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«12. . .63,88163,88263,88363,88463,88563,88663,887. . .78,93878,939»

Osterreich und ungarn wrote:For the new page

Whatever happened to the original Sophia anyway? Loved her occasional chats with the former PM.

krozland has been revived

Osterreich und ungarn and Myehn

Myehn where is the map

Terrabis-Seran wrote:Whatever happened to the original Sophia anyway? Loved her occasional chats with the former PM.

Please don't flashback me

Osterreich und ungarn

Terrabis-Seran wrote:Whatever happened to the original Sophia anyway? Loved her occasional chats with the former PM.

I cannot actually tell. Digging through old posts, there’s no mention of what actually happened aside from one old post mentioning her death. So I’m taking that small shred of info and turning that into a soon to be written flashback.

Restoration of Eastern Kaiserreich wrote:Why, I'm the superior entity, of course.

That is that is blatant heresy. May Azraël strike you down where you stand!

Kampf Empire wrote:Just eat them.

I guess that's one way to get iron

Creniciapla wrote:Myehn where is the map

.
.

Valsora: 2032
A publication by the Society of Valsoran Cartographers

.
.
.
Est. October 8th 2018
Current Cartographer: Plazland

.

Welcome to Valsora...

Valsora is the premier roleplaying map of the East Pacific RMB, and is home to a wide variety of nations created by people all around the world. These factbooks contain all the information you need in order to get started, as well as much more! Hold conferences between nations that have had years of writing put into them. Go to war to increase the size of your empire. Develop a space program, flying to the far off moons of Eta and Iota. And most of all, join a warm and welcoming community of people who are passionate about worldbuilding, roleplaying, and just having a good time. To navigate the pages of this factbook, simply click on the various links contained above.
page=dispatch/id=1648049
The Claim Process:

In order to claim a spot on the Valsora map, follow this process:
  • Decide what you want your nation will be. This is the first process of making a claim, as it will impact several key decisions. Do some worldbuilding. It doesn't have to be super in-depth, just think of the basic cultural values of your nation.

  • Once you have a basic understanding of your nation, compare its culture with that of cultures in the real world. Try to figure out what culture it most closely resembles.

  • Match this culture with the culture of one of the continents on the map. Each continent on the map roughly corresponds to a culture group in real life. Nonscio, Araseos, and Solitas are all inspired by Western Europe, with Araseos being generally more Germanic, Solitas being more colonial, and Nonscio having no specific leaning. Yastreovakia is inspired by Eastern Europe and Slavic culture. Orientalis is inspired by the Far East, whether that be China, Japan, Korea, or whatever other Far Eastern nation you can think of. Usnistan is inspired by African and Middle-Eastern culture. Antarctia is a frozen wasteland, and generally is not open to claiming except under specific circumstances.

  • Finally you are ready to send a telegram to Plazland detailing your nation, where it will be located, and why it will be located there. Exceptions can be made for placing nations in other cultural zones, but they are rare. IF AT ALL POSSIBLE, please include a Linkpicture with your claim. This prevents confusing exchanges as the Cartographer attempts to decipher where exactly your nation will be, how large it is, and the shape of the borders. Additionally, there are a few optional additions that can only be added with an image claim. Namely, these are a capital city and internal borders.

  • Finally, why not join our LinkDiscord Server? It's just one click away, and it's where you can easily talk to the management of the map.

General Rules:

GENERAL RULES:

Rules on CTE: If your nations ceases to exist, you will be removed from Valsora effective immediately, your land cannot be claimed by other nations, even if you are in a union.

Removal Guidelines: If your nation is not deemed active on Valsora, and does not RP for at least 1 month, you will be removed from the map to save space. IF you need an exemption from this (eg. holiday, irl responsibilities) you should alert the cartographer.

Rules on purchasing land: Large amounts of land may NOT be purchased on Valsora, there is no direct size limit in place, the rule is up to the cartographer. For example a nation may purchase a tract of land the size of a small city / county IF they extensively RP the purchase.

Rules on Nuclear Weaponry: Nuclear weapons ARE permitted on Valsora, but with a cap of 50 kt and a limit of 1 use per conflict. For example Nation A can fire a nuclear missile at Nation B ONCE and no more, and it must be of a 50kt size or below. Please note nuclear weapons CAN be and often are shot down, so use it wisely.

Rules on Metagaming: IF you come across information about say, a planned invasion on Discord, you may NOT take IC action upon such. You RP as an IC nation, and if you gain information OOC you may NOT act on it in roleplay, if you are found to have metagamed, you will be investigated and run the risk of being banned.

Rules on Godmodding: Godmodding is strictly prohibited on Valsora. All roleplay must be within the realms of normality and reality, for example with a population of 100 million, your likely standing army would be around 1 million, not 10 million. Another example of godmodding is controlling another nations characters or actions, if you fire a missile at Nation B, they must decide what they do to counter the missile, not you. If you are found to be godmodding, you will be investigated and run the risk of being banned.

Rules on Fantasy / Magic: In some rare examples, fantasy elements are permitted in Valsora, such as currently dragons and diety's in RP. Please note that any and ALL fantasy elements MUST go by the cartographer before use in RP. It must be approved before you are permitted to use it.

Rules on Alliance Size: There have been multiple problems in the past due with the size of alliances; if there was no limit, then the map would be dominated by mega alliances. If they were too harsh, then they wouldn't allow for any substantial alliances to take form. With the current iteration of this rule, alliances are limited to around 8 members each. Additional, but separate, alliances cannot be created to subvert this ruling. This limit does not apply to observer states, as long as they are prohibited from activities an alliance might commence in its lifetime (Voting on bills, military conflicts, directly taking part, directly influencing, etc). This also prohibits a nation to be within multiple alliances at once, though this does not apply to treaty's as long as they follow the guidelines above

Allowed Technology:

Technology on Valsora follows MTRP guidelines (Modern Tech Roleplay). The general ruleset to follow, is that technology utilized in Valsoran RP is what can be used today, and in the near future (2030 max.) Specific examples are included below, but if you are unsure of a technology's use on Valsora, please contact the Cartographer before use.

Examples of BAD MTRP:

Robots / Cyborgs
Advanced Laser Weaponry
Clones
Advanced Genetic Modification
Most space weaponry

Natural Expansion:

Natural Expansion involves growing your nations borders through RP. You can utilize natural expansion in many ways, such as roleplaying colonization, land purchase or invasion! Natural Expansion is permitted as to give players an opportunity to grow themselves over time, though there are rules in place to avoid abuse of this.

Natural Expansion is only permitted once every 2 months. This is to stop nations from abusing natural expansion and growing too quickly

Here are some examples of Linkfair natural expansion, and Linkbad natural expansion

Natural Expansion must be heavily roleplayed, natural expansion requests will not be accepted if the expansion is not roleplayed extensively. By such, I mean to recommend multiple fairly long posts, or a dispatch outlining how the land was gained, why it was gained, and so forth.

Please note that the Cartographer(s) hold the right to refuse natural expansion requests if they so choose, whether it be due to size, a nations inactivity, or other reasons reliant on fairness.

Leaving the Map:

If at any time you would like to leave Valsora, please contact the Cartographer and let them know. Please note that you cannot reserve land for yourself later on, or a friend, nor any specific nation. You may not also transfer any land, weapons, currency or anything that may act as a positive to another nation before you leave unless specified otherwise by the Cartographer.
Read factbook

Shavara wrote:Please don't flashback me

You know what? We should return to the Duchy... After all, I like Osterreich und ungarn IC, and the Regionists would be back in a comfortable position somewhere foreign...

Hmm...

Terrabis-Seran wrote:You know what? We should return to the Duchy... After all, I like Osterreich und ungarn IC, and the Regionists would be back in a comfortable position somewhere foreign...

Hmm...

you gonna start a regionist rebellion?

Brethren wrote:I guess that's one way to get iron

Breth!
(/0.0)/

Osterreich und ungarn wrote:I cannot actually tell. Digging through old posts, there’s no mention of what actually happened aside from one old post mentioning her death. So I’m taking that small shred of info and turning that into a soon to be written flashback.

One thing though, Sminishijans are no longer 'Russian' based, they're 'Serbo-Croatian' based now.

Osterreich und ungarn, Brethren, Myehn, and Krozland

Terrabis-Seran wrote:You know what? We should return to the Duchy... After all, I like Osterreich und ungarn IC, and the Regionists would be back in a comfortable position somewhere foreign...

Hmm...

No.

Sminishia wrote:No.

yes, it'll be funny

Shavara wrote:Breth!
(/0.0)/

One thing though, Sminishijans are no longer 'Russian' based, they're 'Serbo-Croatian' based now.

Shav I'm drowning in anxiety but I must go see Grace

Peatiktist, Shavara, Saint Cinder, and Myehn

Brethren wrote:Shav I'm drowning in anxiety but I must go see Grace

(/;-;)/

see grace and pet her plens

Creniciapla wrote:Myehn where is the map

.
.

Valsora: 2032
A publication by the Society of Valsoran Cartographers

.
.
.
Est. October 8th 2018
Current Cartographer: Plazland

.

Welcome to Valsora...

Valsora is the premier roleplaying map of the East Pacific RMB, and is home to a wide variety of nations created by people all around the world. These factbooks contain all the information you need in order to get started, as well as much more! Hold conferences between nations that have had years of writing put into them. Go to war to increase the size of your empire. Develop a space program, flying to the far off moons of Eta and Iota. And most of all, join a warm and welcoming community of people who are passionate about worldbuilding, roleplaying, and just having a good time. To navigate the pages of this factbook, simply click on the various links contained above.
page=dispatch/id=1648049
The Claim Process:

In order to claim a spot on the Valsora map, follow this process:
  • Decide what you want your nation will be. This is the first process of making a claim, as it will impact several key decisions. Do some worldbuilding. It doesn't have to be super in-depth, just think of the basic cultural values of your nation.

  • Once you have a basic understanding of your nation, compare its culture with that of cultures in the real world. Try to figure out what culture it most closely resembles.

  • Match this culture with the culture of one of the continents on the map. Each continent on the map roughly corresponds to a culture group in real life. Nonscio, Araseos, and Solitas are all inspired by Western Europe, with Araseos being generally more Germanic, Solitas being more colonial, and Nonscio having no specific leaning. Yastreovakia is inspired by Eastern Europe and Slavic culture. Orientalis is inspired by the Far East, whether that be China, Japan, Korea, or whatever other Far Eastern nation you can think of. Usnistan is inspired by African and Middle-Eastern culture. Antarctia is a frozen wasteland, and generally is not open to claiming except under specific circumstances.

  • Finally you are ready to send a telegram to Plazland detailing your nation, where it will be located, and why it will be located there. Exceptions can be made for placing nations in other cultural zones, but they are rare. IF AT ALL POSSIBLE, please include a Linkpicture with your claim. This prevents confusing exchanges as the Cartographer attempts to decipher where exactly your nation will be, how large it is, and the shape of the borders. Additionally, there are a few optional additions that can only be added with an image claim. Namely, these are a capital city and internal borders.

  • Finally, why not join our LinkDiscord Server? It's just one click away, and it's where you can easily talk to the management of the map.

General Rules:

GENERAL RULES:

Rules on CTE: If your nations ceases to exist, you will be removed from Valsora effective immediately, your land cannot be claimed by other nations, even if you are in a union.

Removal Guidelines: If your nation is not deemed active on Valsora, and does not RP for at least 1 month, you will be removed from the map to save space. IF you need an exemption from this (eg. holiday, irl responsibilities) you should alert the cartographer.

Rules on purchasing land: Large amounts of land may NOT be purchased on Valsora, there is no direct size limit in place, the rule is up to the cartographer. For example a nation may purchase a tract of land the size of a small city / county IF they extensively RP the purchase.

Rules on Nuclear Weaponry: Nuclear weapons ARE permitted on Valsora, but with a cap of 50 kt and a limit of 1 use per conflict. For example Nation A can fire a nuclear missile at Nation B ONCE and no more, and it must be of a 50kt size or below. Please note nuclear weapons CAN be and often are shot down, so use it wisely.

Rules on Metagaming: IF you come across information about say, a planned invasion on Discord, you may NOT take IC action upon such. You RP as an IC nation, and if you gain information OOC you may NOT act on it in roleplay, if you are found to have metagamed, you will be investigated and run the risk of being banned.

Rules on Godmodding: Godmodding is strictly prohibited on Valsora. All roleplay must be within the realms of normality and reality, for example with a population of 100 million, your likely standing army would be around 1 million, not 10 million. Another example of godmodding is controlling another nations characters or actions, if you fire a missile at Nation B, they must decide what they do to counter the missile, not you. If you are found to be godmodding, you will be investigated and run the risk of being banned.

Rules on Fantasy / Magic: In some rare examples, fantasy elements are permitted in Valsora, such as currently dragons and diety's in RP. Please note that any and ALL fantasy elements MUST go by the cartographer before use in RP. It must be approved before you are permitted to use it.

Rules on Alliance Size: There have been multiple problems in the past due with the size of alliances; if there was no limit, then the map would be dominated by mega alliances. If they were too harsh, then they wouldn't allow for any substantial alliances to take form. With the current iteration of this rule, alliances are limited to around 8 members each. Additional, but separate, alliances cannot be created to subvert this ruling. This limit does not apply to observer states, as long as they are prohibited from activities an alliance might commence in its lifetime (Voting on bills, military conflicts, directly taking part, directly influencing, etc). This also prohibits a nation to be within multiple alliances at once, though this does not apply to treaty's as long as they follow the guidelines above

Allowed Technology:

Technology on Valsora follows MTRP guidelines (Modern Tech Roleplay). The general ruleset to follow, is that technology utilized in Valsoran RP is what can be used today, and in the near future (2030 max.) Specific examples are included below, but if you are unsure of a technology's use on Valsora, please contact the Cartographer before use.

Examples of BAD MTRP:

Robots / Cyborgs
Advanced Laser Weaponry
Clones
Advanced Genetic Modification
Most space weaponry

Natural Expansion:

Natural Expansion involves growing your nations borders through RP. You can utilize natural expansion in many ways, such as roleplaying colonization, land purchase or invasion! Natural Expansion is permitted as to give players an opportunity to grow themselves over time, though there are rules in place to avoid abuse of this.

Natural Expansion is only permitted once every 2 months. This is to stop nations from abusing natural expansion and growing too quickly

Here are some examples of Linkfair natural expansion, and Linkbad natural expansion

Natural Expansion must be heavily roleplayed, natural expansion requests will not be accepted if the expansion is not roleplayed extensively. By such, I mean to recommend multiple fairly long posts, or a dispatch outlining how the land was gained, why it was gained, and so forth.

Please note that the Cartographer(s) hold the right to refuse natural expansion requests if they so choose, whether it be due to size, a nations inactivity, or other reasons reliant on fairness.

Leaving the Map:

If at any time you would like to leave Valsora, please contact the Cartographer and let them know. Please note that you cannot reserve land for yourself later on, or a friend, nor any specific nation. You may not also transfer any land, weapons, currency or anything that may act as a positive to another nation before you leave unless specified otherwise by the Cartographer.
Read factbook

Brethren wrote:I guess that's one way to get iron

just remember to consume dairy after

Order of the Saint Dumas wrote:That is that is blatant heresy. May Azraël strike you down where you stand!

I'll lock him in a trunk like Bats did. Dumbass didn't even realize he was being manipulated.

Krozland wrote:you gonna start a regionist rebellion?

Regionism: Socialism, but collectivism is thrown out the window in exchange for individual liberties. Think Social Democracy, but instead of being a mix-leaning capitalist, it's a mix-leaning socialist.

Sminishia wrote:No.

Yes.

I am after all a Socialist Monarchy. What would be wrong with one more... ?

Sminishia, The Death Syndicate, and Krozland

Terrabis-Seran wrote:Regionism: Socialism, but collectivism is thrown out the window in exchange for individual liberties. Think Social Democracy, but instead of being a mix-leaning capitalist, it's a mix-leaning socialist.

Yes.

I am after all a Socialist Monarchy. What would be wrong with one more... ?

https://youtu.be/M-QsyZYSYgw?t=12

Osterreich und ungarn

Terrabis-Seran wrote:You know what? We should return to the Duchy... After all, I like Osterreich und ungarn IC, and the Regionists would be back in a comfortable position somewhere foreign...

Hmm...

I’m good

I guess I still have to talk with OU about the lore behind the continuous insurgencies and some retcons.

hmm, what i used the QBZ as my primary weapon for the army?

Osterreich und ungarn wrote:I’m good

Yes, which is why I like you as my neighbor, not attempting to march south.

Can't wait for a visit!

Euricanis wrote:just remember to consume dairy after

*taking notes* don't . . . eat . . . people . . . who . . . are . . . lactating

Shavara wrote:(/;-;)/

see grace and pet her plens

Grace does not allow petting yet. I keep forgetting to try the toy on a string too :/

«12. . .63,88163,88263,88363,88463,88563,88663,887. . .78,93878,939»

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