attacks on vulnerable regions. Liberations of invader-held regions and counter-invasions of invader home regions are also conducted by Wardens at update as our primary strike force. Wardens are the most high-trained and effective force in the game, and each day will present a new challenge or threat to be faced.
Don't worry if you're new to the game or don't think you have enough experience, as we'll provide you with comprehensive guides and training to help you find your way. As long as you can be online at 12 AM and/or 12 PM EST at least one day per week, then the life of a Warden is for you. It is, without question, some of the most fun you can have playing NationStates once you get the hang of it.
As previously mentioned, Discord is a requirement for Wardens, as is World Assembly membership. Our Enlistment Office is located within our Discord, and is the first place you'll want to head to.
The Guardians are the Reserve Force of The Order, performing primarily Non-Update Operations!
As with most players, it is more than likely that you cannot be present at every update throughout the week. No problem, you can still conduct military operations and make a difference with Guardian missions! Guardians protect and cleanse the regions of NationStates from the Darkspawn in-between update times with a more flexible schedule. Our stalwart reservists move into target regions during the 12-hour windows between game updates and provide vital World Assembly endorsement support to their leading officers, as well as conducting restorative operations to regions and off update defenses. Guardian Missions also often-times deploy to vulnerable regions as foreign aid, to assist at-risk native populations in securing their regions against the raiders seeking to damage them. Wardens are strongly encouraged to take part in Guardian missions whenever they're not actively updating!
Additionally, Guardian Missions are published gameside on our (Regional Message Board) and World Factbook Entry. These are updated every twelve hours, with exception of longer foreign aid deployments.
More information on mission requirements and how to participate can be found here: page=dispatch/id=1628390
When not deployed on missions, one of the best ways to strengthen The Order is by maintaining your endorsement on our World Assembly Delegate.
If you are not deployed on military operations, it is paramount that you provide domestic strength by being in the World Assembly and endorsing our WA Delegate (How-To Guide) Potatoville. Winning the Delegacy through a battle to the top, Potatoville stands as our beacon of influence upon World Assembly affairs. A high endorsement level increases our regional sway in important World Assembly matters such as in Security Council Liberations to help vulnerable regions, as well as giving you a personal vote for whatever comes through the General Assembly and Security Council.
If you want to take a more casual approach to NationStates, and just hang out answering issues and chatting, The Order is still more than happy to have you! The day-to-day RMB chatters, issue answerers, card farmers, and endorsement chasers are the backbone of our gameside strength. It is paramount to the success of our organization that we not only maintain a mighty military, but a robust domestic base as well. You will not have as much access to our amenities as a full-fledged Warden, but the opportunities are nonetheless plentiful. Once you're more settled and ready to get further involved, enlisting in the Wardens will just be a quick Discord post away!
If you have any questions about NationStates, then you should check out this helpful guide to get you started and swing by our discord if you need more help.
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
·
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.
Government Category | Nation Count | Percentage |
Inoffensive Centrist Democracy | 52643 | 23.58% |
Democratic Socialists | 16958 | 7.60% |
Iron Fist Consumerists | 16719 | 7.49% |
Anarchy | 15750 | 7.06% |
New York Times Democracy | 15130 | 6.78% |
Psychotic Dictatorship | 13611 | 6.10% |
Father Knows Best State | 11356 | 5.09% |
Civil Rights Lovefest | 10677 | 4.78% |
Moralistic Democracy | 9530 | 4.27% |
Left-wing Utopia | 7038 | 3.15% |
Liberal Democratic Socialists | 6700 | 3.00% |
Corrupt Dictatorship | 6489 | 2.91% |
Capitalist Paradise | 5626 | 2.52% |
Corporate Bordello | 5236 | 2.35% |
Left-Leaning College State | 4705 | 2.11% |
Corporate Police State | 4241 | 1.90% |
Scandinavian Liberal Paradise | 4198 | 1.88% |
Authoritarian Democracy | 3556 | 1.59% |
Compulsory Consumerist State | 3056 | 1.37% |
Right-wing Utopia | 1933 | 0.87% |
Capitalizt | 1598 | 0.72% |
Iron Fist Socialists | 1494 | 0.67% |
Conservative Democracy | 1005 | 0.45% |
Free-Market Paradise | 935 | 0.42% |
Libertarian Police State | 901 | 0.40% |
Tyranny by Majority | 820 | 0.37% |
Benevolent Dictatorship | 772 | 0.35% |
Mother Knows Best State | 546 | 0.24% |
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Reclaim the Streets!. If a player selects option 1 which bans all cars, the player will unlock Without Cars, Going Nowhere Fast; and
Child Casino Shock. If a player selects option 1 which outlaws gambling, the player will unlock Gambling Interests Offer High Stakes.
Statistic-based issues
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.
Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues
Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.
Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Postmaster:
Postmaster-General:
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
Population Mark | Change(s) |
5 million | The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day. |
7 million | The population size descriptor changes to 'tiny'. |
10 million | The population growth rate increases to 2 million per day. |
20 million | The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day. |
32 million | The population growth rate increases to 4 million per day. |
40 million | The population growth rate increases to 5 million per day. |
50 million | The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day. |
62 million | The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this. |
100 million | The population size descriptor changes to 'very large'. |
200 million | The population size descriptor changes to 'huge'. |
250 million | The nation can receive the issue to create a custom-named national capitol. |
500 million | The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page. |
750 million | The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual. |
1 billion | The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion. |
5 billion | The population size descriptor changes to 'colossal'. |
10 billion | The population size descriptor changes to 'gargantuan'. |
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.
The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
↓ | Influence Level |
31 | Zero |
30 | Unproven |
29 | Hatchling |
28 | Newcomer |
27 | Nipper |
26 | Minnow |
25 | Sprat |
24 | Shoeshiner |
23 | Page |
22 | Squire |
21 | Apprentice |
20 | Vassal |
19 | Truckler |
18 | Handshaker |
17 | Duckspeaker |
16 | Envoy |
15 | Diplomat |
14 | Ambassador |
13 | Auxiliary |
12 | Negotiator |
11 | Contender |
10 | Instigator |
9 | Dealmaker |
8 | Enforcer |
7 | Eminence Grise |
6 | Powerbroker |
5 | Power |
4 | Superpower |
3 | Dominator |
2 | Hegemony |
1 | Hermit |
Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.
Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
Name | Validity | Code | Result |
Bold | Everywhere | [b]Nation[/b] | Nation |
Italic | Everywhere | [i]States[/i] | States |
Underline | Everywhere | [u]online[/u] | online |
Strike | Everywhere | [strike]game[/strike] | game |
Background | Dispatches | [background=#0080FF]text highlight[/background] | text highlight |
Background-block | Dispatches | [background-block=yellow]Block highlight[/background-block] | Block highlight |
Size | Dispatches | [size=150]Guide[/size] | Guide |
Font | Dispatches | [font=Newtimesroman]John Smith[/font] | John Smith |
Nation | Everywhere | [nation]Amerion[/nation] [nation=short]Amerion[/nation] [nation=short+noflag]Amerion[/nation] [nation=long]Amerion[/nation] | |
Region | Everywhere | [region]the South Pacific[/region] | |
WA proposal | Everywhere | [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal] | |
WA resolution | Everywhere | [resolution=GA#2]The Rights and Duties law[/resolution] | |
Spoiler | Everywhere | [spoiler]Hi[/spoiler] [spoiler=Greetings]Hi[/spoiler] | Hi Hi |
Link | Dispatches & WFE | [url=http://maxbarry.com/]Max Barry[/url] created NationStates | Max Barry created NationStates |
Anchor | Dispatches | [anchor=A][/anchor]The anchor will be placed here [url=/page=dispatch/id=444406#A]Anchor link[/url] | |
Image | Dispatches | [img]https://i.imgur.com/9h8jAdi.png?1[/img] | |
Quote | RMB & Dispatches | [quote=amerion;100000]Oppa Gangnam Style[/quote] | |
List | Everywhere | [list][*]Bullet [*]List[/list] [list=1][*]Number [*]List[/list] [list=a][*]Alphabetical [*]List[/list] [list=I][*]Roman [*]Numerals [*]List[list] |
|
Unformatted text | Everywhere | [pre]You bold like [b]this[/b]![/pre] | You bold like [b]this[/b]! |
Color | Dispatches & WFE | [color=red]Red text[/color] [color=#0431B4]Blue text[/color] | Red text |
Alignment | Dispatches | [align=right]Right-aligned[/align] [center]Center-aligned[/center] [align=left]Left-aligned[/align] | Right-aligned Center-aligned Left-aligned |
Indentation | Dispatches | [tab=10]This is an indent[/tab] | This is an indent |
Horizontal Line | Dispatches | [hr] | |
Box | Dispatches | [box]This is a box[/box] | This is a box |
·
|
|
Ban | An act which prevents a nation from entering a given region. |
Cease-To-Exist (CTE) | The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login. |
Eject | An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms. |
Feeders | Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific. |
Founder | A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry. |
Sinkers | Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms. |
Out-of-Character (OOC) | Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates. |
Puppets | Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose. |
Regional Message Board (RMB) | A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them. |
Telegrams | A private messaging system that acts as emails for NS. |
Warzones | Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox. |
World Assembly | An institute of global governance in NationStates, similar to the United Nations in real-life. |
World Assembly Delegate | A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly. |
World Factbook Entry (WFE) | World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc. |
Oh aight. Welcome, my friend!
HellO.
Lmao i revived one of my old nations Wolnoscia and the national animal was ''freeguy'' so now 0.7 percent of people are getting attacked by a free guy.
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