by Max Barry

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WA Delegate: The Empire of Draganisia (elected )

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Most Nations: 153rd Most World Assembly Endorsements: 765th Largest Black Market: 1,975th
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Welcome to the mystical Isles of St Abbaddon, home to Man, Merfolk and Dragons.
Please Endorse our Lord Reaper: Draganisia
Endorsement Cap: 3


Please endorse our Council of Elders to keep our region secure:
Our region was originally founded by a group of roleplayers in 2003, and as a result we have a rich and vibrant history and lore. We are a founderless User-Created Region, putting us in a very unique minority of regions.
Regional News, and Helpful Links
St Abby Times | LinkSt Abbaddon Discord | St Abby History | Master Dispatch | NSGP Embassy

Forever remembering Hawkswind, and Kitsco! Beloved friends, and protectors of St Abby! Long live St Abbaddon!



Embassies: Balder, The Land of Kings and Emperors, Dream World, The Order of the Grey Wardens, Pax Britannia, Union of Free Nations, Regionless, Portugal, The Democratic Republic, The Graveyard, Gypsy Lands, Hollow Point, Latinoamerica Libre, Yuno, Penguia, United Christian Empires of the West, and 35 others.Codex Ylvus, Thalassia, Union of Liberal Nations, The Great Universe, Mariner Trench, Montealba, The Empire of Draconic States, Warzone Asia, Hartfelden, Valentine Day, Warzone Sandbox, Eientei Gensokyo, The Glorious Nations of Iwaku, Geopolity, New Democratic Union, Krasnaya, The United Ascendancy, Union of Christian Nations, The Roleplaying Paradise, Conch Kingdom, Valhalla, Tsumonrin, Yggdrasil, Coalition of Crown Albatross, matheo, Fredonia, The Blue Star Union, The Writing Alcove, Interregional Court of Justice, The Freedom Isles, URA, Philippines, The Embassy, Ridgefield, and Entropy.

Tags: Anti-Fascist, Defender, Enormous, Featured, Founderless, General Assembly, Liberated, Multi-Species, Offsite Chat, Regional Government, Role Player, and Security Council.

Regional Power: Moderate

St Abbaddon contains 136 nations, the 153rd most in the world.

Today's World Census Report

The Most Developed in St Abbaddon

The World Census compiles a "Human Development Index" by measuring citizens' average life expectancy, education, and income.

As a region, St Abbaddon is ranked 7,638th in the world for Most Developed.

NationWA CategoryMotto
1.The Ancient State of MatrynInoffensive Centrist Democracy“Where the World Began”
2.The Empire of DraganisiaInoffensive Centrist Democracy“LONG LIVE THE EMPEROR! LONG LIVE DRAGANISIA!!”
3.The Federal Union of Stratocratic-Anarchy Oceanic EmpireNew York Times Democracy“Oceania forever!!!!”
4.The Republic of ArthandLiberal Democratic Socialists“God, Homeland, Liberty”
5.The Pacific Northwest Kingdom of Greater KopmakiaLeft-Leaning College State“As hj”
6.The Dictatorship of UnandaInoffensive Centrist Democracy“NationStates, Friendship”
7.The Holy Empire of Santa-BarbaraMoralistic Democracy“You'll Never Walk Alone”
8.The Seafaring Federation of Maritime RepublicsAnarchy“Sailing the Royal Road of the Sea”
9.The Republic of QimsburgFather Knows Best State“Strength Through Compliance”
10.The Federal Republic of NiktobrInoffensive Centrist Democracy“In Victory We Stand, In Defeat We Resist.”
1234. . .1314»

Regional Happenings

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St Abbaddon Regional Message Board

Stratocratic-Anarchy Oceanic Empire wrote:OOC: 859 days and 20 hours. I have still used the same nation ever since I started. I accidentally messed up my nation name so I considered using The Imperial Oceanic People as my main account. But I chose this one because I already had some decent stats.

I've seen a couple of changes. Some regions have risen and fallen. Roleplays have gone by. I myself have begun to establish my own region using another account (which is my WA account) as Rose Moon (currently we are experiencing a period of inactivity since I am busy helping to settle my grandfather at my house), but things should be expected to grow.

I do expect for myself to help contribute to St Abbaddon more in the coming weeks, as well to continue working on Dream World; an interregional roleplay project. One of the biggest changes I remember in my time on Nationstates was the whole Allangoria crisis thingy. In the end, Draganisia was kind enough to accept Allangoria as Chief Elder during a time where we didn't really know what to do with St Abbaddon. Even though relations with The Free Nations Region have been shattered, I hope that St Abbaddon reopens it with them in the future.

We sure did figure things out for sure. We will have some more fun activities and stuff this summer. In the end I got my NS dream of getting to come here so I’m not to mad 😁

Allangoria wrote:Good morning St Abby!!

How long have you played NS? What were your original thoughts when you started playing? Do you still use the same nation as you did then? What are some changes in the game you’ve seen during your time?


Since at least 2002. Yes. Quite a few but cannot list them all. Mostly the interface changes were most noticable.

Allangoria wrote:Good morning St Abby!!

How long have you played NS? What were your original thoughts when you started playing? Do you still use the same nation as you did then? What are some changes in the game you’ve seen during your time?

I joined back in 2002 where there were only 30 issues which rotated once every 12 hours. My reasons for joining NS was to join alongside Dragonisia with nation building and be a part of the region that he created back then (which we have now revived). I have always had Platinia as a nation since then. As Dragonisia has stated, the interface is the most significant change, and the only three properly tracked stats were civil rights, economy, and political freedoms. We never had any of these other stats that we now have today.

Eliezer knew what the cold felt like.

But this cold was different.

It'd been when he was around 9 years old. He'd play with his sister Elizabeth in the large pool of snow outside the front yard. They'd build snowmen, throw snowballs, play with other kids. Even then, the cold was never a problem for Eliezer, he loved the cold and its snow.

But this wasn't snow or cold: it was freezing, damp, and misty. And the horrible rain brought memories of Helena, whom he had left behind back in the village east of Rowandale.

Too many horrible memories, he thought.

His thoughts were cut off by a shout from his squad commander, Ash.

"Keep your eyes peeled on the gun," shouts Ash, "Admiral's orders are very strict."

Eliezer remembers why he was standing here. He was helping his fellow squad member, Hristos, to scan the surroundings with a pair of binoculars. Eliezer lifts the pair of binoculars and continues to scan the empty ocean. He’d been doing this for 3 days now, ever since the majority vote for fighting against the Leuthenists had passed.

But only a couple hours ago, several Leuthenist ships had gotten into a battle with some scout ships sent by the Rowandale remnants. They’d relayed a message back to the rest of the fleet, sacrificing themselves in a suicide battle. Now here was the Admiral telling them to brace themselves for the upcoming battle.

Hristos was scanning the sky and sea with his eyes on the autocannons sight. To and fro. Left to right. Side to side. He scanned and searched for his prey but he couldn’t find it.

“Alexander,” Hristos remarks. “It’s strange that we’re about to fight some of your fellow countrymen.” he quickly adds, noticing Eliezer’s upset expression. “Sorry. Not that you are like the—”

“It’s fine. I forgive you.” Eliezer tells him.

He knew that Hristos hadn’t meant it. But what if in the end they only saw the bad side of Eliezer? Thanks to the Leuthenists, he felt that he was now looked at as a possible threat, just because he was an Oceanic. He pushes the thought away. Aligning the binoculars once more with his eyes, he stares to the clouds to hunt for possible prey.

“Nothing here,” he sighs. “Just clouds, some mist, damp fog.”

“Look harder, idiot,” one of the female squadron members, Jessica, responds harshly. “One mistake and we’re all dead.”

“Alright, Chara,” he adds. “We get it.”

Jessica (Chara) bounds back to a discussion with the squad leader, Illadis. Another squad member, Evi, walks towards Hristos and Eliezer as they continue to scan the skies.

“Don’t mind Jessica,” Evi smiles warmly. “She’s just scared.”
“Aren’t we all?”

Hristos spoke in a bitter tone. “We’ll probably all be dead in a couple of hours,” he mutters. “Sadly, no one will remember us in the end.”

“I will.”

Eliezer responds to Hristos, pissed at what he was saying. “Your acting as if this your last time on this earth.”

“What if it is?” Hristos responds, “What if we don’t survive this?”

“The more you think about it,” Eliezer says, “the higher the probability you’re going to die.”

Hristos responds bitterly. “How should you know?”

“Because it happened to a friend of mine.”

Hristos opens his mouth to respond but instead closes it with regret shearing his tongue.

-----------------------------------------------------
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Wave after wave. The bullets continued to rain down as gunner jets of the Leuthenists continued to circle around the Tau and rain hell down under them. Hristos held his ground, firing hundreds upon hundreds of rounds per minute. As Evi had one called it, “spray and pray.”

Eliezer took cover behind the autocannon as Hristos fired round after round at the aircraft circling above them.

“You haven’t hit any of them.”

“I noticed.” Hristos firmly responds.

One of the aircraft, an Eagle-60 one of the fourth-generation Oceanic aircraft, continued to launch straffing attacks along the rear of the ship. It continued to spray bullets with ease, cutting down three sailors as they rushed to take cover to avoid the raining hell, they screamed with terror as they were rippled with bullets piercing through cloth and flesh.

“Dammit,” Eliezer mutters, “We’re getting killed by just aircraft right now.”

Hristos aims the autocannon towards the aircraft hovering around the rear of the Tau, the flexible mount being able to turn around at the correct angle. Hristos aims, placing his retina close to the sight, and fires several rounds. Suddenly a massive glow of flame erupts from the aircraft—shrapnel falls into the ocean, with pieces of metal and lead sinking beneath the waves of the sea.

“Good one,” Eliezer slaps Hristos on the back. “Two more.”

With one of the aircraft down, the two others suddenly began withdrawing. The other AA crews began firing at them with rounds of shells and bullets chasing after the escaping aircraft. The aircraft still escaped, however, engulfing themselves in the gray clouds of rain.

Evi lifts her head from taking cover behind a metal pole that served as a lamp for Eliezer’s crew whenever the electricity for lights wasn’t turned off.

“That was scary,” she mutters.

“I’ve seen worse,” Eliezer responds back.

Evi walks over and helps Hristos begin reloading the 20 mm. Ash, the squad commander walks over to the three, with Jessica (Chara) and another member, Tasos, at his heels.

“Good job, both of you,” Ash smiles. “Not you, Evi.”

Evi frowns.

“That was only the first wave. Radars have shown more waves of aircraft are coming from the east. Tau’s orders are to stand head high and shoot first.”

Eliezer and Hristos nod with understanding.

As both Ash and Chara head back to the conning tower to discuss plans with the other officers on board the Tau, Eliezer and Hristos now with Tasos and Evi actually helping them, begin to reload and fix the autocannon. Several bullets from the spray of the aircraft had hit some areas of the autocannon, but it wasn’t any huge damage that would prevent use.

“Everythings good here.” Tasos finishes examining.

Hristos places himself back in position. “Alright,” he also adds. “Thanks.”

Eliezer hands Evi the binoculars for her to become useful. Hristos had told him that Evi was sixteen, which meant she wasn’t even old enough to be in the defense forces of Rowandale. But because she had gotten on board the Tau when the ships of Rowandale left to escape being captured, Tau had made her a sailor on her ship. Though she was young and stupid, sometimes, she still had the heart to be useful—when it was convenient.

“See anything, Ev’?” Eliezer asked as he was watching Hristos.
“No,” she responded

“Alright,”

At that exact moment, a shell hit their exact position.

BOOM!

And Tau had exited the conning tower door.

“Holy sh**!”

-----------------------------------------------------
-----------------------------------------------------

The battle had begun. Reconnaissance from one of the scout aircraft of the Rowandale remnants had reported two Oceanic fleet carriers within the arsenal of the Leuthenists. The Tau began firing all of its guns to its broadside, massive bursts of smoke and fire erupted as shells began launching themselves from every battery and cannon on board the ship.

Hristos was injured from the blast of the shell and was in the ship’s medical emergency room. Evi was in better condition, but she quit using the binoculars and stood behind Eliezer as he was now the gunner. Tasos began assisting Eliezer in fixing and turning the turret when necessary. Evi reluctantly joined Tasos and began assisting.

A massive wave of aircraft came from the east. Bombers, attackers, fighters, multi-role...the essence of hell was here. Eliezer aimed the autocannon and began firing.

Bam! Bam! Bam!

The bursts of the shells pounded Eliezer’s ears. Every shot was a sound that thundered and shook his ears.

“Down!”

Tasos and Evi took cover behind the cannon, sprays of bullets came pouring down around them, raining like hail. Eliezer’s breathing slowed, each spray of shells from the autocannon acting as his breath.

“I’ve never seen a squadron so big as that,” Evi remarked. “Not even in those air shows they always did in Rowandale.”

“Too bad this isn’t an air show.” Tasos bitterly responded.

Eliezer couldn’t count how many aircraft were hovering above them. 20...50…80...100? It was too many to count, but not all of them we’re targeting the Tau. The majority were heading over to target the other ships that were part of the fleet.

“Alexander!” Chara (Jessica), walks over to the squad. “—wait hold up. Why aren’t you two helping him?”

Tasos responds, “Taking cover from the bullets, right?”

Jessica pours her rage. “SAILOR GET YOURSELF ON THAT TURRET RIGHT NOW!”

Tasos and Evi look at each other. “Yes Ma’am!” both dashing to the turret and begin turning it around and also removing fired cartridges from the floor and placing them into plastic boxes.

Volley after volley of shots were fired from the batteries of the ship. Barrage after barrage. Eliezer continued to fire shots from the autocannon, taking turns with Tasos to prevent himself from breathing the horrible smelling lead that combined with the mist. Hour after hour, the battle was not yet over.

The battle extended into the night. No ships had been sunk yet by both sides, but according to several reports from among the sailots, several ships of the rear guard of the fleet were severely damaged. Submarines had hit their hulls and damaged them severely with torpedoes.

The fog hadn’t softened either, it thickened even more into the night. The surroundings of Eliezer were null, nothing could be seen.

“I’ll take this shift,” Evi told Tasos. “I can shoot with a turret just as good as you can.”

“Okay,” Tasos responded as he gave the autocannon to Evi.

Eliezer remains still as he leans along the railing to examine the dark water. The lamp post provided enough light for Eliezer to still see the water below the ship.

“You alright?” Tasos walks over to him.

“Yeah,” he responds. “I’m just thinking about my sister. If i’ll ever see her again. If i’ll be able to hug her once more. She’s my only family, along with my foster parents, but the only person who is my kin.”

Tasos gives a smile. “Ah, family. I left my mother and brother to join the navy of Trutinia. Never saw them again after that. Never would hug them or say goodbye. I doubt they’re alive. With this crisis, nobody survives.”

"Your Trutinian?"

"Yeah," Tasos nods, "Never was a native Rowandale resident. If I was one, I'd be speaking three languages. You know how serious these guys here are with language-learning when it's their education system."

"Your not wrong," Both of them give short chuckles.

"I do miss the food though. Trutinian food," he adds. "The food onboard this ship is absolute sh**. I'll tell you that much."

They both laugh.

-----------------------------------------------------
-----------------------------------------------------

This is the moment of truth, Megan thought as she stood behind a line of airborne infantry. They were at least three thousand feet above the ground, disguised above the thick clouds and fog that formed below. She'd volunteered to join the attack on the Rowandale Defense Forces, as part of a paratrooper group. It'd been expected that the naval units of Rowandale were not going to be easy for a direct assault. So now they were going to attempt to land and sabotage their ships.

This was also her chance to prove her value to the hierarchy of the Leuthenists. Many of Leuthens top officers and advisors still questioned her and doubted her loyalty. Just because she was chosen as the Secretary of Defense for Oceania didn't mean she wasn't loyal, she thought. She'd even killed the president of Oceania and all of the ministers, advisors, and secretaries of the state.

But it wasn't enough.

When she arrived, she knew exactly what she was going to do. Kill as many sailors and soldiers on board that ship until their blood and flesh served as meals for sharks and fish. Their bones would serve as platters for seagulls. Hair serving as decoration for her trophies.

Her thoughts were suddenly interrupted though. The time to jump off the stealth aircraft had started.

She ran over to the edge of the rear door of the plane and jumps. Other soldiers behind her do the same.

The drop was cold. Not cold in temperature, but cold in feeling. She looked around at the clouds which were dark and gray, the mist was gloomy, and the air was nauseous.

"Parachutes!" the commanding officer on the radio calls to the squad.

She pulls the pin behind the large bag attached to her back and begins floating down below to the battleship. Suddenly, its guns begin opening fire, launching sprays of machine-gun bullets and AA shells towards the direction of the paratroopers.

Bahamut help me. she silently prays.

-----------------------------------------------------
-----------------------------------------------------

"Rifles! Guns! Man every gun!" Tau had called.

Eliezer had to run across the entire deck towards the nearest staircase that led below the ship, heads through a long passageway, then crosses into the nearest armory room. He grabbed an M16 rifle instead of an M4 rifle and immediately dashes back to the deck through the same areas. Upon arriving at the deck, he aims his rifle up and begins firing.

This is a stupid move on their part, Eliezer silently mutters in his mind.

The Leuthenists were attempting to land paratroopers on their ship. And it seemed it was going to succeed. Eliezer's thoughts raced as he aimed for the white color of a parachute and fired at will. But his shooting was halted by a sudden staffing attack from behind him. Another attack jet, an Eagle-60, was firing sprays of bullets to cover the landing of the paratroopers. Eliezer took cover behind the railing of the staircase, and aimlessly sprayed bullets at the aircraft, half-hoping they would hit.

He rushed back towards his AA gun and saw that Evi was firing the autocannon at the paratroopers.

"Where'd you go?" Evi asked, keeping her eyes on aiming.

"Getting a rifle. Admiral's orders," he responded, half-amused at Evi with her tough expression.

Eliezer aimed his rifle back to the air and continued to "spray and pray". Gunshots were heard from the rear of the ship.

They landed.

More sounds of gunfire we're heard.

"That's not good news," Tasos arrives after heading towards the armory. "Attackers on-board."

"Then we keep spraying and praying," Eliezer responds.

"Spray and pray," Tasos nods

They both aim towards the sky. Eliezer lands several shots on two paratroopers but is unable to confirm if he killed them.

"Alexander!"

Eliezer turns around to see Evi on the turret, pointing towards a looming figure.

"Fire!" Tasos says.

But suddenly in a flash, Tasos falls down the railing of the ship into the dark water below.

Pearl of Shame

BAM!
BAM!
BAM!

Three shots. That was all it took. Tasos's killer came crashing down onto the hard composite flooring of the ship. Eliezer had even thought they had broken their skull. The body fell down and was now motionless. The killer had been shot in an instant.

Evi screamed.

It was one not of terror but of utmost surprise and shock. Eliezer turned around to see her trembling as she had taken several paces in front of the AA gun to watch what Eliezer had done.

"Is...are they dead?" Evi's voice trembled as she spoke.

Eliezer turned around and took a step towards the motionless body, he crouched his knees and began checking for a pulse in the neck. Nothing. He stood up and gave the news.

"They're dead," he said, however, his eyes turned towards the railing where Tasos had fallen from. The sea was now carrying him wherever it wanted for him to go. "But he's gone." Eliezer was also shocked and not just because a sailor had died, but because he had witnessed another fellow friend of his die once again in his quest. Everywhere I go, someone dies...Bahamut WHY!

It felt like he was cursed. Only bringing death to every door he tried to enter, every house was an obstacle, every pathway being another stone in his path. First Jinha and the prisoners, and now even someone he had only just gotten to know.

He swung his rifle in rage across the railing and over Evi's head. She ducked just in time to avoid a horrible concussion. Eliezer uncontrollably punched his fists into the air in a tantrum. He stomped his way towards the corpse of Tasos's killer and began stomping madly on it. Evi watched with concern in her invisible nightly gaze and began rushing over, grabbing Eliezer's shoulder and pulling him back.

"Stop!" she shouted into the night, trying to stop him. "Stop it!"

But Eliezer was already in rage, shoving her aside, he continued to engulf himself in tantrum. His boots now glinted red in the dim ship light, pools of blood formed around the corpse; Evi saw it was now disfigured looking and unrecognizable. Looking closely, as she attempted to pull herself up, Evi saw the face of Tasos's killer clearly. It was a young blonde-haired boy, olive skin color, and he seemed to be battle-scarred with a scratch running along near the eyebrow of his left eye. However, the body got more disfigured as Eliezer's stomping continued. She had to stop him. But with what?

Turning around to find something, she found the rifle that Eliezer had dropped. I can't kill him though. She needed to stop him though, his rage was going too far.

Grabbing the rifle she threw the butt of it against Eliezer's head, knocking him down to the ground. Eliezer looked up to see the pale face of Evi staring back at him, she was breathing heavily.

"Let me send Tasos's killer to hell!" Eliezer shouted, still enraged. "Give me some time to ruin his corpse!"

"No," Evi muttered back. "I don't give a hell about anything you've said. I may be stupid sometimes, but at least I know that beating a dead corpse senseless isn't gonna bring someone back or solve your anger issues. If you want to bring revenge for Tasos you might as well help us clear out the enemies still on board the Tau." As she said the final line, she looked back in the direction towards the stern to hear continuous gunshots fired in that direction.

Evi saw that his face shifted into a look of guilt. His eyes darkened and his gaze lightened. "I...screwed up. Sorry Ev', Especially for shoving you. That wasn't nice." Eliezer took a moment to look around, even with his back on the ground. "Uh, can you lift me up. Please."

Evi nodded and gave her hand to Eliezer, pulling him up. She handed him his rifle and the two of them looked back towards the railing.

"Should we head back to the gu—"

"No," Eliezer cuts her off. "Head to the stern we might as well help them. Also, do you have a firearm on you?"

"Uh..." she pulls out a pistol from her holster. "Yeah, one."

"Alright," Eliezer remarks. "Let's go."

Both begin rushing over to the stern of the ship. Upon arriving, the two of them find an open shootout occurring as a bunch of sailors are taking cover behind a shipping container, covering themselves from the enemy bullets farther down the stern. Eliezer and Evi join them.

Eliezer pushes himself onto a crate in a gap between two sailors. "So what the hells happening here?"

One of the sailors responds. "They tried to hit the Admiral but she survived, however, we're clearing them out but a handful of them are stealing our lifeboat on the stern." The sailor briskly jerks his head in the direction of the enemy shooters. "They are fleeing."

"Megan we gotta go! Forget them." The group of sailors and Eliezer hear a conversation from in front of them.

"No, I'm going to prove to Leuthen my use is far greater than he thinks!" A noise of a pin being pulled from a grenade is heard.

The sailors break formation.

In a matter of moments, three grenades roll up behind the sailors and they immediately break off, falling down and praying for the blast not to hit them. Eliezer falls suit and immediately starts praying for Bahamut to spare him.

Eliezer suddenly hears Evi's voice. "Alexander, tell Tau that im grateful she gave me a chance." Shocked to hear that, Eliezer turns his head to see Evi collapsing her body down onto the grenades.

"Evi," Eliezer struggles to get up. "No!"

-------------------------------------

Megan squints her eyes through the dim lantern lights of the ship. She sees the male crouch down in front of the wounded body of the girl. A teenager. Her face looks extremely young. She turns back to the three sailors holding rifles in front of her, too shocked to even move or shoot her.

"Lookee here." Instinctively pulling out a pistol, she shoots all three sailors in the head before they can even counter-attack. The bodies slump down and lean on the wall of the shipping container. She continues to stare at the mourning sailor watching him cry, suddenly, his eyes dart towards Megan.

Let's see what you have in you.

She knew she could've just ended him right here. But he's already in a state of woundedness, so what could possi—

The male sailor swiftly leaps towards her and grapples her legs. Slamming her against the shipping container and sending a yelp of pain through her spine. She ends up dropping her pistol and now remains unarmed. Her heart races as she immediately kicks the sailor off her.

"Bahamut, mighty! That was unexpected." Pulling out a combat knife from her thigh holster, she immediately lunges towards her opponent.

The sailor moves quickly, swiftly avoiding her lunges, and jerks with her knife. Her heart races as she tries to tear through cloth and flesh, but she only finds open air. The wind howls as the two opponents grapple each other and fight. The sailor sends a punch that knocks her off back onto the wall of the shipping container. Why am I so rusty? Soon she has two hands gripping her neck. Megan is being choked.

But looking closely at her opponents' eyes, she sees something extremely peculiar. What the hell? The sailor's eyes were glowing—they were glowing violet! She'd never seen something like this before—plus she'd seen so many eyes from all her victims. She slams the knife into the sailor's thigh, using the distraction of both his hands busy to tear through flesh. She pushes it as deep as she can to finally allow for both hands to relieve from her neck.

"Gaaah!" the sailor groans with pain as he searches for the embedded knife. "To hell with you! Bahamut curse you!" he rages with anger and fury. His voice thundering in an echo that made Megan question if she was hearing his real voice. The shock of it instead made her run away. She didn't care anymore to slaughter the entire ship, she was getting the hell out of there.

She hopped on board the lifeboat and it began its speedy departure out of the ship.

As the lifeboat moved invisibly through the warring fleets, hidden in the blend of fog and darkness, Megan saw the debris of ships floating throughout the waters, crates, and planks floated as well as the bodies of sailors from all sides. They passed by a sinking Leuthenist ship, a corvette, sinking into the sea with the crew already half-drowned.

"Can't save them now," said one of the Leuthenists on the patrol boat. "Battle is over, Leuthenist fleets have been ordered to pull out."

Megan slammed a fist on the edge of the lifeboat in anger.

----------------------------------

A bright morning emerged from the darkness of war. The sunbathed and cleansed the ocean of last night's impurities. The sea was clear as if the battle never happened.

But Eliezer knew that the memory of last night was still fresh in every sailor's mind.

He watched as the black and red coffin that held Evi's body was dropped steadily by a rope from the edge of the ship. Three sailors fired three volleys of ceremonial shots. Evi's coffin floated soon enough. Two more joined her. Five more. Ten more. Twenty more. Thirty.

Every ship had dropped its dead. The Tau was not the only ship to hold dead within it. Some bodies had no coffins to hold them, instead, bodies whole were thrown overboard. Some naked. Some clothed. So many dead and only in one battle.

Now Eliezer had never witnessed a naval battle. But maybe it's a good thing he never joined the navy. At least in the Air Force he knew he didn't have to see the bodies since they'd all been burnt in the crashes.

After the battle had ended, Eliezer had gone to Tau to tell her of Evi's death. Ash, Jessica, and several other officers and sailors were gathered around Tau. But at the moment he arrived they all began breaking up. Ash saw Eliezer and gave him a pat on the back. He wasn't sure exactly what Ash had said but it'd been something like "Congratulations."

Tau seemed already wanting to talk to Eliezer. She spoke first. "Is Evi okay?"

"That's what I'm meaning to talk to you about."

"She's fine, right?"

"She's dead." Eliezer bitterly regrets using a dark tone, but he'd been as shocked as Tau was.

"No...I—" Tau fell on her knees at that moment. Eliezer saw her fingers tremble as she lifted her hand to take off her cap. "Please tell me its not true. I beg."

He wished that was true. "I'm sorry..." he paused for a moment. "But she really is gone. Forever."

Tau began to sob. And sob in mass. "Please Bahamut, Bring my sister back!" Eliezer couldn't stop but exclaim a gasp.

"Your sister?"

Tau didn't answer. "Oh, Burton! Kill me now, kill me now." Eliezer had never seen someone look so boldened at first, but have such an emotional heart as well. "I killed Evi, now kill me too!"

Eliezer did his best and kneeled down beside her. He tried comforting her with whispers of encouragement 'It's going to be okay.' but he knew it was in vain. He was just trying to be nice.

After a couple of moments, she lifted her head. "How did she die?"

"Sacrificed herself, put herself in front of three now dead sailors, she used her body to stop a grenade. She saved my life."

Tau's lips trembled. She opened her mouth to respond but Eliezer said something first.

"Someone named Megan threw the grenade. I'm guessing I fought her but she gave me a big wound on my thigh." Eliezer points to a stab wound in his pants. He'd already been treated by the same doctor that treated Hristos from his shell wound.

"Megan Nelson," said Tau.

"Excuse me?"

"The last Secretary of Defense of Oceania. Draganisian intelligence reported her the only person responsible for killing the entire Oceanic cabinet, including President Ethan Johnson."

Eliezer didn't move.

"She was here on this boat you say?" Tau lifted up an arm to wipe her tears away.

"Yes," he answered.

"So she tried to kill me and my sister?"

"I'm confused," Eliezer responded. "She tried to kill you?" he added before Tau responded. "I heard the sailors saying there was an attack on you, is this true?"

"Your two squad officers: Chara and Ash, managed to fight off a blonde hair away from me when I was in the conning deck. I presume that was Megan since they reported it being a female. She ran off when armed sailors started driving back the Leuthenists from the conning entrance door." she began thinking. "But I doubt she knew who Evi was since my father kept his second daughter a good secret." She gave a dark laugh. "Oh yeah, my father loved his secrets."

"Wait...so Megan is an agent for the Leuthenists and is an assassin used by them. She killed the Oceanic president?"

Tau nods.

"So I fought an assassin?"

Tau nods.

That wasn't something someone did every day. Eliezer's fighting skills weren't that good.

"Bahamut curse Megan for throwing a grenade."

"I'll kill her."

"What?" Tau's voice sounds off with confusion. Her eyes looked towards Eliezer and brightened with either curiosity or confusion.

"I made a promise to someone," Jinha's vow. "I vowed to find out the whereabouts of his love, no matter what state she was in. I first started out on a mission to protect a young girl from these Leuthenists. But now I am going to end them." He stands up. "I'm going to find Megan and kill her. After that, I'm bringing this entire organization down."

"Don't be cocky, Alexander," Tau responds. "That's stupid."

"Well, I am not. Can you get someone to drop me off at the shores of somewhere in Rowandale? I'm leaving."

Tau realizes that he isn't joking. "Well, first I suggest you wait a couple of days. Relax and rethink. I know you're as shocked as I am, but it doesn't mean we both should make rash decisions."

Eliezer agreed, reluctantly.

Three days later, he was off. A new quest. A new journey.

Off to the far northern reaches of Rowandale.

==========================================================

OOC: That ends Book 2 (Alpha and Omega)

A Ravens Tale

Book 1: In Principio Erat Verbum

Book 2: Alpha and Omega

Book 3: Coming Soon

URA Summer Olympics has started. Day 1 events have concluded.

round 1 of tennis has been played:

INFORMATION


Knock-out through out. Winner of a match is the one who gets 3 sets first.
Due to practical issues of managing this type of structure it was decided 9 random nations were not allowed to participate.

RESULTS


Round 1
Brulave 3 - 0 Skerania
Taunux 3 - 2 Evanesiapolis
Kristianstan 3 - 2 United Sentinel States
Pekares 3 - 0 El Blurkistan
Robostania 3 - 1 Santa-Barbara
Scalizagasti 1 - 3 Matslovania
Fangalist Poland 1 - 3 The Independent States of Allied Forces
The Fallen Word 1 - 3 Maricoen
Nova Briton 1 - 3 Hockeyyekcoh
Wexeror II 0 - 3 Halsuntria
Adachi 3 - 1 Menstine
Nudistonia 2 - 3 Republic of Bukidnon
Naporvje 0 - 3 Atraewa
Aelandi 3 - 1 Evokice
Tuso 0 - 3 Itheria
Carrata 3 - 2 Calamari Lands

Round 2
Brulave 3 - 1 Taunux
Kristianstan 3 - 2 Pekares
Robostania 1 - 3 Matslovania
The Independent States of Allied Forces 2 - 3 Maricoen
Hockeyyekcoh 3 - 1 Halsuntria
Adachi 2 - 3 Nudistonia
Atraewa 2 - 3 Aelandi
Itheria 1 - 3 Carrata

Round 3
Brulave 3 - 2 Kristianstan
Matslovania 2 - 3 Maricoen
Hockeyyekcoh 1 - 3 Nudistonia
Aelandi 3 - 1 Carrata

Semi-Finals
Brulave 2 - 3 Maricoen
Nudistonia 2 - 3 Aelandi

Bronze Game
Brulave 3 - 2 Nudistonia

Final
Maricoen 2 - 3 Aelandi

Congratulations to Aelandi, Maricoen and Brulave

Read factbook

Archery

INFORMATION


In archery there will be 3 groups. From each group 5 nations will reach the final group. Whoever gets the most points there wins.

Results will range between 100-130 points.

RESULTS

GROUP A

Nation

Result

Q United Provin

130

Q Wexeror II

127

Q Aelandi

124

Q Santa-Barbara

122

Q United Sentinel States

119

Taunux

116

Niwatsa

114

The Luck of Jirachi

113

Pekares

112

Nova Briton

111

Orca and Narwhal

107

Republic of Bukidnon

107

Quinceria

104

Skerania

104

Carrata

103

GROUP B

Nation

Result

Q Locotima

127

Q Matslovania

126

Q Hockeyyekcoh

123

Q The Tribia

120

Q Lightford

119.8

Wellsenfaile

119.7

Evokice

119.2

Atraewa

118

The Independent States of Allied Forces

118

The Fallen Word

115

Brulave

111

Suvmia

109

Calamari Lands

108

El Blurkistan

106

Nudistonia

105

GROUP C

Nation

Result

Q Con Vilveria

129

Q Menstine

126

Q Serpod

125

Q Fangalist Poland

117

Q Scalizagasti

115.7

Halsuntria

115.6

Tuso

115.5

Naporvje

113

Robostania

113

Adachi

112

Itheria

108

Maricoen

107

Bretania

105

Evanesiapolis

100

Final Group

Nation

Result

1. Matslovania

124.1

2. Fangalist Poland

124.0

3. Wexeror II

123

4. The Tribia

122

5. Menstine

118

6. Aelandi

117

7. Serpod

116

7. Lightford

116

9. Locotima

112

10. United Sentinel States

111

11. Hockeyyekcoh

109

12. Con Vilveria

103

13. Santa-Barbara

102

13. United Provin

102

15. Scalizagasti

100

Congratulations to Matslovania, Fangalist Poland and Wexeror II

Read factbook

100m

INFORMATION


In 100m results are direct and in the range 9.6 - 10.4 seconds.

RESULTS


Nation

Result

1. Halsuntria

9.62

2. Hockeyyekcoh

9.64

3. Itheria

9.65

4. Serpod

9.66

5. Natarkan

9.69

5. Robostania

9.69

7. Naporvje

9.75

7. Suvmia

9.75

9. Aelandi

9.76

10. The Independent States of Allied Forces

9.77

10. Wexeror II

9.77

12. Evokice

9.80

12. Fangalist Poland

9.80

14. Maricoen

9.82

15. Pekares

9.84

16. Atraewa

9.85

16. Nova Briton

9.85

18. Lightford

9.89

18. Orca and Narwhal

9.89

20. Calamari Lands

9.92

21. Matslovania

9.97

22. Tuso

10.02

22. United Sentinel States

10.02

24. Locotima

10.06

24. The Tribia

10.06

26. Nudistonia

10.09

26. United Provin

10.09

28. Brulave

10.11

28. Santa-Barbara

10.11

30. Scalizagasti

10.12

31. Wellsenfaile

10.13

32. El Blurkistan

10.19

33. Niwatsa

10.21

34. Evanesiapolis

10.23

35. Kristianstan

10.28

36. Adachi

10.30

36. Republic of Bukidnon

10.30

38. Taunux

10.36

39. Carrata

10.39

Congratulations to Halsuntria, Hockeyyekcoh and Itheria

Read factbook

URA Summer Olympic main dispatch: (Provides Region medal counts and List of events!

URA SUMMER OLYMPICS 2021

INFORMATION


The URA Summer Olympics will be held between June 14th and June 23rd.
Until June 7th it is possible to sign up through a Google Form found on the URA Discord Server.

The Olympics will include 22 sports, including sports such as archery, running, football and hammer throw.
In the Olympics more than 50 nations from over 20 regions will be competing for the medals.

Each sport is going to be simulated individually by a program. Results will be random.
Each sport's dispatch includes more information about how it works, but in general sports where single individuals compete will receive results immediately, whereas team sports will have group and knock-out stages.
Increased precision will be used to determine medal places. In groups: head-to-head, goals difference, goals scored, re-match, will be used to decide better teams in groups. Golden goal is used in team sports.
Wins give 3 points and draws 1 point in group stages.
You can access each sport's dispatch from the SPORT section in this dispatch.

Hope you'll enjoy the Olympics!

SCHEDULE

Day 1 - 14th
Tennis, Archery, 100m

Day 2 - 15th
Tennis 2, Basketball, Rowing, 400m

Day 3 - 16th
Tennis 3, Basketball 2, Football, 1500m

Day 4 - 17th
Basketball 3, Football 2, Handball, 5km

Day 5 - 18th
Football 3, Handball 2, Field Hockey, 10km

Day 6 - 19th
Handball 2, Field Hockey 2, Rugby, Marathon

Day 7 - 20th
Field Hockey 3, Rugby 2, Water Polo, Long Jump

Day 8 - 21st
Rugby 3, Water Polo 2, Volleyball, High Jump

Day 9 - 22nd
Water Polo 3, Volleyball 2, Cycling, Javelin

Day 10 - 23rd
Volleyball 3, Weightlifting, Hammer Throw

SPORTS


Archery
Weightlifting
Rowing
Cycling

100m
400m
1500m
5km
10km
Marathon
Long Jump
High Jump
Javelin
Hammer Throw

Basketball
Football
Handball
Field Hockey
Rugby
Water Polo

Tennis
Volleyball

MEDALS PER REGION


Region

Gold

Silver

Bronze

Total

1. The Great Experiment

3

2

2

7

2. Anteria

2

3

1

6

3. Eurth

1

2

1

4

4. Conch Kingdom

2

1

0

3

5. The Freedom Isles

1

1

1

3

6. Philippines

1

1

0

2

7. Autropolis

1

0

1

2

7. The Democratic Republic

1

0

1

2

9. Mariner Trench

0

1

0

1

9. Wintercrest

0

1

0

1

11. Aelstun

0

0

1

1

11. Krillin

0

0

1

1

11. Niamark

0

0

1

1

11. Sonindia

0

0

1

1

11. St Abbaddon

0

0

1

1

16. Blackstar

0

0

0

0

16. Hive

0

0

0

0

16. Lands End

0

0

0

0

16. The DankLeft Commune

0

0

0

0

16. The Democratic Commonwealth

0

0

0

0

16. The Global Democratic Union

0

0

0

0

16. The Labyrinth

0

0

0

0

16. Union of Allied States

0

0

0

0

Read factbook

URA Summer Olympics Day 2 events have concluded.

Tennis:

INFORMATION


Knock-out through out. Winner of a match is the one who gets 3 sets first.
Due to practical issues of managing this type of structure it was decided 9 random nations were not allowed to participate.

RESULTS


Round 1
Brulave 3 - 0 Skerania
Taunux 3 - 2 Evanesiapolis
Kristianstan 3 - 2 United Sentinel States
Pekares 3 - 0 El Blurkistan
Robostania 3 - 1 Santa-Barbara
Scalizagasti 1 - 3 Matslovania
Fangalist Poland 1 - 3 The Independent States of Allied Forces
The Fallen Word 1 - 3 Maricoen
Nova Briton 1 - 3 Hockeyyekcoh
Wexeror II 0 - 3 Halsuntria
Adachi 3 - 1 Menstine
Nudistonia 2 - 3 Republic of Bukidnon
Naporvje 0 - 3 Atraewa
Aelandi 3 - 1 Evokice
Tuso 0 - 3 Itheria
Carrata 3 - 2 Calamari Lands

Round 2
Brulave 3 - 1 Taunux
Kristianstan 3 - 2 Pekares
Robostania 1 - 3 Matslovania
The Independent States of Allied Forces 2 - 3 Maricoen
Hockeyyekcoh 3 - 1 Halsuntria
Adachi 2 - 3 Nudistonia
Atraewa 2 - 3 Aelandi
Itheria 1 - 3 Carrata

Round 3
Brulave 3 - 2 Kristianstan
Matslovania 2 - 3 Maricoen
Hockeyyekcoh 1 - 3 Nudistonia
Aelandi 3 - 1 Carrata

Semi-Finals
Brulave 2 - 3 Maricoen
Nudistonia 2 - 3 Aelandi

Bronze Game
Brulave 3 - 2 Nudistonia

Final
Maricoen 2 - 3 Aelandi

Congratulations to Aelandi, Maricoen and Brulave

Read factbook


Tomorrow semi-finals and final.

Group stage in basketball:

INFORMATION


Group-stage + knock-out stage. Golden Goal. 3 days long. 48 minute long matches averaging 250 points.
8 groups with 5 in each. Winner and runner-up to knock-out.

RESULTS


Group A

Nation

G-D

Points

Q Wexeror II

499-487

7

Q Santa-Barbara

499-492

6

Orca and Narwhal

511-505

6

Scalizagasti

489-494

6

Adachi

502-516

4

Wexeror II 117 - 126 Santa-Barbara
Wexeror II 124 - 116 Scalizagasti
Wexeror II 137 - 124 Orca and Narwhal
Wexeror II 121 - 121 Adachi
Santa-Barbara 120 - 123 Scalizagasti
Santa-Barbara 126 - 124 Orca and Narwhal
Santa-Barbara 127 - 128 Adachi
Scalizagasti 117 - 128 Orca and Narwhal
Scalizagasti 133 - 128 Adachi
Orca and Narwhal 135 - 125 Adachi

Group B

Nation

G-D

Points

Q Matslovania

502-491

8

Q Pekares

509-502

7

Wellsenfaile

490-505

4

Evanesiapolis

505-494

4

Fangalist Poland

487-501

4

Fangalist Poland 112 - 113 Matslovania
Fangalist Poland 138 - 128 Pekares
Fangalist Poland 105 - 128 Evanesiapolis
Fangalist Poland 132 - 132 Wellsenfaile
Matslovania 131 - 131 Pekares
Matslovania 131 - 131 Evanesiapolis
Matslovania 127 - 117 Wellsenfaile
Pekares 129 - 121 Evanesiapolis
Pekares 121 - 112 Wellsenfaile
Evanesiapolis 125 - 129 Wellsenfaile

Group C

Nation

G-D

Points

Q Tuso

510-461

9

Q The Fallen Word

523-488

7

Robostania

491-496

6

Itheria

477-498

4

The Luck of Jirachi

460-518

3

The Fallen Word 141 - 117 The Luck of Jirachi
The Fallen Word 124 - 136 Tuso
The Fallen Word 121 - 121 Itheria
The Fallen Word 137 - 114 Robostania
The Luck of Jirachi 106 - 131 Tuso
The Luck of Jirachi 137 - 112 Itheria
The Luck of Jirachi 100 - 134 Robostania
Tuso 122 - 106 Itheria
Tuso 121 - 125 Robostania
Itheria 138 - 118 Robostania

Group D

Nation

G-D

Points

Q Republic of Bukidnon

510-511

9

Q Naporvje

513-470

6

The Independent States of Allied Forces

481-501

6

Halsuntria

508-502

6

Maricoen

477-505

3

The Independent States of Allied Forces 127 - 138 Republic of Bukidnon
The Independent States of Allied Forces 96 - 139 Naporvje
The Independent States of Allied Forces 125 - 108 Maricoen
The Independent States of Allied Forces 133 - 116 Halsuntria
Republic of Bukidnon 111 - 141 Naporvje
Republic of Bukidnon 122 - 117 Maricoen
Republic of Bukidnon 139 - 126 Halsuntria
Naporvje 127 - 128 Maricoen
Naporvje 106 - 135 Halsuntria
Maricoen 124 - 131 Halsuntria

Group E

Nation

G-D

Points

Q Locotima

533-473

12

Q Hockeyyekcoh

483-512

9

Brulave

495-487

4

Nova Briton

497-513

4

Taunux

479-522

0

Locotima 136 - 134 Taunux
Locotima 146 - 102 Hockeyyekcoh
Locotima 128 - 110 Nova Briton
Locotima 143 - 127 Brulave
Taunux 114 - 123 Hockeyyekcoh
Taunux 131 - 135 Nova Briton
Taunux 100 - 128 Brulave
Hockeyyekcoh 134 - 132 Nova Briton
Hockeyyekcoh 124 - 120 Brulave
Nova Briton 120 - 120 Brulave

Group F

Nation

G-D

Points

Q United Provin

511-476

9

Q Suvmia

508-509

6

Ellenburg

497-509

6

Aelandi

496-500

6

Calamari Lands

515-533

3

Aelandi 128 - 121 Suvmia
Aelandi 128 - 130 Ellenburg
Aelandi 122 - 116 United Provin
Aelandi 118 - 133 Calamari Lands
Suvmia 128 - 120 Ellenburg
Suvmia 115 - 126 United Provin
Suvmia 144 - 135 Calamari Lands
Ellenburg 111 - 134 United Provin
Ellenburg 136 - 119 Calamari Lands
United Provin 135 - 128 Calamari Lands

Group G

Nation

G-D

Points

Q Carrata

520-486

12

Q Serpod

491-497

6

Tchonija

460-460

6

Evokice

489-493

3

United Sentinel States

477-501

3

Serpod 116 - 115 Tchonija
Serpod 123 - 122 Evokice
Serpod 124 - 127 United Sentinel States
Serpod 128 - 133 Carrata
Tchonija 115 - 113 Evokice
Tchonija 119 - 110 United Sentinel States
Tchonija 111 - 121 Carrata
Evokice 125 - 122 United Sentinel States
Evokice 129 - 133 Carrata
United Sentinel States 118 - 133 Carrata

Group H

Nation

G-D

Points

Q Kristianstan

554-488

9

Q Nudistonia

511-498

9

Atraewa

521-509

9

Lightford

507-534

3

Quinceria

470-534

0

Kristianstan 143 - 119 Quinceria
Kristianstan 137 - 120 Lightford
Kristianstan 134 - 136 Atraewa
Kristianstan 140 - 113 Nudistonia
Quinceria 123 - 141 Lightford
Quinceria 103 - 122 Atraewa
Quinceria 125 - 128 Nudistonia
Lightford 133 - 143 Atraewa
Lightford 113 - 131 Nudistonia
Atraewa 120 - 139 Nudistonia

Round 1
Wexeror II 127 - 120 Hockeyyekcoh
Matslovania 156 - 114 Suvmia
Tuso 131 - 123 Serpod
Republic of Bukidnon 121 - 116 Nudistonia
Santa-Barbara 123 - 121 Locotima
Pekares 119 - 129 United Provin
The Fallen Word 117 - 121 Carrata
Naporvje 122 - 122 (GG 123-122) Kristianstan

Round 2
Wexeror II 119 - 128 Matslovania
Tuso 119 - 129 Republic of Bukidnon
Santa-Barbara 136 - 127 United Provin
Carrata 133 - 123 Naporvje

Semi-Finals
Matslovania 128 - 123 Republic of Bukidnon
Santa-Barbara 119 - 137 Carrata

Bronze Game
Republic of Bukidnon 117 - 138 Santa-Barbara

Final
Matslovania 109 - 135 Carrata

Congratulations to Carrata, Matslovania and Santa-Barbara

Read factbook


ties are broken in a certain unbiased method.

Rowing

INFORMATION


The 2000m row will have direct results in the range 5:30 - 6:30 minutes

RESULTS

Nation

Result

1. Carrata

5.50

2. Halsuntria

5.54

3. Lightford

5.56

4. Wellsenfaile

5.64

5. Republic of Bukidnon

5.66

6. Santa-Barbara

5.71

7. The Independent States of Allied Forces

5.72

8. The Fallen Word

5.74

9. Suvmia

5.75

10. Quinceria

5.77

11. Evokice

5.78

12. Scalizagasti

5.80

13. Nova Briton

5.82

14. Aelandi

5.85

15. United Provin

5.90

16. Brulave

5.91

17. Evanesiapolis

5.92

18. Atraewa

5.93

18. Taunux

5.93

20. Serpod

5.97

21. Naporvje

5.98

22. Hockeyyekcoh

6.08

22. Itheria

6.08

22. Orca and Narwhal

6.08

22. Robostania

6.08

26. Tuso

6.11

27. Adachi

6.12

28. Pekares

6.14

28. Skerania

6.14

30. Fangalist Poland

6.15

31. Calamari Lands

6.18

32. Maricoen

6.20

33. Nudistonia

6.26

34. Matslovania

6.29

35. Locotima

6.30

35. United Sentinel States

6.30

37. Wexeror II

6.46

Congratulations to Carrata, Halsuntria and Lightford

Read factbook

Very happy to announce the adoption of the new Charter. Over the next month, you will see some changes to how the URA operates both internally and externally; feel free to read through it (if you haven't already) here:


Charter


Definitions


Defines, for the purpose of this Charter:

  • Alliance as the entity of the United Regions Alliance. Also referred to as the URA, or simply the Alliance.

  • Citizen as any World Assembly member nation residing in an Alliance member region.

  • Executive as the collective name for the positions of the Founder, the President, and the Vice President.

  • Founder as the individual responsible for the creation of the Alliance, specifically accredited to Ellenburg or Free Azell.

  • Member as a region that has, through resolution, referendum, or executive decision, chosen to become a party to the Alliance.

  • Resident as any nation residing within a member region, regardless of World Assembly Membership.

Return to Top

Preamble


WE THE MEMBERS OF THE UNITED REGIONS ALLIANCE UNDERSTANDING

  • The vast disparities in strength of regions within the World Assembly, and

  • The collective strength that User Created Regions can and should hold within the World Assembly, and

  • The power of User Created Regions under enhanced levels of cooperation, and

  • The need to protect and support regions that are less fortunate than our own,

AND FOR THOSE ENDS

  • To use our combined strength and abilities to generate a force of influence within the World Assembly, and

  • To unite those that wish to promote the advancement of new ideas and innovation within the World Assembly, and

  • To change for the better all member nations with respect to their activity, population, and influence,

HAVE RESOLVED TO COMBINE OUR EFFORTS FOR THESE AIMS

Accordingly, our respective governments, through communication and organization, who have and will exhibit their powers in good and due form, have agreed to the present Charter of the United Regions Alliance and hereby recognize this document as the governing rule of the interregional organization known as the United Regions Alliance.

Return to Top

Chapter I: Mandate


Article 1

The United Regions Alliance shall be a sovereign alliance known by its name, the abbreviation “URA”, or as “The Alliance”.

Article 2

The purposes of the Alliance are:

  1. To vocalize the opinions of User Created Regions within the World Assembly, allowing better avenues for the discussion of resolutions and proposals, as well as provide opportunities to draft and submit proposals to the World Assembly;

  2. To develop friendly relations between the URA and other regions or organizations with the goal of fostering good interactions;

  3. To achieve interregional co-operation in assisting struggling regions in areas of recruitment, population, activity, and community; and

  4. To be a centre for harmonizing the actions of nations and regions to those ends.

Article 3

The Alliance shall ensure, through careful investigation, that no region or organization that works counter to any of the aforementioned purposes shall be associated in good standing with the Alliance.

Article 4

In order to accurately carry out these purposes, this charter may be required to be amended. The provisions of this charter may be amended, changed, or removed according to the process below:

  1. In order to amend, change, add, or remove any articles to this Charter, an amendment may be proposed to the Civil Council to be considered.

  2. If the amendment receives a two-thirds majority of present voters, then it is passed to the Alliance Cabinet for signature.

Return to Top

Chapter II: Membership


Article 5

In order to be accepted as a member of the United Regions Alliance, a region must meet the following requirements:

  1. Must have a World Assembly Delegate, and

  2. Must not work against the purposes of the Alliance.

Article 6

A region meeting all the requirements in Article 5 may still be rejected by the Alliance at the discretion of the Alliance Cabinet or the Civil Council.

Article 7

  1. No member of the Alliance is to be subjected to threats on their sovereignty by the Alliance as a whole, a group of member regions, or an individual member region.

  2. It is the responsibility of the Alliance to protect the sovereignty of its fellow members.

Article 8

As a member, a region and its citizens are afforded the following rights:

  1. Ability to partake in Alliance elections, including but not limited to:

    1. Running for office,

    2. Participating in debates, and

    3. Voting.

  2. Ability to partake in World Assembly Affairs, including but not limited to:

    1. Participating in discussions,

    2. Utilising the Resolution Writing Committee, and

    3. Voting on Resolution Recommendations.

  3. Ability to partake in Civil Council Affairs, including but not limited to:

    1. Voting on internal Alliance Legislation, and

    2. Discussions on Internal Alliance Legislation.

  4. Ability to participate in general discussion on all applicable URA platforms,

  5. Ability to participate in all URA activities, and

  6. Access to URA programs and services.

Article 9

As a member, a region and its citizens are required to fulfill the following responsibilities:

  1. Partaking in World Assembly Affairs by voting on Resolution Recommendations at least once every six votes,

  2. Appointing a Voting Member to represent their region in World Assembly Affairs and Civil Council Affairs,

  3. Communicating in an appropriate manner to the Alliance major changes in government, including but not limited to:

    1. Dismissal or changing of Voting Member,

    2. A referendum to leave the Alliance,

    3. Entering into a treaty or another alliance of similar or greater strength as the URA, and

    4. A merger or closing of a region.

Article 10

  1. Regions may be removed from the Alliance if, at any point, they meet the following requirements:

    1. Not having a World Assembly Delegate,

    2. Actively working against the goals or purposes of the Alliance,

    3. Threatening the sovereignty of another URA member region without explicit consent,

    4. Not voting on WA Resolution Recommendations in excess of six times in a row, except in special circumstances,

    5. A region's WA Delegate not voting in line with URA Recommendations, except in special circumstances,

    6. Not voting on Civil Council Legislation in excess of three times in a row, except in special circumstances, and

    7. Actively working to undermine the United Regions Alliance in the pursuit of its goals, or collaborating with regions or individuals doing so.

  2. Regions are to be removed by the Internal Affairs Department in the event of inactivity with regards to voting on WA Resolution Recommendations, or by the Alliance Cabinet in any other case.

    1. The Civil Council may present an objection to the removal of a member region, and move to debate and vote upon the matter.

Return to Top

Chapter III: Government


Article 11

In order to effectively manage the Alliance, there shall be an Executive Government elected by the members of the citizens of the member regions.

Article 12

  1. The Executive Government shall be made up of several Departments, detailed in Article twenty-seven, each headed by an elected Director.

  2. All elected Directors shall make up the Alliance Cabinet, detailed in Chapter IV.

Article 13

  1. In addition to the executive branch of government, there shall also be a Civil Council, made up of one Voting Member from each member region.

  2. The Civil Council is responsible for the following:

    1. Voting and debating on all internal Alliance legislation on behalf of their respective region,

    2. Advising, debating and voting on the admission of new member regions, and

    3. Voting and debating on World Assembly Legislation on behalf of their respective region.

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Chapter IV: Alliance Cabinet


Article 14

  1. The Alliance Cabinet shall be made up of several individuals, including:

    1. The Founder of the Alliance,

    2. The President of the Alliance,

    3. The Vice President of the Alliance,

    4. The Departmental Directors of the Alliance,

    5. The Field Marshal of the United Regions Alliance Armed Forces (URAAF), and

    6. Any others as deemed by future legislation.

  2. All members within the Alliance Cabinet are to meet the following requirements:

    1. Be a member of the World Assembly,

    2. Reside in a URA Member region,

    3. Be active and able to participate in Cabinet discussions if needed,

    4. Hold no more than one position within the Alliance Cabinet, and

    5. Hold no other positions within the various departments of the Alliance.

  3. In addition, all voting members will be permitted to view the main Alliance Cabinet chat on Discord.

Article 15

  1. The Alliance Cabinet shall be responsible for the central organization and governance of the Alliance.

  2. Each position in the Alliance Cabinet shall have a specific responsibility both within the Alliance Cabinet and the Alliance as a whole.

Article 16

  1. The President of the Alliance is to be responsible for governing the Alliance.

  2. The President is given purview by the Alliance Cabinet to utilize their own discretion in the management and oversight of all Alliance functions, programs, initiatives, and others.

    1. In pursuit of this, the President has the executive power to pass emergency legislation in the form of an Executive Order, should the need arise.

      1. The President must justify the executive order to the Civil Council if asked to do so.

      2. The Civil Council may overturn an Executive Order at any time. Similarly, the sitting President may revoke an Executive Order at any time.

    2. The President is also granted the power to appoint any positions on the Alliance Cabinet in the case of resignation or removal until a byelection or scheduled election is held.

  3. The President of the Alliance is a signing authority on all Foreign agreements and treaties.

  4. The President must submit a monthly report on the activities of the executive to the Civil Council.

    1. Missing 2 reports consecutively without reasonable excuse can lead to requests for resignation upon the basis of inactivity.

Article 17

  1. The Vice President of the Alliance functions as an assistant and successor to the President.

  2. The Vice President is responsible to assist the President in the execution of their duties throughout their term, as well as assisting all Departmental Directors in the execution of their duties.

    1. In assisting the President, the Vice President is permitted to pass emergency legislation in the form of an Executive Order, with all the powers and limitations as referred to in Article 16.

  3. The Vice President, in case of absence of the President for longer than fourteen days, is to serve as Acting President.

  4. The Vice President of the Alliance is a signing authority on all Foreign agreements and treaties.

Article 18

  1. The Departmental Directors of the Alliance are responsible for the management and oversight of each Department, which are detailed in Chapter VI.

  2. Departmental Directors are responsible for the staffing of their respective departments, as well as appropriately setting out goals for their term, and working to accomplish them.

  3. A Departmental Director may create or dismantle sub-departments within their department, if they feel that it is necessary, under approval of the Alliance Cabinet.

  4. The Departmental Directors must work to accomplish the goals of the Alliance Cabinet over the course of their term as those goals relate to their specific department.

  5. Departmental Directors are required to submit a monthly report to the Civil Council on the activities of their Department.

Article 19

  1. The Field Marshal of the United Regions Alliance Armed Forces is responsible for the administration, planning, and general management of the URAAF.

  2. The Field Marshal is responsible for all recruitment, maintenance, and operations that take place within the URAAF.

  3. The Field Marshal may alter the structure of the URAAF with Alliance Cabinet approval.

  4. The Field Marshal is responsible to provide advice and assist the members of the Alliance Cabinet in executing their duties as they relate to a military or foreign affairs perspective.

  5. The Field Marshal must submit a monthly report to the Civil Council.

Article 20

  1. Additional positions may be added to the Alliance Cabinet under the direction of the Founder, President, or Vice President, should they deem an additional position necessary.

  2. The Executive may add no more than 2 positions to the Alliance Cabinet without approval from the Civil Council.

  3. All additional positions will have the same general responsibilities as any other member of the Alliance Cabinet, as well as their specific responsibilities.

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Chapter V: The Civil Council


Article 21

  1. In order to appropriately represent the member regions of the alliance, the Civil Council will be a deliberative body, made up of one voting member from each member region.

  2. The Civil Council will be responsible for the following:

    1. Providing deliberation and voting upon matters of internal legislation,

    2. Providing deliberation and voting upon World Assembly Vote Recommendations,

    3. Providing deliberation and voting upon the admittance of new member regions, and

    4. Providing deliberation and voting upon any matters as deemed by the Alliance Cabinet.

  3. All members of the Alliance Cabinet are permitted to speak in the Civil Council in order to answer questions regarding their activities or other matters.

  4. Members of the Civil Council can be removed or muted if they act with poor conduct.

Article 22

  1. In all votes within the Civil Council, Voting members will be permitted to cast the following:

    1. Aye,

    2. Nay,

    3. Abstain, or

    4. Additional options as established through legislation.

  2. Should a question receive a plurality of “aye”, it shall pass.

  3. Should a question receive a plurality of “nay”, it shall not pass.

  4. Should a question receive more than eighty five percent “abstain”, it shall be moved back to discussion.

Article 23

  1. In matters of internal legislation, each voting member is to receive 1 vote.

  2. Quorum for internal legislation is a minimum of thirty percent of the total number of voting members.

  3. Internal legislation must receive a minimum of fifty percent of the total vote from present members to pass.

  4. Legislation can be proposed by any member of the Civil Council or Alliance Cabinet for deliberation.

    1. Legislation may be debated for a maximum of forty-eight hours before it progresses to be voted upon.

      1. If necessary, voting or debate may be extended for an additional forty-eight hours.

    2. Legislation must be in voting for a minimum of twenty-four hours.

  5. Votes within the Civil Council are to be managed by the executive of the Alliance, or an official that they designate.

    1. Votes may last no more than forty-eight hours.

    2. If quorum is not reached within forty-eight hours, or a majority of “Aye” votes is not reached, the legislation fails.

Article 24

  1. On matters of World Assembly voting, each voting member is to receive a vote equivalent to that of the sum of a region's total WA members and their WAD endorsements, divided by the sum of the total WA member count and WAD endorsements within the URA, multiplied by 100.

  2. There is no quorum requirement for votes on World Assembly Legislation.

  3. WA Legislation votes must receive more than fifty percent in any one category of “Aye” or “Nay” to pass for that respective category.

    1. Abstentions are not included in this total.

  4. All regional delegates must vote in line with the WA Voting Recommendation.

    1. In special circumstances, such as treaty obligations, Delegates may vote against the URA Recommendation.

Article 25

  1. On matters of the admittance of new member regions, each voting member receives one vote.

  2. Quorum for the admittance of new regions is to be thirty percent of voting members.

  3. In order for a region to be admitted, the region must pass a majority vote.

  4. Any region may be proposed for discussion of admittance, as long as the sub-department of recruitment has engaged said region in membership negotiations.

    1. Some regions, as designated by the Alliance Cabinet, shall not be permitted to be brought up for debate because of ideological or OOC problems within those regions.

  5. Discussion may last for a maximum of forty-eight hours before the admittance of a member region is voted upon.

    1. If necessary, discussion and debate can be extended by an additional forty-eight hours.

  6. Discussion may be skipped if a motion is passed with a unanimous vote.

Article 26

  1. On any other matters as deemed necessary by the Alliance Cabinet, each voting member receives one vote.

  2. There is a thirty percent quorum requirement on these votes.

  3. Any other matters as deemed necessary by the Alliance Cabinet must pass through a majority vote.

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Chapter VI: Departments


Article 27

  1. In order for the functions of the Alliance to be appropriately handled, there shall be several departments to handle each respective function.

  2. These departments are as follows:

    1. Department of Foreign Affairs,

    2. Department of Internal Affairs, and

    3. Department of Culture.

  3. Additional Departments may be created through a constitutional amendment.

Article 28

  1. Departments are to be structured with several sub-departments within them, each specialized to a specific aspect of the overall department.

  2. Directors are required to appoint Deputy Directors to head up each sub-department at the beginning of their term, with each appointment under approval from the Civil Council.

    1. The Civil Council is to hold the debate and vote on all Deputy Director Appointments simultaneously, although they must provide a vote for each individual nominee.

  3. Directors may choose to incorporate additional sub-departments within their department, but require Civil Council approval to do so.

Article 29

  1. All Departments are to be led by an elected Director, as outlined in Article twelve and Article eighteen.

  2. Directors are to be elected every six months, with general elections occurring every January and July, with inauguration to occur on the first day of February and August.

  3. All Directors have a term limit of four consecutive six-month terms, but there is no overall term limit.

Article 30

  1. The Department of Foreign Affairs is responsible for all aspects of Alliance Administration related to foreign regions and organizations.

  2. Within the Department of Foreign Affairs, there are also the sub-departments of Public Relations and Recruitment.

    1. The sub-department of Public Relations is responsible for all documentation and announcements to non-URA regions and entities, as well as all news publications from the Alliance as a whole.

    2. The sub-department of Recruitment is responsible for reaching out to and performing preliminary discussions with potential member regions. They are also responsible for drafting a recommendation to the Civil Council before the Civil Council votes on the admittance of any new member.

  3. The Director of Foreign Affairs is responsible for establishing a comprehensive Foreign Affairs strategy for their term, as well as directing the sub-departments in working towards that strategy.

  4. The Director of Foreign Affairs is also responsible for ensuring that all foreign negotiations are appropriately handled, either by themself or their designate.

  5. The Director of Foreign Affairs is a signing authority on all foreign agreements and treaties.

    1. All foreign agreements and treaties must receive approval from the Alliance Cabinet.

    2. All foreign agreements and treaties may be objected to by the Civil Council, where they will then be appropriately debated and voted upon.

Article 31

  1. The Department of Internal Affairs is responsible for all internal administrative aspects of the Alliance.

  2. Within the Department of Internal Affairs, there shall also be the sub-departments of World Assembly Affairs and Outreach.

    1. The sub-department of World Assembly Affairs is responsible for all matters related to the World Assembly discussion and voting process within the Alliance. They are responsible to organize and facilitate all WA legislation discussions, organize and record the voting process, and publish voting recommendations for the entire Alliance, as well as managing the Resolution Writing Committee.

    2. The sub-department of Outreach is responsible for facilitating strong relationships between the Alliance and its member regions. This includes working as a mediator for regional conflicts as well as assisting in recruitment and efforts to improve activity within a member region. The Outreach sub-department may issue recommendations of action for each region, and may directly assist if asked.

  3. The Director of Internal Affairs is responsible for establishing a comprehensive Internal Affairs strategy for their term, as well as directing the sub-departments in working towards that strategy.

  4. The Director of Internal Affairs is also responsible for ensuring that all internal disputes are appropriately handled, by themself or their designate.

Article 32

  1. The Department of Cultural Affairs is responsible for all cultural aspects of the Alliance.

  2. Within the Department of Cultural Affairs, there shall also be the sub-departments of Roleplay and Events.

    1. The sub-department of Roleplay is responsible for organizing and facilitating all general Alliance Roleplay activities. This sub-department is to specifically focus on long-term activities, such as traditional role-plays and other consistent roleplays.

    2. The sub-department of Events is responsible for organizing and facilitating all Alliance events. This includes events such as the URA Olympics, the URA Global Showcase, and the URA Anniversary Festival.

  3. The Director of Cultural Affairs is responsible for establishing a comprehensive Cultural Affairs strategy for their term, as well as directing the sub-departments in working towards that strategy.

  4. The Director of Cultural Affairs is also responsible for ensuring that all cultural events and programs are run smoothly with little to no disputes.

Article 33

  1. All Deputy Directors are responsible for staffing their sub-department as they see fit, subject to approval from their respective Departmental Director.

  2. Departmental Directors may appoint additional staff outside of any sub-departments to assist them in carrying out their duties, subject to approval from the executive.

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Chapter VII: The Founder


Article 34

  1. The Founder of the Alliance, also known as Ellenburg or Free Azell, is entitled to a permanent position on the Alliance Cabinet.

  2. The Founder is responsible for ensuring that all OOC aspects of the Alliance, including but not limited to discord moderation and compliance with the ToS of any URA platforms, are handled with the utmost care.

Article 35

The Founder is permitted to take any action they deem necessary in order to maintain the purposes of the URA and ensure its continued survival as an organization.

  1. To that end, the Founder is permitted to pass emergency legislation in the form of Executive Orders.

  2. The Civil Council may object to executive orders put forth by the Founder.

Article 36

  1. The Civil Council may vote to remove the Founder from their authority according to Civil Council procedure if they deem the Founder unable to perform their duties to the expected standard.

  2. In the event that the Founder is removed from their authority, an accredited third-party is to be consulted in order to appoint an individual to take up the maintenance of the various platforms previously maintained by the Founder.

Article 37

Should the Founder choose to retire, they may select any individual to replace them in carrying out their responsibility.

Article 38

The Founder, while holding a position on the Alliance Cabinet, is not restricted from running for office for any other positions as necessary, or holding positions within the various Departments.

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Chapter VIII


Article 39

  1. Elections for all Directors, as well as the President and Vice President, are to occur during the months of January and July.

  2. Elections are to be completed no later than the second day of February and August.

  3. All citizens of the Alliance may run for any positions during elections.

Article 40

  1. Elections are to be organized by an unbiased Elections Manager appointed by the Founder.

  2. The Elections Manager must be a resident of the Alliance.

  3. The Elections Manager is responsible for the management of all aspects of Alliance elections, including but not limited to:

    1. Organization of candidate debates,

    2. Drafting of the Ballot,

    3. Distribution of the Ballot both on the discord and through the NS Website to all member regions,

    4. Upkeep of candidate lists,

    5. Prompt distribution of election results,

    6. Moderation of all election-related discussion, and

    7. Consistent advertisement of any election.

  4. The Election Manager is to be appointed one week before the election month.

  5. The Founder, at their own discretion or in response to a request from the Election Manager, may appoint additional Elections staff, responsible for assisting the Elections Manager in their duties.

  6. The Elections Manager is dismissed at the conclusion of the election.

Article 41

  1. The President and Vice President have a term limit of four consecutive terms, but there is no total term limit.

  2. The Founder, President, or Vice President may remove a member from their position either within a Department or the Alliance Cabinet if deemed necessary.

Article 42

  1. The United Regions Alliance Armed Forces is required to act on behalf of the Alliance in the defense of all member regions.

  2. In addition, the URAAF may perform operations with allied military organizations should those operations align with efforts to defend the member regions of the URA, or further the goals of the Alliance.

    1. The URAAF is not permitted to perform unprovoked military action.

Article 43

  1. All members of the Alliance Cabinet, including the Founder, as well as Deputy Directors, may be impeached by the Civil Council.

  2. Any members that may be impeached can be impeached for the following:

    1. Not performing their duties as outlined in this Charter,

    2. Performing their duties to a subpar standard as determined by the Civil Council,

    3. No longer meeting the requirements to hold a position in the Alliance Cabinet,

    4. Flagrantly disobeying the laws of the Alliance,

    5. Working against the purposes of the Alliance, or

    6. Destroying or attempting to destroy Alliance property.

  3. Any member of the Civil Council or Alliance Cabinet may propose articles of impeachment for consideration.

  4. The individual in question for impeachment is permitted to enter the Civil Council to answer questions fielded by the Civil Council.

    1. Should the individual in question not behave in an appropriate manner, they can be restricted from the Civil Council.

  5. Should the individual in question be impeached, they are to be immediately removed from office, with all roles, permissions, and access to sensitive Alliance material immediately removed.

    1. Should an election be necessary to replace the position, it shall be held.

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