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Friday Worldbuilding Question.
Since its October and nearing Halloween, lets discuss what kind of cryptids or other spooky monsters/ myths/ traditions are unique to your nation.
Wellsia, Nhoor, Martenyika, Lesva, and 7 othersKaskalma, Wangano, Takiv, Lusitania do ocidente, Novorijeka, Corkair, and Saarluxbourg
In Nhoor, Racsa̦s is a malevolent being that is said to feed on humans and/or human souls. While it is thought to be one creature, humans can become (part of) Racsa̦s due to evil behaviour, such as foulness, treachery, wrath, etc. Humans succumbing to this behaviour slowly turn into shadows, or Preƨa̦y, that hang around their former loved ones to cause mayhem and sorrow, until they are absorbed into Racsa̦s. Each human soul that is added to Racsa̦s strengthens it until it explodes in a destructive rage causing earthquakes, famines, fires, floodings, and other disasters, during which it feeds on the victims. After such an outburst, Racsa̦s needs to replenish.
Souls of the deceased who are thought to have fallen victim of Racsa̦s can be saved through a nine-day cleansing ritual performed by a Priest of Duvactism. After a large-scale disaster, several Priests perform the ritual together for entire communities.
Racsa̦s is often depicted as a human with wide eyes and fangs, seated on a flying chariot of dark mist, and an expression of rage on its face while it wages war against the sea or a herd of horses. Some depictions of it show it with four or six arms. In some communities, it is shown to be surrounded by angry monkeys and/or scared humans.
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Dydw i ddim yn mwynhau'r gwiberod du yn y swyddfa
Legendary creatures
Racsa̦s
Racsa̦s is a malevolent being that is said to feed on humans and/or human souls. While it is thought to be one creature, humans can become (part of) Racsa̦s due to evil behaviour, such as foulness, treachery, wrath, etc. Humans succumbing to this behaviour slowly turn into shadows, or Preƨa̦y, that hang around their former loved ones to cause mayhem and sorrow, until they are absorbed into Racsa̦s. Each human soul that is added to Racsa̦s strengthens it until it explodes in a destructive rage causing earthquakes, famines, fires, floodings, and other disasters, during which it feeds on the victims. After such an outburst, Racsa̦s needs to replenish.
Souls of the deceased who are thought to have fallen victim of Racsa̦s can be saved through a nine-day cleansing ritual performed by a Priest of Duvactism. After a large-scale disaster, several Priests perform the ritual together for entire communities.
Racsa̦s is often depicted as a human with wide eyes and fangs, seated on a flying chariot of dark mist, and an expression of rage on its face while it wages war against the sea or a herd of horses. Some depictions of it show it with four or six arms. In some communities, it is shown to be surrounded by angry monkeys and/or scared humans.
Legendary tales
The Well of Custu̦rdo
In the mountains near the road between de towns of Sonws and Phezuch, in the province of Western Ta̦rleqh, there is a village called Custu̦rdo; it has been abandoned since before 1900, because nobody dares to come in the vicinity of its well.
The story goes that a local shepherd girl attracted the attention of the blacksmith’s son, who desired to marry her. Whereas she however was very beautiful, he was not quite so, and not having any other wealth of his own, his prospects of the girl’s parents accepting him as the husband of their daughter’s were far from excellent.
One day, his friends told him that the girl had mentioned that she cared for him and that she would not oppose marrying him. He went to the town and with the last of his money purchased a gemstone. Upon his return, he asked his father to create a ring to fit around the stone. He was told the girl was herding her sheep near the village well so thither he went, and on his knees asked her to marry him.
But the girl knew not of the intentions of the blacksmith’s son, as what his friends had told him was a just prank, and she refused. Disappointed and upset, he returned to the village where he found that many people were aware of his recent misfortune.
That night, he returned to the well and jumped in with a heavy stone around his neck.
In the weeks that followed, mysterious accidents started to happen to the villagers who laughed. At first, some more people fell in the well and drowned but soon the events spread further than its direct vicinity. It is said that one man slipped and drowned while fishing at the brook, a woman choked and died while she drank water, a third drowned while taking a bath, and the blacksmith’s son’s friends, who pulled the prank on him, were beaten to death by an unnaturally strong rain shower that also destroyed a large part of the village. Many left the village and the ones who stayed either died as well or were chased away as strange things continued to happen. Within one year, the village was empty.
Rumours that approaching the village and especially its well will cause certain death slowly established in the region. Years later, reports of people going missing in the area are not followed up by the police and one neighbouring village even barricaded the road to Custu̦rdo.
Solaryia, Einnstadt, Lusitania do ocidente, Corkair, and 1 otherSaarluxbourg
Which countries here have German-based cultures? I'm looking to WB my country as a former province or territory of that country, which separated in the early 20th Century or so.
Me either, based on GDR
Takiv and Saarluxbourg
When did Gevindar transition to communism?
I’m basically a knock of Prussia
Worth a try that I make a slightly fantasy piece
In the case of superstition, the forces fighting the communists tried to remind locals of the danger through another way: tree monsters.
Here’s how the plot goes:
In any day or night, a “tree watcher” is active and looking for victims. Even at day light, one may be killed without notice just by being close to a tree watcher.
There is no appearance of the tree watcher, some say that the tree watcher is the tree itself, some say that there is a human-like figure sitting on the branches with thorny/sharp branches holding on his hands, waiting to shoot
Tl;Dr, the Derevidija is a creature that hides on/or is the tree and kills a person nearby that tree. A Derevidija can hide in any tree. Sorry for the Eastern Europeans here for butchering and making a made up word (seeing tree)
The Tsunterlands, Corkair, and Saarluxbourg
I’m really having a problem developing Wellsia on the Isthmus. Just doesn’t fit what I want Wellsia to be.
Was Kaskalma a colonial empire back in the day?
If you want your country to be a former Kaskalman province, you could take the empty island in the Four Passages. That would fill the 4P for the first time in years, and set up some interesting rivalries/diplomacy/international power politics.
I'm down with that. I already got some ideas on what Kaskalman rule could've looked like. It would be partly based on the British rule of Ireland and partly on Norway's past union with Sweden. Also, is there also a French-speaking empire in TWI?
You can try but be careful not to break any bones especially your neck.
Wellsia, Esterazdravo, and Corkair
News. Scadi's regime in Lesva agrees to release Costavozkan citizens arrested on espionage allegations in June:
viewtopic.php?f=4&t=337003&p=42056634&sid=0f684fe7dae9c7149367b5d32c72154b#p42056634
Tagging: Costavozka
Costavozka and Corkair
the State Sponsor of Terrorism, the People's Republic of Costavozka.
Least Dishonest LESCENTVIS article.
Lesva, Takiv, and Lusitania do ocidente
Inherited label from the Throngist period.
and also nuclear power plants (for me at least :p)
Lesva, Costavozka, and Wangano
(in the voice of William Shatner from the "Unexplained," naturally)
In the ancient lore of the northern Martenyikan mountains, there are stories about “wolf men” (for lack of a better term), vaguely similar to the idea of warewolves or wendigos.
Now there were “wolf warriors,” who were considered an elite warrior cult dedicated to the wolf god. They styled themselves with the reddish furs of Martenyikan wolves who live at high elevations—or perhaps it was an ancestor of the more modern animal. These warriors believed that they could temporarily replace their human spirit with that of the wolf through rituals. This could help heighten their senses and cunning for a raid, or make them even more frightening and ferocious in battle. But after the action, they also performed purification rituals designed to restore their mortal/human spirit.
Yet, whether by choice or negligence, some wolf warriors never restored their human spirit. Once they experienced the animal spirit, they let it take root and consume them for perceived personal gain, so that they were no longer quite human, but still not quite beast. As such they were considered unpredictable at best, bloodthirsty savage menaces at worst. Stories vary. There ARE stories where they helped or protected people out in the wilds…but usually they were considered dangerous outcasts by their former wolf warrior comrades, and the general populace.
Some say they still exist...there are sightings that remain...unexplained.
(Now, it was possible to cure a wolfman with a special elixir and rituals, but that’s not very spooky…)
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