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The star of jorj

If an employee is approached by the automated security, the phrase "ICE CREAM" can be yelled. This will temporarily add the employee to the "approved guest" database to give the employee time to retrieve their ID badge. Please note that approved guests have no access to restricted areas.

Announcement: On August 29 the second NS Nuke Day is going to begin. For twenty-four hours uranium is gonna fly, and that means people need to Buy Genesian. Every year our Postal III ICBMs sell like hotcakes, and this is slated to be an absolute firesale. Our recently formed Genesis Corporation Nuclear Sales program preformed well last year, but we can always do better.

Remember that those who manage to sell 1000 nukes get a new bobble-head. That's pretty sweet. Its head might even bobble!

Brush up on your N-Day knowledge by checking out the links below. That is all.

Genesis Corporation Nuclear Sales: page=faction/fid=1337
NS News about N-Day: page=news/2017/08/24/index.html
A Handy Guide to Making Sales in the Apocalypse:

OVERVIEW

N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.

Tactics

The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.

Strategy

Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.

Scoring

Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.

Duration

N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.

FACTIONS

Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.

SPECIALTIES

Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke

0.67

1

1

1

1 Shield

2

1.33

2

2

PRODUCTION
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

WA NATIONS
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.

NUKES

Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.

SHIELD

Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.

TARGETING

Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.

RADIATION

Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.

SCORE

A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.

GLOSSARY

Term

Explanation

Production

Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.

Nuke

Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.

Shield

A unit of defensive technology. Possibly involves lasers or satellites or something.

Strike

A record of how many Nukes have successfully landed on targets.

Radiation

A record of how many Nukes have struck the nation. Reduces Production generation.

Faction

A group of nations sharing a common interest in survival and/or bloodlust.

Score

Strikes minus Radiation.

Read dispatch

The sales are kicking off, gents. Please take the effort to join the faction at least.

page=faction/fid=546

Well that's the end of the sale. WA spooks are going around shutting down all of the nuclear stands. Although we were annihilated we managed to make a massive profit of 2,376, putting us as number 20 on the Nuclear Scoreboard. This year we beat our sales record by over double, with 5,376 Postal III's sold. Excellent work!!! Shows those GCR's where it's really at.

Once again I am the winner of the bobblehead with over four-thousand strikes. That means I get four bobblehads!

A happy note for employees Playball758 and Castalien for showing initiative. The bean counters down on floor 5 owe the three of us coffees. Make sure to haze them whenever you're down there.

Faction Page: page=faction/fid=546

Procrastinators United, I have a feeling you'll fit right in

Procrastinators united

We're fishing again in The Bear Country this weekend. Come along and build up those fat reserves for winter!

Procrastinators united

Lol! The above post was just "liked" by Procrastinators united.

Salish-Cascadia wrote:Procrastinators United, I have a feeling you'll fit right in

How true!

Salish-Cascadia and Rock law

mazurek dąbrowskiego!

Stahlrahm

Novskya wrote:mazurek dąbrowskiego!

I'm going to need a little help with the translation here.

However, I am going to guess that whatever you are saying is real lame and boring. As I just received a text wall from someone from the Conventium (what the folks from this embassy call themselves...how quaint right?) and it was super uninteresting.

My advice to you all would be to stay in your lane. Don't get noticed. Play with your action figures in your sandbox and have fun. Enjoy the rp government

Beavertooth wrote:I'm going to need a little help with the translation here.

However, I am going to guess that whatever you are saying is real lame and boring. As I just received a text wall from someone from the Conventium (what the folks from this embassy call themselves...how quaint right?) and it was super uninteresting.

My advice to you all would be to stay in your lane. Don't get noticed. Play with your action figures in your sandbox and have fun. Enjoy the rp government

>67 million people
yeah ok ill follow your advice 200%

Stahlrahm

Beavertooth wrote:

My advice to you all would be to stay in your lane. Don't get noticed. Play with your action figures in your sandbox and have fun. Enjoy the rp government

The Genesis Corporation contains 85 nations

Union of Confederate Regions contains 347 nations

:)

eternally grateful thank you all

The bears

Salish-Cascadia of the region The Genesis Corporation cancelled the closure of its embassy in The Bar on the corner of every region.

Everything okay over here?

minor slap fight in the boardroom; everything okay now.

Stahlrahm wrote:The Genesis Corporation contains 85 nations

Union of Confederate Regions contains 347 nations

:)

*You enter a large, smokey room. One of the overhead lights hangs from fraying and sparking wires, the only source of illumination. The once white wall panels are stained with years of dust and grime, and the filthy windows ensure the room is in perpetual night. Around a large mahogany table sit human figures in large leather chairs. Many of the seats are occupied by skeletons, others by withered and emaciated humans trapped in a state of mental dormancy. At the head of the table sits the disinterested CEO, unimpressed by your large region or activity based lifestyle. You begin to feel a chill in your bones as Salish-Cascadia stares you down.*

Procrastination. Procrastination never changes.

Salish-Cascadia and Rock law

Torchwood 37 wrote:*You enter a large, smokey room. One of the overhead lights hangs from fraying and sparking wires, the only source of illumination. The once white wall panels are stained with years of dust and grime, and the filthy windows ensure the room is in perpetual night. Around a large mahogany table sit human figures in large leather chairs. Many of the seats are occupied by skeletons, others by withered and emaciated humans trapped in a state of mental dormancy. At the head of the table sits the disinterested CEO, unimpressed by your large region or activity based lifestyle. You begin to feel a chill in your bones as Salish-Cascadia stares you down.*

Procrastination. Procrastination never changes.

This is possibly the funniest thing I've ever read on NS to date. Thanks for giving me a spoopy story though.

I did what I could with the zombies but I got to go to work, good luck everybody.

292 days ago: Paranoidia ceased to exist in The Genesis Corporation. Almost a year CTE'd, a new record in procrastination......

I have an idea, a cheap joblot of amazon echoes fused with the remnants of the Roomba army that I found stashed in Basement Sublevel 3 of TGC Towers........ voice control should stop them going wrong like they did last time, it's a surefire winner!

hey Siri remind me who paranoidia is:)

How could you forget ;p Mind you I did forget to check the "remind of impending apocalypse" option in the settings hence the long cte.... oops

The star of jorj

About the Roomba army... A while back R&D replaced their vacuum motors with micro black holes. I don't think they are ready to be unleashed just yet.

Rock law

Too bad, the offices could use some excitement.Or, at the very least, a little cleaning.

Rock law

I found a group of your citizens huddling in a crawlspace on floor 14, call it a welcome back present Paranoidia.

Paranoidia and Salish-Cascadia

The free mutant republic of genosha

Union of Allied States

I would like to make the people of your esteemed region a proposal on behalf of the Union of Allied States.

I see that your Founder has unfortunately met his demise. However, we would like to safeguard you from raids by establishing a protectorate over your region with the appointment of a UAS Resident Minister. Otherwise, we would like your region to merge into our own. The terms of merger are very agreeable. For one thing, you get to become full citizens right off the bat. Besides, it doesn't look like this place has that much activity anyway.

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