by Max Barry

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«12. . .464748495051»

OOC:

Wild Hunt, no need to send tribute of orcs as I've already substracted 1000 orcs from you and 300 humans from Empire of Coldvar when you received your reinforcements at your capitol, in this update.

GM message:

I will be posting the next update in around 16 hours from now

Later edit:

I am working on the update, please wait.

New margaux, Wild Hunt, and Clan frostbeard

Clan frostbeard

IC

Clan Frostbeard:

Dralvik opened his eyes, his head ached from the uncomfortable sleeping position at his desk. He wiped the trickle of drool that attached his mouth to the tabletop as he scratched his beard. He looked around among the things on top of his desk and found a sealed scroll over a silver plate. Adjusting his eyes a bit, he saw his maid standing in a corner.

"I was worry about you, my lord. Are you feeling well?", said the maid with a genuinely caring voice and a hint of affection.

"Ah...", Dralvik cleared his throat: "Aye ... hmm, to much ale before bedtime I supouse... don't, don't worry... ". The maid nodded and headed for the door, The King raised a hand, the maid stopped and He said: "Thank you, Dovrulda...". Blushed Dovrulda responded: "my pleasure sir", and left the chamber.

The King turned his gaze to the message the sealed scroll and saw the seal, it was more than recognizable the seal of House of Elros, half-elven.

Dralvik quickly unseal the scroll, hopping to find some answers about his elf friend Cirdan but after a quick read he let himself fell in his seat. He was in deep thoughts, "was Snicklefritz right about the elves?", this and other thoughts cross his mind.

"Nonsense!", He said outloud trying to dissuade his thoughts: "Let's see if this would-be imperialist can push further with an axe embedded in his head..."

The king cleared his desk and wrote two messages to be sent as soon as possible:

__________________________________
Emperor of Coldvar,

I demand a call for the unconditional surrender of your force and an immediate cessation of all hostilities towards the Kingdom of Arthedain, if you ignore to do so. I will have no choice but to declare you enemy of Eriador, and to assume your evil porpose and treat the Empire of Coldvar as an enemy of the mighty Clan Frostbeard and his allies.

I warn you, any attempt to breach into the King Amlaith Minyatur's land will be met with an even greater level of agression. I will do anything to wipe you and your forces off the face of Middle Earth.

There will not be further communications between us.

Your actions will decide your faith,

King Dralvik II, son and heir of Drolvuk Frozenhelm, Bane of Cvog the Vicious, Crusher of Gundabad Dwellers, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund and the lands of the North.
________________________________________

________________________________________

Dear King Amlaith Minyatur,

Blessings upon you and your house. I will be honor to answer your call to arms against the Empire of Coldvar.

We will assist you as soon as possible.

You got an ally on the North.

King Dralvik
___________________________________

----
Send reply to the King Minyatur of the Kingdom of Athedain.
Send a Official Ally proposal to the Kingdom of Athedain.
Send the above message to Nikolai Nāves of the Empire of Coldvar.
Declaires the Empire of Coldvar as Enemy.
Moves 300 from Angmar to Upper Rhudaur.

Dispatch and New margaux

IC

The Empire of Coldvar:

The Emperor sits on a stone near the front entrance to the camp. He slowly sharpens his sword, it's black metal gleaming in the sunlight. The Empire's soldiers are preparing for the march. The Empire is going to strike a blow against the Kingdom of Arthedain. Imperial soldiers will march into the King's land and claim it in the Name of Coldvar.

A messenger runs up to the Emperor. The boy holds a scroll out. Nikolai sets down his sword and takes the scroll. He sees it's from the Corsairs.

He reads it over, and shakes his head. He quickly stands and sheaths his sword. His black armor reflects the bright sunlight.

He steps into his tent, and grabs a writing utensil and paper. He quickly writes down a return message to the Corsairs.

To the Corsairs of Umbar:

To the leader of the Corsairs,
Good luck with your attack on the Kingdom of Rohan. As of right now the Empire does not need your assistance.

Emperor Nikolai

The Emperor rolls up the scroll, and calls for a messenger. Before he leaves he quickly writes a second message to the Capital. He is bringing Aldira to the front lines. The Emperor wanted to show, the Empire is not messing around.

He leaves his tent, and orders the camp to picked up. The Army will march at dawn.

----------------------------------------------------------

Move 5155 soldiers in Enedhwaith to Dunland.

Send a message to the Capital, and have Aldira fly to Dunland to meet the main army.

Send a message to the Corsairs, denying any assistance at this time.

Dispatch and Clan frostbeard

GM Message

UPDATE 16 has been posted !

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Unfortunately, the player behind the nation of Elvea-Falasse is unable to continue playing. I have maintained conversations with them via TGs but due to RL issues they officially decided to withdraw from the roleplay. They have asked me to play with their faction (as a NPC) for the remaining 4 updates of the Roleplay - I can do that if you people are also interested in this; otherwise, I'll just keep them like I did the faction of Rohan (in case the player behind it wanted to come back to the RP)
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I will add IC messages for the NPC factions later on.

Update 16 is accessible via the following link:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

You can fight for Favouritism points by creating an army and giving it a destination; to attack a particular province the other faction owns. Any such decision must be clearly made in your In-Character post, (to distinguish this from a regular army attack against neighbouring factions).

If you attack Broken Tooth Tribe's territories you get +50 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +40 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Clan Frostbeard's territories you get +20 more Favouritism points per province taken from them.

If you attack The Defender's Fjord's territories you get +10 more Favouritism points per province taken from them.

If you attack Empire of Coldvar's territories you get +5 more Favouritism points per province taken from them.

If you attack Corsairs of Umbar's territories you get +5 more Favouritism points per province taken from them.

Observations:

  • Any faction is able to take advantage of the above bonuses if they have less than the max number of provinces or if they attack other factions that have at least +2 more provinces than the number of provinces they currently own, irrelevant of the amount of provinces they have (so if you have 6 provinces you can attack only other factions that have 8+ provinces).

  • You will not be at war with the other faction if you do not share a border. Your army set to attack for Favouritism points must be clearly mentioned In-Character, as it will have a special army icon. You can only attack an enemy province at their borders, you can't attack their innermost province (and end up attacking any of their other provinces in the process).

  • You can move 1 or 2 ticks (provinces away) per update with this particular army, irrelevant of any other armies you have or army orders you give to your other armies. You can tranverse any faction borders instantly (without having to wait 1 turn on the other side of the border). However, you must ask permission from any faction your army will encounter in their march forward. If you do not get permission or your permission is denied then you will attack and fight for that province, it in turn turning neutral / barbarian afterwards.

  • If your army reaches the destination and it wins, then the remainder of your army returns to your capitol and the province will turn neutal and have as extra defenders half of your remainder army strength. If your army can not reach the destination, you can either disband it (and it'll return to your capitol just injured if its at most 4 provinces away from your faction's border or it'll return to your capitol injured and unable to move for 1 turn if its more than 4 provinces away from your faction's border) or send more troops as reinforcements to it (either as normal army movements if the army is close or as "another" favouritism army).

  • Other faction armies can merge with your army but they will get at maximum half of the bonuses you get (linearly depending on how many troops they send compared to your numbers) and they will fight with 50% forces. You must have either a Friendship or an Alliance with other factions for their armies to merge with your army. For merging, the friends armies must be in the same province as your attacking force.

  • Your army will lose 5% army strength numbers per turn for any turn it is not in your own provinces or your official allies provinces.

  • You do not lose any Favouritism points per update if you do not do anything else in the update (attack or be attacked).

  • If you've been the target of such an attack and at a later time you fight to take back the province (against the neutral army now residing there) and you win, you will get 7 more Favouritism points.







THE TALK FROM THE OLD UPDATE... :

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Clan Frostbeard - message 1 of 4

After only a short time in Forochel, the garrisons were well armed fell in with the remaining divisions, meant to move to the bordes if any imprudently action form the trolls fell upon dwarven soil.

The high commander Toremrouk, suggested to King Dralvik that the divitions be placed as soon a possible to supporter the border.

As Dralvik recived the replied message of Torogok, warchief of the Trollshaw Realm, that he will take care of the scolded trolls that rambled across the border and at the same time some reports of Baldur, were informing an increase of the trolls troops. Dralvik was appalled. He was walking in the throneroom trying to figure what to do about it, torn between Torogok's word and his cousin's.

In the end, he knew that blood was thicker than water. Be loyal to the his kin prevailed over the troll's word once again, and he approached the Commander's house, revealing his dilemma. Toremrouk listened to his tale and suggested to send some herd of tamed boars guarded by the garrisons to Ettenmoors and see what happen. He was sure that if the trolls saw the tribute with good eyes they will no became hostile towards the southerns regions;
Dralvik approved the old commander's plan.

The next day at Khazâd-gund, the folks cheered and wished good well to the parting soldiers headed by commander Toremrouk. The King saluted the troops as the marched, he was sorrowful as he watched the army fade in the distance.

Dralvik's face showed both concern and pain, since added to his concerns, the trolls, the Dru's response yet to come and the welfare if his people. He couldn't help but wince while waving at the departing troops, and touch his right side, the wound that he had received long ago in Angmar was bleeding once again.

----
Sends a herd of tamed boars to Ettenmoors.
Moves 1240 soldiers from Forochel to Upper Rhudaur.
Still waits for a response from Garahir, of the Druwaith Folk


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Woodland Enclave - message 1 of 1

Taking control of the vineyards of Dorwinion, Tulin Ironflow spent many days in a drunken haze. He is mentioned to have said something along the lines of "where there's hard work to be done, there's a harder drink waiting at the end". After many kegs, and after hearing of the Broken Tribe orcs approach from Horse Plains and from Middle Rhovanion, Tulin was all but ready to ride to battle against overwhelming odds and his retainers had to strap him to a horse and lead him away.

The whole army in Dorwinion are moving back to the more secure plains of Iron Hills, while the army located in the forests of Western Mirkwood are to move to the Heart of Mirkwood.

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Army in Dorwinion moves to Iron Hills
Army in Western Mirkwood moves to Heart of Mirkwood


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Corsairs of Umbar - message 1 of 1

The Corsairs were careful enough not to forget taking their tributes from the Empire and from the Broken Tooth tribe. They needed them, as the Corsairs were planning to dethrone the king of Rohan.

After spies have returned to Angamaith with information about the layout of the land and the defending forces of the castle in Rohan, he soon determined that his force is sufficient for this mammoth of a task. Angamaith needed no additional help, he yet again goes against an other faction of the land to erradicate it; while other faction leaders keep exchanging pleasantries he goes with both hammer and anvil and solves the matter by force.

Commander Angamaith felt that it was the just way to conduct business, and was slightly displeased with the way his allies go about in the back-and-forth games with their preys. He sent forth a message to his two allies:

"Allies, the steward of Rohan was very unresponsive to my measly demands. Little did I know at that time, but I have since found out, that he is backed by an imposing standing army of roughly 6500 troops, give or take how many are defending the walls and posts of his castle.

Nonetheless, I am prepared to match his 6500 troops with my own hard-trained soldiers, and, incidentally, with some of your own that you so welcomly volunteered to offer to me to train!

Soon enough I will finish with the scare of Rohan and I can move to greener pastures. My question is, any of you have any need of me and my soldiers? Obviously that is going to cost you, but among friends we can definitely work something out ..."

----
Attack Rohan with all from Anorien and 720 from Harondor
Send a message to the Empire of Coldvar and to the Broken Tooth Tribe, offering army assistance to their fights in return for some cost yet to be decided


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Trollshaw Realms - message 1 of 1

Torogok received the offer of a herd of tamed boards from the dwarves of Forochel with open arms. Obviously, arms as open as suspiciously possible, considering that Torogok's scouts reported a significant dwarf-army moving in the shadows behind the boar gift.

The troll was uneasy as much as he was divided. The hardships of his past come to haunt him yet again, while his grip of the Trollshaws diminishes and the menace of the North increases. Torogok calculated that the dwarves will soon have enough strength to mount an assault on the Ettenmoors, and that their most recent gifts are just to soften the trolls. With that in mind, a message is to be sent to the Clan Frostbeard.

"Thank you for your gifts in nature. We the trolls of Ettenmoors appreciate them and will use them, guaranteed. Making amends for past transgressions is a noble path for a dwarf of the icy mountains, although the trolls of Ettenmoors are uneasy after hearing the news that a huge dwarf army is amassing in Upper Rhudaur.

Do you know anything of this? Should we prepare ourselves for a future conflict, or, rather, simply return your boars if you have other ideas for the future relations among our lands?"

Torogok looked at the herd of tamed boars. "For food?" He questioned himself. "If they're tamed, they could as well be mounted.". And then an other idea came to his mind; something that involved boars, barrels, black powder, a fuse, and, obviously, the element of surprise.

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Send a message to the Clan Frostbeard, thanking for the gift and inquiring about the army amassing in Upper Rhudaur


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Kingdom of Arthedain - message 1 of 1

Conflict was brewing. Soon enough, the army of the Empire of Coldvar is to reach the lands of the Kingdom of Arthedain. After the last engagement between the two, King Minyatur recognized the prowess of the soldiers of Coldvar, and their impetuosity in battle.

The king was unsure if King Naves was personally in the battle in Nan Curunir, as the Empire's king is famous for his skill on the battlefield and few can hope to match him in single combat; if he was, then the army of Arthedain certainly stood no chance;

There was also the question of where the Empire plans to strike; And with the elves of Elvea-Falasse unresponsive for a significant amount of time, the only friendship King Minyatur has is the one with the dwarf up the mountains. Before confronting the Empire, the Kingdom of Arthedain was counting on what outside support they can get for the battle that is to come;

"King Dralvik of Clan Frostbeard,

My message to you comes today as the Men armies of the Empire of Coldvar are marching on my lands, after declaring war on me. King Naves of the Empire is pushing to increase his dominion, and he is rumored to be extremely dangerous; talk of his red eyes and violent stare is common among the people of Enedhwaith, around the times when we shared a border with them.

Could I count on your support in pushing back this imperialistic wannabe?"

----
Send a message asking for support from Clan Frostbeard in the soon-to-be conflict with the Empire of Coldvar


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Druwaith Folk - message 1 of 1

Garahir of the Dru received a curious message, accompanied by gifts, from a king of dwarves. "Of Khazâd-gund? Where is this Khazâd-gund? In the distant North? Oh, in Forochel?"

Garahir took the gifts and further analyzed them. They were quite interesting and new to the Dru king. He then brought one to his nose, gently smelling it, then tasting it with the tip of his tongue. He then looked at it with suspicious eyes, as if there was something hidden inside the ore. Couldn't explain the taste ....

Garahir continued to read the letter from King Dralvik II. There was talk of an old matter, of a party of dwarves commisioned to do some work ... something they swore secrecy to. He was displeased; are dwarves not to be trusted any longer with oaths of silence? If he knew the dwarves couldn't keep their mouths shut then he could have terminated them on the spot! But no, the Druwaith keep and keep and keep on trusting others ... the Druwaith never learn.

Garahir wrote a message to be sent to the king of Clan Frostbeard.
"The Druwaith Folk than you for your message and for your most gracious gifts. The rest of your message, however, is shrouded in a darker tint and I'd rather address it right now.

It is most unfortunate that the dwarves you speak of have not kept their mouths shut, as they have been paid hefty for their silence regarding what they have seen. Now, as the deed is done, I hope that we can at least keep the matter among ourselves.

You may or may not know, but a recent series of disasters threaten the Dru with extinction. We were pushed back from our lands by an union of men and other races from beyond the seas and the orc scum that live around Gorgoroth, Nurn and the Horse Plains. In the course of searching for answers to our current dillema, as well as a safe refuge to our people, one of our scholars recalled the legend of Roon-buri-Run settlement.

It is an old legend of our folk, Roon-buri-Run being a female sorceress and a high scholar, one of the last ones that still knew how to interpret the primordial language of the Dru, since the years of the beginnings of our race. She was the queen of the Dru for many years, until an evil lord assumed control and pushed her away. She, and a few followers, ran and hid in caves away from the eyes of the remaining Dru; there, they built a mage workshop, a ceremonial center and many other wonderful and mysterious matters I'd rather not discuss about; the main point to take from the legend is that they spent the rest of their years in secluded isolation.

By chance, we stumbled upon old writings regarding the whereabouts of the ancient ceremonial center. The Dru assigned to dwelve into it and unlock its secrets arrived long before your dwarves, and, predictably, they accomplished very little up to that point.

Attempting to keep a low profile, our Dru folk slowly moved out of Ithilien and the lands beyond, and we made no push to reclaim our lost lands - as we were trying to establish a base around the new source of power towards the Misty Mountains; we paid the dwarves to mine the entrance of the cave. We are unsure of the back-history of that place, but we know that our folk need the halls as a sanctuary, and the treasures left by our exiled ancestors remain hallowed Dru property."

----
The Druwaith Folk replied to Clan Frostbeard, saying that all treasures left behind are hallowed Dru property


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Clan Frostbeard - message 2 of 4

-- At the Ironbreakers settlement in Upper Rhudaur --

It seemed as if Upper Rhudaur had always housed the dwarves of the Blue Mountains, the legions of Iron-Breakers under the command of Baldur had made an incredible advance settleing up the place, the houses of course had the typical strong sharp patterns of the Western mountains, combined with the mixed colours of iron and red, typical colour of the soldiers from Forochel, and gold and blue, those colours typical of the Blue mountains. It was a beautiful surprise to the eyes of a veteran dwarf like Toremrouk, upon reaching his destination.

"King Dralvik and Thane Nrulvim will be stunnig to see this place Baldur!, you truly contribute to unite this folks", said Toremrouk closing the shutter behind him: "But before showing me around I got something for you... please, take a sit".

Baldur nooded, the High commander took out a map, and both dwarves discussed the matter on Durin's Axe for a while and discuss Dralvik's further plan.

At night-time, commander Baldur and his lieutenants were around a campfire talking about their respectibe adventures and travels.

"Aye... I used to be a miner, as was my father before me, a common laborer in the mines of Mount Dolmer..." said one of the dwarves while combing his bright red beard and hoisting a mug of ale : "...the work was honorable but paid poorly, I was still a lad back then, so I could apply for enlist myself in the Iron-Breakers... best job I ever had". The rest of the group nooded and agreed whit these last statment.

After a silent moment one of the youngest dwarf asked to Baldur: "Sorry for the daring Baldur, but what is the story of Dralvik? Why is he so withdrawn and you are so happy? Being both of the same blood. No intention of offending you of course"

The group made an alarm noise as if the question was offensive, but Baldur calmed them down and responded: "it's alright lads, its alright... hes from the Blue Mountains he does not know the tale...". Baldur settled into his seat and said: "In my first years, there was great rejoicing in Forochel - a lad - had been born to King Drolvuk Frozenhelm and the Ice Lady. A king, the folk sang, a king is born to us! For among the dwarves of Forochel, the birth of an heir is a sure sign of future prosperity.

When the time came round for the Dralvik's rite of hunting the Bronze-Scaled Whale. Father and son embarqued in a skiff, at the docks of the nearly new city of Khazâd-gund. I remeber that cause I rushed straight home and tell my oldlady ", Baldur made a paused and breathing deeply he continued: "it is said that the hunting went well for Dralvik and his father at first... but then only the a skiff and chunks of wood returned to the docks... father and son were missing.

Toremrouk's party scouted around the Ice bay looking for the corpses, but instead they found King Drolvuk's body and Dralvik surrounded by a large group of Wolf-hides. They said that Dralvik's eyes reflected a mind not enteraly of his own as his weapon crush every Wolf-hide standing near by...
the smile and his sensitivity that had been so characteristic in his childhood, was lost that day... the loss of his father marked him deeply. Dralvik always blamed himself for the loss of his father, he became more withdrawn and thoughtful... but don't let his appearance fool you, my cousin is still in an internal struggle with his feelings, between being and showing... between feeling and thinking... that's why he is a great leader in my eyes and a wise one."
, Baldur finished his drink.

The group fell silent, thinking about Dralvik's story, feeling empathy for the loss of a loved one, something they all shared.

Baldur felt some discomfort in the group, as each of the members thought of their loved ones.

"But cheer up lads!, here's something you might like", Baldur pulled out a map with the Khazâd-gund library stamp from his clothes: "This is a big one... I need volunteers to look for what appears to be the axe of Durin... Aye, aye I know, I know... It has been checked by the scholars. My cousin got the news a couple of days ago and he sent me the map where the relic was discovered. Currently the Dru have the axe, Dralvik has started diplomatic relations. But we need people inside in case diplomacy fails. The group will go undercover and without support or recognition from the Clan Frostbeard as a precaution. The designated path is from Rhudaur, through Redgorn Gate and reach Foothills. Once there we will wait for instructions. Anyones with me?... that what I though. Any questions?".

"Aye, I got one Baldur...", said the dwarf to Baldur's left while looking around: "Who's gonna take the lead of the Iron-Breakers?".

"High Commander Toremrouk will take the lead, he already gave me the orders so we must hastle... pack today as common miners and merchants we will part tommorow at dawn..."

----
Send 11 hooded dwarves company undercover from Upper Rhudaur to Rhudaur


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Clan Frostbeard - message 3 of 4

The sun was rising and Dralvik was treating his wound in this chamber once again. The night did not help him fall asleep, as many thoughts haunted his mind. The King was still worried about his dream, a premonition maybe. The thought of the returned of King Curufinwe Fallenstar was a concern to Dralvik, but his elve-friend Cirdan did not respond to his message. Maybe his friend was struggling in the south against the remaining forces of the Etyangoldi Alliance, but yet again this was a mystery to Dralvik.

Some one knocked at the door and Frulvik entered the chamber and was thrusting forth a scroll. Dralvik thanked the steward, and opened it up. It was not signed but by the poor penmanship and overall unprofessional tone, it was manifestly evident who the writer was. Warchief Torogok, of the Trollshaw Realms. The king sent a proper response to that message.

//////////////////////////////////////
///// To Torogok of the Trollshaw Realms
//////////////////////////////////////
____________________________________________
Warchief,

Before jumpying to accusation or to increase further conflict . I must incist that I plan to amends for past transgressions.

Things have only just calm down, and there s a lot that needs to be rebuilt an to built in Upper Rhudaur.

Now we have got more business on the land and settlements. So, we have to ensure our labours, miners and woodcutters safety. I trust your word that you will take care of the scolded trolls that rambled across the borde of our two realms, but to show support to my folk I need somone with some clout, someone respected among the Frostbeards. That somone is High Commander Toremrouk, my friend and former tutor. To doing so He was deployed to Upper Rhudaur and guarded the herd of boars that was sent to you too.

Calm your mind and enjoy the boars as it pleases you and your kin. Further more if it help in any way I like to propose a non-aggression pact between Ettenmoors and Upper Rhudaur.

King Dralvik
______________________________________________________
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//////////////////////////////////////

After finishing his tasks, the king went to the mines to check the works carried out there and help the gem cutters.

Another night passed, and the king could not sleep. It was almost a curse. His eyes showed lack of sleep, and his shoulders pulled forward, showed the burden that the king was carrying.

In frustration born of fatigue and exhaustion, he struck the war-table. A sudden cloud of gold and gems covered the chamber and make it appear as rain when the coins fell down, spreading to every nook. He stomped back to his desk and opened up the sealded scroll left there by Steward Frulvik. The responding message of the Dru folk, unsurprisingly was displeasing to the king. But he was counting on it, as Dralvik's plans to retrieve the relics were sure on the move.

Dralvik shattered the message, and fell faint from fatigue on the desk scorched by the darkness of the bedroom.

----
Send the message above to Torgok, of the Trollshaw Realms.
The kingdom of Elves-Falasse status is changed from Official Ally to Friendship


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Broken Tooth Tribe - message 1 of 1

The combined force of the gathered horde descended on Middle Rhovanion and split the Dwarven forces, scattering them into separate provinces. The victorious orcs had begun looting the enemy camps and dispatching captured soldiers, but Snicklefritz had other plans. Assembling the necessary captains and bosses, the orc chieftain addressed them with the next battle plan.

We cannot afford to devolve into looting and squabbling. We are going to press our advantage. With the momentum of this victory, and the support of reinforcements from the capitol, our next step will be a pincer movement against the Woodland Enclave dwarves in Dorwinion. With that province recaptured, and the size of our horde swollen with troops from the capitol, we will rampage through the Dwarven lands. If we keep the horde intact and moving, the dwarves will be kept off-balance and disunited. We’ll have free rein of their territories. The battles will be endless and always in our favor!

A cry went up from the captains and surrounding orcs. Snicklfritz smiled a toothy smile, anticipating the future conquests.

A wolf rider was waiting patiently in the wings during this speech, and the chieftain called him over.

Message from the corsairs, chief.”

Snicklefritz snorted. “Eh, and I can guess its contents. Those thuggish pirates are prompt about their tribute. But, we cannot afford to upset them. They control our entire western flank, and the troops we lose to them in tribute would pale in number to those necessitated by its defense.”

Opening the letter and looking it over, the orc chieftain nodded with a lack of surprise. “Tell the corsairs that we are embroiled in northern wars with the dwarves. It is doubtful they can aid, much, as their provinces are far removed. However, their keeping occupied Rohan and Druwaith is help enough. Now, take this message along with the tribute forces we owe and escort them to the corsairs.

Snicklefritz saw the rider off, and turned his attention to his assembling forces. He could see the spewing smoke clouds from his engines of war, and the ground trembled with thousands of marching orc boots. Soon enough, these dwarves would be on their knees, begging us ‘low’ orcs for peace. Soon, they would be pleading for our war machines to cease throwing fire into their lines. Soon, they would recognize an orc as their superior.

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Send reply to the Corsairs, as well as the tribute of 1000 orcs from the capitol
Attack Dorwinion with all forces from Middle Rhovanion and Horse Plains


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Clan Frostbeard - message 4 of 4

Dralvik opened his eyes, his head ached from the uncomfortable sleeping position at his desk. He wiped the trickle of drool that attached his mouth to the tabletop as he scratched his beard. He looked around among the things on top of his desk and found a sealed scroll over a silver plate. Adjusting his eyes a bit, he saw his maid standing in a corner.

"I was worry about you, my lord. Are you feeling well?", said the maid with a genuinely caring voice and a hint of affection.

"Ah...", Dralvik cleared his throat: "Aye ... hmm, to much ale before bedtime I supouse... don't, don't worry... ". The maid nodded and headed for the door, The King raised a hand, the maid stopped and He said: "Thank you, Dovrulda...". Blushed Dovrulda responded: "my pleasure sir", and left the chamber.

The King turned his gaze to the message the sealed scroll and saw the seal, it was more than recognizable the seal of House of Elros, half-elven.

Dralvik quickly unseal the scroll, hopping to find some answers about his elf friend Cirdan but after a quick read he let himself fell in his seat. He was in deep thoughts, "was Snicklefritz right about the elves?", this and other thoughts cross his mind.

"Nonsense!", He said outloud trying to dissuade his thoughts: "Let's see if this would-be imperialist can push further with an axe embedded in his head..."

The king cleared his desk and wrote two messages to be sent as soon as possible:

//////////////////////////////////////
//////// To the ruler of the Empire of Coldvar
//////////////////////////////////////
__________________________________
Emperor of Coldvar,

I demand a call for the unconditional surrender of your force and an immediate cessation of all hostilities towards the Kingdom of Arthedain, if you ignore to do so. I will have no choice but to declare you enemy of Eriador, and to assume your evil porpose and treat the Empire of Coldvar as an enemy of the mighty Clan Frostbeard and his allies.

I warn you, any attempt to breach into the King Amlaith Minyatur's land will be met with an even greater level of agression. I will do anything to wipe you and your forces off the face of Middle Earth.

There will not be further communications between us.

Your actions will decide your faith,

King Dralvik II, son and heir of Drolvuk Frozenhelm, Bane of Cvog the Vicious, Crusher of Gundabad Dwellers, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund and the lands of the North.
________________________________________
//////////////////////////////////////
//////////////////////////////////////

//////////////////////////////////////
//////// To King Minyatur, the Kingdom of Arthedain
//////////////////////////////////////
________________________________________

Dear King Amlaith Minyatur,

Blessings upon you and your house. I will be honor to answer your call to arms against the Empire of Coldvar.

We will assist you as soon as possible.

You got an ally on the North.

King Dralvik
___________________________________
//////////////////////////////////////
//////////////////////////////////////

----
Send reply to the King Minyatur of the Kingdom of Athedain.
Send a Official Ally proposal to the Kingdom of Athedain.
Send the above message to Nikolai Nāves of the Empire of Coldvar.
Declaires the Empire of Coldvar as Enemy.
Moves 300 from Angmar to Upper Rhudaur


.
.

The Empire of Coldvar - message 1 of 1

The Emperor sits on a stone near the front entrance to the camp. He slowly sharpens his sword, it's black metal gleaming in the sunlight. The Empire's soldiers are preparing for the march. The Empire is going to strike a blow against the Kingdom of Arthedain. Imperial soldiers will march into the King's land and claim it in the Name of Coldvar.

A messenger runs up to the Emperor. The boy holds a scroll out. Nikolai sets down his sword and takes the scroll. He sees it's from the Corsairs.

He reads it over, and shakes his head. He quickly stands and sheaths his sword. His black armor reflects the bright sunlight.

He steps into his tent, and grabs a writing utensil and paper. He quickly writes down a return message to the Corsairs.

To the Corsairs of Umbar:

To the leader of the Corsairs,
Good luck with your attack on the Kingdom of Rohan. As of right now the Empire does not need your assistance.

Emperor Nikolai

The Emperor rolls up the scroll, and calls for a messenger. Before he leaves he quickly writes a second message to the Capital. He is bringing Aldira to the front lines. The Emperor wanted to show, the Empire is not messing around.

He leaves his tent, and orders the camp to picked up. The Army will march at dawn.

----------------------------------------------------------

Move 5155 soldiers in Enedhwaith to Dunland.
Send a message to the Capital, and have Aldira fly to Dunland to meet the main army.
Send a message to the Corsairs, denying any assistance at this time


.
.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Corsairs of Umbar - successfully conquered 1 province: Rohan.

  • Broken Tooth Tribe - successfully conquered 1 province: Dorwinion.

  • Empire of Coldvar - successfully conquered 1 province: Dunland.

DIPLOMACY:

  • Kingdom of Arthedain agreed to an ALLIANCE with Clan Frostbeard

  • Rohan has been ELIMINATED!








The Map of Middle Earth Roleplay - Update 16:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness

    • Favouritism: 55 (+0% effectiveness)

    • Regions under command: (12) : Dagorlad, Dorwinion, Eastern Rhovanion, Gorgoroth, Horse Plains (C), Khand, Middle Rhovanion, Near Harad, Nurn, Sutherland, Upper Nurn, Western Rhovanion

    • Armies under command: 12370 Orcs in Dorwinion




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness (Changed since last update!)

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (7) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), Gundabad, River Lhun, Upper Rhudaur

    • Armies under command: 4480 Dwarves in Upper Rhudaur, 65 Dwarves in Gundabad, 65 Dwarves in Emyn Uial, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New margaux

    • RP nation: New margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (6) : Andrast (C), Anfalas, Dunland, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 4900 Humans in Dunland, 3130 Humans in Andrast and the dragon Aldira in Dunland




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -wille-harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (6) : Grey Mountain, High Pass, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 2100 Dwarves in Northern Rhovanion, 800 Dwarves in Grey Mountain and 960 Dwarves in Withered Heath




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 3020 Elves in Northern Cardolan and 1380 Elves in Mithlond




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (5) : Anduin Vales, Brown Lands, Fangorn, Foothills (C), Southern Mirkwood

    • Armies under command: 8000 Humans in Foothills




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: -none-

    • Regions under command: (2) : Enedhwaith (C), Minhiriath

    • Armies under command: 1500 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (10) : Cardolan, Eastern Arthedain, Eryn Vorn, Hollin, Northern Cardolan, Numeriador, Redhorn Gate, Southern Arthedain, The Shire (C), Western Arthedain

    • Armies under command: 3120 Humans in The Shire, 2460 Humans in Southern Arthedain and 4235 Humans in Cardolan




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 720 Dwarves in Heart of Mirkwood and and 510 (paralyzed) Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (2) : Ettenmoors (C), Rhudaur

    • Armies under command: 6900 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (6) : Anorien, Belfalas, Harondor, Ithilien, Lebennin, Rohan

    • Armies under command: 3660 Humans in Anorien and 1550 Humans in Harondor




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Druwaith Folk (they are the Defender and Druwaith Folk the attacker) - war will time out in 1 update

      • The Defender's Fjord (they are the Attacker and Broken Tooth Tribe the defender) - war will time out in 1 update

      • The Woodland Enclave (they are the Attacker and Broken Tooth Tribe the defender) - war will time out in 2 updates


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Kingdom of Arthedain

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Kingdom of Arthedain (they are the defender and Empire of Coldvar the attacker) - war will time out in 3 updates


  5. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • Druwaith Folk

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defender and The Defender's Fjord the attacker) - war will time out in 1 update


  6. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Defender's Fjord

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Attacker and Druwaith Folk the defender) - war will time out in 1 update


  7. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  8. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Empire of Coldvar (they are the Attacker and Kingdom of Arthedain the defender) - war will time out in 3 updates


  9. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defender and The Woodland Enclave the attacker) - war will time out in 2 updates


  10. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Rohan (they are the Defender and Corsairs of Umbar the attacker) - war will time out in 2 updates


  12. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  13. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Empire of Coldvar (Aggressor) and Kingdom of Arthedain (Defender)
    - Empire of Coldvar attacked Dunland - in this update

  • War between Broken Tooth Tribe (Aggressor) and Druwaith Folk (Defender)
    - Broken Tooth Tribe attacked Dagorlad - 2 update ago, so in 1 update the hostilities will end

  • War between The Defender's Fjord (Aggressor) and Broken Tooth Tribe (Defender)
    - Broken Tooth Tribe attacked Middle Rhovanion - 1 update ago
    - The Defender's Fjord attacked Middle Rhovanion - 2 updates ago, so in 1 update the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Broken Tooth Tribe (Defender)
    - Broken Tooth Tribe attacked Dorwinion - in this update
    - The Woodland Enclave attacked Dorwinion - 1 update ago, so in 2 updates the hostilities will end
    - The Woodland Enclave attacked Middle Rhovanion - 2 updates ago (start of war)

  • End of the War between Corsairs of Umbar (Aggressor) and Rohan (Defender)
    - Corsairs of Umbar attacked Rohan - in this update
    - Rohan has been defeated!








RANKING: Most Provinces Controlled:


- (1st): (Player) Broken Tooth Tribe (12 of 5) (!!!)x6
- (2nd): (NPC) Kingdom of Arthedain (10 of 5) (!!!)x6
- (3rd): (Player) Clan Frostbeard (7 of 5) (!!!)x2
- (Player) Empire of Coldvar (6 of 5) (!!!)x1
- (Player) The Defender's Fjord (6 of 5) (!!!)x1
- (NPC) Corsairs of Umbar (6 of 5) (!!!)x1
- (NPC) Druwaith Folk (5 of 5)
- (NPC) The Woodland Enclave (3 of 7)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) Trollshaw Realm (2 of 7)
- (NPC) Etyangoldi Alliance (2 of 7)






Read dispatch

Wild Hunt and Clan frostbeard

-wille-harlia-

King Alexius was enraged at Tulin Ironflow. He attacked Dorwinion! For what? Nothing. And now, he is defenseless. Well, that's not his fault, is it? He should have called upon reliable Dralvik for help, and not Tulin. So many troops he has! It makes Alexius sick to the stomach the error of judgment he made. Surely, a usurper cannot be as reliable as a rightful heir; and that's all Tulin is, a usurper. He has one last trick up his sleeve. He writes to Garahir of the Drus:

Garahir,
You are in a war with the diabolical Snicklefritz, this I know. The Corsair army is less than half your size! You should split your forces, leave half to annihilate the Corsairs, and then send the rest against the Orcs, for if you don't, the East will fall to the Orcish Horde, just as it has done in Ages past. There is lots of loot to be had. Please, Garahir, ride forth with your men and attack the Horde which now threatens our very existence.

He sent it on his way, and prayed it would work. Now, he writes to Dralvik:

Dralvik,
Brother! We speak again at last. I would like to inform you that I am losing this war, in no small part to Tulin Ironflow's reckless behavior. It seems, you were right about him after all, and now he is defenseless. I must pull back once again, to weather out the storm. I may be needing your help very soon.
-Alexius Comnenus I, King of the Defender's Fjörd, Ruler of the Iron Hills and the Withered Heath.

--------
Pull back all troops and bring all army to Iron Hills, including ones in Gray Mountain and Withered Heath
Sends messages telling Dralvik of the situation, and asking Garahir to attack.

Dispatch, New margaux, Wild Hunt, and Clan frostbeard

Clan frostbeard

Dispatch wrote:GM Message

Elvea-Falasse: They have asked me to play with their faction (as a NPC) for the remaining 4 updates of the Roleplay...

I will add IC messages for the NPC factions later on.

OCC: Well if you would like to RP Elvea-Falasse as a NPC, as they asked you. I wouldn't mind. I don't know what's the opinion of the other players though.

Dispatch, New margaux, and Wild Hunt

Clan frostbeard

IC

Clan Frostbeard: Baldur's Company

"Naturally, I don't pretend that the Forochel's ale is as renowned as the Blue Mountains beer, or as ancient, but I think it has a remarkable notes of to strong floral meadow... hmm, watch out that root there... Where was I? Oh, so understanding the nature of the diferents beverages gives us the mindset of the different dwarven settlements. The origin if you will, for me it is just fasinating", Bravuli finished talking with a bright smile thinking about the different ales. To the rest of the company it was a relief, as they stop listening to him a while back.

They stopped to camp for the night. They were high on a hill over a gray swamp, and before them was the river Hoarwell. Only the cry of birds declared the presence of the dwarves in the dense forest. The trees were so tall and wide, twisting around themself like an impossible knot. The sight was so alien to the dwarves. Some of them found themself so anxious about the surrounding mist that was covering the campsite that they could not imagine sleeping.

Fortunately, Baldur proposed to entone some chants to calm their group. Long into the night, they sang Forochel's songs and some of the Iron-Breakers chants, sobbing and bellowing and whispering wherever appropriate. Gradually, they began to feel drowsy, but a sudden crack of wood snapping made Baldur sit straight up.

"What was that?", asked Baldur.

"There are some enormous birds up in the trees moving around", whispered Krenrok, the youngest dwarf of the company, pointing in the direction of the dark shapes above.

"I wouldn't worry about that, just some birds" said Bravuli, irritated with the group for not listen to his tale of ales and beers. "Now listen... does anyone knows why they use smoky cloves and fresh-cut ashwood in River Lhun's beer?... anyone?"

The dark shapes in the trees were some of them perched like birds, others stood up straight like men. As Bravuli talked about ale, Krenrok watched the figures heavily leap from branch to branch, across impossible distances for anything without wings. They were gathering in groups surrounding the camp spreading to every tree around the camp. Suddenly they plummeted from the heights.

"By my beardl!", cried Baldur: "They're falling like rain!"

"Probably oak seed pods", Bravuli shrugged, not turning around. "Some of this trees have remarkable..."

The camp erupted into panic. A nimble shadow had crushed Bravuli skull, and started to feed from the corpse. It was a rough creature with pointed ears, wide yellow eyes.

"Werewolfs!", Baldur whimpered, shrinking back and holding to his warhammer.

Axes and claws flew through the air, lit up by a sudden nearby burst of flames from the campfire.

As quickly as they struck, the creatures retreated, diving into the dark. Baldur and Krenrok ran to the hill fall and saw some figures dash out of the water, shake themselves, and disappear into the wood.

"Got one!", cried a voice, not too distantly.

For a moment, Krenrok lay still. His head throbbed and his chest burned. Baldur turned on his heels and saw lit up by the fire a beast in a pool of blood pierced by a pickaxe and several arrows, it was sliding aimlessly in pain. Cautiously, Baldur raised up his weapon and puted an end to the beast.

The next day Bravuli's body was buried, with rocks, and on top of his grave a small mug of beer was placed. The group packed what they could and crossed the river to Redhorn Gate.

----
The 10 hooded dwarves company moves from Rhudaur to Redhorn Gate.

Dispatch, New margaux, and Wild Hunt

IC

The Woodland Realm

Tulin Ironflow and his soldiers made the long way back to Western Mirkwood; the vast orcish horde was spanning as much as the eyes could see, and in the whole province of Dorwinion you could not drop a rock without hitting an orc!

Although they have seen the numberless orcish force from a distance, the dwarves retreating for Iron Hills were caught off-guard by the vanguard of the orcish forces, made entirely from fast-speed mounted orcs that engaged in battle the dwarves; Tulin had a dire choice to make; if he stayed for too long to engagein skirmishes with the mounted-orcs then the bulk of their forces would have converged on their location and definitely decimated all the dwarves forces. Thus, Tulin called the retreat and left a small group of dwarves to fend off the vanguard and sacrifice themselves.

Now back in Western Mirkwood, Tulin was still in shock due to the sheer amount of orcs he had just encountered. "It is beyond any words and beyond imagination; Don't think anyone can stop them now, they'll steamroll and destroy any thing they touch ..."

Wild Hunt and Clan frostbeard

IC

Druwaith Folk

Garahir of the Dru folk received the message from his friend, the dwarf of the Defender's Fjord. While the Dru are peaceful and don't care that much for whatever happens in the world, Garahir was moved by the words of his friend. It also helped that both the Corsairs and the Broken Tooth Tribe had taken provinces from the Dru; it was time to take them back.

Garahir sent a message to King Alexius Comnenus:
"Friend of the Defender's Fjord,
Your words have moved me.
You can count on our friendship and alliance in these times of need.
We hope to also count on you if the time ever comes for us to be in conflict with others."

Garahir sent two additional messages, one to the Corsairs:
"Leader of the Corsairs of Umbar, please be advised that we will move to reclaim our lost province of Ithilien. We have let you take it from us, but it is time for the province to return to the rightful hands of the Dru."

And the second message to the Broken Tooth Tribe:
"Leader of the orcs of Broken Tooth Tribe, you hath taken Dagorlad from us a while ago. Please be advised that we will move to reclaim it, so you have enough time to move any of your leftover troops and garrisons."

In the mean time the Dru folk of the Foothills completely investigated the mysterious cave near Redhorn Gate and are starting some contraptions found in the underground. They make a deep sound, as if the ground growled, and some ice chunks of the nearby mountain tops have fallen down.

----
Send a message to the Defender's Fjord, agreeing to attack
Send a letter to the Corsairs of Umbar, announcing imminent attack
Send a letter to the Broken Tooth Tribe, announcing imminent attack
Attack Dagorlad with all forces

Wild Hunt and Clan frostbeard

IC

Kingdom of Arthedain

For a time now, King Minyatur was feeling quite sick. This damn medicine that the Sage offered to him just isn't working any longer, and the Sage is nowhere to be found! "Where would he have disappeared?" the king asked himself. "Oooh, and these migraines!"

The king started to have many visions about his elf friend, the king of Elvea-Falasse. Apparently, in these visions, the elves stationed in Northern Cardolan are sharpening their swords and are eyeing the capitol in the Shire. And could it be that these visions were actually premonitions? The elves of Mithlond have refused any contact with the outside world for quite some time ... who knows what they plan to do!

And now the humans of Coldvar have advanced into the Kingdom of Arthedain's lands. "Ohh, and these damn migraines!". The king was suffering and was definitely unable to concentrate or to think straight. King Minyatur ordered his personal guard to make their priority to search for the Sage, leaving the king personally undefended for the first time since ... forever.

The king of Arthedain looked at the map of his lands and decided, curiously enough, to move his forces in order to protect Hollin and the Redhorn Gate pass instead of the rest of his faction's provinces.

And the reply from the dwarves of Forochel. "Ahh, yes. Good fortune for the forces of Forochel to have answered our call! Good allies in a time of need. Where are they? And where's the Sage? Ahh, no-one's here?!"

King Minyatur was definitely not feeling well.

----
Move all forces from Cardolan to Hollin
Move all forces from Southern Arthedain to Hollin

New margaux, Wild Hunt, and Clan frostbeard

IC

Trollshaw Realms

Torogok received news from the outside world; the message he received in private confirmed that some plans are still in motion; and the rest were just notifications of troop movements from different factions.

Torogok was unsure where to officially put his loyalties. He decided that the best course of action was inaction, at least until more things are certain; surrounded by such large factions, any misstep could mean a faction wipe.

New margaux, Wild Hunt, and Clan frostbeard

OOC:

I am still looking to hear any feedback (aside from Clan frostbeard) about the faction of Elvea-Falasse, now that they have officially left the RP due to RL reasons. I can leave it as is or I can play with it for the remaining updates. If you have any plans about it or desires about the type of play, feel free to write a telegram to me.

Also this is a notification to remind you that the Roleplay is going to end at Update 20/21.

New margaux, Wild Hunt, and Clan frostbeard

Clan frostbeard

IC

Clan Frostbeard:

The weather held fair, though slightly frosty, for the rest of Dralvik's guards journey so that they traveled quickly over firm stone roads. On arrival to Upper Rhudaur, warm winds arrived at last for there were hints of a thaw. The road grew muddy underfoot, and everywhere one could hear water trickling and dripping faintly but steadily. It was a welcome sound.

A crowd of dwarves of all sorts and kin filled the wide concourse and High Commander Toremrouk greeted King Dralvik and his guards as the lights winked in the tents and the houses.

"Toremrouk, old friend, the time has come", Dralvik said with a serious face to the old dwarf.

"Aye, I will deliver this message Dralvik, the troops are prepare", Toremrouk said as he took out a message and handed it to a goat rider.
________________________________________________
The message:

Eastern Brother,

What happened after the Gundabad Dwellers fell was a daze.

Oh, what fools we were. We wanted so desperately someone to help us ending that war, that we lavished an usurper upon his first step up at the last moment of the conflict and share the glory.

With that simple act of gratitude, we allowed a vile rot to seep into our homeland, to putrefy our once noble and distinguished civilization. And that's all Tulin is, an usurper and an oathbreaker to the Frostbeard's eyes.

It was days before I began to suspect the error we had made.

Saddly it took Tulin besmirched his name once again for you to realise his true self and how much his word really weights.

However, I will not allow you to fight alone against your enemy. Although I can't contribute much, It hurts me to know about your current situation, since my duty now is with the King Miniatur and help his own.

I will send wathever I can speare from this main task to aid you.

Endure in your castle and wait tidings form the West Wind,

Dralvik

__________________________________________________

The king with a heavy look, got on his mount and looking at the troops he pronounced with great motivation:

"Sons of Mahal! Everything for what have we worked for, everything for we have ever loved and fought, be might be lost...", Dralvik said despondently, looking at the mounted goat riders behind and ahead, his guards; dwarves from head to toe clad in an iron armor with red garments and a crested helmet in the shape of a dragon.

"Yet! We can stop it. We have gained our name among the freefolk, as a powerfull force and as I had promised you all we reach wealthier an promising lands. Now I do understand better my father's dream vision of united dwarves, seeking the best for our peolpe.

We have made our sacrifice, we have all lost love ones. For surely worth is measured by the price we pay...

But those things that were suppose to torned us appart have made us stronger the evilhearted elves didn't manage to break us... I'm looking at you sons of the Blue Mountains. You rised from the fire stronger than ever... The Orcs of Gundabad couldn't against us, isn't that right sons of Forochel?... and what army can match our mighty force, the blessed guardians of the West, the Iron-Breakers!", Dralvik raised his arms and the crowd cheered frenetically.

Dralvik continued: " What greater praise of our force could we ask, than to be call to arms and help our allies? I know, I know... but we must answer this call as the forces of evil are moving towards them. And, and if words are true, the enemy is at the gate of our allies... "whats in it to win?" you might ask, whats the cost?..." Dralvik paused while looking at every dwarf he could to the eyes.

"Freedom!", He said: "the freedom to live a peacefull life for our kin and our allies... In my person lies the answer to that call... but is up to you to decide if you wanna join me...

So I ask, sons of Forochel!, are you with me?!

Watchers of the River Lhun!, will you join me?!

Guardians of the Blue mountains!,
Would you march with me to the jaws of the abyss to see death in the face and spit on his brow?!

Dwarves shall fight and will be welcome in the halls! Axe-time, sword-time. The northen wind will guide us to our destiny ere the world falls!

Foward! Foward!"

The soldiers applauded and cheered, as they marched southwest, clattering their shields; the ground was shaking.

----
Send reply to the King Alexius of Defender's Fjord.
Move 65 soldiers from Gundabad to Upper Anduin.
Declaires the Empire of Coldvar as Official Enemy.
Move 65 soldier from Emyn Uial to Eastern Arthedain.
Move 4480 from Upper Rhudaur to Eastern Arthedain.

Dispatch, New margaux, and Wild Hunt

IC

Etyangoldi Alliance

----
Declares the Kingdom of Arthedain as enemy

New margaux, Wild Hunt, and Clan frostbeard

GM message:

The new update is going to be posted in around 12 hours from now.

Later edit:
I am working on the update.

New margaux, Wild Hunt, and Clan frostbeard

GM Message

UPDATE 17 (of 20) has been posted !

I will add IC messages for the NPC factions later on.

There are only 3 more updates left.

Update 17 is accessible via the following link:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





SOME WINDS IN THE AIR ... :

You can fight for Favouritism points by creating an army and giving it a destination; to attack a particular province the other faction owns. Any such decision must be clearly made in your In-Character post, (to distinguish this from a regular army attack against neighbouring factions).

If you attack Broken Tooth Tribe's territories you get +50 more Favouritism points per province taken from them.
If you want to attack Broken Tooth Tribe's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Kingdom of Arthedain's territories you get +40 more Favouritism points per province taken from them.
If you want to attack Kingdom of Arthedain's territories but you are not bordering them, then your army that is sent towards their lands can move 2 ticks away towards them:
- irrespective of any other army orders you give in that update (so you still have a maximum movement of 3 ticks or one of 2 ticks and unlimited of 1 tick)
- irrespective of your diplomacy status with your neighbouring factions (you don't have to be allied/friends with and you don't have to wait 1 update whenever you cross a border into another faction's land; as long as they let you walk through their lands - you first have to discuss this).

If you attack Clan Frostbeard's territories you get +20 more Favouritism points per province taken from them.

If you attack The Defender's Fjord's territories you get +10 more Favouritism points per province taken from them.

If you attack Druwaith Folk's territories you get +5 more Favouritism points per province taken from them.

If you attack Empire of Coldvar's territories you get +5 more Favouritism points per province taken from them.

Observations:

  • Any faction is able to take advantage of the above bonuses if they have less than the max number of provinces or if they attack other factions that have at least +2 more provinces than the number of provinces they currently own, irrelevant of the amount of provinces they have (so if you have 6 provinces you can attack only other factions that have 8+ provinces).

  • You will not be at war with the other faction if you do not share a border. Your army set to attack for Favouritism points must be clearly mentioned In-Character, as it will have a special army icon. You can only attack an enemy province at their borders, you can't attack their innermost province (and end up attacking any of their other provinces in the process).

  • You can move 1 or 2 ticks (provinces away) per update with this particular army, irrelevant of any other armies you have or army orders you give to your other armies. You can tranverse any faction borders instantly (without having to wait 1 turn on the other side of the border). However, you must ask permission from any faction your army will encounter in their march forward. If you do not get permission or your permission is denied then you will attack and fight for that province, it in turn turning neutral / barbarian afterwards.

  • If your army reaches the destination and it wins, then the remainder of your army returns to your capitol and the province will turn neutal and have as extra defenders half of your remainder army strength. If your army can not reach the destination, you can either disband it (and it'll return to your capitol just injured if its at most 4 provinces away from your faction's border or it'll return to your capitol injured and unable to move for 1 turn if its more than 4 provinces away from your faction's border) or send more troops as reinforcements to it (either as normal army movements if the army is close or as "another" favouritism army).

  • Other faction armies can merge with your army but they will get at maximum half of the bonuses you get (linearly depending on how many troops they send compared to your numbers) and they will fight with 50% forces. You must have either a Friendship or an Alliance with other factions for their armies to merge with your army. For merging, the friends armies must be in the same province as your attacking force.

  • Your army will lose 5% army strength numbers per turn for any turn it is not in your own provinces or your official allies provinces.

  • You do not lose any Favouritism points per update if you do not do anything else in the update (attack or be attacked).

  • If you've been the target of such an attack and at a later time you fight to take back the province (against the neutral army now residing there) and you win, you will get 7 more Favouritism points.







THE TALK FROM THE OLD UPDATE... :

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Defender's Fjord (message 1 of 1):

King Alexius was enraged at Tulin Ironflow. He attacked Dorwinion! For what? Nothing. And now, he is defenseless. Well, that's not his fault, is it? He should have called upon reliable Dralvik for help, and not Tulin. So many troops he has! It makes Alexius sick to the stomach the error of judgment he made. Surely, a usurper cannot be as reliable as a rightful heir; and that's all Tulin is, a usurper. He has one last trick up his sleeve. He writes to Garahir of the Drus:

Garahir,
You are in a war with the diabolical Snicklefritz, this I know. The Corsair army is less than half your size! You should split your forces, leave half to annihilate the Corsairs, and then send the rest against the Orcs, for if you don't, the East will fall to the Orcish Horde, just as it has done in Ages past. There is lots of loot to be had. Please, Garahir, ride forth with your men and attack the Horde which now threatens our very existence.

He sent it on his way, and prayed it would work. Now, he writes to Dralvik:

Dralvik,
Brother! We speak again at last. I would like to inform you that I am losing this war, in no small part to Tulin Ironflow's reckless behavior. It seems, you were right about him after all, and now he is defenseless. I must pull back once again, to weather out the storm. I may be needing your help very soon.
-Alexius Comnenus I, King of the Defender's Fjörd, Ruler of the Iron Hills and the Withered Heath.

--------
Pull back all troops and bring all army to Iron Hills, including ones in Gray Mountain and Withered Heath
Sends messages telling Dralvik of the situation, and asking Garahir to attack.


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Clan Frostbeard (message 1 of 2):

--- Baldur's Company ---

"Naturally, I don't pretend that the Forochel's ale is as renowned as the Blue Mountains beer, or as ancient, but I think it has a remarkable notes of to strong floral meadow... hmm, watch out that root there... Where was I? Oh, so understanding the nature of the diferents beverages gives us the mindset of the different dwarven settlements. The origin if you will, for me it is just fasinating", Bravuli finished talking with a bright smile thinking about the different ales. To the rest of the company it was a relief, as they stop listening to him a while back.

They stopped to camp for the night. They were high on a hill over a gray swamp, and before them was the river Hoarwell. Only the cry of birds declared the presence of the dwarves in the dense forest. The trees were so tall and wide, twisting around themself like an impossible knot. The sight was so alien to the dwarves. Some of them found themself so anxious about the surrounding mist that was covering the campsite that they could not imagine sleeping.

Fortunately, Baldur proposed to entone some chants to calm their group. Long into the night, they sang Forochel's songs and some of the Iron-Breakers chants, sobbing and bellowing and whispering wherever appropriate. Gradually, they began to feel drowsy, but a sudden crack of wood snapping made Baldur sit straight up.

"What was that?", asked Baldur.

"There are some enormous birds up in the trees moving around", whispered Krenrok, the youngest dwarf of the company, pointing in the direction of the dark shapes above.

"I wouldn't worry about that, just some birds" said Bravuli, irritated with the group for not listen to his tale of ales and beers. "Now listen... does anyone knows why they use smoky cloves and fresh-cut ashwood in River Lhun's beer?... anyone?"

The dark shapes in the trees were some of them perched like birds, others stood up straight like men. As Bravuli talked about ale, Krenrok watched the figures heavily leap from branch to branch, across impossible distances for anything without wings. They were gathering in groups surrounding the camp spreading to every tree around the camp. Suddenly they plummeted from the heights.

"By my beardl!", cried Baldur: "They're falling like rain!"

"Probably oak seed pods", Bravuli shrugged, not turning around. "Some of this trees have remarkable..."

The camp erupted into panic. A nimble shadow had crushed Bravuli skull, and started to feed from the corpse. It was a rough creature with pointed ears, wide yellow eyes.

"Werewolfs!", Baldur whimpered, shrinking back and holding to his warhammer.

Axes and claws flew through the air, lit up by a sudden nearby burst of flames from the campfire.

As quickly as they struck, the creatures retreated, diving into the dark. Baldur and Krenrok ran to the hill fall and saw some figures dash out of the water, shake themselves, and disappear into the wood.

"Got one!", cried a voice, not too distantly.

For a moment, Krenrok lay still. His head throbbed and his chest burned. Baldur turned on his heels and saw lit up by the fire a beast in a pool of blood pierced by a pickaxe and several arrows, it was sliding aimlessly in pain. Cautiously, Baldur raised up his weapon and puted an end to the beast.

The next day Bravuli's body was buried, with rocks, and on top of his grave a small mug of beer was placed. The group packed what they could and crossed the river to Redhorn Gate.

----
The 10 hooded dwarves company moves from Rhudaur to Redhorn Gate


.
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The Woodland Realm (message 1 of 1):

Tulin Ironflow and his soldiers made the long way back to Western Mirkwood; the vast orcish horde was spanning as much as the eyes could see, and in the whole province of Dorwinion you could not drop a rock without hitting an orc!

Although they have seen the numberless orcish force from a distance, the dwarves retreating for Iron Hills were caught off-guard by the vanguard of the orcish forces, made entirely from fast-speed mounted orcs that engaged in battle the dwarves; Tulin had a dire choice to make; if he stayed for too long to engagein skirmishes with the mounted-orcs then the bulk of their forces would have converged on their location and definitely decimated all the dwarves forces. Thus, Tulin called the retreat and left a small group of dwarves to fend off the vanguard and sacrifice themselves.

Now back in Western Mirkwood, Tulin was still in shock due to the sheer amount of orcs he had just encountered. "It is beyond any words and beyond imagination; Don't think anyone can stop them now, they'll steamroll and destroy any thing they touch ..."


.
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Druwaith Folk (message 1 of 2):

Garahir of the Dru folk received the message from his friend, the dwarf of the Defender's Fjord. While the Dru are peaceful and don't care that much for whatever happens in the world, Garahir was moved by the words of his friend. It also helped that both the Corsairs and the Broken Tooth Tribe had taken provinces from the Dru; it was time to take them back.

Garahir sent a message to King Alexius Comnenus:
"Friend of the Defender's Fjord,
Your words have moved me.
You can count on our friendship and alliance in these times of need.
We hope to also count on you if the time ever comes for us to be in conflict with others."

Garahir sent two additional messages, one to the Corsairs:
"Leader of the Corsairs of Umbar, please be advised that we will move to reclaim our lost province of Ithilien. We have let you take it from us, but it is time for the province to return to the rightful hands of the Dru."

And the second message to the Broken Tooth Tribe:
"Leader of the orcs of Broken Tooth Tribe, you hath taken Dagorlad from us a while ago. Please be advised that we will move to reclaim it, so you have enough time to move any of your leftover troops and garrisons."

In the mean time the Dru folk of the Foothills completely investigated the mysterious cave near Redhorn Gate and are starting some contraptions found in the underground. They make a deep sound, as if the ground growled, and some ice chunks of the nearby mountain tops have fallen down.

----
Send a message to the Defender's Fjord, agreeing to attack
Send a letter to the Corsairs of Umbar, announcing imminent attack
Send a letter to the Broken Tooth Tribe, announcing imminent attack
Attack Dagorlad with all forces


.
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Druwaith Folk (message 2 of 2) (secret message):

- change of orders -

----
Attack Rohan with 6900 Humans
Attack Dagorlad with 1100 Humans


.
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Kingdom of Arthedain (message 1 of 1):

For a time now, King Minyatur was feeling quite sick. This damn medicine that the Sage offered to him just isn't working any longer, and the Sage is nowhere to be found! "Where would he have disappeared?" the king asked himself. "Oooh, and these migraines!"

The king started to have many visions about his elf friend, the king of Elvea-Falasse. Apparently, in these visions, the elves stationed in Northern Cardolan are sharpening their swords and are eyeing the capitol in the Shire. And could it be that these visions were actually premonitions? The elves of Mithlond have refused any contact with the outside world for quite some time ... who knows what they plan to do!

And now the humans of Coldvar have advanced into the Kingdom of Arthedain's lands. "Ohh, and these damn migraines!". The king was suffering and was definitely unable to concentrate or to think straight. King Minyatur ordered his personal guard to make their priority to search for the Sage, leaving the king personally undefended for the first time since ... forever.

The king of Arthedain looked at the map of his lands and decided, curiously enough, to move his forces in order to protect Hollin and the Redhorn Gate pass instead of the rest of his faction's provinces.

And the reply from the dwarves of Forochel. "Ahh, yes. Good fortune for the forces of Forochel to have answered our call! Good allies in a time of need. Where are they? And where's the Sage? Ahh, no-one's here?!"

King Minyatur was definitely not feeling well.

----
Move all forces from Cardolan to Hollin
Move all forces from Southern Arthedain to Hollin


.
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Trollshaw Realms (message 1 of 1):

Torogok received news from the outside world; the message he received in private confirmed that some plans are still in motion; and the rest were just notifications of troop movements from different factions.

Torogok was unsure where to officially put his loyalties. He decided that the best course of action was inaction, at least until more things are certain; surrounded by such large factions, any misstep could mean a faction wipe


.
.

Clan Frostbeard (message 2 of 2):

The weather held fair, though slightly frosty, for the rest of Dralvik's guards journey so that they traveled quickly over firm stone roads. On arrival to Upper Rhudaur, warm winds arrived at last for there were hints of a thaw. The road grew muddy underfoot, and everywhere one could hear water trickling and dripping faintly but steadily. It was a welcome sound.

A crowd of dwarves of all sorts and kin filled the wide concourse and High Commander Toremrouk greeted King Dralvik and his guards as the lights winked in the tents and the houses.

"Toremrouk, old friend, the time has come", Dralvik said with a serious face to the old dwarf.

"Aye, I will deliver this message Dralvik, the troops are prepare", Toremrouk said as he took out a message and handed it to a goat rider.
________________________________________________
The message:
///////////////////////////////////
///// To King Alexius of Defender's Fjord
///////////////////////////////////

Eastern Brother,

What happened after the Gundabad Dwellers fell was a daze.

Oh, what fools we were. We wanted so desperately someone to help us ending that war, that we lavished an usurper upon his first step up at the last moment of the conflict and share the glory.

With that simple act of gratitude, we allowed a vile rot to seep into our homeland, to putrefy our once noble and distinguished civilization. And that's all Tulin is, an usurper and an oathbreaker to the Frostbeard's eyes.

It was days before I began to suspect the error we had made.

Saddly it took Tulin besmirched his name once again for you to realise his true self and how much his word really weights.

However, I will not allow you to fight alone against your enemy. Although I can't contribute much, It hurts me to know about your current situation, since my duty now is with the King Miniatur and help his own.

I will send wathever I can speare from this main task to aid you.

Endure in your castle and wait tidings form the West Wind,

Dralvik
///////////////////////////////////
///////////////////////////////////
__________________________________________________

The king with a heavy look, got on his mount and looking at the troops he pronounced with great motivation:

"Sons of Mahal! Everything for what have we worked for, everything for we have ever loved and fought, be might be lost...", Dralvik said despondently, looking at the mounted goat riders behind and ahead, his guards; dwarves from head to toe clad in an iron armor with red garments and a crested helmet in the shape of a dragon.

"Yet! We can stop it. We have gained our name among the freefolk, as a powerfull force and as I had promised you all we reach wealthier an promising lands. Now I do understand better my father's dream vision of united dwarves, seeking the best for our peolpe.

We have made our sacrifice, we have all lost love ones. For surely worth is measured by the price we pay...

But those things that were suppose to torned us appart have made us stronger the evilhearted elves didn't manage to break us... I'm looking at you sons of the Blue Mountains. You rised from the fire stronger than ever... The Orcs of Gundabad couldn't against us, isn't that right sons of Forochel?... and what army can match our mighty force, the blessed guardians of the West, the Iron-Breakers!", Dralvik raised his arms and the crowd cheered frenetically.

Dralvik continued: " What greater praise of our force could we ask, than to be call to arms and help our allies? I know, I know... but we must answer this call as the forces of evil are moving towards them. And, and if words are true, the enemy is at the gate of our allies... "whats in it to win?" you might ask, whats the cost?..." Dralvik paused while looking at every dwarf he could to the eyes.

"Freedom!", He said: "the freedom to live a peacefull life for our kin and our allies... In my person lies the answer to that call... but is up to you to decide if you wanna join me...

So I ask, sons of Forochel!, are you with me?!

Watchers of the River Lhun!, will you join me?!

Guardians of the Blue mountains!,
Would you march with me to the jaws of the abyss to see death in the face and spit on his brow?!

Dwarves shall fight and will be welcome in the halls! Axe-time, sword-time. The northen wind will guide us to our destiny ere the world falls!

Foward! Foward!"

The soldiers applauded and cheered, as they marched southwest, clattering their shields; the ground was shaking.

----
Send reply to the King Alexius of Defender's Fjord.
Move 65 soldiers from Gundabad to Upper Anduin.
Declaires the Empire of Coldvar as Official Enemy.
Move 65 soldier from Emyn Uial to Eastern Arthedain.
Move 4480 from Upper Rhudaur to Eastern Arthedain


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Etyangoldi Alliance (message 1 of 2):

----
Declares the Kingdom of Arthedain as enemy


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Etyangoldi Alliance (message 2 of 2) (secret message):

----
Attack Eryn Vorn with all forces


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The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Druwaith Folk - successfully conquered 2 provinces: Rohan and Dagorlad.

  • Etyangoldi Alliance - successfully conquered 1 province: Eryn Vorn.

DIPLOMACY:

  • Druwaith Folk entered into WAR with Corsairs of Umbar

  • Etyangoldi Alliance entered into WAR with Kingdom of Arthedain

  • Clan Frostbeard declared Empire of Coldvar as ENEMIES.








The Map of Middle Earth Roleplay - Update 17:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: +15% effectiveness

    • Favouritism: 50 (+0% effectiveness)

    • Regions under command: (11) : Dorwinion, Eastern Rhovanion, Gorgoroth, Horse Plains (C), Khand, Middle Rhovanion, Near Harad, Nurn, Sutherland, Upper Nurn, Western Rhovanion

    • Armies under command: 12370 Orcs in Dorwinion




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +10% effectiveness (Changed since last update!)

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (7) : Angmar, Blue Mountain, Emyn Uial, Forochel (C), Gundabad, River Lhun, Upper Rhudaur

    • Armies under command: 4545 Dwarves in Eastern Arthedain, 65 Dwarves in Upper Anduin, 65 Dwarves in River Lhun and 160 Dwarves in Blue Mountain




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New margaux

    • RP nation: New margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (6) : Andrast (C), Anfalas, Dunland, Lamedon, Nan Curunir, Pukel-Land

    • Armies under command: 4900 Humans in Dunland, 3130 Humans in Andrast and the dragon Aldira in Dunland




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -wille-harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +15% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (6) : Grey Mountain, High Pass, Iron Hills, Northern Rhovanion, Upper Anduin, Withered Heath (C)

    • Armies under command: 2100 Dwarves in Northern Rhovanion, 800 Dwarves in Grey Mountain and 960 Dwarves in Withered Heath




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 0 (-15% effectiveness)

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 3020 Elves in Northern Cardolan and 1380 Elves in Mithlond




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (7) : Anduin Vales, Brown Lands, Dagorlad, Fangorn, Foothills (C), Rohan, Southern Mirkwood

    • Armies under command: 5380 Humans in Rohan, 680 Humans in Dagorlad




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: -none-

    • Regions under command: (3) : Enedhwaith (C), Eryn Vorn, Minhiriath

    • Armies under command: 1350 Elves in Eryn Vorn




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (9) : Cardolan, Eastern Arthedain, Hollin, Northern Cardolan, Numeriador, Redhorn Gate, Southern Arthedain, The Shire (C), Western Arthedain

    • Armies under command: 3115 Humans in The Shire, 7000 Humans in Hollin and the dragon Minyon in Hollin




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Tulin Ironflow

    • Regions under command: (3) : Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 720 Dwarves in Heart of Mirkwood and and 510 (injured) Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (2) : Ettenmoors (C), Rhudaur

    • Armies under command: 6900 Orcs in Ettenmoors




    • Kingdom's Name: (NPC) Corsairs of Umbar

    • Race: Humans

    • Leader: Angamaith

    • Regions under command: (5) : Anorien, Belfalas, Harondor, Ithilien, Lebennin

    • Armies under command: 1550 Humans in Harondor and 1650 Humans in Harondor (paralyzed)




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-




    • Kingdom's Name: -Empty-

    • Race: -Empty-

    • Leader: -Empty-

    • Regions under command: (0) : -Empty-

    • Armies under command: -Empty-












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Corsairs of Umbar

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • The Woodland Enclave (they are the Attacker and Broken Tooth Tribe the defender) - war will time out in 1 update


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Kingdom of Arthedain

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Empire of Coldvar

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

      • Kingdom of Arthedain

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Etyangoldi Alliance

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Corsairs of Umbar

    • Friendship (military assistance - NO, access on other's land - YES):

      • Etyangoldi Alliance

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Kingdom of Arthedain (they are the defender and Empire of Coldvar the attacker) - war will time out in 2 update


  5. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Realm

    • Friendship (military assistance - NO, access on other's land - YES):

      • Druwaith Folk

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  6. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Defender's Fjord

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Corsairs of Umbar (they are the Defender and Druwaith Folk the attacker) - war will time out in 3 updates


  7. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Empire of Coldvar

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Elvea-Falasse

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Kingdom of Arthedain (they are the Attacker and Kingdom of Arthedain the defender) - war will time out in 3 updates


  8. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Elvea-Falasse

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Empire of Coldvar (they are the Attacker and Kingdom of Arthedain the defender) - war will time out in 2 updates

      • Etyangoldi Alliance (they are the Attacker and Kingdom of Arthedain the attacker) - war will time out in 3 updates


  9. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Broken Tooth Tribe (they are the Defender and The Woodland Enclave the attacker) - war will time out in 1 update


  10. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  11. (NPC) Corsairs of Umbar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Broken Tooth Tribe

      • Empire of Coldvar

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • Druwaith Folk (they are the Attacker and Corsairs of Umbar the defender) - war will time out in 3 updates


  12. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  13. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-


  14. -none-

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2 as attacker, 2 as defender):

      • -none-










Wars timeout status throughout the realm:

  • War between Druwaith Folk (Aggressor) and Corsairs of Umbar (Defender)
    - Druwaith Folk attacked Rohan - in this update

  • War between Etyangoldi Alliance (Aggressor) and Kingdom of Arthedain (Defender)
    - Etyangoldi Alliance attacked Eryn Vorn - in this update

  • War between Empire of Coldvar (Aggressor) and Kingdom of Arthedain (Defender)
    - Empire of Coldvar attacked Dunland - 1 update ago, so in 2 updates the hostilities will end

  • War between The Woodland Enclave (Aggressor) and Broken Tooth Tribe (Defender)
    - Broken Tooth Tribe attacked Dorwinion - 1 update ago
    - The Woodland Enclave attacked Dorwinion - 2 updates ago, so in 1 update the hostilities will end
    - The Woodland Enclave attacked Middle Rhovanion - 3 updates ago (start of war)

  • End of the War between Broken Tooth Tribe (Aggressor) and Druwaith Folk (Defender)
    - Druwaith Folk attacked Dagorlad - in this update
    - Broken Tooth Tribe attacked Dagorlad - 3 update ago, so hostilities have ended

  • End of the War between The Defender's Fjord (Aggressor) and Broken Tooth Tribe (Defender)
    - Broken Tooth Tribe attacked Middle Rhovanion - 2 updates ago
    - The Defender's Fjord attacked Middle Rhovanion - 3 updates ago, so the hostilities have ended








RANKING: Most Provinces Controlled:


- (1st): (Player) Broken Tooth Tribe (11 of 5) (!!!)x6
- (2nd): (NPC) Kingdom of Arthedain (9 of 5) (!!!)x4
- (3rd): (NPC) Druwaith Folk (7 of 5) (!!!)x2
- (Player) Clan Frostbeard (7 of 5) (!!!)x2
- (Player) Empire of Coldvar (6 of 5) (!!!)x1
- (Player) The Defender's Fjord (6 of 5) (!!!)x1
- (NPC) Corsairs of Umbar (5 of 5)
- (NPC) Etyangoldi Alliance (3 of 7)
- (NPC) The Woodland Enclave (3 of 7)
- (Player) Elvea-Falasse (3 of 5)
- (NPC) Trollshaw Realm (2 of 7)






Read dispatch

New margaux, Wild Hunt, and Clan frostbeard

OOC: Apologies, I got wrapped up in the preparation, execution and aftermath of N-Day...this completely slipped my mind.

Dispatch, -wille-harlia-, New margaux, and Clan frostbeard

IC

Kingdom of Arthedain

King Minyatur safely arrived in Hollin. There, he could see some farmers and animals out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm improvements look rusty and broken and the smiths are half empty; both the buildings and the tools suffer from lack of repair. The King remembered that the town and the surrounding lands belonged to the Etyangoldi Alliance, once serving as their capitol.

There was still no news of the Sage, something that worried the King. He had his scouts report that on the plains of Dunland a great winged creatured had appeared, apparently in service to the emperor of the Coldvar people. King Minyatur had much of his kingdom's troops with him in Hollin and able to strike the forces stationed in Dunland but he was unsure of the strength of the creature; and the Sage was still nowhere to be found!

A secondary dark flying shape was also seen in the distance, coming from the direction of Misty Mountains and the Redhorn Gate.

New margaux, Wild Hunt, and Clan frostbeard

IC

Druwaith Folk

The Dru folk still need to reclaim lost lands; They plan to recapture Anorien and Ithilien, unless the dwarves need more help. In order to be sure and to honor his friends, Garahir sent a message to the dwarf-king of the Defender's Fjord;

"King of Dwarves, we captured Dagorlad from the orcish horde and softened the blow you might have suffered on their behalf. Is there anything more you would like us to do, to honor our friendship to you? If there is none, then know that we will be marching on the Corsairs of Umbar lands. Please reply as soon as possible."

In their capitol of under the mountain, many Dru worked in secret to put together a contraption they dug from a cavern they explored a while back. It had an intricate setup and each try to start the engine made a loud noise and a resonant pulse that could be felt a long distance away.

----
Send message to the Defender's Fjord, asking if they still require help or if not they'll attack the Corsairs of Umbar

New margaux, Wild Hunt, and Clan frostbeard

IC

Trollshaw Realms

Torogok of the trolls analyzed the request of the dwarves for peace in the northern lands. Having exhausted all other options, Torogok was inclined to accept the deal, but having demands of his own. Having that in mind, he wrote a message to be delivered personally to the ruler of Clan Frostbeard:

"The trolls of Ettenmoors are inclined to accept a normalisation of relations between them and the dwarves. However, in order to do this we require the return of our borderlines to Upper Rhudaur and High Pass. We cease the demands for the province of Angmar to show our goodwill and involvement to bring peace to these lands again.

Do you agree with these provisions? If yes, we will retake Upper Rhudaur and High Pass immediately and cease all conflict with the dwarves after."

----
Ask for peace between the Orcs and the Dwarves in return for Upper Rhudaur and High Pass

New margaux, Wild Hunt, and Clan frostbeard

IC

Kingdom of Arthedain

The other mysterious flying creature that was seen flying out from the Misty Mountains and circling around King Minyatur's position turned out to be an other dragon, but of a more fiery reddish nature. After a few laps around, the dragon landed on a rock formation not too far away from where the king was camped in Hollin.

As if this was not enough, the dragon apparently could talk the common tongue, or, at least, was understood telepathically by King Minyatur, as the dragon called the king to him. Curious and drawn in, the king went to inspect the sight, along side a large detachment of soldiers.

At the rock formation, as the king approached the dragon, the dragon rose up and started talking:
"I am the dragon Minyon and I have awoken from my slumber from the depths of the mountains to rescue you and your people from a terrible fate at the hands of the Coldvar Empire. More than that, I am here to tell you, king of the Arthedain folk, that you are a weak king! Even as you are residing here in the glorious town of Hollin, you have failed to notice a party of dwarves that went past you and infiltrated in to Redhorn Gate. You do not deserve to be on that throne, and after I am done with the enemies of your land then I will assume your throne. "

King Minyatur felt shaken to the core by the conversation. He wanted to open his mouth and contest the claims of the dragon but some sort of sorcery made it so that his lips were sealed. The dragon then continued.

"I see you want to talk? Is there something you'd like to negociate? To offer me in return of you keeping your rule and your land? Fairly well. You can act as my regent and follow my rule, and I will dominate your lands and the lands of any of your foes; but only if you do my following bidding; the ruler of the kingdom of Elvea-Falasse has spent so much of his time on your lands and he has not accounted for his actions. You, if you so decide, to meet him in Northern Cardolan, to engage him with your army and to forcefully make him return to Mithlond or those elf lands beyond the sea, I will keep you as my puppet on the throne of the Kingdom of Arthedain.

Now I go and finish the army of the Empire of Coldvar and deal with their lesser flying beings. By the time I return you should have made your choice."

And so the dragon flew away and king Minyatur regained his voice, and, to a lesser extent, his spirit. He pondered on his decision to attack Elvea-Falasse's troops stationed in Northern Cardolan; it was his ally, yet they did nothing but eat and party and bar access to the province for such a long time that the king couldn't even remember the start of it.

But this was not a reason for armed justice ... no. The point in question was how much Minyatur wanted his throne. He was feeling his ring on his hand for all this time. He wanted the throne ...

And what was all that about dwarves? Clan Frostbeard has yet to send any dwarf parties to his aid ...

----
The mighty dragon Minyon went to engage in battle with the forces of the Empire of Coldvar
King Minyatur still ponders on attacking the elves of Elvea-Falasse

New margaux, Wild Hunt, and Clan frostbeard

IC

Etyangoldi Alliance

The commander of the Etyangoldi Alliance forward expedition sent a message to the emperor of Coldvar

"Emperor Nikolai Naves, the Etyangoldi have marched into the Kingdom of Arthedain lands and have successfully conquered Eryn Vorn. We hope that this marks the beginning of our land reclamation. However, do you plan to forward your march into their lands as well? If you come to a peace with the humans of Arthedain then we fear that the retribution towards the Etyangoldi will be swift. However, if you advance into their lands then I am certain that the Etyangoldi can strike alongside you, by conquering the bordering provinces and weakening their kingdom."

----
Send a message to the Empire of Coldvar, asking if they plan to continue their attacks on the Kingdom of Arthedain as the Etyangoldi plans to attack more

New margaux, Wild Hunt, and Clan frostbeard

Clan frostbeard

IC

Clan Frostbeard: Baldur's Company

"... I'm telling you! with big bat like wings and all. You would have seen it if you weren't looking at that shiny rock"
, said Krenrok while looking at the sky from time to time: "and was that shiny thing anyway?"

"Mithril... a really small amount", replied Baldur:"... this might be why the elves attacked this mines in the first place... but why didn't King Mynotaur told my cousin?". Baldur scratched the surface of the rock with his fingernails and analyzed the sediments up close.

"Maybe he didn't realize...", said another dwarf: "I mean... looked at this place, why would they keep the corpse of dwarfs discomposing like this? Unless he secretly hate us... Don't looked me like that, you know what I mean..."

The scene was edious for the dwarvish eyes, wagons fulled of dwarven corpse discomposing at day light, some of them half chewed,
the recognizable work done by a troll jaw.

"Well I don't see it but I tell you what... things are gonna get worst, look at the size of that...", Krenrok pointed at the sky one more time.

The growl of thunder in the distance followed by the heavy rain made the landscape and inferno of foul-smell, yellow-brown water washed over the road and started to cover the feet of the dwarves as the followed the trails to the east, a laborious task.

Baldur shuddered, not only from the cold damp, but from contemplation of the disgusting precipitation pouring down on the already nasty corpse in the uncovered wagons.

The rain continued, as the company crossed the pass of the mountain in deep silence, way to show their respect to the victims of the profane acts that occurred there.

"Behold!", said Baldur, the other dwarves eyes followed where the dwarf's finger was pointing: "Down there are the banks of Mirrormere lake... be on your guard lads"

----
The 10 hooded dwarves company moves from Redhorn Gate to Foothills and start looking for the Durin's artifacts whereabout.

Dispatch, New margaux, and Wild Hunt

GM message

The new update is to be posted in around 24-28 hours from now

New margaux, Wild Hunt, and Clan frostbeard

IC

Broken Tooth Tribe

Snicklefritz’ forces lay scattered in a semblance of order – as much as could be managed at the tip of a sword. Following the resounding victory in Dorwinion, there had been disagreement as to how to proceed. The orc chieftain naturally desired to follow the momentum further into the Dwarven lands. However, a few of his captains had other ideas.

The orcish forces had been separated for some time, with each operating somewhat independently beneath the leadership of an appointed captain. Some of these captains had begun to feel their oats, believing they were owed this command on a more permanent basis. When Snicklefritz regathered the horde, these captains resented their percieved loss of power. And just as their bitterness began to boil over, opportunity arrived in the form of wolf riders from the south – the Dru had retaliated for the conquest of their province.

Let the horde split, once again, to deal with this threat,” one of his captains shouted. “Give us back our previous commands, and we will retake that province,” cried another.

Worse than dwarves, even worse than stinkin’ humans, Snicklefritz hated disobediant orcs the most. What gives them the right to disobey? What makes them think they have any rights at all?

The seething orc chieftain gathered his wolf cavalry and set to work stamping out the fires of revolt. This is just what one must deal with when attempting to lead orcs. Orcs are most skilled at killing other orcs, and it is an itch that must be scratched, now and again, to maintain a proper orcish army.

Now that order had been restored, and his rebellious captains executed, Snicklefritz had decided to pursue the option of retaliating against the Dru. This was the desired outcome of his dead captains, and he would pursue that course now out of spite. In the end, spite was the best motivator and the most proper reason for action.

-----

All available forces in Dorwinion attack Dagorlad

Dispatch, New margaux, and Clan frostbeard

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