World Leaders, resistance cells, and diplomats: the secret WASP office of pseudoanimate preparedness has good news and bad news.
First, the good news. There are hours, nay, days before the world as we know it falls apart due to rising demand for and shrinking supply of brains. Also, some of our researchers have survived!
Their consensus recommendation of what you need to be empowered to handle this shambling business is intelligence, intelligence, intelligence. The intern who was the most experienced survivor was quite insistent on this. Without intelligence, even the smartest decision will be brainless! In other words, as the intern put it, "Braaaains!"
As the surviving researchers head home, the administrative staff here are hard at work on solutions to bring you more adequate intelligence.
What is the bad news, you ask? Well, that's a very good question. It will be addressed just as soon as we answer this scrabbling at our doors. Can't keep people waiting!
In the meanwhile, enjoy this helpful clock:
Zombie apocalypse begins in:
We're not sure of much, but we're sure of this countdown!
Our staff expects that once that clock reaches zero, vigilant regions will begin to close their borders and see a daring group of nations attempt to research a cure, while less vigilant regions will be overrun by shambling nightmares. In due course, 75-80% of the world population will die. No biggie.
Our staff are still examining notes from the office of pseudoanimatae preparedness to understand any new mutations or developments you need to know about.
What You Need to Know
The zombie apocalypse will begin (click for local time)
It will run for 33 hours, ending
Zombies move between nations in the same region. This makes it important to be aware of what your neighbors are doing, as will be difficult for an individual nation to hold out in a heavily infected region. Each region will report its infection rate so that residents can make an informed choice about which are relatively safe and which are basically pools of pandemic-level z-virus.
You have three options:
Exterminate the zombies with military force. This converts them into dead citizens, who pose no further risk to the living. It is very effective when you have lots of survivors and few zombies, and less effective when your military forces have mostly been eaten.
Research a cure, which helps to lower your region's infection rate. Enough nations working together can slow or stop the spread of zombies and even begin to turn infected back into survivors. However, this takes time and is most effective with test subjects and collaboration.
Embrace the zombie hordes, becoming part of the problem as you spread zombies all around your region. Eventually, of course, your hordes may run out of food and starve. This option isn't for everyone. But there's always someone.
Your nation may also unlock superweapons over time. Once built, they can be manually deployed against targets of your choice by visiting their nation page and hitting the appropriate button.
Exterminating zombies develops Tactical Zombie Elimination Squads, who can enter other nations and kill zombies there.
Researching a cure develops Cure Missiles, which can be launched at other nations in order to convert zombies into survivors.
Embracing the undead develops Hordes, which can surge into other nations and infect their survivors.
Superweapons can be deployed every 20 seconds. If you take a hit from a superweapon, the resulting chaos makes your own superweapon unavailable for a few minutes.
When looking for targets, the World Censuses helpfully provided by the WA administrative complex may be of use:
During Z-Day, Founders and Delegates can close their region's borders at no Influence cost, sealing themselves off the from the world, and the plaintative cries of nations seeking refuge. It seems pretty harsh. You're just sitting there watching millions of people die. But zombie apocalypses demand tough choices.
The Z-Day Tally Board will track progress during Z-Day. Good luck!