WA Delegate: None.
Founder: The Property of THETI
Last WA Update:
Embassies: The Embassy, Fredonia, Free Las Pinas Card Farm, Giovanniland, RSCA, Valentine Day, Noon Puppet Dump, Riemst, Bytes, Card Gardens, A Card Farm, Legendary card farm, Stereo Hearts, Oofery, Princess, Vylixan Prime, and 17 others.Cookies Vault, Astrobolt Cards, Blepia, Trade Market, Card Farm, The Card Corporation Company, A Lazarene Card Farm, Indussean Card Farm, The Bird Sanctuary, Diwata, Cabinet Man, Minskiev Puppet Storage, Liphian card farm storage, Saar Basin Card Factory 1765, The Dark Dragondom, Region of this Card, and NES RGB.
Regional Power: High
Today's World Census Report
The Most Valuable International Artwork in Teal Nation
Some nations attempt to collect signature artworks of other nations, developing collections known as "decks." The World Census has estimated their value.
As a region, Teal Nation is ranked 3,941st in the world for Most Valuable International Artwork.
|1.||The Dictatorship of Math Stirner||Anarchy||“Jag har dansat i din skugga, rosenbladen bara duggar”|
|2.||The Creative Nothingness of Eigengrau||Civil Rights Lovefest||“You only have the courage to be destructive”|
|3.||The Resistance of 61 Ohms||Moralistic Democracy||“Where there is power, there is resistance”|
|4.||The Resistance of 125 Ohms||Inoffensive Centrist Democracy||“Where there is power, there is resistance”|
|5.||The Resistance of 149 Ohms||Iron Fist Consumerists||“Where there is power, there is resistance”|
|6.||The Resistance of 37 Ohms||Father Knows Best State||“Where there is power, there is resistance”|
|7.||The Resistance of 7 Ohms||Psychotic Dictatorship||“Where there is power, there is resistance”|
|8.||The Armed Republic of 481 Ohms||Conservative Democracy||“Where there is power, there is resistance”|
|9.||The Armed Republic of 415 Ohms||Conservative Democracy||“Where there is power, there is resistance”|
|10.||The Armed Republic of 500 Ohms||Inoffensive Centrist Democracy||“Where there is power, there is resistance”|
- : Embassy established between NES RGB and Teal Nation.
- : The Democratic Republic of Atasa Souradia arrived from The South Pacific.
- : The Property of THETI appointed The Dictatorship of Math Stirner as Ministry of Math with authority over Appearance, Border Control, Communications, Embassies, and Polls in Teal Nation.
- : The 008080 of 008080 resigned as Ministry of Teal of Teal Nation.
- : The Free Land of Andermikais departed this region for The Rejected Realms.
- : The Creative Nothingness of Eigengrau ejected and banned The Free Land of Andermikais from the region.
- : The Creative Nothingness of Eigengrau agreed to construct embassies with NES RGB.
- : The Free Land of Andermikais arrived from The Rejected Realms.
- : The Republic of NES 0x00 of the region NES RGB proposed constructing embassies.
- : The Constitutional Monarchy of Ultuxialand of Mightiness of the region TSGAIN of Rayzonia proposed constructing embassies.
Teal Nation Regional Message Board
i like the colour theme
BTW how did ya make the colour of the text in the WFE?
The text gradient was generated with this site: http://patorjk.com/text-color-fader/
Please telegram queries regarding card trades or the region to Svenskskit instead of posting on the RMB in the future.
Hello all, hope you are all well.
Here is this week's poll, regarding the heinous raid on The Embassy. Vote and feel free to share to others (it's an open poll, non-restricted) , this concerns every nation and region on NationStates!!
There were already Turf Wars dating back to 2,000 years before the current setting, perhaps either as a competitive sport or a method to settle conflicts. The first recorded Turf War occurred during a period in Inkling history with many similarities to Ancient Egypt, roughly 2,000 years before the events of Splatoon began. However, as these Turf Wars of nineteen centuries later involved the Inklings and Octarians (instead of just teams of four Inklings), it has expanded into a bigger campaign, great enough to become a historical event.
Before the Great Turf Wars, the Inklings and Octarians had "amicable relations", until the rising sea levels caused them to lash out against each other in a power struggle over the remaining land.
As time progressed, the Octarians separated themselves from the other species of the Mollusc Era. They became dissatisfied with the amount of available dry land and waged war on the Inklings, the other dominant species at the time, to gain total control of the turf.
The Octarians constructed a variety of large machines known as the Great Octoweapons and began attacking Inkling cities.
The first battles of the Great War ended in victory for the Octarian forces. The diligent Octarians easily dominated the Inklings, who were unable to wake up early enough in the morning to defend themselves.(The Inklings have long led a hedonistic style of life).
Heralded by loud explosions, the Great Octoweapons quickly stormed the Inklings' central stronghold. Victory for the Octarians seemed all but certain, but due to a plug being carelessly pulled from its socket, their hopes were dashed. Lady Luck shone down on the Inklings, and the Inklings' victory over the Octarians was most likely due to their superior number of limbs. The Inklings secured a victory in the war and forced the Octarians to retreat to underground lairs such as Octo Valley, which were constructed from the ruins of the subterranean cities built by the remnants of humanity.
The Inkling faction had a fighting force known as the Squidbeak Splatoon led by Cap'n Cuttlefish, which fought against the Octarians during the war..