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Reformed enclave remnants

Otter28 wrote:Who me?

Not you

Reformed enclave remnants wrote:Not you

Oh.....

Reformed enclave remnants

Reformed enclave remnants

Otter28 wrote:Oh.....

We can go to war if you want, a non-canon one. Just for funsies

Kathol rift wrote:We had a whole conversation a week or more ago about my Commandos wearing skirts just for the hell of it, and I said I was going to sneak that into an RP post and see if you caught it. You didn’t.

nb4 Bluepillar's LGBTQ+ community has your soldiers on their bedroom walls.

Reformed enclave remnants wrote:We can go to war if you want, a non-canon one. Just for funsies

Wanna see me get banned from here?

Katrzynija wrote:Oj hey. You almost nukes Nadia. Congrats. Prepare to be exterminated and the only reason you didnt is the consent rule.

Yeah, I 100% knew your leader was there, because I pay full attention to every post ever made on the RMB

Reformed enclave remnants wrote:
Enclave Radio: War on Mutation

I am President Franklin Anderson, and you're listening to Enclave Radio --- a wellspring of sanity in a world gone insane.

Tonight, I wish to address an important issue: Mutation. When the bombs fell 300 years ago, their radiation led to the creation of the horrendous creatures we see in the Wasteland today. Ghouls with their peeling skin and feral, animalistic nature, no better than the wild Brahmin you might hunt for sport. These abominations, once human, have long since lost any sliver of humanity and sapience that might have stayed with them as they begun their transformation. Super mutants, with their sickly green skin and beastlike, murderous tendencies, roam the Wasteland in gangs and destroy American, human settlements. Raiders, the mutants who wear human skin, may look none too different from you and I, yet their behavior and genetic makeup tell us otherwise. All of these mutants may live side-by-side and mingle with humans, but do not be fooled: They are not human!

The more observant among you may object to this statement. "Not all ghouls are feral, not all super mutants murderous", I hear the crowd of mutant-lovers say. And to them I say: Wrong! Our Scientists have for the past 3 centuries spent every minute of their lives dedicated to researching and studying these mutants, their genetics, their behavior, their neurology, and all research points conclusively to the fact that these mutants are in some way all animal-like by nature. It is not a fault of their own, you must understand; and yes, they once were human, and even after the changes some might still possess the characteristic behavior of a person.

The reason some ghouls and super mutants might be able to communicate in a seemingly intelligent way, or appear to have emotions, is because, well, that's what they've learnt to do so. They have learnt to mimic humans. Take this experiment we conducted just a few days ago, for instance. We placed a ghoul, and a human volunteer in 2 separate chambers each, separated by a thick glass wall. Our Scientists then went inside and pretended to punch the human volunteer several times, while he pretended to give off howls of pain, as anyone might do under the circumstance. We then had the Scientists go inside the chamber of the ghoul, and had them punch it many times in the face. And what did you know? The ghoul gave off howls and cries similar to the one the control subject, that is the human, had given off!

Isn't it interesting? These creatures, working like clockwork machines, receiving input from their surroundings and mimicking the actions of actual humans! Alas, they are not humans, and therein lies the problem. These creatures, while not human or sapient, still have needs; and they will quickly learn to do anything to secure their needs. This is why they are so important. Many are driven by instinct, without the capacity to think, and if they do not obtain what they so desire, then they turn murderous.

This is why this war on mutation is so important. So, citizens of America, if you fear for your life, and the life of your loved ones, then you know the right thing to do. When the Enclave military arrives in your city, cooperate with them and help them point out where the mutants may be hiding!

Reflect upon all I have said, my America. Reflect and wait. For soon this great nation will be reborn, and the Enclave will be its salvation!

I have a, quite possibly stupid question, but how did the scientists reach the conclusion that the mutants react/mimic humans? did they try punching the mutants first? And then try the described experiment? This is a pretty big hole in your logic my friend. But either way, great detail!

Rockemsockem wrote:I have a, quite possibly stupid question, but how did the scientists reach the conclusion that the mutants react/mimic humans? did they try punching the mutants first? And then try the described experiment? This is a pretty big hole in your logic my friend. But either way, great detail!

What

Post by Otter28 suppressed by Jar Wattinree.

Otter13

Otter28 wrote:What

it's not clear what noise the mutant in the experiment made before being punched. For all we know, the mutant gives off cries/howls after being hurt, regardless of human intervention/mimicing

Reformed enclave remnants

Rockemsockem wrote:I have a, quite possibly stupid question, but how did the scientists reach the conclusion that the mutants react/mimic humans? did they try punching the mutants first? And then try the described experiment? This is a pretty big hole in your logic my friend. But either way, great detail!

It's enclave radio and hence propaganda, I purposely put the logic holes there.

Reformed enclave remnants wrote:Hello, you in the mood for war?

Why would I be?

Reformed enclave remnants

Reformed enclave remnants wrote:Idk

war rps usually turn into a massive mess. i suppose practice would make the experience better, but ¯\_(ツ)_/¯
I'd much rather fund/sell military equipment to you than use it on you.

Reformed enclave remnants

Reformed enclave remnants wrote:Idk

You're not capable of a good war RP yet.

(I'm not even sure I'm capable of a good war RP yet...)

Reformed enclave remnants

United Ottarenzian Capitalist Republics wrote:You're not capable of a good war RP yet.

(I'm not even sure I'm capable of a good war RP yet...)

That's why I need training

United Ottarenzian Capitalist Republics wrote:You're not capable of a good war RP yet.

(I'm not even sure I'm capable of a good war RP yet...)

there's a lot of things to take into account, deployments, bases, target tactics. It's all too easy to say "i nuke you and i win" when sh*t starts to hit the fan for your side. Heck even logistics would be a problem. There's a lot of variables to take into account.

Reformed enclave remnants

Reformed enclave remnants

Rockemsockem wrote:there's a lot of things to take into account, deployments, bases, target tactics. It's all to easy to say "i nuke you and i win" when sh*t starts to hit the fan for your side. Heck even logistics would be a problem. There's a lot of variables to take into account.

The good thing about having an army of 900 people is that it becomes very easy to control the warfare. Also, our settlements are our military bases, and I've detailed it all here in this map:

Enclave Outpost Map (California)

by Reformed enclave remnants

Terrain map of California, with Enclave Outposts highlighted in green

Following the destruction of Control Station ENCLAVE, the Navarro Military Base, together with the nearby Poseidon Energy refinery, became the main headquarters of the Enclave. These 2 buildings collectively form Control Station Navarro.

Poseidon Energy Refinery No. 27, now part of Control Station Navarro

-

US Army Base CA-23, now part of Control Station Navarro

Read factbook

So I think I have a good idea of what you mentioned

The Bandit Army will begin salvaging the remains of the destroyed oil rig

Reformed enclave remnants

Reformed enclave remnants wrote:The good thing about having an army of 900 people is that it becomes very easy to control the warfare. Also, our settlements are our military bases, and I've detailed it all here in this map:

Enclave Outpost Map (California)

by Reformed enclave remnants

Terrain map of California, with Enclave Outposts highlighted in green

Following the destruction of Control Station ENCLAVE, the Navarro Military Base, together with the nearby Poseidon Energy refinery, became the main headquarters of the Enclave. These 2 buildings collectively form Control Station Navarro.

Poseidon Energy Refinery No. 27, now part of Control Station Navarro

-

US Army Base CA-23, now part of Control Station Navarro

Read factbook

So I think I have a good idea of what you mentioned

i... that first sentence is so problematic i don't even know where to begin.

Reformed enclave remnants

Reformed enclave remnants

The Bandit State wrote:The Bandit Army will begin salvaging the remains of the destroyed oil rig

What do you expect to find inside

The western adjus islands

Reformed enclave remnants wrote:The good thing about having an army of 900 people is that it becomes very easy to control the warfare. Also, our settlements are our military bases, and I've detailed it all here in this map:

Enclave Outpost Map (California)

by Reformed enclave remnants

Terrain map of California, with Enclave Outposts highlighted in green

Following the destruction of Control Station ENCLAVE, the Navarro Military Base, together with the nearby Poseidon Energy refinery, became the main headquarters of the Enclave. These 2 buildings collectively form Control Station Navarro.

Poseidon Energy Refinery No. 27, now part of Control Station Navarro

-

US Army Base CA-23, now part of Control Station Navarro

Read factbook

So I think I have a good idea of what you mentioned

Your atomic power plant needs to be closer to the ocean. They need a lot of water to cool the rods.

Reformed enclave remnants wrote:The good thing about having an army of 900 people is that it becomes very easy to control the warfare. Also, our settlements are our military bases, and I've detailed it all here in this map:

Enclave Outpost Map (California)

by Reformed enclave remnants

Terrain map of California, with Enclave Outposts highlighted in green

Following the destruction of Control Station ENCLAVE, the Navarro Military Base, together with the nearby Poseidon Energy refinery, became the main headquarters of the Enclave. These 2 buildings collectively form Control Station Navarro.

Poseidon Energy Refinery No. 27, now part of Control Station Navarro

-

US Army Base CA-23, now part of Control Station Navarro

Read factbook

So I think I have a good idea of what you mentioned

having 900 people has nothing to do with controlling the warefare, if you're referring to communications, then maybe that has an edge. But 900 is rookie numbers. That's guerilla warefare, raiding towns and such.
You can't just assume stuff like this. Your actions will dictate your enemies actions.. but only up to a point.

Reformed enclave remnants

Reformed enclave remnants

The western adjus islands wrote:Your atomic power plant needs to be closer to the ocean. They need a lot of water to cool the rods.

The plant is no longer active, there used to be a working and advanced water delivery system to the plant but since the bombs fell, the plant hasn't produced any power. It's now solely a military base.

Reformed enclave remnants

Rockemsockem wrote:having 900 people has nothing to do with controlling the warefare, if you're referring to communications, then maybe that has an edge. But 900 is rookie numbers. That's guerilla warefare, raiding towns and such.
You can't just assume stuff like this. Your actions will dictate your enemies actions.. but only up to a point.

900 soldiers is good because then I can stop roleplaying the war once a single bomb wipes out my entire army, frees up more time for more factbook writing

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