WA Delegate: None.
Founder: The Republic of Prumia
Last WA Update:
Today's World Census Report
The Most Politically Apathetic Citizens in Coalition of Sovereign Nations
These results were determined by seeing how many citizens of each nation answered a recent World Census survey on the local political situation by ticking the "Don't Give a Damn" box.
As a region, Coalition of Sovereign Nations is ranked 21,521st in the world for Most Politically Apathetic Citizens.
|1.||The Republic of Prumia||Capitalist Paradise||“For Self or All?”|
|2.||The Guardian Angel of Capitalist Pig-dogs||Corporate Police State||“Screw logic and reasoning! Yay, money!”|
|3.||The Everlasting Autocracy of Nightmare Acropolis||Corporate Police State||“You will never work hard enough.”|
|4.||The Federation of Nizki||New York Times Democracy||“Brain over brawn”|
|5.||The Free Land of Rootsikula||Anarchy||“Do what you want...”|
|6.||The Dominion of Korshavn||Psychotic Dictatorship||“Everything belongs to me!”|
|7.||The Confederacy of Severo-Kurilsk||Compulsory Consumerist State||“We shall stand!”|
|8.||The Kingdom of Darkoseiger||Father Knows Best State||“By the fang and sword”|
|9.||The Colony of Sasarana||New York Times Democracy||“We Will Endure”|
|10.||The Rogue Nation of Timur-Leste||Inoffensive Centrist Democracy||“Unwavering”|
- : The Dominion of Korshavn arrived from The South Pacific.
- : The Federation of Nizki arrived from Lazarus.
- : The Free Land of Rootsikula arrived from Osiris.
- : The Principality of Mahon arrived from Lazarus.
- : The Confederacy of Severo-Kurilsk arrived from Lazarus.
- : The Kingdom of Adamantas arrived from Balder.
- : The Rogue Nation of Timur-Leste arrived from Lazarus.
- : The sovereign empire ceased to exist.
- : The Guardian Angel of Capitalist Pig-dogs arrived from Osiris.
- : The Federation of Nizki ceased to exist.
Coalition of Sovereign Nations Regional Message Board
Been bout 4 or 5 years I think, what do the cards do exactly.
Absolutely nothing of any real value. But this is NationStates, so of course there is an entire sub-game built around it anyone. In reality, they are just collectable cards made for each nation in the game.
You can gather more cards by answering issues. From there, you can keep the cards, trade them for other cards, "junk" them for points, and use those points to buy other cards. Not really much in-and-of-itself, but a lot of people like it because it is the first real "commodity" that can be traded on NS without being role-play only.
Personally, I just collect the cards of nations from the Coalition (see: page=deck/collection=948), but you can do whatever with them.
Alright thanks for the info update
I have been giving some thought to updating the region's "World Factbook" description. I still like the over-all message and tone, but the more and more I look at the color-coded lines, the more it makes me consider editing it. Any one else get that feeling?
The main reason I joined was because of the fact we're anti world assembly, as long as our resistance to it is known it really doesn't matter what else we put on there, your decision though
No worries there; that is not going to change. I have always seen the World Assembly, its manner of functioning, and its effect on players, as one of the main reasons this region and the entire concept behind the Coalition was created.
Has anyone else gotten the "MAD WORLD" I think, string of issues? It's a sort of Cuban missile crisis series of events that at least for me, ended up in a pretty weird one resulution ending... No choices and one heck of a narrative.
I know I have a couple times, but I think I either always dismiss it or the option I choose forces an early resolution. Cannot remember anything special coming from it, in any case.
Honestly, most of the chain issues tend to get so dramatic and over the top, I -- as a person who tries to answer issues as near-to what I believe as this game will allow -- usually just opt out for lack of agreement with any of the provided options. A shame, too, because from what I hear some of them are pretty funny.
It got crazy... So East Lubtukkistan or wherever came to an agreement to withdraw our nuclear weapons from territories near each other, show up for the summit where their Beloved Leader produces a gun and threatens my life if I don't let him keep his nukes in place but withdraw mine. But then my super spy from a prior issue lunges out of the shadows, kicks the gun away and tells Fearless Leader that he stole one of the warheads and hid it in the capital of East Landlubberstan so of he didn't want it to become a glowing green crater then HE will withdraw his weapons...