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I finally made it through Friday, again.

Friday Worldbuilding Question.

Since its October and nearing Halloween, lets discuss what kind of cryptids or other spooky monsters/ myths/ traditions are unique to your nation.

The Night Weavers are a mythical species of giant 5-legged arachnids rumoured to inhabit the rainforests of the Tsunter Interior. Said to be the size of a large horse, they lurk in the treetops of the Interior, descending in the night to catch unsuspecting prey on the forest floor. After they kill their initial quarry, they return to the trees while using their webs to manipulate the corpse like a puppet hoping to attract further prey. So the legend goes, if you're ever in the Interior and see a lone human moving unnaturally around, think twice before approaching because you never know what's lurking in the branches above.

The Tsunterlands wrote:Friday Worldbuilding Question.

Since its October and nearing Halloween, lets discuss what kind of cryptids or other spooky monsters/ myths/ traditions are unique to your nation.

The Night Weavers are a mythical species of giant 5-legged arachnids rumoured to inhabit the rainforests of the Tsunter Interior. Said to be the size of a large horse, they lurk in the treetops of the Interior, descending in the night to catch unsuspecting prey on the forest floor. After they kill their initial quarry, they return to the trees while using their webs to manipulate the corpse like a puppet hoping to attract further prey. So the legend goes, if you're ever in the Interior and see a lone human moving unnaturally around, think twice before approaching because you never know what's lurking in the branches above.

In Nhoor, Racsa̦s is a malevolent being that is said to feed on humans and/or human souls. While it is thought to be one creature, humans can become (part of) Racsa̦s due to evil behaviour, such as foulness, treachery, wrath, etc. Humans succumbing to this behaviour slowly turn into shadows, or Preƨa̦y, that hang around their former loved ones to cause mayhem and sorrow, until they are absorbed into Racsa̦s. Each human soul that is added to Racsa̦s strengthens it until it explodes in a destructive rage causing earthquakes, famines, fires, floodings, and other disasters, during which it feeds on the victims. After such an outburst, Racsa̦s needs to replenish.

Souls of the deceased who are thought to have fallen victim of Racsa̦s can be saved through a nine-day cleansing ritual performed by a Priest of Duvactism. After a large-scale disaster, several Priests perform the ritual together for entire communities.

Racsa̦s is often depicted as a human with wide eyes and fangs, seated on a flying chariot of dark mist, and an expression of rage on its face while it wages war against the sea or a herd of horses. Some depictions of it show it with four or six arms. In some communities, it is shown to be surrounded by angry monkeys and/or scared humans.

Mae esgidiau gwyn yn gwrthyrru
Overview · Geography · Maps · History · Politics · Monarchy · Military · Economy · Culture · Religion · News · Index
Diplomatic relations · Royal family trees · History timeline · Provinces · Legality · National holidays · Language · Sport · Biographies · Names
Dydw i ddim yn mwynhau'r gwiberod du yn y swyddfa


Legendary creatures

Racsa̦s

Racsa̦s is a malevolent being that is said to feed on humans and/or human souls. While it is thought to be one creature, humans can become (part of) Racsa̦s due to evil behaviour, such as foulness, treachery, wrath, etc. Humans succumbing to this behaviour slowly turn into shadows, or Preƨa̦y, that hang around their former loved ones to cause mayhem and sorrow, until they are absorbed into Racsa̦s. Each human soul that is added to Racsa̦s strengthens it until it explodes in a destructive rage causing earthquakes, famines, fires, floodings, and other disasters, during which it feeds on the victims. After such an outburst, Racsa̦s needs to replenish.

Souls of the deceased who are thought to have fallen victim of Racsa̦s can be saved through a nine-day cleansing ritual performed by a Priest of Duvactism. After a large-scale disaster, several Priests perform the ritual together for entire communities.

Racsa̦s is often depicted as a human with wide eyes and fangs, seated on a flying chariot of dark mist, and an expression of rage on its face while it wages war against the sea or a herd of horses. Some depictions of it show it with four or six arms. In some communities, it is shown to be surrounded by angry monkeys and/or scared humans.


Legendary tales

The Well of Custu̦rdo

In the mountains near the road between de towns of Sonws and Phezuch, in the province of Western Ta̦rleqh, there is a village called Custu̦rdo; it has been abandoned since before 1900, because nobody dares to come in the vicinity of its well.

The story goes that a local shepherd girl attracted the attention of the blacksmith’s son, who desired to marry her. Whereas she however was very beautiful, he was not quite so, and not having any other wealth of his own, his prospects of the girl’s parents accepting him as the husband of their daughter’s were far from excellent.

One day, his friends told him that the girl had mentioned that she cared for him and that she would not oppose marrying him. He went to the town and with the last of his money purchased a gemstone. Upon his return, he asked his father to create a ring to fit around the stone. He was told the girl was herding her sheep near the village well so thither he went, and on his knees asked her to marry him.

But the girl knew not of the intentions of the blacksmith’s son, as what his friends had told him was a just prank, and she refused. Disappointed and upset, he returned to the village where he found that many people were aware of his recent misfortune.

That night, he returned to the well and jumped in with a heavy stone around his neck.

In the weeks that followed, mysterious accidents started to happen to the villagers who laughed. At first, some more people fell in the well and drowned but soon the events spread further than its direct vicinity. It is said that one man slipped and drowned while fishing at the brook, a woman choked and died while she drank water, a third drowned while taking a bath, and the blacksmith’s son’s friends, who pulled the prank on him, were beaten to death by an unnaturally strong rain shower that also destroyed a large part of the village. Many left the village and the ones who stayed either died as well or were chased away as strange things continued to happen. Within one year, the village was empty.

Rumours that approaching the village and especially its well will cause certain death slowly established in the region. Years later, reports of people going missing in the area are not followed up by the police and one neighbouring village even barricaded the road to Custu̦rdo.

Read dispatch

Saarluxbourg

Which countries here have German-based cultures? I'm looking to WB my country as a former province or territory of that country, which separated in the early 20th Century or so.

Saarluxbourg wrote:Which countries here have German-based cultures? I'm looking to WB my country as a former province or territory of that country, which separated in the early 20th Century or so.

Kaskalma

Saarluxbourg

Saarluxbourg wrote:Which countries here have German-based cultures? I'm looking to WB my country as a former province or territory of that country, which separated in the early 20th Century or so.

Me either, based on GDR

Takiv and Saarluxbourg

Saarluxbourg

Gevindar wrote:Me either, based on GDR

When did Gevindar transition to communism?

Saarluxbourg wrote:Which countries here have German-based cultures? I'm looking to WB my country as a former province or territory of that country, which separated in the early 20th Century or so.

I’m basically a knock of Prussia

The Tsunterlands wrote:Friday Worldbuilding Question.

Since its October and nearing Halloween, lets discuss what kind of cryptids or other spooky monsters/ myths/ traditions are unique to your nation.

The Night Weavers are a mythical species of giant 5-legged arachnids rumoured to inhabit the rainforests of the Tsunter Interior. Said to be the size of a large horse, they lurk in the treetops of the Interior, descending in the night to catch unsuspecting prey on the forest floor. After they kill their initial quarry, they return to the trees while using their webs to manipulate the corpse like a puppet hoping to attract further prey. So the legend goes, if you're ever in the Interior and see a lone human moving unnaturally around, think twice before approaching because you never know what's lurking in the branches above.

Worth a try that I make a slightly fantasy piece

Related from the communist coup during the 50s, insurgents started tactics that included hiding in the trees. As most insurgents were unarmed, they usually made their own spear, some usually made them from the branch of the tree they are hiding on and sharpened by themselves by using a rock if they do not have a knife. Once a victim or their enemy walks by, the throw it or they jump down and kill the person.

In the case of superstition, the forces fighting the communists tried to remind locals of the danger through another way: tree monsters.

Here’s how the plot goes:
In any day or night, a “tree watcher” is active and looking for victims. Even at day light, one may be killed without notice just by being close to a tree watcher.

There is no appearance of the tree watcher, some say that the tree watcher is the tree itself, some say that there is a human-like figure sitting on the branches with thorny/sharp branches holding on his hands, waiting to shoot

Tl;Dr, the Derevidija is a creature that hides on/or is the tree and kills a person nearby that tree. A Derevidija can hide in any tree. Sorry for the Eastern Europeans here for butchering and making a made up word (seeing tree)

The Tsunterlands, Corkair, and Saarluxbourg

I’m really having a problem developing Wellsia on the Isthmus. Just doesn’t fit what I want Wellsia to be.

Saarluxbourg

Kaskalma wrote:I’m basically a knock of Prussia

Was Kaskalma a colonial empire back in the day?

Saarluxbourg wrote:Was Kaskalma a colonial empire back in the day?

Kind of, I’m working on it; short answer yes. We practiced Greek colonialism, meaning we would set up ports and cities but not really control the whole country. Kaskalma still owns some colonial holdings.

Saarluxbourg

Saarluxbourg wrote:Was Kaskalma a colonial empire back in the day?

If you want your country to be a former Kaskalman province, you could take the empty island in the Four Passages. That would fill the 4P for the first time in years, and set up some interesting rivalries/diplomacy/international power politics.

Domanania, Nhoor, Solaryia, Wangano, and 1 otherSaarluxbourg

Saarluxbourg

Kaskalma wrote:Kind of, I’m working on it; short answer yes. We practiced Greek colonialism, meaning we would set up ports and cities but not really control the whole country. Kaskalma still owns some colonial holdings.

I'm down with that. I already got some ideas on what Kaskalman rule could've looked like. It would be partly based on the British rule of Ireland and partly on Norway's past union with Sweden. Also, is there also a French-speaking empire in TWI?

Saarluxbourg

Ioudaia wrote:If you want your country to be a former Kaskalman province, you could take the empty island in the Four Passages. That would fill the 4P for the first time in years, and set up some interesting rivalries/diplomacy/international power politics.

Cool! I could see the island on the map. I'll keep that in mind.

I wish I could do a back flip, it looks cool

Esterazdravo wrote:I wish I could do a back flip, it looks cool

You can try but be careful not to break any bones especially your neck.

Saarluxbourg wrote:is there also a French-speaking empire in TWI?

I don’t think so. Solaryia was the biggest imperial power during the 17-1800s I believe.

Wellsia, Wangano, and Saarluxbourg

News. Scadi's regime in Lesva agrees to release Costavozkan citizens arrested on espionage allegations in June:

viewtopic.php?f=4&t=337003&p=42056634&sid=0f684fe7dae9c7149367b5d32c72154b#p42056634

Tagging: Costavozka

Lesva wrote:News. Scadi's regime in Lesva agrees to release Costavozkan citizens arrested on espionage allegations in June:

viewtopic.php?f=4&t=337003&p=42056634&sid=0f684fe7dae9c7149367b5d32c72154b#p42056634

the State Sponsor of Terrorism, the People's Republic of Costavozka.

Thythe wrote:the State Sponsor of Terrorism, the People's Republic of Costavozka.

Least Dishonest LESCENTVIS article.

Thythe wrote:the State Sponsor of Terrorism, the People's Republic of Costavozka.

Inherited label from the Throngist period.

Thythe wrote:the State Sponsor of Terrorism, the People's Republic of Costavozka.

and also nuclear power plants (for me at least :p)

The Tsunterlands wrote:Friday Worldbuilding Question.

Since its October and nearing Halloween, lets discuss what kind of cryptids or other spooky monsters/ myths/ traditions are unique to your nation.

The Night Weavers are a mythical species of giant 5-legged arachnids rumoured to inhabit the rainforests of the Tsunter Interior. Said to be the size of a large horse, they lurk in the treetops of the Interior, descending in the night to catch unsuspecting prey on the forest floor. After they kill their initial quarry, they return to the trees while using their webs to manipulate the corpse like a puppet hoping to attract further prey. So the legend goes, if you're ever in the Interior and see a lone human moving unnaturally around, think twice before approaching because you never know what's lurking in the branches above.

(in the voice of William Shatner from the "Unexplained," naturally)
In the ancient lore of the northern Martenyikan mountains, there are stories about “wolf men” (for lack of a better term), vaguely similar to the idea of warewolves or wendigos.

Now there were “wolf warriors,” who were considered an elite warrior cult dedicated to the wolf god. They styled themselves with the reddish furs of Martenyikan wolves who live at high elevations—or perhaps it was an ancestor of the more modern animal. These warriors believed that they could temporarily replace their human spirit with that of the wolf through rituals. This could help heighten their senses and cunning for a raid, or make them even more frightening and ferocious in battle. But after the action, they also performed purification rituals designed to restore their mortal/human spirit.

Yet, whether by choice or negligence, some wolf warriors never restored their human spirit. Once they experienced the animal spirit, they let it take root and consume them for perceived personal gain, so that they were no longer quite human, but still not quite beast. As such they were considered unpredictable at best, bloodthirsty savage menaces at worst. Stories vary. There ARE stories where they helped or protected people out in the wilds…but usually they were considered dangerous outcasts by their former wolf warrior comrades, and the general populace.

Some say they still exist...there are sightings that remain...unexplained.

(Now, it was possible to cure a wolfman with a special elixir and rituals, but that’s not very spooky…)

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