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Veleste wrote:Anyone have got a detailed military factbook so I can spy appreciate?

Look here:

This is a rough idea on how an Army is broken down, I hope this helps anyone who needs it in developing your military. Every nation has certain military differences, so none of this is written in stone. Military is divided into what is know as Tooth and Tail. The Tooth part is the combat arms, the Tail part is all the rest of the military that makes the Tooth effective. The breakdown of an army should be between 27% and 40% Combat troops, 33% to 42% Logistical troops, and 24% to 38% Administration and Life Support.

Starting at the smallest unit:
Fire Team is the smallest unit and can consist of 3 or 4 men under the command of a Non-Commissioned Officer (NCO) with the NATO rank of OR-3 or OR-4.
Squad consists of two or more fire teams, the squad commander (OR-4, OR-5, OR-6) can either be part of one of the fire teams or not. The Squad can have between 7 and 15 men. The Fire Teams can either be uniformed in weapons or the Teams can be equipped to perform different functions. If not part of the Fire Teams, there can be a small command unit of one to three men. [British Army has 8 men divided into two Fire Teams with a Corporal commanding the first, and a Lance-Corporal the second; US Army has 9 men divided between two Fire Teams with the Squad Leader separate; the largest squad is the US Marines with three fire teams and a command unit of Commander, Radio operator and a micro-drone recon tech; finally the French have a 7 man squad with one Fire Team of three being the maneuver element and the other being the Fire Support element.] If the unit is Mechanized or Motorized then the vehicle crew of 2 or 3 must be added to the numbers.
The term Section can either be interchangeable with Squad or can be a unit of two Squads. It is commanded by an OR-5 or OR-6.
In Tank or Recon units a single vehicle equals a Squad.
Platoon is the smallest unit that is commanded by an officer. It is normally commanded by either a 1st Lieutenant (OF-1a) or a 2nd Lieutenant (OF-1b). In some armies an officer commands only some of the Platoons, with the others commanded by a senior NCO (OR-7 or OR-8). Each platoon has a platoon sergeant (OR-6 or OR-7). The platoon will have between 30 and 54 men normally divided into three or four Squads. The platoon command will consist of from two (officer and sergeant) to 6 (Officer, Sergeant, Radio operator, Medic and either scouts, snipers or a weapon team. Once again Mechanized and Motorized Infantry will have vehicle crew added. The squads can all be rifle units or one of them can be a weapons squad.
A mechanized/motorized squad will have three to five vehicles with the command team either in its own vehicle or spread out among the other vehicles.
Tank and Recon Platoons will have three or four vehicles.
Cavalry and Armored units can be known as a Troop instead.
Company is the smallest unit where not everyone fights (medics not included). It is under the command of a Major (OF-3) or a Captain (OF-2) with an executive officer (XO) with the rank of Captain (OF-2) or First Lieutenant (OF-1a). The company is normally divided into a Headquarters Unit, 3 or 4 maneuver Platoons and a heavy weapons platoon with mortars, machine guns and/or anti-tank weapons. The Headquarters unit which also includes Logistic and Medical personnel numbers between 9 and 20 soldiers of which at least half will be non-combatants.
Tank and Recon units will consist of a HQ unit (1 or 2 vehicles) and three platoons giving a force of 10 to 14 vehicles.
Cavalry and Armored Units can either be known as a Troop or Squadron, based on national cavalry traditions.
Battalion is the basic building block of all larger units and can have between 300 and 1000 men and is divided into a HQ and Service Company, three or four maneuver Companies and a heavy weapons company. The battalion is commanded by either a Major (OF-3) or a Lieutenant Colonel (OF-4) The Headquarters and Service company will have between 60 and 100 officers and men including medical, logistical, communications and recon units. The weapons company will be similar in size to the maneuver companies and will be equipped wit machine gun, mortar, anti-tank, anti aircraft units. There will often be an engineer/pioneer section either in the HQ and Service Company or the Weapons Company.
Infantry units equipped with IFV will normally not have a weapons company, since the vehicles provide that service.
Tank and Recon companies will have a command unit of one to four tanks and three platoons giving a force of 31 to 46 tanks. Some militaries use the term Squadron for Cavalry or Armored.
Regiment has three different meanings, based on your military. The Regimental System has a number of battalions which normally operate independent with the Regiment being administrative connecting the battalions by history and traditions.
Next is the battalion size regiment which is the same as the battalion above divided into companies or maybe small battalions, the only difference being that a regiment is commanded by a Colonel (OF-5). Many Cavalry, Armored, Recon units skip the battalion level and go straight to the regiment level.
Finally there is the large regiment which is similar to a brigade, it will number between 2,500 and 4,000 men and will have two or three battalions under its command. Other units attached will be the Headquarter and Service Company of between 180 and 320 soldiers, one or two heavy weapons companies to provide fire support.
Mechanized Regiments can be formed into Regimental Combat Teams (RCT) with attached Armored, recon, and artillery.
Brigade is the smallest unit command by a General Officer, most commonly by a Brigadier (General) (OF-6) but in some militaries by a Major General (OF-7), in wartime it may be commanded by a Colonel (OF-5). The brigade most commonly will be made up of three battalions or two or three regiments. It is rare that an army which uses the larger size of Regiment or RCTs will use the Brigade level.
The Brigade has a Headquarters and Service company of 180 to 250 soldiers with all other units under its command being independent organizations. Other then the battalions/regiments the brigade may have artillery, recon, anti-tank, anti-aircraft, engineer companies attached. The brigade can either be of one type or a mixed brigade with armor, artillery and motorized/mechanized infantry attached. On the average a Brigade will be made up of 44% combat troops, 23% command and life service troops and 33% logistic troops.
Many countries now use the Brigade Combat Group (BCG) as the largest maneuver unit skipping the division level and going straight to Corps or Field Army.
Division is a large military formation having thousands of soldiers. Most Divisions use a triangular formation with three brigades or three Regiments, but a Division can have two Brigades/Regiments or more then three.
The Division is normally commanded by a Major-General (OF-7), but can be commanded by either a Lieutenant General (OF-8) or a Brigadier (General) (OF-6). Divisions are mixed formations with a variety of types of troops attached. Besides the main maneuver elements, the division will have an Artillery Regiment/Brigade with between 36 and 84 guns and/or Multiple Rocket Launchers (MRL). The division, besides a HQ battalion will also include company/battalion size forces of signal, intelligence, logistic, medical, recon, anti-tank and anti-aircraft.
The different types of divisions are: Infantry, Motorized Infantry, Mechanized Infantry, Mountain, Airborne, Airmobile, Armored (Tank) and Cavalry. The typical breakdown of a modern division is 25% to 39% combat troops, 16% to 38% Headquarters and Administrative, 32% to 43% Logistics, and 6% to 14% Life Support (Medical).
In peace time 36% to 57% of the Logistic and Life Support can be handled by civilian contractors.
Corps is the largest true tactical formation commanding a number of divisions and/or BCG, with attached battalions of logistics, engineers/pioneers, medical hospitals, area air defense batteries. A Corps is commanded by a Lieutenant General (OF-8), but under circumstances can be commanded by a General (OF-9) or a Major-General (OF-7)
There are also Administrative Corps that make up a portion of the Nation's Army, these include the Quartermasters Corps, Ordnance Corps, Corps of Engineers, Medical Corps, Transportation Corps, etc. Each of these is normally commanded by a Lieutenant General (OF-8).
Field Army is usually the largest combat force of a country. It is commanded by a Field Marshal (OF-10) or General (OF-9), and if necessary by a Lieutenant General (OF-8). It will have the same basic units as found in a Corps, just in greater numbers.

Read dispatch

Segentova, Athara magarat, Wellsia, Alteran republics, and 1 otherThe Orwell Society

Nhoor wrote:Look here:
This is a rough idea on how an Army is broken down, I hope this helps anyone who needs it in developing your military. Every nation has certain military differences, so none of this is written in stone. Military is divided into what is know as Tooth and Tail. The Tooth part is the combat arms, the Tail part is all the rest of the military that makes the Tooth effective. The breakdown of an army should be between 27% and 40% Combat troops, 33% to 42% Logistical troops, and 24% to 38% Administration and Life Support.

Starting at the smallest unit:
Fire Team is the smallest unit and can consist of 3 or 4 men under the command of a Non-Commissioned Officer (NCO) with the NATO rank of OR-3 or OR-4.
Squad consists of two or more fire teams, the squad commander (OR-4, OR-5, OR-6) can either be part of one of the fire teams or not. The Squad can have between 7 and 15 men. The Fire Teams can either be uniformed in weapons or the Teams can be equipped to perform different functions. If not part of the Fire Teams, there can be a small command unit of one to three men. [British Army has 8 men divided into two Fire Teams with a Corporal commanding the first, and a Lance-Corporal the second; US Army has 9 men divided between two Fire Teams with the Squad Leader separate; the largest squad is the US Marines with three fire teams and a command unit of Commander, Radio operator and a micro-drone recon tech; finally the French have a 7 man squad with one Fire Team of three being the maneuver element and the other being the Fire Support element.] If the unit is Mechanized or Motorized then the vehicle crew of 2 or 3 must be added to the numbers.
The term Section can either be interchangeable with Squad or can be a unit of two Squads. It is commanded by an OR-5 or OR-6.
In Tank or Recon units a single vehicle equals a Squad.
Platoon is the smallest unit that is commanded by an officer. It is normally commanded by either a 1st Lieutenant (OF-1a) or a 2nd Lieutenant (OF-1b). In some armies an officer commands only some of the Platoons, with the others commanded by a senior NCO (OR-7 or OR-8). Each platoon has a platoon sergeant (OR-6 or OR-7). The platoon will have between 30 and 54 men normally divided into three or four Squads. The platoon command will consist of from two (officer and sergeant) to 6 (Officer, Sergeant, Radio operator, Medic and either scouts, snipers or a weapon team. Once again Mechanized and Motorized Infantry will have vehicle crew added. The squads can all be rifle units or one of them can be a weapons squad.
A mechanized/motorized squad will have three to five vehicles with the command team either in its own vehicle or spread out among the other vehicles.
Tank and Recon Platoons will have three or four vehicles.
Cavalry and Armored units can be known as a Troop instead.
Company is the smallest unit where not everyone fights (medics not included). It is under the command of a Major (OF-3) or a Captain (OF-2) with an executive officer (XO) with the rank of Captain (OF-2) or First Lieutenant (OF-1a). The company is normally divided into a Headquarters Unit, 3 or 4 maneuver Platoons and a heavy weapons platoon with mortars, machine guns and/or anti-tank weapons. The Headquarters unit which also includes Logistic and Medical personnel numbers between 9 and 20 soldiers of which at least half will be non-combatants.
Tank and Recon units will consist of a HQ unit (1 or 2 vehicles) and three platoons giving a force of 10 to 14 vehicles.
Cavalry and Armored Units can either be known as a Troop or Squadron, based on national cavalry traditions.
Battalion is the basic building block of all larger units and can have between 300 and 1000 men and is divided into a HQ and Service Company, three or four maneuver Companies and a heavy weapons company. The battalion is commanded by either a Major (OF-3) or a Lieutenant Colonel (OF-4) The Headquarters and Service company will have between 60 and 100 officers and men including medical, logistical, communications and recon units. The weapons company will be similar in size to the maneuver companies and will be equipped wit machine gun, mortar, anti-tank, anti aircraft units. There will often be an engineer/pioneer section either in the HQ and Service Company or the Weapons Company.
Infantry units equipped with IFV will normally not have a weapons company, since the vehicles provide that service.
Tank and Recon companies will have a command unit of one to four tanks and three platoons giving a force of 31 to 46 tanks. Some militaries use the term Squadron for Cavalry or Armored.
Regiment has three different meanings, based on your military. The Regimental System has a number of battalions which normally operate independent with the Regiment being administrative connecting the battalions by history and traditions.
Next is the battalion size regiment which is the same as the battalion above divided into companies or maybe small battalions, the only difference being that a regiment is commanded by a Colonel (OF-5). Many Cavalry, Armored, Recon units skip the battalion level and go straight to the regiment level.
Finally there is the large regiment which is similar to a brigade, it will number between 2,500 and 4,000 men and will have two or three battalions under its command. Other units attached will be the Headquarter and Service Company of between 180 and 320 soldiers, one or two heavy weapons companies to provide fire support.
Mechanized Regiments can be formed into Regimental Combat Teams (RCT) with attached Armored, recon, and artillery.
Brigade is the smallest unit command by a General Officer, most commonly by a Brigadier (General) (OF-6) but in some militaries by a Major General (OF-7), in wartime it may be commanded by a Colonel (OF-5). The brigade most commonly will be made up of three battalions or two or three regiments. It is rare that an army which uses the larger size of Regiment or RCTs will use the Brigade level.
The Brigade has a Headquarters and Service company of 180 to 250 soldiers with all other units under its command being independent organizations. Other then the battalions/regiments the brigade may have artillery, recon, anti-tank, anti-aircraft, engineer companies attached. The brigade can either be of one type or a mixed brigade with armor, artillery and motorized/mechanized infantry attached. On the average a Brigade will be made up of 44% combat troops, 23% command and life service troops and 33% logistic troops.
Many countries now use the Brigade Combat Group (BCG) as the largest maneuver unit skipping the division level and going straight to Corps or Field Army.
Division is a large military formation having thousands of soldiers. Most Divisions use a triangular formation with three brigades or three Regiments, but a Division can have two Brigades/Regiments or more then three.
The Division is normally commanded by a Major-General (OF-7), but can be commanded by either a Lieutenant General (OF-8) or a Brigadier (General) (OF-6). Divisions are mixed formations with a variety of types of troops attached. Besides the main maneuver elements, the division will have an Artillery Regiment/Brigade with between 36 and 84 guns and/or Multiple Rocket Launchers (MRL). The division, besides a HQ battalion will also include company/battalion size forces of signal, intelligence, logistic, medical, recon, anti-tank and anti-aircraft.
The different types of divisions are: Infantry, Motorized Infantry, Mechanized Infantry, Mountain, Airborne, Airmobile, Armored (Tank) and Cavalry. The typical breakdown of a modern division is 25% to 39% combat troops, 16% to 38% Headquarters and Administrative, 32% to 43% Logistics, and 6% to 14% Life Support (Medical).
In peace time 36% to 57% of the Logistic and Life Support can be handled by civilian contractors.
Corps is the largest true tactical formation commanding a number of divisions and/or BCG, with attached battalions of logistics, engineers/pioneers, medical hospitals, area air defense batteries. A Corps is commanded by a Lieutenant General (OF-8), but under circumstances can be commanded by a General (OF-9) or a Major-General (OF-7)
There are also Administrative Corps that make up a portion of the Nation's Army, these include the Quartermasters Corps, Ordnance Corps, Corps of Engineers, Medical Corps, Transportation Corps, etc. Each of these is normally commanded by a Lieutenant General (OF-8).
Field Army is usually the largest combat force of a country. It is commanded by a Field Marshal (OF-10) or General (OF-9), and if necessary by a Lieutenant General (OF-8). It will have the same basic units as found in a Corps, just in greater numbers.

Read dispatch

This has made me realize how much time people spend on Nationstates XD

Esterazdravo wrote:This has made me realize how much time people spend on Nationstates XD

Yes... I need to become a student again, or at least get a freelance job again, so that I have more time for this :|

Esterazdravo wrote:I made an alternative account, Esterazdravo City. Don't ask why.

Who were you originally?

Solaryia wrote:Who were you originally?

This is my main account. I also just find it sad that my Alt has better rankings than my main.

Veleste wrote:Anyone have got a detailed military factbook so I can spy appreciate?

Are we talking "How to make a military" or are you just looking for a template? If the former, then Wellsia's guide is helpful but I also recommend Vancouvia's dispatch on aspects of TWI-specific military realism.

Military realism is a tricky topic. Everyone likes to be the best, or at least one of the best. But we can't all be the best, or there will be no best, and we'll engage in military numbers inflation, which eventually will land us in overblown future-tech territory. Therefore, I believe it's necessary to set some standards and limits on military.

First of all, we are an island region. Our regional size isn't exactly defined, and that's done purposefully so we can reconcile size differences in our individual maps. However, we are generally all small islands, definitely each smaller than the British isles or the Japanese isles. You're probably thinking, "Hold up, Vancouvia, size isn't the only determiner of military strength!" and you are absolutely correct, but for the sake of making things simple, we're going to say that that's our main limiting factor.

Reconciling NationStates Stats with RP Stats

NS stats are inherently flawed. Your population is small at the beginning and then begins to linearly expand, eventually passing any realistic country's population. There are very few countries on Earth that have more than 50 million population, but a majority of NS nations have hundreds of millions or billions of people.

NS stats are also an extreme, radicalized version of regular stats. In real life, you'd never come across half the issues that are thrown at your desk, nor would countries be able to hold dictatorships with 95% tax rates and 70% of the budget going to defense. In short, NS stats are for fun and cool little medals, but not for practical RP. So when you say "I have 500 million citizens and 30% of my budget is defense spending so I can have 8000 jets" just know that I, and a lot of your other region mates aren't going to take you seriously.

So how big can my army/navy/air force be?

Links to real-life numbers:

http://en.wikipedia.org/wiki/List_of_countries_with_warships
http://en.wikipedia.org/wiki/List_of_countries_by_number_of_military_and_paramilitary_personnel
http://en.wikipedia.org/wiki/List_of_countries_and_dependencies_by_population
http://en.wikipedia.org/wiki/List_of_countries_by_level_of_military_equipment

Here are some soft limits:

0-1 (normal-sized) carriers. Carriers are incredibly expensive.
0-10 destroyers/equivalents. Ideally 5 or under.
0-20 subs. Ideally 10 or under.
0-20 frigates/equivalents. Ideally 10 or under.
The other classes of warships are generally variable and less widely used. Check out the wiki link and sort it by ship and then pick a number that is around the median of what navies have. You shouldn't have any futuristic "super-carriers" or anything that doesn't currently exist in real life.

1,000-40M total population. Keep in mind that we are on small islands.
0-200k active military. Ideally under 100k.
0-400k reserves. Ideally under 300k.

0-500 tanks. Ideally less, since we're an island region.
0-250 howitzers/heavy artillery.
Other land units, such as armored personnel carriers, can vary. Keep things small, and when in doubt, check wiki pages of a country of a similar strength/size.

0-100 attack helicopters. Transport helicopters can be slightly larger.
0-300 combat aircraft. Ideally less than 100. This includes both fighters and bombers, but not cargo planes.

Identifying your weapons/capabilities

Make a military factbook! Have it contain your total forces, equipment, ships, and planes. Explain what class/kind of things you have. Either link to a wikipedia entry or NS military thread entry, or list out the capabilities of your things. For example, for a destroyer explain how many surface to air missiles and how many surface to surface missiles it has. If you choose the latter option, be prepared to do much more research and be as accurate as you can be, basing it off of real-life stats.

What's most important here is that you identify what you have and how many of it you have. Don't go into a RP without revealing what kind of troops you are sending in and what they are armed with. Don't launch a naval invasion without explaining exactly how you will be softening the beach and getting troops to shore. Don't bomb a country without saying what kind of aircraft is doing the bombing and what is escorting them.

Try not to edit your army frequently. Don't add troops right before a battle/war. If you lose a battle/war, you should probably edit your military factbook to reflect the losses. Only add equipment if you purchase it or make it. Don't switch all your fighter jets to the new model without taking the costs. Announce big changes publicly.

Can I, uh, go over the limits?

For some things, but be prepared to have trade-offs. What I mean by this is you can focus on an area or two if you'd like, but you have to be prepared to sacrifice other areas. For example, if you have three aircraft carriers, you should have a smaller than average army. If you have an active force of 500k, then you should have a weak navy or air force. If you have a smaller than average size on the map, then you should have a smaller than average overall military. If you want to claim the largest amount of helicopters, then you should have the smallest amount of something equally important. Police yourself, don't go crazy, and respect the standards that are in place.

Vancouvia, why are you restricting us? Why are you taking away all my carriers?

My intentions are to move us towards realism, put everyone on a similar footing, and actually make alliances an important factor of war. You shouldn't be able to invade another country without help. You shouldn't be able to have total dominance on land, sea, or air. There should be tradeoffs that make for fun battles and wars.

I still want my 15 supercarriers

You can do so. I don't have the power to go in and edit your factbooks, or what you declare to be so. Role-play is a reciprocal process. If you say you have 15 supercarriers then people would most likely be incredibly reluctant to RP with you. No one likes someone that looks at your numbers and then says they have triple just because they can. Sure, you have the power to do whatever you want, but that's not a good way to make friends, be respected, or have fun.

Read dispatch

If we're instead talking about a template to work from, I'd say I've got a good enough template for my overall military and the Army but they plus the other branches still need work for me to call them good enough.

The Orwell Society wrote:Southeastern-most corner. I'm not sure if a NPC, because the device I'm using doesn't have color

EDIT: Never mind, approved! I got it. I should be on the map in about five days

Southwestern isn’t it?

Ainslie wrote:Southwestern isn’t it?

Yes. Sorry, typo lol

Esterazdravo wrote:This is my main account. I also just find it sad that my Alt has better rankings than my main.

Ah alright cool, I misread that original message lol

Esterazdravo wrote:This is my main account. I also just find it sad that my Alt has better rankings than my main.

Ah alright cool, I misread that original message lol

The Orwell Society wrote:Yes. Sorry, typo lol

Welcome to Mesder

good day you beautiful bunch

it's midnight here, but good day to you too; what everyone working on this week?

When’s the inevitable lofthus military “occupation” going to occur

Maesefreoria wrote:When’s the inevitable lofthus military “occupation” going to occur

Dormill and Stiura

Havalland wrote:Welcome to Mesder

Thank you :p

Hyukai wrote:good day you beautiful bunch

Hey there, handsome!

Hyukai and The Orwell Society

Sorry if you get a lot of like notifications from me… it's a habit I picked up from others, to like every post so I know I've read it. Yes, I read every post.

Lesva and Totomishin

Dormill and Stiura wrote:Are we talking "How to make a military" or are you just looking for a template? If the former, then Wellsia's guide is helpful but I also recommend Vancouvia's dispatch on aspects of TWI-specific military realism.
Military realism is a tricky topic. Everyone likes to be the best, or at least one of the best. But we can't all be the best, or there will be no best, and we'll engage in military numbers inflation, which eventually will land us in overblown future-tech territory. Therefore, I believe it's necessary to set some standards and limits on military.

First of all, we are an island region. Our regional size isn't exactly defined, and that's done purposefully so we can reconcile size differences in our individual maps. However, we are generally all small islands, definitely each smaller than the British isles or the Japanese isles. You're probably thinking, "Hold up, Vancouvia, size isn't the only determiner of military strength!" and you are absolutely correct, but for the sake of making things simple, we're going to say that that's our main limiting factor.

Reconciling NationStates Stats with RP Stats

NS stats are inherently flawed. Your population is small at the beginning and then begins to linearly expand, eventually passing any realistic country's population. There are very few countries on Earth that have more than 50 million population, but a majority of NS nations have hundreds of millions or billions of people.

NS stats are also an extreme, radicalized version of regular stats. In real life, you'd never come across half the issues that are thrown at your desk, nor would countries be able to hold dictatorships with 95% tax rates and 70% of the budget going to defense. In short, NS stats are for fun and cool little medals, but not for practical RP. So when you say "I have 500 million citizens and 30% of my budget is defense spending so I can have 8000 jets" just know that I, and a lot of your other region mates aren't going to take you seriously.

So how big can my army/navy/air force be?

Links to real-life numbers:

http://en.wikipedia.org/wiki/List_of_countries_with_warships
http://en.wikipedia.org/wiki/List_of_countries_by_number_of_military_and_paramilitary_personnel
http://en.wikipedia.org/wiki/List_of_countries_and_dependencies_by_population
http://en.wikipedia.org/wiki/List_of_countries_by_level_of_military_equipment

Here are some soft limits:

0-1 (normal-sized) carriers. Carriers are incredibly expensive.
0-10 destroyers/equivalents. Ideally 5 or under.
0-20 subs. Ideally 10 or under.
0-20 frigates/equivalents. Ideally 10 or under.
The other classes of warships are generally variable and less widely used. Check out the wiki link and sort it by ship and then pick a number that is around the median of what navies have. You shouldn't have any futuristic "super-carriers" or anything that doesn't currently exist in real life.

1,000-40M total population. Keep in mind that we are on small islands.
0-200k active military. Ideally under 100k.
0-400k reserves. Ideally under 300k.

0-500 tanks. Ideally less, since we're an island region.
0-250 howitzers/heavy artillery.
Other land units, such as armored personnel carriers, can vary. Keep things small, and when in doubt, check wiki pages of a country of a similar strength/size.

0-100 attack helicopters. Transport helicopters can be slightly larger.
0-300 combat aircraft. Ideally less than 100. This includes both fighters and bombers, but not cargo planes.

Identifying your weapons/capabilities

Make a military factbook! Have it contain your total forces, equipment, ships, and planes. Explain what class/kind of things you have. Either link to a wikipedia entry or NS military thread entry, or list out the capabilities of your things. For example, for a destroyer explain how many surface to air missiles and how many surface to surface missiles it has. If you choose the latter option, be prepared to do much more research and be as accurate as you can be, basing it off of real-life stats.

What's most important here is that you identify what you have and how many of it you have. Don't go into a RP without revealing what kind of troops you are sending in and what they are armed with. Don't launch a naval invasion without explaining exactly how you will be softening the beach and getting troops to shore. Don't bomb a country without saying what kind of aircraft is doing the bombing and what is escorting them.

Try not to edit your army frequently. Don't add troops right before a battle/war. If you lose a battle/war, you should probably edit your military factbook to reflect the losses. Only add equipment if you purchase it or make it. Don't switch all your fighter jets to the new model without taking the costs. Announce big changes publicly.

Can I, uh, go over the limits?

For some things, but be prepared to have trade-offs. What I mean by this is you can focus on an area or two if you'd like, but you have to be prepared to sacrifice other areas. For example, if you have three aircraft carriers, you should have a smaller than average army. If you have an active force of 500k, then you should have a weak navy or air force. If you have a smaller than average size on the map, then you should have a smaller than average overall military. If you want to claim the largest amount of helicopters, then you should have the smallest amount of something equally important. Police yourself, don't go crazy, and respect the standards that are in place.

Vancouvia, why are you restricting us? Why are you taking away all my carriers?

My intentions are to move us towards realism, put everyone on a similar footing, and actually make alliances an important factor of war. You shouldn't be able to invade another country without help. You shouldn't be able to have total dominance on land, sea, or air. There should be tradeoffs that make for fun battles and wars.

I still want my 15 supercarriers

You can do so. I don't have the power to go in and edit your factbooks, or what you declare to be so. Role-play is a reciprocal process. If you say you have 15 supercarriers then people would most likely be incredibly reluctant to RP with you. No one likes someone that looks at your numbers and then says they have triple just because they can. Sure, you have the power to do whatever you want, but that's not a good way to make friends, be respected, or have fun.

Read dispatch

If we're instead talking about a template to work from, I'd say I've got a good enough template for my overall military and the Army but they plus the other branches still need work for me to call them good enough.

I already have a factbook about military, I'm looking for more ideas to complement it

Maesefreoria wrote:When’s the inevitable lofthus military “occupation” going to occur

Ooooffff oh no

The Orwell Society and Stosal

Ainslie wrote:Dormill and Stiura

Why tf would I? There’s been no setup so far and nothing for me to gain either for RP or the small fragment of IC power it would give me; forgetting the giant cost that would be involved.

Lofthus and The Orwell Society

Veleste wrote:I already have a factbook about military, I'm looking for more ideas to complement it

Organization of your Armored Division, tank strength, APC/IFV, artillery, etc.

Veleste, Alteran republics, and The Orwell Society

Esterazdravo City is a copy of me!

Esterazdravo city

Esterazdravo wrote:Esterazdravo City is a copy of me!

But better!

Esterazdravo wrote:Esterazdravo City is a copy of me!

Please refrain from roleplaying on the RMB. This includes pretending to be two different people.

Wellsia, Alteran republics, Totomishin, and The Orwell Society

«12. . .23,47923,48023,48123,48223,48323,48423,485. . .24,38924,390»

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