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«12. . .31,12131,12231,12331,12431,12531,12631,127. . .78,93878,939»

Lerasi wrote:

Military Guide

by Useania

The purpose of this guide is to give the new roleplayer an idea of how to begin to build a military. Given the complexity of building a military to suit your nation, this guide is as comprehensive as possible but will only give the basics. As has been stated numerous times elsewhere: 95% of what you see in military video games, many war movies, or Tom Clancy novels conform to the 'rule of coo' and are either outright wrong or unrealistic.


As a rule of thumb, throw everything you think you know out the window, and start from scratch with an open mind and no preconceived notions. Remember that RP is first and foremost a story, and when reading the following guide, you should be thinking about what kind of characters and story lines you could create out of your military.
Practically,
Do not try making anything thats based off a Game's Military. It's Unrealistic.


Military Goal

The very first step that should be taken when creating a military is to decide what the goal of that military is. A military first and foremost exists to defend a nation, but its goals are usually more complex. The exact goal of a military directly corresponds to your nation's geopolitical situation, its enemies or potential enemies, foreign policy, and national resources. To use a real world example, Israel's military goal, or doctrine, consists of the following points:


Israel cannot afford to lose a single war
Defensive on the strategic level, no territorial ambitions
Desire to avoid war by political means and a credible deterrent posture
Preventing escalation
Determine the outcome of war quickly and decisively
Combating terrorism
Very low casualty ratio

Israel's military to designed around these points and the achievement of them. So the IDF's job is to defend the nation, but to do with the above goals. Their military doctrine is heavily based around this.

The first step then is identifying the kind of threat your is defending against, or with more imperial nations or something else, the kind of threats your military will face when expanding your nation's influence through force. Once the goal is identified, the next steps can be followed.


National Resources

The next step is to identify what resources your military has to work with. The two resources you need to figure out is your total available manpower and budget. In order to make this easy on new players, you should look up the budget and manpower of comparative real life nations to get an idea of the kind of manpower and budget you're working with, and then adapt it to your nation.

The exact amount of manpower in your military does not need to be calculated yet, as it will largely depend on the kind of doctrine your armed forces are designed around. Remember that 5% is the absolute maximum of population allowed to be in the military to be realistic, and that this is only in a total war situation. Likewise most nation spend under 5% of their GDP on defense, with some exceptions on heavily militarized sates like North Korea and Israel.


Terrain and geography

The terrain of your nation as well as the terrain of any conflicts you may fight outside of home or in will greatly impact how your military is built. It is not enough to only know the general terrain (jungles, desert, steppes, etc) but also the infrastructure of the conflict location such as roads, bridges, airports and etc. All these greatly impact how the military will be built and how it will fight.


Conscript or Professional

Once you've identified the above two steps, the next major question is whether or not your nation will use a conscripted force, a professional force, or some combination of the two. There is no clear cut answer, and this decision has a variety of factors to consider, including non-military factors such as the political stance on conscription in your nation. A highly liberal nation like the United States of America for example, is highly unlikely to have conscription, whereas a authoritarian nation like the Soviet Union or Peoples Republic of China is more likely to impose conscription.

If your nation has a modern force with advanced military technology, it is important to note that modern systems require long periods of training, for some systems, more than a year's worth of training is required. Until recently, a conscript could be useful with only a few months of training. Advanced technology lends itself more to a professional force than a conscript force. A volunteer military will always be far smaller, usually 1% of the population or less, than a conscripted force. They will also usually be more motivated, trained, and equipped.

But saying that a volunteer force is automatically superior to conscript force is too simplistic. There are many ways to create a well-trained conscript force that is familiar with advanced military technology. A common approach is to keep a professional cadre at all times, mostly at the NCO and officer levels.

When war breaks out, this ensures that there is a motivated, professional nucleus to lead and train conscripts on the field and try having competent Generals so you don't become a Middle Eastern Army. This is especially lends itself well to keeping conscripts in the reserves after their period of mandatory service. It is important to note the impact a conscripted force will have on a nation's culture and economy as compared to a volunteer force.

The above shows that choosing between a volunteer and conscripted force is not a clear cut decision, and a mixed system is completely possible. Deciding this relies heavily on political and cultural factors, as well as your nations military goals.

By Mixed System we mean something called Limited Conscription. Limited Conscription means you conscript people but not on a large scale, this can result in a mixed Volunteer and Conscript force that can have the best of both worlds. However it is advised to not be a poor country while your doing Limited Conscription since your really just better off doing large scale conscription.


A note on Asymmetric warfare
What Asymmetric Warfare is inside this link:
LinkAsymmetric Warfare

A lot of players that aren't engaging in Fantasy Roleplay's on NS and this guide focuses heavily on traditional, conventional means of warfare. Two heavily armored titans clashing with steel and iron while warplanes tangle overhead.

But an often overlooked but perfectly legitimate strategy is to defend a nation through guerrilla warfare. This is especially useful when facing superior forces but also because it is extremely effective. The bulk of COIN operation fail. It is possible to set up the framework for a guerrilla in advance during a campaign. Switzerland knew it could not withstand an attack by the Warsaw Pact, so its strategy revolved around resistance. All Swiss males had military training and had a rifle and ammunition in their homes.

The conventional military was trained to melt away and lead and create cells of resistance, and to preposition caches of weapons and supplies. The downside of waging a guerrilla war is the damage that will be inevitably wrought on your nation, though it could be considerably less then being invaded by and resisting using conventional means. The support of the populace towards the resistance fighters is a fundamental and unbreakable requirement for success. This is why COIN operations focus so heavily on "hearts and minds".

That strategy is heavily recommended for smaller nations.


Funding and manpower

A quick next time is to decide how you're funding your army, navy, air force, as well as any paramilitary units(if you have one), coast guard(if you have one), mercenaries(if you hire them) and the like. The amount of funding will depend on the emphasis placed on each branch. Likewise, manpower should be distributed based on emphasis.

The Army

One of the primary factors to consider when building a military is the terrain of the conflict where that army will be fighting. This highly impacts the kind of force that you will be trying to build. If you are located in triple canopy jungles, your army will have significantly less armored vehicles then a desert nation with vast room to maneuver. Once you identify where you expect conflict to take place, a good place to start would be looking up real world conflicts fought in that terrain and seeing what kind of tactics and equipment were used in that conflict.

The keystone of modern armies is the concept of combined arms, which marries all the combat disciplines into a cohesive forces to bring maximum strength down on the enemy and provide versatility. Regardless of the individual circumstances of your army, it will still be most likely a combined arms force that uses infantry, AFV's, helicopters and etc. The totality of the tank was destroyed in the 1973 Yom Kippur war, and ever since then the goal of military leaders has been to compensate for every combat arms weakness with the others' strength.

Some common combat formations that are used in modern warfare is the following:
- LinkInfantry
- LinkMountain(Recommended for nations with high mountains)
- LinkAirborne
- LinkAir Assault
- LinkArmored
- LinkMechanized
- LinkMotorized
- LinkSpecial Forces
- LinkArtillery

Air Force

The primary factor to consider when building an air force is its power projection capability as well as how important it is for your air force to provide close air support to ground forces. For example, if your nations enemies would invade via the sea and do not share a land border, it does not make much sense to have strategic bombers or other long-range weapons in the air force. Instead, the focus would be on fighter planes and CAS aircraft.

Almost any nation that wishes to have a first rate air force will primarily focus on the concept of air supremacy or superiority, giving the friendly nation complete or near complete control of the skies. An important point to remember is that airplanes need runways to function. Runway denial has become a pivotal part of aerial warfare and they can be destroyed or rendered unusable. Having a air defense network to protect against enemy aircraft and missiles is crucial as is a proper security force to defend against special forces raids.

A nation that does not have a first rate air force will probably rely on heavy air defenses to protect its ground troops. A large, well-trained, and super effective air force will probably be most nations' number one defense priority, but it is important to note that winning the air war does not guarantee victory. Air forces also usually have the most extensive logistics and support networks.

Common aircraft types:
- LinkFighter
- LinkFighter bomber
- LinkClose Air Support aircraft
- LinkStrategic Bomber
- LinkAWACS
- LinkTankers
- LinkUAV's/UCAV's
- Stealth variants of the above like the LinkF-22 Raptor

Navy

In US Navy parlance, navies around the world belong to three categories[b], [b]blue, the ability to operate on the worlds oceans and high seas, green, the ability to operate in a nations littoral zone, and brown, the often overlooked but important ability to control rivers, canals, and water ways inside a nation. Having a blue water navy is a requirement for any nation wishing to project power whether for imperial or defensive purposes outside of its immediate territorial waters.

In modern warfare, the primary building block of a blue water navy is the aircraft carrier. Most blue water navies will focus on having large numbers of these with the proper support vessels, as well as a submarine force. Brown water navies are perfect for defense and have a variety of tools that can even contend with blue water incursions. Common brown water defenses will include super-quiet submarines, mining, and missile boats among other defenses.

The composition of your navy will again be a result of the mission of your military.

Common shiptypes:
-LinkAircraft Carrier (various sizes)
-LinkAttack Submarine (nuclear, electric)
-LinkBallistic Submarine (Nations with ICBM/MRBM/SRBM capabilities ONLY)
-LinkFrigates
-LinkDestroyers
-LinkAmphibious assault vessels
-LinkAuxilliary Ships
-LinkMinesweepers


Equipment

I'm sure some who read this guide would be hoping for information on how to specifically organize your military with formations and equipment. Unfortunately, not only would it take a whole book to cover, but it is highly dependent on the circumstances of your nation. Due to this, I recommend starting at wikipedia and reading up on RL equipment for your military. Once you begin to understand what your military needs equipment wise, you can replace RL equipment with NS equipment piece by piece or design your own or you can keep it simple and keep it the same.

Another option that I have used in the past is using fictional equipment and designations for flavor and creating just a basic stat block for them that you can provide when requested to. While many who RP in NS are technophiles and armchair generals, having a super detailed and realistic military is not a per-requesiste to RP(unless stated otherwise). If you're building a military to compete with others directly and 'beat' them in a war RP, you are doing it wrong.

For Equipment numbers i highly recommend you to look in wikipedia for military sizes and the budgets. You can base it off other nations while tweaking it a little bit or make your own but keep it realistic as realism is something that everyone would enjoy.

LinkFor Spending
LinkMilitary Numbers in General
Reminder,
For the Army you can't just have Main Battle Tanks. You need something to transport your troops so better add some APC's, AFV's, or IFV's with some Helicopters and Lighter Vehicles.

Credits to here:
viewtopic.php?f=5&t=158614

Read dispatch


Just for anyone out there.

Too costly. It'd take too long before we broke even.

Exactly why https://youtu.be/2k0SmqbBIpQ

Greater felter and Lerasi

Greater felter

Lerasi wrote:Y=11

Incorrect Y12 has been proven to be optimal. You fell for one of the classic blunders.

Greater felter wrote:Incorrect Y12 has been proven to be optimal. You fell for one of the classic blunders.

*gasp*
.
.
.
.
But wait, couldn't you technically do both? A two block high strip mine encompassing Y11 and Y12?

Greater felter, Wirrabuk, BearStackof2015, and The Death Syndicate

Greater felter

Lerasi wrote:*gasp*
.
.
.
.
But wait, couldn't you technically do both? A two block high strip mine encompassing Y11 and Y12?

Yeet probably. However I find more luck wandering across the world with a water bucket and a fortune pick axe finding ravines and looting them. Got tons that way.

Lerasi wrote:*gasp*
.
.
.
.
But wait, couldn't you technically do both? A two block high strip mine encompassing Y11 and Y12?

Erm, not in a patch of 1.13, where you could do an infinite swim glitch and get a 1 high strip mine.

Greater felter and Lerasi

Greater felter

The Death Syndicate wrote:Erm, not in a patch of 1.13, where you could do an infinite swim glitch and get a 1 high strip mine.

That doesn’t mean you have to use the one block method. I personally use two tall 4 grid and it works just dandy. Plus I use it to get cobble too.

Greater felter wrote:That doesn’t mean you have to use the one block method. I personally use two tall 4 grid and it works just dandy. Plus I use it to get cobble too.

True, but the one block is the most efficient way of doing it.

Greater felter and Wirrabuk

The Death Syndicate wrote:Erm, not in a patch of 1.13, where you could do an infinite swim glitch and get a 1 high strip mine.

And shimmy down with a trapdoor in 1.14

Greater felter wrote:Yeet probably. However I find more luck wandering across the world with a water bucket and a fortune pick axe finding ravines and looting them. Got tons that way.

I have a massive cave system right by an easily-defendable village. I told myself I would go down for a strip mine eventually, but the cave system is too big.

Now let's have a quiz on subjects that I am familiar with. Let's start with an easy question on Elder Scrolls Lore:
What are the two other names of Emperor Tiber Septim?

Greater felter and The Death Syndicate

Lerasi wrote:And shimmy down with a trapdoor in 1.14
I have a massive cave system right by an easily-defendable village. I told myself I would go down for a strip mine eventually, but the cave system is too big.

Now let's have a quiz on subjects that I am familiar with. Let's start with an easy question on Elder Scrolls Lore:
What are the two other names of Emperor Tiber Septim?

Uh... idk. I mean, I’m great with star wars, halo, warhammer 40k, Starcraft, parts of star trek, and even stellaris, so idk. Also, I am going to take a break from the RMB before my mind’s last 2 surviving braincells out of trillions die.

Greater felter and Lerasi

Hello

Greater felter and Plymouthia

The Death Syndicate wrote:Uh... idk. I mean, I’m great with star wars, halo, warhammer 40k, Starcraft, parts of star trek, and even stellaris, so idk. Also, I am going to take a break from the RMB before my mind’s last 2 surviving braincells out of trillions die.

Ah. You're probably more well versed in those than I am. I know Star Wars a bit, but not as much as you, and I've only had Stellaris for a few months. The rest I know nothing, Jon Snow.

Celussianbow wrote:Hello

Welcome. Check your TGs.

Greater felter, Wirrabuk, The Death Syndicate, and Plymouthia

Lerasi wrote:Ah. You're probably more well versed in those than I am. I know Star Wars a bit, but not as much as you, and I've only had Stellaris for a few months. The rest I know nothing, Jon Snow.
Welcome. Check your TGs.

Oh crap I don't read Telegram I just deleted them

Greater felter, Lerasi, and Plymouthia

Go to your tg preferences and block all recruitment ones. Then check again.

Greater felter and Plymouthia

Greater felter

Lerasi wrote:And shimmy down with a trapdoor in 1.14
I have a massive cave system right by an easily-defendable village. I told myself I would go down for a strip mine eventually, but the cave system is too big.

Now let's have a quiz on subjects that I am familiar with. Let's start with an easy question on Elder Scrolls Lore:
What are the two other names of Emperor Tiber Septim?

Is Elder Scrolls a game or a show?

Wirrabuk

Celussianbow wrote:Hello

Sveiki! ^_^

Greater felter and Wirrabuk

Greater felter

Goodnight! I just realized I’m a veteran to the new players. Wow.

Wirrabuk, Karatol-Advenra, Lerasi, and Plymouthia

Plymouthia wrote:Sveiki! ^_^

Huh English?

Greater felter and Plymouthia

Greater felter wrote:Is Elder Scrolls a game or a show?

Could be both, maybe it could be the next Game of thrones.

Greater felter and Karatol-Advenra

Celussianbow wrote:Huh English?

Translation: Hello! ^_^

Wirrabuk

Greater felter wrote:Felter claims ownership of Vermicelli.

Fraxhemark is multi-cultural, but is known to be the origin of the French Horn and has french names. So, I guess Frax should claim ownership of the Baguette, croissant, Brie cheese, and wine for example.

And we all know Osterreich und ungarn and Kampf Empire are the main germanic states, so they should claim ownership of pfefferpotthast, sauerkraut, the brass instruments, the saxophone, the clarinet, Mozart, Beethoven, sausages, and the glockenspiel for example.

We need an Italian/Latin-based nation to claim ownership of the Piano, the Cello, the violin, the ViOlA, and the double bass.

Kampf Empire, Fraxhemark, Greater felter, Karatol-Advenra, and 3 othersThe Death Syndicate, Lerasi, and Plymouthia

Shinnokawa wrote:Fraxhemark is multi-cultural, but is known to be the origin of the French Horn and has french names. So, I guess Frax should claim ownership of the Baguette, croissant, Brie cheese, and wine for example.

And we all know Osterreich und ungarn and Kampf Empire are the main germanic states, so they should claim ownership of pfefferpotthast, sauerkraut, the brass instruments, the saxophone, the clarinet, Mozart, Beethoven, sausages, and the glockenspiel for example.

We need an Italian/Latin-based nation to claim ownership of the Piano, the Cello, the violin, the ViOlA, and the double bass.

No. We also need him to Change sides.

Shinnokawa and Plymouthia

Karatol-Advenra wrote:No. We also need him to Change sides.

Oh yeah, I forgot.

Post self-deleted by Plymouthia.

Shinnokawa wrote:Fraxhemark is multi-cultural, but is known to be the origin of the French Horn and has french names. So, I guess Frax should claim ownership of the Baguette, croissant, Brie cheese, and wine for example.

And we all know Osterreich und ungarn and Kampf Empire are the main germanic states, so they should claim ownership of pfefferpotthast, sauerkraut, the brass instruments, the saxophone, the clarinet, Mozart, Beethoven, sausages, and the glockenspiel for example.

We need an Italian/Latin-based nation to claim ownership of the Piano, the Cello, the violin, the ViOlA, and the double bass.

Ouch...

Grossvietnam, Fraxhemark, The angel of charity, Shinnokawa, and 3 othersBearStackof2015, The Death Syndicate, and Plymouthia

Karatol-Advenra wrote:No. We also need him to Change sides.

Wut is going on? O-o

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