by Max Barry

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Governor: The Barren Remains of Wasteland Alive

WA Delegate: The Republic of Liberated New Arizona (elected )

Founder: The Vault-Tec HQ of The Vault Boy Guardian

Last WA Update:

Maps Board Activity History Admin Rank

Most Nations: 641st Most World Assembly Endorsements: 814th
World Factbook Entry

The Fallout Wasteland
Est. July, 26 2015


"War... War never changes."
In the year 2077, a nuclear war had plunge America into a fiery holocaust only just to set another bloody chapter in human history...

Welcome to The Fallout Wasteland. You may create/join a faction. Moderators will enforce the rules you will need to read. Roleplay is running, please join the LinkDiscord to participate.

You MUST join the Discord and get approved for the map to be able to post on the RMB. All OOC and non-member posts WILL be suppressed.


Current RP Year: 2288


|Regional Map|Resource System|Production Guide|Caps System|Tech Tree|Lore Guide

Sister to The Mainland of Tamriel



Embassies: The Empire of Tamriel, Capital Wasteland, Warhammer 40000, The World of Remnant, U R N, The County of Anvil, Winterfell, Regionless, Eastern Roman Empire, Australia, The Peaceful Coffee Shop In Chicago, The Dank Meme Alliance, Union of Nationalists, The Illuminati, Barbaria, The Alterran Republic, and 69 others.Union Hispanica, The Bar on the corner of every region, The Sands, Hollow Point, Avadam Inn, The Great Universe, Auralia, Golden Dragons, New Coalition of Nations, Gypsy Lands, Christmas, Bus Stop, Arconian Empire, Fredonia, Ancient, Usea, Aukumnian Imperium, Memeverse, United States of America, Urana Firma, Free Market Federation, New World Union, The Planet X, Union of Liberal Nations, Institute of Cellulose, Official European Union, The Great Experiment, Chicken overlords, Imperium of the Wolf, Yuno, The United Empires of Carson, Oatland, Oneid, 1980s America, RAMS, First World Order, Sovereign Corporate League, The Embassy, The Minecraft Kingdom, Guinea Kiribati, Placeholder, empty wasteland, Travelling Wilburys, New California Republic, Stalins Holy Conglomerate, Nationstates Ski Resort, Roma Invicta, Bootana Hutta, GOOD BOIs, Kommuland, Nova Historiae Conventus, The New Moderate Alliance, The Community, True Waskaria, Modorra, Caesars Legion, Mitteleuropa, RealTacoMan Frontier, Lardyland, Pecan Sandies, The Mainland of Tamriel, Simajhim Region, Pax Britannia, Trashland, Nova Britannia Prima, Raxulan Empire, Ramility Empire, The Reformed United States of America, and New Vegas.

Construction of embassies with The Allied Nations has commenced. Completion expected .

Tags: Fandom, Fantasy Tech, Featured, Medium, Modern Tech, Post Apocalyptic, Post-Modern Tech, Quarantined, Role Player, and Video Game.

The Fallout Wasteland contains 36 nations, the 641st most in the world.

Today's World Census Report

The Largest Arms Manufacturing Sector in The Fallout Wasteland

World Census special forces intercepted crates of smuggled weapons to determine which nations have the largest arms industry.

As a region, The Fallout Wasteland is ranked 6,095th in the world for Largest Arms Manufacturing Sector.

NationWA CategoryMotto
1.The Republic of Unified Commonwealth of New AmericaDemocratic Socialists“War War Never Changes”
2.The Liberty's Children of Grand EnclaveInoffensive Centrist Democracy“E Pluribus Unum”
3.The Rhodean Consortium of PraalIron Fist Consumerists“Hope.”
4.The Kingdom of Ivania of Michigan IVTNew York Times Democracy“Si quaeris peninsulam amoenam, circumspice”
5.The Luddic Church of OthniellCorrupt Dictatorship“Nihil sine Deo”
6.The Armed Republic of The Order of RomanusCapitalist Paradise“Veni, Vidi, Vici.”
7.The Will of Fifth Imperial RemnantFather Knows Best State“Atom's... Will?”
8.The Republic of New California Republic 2281Anarchy“One head is dead, but the other's ready to fight.”
9.The Republic of Americas Enclave RemnantsCompulsory Consumerist State“God Bless America”
10.The Caesars Legion of IvanNew York Times Democracy“Pax Romana”
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Regional Happenings

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The Fallout Wasteland Regional Message Board

THE NORFOLK GAZETTE – WINTER 2287 EDITION – ISSUE #2

Research Breakthrough! – Royal Academy of Science Publishes Findings
A crude unguided rocket was launched from the Old Dominion Campus today in a display of innovation by the RAA. The device shot upward reaching a recorded speed of just over 300 miles per hour and an altitude of 5,000 feet before coming down back to Earth and landing near Virginia Beach. While the Navy nor the militias have any plans to operate rockets, the technology behind the rocket led to the creation of the main display presented by the Academy at the ruins of Fort Story. With aid from the Wilmington Armory, the Royal Academy has successfully constructed a prototype 10-inch naval gun with the goal of its mass production variant being fitted onto the upcoming Guardian class battleships. For the first time since the Great War a large cannon thundered off the coast of Virginia, successfully launching its first shot into the Atlantic in front of a crowd of onlookers, including the King and Navy leaders.

While the system is impressive, its loading mechanism is slow and it is on a fixed mount so it cannot be aimed at any other location. A new turntable system for turrets still has to be designed for the weapons and a new and simplified breech mechanism had to be implemented. Wilmington is confident that it can address these issues, and the RAS has announced that it will further the development of this prototype. With this new technology in hand, it appears that the Navy will be taking a ‘Big Gun Doctrine’ when it comes to its fleet, opting to build ships prioritizing large caliber weapons. Some in the RAA point out that historically these ships saw their downfall thanks to air power, but with the lack of aircraft in the post-war world the Navy is not overly concerned about this claim. Time will tell if these words are folly, or if they are a warning for what is to come.

*Weapons 6 and 7 Researched (Tech Docs) – Research started on Industry 5*

The Royal Archeology Association Prepares for Expedition
The RAA has announced today that they will be launching an expedition to Patuxent to explore the Peninsula, specifically the old air museums located in the region. This announcement partially reveals the reason that the RAA agreed to the transfer of their military vehicles to the RSA. Apparently, in return for relinquishing these items, the Navy and Government agreed to fund three expeditions for the RAA beyond the shores of the Kingdom. This would be the first opportunity the RAA has had to explore beyond Virginia and northern North Carolina and as such they quickly accepted. With that being said, many were surprised that the RAA’s first expedition location was Patuxent when they could potentially go much further. From what the Gazette can find, this was a request by the Navy as should there be issues with their new ships the expedition can turn around and head back home from a location that is nearby. The RAA has other large ticket locations that they would like to explore such as Philly and Charleston, but the results of the upcoming expedition will ultimately determine the future of the program.

Facing East, pt. 1
To say that the Legion was a shadow of its former self would be... kind. The Legion led by Lanius after seven years of internal strife and bloodshed had but a fraction of the manpower it had going into the 2nd Battle of Hoover Dam - merely 1,000 soldiers. Essentially, Lanius was down to a cohort's worth of men - a single cohort with which to conquer some of the biggest tribes the Legion had ever come up against, out in the Great Plains. For Lanius had picked as his first target the realm of New Comanchería - a resurgent American Indian empire that stretched from the Oklahoma panhandle all the way to the Pecos River.

The pre-war state of Texas was divided up between two factions: The Provisional State of Texas (known to most as the Providency) in the east, and Comanchería in the west, with the El Paso spur under the control of Mexican cartels that supplied weapons to both factions. The lion's share was held by the Providency, which was a state that had grown out of the immediate apocalypse aftermath. At its height, it controlled all of Texas - before losing West Texas to the Comanche in the late 22nd century. In the 2170s, the Comanche, their tribe rebuilt, swept out of Oklahoma into the thinly-held areas around Amarillo and Lubbock. In 2180, Comanche horsemen decisively defeated a 10,000-man strong Providential army at the Battle of Big Spring, cementing their hold on the region, which came to be known as Comanchería. The Comanche continued to fend off repeated attempts to retake the territory over the century, including a second decisive defeat of the Providency at Ozona in 2252.

Curiously enough, they'd never had much to do with the Legion, even after the Legion took New Mexico in the 2260s. Comanche raids on New Mexican towns ceased after they raised the Banner of the Bull; some theorized that Caesar had made some sort of deal with them. If so, it was a deal they'd held up even with the death of Caesar and the civil wars following it. But now the Bull was coming for the Comanche, perhaps meaning that their loyalty was ill-placed...

Lanius could not have picked a better time to attack. The Comanche were in the middle of another war with the Providency over Comanche raids into Central Texas, meaning their attention was diverted and wouldn't be able to bring their full troops to bear even once they noticed the Legion's attack. There was a small window of opportunity for Lanius to launch a Blitzkrieg into Comanchería and cement himself in a defensive position that the Comanche wouldn't be able to breach with their fully mounted troops - but he had to act fast and decisively.

Adjusting his helmet, and looking eastwards towards the horizon one last time, he raised his fist, swearing that the East would be conquered - then Lanius, Caesar of the Legion, started down the mountain towards his future...

Lost Patrol: part 1
Prydwyn, Boston
Sentinal Patterson stood on the flight deck with Danse, Rhys & Haylen. "You want to hunt for Brandis and his squad? I understand the want for answers, but we sent them out 4 years ago..."
Danse piped up, "Respectfully Sentinal, when I launched my mission here I wished to uncover what happened to Brandis and his squad on their doomed mission. I'd like to complete that goal."
Patterson turned, "Luckily I'm allowed to authorise missions outside of the Elder's directive, so get in the vertibird. We've found one of their signals in an old abandonded national guard site."

National Guard Training Yard
The Vertibird settled on the road, just outside the location. two ghouls launched themselves at the small party, who quickly dispatched the pair. Scribe Haylen noted the small settlement over the road, as three settlers approached the vertibird. "Hey, there... Just a heads up, the location is swarming with ghouls in there. We haven't cleared it out..."

Haylen nodded, "Well, we'll clear it out and offer you protection?" She said turning to Patterson, who nodded softly in his armour.

The settler nodded, "we'd like that, miss..." They wandered back to their small settlement.

Sentinal Patterson kicked open the door, his laser gatling reving up as three ghouls awoke to the noise. he dispatched them as the others entered the room. On the floor in front lay a brotherhood soldier, Danse recognised her, "Knight Astlin. She was in my company, years ago. Best marksman I ever saw... that's a real shame."

Patterson searched her body, recovering her holotape and distress beacon. "Looks like Brandis and Farris headed to a relay station leaving Knight Astlin alone... Seems she said she could handle it, but the ghouls must have broken in. let's clear this building and finish up our promise to the settlers."

The small squad cleared the recruitment center, moving onto the barracks wing. Here, they found further ghouls that Knight Rhys and Danse dispatched, before they moved into the armoury. Inside was a small collection of ammo. Inside a cage, however was a set of T-60. Danse turned to Patterson who smiled, "I'll mark it for collection by the squad we station here." As Haylen cracked it open, she then moved onto the back door of the station.

"Oh, whoever coded this left it tied to the activation of a sentry bot outside... Luckily, I can crack it so we can gain control of the sentry bot and leave it on station here." Haylen said as she kept punching code into the computer, "There... nice and easy!"

----------
locations claimed: National Guard Training Yard & County Crossing
1x T-60
1x Sentry Bot

Always Darkest, Part 2

The Nyx Guard specialize in asymmetric warfare, relying on ambush tactics and knowing the terrain to gain an advantage over their opponents on the battlefield. They also serve roles outside of traditional combat, typically scouting or even as covert ambassadors to the other powers of Oregon. Given their multitude of responsibilities, the Nyx Guard are the most flexible branch of the Knights of Polaris military, designed to fill gaps between the standing army of the Sol Guard and the civilian policing duties of the Dusk Guard. While their predominant function is as scouts and infiltrators within the other powers of Oregon, since the Era of Isolation began they have primarily operated in the unsettled and frontier territories of the Knights to combat threats the Sol and Dusk Guard are ill-suited for. The most common reason for these interior expeditions are incursions by Sasquatch clans or tribes into recently settled or otherwise disputed territory.

-A Comprehensive History of Oregon, its Factions, and People Since the Founding of the Knights of Polaris: 2175-2277, Chapter 3

Somewhere in the Territory of the Knights, Northwestern Oregon

Adrian felt his breath on the inside of his gas mask as he moved through the forest. He scanned the trees, but kept calm as he caught a glimpse of one of his men, rifle in hand and nearly impossible to see unless you knew what you were looking for. That was the purpose of the armor of the Nyx Guard; dark colors that let them blend in at night. Never seen, but always felt by those they hunted.

Angels he thought to himself why did it have to be Sasquatch country?
He thought back to what the Captain had said, that if he completed this trial he would become the youngest sergeant in the Nyx Guard, and that was an achievement he wanted. So he took the job, leading a group of ten men and women he knew, had trained with, become friends with, into danger.

They didn’t even need to kill any Sasquatch, he just needed to lead a successful scout mission, find a Sasquatch camp in the area and if possible kill the raiding party to prove he could handle command while under pressure. Fortunately he didn’t need to actually find a camp, just strike another potential location off the list and the commanders would be satisfied that he could lead a real mission. Still, he was nervous that they would run into some of those hulking creatures. Green-gray, so powerful they could snap a man in half without trying, some so ancient they remembered the world from a century prior, and having become some of the best fighters in the region as a result of that experience.

Wise too Adrian thought. Shame they can’t coexist the same way their Scorch kin do.

A twig snapped. Adrian raised his rifle and scanned the surrounding forest. He could make out the shapes of his squad moving. One raised a hand, just them, alright. They kept moving. He kept scanning the forest for any sign of movement, especially animals, since they might not actually be animals…

He felt a hand on his shoulder. He spun, drawing his pistol to aim at whoever had placed their hand there. He took a deep breath in relief when he saw the mask of one of his men, and one of his closest friends, James.
“Are you alright?” He leaned in and whispered, careful to make sure nothing else could hear them.
“I’m fine,” Adrian responded in an equally hushed tone, holstering his pistol.
“Hey, you can do this, if anyone here’s gonna make sergeant, it’s you,” James said reassuringly. Adrian smiled under his mask.
“Let’s just make it to the objective,” he said, reading his rifle again and continuing on.

Another ten minutes passed when he saw a faint glow ahead. He waved a hand for the rest of his squad to follow and moved towards it. They approached, closing in from all sides. Adrian signaled for them to halt, then raised his rifle so he could look through the scope. He saw a small clearing with a large, nearly dead campfire in the center, dead animal carcasses strewn about, their meat ripped out rather than carved. Sasquatches, and they’d moved on by now. Likely a small scouting camp. Adrian sighed. It wasn’t ideal, but it was news he could bring back to his superiors, and more successful than the scouting parties had been in three weeks of searching. He waved his hand for his squad to return to the settlement they’d set out from. He saw a few of them nod or gesture in response, ensuring the rest of the squad understood they had completed their objective.

Five minutes had passed since they found the Sasquatch camp, and it was just as disquieting as the walk there. An owl hooted. Adrian turned at the sound, raising his gun at where it had come from, only to sigh once he realized what the source was. The trees swayed in what little moonlight there was, branches creaking. He saw one, shorter than the rest and lacking any branches, probably just an old stump of some sort. He turned his eyes forward again, then caught a glimpse of movement. He turned his eyes back to the tree he had just been looking at, keeping his head forward. The stump was still.

Just his nerves. He kept moving forward. He heard a branch snap and turned abruptly.

The stump he had been looking at before had moved, branches had sprouted from near its top, with one trailing off into a long, cylindrical shape.

That was no tree. Those were arms as thick as branches, and that shape at the end was a rifle.

Adrian’s breath caught, he felt his heart pounding. No time for fancy signals, he had to do something now. He aimed right at the shape. It remained still, either not seeing his movement or believing he was unaware of their true nature.

”SASQUATCH!” he yelled at the top of his lungs and fired a burst at the creature.

The light of the gun flash lit up the surrounding forest for a moment, giving him the briefest glimpse of the creature. It was a towering gray-green thing, covered in the hide of a bear with a long leather strap that held back an overgrown upper lip. Its expression was one of shock, at least it was before a bullet entered its eye and more filled its face and chest. The pipe rifle dropped to the ground. The light from the gun vanished and the mutant fell to the ground, dead.

Lights began to flicker on, some from his squad in the form of flashlights, others from the Sasquatch mutants in the form of torches. Within a few seconds, the forest had turned into a battlefield. Adrian ducked behind a tree as he heard the rhythmic clap of more pipe weapons, bullets whizzing by him as he clutched his rifle. He took deep breaths to steady his nerves.
I’ve trained for this he thought to himself. He heard the footsteps of a mutant approaching, fast and heavy. He rolled out from behind the tree, finding himself face to face with the creature. It growled and raised its pipe weapon, but Adrian fired his own assault rifle, putting a bullet into its chest and another into its head. He breathed a sigh of relief and stood.

“Lights out and retreat!” he yelled out to the rest of his squad. Their lights began to flick off, leaving the mutants scrambling to spot them as knights drew blades and cut down the still visible mutants, or quietly moved back East towards the settlement they’d been deployed from.

Adrian fell into the latter group as he raced through the brush and only turned briefly to fire off a few shots with his pistol. At best he’d hit a few more Sasquatch, at worse he’d draw their attention to him, make sure they didn’t get his men. He turned his head forwards again and nearly skidded to a stop. In front of him stood a massive Sasquatch mutant, its torch attached to a rifle it was carrying. It smiled and leveled its gun at Adrian, who felt his heart stop in that moment. Then he felt someone’s hand slam into his shoulder, pushing him to the left just as the Mutant fired. He fell, only briefly catching the mutant’s head jerk back before it slowly tipped and fell to the ground, a red circle forming on its forehead. The figure who had pushed him down fell as well.

Adrian stood up and scanned the area for any other mutants. so he looked over towards and turned towards his savior now laying on the ground. It was another knight, and after a moment Adrian let out a quiet gasp of fear. It was James on the ground, a hand over his chest as blood leaked from several holes and he groaned in pain. Adrian got up and knelt beside his friend, trying to add pressure to some of the other holes, but there were too many.
“No,” he murmured. “No no no no!” His voice grew louder with every repetition as he reached for medical supplies on his belt . A stimpak, maybe some med-x, that would stop the bleeding… He felt James’ hand on his.
“Don’t bother,” he said.
“I can save you,” Adrian said, not stopping his quest for the medicine.
“No,” James said quietly. “You can’t.” His breath was ragged now, Adrian knew he didn’t have much time… “It’s too late for me. Mourn me once you and the others are safe.” Adrian stopped scrambling, anguish washing over him. “Tell my family that I did my duty.”
“You…you…” Adrian wanted to say James could tell them himself, but the words caught in his throat. He couldn’t breathe.
“Live a good life, Adrian.” His grip on Adrian’s arm went slack. Adrian looked down at the body of his friend, his eyes now vacant and staring up at the night sky. Adrian closed his eyes tightly, trying to hold back the grief, the tears, the sorrow…

He opened them again, now filled with fury. He stood and readied his rifle. He grabbed another gun at his hip, a flare gun. He closed his eyes, stretched his arm skyward and fired. After a moment, a red flare burst to life. His squad would come and get James’ body, but he’d also just drawn the attention of every Sasquatch that was still ready for a fight.

He opened his eyes, seeing a group of three Sasquatches in Radstag hides approaching.
“Just surrender and we’ll give you a quick death,” the first one said in a calm manner. “We don’t want any further bloodshed.” Adrian chuckled to himself, the laugh growing louder until he was cackling. The mutants looked at each other, confused. Adrian finally stopped laughing.
“You’re not leaving here alive.” He looked up at them, readying his rifle. Then, he roared, a primal scream that drew the mutants last few moments of attention as Adrian fired round after round at them. One fell immediately, but the other two took cover behind trees and another three ran forward to join their kin, torches attached to the ends of their rifles.
“COME ON THEN!” Adrian bellowed in rage, firing at the reinforcements. Another fell, collapsing onto the body of the first as his torch ignited some of the surrounding brush. A few attempted to return fire. Other knights arrived, their own gunfire joining the chorus alongside Adrian’s. The remaining mutants, apparently not willing to take their chances, turned and ran, dousing their torches as they did and vanishing back into the night.

Adrian exhaled, not realizing he’d been holding his breath for Angels knew how long. He turned to see that some of squadmates had arrived, one already checking James’ body, two others using their capes and the garments of the dead sasquatches to douse the blaze.
“He’s dead,” Adrian said, holding back tears as he did. “We’ll bring his body with us. He deserves a proper burial, not those savages eating him like table scraps.” His squadmates nodded, taking his shoulders and hoisting him up. It looked like he had just been drinking and had passed out, the same as so many nights together, flirting with girls at bars…Adrian closed his eyes again.
“I’ll carry him.” The knights looked to face him, but after a moment, nodded and handed him the body. Adrian took it in his arms with a bridal carry, and began following the other two. He looked around, seeing the rest of his squad walking through the trees, guns at the ready for another potential ambush.
“I’m sorry,” Adrian whispered to the body. “I’m sorry I couldn’t save you.”
Live a good life, that was what James had said, what his final words were, and they swirled through Adrian's head as his legs grew numb over the few miles back towards the settlement. Adrian saw as the sun began to rise, illuminating the small cluster of huts and market buildings that constituted the town. At that moment, Adrian wasn’t sure how he could fulfill that wish. Despite the sunrise, he didn't feel any growing warmth, just cold darkness.

Death, Election and new problem

Caelwy had been laid on his bed made of Mirelurks shells and fabrics stuffed with soft aquatic plants. The old man had led the tribe for the last fifty years with the tenderness of a father, but also with his stern justice.

The clans gathered to bid him farewell, sadness on everyone's face. An Elder was about to join the spirit world.

Cailean had said his goodbyes and gone into seclusion. He was only a member of the Caelwy clan. His wife, Iseabail, joined him on the high hill overlooking the island.

"He has gone to join our ancestors", she said sadly.

"I'm sure that the next Elder will receive good advice from him" replied Cailean.

"The Catan and Caedia clans will surely join forces to elect one of their own as Elder."

"Perhaps", said Cailean thoughtfully. He moved closer to his wife and put his arm around her waist, ‘Let's go home’ he said softly. He didn't want to think about the elections any more.

The next day, a large pyre was built to give the Elder a cremation.

In the days that followed, life began to return to normal for the people of Alba. Elections were also approaching.

The usual candidates were the clan chiefs, but this time, two other candidates made themselves known: Guaidre, an adventurer from the MukMara clan and boat owner, and Simidh, a member of the Caedia clan and ally of the Catan clan by marriage.

Among the candidates, the most popular were Tormoid from the Forsàidh clan, Simidh from the Caedia and Catan alliance, and Guaidre of the MukMara clan.

They spent more than four days travelling and giving gifts and explaining why they would be good chiefs and what their long-term plans were.

Tormoid was a fairly elderly clan chief, known for his impartiality. He was often chosen as the Elder's representative for judgements. His long-term project was to establish an impartial and divided system so that not just one man, but several, would be responsible for all the tasks, so that governance could continue uninterrupted, without the system being brought to a halt by the death of the leader on whom all the responsibilities and decisions rested. In other words, he wanted to reform the tribe's laws.

Simidh was a member of the Caedia clan married to a woman from the Catan clan. They were only as popular as the two clans gave them, and the two clans made them more popular by helping them during the campaign. His plan, dictated by the clans, was to colonize the neighbouring lands to exploit the land and resources for a better quality of life. So the plan was expansion.

Guaidre was not popular with the tribe's clan chiefs, but he was popular with ordinary clan members and outcasts. He had experience and foreign knowledge, but above all, he was an excellent storyteller. He was also wealthy and invested in the tribe. His plan was to open up to the outside world, to new ideas, and to develop trade by investing in the fields and in craftsmen. His plan was to increase trade and science.

After several months of campaigning, the clans went out to vote by placing stones marked with what appeared to be a rune. Each clan member was entitled to a stone, given by their clan leader, in front of vases sorted according to the participants in the election. The results were close, but Guaidre won by less than a dozen votes over Simidh.

Cailean had voted for his friend, hoping that he could continue to bring greatness and prosperity to the island.

Guaidre celebrated his victory in his home village on the west of the island. His clan rejoiced, with a MukMara in charge. However, the celebrations were short-lived, as members of the Catan and Caedia clans disagreed with Simidh's stolen victory and began smashing everything in their path, knocking over tables and people, until warriors from the MukMara clan intervened. A clan council was called the next day. The chiefs of both clans and Simidh said they did not approve of the attack. Tormoid was then chosen to judge the criminals. His sentence, as they were all caught in the act, was slavery to the MukMara clan for those who have hurt people and fines for the others. The slaves would live to serve. A decision not appreciated by the Catan and Caedia clans.

Although there were no other major incidents, Cailean could feel the tension between the clans when he went to the capital of Achadhnamara, ‘Fields on the Sea’. The capital had increased its number of guards and the supporters of each side looked at each other with contempt.

"It's off to a good start", thought ironically Cailean, sighing, before continuing his business and returning home. As he was leaving the capital, he looked to the sky, "Elders, help us avoid division in these troubling times"

It would take time for the situation to calm down... or escalate. Cailean kept a low profile, minding his own business. As for Elder Guaidre, he tried to keep order.

---
Metadata

Building a landfill 11d, 50.000, 10 pop
Adding 3 farms in construction to the list, 4d, 30.000, 12 pop

Adding 1 pop to the military (total 1500: 7500 caps)

Unlike the Dave's Republic elections, the elections here weren't rigged by me, a physical D3 was used to determine the new leader.

Edit: Italic in Meta

Post self-deleted by Griezelland.

Post self-deleted by Griezelland.

THE NORFOLK GAZETTE – WINTER 2288 EDITION – ISSUE #1

Norfolk to Address Fuel Concerns
As the Royal Navy continues its fleet building efforts and Norfolk’s industrial might begins to wake from the ruins of the old world, the concerns of the availability of power and fuel to keep everything running has become a major topic of debate within the halls of Congress. While the first refinery at Craney Island has been completed and has now allowed for the Royal Navy to actually use their vessels, projections for the Navy’s fleet size requires far more fuel than the refinery can create. To address this, the Assembly and the Council have voted to approve the expansion of the Craney Island site to include two more refineries to meet the Navy’s demands. Additionally, more funds are being set aside to further develop the refineries to make them more efficient and able to produce higher quality fuel for the fleet. Between the new sites under construction and the research fund, the Norfolk Congress hopes to address the issue of logistics before it even arises. However, this raises the question of just what sort of fleet that the Royal Navy will have as the fuel demand stated by this new set of refineries goes far beyond the small task for that most citizens expected. As a result, there have been calls by the population requesting specific information of the planned size for the fleet and why the fuel demand is so high. The Royal Navy has yet to make a comment on this issue,

*Started construction of 2x Basic Fuel Refineries in Norfolk, 1x Small Factory in Norfolk
Market Order - 32 HMGs, 12 Torpedo Tubes, 20 3 Inch Guns, 14 Small landing Boats*

First Naval Expedition Sets Out for Patuxent
Today the Royal Navy’s first mission has commenced in cooperation with the Royal Archeology Association (RAA) toward the ruins of Patuxent Naval Air Station. The site itself has been somewhat explored by traders heading toward the Capital Wasteland before and there have been confirmed reports of salvageable material and a somewhat intact museum next to the Air Station, grabbing the interest of the RAA. However, the site has been confirmed to have a rather significant presence of mirelurks, meaning that any exploration will need to be preceded by a clearing operation. Three of the Royal Navy’s new Venture Class destroyers (Venture, valor, and Virtue) have been formed into Destroyer Squadron 1 which will conduct the clearing operation. Alongside them are four small transport boats which will deploy Marines once the destroyers have finished bombardment operations.

While officially, this is a research and collection mission led by the RAA, the Royal Navy is clearly planning to use the opportunity to test their new equipment and train their men. While the experience from the US Navy ghouls is invaluable, no one is quite sure how pre-war doctrine will hold up in the Wasteland. Regardless, the Navy appears confident that it will be able to pull off this operation and secure the site for research needs.

*Destroyer Squadron 1 Departs for Patuxent*

THE NORFOLK GAZETTE – WINTER 2288 EDITION – ISSUE #2

Patuxent Expedition Produces Disappointment
The Gazette has received exclusive insider information from the RAA’s expedition with the Royal Navy to Patuxent Naval Air Station and the report is scalding to say the least. While we have confirmed that our boys have successfully secured the site and the RAA is conducting recovery operations for artifacts, the performance in securing the site was atrocious if this report is accurate. Upon arriving at Patuxent, the fleet began its naval bombardment of the beach and airstrip to neutralize targets. The report states that 78% of shots missed their targets and an additional 10% failed to detonate upon reaching their targets. This has called into question the ability of the guns purchased from Wilmington Armory by some and the quality of the Kingdom’s naval training by others. Overall, the Venture class performed poorly with slow speeds and delayed maneuvering. The Virtue even ran aground during the attack and had to be pulled off by the other vessels. In regard to the landing operations with the Marines, things did not fare much better. The transport’s engines barley was able to tread through the surf and reach the beaches only for half of the drop gates of the ships being found to be unable to open. Once the Marines were on land, they made quick work of the remaining Mirelurks in the area, but the poor landing craft made the landings themselves disorganized, and the operation itself could have been a disaster if they had landed on a Mirelurk nest. While the RAA has been thrilled with its finding, the operation’s failure to meet several basic standards has many in the government furious at the moment and Navy leadership has been called in for a joint session of the Congress of Norfolk. We will continue to inform you about this story as information becomes available.

*Gain 23 scrapped vehicles from Patuxent Air Museum = 575 tech docs, Gain 200 HMGs and 1x vertibird from Patuxent Naval Air Station*

The State House.
Providence, RI.
2288.

Dim yellow bulbs buzzed away in the ceiling, kept running eternally due to the basement level's fusion generators. Beneath this harsh lighting sat a table, wherein the mightiest Proviterians kept council on how to run the Consortium - and today was no different, with former mob boss Isabel Sinclair once again reigniting the month-old argument of expansion.

"For too long have we relied on travelers coming to us - we need to get out into the world, make ourselves known to the other cities and factions of the wastes. If we don't, we risk losing our edge to Nantucket; they likely already have a chokehold on the northern coast, especially out in Boston - the Minutemen and Triggermen are certain to be their best customers, and the Lady only knows how much coin they've made selling to both sides of that little spat. We could be doing the same in Manhattan, with the Families and the Savages; we all know the city's in a constant state of warfare, and we could make a killing - no pun intended - getting weapons into the hands of all involved."

Her tirade had had no notable changes over the last few weeks, always coming back to profiting off the death of others - and particularly getting involved in the street fighting of Manhattan. It was getting tiresome to both Lord Admiral Blackwell, and Knight Captain Thorne - both of whom had seen enough of conflict in their lifetimes to be satisfied for decades to come. Alas, her words seemed to finally be making an impression on High Marshal Elena Marlowe; perhaps she'd heard it repeated so often, that she was giving in just so keep the woman from bringing it up yet again.

"Alright, Isabel; I think we've heard this often enough to know what you'll say next, so allow me to cut in - you're right. We do need to make the wider world aware of the Consortium, and we do need more money in our coffers so we can strengthen ourselves. At some point, we're bound to attract the attention of those who would see us chained and brought under their boot - particularly the Brotherhood of Steel, as Knight Thorne is so apt to remind us."

The man in question inclined his head - he firmly believed that his former comrades would jump at the chance to take control of the Consortium for their own misbegotten ends, and had never once let his fellow council members forget it.

"To that end, I'm allowing for five vessels of our fleet to set sail for Manhattan - two for the Families, two for the Savages, and one for the simple folk caught between the two sides. That aside, we do need to get stronger on the homefront - so I want our best people working out some irrigation techniques so we're less reliant on the Fishers' Guild, along with getting work started on some farms and scrapyards. Better to feed ourselves and limit the need on imports, while being able to trade off excess materials to those in need - and of course a new depot to organize the sale of those materials.."

(ag4 started
3 NPC routes started [perk]
3 farms started
3 scrap heaps started
1 trade depot started)

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