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Einnstadt wrote:Hello, I am new here and I already wrote some factbooks to introduce my nation.

Welcome, may I suggest reading this more some quick info on TWI

page=dispatch/id=520612

Ioudaia, Ostehaar, Athara magarat, and Einnstadt

Einnstadt wrote:Hello, I am new here and I already wrote some factbooks to introduce my nation.

Welcome! I see that you are more or less on my non-NS nation Adzhatia's place (www.dulminis.nl/adzhatia ; the website needs shamefully urgent updating) but luckily we have our own map here in TWI :) (see the links that Doravo mentioned above)

Not sure which land should I claim...my ns nation is not located on that map.

Einnstadt wrote:Not sure which land should I claim...my ns nation is not located on that map.

Welcome to the Western Isles! Oh, you have to send a telegram to Vancouvia and answer the questions that are somewhere on there. In some of the questions you chose a reasonable place for your country

Einnstadt wrote:Not sure which land should I claim...my ns nation is not located on that map.

What Trigel said. Just look for an empty spot on our map; check the nations in the vicinity of your desired spot if they have similar backgrounds (if you want to match those, which isn't mandatory) and once you have made a choice, contact Vancouvia to make the request.


...

...


THE WESTERN ISLES MAP DISPATCH






Rules

Read all of these and make sure you understand them before you send the required map application to Ainslie via telegram.


  1. The nation which you join the map with should be a member of the World Assembly.

  2. You must have a name that is realistic. If you were to put it in a list of nations on Earth, it should not seem out of place or strange compared to them. However, this does not mean that you are allowed to have the same name as a real life country on Earth or something extremely similar.

  3. You are only allowed one nation on the map. No puppets are allowed.

  4. You must have at least one factbook about your nation that proves that you are going to actively engage and develop your nation in-character

  5. You must post anywhere on the LinkNationStates forums. This means anywhere across the site that you are allowed to post on. Do not post on threads marked (IC) or [IC] or places where you otherwise would not be welcome.

  6. If you lodge a map application and do not log in for a while afterwards, you may not be added to the map.

  7. If you are on the map, you must either significantly edit a dispatch or factbook or post in an [IC]/(IC) or [OOC]/(OOC) forum that exclusively involves nations on the map pictured above. If you do not do this at least once every fourteen days, you may be removed from the map and will need to resubmit a map request in order to be placed back on.

  8. Our region reserves the right to refuse map applications from players or puppets of players who is an officer or holds a position in the regional government of another region on this website. However, in some circumstances, discretion may be used in order to allow people who fall into this category to join the map.

  9. For more rules, please refer to this dispatch.

    Standard Application for Map Spot

      Nation name:
      How did you find the region/why did you choose The Western Isles:
      How long have you been active on NationStates:
      Is this nation a puppet or side project:
      If you have ANY other accounts on nationstates.net other than this one, please list them here:
      Do you plan on being active (participating in regional role-play)? Are there any particular interests you have?
      Have you read and understood our introductory dispatch, "A Welcome and Introduction Dispatch for New Nations":
      Have you posted at least once on the NationStates Forums?
      Have you read, understood, and agree to the map rules located in the regional rules dispatch:
      Where exactly do you want to be on the map (describe the location in relation to other nations' locations):
      If that spot becomes no longer available, what is your second choice for location:


About TWI In-Character

The Western Isles, like many regions, exists in its own separate reality or plane of existence in order for members to reconcile their own histories with each other. We are Earth-based humans with Earth weapons and Earth culture, although we do not exist on the map of Earth itself. Although Earth's countries exist in our reality, we do not typically interact with them nor do they interact with us; we almost exclusively interact with only the nations in our region.

The Western Isles is very roughly 7000 miles long and 4000 miles wide (10 km by 10 km per pixel). We exist in a northern hemisphere, with the nations at the north typically experiencing colder climates and the nations at the south typically experiencing equatorial climates. If it helps, you can picture our map as being the area between Japan, the western American coast, the Aleutian islands, and Hawaii, although we do not actually exist in that realm. Nations are given free reign to decide their inner geography, so long as it does not bend too deep into unrealistic territory. Similarly, nations may decide their own resources or lack thereof, so long as it is kept reasonable and realistic. We are modern time, specifically current time, meaning that the real-life calendar day is the same as our role-play day.

The central island is named Argus; the large island to the northeast of Argus is called Gael. The island to the west of Argus is called Raedlon.

Bold Territories

What are they?
Bold territories are those little areas on the map circled or marked by black borders - their names are typically smaller and emboldened. They are portions of the map which are set aside with the sole purpose of being hubs for activity - not for the mere sake of having more land or getting something that you want. Rather, these are made normally to facilitate some sort of in character role-play. There are generally two types of bold territories - the larger, older and more traditional ones devoted to role-plays that are typically only overseen by one or two people. There is then the second category which is smaller and newer islands which are typically made with the view of having them change hands in character relatively quickly and are designed to be a proxy for wider tensions - whether this be diplomatic, economic or even in the sense of armed conflict.

In order to apply to get responsibility to out of character manage a bold territory not listed below, you should create a factbook and then post a link to it in this thread and talk about your intentions for the territory. If approved, you may then be considered as overseeing the territory.

Which ones exist, and what are they like?

  • Iersheno (Dispatch) | IC Disputed | OOC Managed by Kravato

    • Qualities: Militarised | Disputed | Tourist Mecca

    • Backstory: An area first settled by Vacrusians, it has become a contested territory both politically and ethnically. Conflict is a well established part of its history, though only recently a longstanding peace has been broken by increased hostility by both Vacrus and Kravato. Placed on an important trade route and strategically important location on the western side of South Argus, the island is a flashpoint that is only just starting to awaken yet again.

    • Ideal for: Conflict RP, Diplomatic RP

    • Important links: In The News

  • Romancia (Read Dispatch) | IC governed by independent government | OOC Managed by Baumes

    • Disputed | War-torn | Militarised

    • Backstory: Since their arrival to Baumes, the Romancians have constantly been bullied and harassed by the Baumish. Eventually, they founded the Kingdom of Romancia, but it won't be long until they were colonized by the Doraltics, and later the Baumish. But they've had enough. And after a long and bloody civil war, Romancia has finally succeeded in independence. Now war-torn and destroyed, Romancia must now rebuild itself and forge a new future.

    • Ideal for: Conflict RP, Diplomatic RP, Cultural RP

    • Important links: Baumish-Romancian Conflict OOC, In The News

  • Charbagnia (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Dormill and Stiura

    • Qualities: Tax Haven | Tourist Mecca | Diplomatically Isolated | Multiethnic

    • Backstory: Caught between the imperial ambitions of nations both foreign and native to the Western Isles, Charbagnia is in some ways a multiethnic paradise and a tribute to tolerance and equality. However, decades of political mismanagement and international strife has constantly reopened the wounds of ethnic and sectarian conflict, preventing Charbagnia from fully healing and becoming a beacon for liberty and human rights in the Southern Sea. Now faced with a growing threat of terrorism armed with the weapons of a very recent war, a powder keg has been set under the Charbagnian nation, and it is up to the nations of the Southern Sea and beyond to band together and relieve the pressure, or else condemn them all to a new age of strife and death.

    • Ideal for: Political/Intrigue RP, Cultural RP, and News interactions

    • Important links: None applicable.

  • Faronna Islands (Dispatch not available) | IC occupied territory of Balnik | OOC Managed by Balnik

    • Qualities: Remote | Developing | Fascist | Sparsely inhabited

    • Backstory: The Faronna Islands were two Islands that were shared between Balnik and Roendavar under the 1983 Faronna Islands agreement that set the islands to be used as a nature reserve. The treaty expired and was not renewed. In 2019 surveys reported that the islands had an abundance of fossil fuels and was rich in resources. In 2020, faced with an imminent energy crisis, Balnik annexed the islands and began exploiting the islands and its resources

    • Ideal for: Diplomatic RP

    • Important links: ICJ Determination, In The News

  • Keverai (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Ainslie

    • Qualities: Unequal | Unsettled | Capitalised Paradise | Crime Den

    • Backstory: Ever since its colonisation, Keverai has been an outward looking place - seeking to absorb the prosperity and the vibrancy that comes with a multicultural experience. This has exposed it to external problems such as war, social and income inequality, and large organised crime operations within the nation. Many of these conditions were made possible through the deregulation of the economy and the flow through effects it would have. Keverai’s first truly democratic government has had a lacklustre response to these which have very much fallen short of expectations. Now, the nation is completely exposed to the risk of disaster or further instability exacerbating the existing inequality and unrest.

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: Collaboration Thread, In The News, Recent History, Foreign Influences.

  • Norregan (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Roendavar

    • Qualities: Isolationist | Absolutist | Traditionalist | Conservative

    • Backstory: The Norregan people came to the Wake Islands and settled around the Stakerenea Islands as early as 1000 BCE. There have been several theories of how they got there, the most plausible one being that the Norregan people are a sea-faring people from Argus. The Norregan eventually settled into small tribal communities, relying on fishing for much of their food. Around the 1600s, trade finally came to the islands from nearby Raedlon. As the world descended into wars for control, the people of Norregan began to become wary of their survival, especially as they saw the Sud and Atolla fall to foreign influence. In 1729, a tribal chieftain known as Ilinakara’Toatou Falakira, also known to the Norregan people as the Uniter (Karana), united the Stakerenea Islands, through the Gray War. The Ilinakara family would soon rule Norregan from then on as absolute monarchs, pursuing a traditional and isolationist policy and remaining guarded against the outside world. However, after the storm of 2021 that left the Wake Islands devastated, current Queen Ilinakara'Falini Okilanoa, has decided to loosen the nation's economic policies and has allowed increased foreign investment, albeit, under her severe absolute watch.

    • Ideal for: Economic, Cultural, and Diplomatic Roleplays and News interactions

    • Important links: The Rains RP, In The News

  • Sud (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Solaryia

    • Qualities: Backwater | Developing | Enterprising | Unequal

    • Backstory: A confident democracy with a charismatic but politically-minded leader, Sud has long considered itself as the success story of the three Wake Island chains. Whilst it suffered to an extent from a stormfront which battered Atolla and Norregan, the disaster exposed the existing inequalities in Sudite society. Sud is the most open of the three nations, relying on international backing to maintain its confidence as an important middlepower within the Raedlon subregion. However, the reality for the Sudites is that the social issues which haunt them remain very prevalent and the same politcking that occurs in Norregan and Atolla is just as rife here.

    • Ideal for: Political/Intrigue RP, Economic RP and News interactions

    • Important links: The Rains RP, In The News

  • Atolla (Read Dispatch) | IC Governed by an independent democratic government | OOC Managed by Alteran Republics

    • Qualities: Liberal Conservative | Meritocratic | Democratic | Fledgling Capitalist | Altera Dependent

    • Backstory: Since first being 'discovered' by the fledgling Alteran Republics in the 1460's, the island nation would soon become a keystone in the formation of the Alteran Commonwealth several centuries later. Battered by regular storms and harsh weather, the island inhabitants of Atolla grew to become a hardy and resilient people. Combined with imported traits and a thirst for mercantilism, the Atollan people would become an island of shopkeepers, establishing strong trade links with its neighbours in Raedlon. For whatever reason, whether thanks to subtle social or economic changes, Atolla never truly blossomed as an island nation and would remain strongly dependent on its Alteran colonial masters. However, thanks to continued investment and a brief flirt with independence; Atolla formally gained independence in 2016 after a slim referendum victory. Despite this, the nation stands at a crossroads - do they use their new independence to cut off colonial ties and seek their own glory - or acknowledge their allies and seek the safety and comfort of a like-minded friend?

    • Ideal for: Economic, Cultural and Diplomatic roleplays

    • Important links: The Rains RP, In The News

  • Sunset Isle (Read Dispatch) | IC by uncontacted, hostile tribes | OOC Managed by Martenyika

    • Qualities: Wild | Tribal | Biodiverse | Resource-rich

    • Backstory: Originally a disputed territory, the Sunset Isle never attracted much attention due to its apparent lack of relevant natural resources and to the extreme hostility of its native tribe, the Akari. The situation quickly changed when a team of illegal researchers discovered massive deposits of highly valuable resources on the island in 2021. This led to a military standout between Laeden and Martenyika that nearly evolved into a full scale armed conflict. Thankfully, both nations agreed to discuss the matter in an arbitration court, who ruled that the Akari and their traditional island should be respected and that foreigners should not approach or land there under any circumstance.

    • Important links: The Red Sunset Crisis RP, Red Oak Court RP, In The News

  • Sawneeak Atoll (Read Dispatch) | IC disputed | OOC Managed by Najimam

    • Qualities: Archipelago | Contested | Tranquil

    • Backstory: Ever since the late 14th century, the archipelago has been the site of several territorial claims and disputed. Initially a territory of the Kingdom of Tesselia in Ainslie, it was later sold to Uprea and over time, became colonised be several other states which often come and go. Today, Sawneeak Atoll is still largely disputed and borders are often still unofficial. However, it is clear that the area will continue to grow and the future of the archipelago is in the hands of the ruling governments.

    • Important links: In The News

...
...Resources: LinkBlank Map | How to calculate area
...

Read dispatch

Remodio, Athara magarat, Alteran Republics, and Trigel

Corindia wrote:Can't wait for Trump to turn to NS to reach people online

Ready for "Condemn Trump" to hit the WA

Segentova, Athara magarat, New jacobland, and Einnstadt

Remodio wrote:Ready for "Condemn Trump" to hit the WA

I wish

How to insert an image into a factbook?

New jacobland wrote:How to insert an image into a factbook?

Use [img]insert url of image here[/img]

Remodio, Segentova, and Athara magarat

New jacobland wrote:How to insert an image into a factbook?

[img]image address[/img]

Remodio, Segentova, and Athara magarat

New jacobland wrote:How to insert an image into a factbook?

[img] (image URL here) [/img]

but you have to have the image hosted on another site, such as Imgur

Remodio, Segentova, Athara magarat, and Alteran Republics

Just to add onto this New jacobland you can [box][/box] around that code to put it in a box, [align=right] to put the image on the right of a factbook, [align=center] into the centre and [align=left] to the left.

Remodio, Segentova, and Athara magarat

Ainslie wrote:Just to add onto this New jacobland you can [box][/box] around that code to put it in a box, [align=right] to put the image on the right of a factbook, [align=center] into the centre and [align=left] to the left.

There is also [sidebar] which will always create an aligned box on the side of your page, they are naturally right-aligned but you can in fact use something like [floatleft] to left-align a sidebar.

Remodio, Segentova, and Athara magarat

Thanks for the help!

Remodio, Segentova, and Athara magarat

idk if people know that when they tag your dispatches on regional world factbook entries or paste them in the rmb it notifies the author because every now and then I get notifications for that and get these brief random windows into the worlds of other regions

Ioudaia, Remodio, Dormill and Stiura, Athara magarat, and 3 othersKobnia, Alteran Republics, and Almorea

I am think about claim an island and give it a different name. My nation is belong to the alternative earth. And it should not locate on TWI map. However, I have a question. TWI rp should already playing for a long time. How's the situation about those islands no one claimed?

Einnstadt wrote:I am think about claim an island and give it a different name. My nation is belong to the alternative earth. And it should not locate on TWI map. However, I have a question. TWI rp should already playing for a long time. How's the situation about those islands no one claimed?

What?

Ioudaia, Remodio, Corindia, and Doravo

I don't know how to describe this question. But does this world has its history?

Of course, each nation claim one piece of the island will be ideal and fair......

Einnstadt wrote:I am think about claim an island and give it a different name. My nation is belong to the alternative earth. And it should not locate on TWI map. However, I have a question. TWI rp should already playing for a long time. How's the situation about those islands no one claimed?

I'm going to let you down as gently as possible here.

TWI's relationship with Earth is messy and revolves around the idea that outside of recent history, people, nations, and ideas from Earth and outside TWI in particular exists out here. So you have some leeway when it comes to incorporating what you already have into TWI (although I personally highly recommend pushing the date in which your nation diverges from something from the real world as far back as reasonable or find an Isles equivalent to whatever you're itching for) but not as much as "I want to put my nation in the actual Arctic Ocean off the northern coast of Russia." as your main factbook and this post seems to suggest.

As for the unclaimed land, our rule has always been that unclaimed and non-bold territory (the bold territories being explicitly marked and are usually meant for free RP spaces for those on the map) have no history and are not interacted with, so you can pick anywhere on this map that isn't already claimed and make whatever history you want of it, not a soul will object until you start doing things that are contrary to our established RP rules as enumerated in the Roleplay Executive Orders or our normal conventions, which we will point out as they come up.

In short: (1) The "alternate Earth" buck stops generally in 1945, we expect you to have your own natural history outside of a relationship with the real world to some extent. (2) Your nation must be within the bounds of the TWI map if you want to have any chance of roleplaying here, I highly doubt Vancouvia would make an exception to expand the map for one claim, not unless you want to start arguing for Planet TWI to give him the headspace to go for it. (3) TWI roleplay is old and there are some things (such as the origin of the League of TWI) that remain canon and are hard to alter, but any land that is unclaimed is tabula rasa within reason.

Remodio, Segentova, Athara magarat, Nhoor, and 1 otherSerpens land

Einnstadt wrote:I don't know how to describe this question. But does this world has its history?

Of course, each nation claim one piece of the island will be ideal and fair......

nations have pre-existing histories, and if you want to claim a spot, your nation would always have canonically been there in some form

Remodio, Segentova, Dormill and Stiura, and Athara magarat

Corindia wrote:nations have pre-existing histories, and if you want to claim a spot, your nation would always have canonically been there in some form

And TWI world techs reached what kind of average level? Like airplane? Ship? Rocket?

Has North, South pole? Weather and climate?

Einnstadt wrote:And TWI world techs reached what kind of average level? Like airplane? Ship? Rocket?

Has North, South pole? Weather and climate?

we have airplanes but are still working on ships

Doravo and Serpens land

Einnstadt wrote:And TWI world techs reached what kind of average level? Like airplane? Ship? Rocket?

Has North, South pole? Weather and climate?

Tech in TWI is modern. Everything that is real now in the real world is applicable to TWI within reasonable limits. TWI exists (broadly) in "the area between Japan, the western American coast, the Aleutian islands, and Hawaii" or generally our northernmost extent would be the edge of Alaska and our southern is the equator, so northern Pacific. Weather and Climate is more flexible since that's a roleplaying matter, but take what I said above and assume that TWI's climate generally aligns with that of northern China and Japan/Canada and the northern US if that's helpful.

Dormill and Stiura wrote:TWI exists (broadly) in "the area between Japan, the western American coast, the Aleutian Islands, and Hawaii"

Is this an official setting or just your prediction? My English is very well and I didn't notice this while browsing the guide.

Einnstadt wrote:Is this an official setting or just your prediction? My English is very well and I didn't notice this while browsing the guide.

There is nothing official but generally speaking nations follow the assumption the further south you go the more tropical your climate is and the further north you are the more cold temperate it is.

Segentova and Athara magarat

«12. . .22,86222,86322,86422,86522,86622,86722,868. . .24,39924,400»

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