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Finally, the Middle Earth Roleplay has started!
All the information regarding UPDATE 0 can be found by accessing the link pinned at the top of the WFE, or by clicking here:
More info:
Roleplay Region: Middle Earth Roleplay
FAQ: http://middle-earth.ltstuff.com/faq.html
Calculator: http://middle-earth.ltstuff.com/calculator.html
List of all update dispatches: page=dispatch/id=440782
List of all update maps: http://middle-earth.ltstuff.com/roleplay
Nothing to post from earlier updates as the roleplay just started!
Nothing happened so far, the roleplay just started!
The Map of Middle Earth Roleplay - Update 0:
The Map of this Update can be found HERE.
** IF you want to check out the other updates, go HERE **
PANEL OF PLAYING KINGDOMS:
Kingdom's Name: Alliance of Haradrim and Ithilien Rangers (AHIR)
Race: Humans
Leader: Faramir
More info: page=dispatch/id=434512
NS Stats: +10% effectiveness
God Favouritism: 50 (+ 0% effectiveness)
Regions under command: (2) : Ithilien, Harondor
Armies under command: 2000 Humans in Ithilien
Kingdom's Name: Angmar
NS Player: The olog-hai (Mordor)
Race: Orcs
Leader: The Witch King of Angmar
More info: page=dispatch/id=435599
NS Stats: +15% effectiveness
God Favouritism: 50 (+ 0% effectiveness)
Regions under command: (2) : Angmar, Gundabad
Armies under command: 3000 Orcs in Angmar
Kingdom's Name: Kingdom of Lindon
Race: Elves
Leader: Ecthelion of the Fountain
More info: page=dispatch/id=434286
NS Stats: +0% effectiveness
God Favouritism: 50 (+ 0% effectiveness)
Regions under command: (2) : Northern Lindon, Southern Lindon
Armies under command: 1000 Elves in Northern Lindon
Kingdom's Name: Maedhros
NS Player: March of Maedhros
Race: Elves
Leader: Maedhros the Tall
More info: page=dispatch/id=435294
NS Stats: +5% effectiveness
God Favouritism: 50 (+ 0% effectiveness)
Regions under command: (2) : Cardolan, Eyrn Vorn
Armies under command: 1000 Elves in Eyrn Vorn
Kingdom's Name: The Dominion of Glim Firebeard
Race: Dwarves
Leader: Glim Firebeard
More info: page=dispatch/id=434862
NS Stats: +15% effectiveness
God Favouritism: 50 (+ 0% effectiveness)
Regions under command: (2) : Northern Rhovanion, Withered Heath
Armies under command: 1000 Dwarves in Withered Heath
Kingdom's Name: The Noldorin Kingdom of Eregion
Race: Elves
Leader: Lord Glorfindel
More info: page=dispatch/id=434169
NS Stats: +10% effectiveness
God Favouritism: 50 (+ 0% effectiveness)
Regions under command: (2) : Dunland, Hollin
Armies under command: 1000 Elves in Hollin
Kingdom's Name: (NPC) Dark Wood Orcs
Race: Orcs
Leader: Grumtash the Hollow
Regions under command: (1) : Western Mirkwood
Armies under command: 2250 Orcs in Western Mirkwood
Kingdom's Name: (NPC) Doom'dr'thak
Race: Orcs
Leader: Bru'tak Gumdum
Regions under command: (1) : Khand
Armies under command: 2250 Orcs in Khand
Kingdom's Name: (NPC) East Rho-Drukars
Race: Dwarves
Leader: Glodurin
Regions under command: (1) : Eastern Rhovanion
Armies under command: 750 Dwarves in Eastern Rhovanion
Kingdom's Name: (NPC) Fangorn Dwarves
Race: Dwarves
Leader: Bildur the Smither
Regions under command: (1) : Fangorn
Armies under command: 750 Dwarves in Fangorn
Kingdom's Name: (NPC) Free people of Lamedon
Race: Humans
Leader: Andorgor the Brave
Regions under command: (1) : Lamedon
Armies under command: 1500 Humans in Lamedon
Kingdom's Name: (NPC) Remnants of Old Religion
Race: Orcs
Leader: Gruumsh the Infernal
Regions under command: (1) : Andrast
Armies under command: 2250 Orcs in Andrast
Kingdom's Name: (NPC) Rhudaur Folk
Race: Humans
Leader: King Arundar
Regions under command: (1) : Rhudaur
Armies under command: 1500 Humans in Rhudaur
Kingdom's Name: N/A
DIPLOMATIC STATUS THROUGHOUT THE REALM:
Alliance of Haradrim and Ithilien Rangers
Allies: -none-
Enemies: -none-
Angmar
Allies: -none-
Enemies: -none-
Kingdom of Lindon
Allies: -none-
Enemies: -none-
Maedhros
Allies: -none-
Enemies: -none-
The Dominion of Glim Firebeard
Allies: -none-
Enemies: -none-
The Noldorin Kingdom of Eregion
Allies: -none-
Enemies: -none-
Dark Wood Orcs
Allies: -none-
Enemies: -none-
Doom'dr'thak
Allies: -none-
Enemies: -none-
East Rho-Drukars
Allies: -none-
Enemies: -none-
Fangorn Dwarves
Allies: -none-
Enemies: -none-
Free people of Lamedon
Allies: -none-
Enemies: -none-
Remnants of Old Religion
Allies: -none-
Enemies: -none-
Rhudaur Folk
Allies: -none-
Enemies: -none-
Wars status throughout the realm:
Nothing happened so far !
(The Roleplay just started ..)
RANKING: Most Provinces Controlled:
- (Player) Alliance of Haradrim and Ithilien Rangers (2)
- (Player) Angmar (2)
- (Player) Kingdom of Lindon (2)
- (Player) Maedhros (2)
- (Player) The Dominion of Glim Firebeard (2)
- (Player) The Noldorin Kingdom of Eregion (2)
- (NPC) Dark Wood Orcs (1)
- (NPC) Doom'dr'thak (1)
- (NPC) East Rho-Drukars (1)
- (NPC) Fangorn Dwarves (1)
- (NPC) Free people of Lamedon (1)
- (NPC) Remnants of Old Religion (1)
- (NPC) Rhudaur Folk (1)
NPC talk and decisions for next update:
Dark Wood Orcs:
At the first darkness of day, Grumtash the Hollow marvelled at his ingenuity - his precarious alliance with the spiderling beasts in Mirkwood paid off - a win-win situation for which the arachnids reaped significant results and the orcs could devise other plans to expand; and they had where to expand ... the planes of Southern Mirkwood looked particularly intriguing, but so did any of the other adjacent realms.
Before turning his eyes to outside his current borders, Grumtash had one other hollow item on his agenda: a last sacrifice to the arachnids, in the form of a mass feast with the people of Woodmen-town, deep in Western Mirkwood...
----
No army movements
Doom'dr'thak:
Expanding in the southernmost barbaric realms proved to be extremely costing for Doom'dr'thak, a significant kingdom with roots at the bottom of the Mountains of Shadow.
Bru'tak Gumdum, son of late ruler and hero Mortok Gumdum (killed in an unsuccessful raid on a fortified position) gathered all the scattered orcs after that devastating blow and is now considered to be in a very good position, having already centralized and organized the main bulk of his armies. An astonishing feat to any accounts, considering that we're talking about Orcs ...
But he still needs some additional time. There are still things to be done before considering expanding again.
----
No army movements
East Rho-Drukars:
Glodurin of Eastern Rhovanion comes from a distant lineage of dwarfish rulers from the Iron Hills. Unfortunately, his once proud dominion of dwarves was cut short by incompetence, greed and inside and outside turmoils for a few generations, effectivelly cutting down his realm to what's now around Eastern Rhovanion.
But Glodurin is nothing like his fathers before him. As a matter of fact, the dwarves around Glodurin have high hopes that, during his reign they will get back what's ... rightfully theirs.
----
No army movements
Fangorn Dwarves:
Near the Gap of Isen, in the Fangorn forest, lied the realm of Bildur the Smither, a dwarf of unknown origins. But as the name suggests, he prides himself with his works, and there isn't a living soul that touched his works and hasn't declared in might that he's the greatest Master of Smithing of this Age.
Full of riches, he amassed great armies and none know if his thoughts darkened ... if perfect jewellery or deadly war machines will start to pour out of his Smithing fields of Fangorn ... at the foothill of the Misty Mountains.
----
No army movements
Free people of Lamedon:
Andorgor the Brave looked on his bed chamber window and saw vast, rich realms to the South, North and East. Lamedon was known to be a key region, fortuitous in its position and bestowed with a great gene pool of capable men. Capable to work the fields and capable to bear arms, in need.
Today, the men work the fields but ... who knows what tomorrow brings?
----
No army movements
Remnants of Old Religion:
In Andrast the fires burn brigth, day and night.
Gruumsh the Infernal, some sort of deity in the eyes of the living souls in Andrast, is worshipped by a province-wide cult of orcs, humans and other curiously shaped beasts. His words come out as fireballs and move the masses to a frenzy, making his armies merciless and fanatical. One wonders what his future plans are ...
----
No army movements
Rhudaur Folk:
King Arundar of Rhudaur had no time for pleasantries. Swearing allegiance to the Witch King of Angmar is one of his priorities.
"Send a raven with the following message to the Witch King of Angmar", he said to one of his commanders. The letter states:
"Mighty Witch King of Angmar,
I, Arundar the 1st, King of Rhudaur, pledge loyalty to your might and am ready to heed your calls in times of need.
Know that you have my undying support, and, until such time arrives, we will task ourselves with expanding.
All in the name of the Mighty Kingdom of Angmar.
Signed,
Arundar the 1st,
King of Rhudaur"
At this point in time, King Arundar's words were sincere ...
----
No army movements
Please post on this Regional Message Board your IC replies (as per the tips outlined in the FAQ) until the 27th of June!
OOC:
This Update has been published a bit earlier as I found some free time yesterday and I managed to work on it in stages. Usual time for Update Posting is later on the Sundays, and the last day for posting (if you want to post at the last minute) is early in the Saturday !
Besides the 6 playing nations (one of which, Eglamar, hasn't yet replied to any of my TGs and am unsure if its still playing or not!) I populated the world with an additional 7 Non-Playable-Characters (NPCs) with 7 different personalities.
They are not affected by God Favoritism ranking nor by having a max. number of provinces. However, for the NPCs that started outside of their own sphere of influence (when in case) I already attributed the penalty to their stats in the Calculator. So far, for Update 0, I decided to have no NPC attack any provinces (so you get a slight advantage over them)
The NPCs have volatile personalities and are prone to the whole range of vices and virtues : they can be loyal or stab and backstab, they can be greedy or really conservative, to have bad command or to be excellent strategist, to have a vast network of spies or to live in the dark. Most of them will exhibit a frenzy expansion. It is up to you to decide which is which and to try to ally or wage war against them accordingly - but keep in mind that what the NPCs posted as Update Information needs "to be taken with a significant grain of salt"!
If you have ANY questions feel free to telegram me or ask via OOC chat here ! Have fun!
PS: IF anyone else wants to join, there are still free slots available on the Map (or you can take control of a NPC kingdom, +/- extra stats or provinces). Please telegram me! (anyone that wants to join will make my NPC numbers drop down by 1, and that's less work for me and I'll love you more for it!)
OOC:
Wee, we're starting! I'm looking forward to playing with y'all. IC updates from me a bit later in the update session :)
OOC:
I look forward to this too. It seems like I already, at least for the time being, have an NPC serving me! I'll get an update up soon too.
IC:
Glim's eyes scanned across the assembled warbands of Dwarves. It has been many long years since the last warhost of this size was assembled, and he was keenly admiring his kinsmen. After finishing his inspection, he raises his waraxe to silence the Dwarves..
'My kinsmen!' he shouted. 'Fer too long we 'ave watched tha world change aroond us, nae caring aboot anything aside from what concerned us. Those days are over! Today we set out ta build a Kingdom worthy of our people. Today we march ta war!'
As one the Dwarves roared their approval at their leader. The roaring echoed in the narrow mountain valley that led to the Dwarf Hold, until it sounded like the mountains themselves were roaring.
-----
The offensive had been in the works for a while now. Favours were called in from distant relatives, alliances formed with the various local clans, until sufficient forces could be mustered. This initial campaign would ultimately determine whether Glim would lead his people to greatness or obscurity in the annals of history. The first objective was to march south through Northern Rhovanion and claim Middle Rhovanion. Scouts had sent reports of a minor Dwarven realm in Eastern Rhovanion, led by a similarly ambitious leader, and already Glim was concerned about conflicting objectives. As such, messengers had been dispatched to Glodurin of Eastern Rhovanion, bringing a greeting from Glim:
Tae Master Glodurin of Eastern Rhovanion!
Greetings ta ye. As yer read this message, ah expect ta be feasting in the newly conquered land of Middle Rhovanion. My scouts have heard tales of the greatness of yer people, and ah hereby extend ta ye, an invitation ta discuss tha future of our two realms. If ye were to join me in Middle Rhovanion, perhaps we might settle on a mutually beneficial course of action - or at the very least share ale and the stories of our ancestors!
Ah expect ta see ya soon,
- Glim Firebeard
The only other point of concern for the Dwarf King was the rumours of Orcs stirring in Mirkwood. Naturally concerned about the forest on its own, the last thing he needed right now would be an Orcish warband showing up on his doorstep while he was busy carving out an empire. As such, the best runners and scouts available were sent into Mirkwood in the hopes of learning the whereabouts of the Orcs, and perhaps gauging their intentions.
OOC:
1000 Dwarves led by Glim Firebeard marching through Northern Rhovanion and attacking Middle Rhovanion.
Ambassador sent to Glodurin of Eastern Rhovanion (NPC), inviting him to discuss matters of state with Glim Firebeard in the (hopefully) newly conquered province.
Scouts sent into Mirkwood to search for the Dark Wood Orcs (NPC), and perhaps learn a thing or two about their plans.
Sorry it has taken me so long to get something written here, I realise that as the only player with prior experience with Tatarica's RPGs I should probably have set a better example. I think that perhaps we should consider not having any penalties for missing the first update, given that people might not have been sure how to approach the game?
OOC:
We can extend the first update with another week, to give time to everyone to get the hang of it and be able to post. So far, it's only the NPCs and you that managed to post, and the Update closes later on today.
So, to accommodate everyone that hasn't managed to post - I am willing to extend the period with an additional week. As I said, if there's anything fuzzy about the game feel free to Telegram me or post here!
UPDATE 1 - NOW STARTS on the 4th of JULY, posting possible UNTIL the 3th of JUNE.
OOC:
For some reason I thought posting started at update 1, that is why I haven't posted.
But here it is:
IC:
Concerned about the size of his realm, Maedhros' main goal was to expand. So it was decided that his initial move would be to move over Southern Arthedain with 1000 soldiers and further into the Shire with 500 soldiers (leaving 500 in Southern Arthedain).
OOC: Okeydoke, here goes. Also, if I get control og Gorgoroth, could I change my leader to Sauron, but not my hero? Just a question. Anyways, here's my post. Oh, also, yes. Who the letter to the King of Rhuadar is from, that was purposeful. Hopefully this post will be fine.
IC:
The Witch King of Angmar hisses at one of his servants. "Send a message to this so called King of Rhuadar. Tell him his oath of allegiance is accepted. And get as much information on him as possible. This type of greed is prone to cause him to betray us."
Letter to King Arundar of Rhudaur
[i] Man King of Rhudar, King Arundar the first,
Your oath of allegiance has been noted. We will hold you true to your word. Your priorities are to attack any elves on sight. Otherwise, you may mostly do as you wish, though do not interfere with the matters of my master.
Signed,
Gothmog of Gundabad, lieutenant of Angmar.
OOC: (Again)
3000 Orcs led by the Witch King of Angmar to Forochel. If my calculations are correct, and I'm fighting dwarves, I will have 1200 orcs + my percentage bonus given by the Witch King, against however many dwarves.
I basically borrowed the setup of Dor Caranthir, I don't know how else to do it. Hope it's fine with them.
OOC:
Thank you everyone for posting! As I said, I have extended the period until next Update to let everyone post. If everyone manages to post I may switch to Update 1 earlier than next Sunday. We will see.
About attacking, please keep in mind that all unclaimed provinces are always ruled by a garrison of 1000 Human Barbarians, with no additional bonuses - Unless they are one of the four key provinces mentioned in the FAQ.
To check if you are able to win a fight please use the calculator!
http://middle-earth.grn.cc/calculator.html
select your nation as attacker, select barbarians as defender, select "attack a normal province" and add at "your forces" box the number of soldiers you want to attack with and at "enemy forces" box let it empty (as you will attack just the barbarian garrison of 1000 humans).
If you want to attack ... say, Glim Firebeard, in a province where he also has 324 dwarves you select your nation as attacker, his nation as defender, normal province, your forces and at his forces you add 324 - and the calculator automatically adds those 324 visible soldiers to his province garrison of 500 dwarves.
If things are confusing please let me know, I will try to create a tutorial. Sounds fair?
With that in mind, Maedhros, your post needs to be recalculated as your 1000 elves in Eryn Vorn do not equal as many soldiers you mentioned. You can attack two adjacent provinces with 500 elves each ( 500 elves plus bonuses against 1000 human barbarians with no bonuses) means you will win in both places.
Same for Gothmog. attacking with 3000 orcs against a province with just a garrison of 1000 humans means that you have 3000 units (plus 15%?) against 1600 units. That's a clear win for you, at rank 2 (50% difference in forces).
Basically, if you want to attack you have two ways. everyone has enough soldiers from start to conquer two barbarians provinces nearby (elves have 1000, humans have 2000, orcs have 3000). you can attack two provinces in the same turn with half-half soldiers or you can attack each province in a different update. Which is better? From a gameplay point of view, its better to secure two provinces in the same turn if you think someone nearby also wants to attack it, but, it is better to attack just one with double the soldiers because you will inflict less casualties. For example, Gothmog attacking forochel this turn with 3000 orcs and then X province with the remainder of those 3000 orcs will leave him with more soldiers than him attacking two provinces in the same turn, each with half of 3000, so 1500 soldiers. But that math is better explained in the FAQ, with thw percentages examples. If its still confusing, i will try to explain it better in a tutorial. Let me know!
OOC: I was unaware that 1000 Humans inhabitant unconquered regions.
So:
IC:
Move over Southern Arthedain with 1000, leaving me 660. Move 330 soldiers back into Eryn Vorn.
OOC:
Huh. WHen I inputted having me attack a barbarian province with 3000 orcs, it ended up with me having 3795 vs the barbarians 1600. Therefore, I'd lose twenty. Where'd the extra bit come from? Is it combining my effectiveness and my hero bonuses?
Yeah! You have 3000 Orcs, plus 15% effectiveness of NS stats - gives you a 3450 force. Then you also attack with your Type A hero (which gives an additional +10%) ... leaving you with a whooping total of 3795 soldiers! Which ... sounds pretty much accurate. And 1600 vs 3795 is ... 42%. Looking up in the FAQ at "How do battles work", you'd lose (PERCENT / 3)% soldiers ... so (42/3)% = 14%. And 14% of 3000 is 420. After the fight, you'd lose 420 orcs from 3000.
So far, the calculator is accurate. The only change I have to add to the calculator is having the ability to change between "use a hero" / "don't use a hero" as right now it combines the effectiveness of always having a hero.
Is there anything you feel it is not correct, Gothmog of gundabad?
OOC:
Nope, that seems right. Once broken down it makes a lot more sense. Thanks.
OOC:
Yeah, there's a lot to take in from the FAQ. Don't worry, it'll all start to make sense as we go :) As our realms expand, I'm sure we'll also have more chances to interact with eachother ICly. Right now, at least, Glim firebeard has enough to do within its immediate area to worry about realms further afield!
IC: Eowyn picked at her nails nervously, waiting for her husband to come back. Something was wrong with Faramir, and she didn't know what to do about it.
Swirling clouds of dust rose high into the evening air as dozens of calloused, gnarled, leathery feet pounded the ground. The Mumakil were going to war. Faramir contemplated the scene from a rocky outlook. It was strange--you would never guess that these humongous, lumbering animals received all their ferocious energy from such a small and simple thing; the lowly peanut.
This last troop of Mumakil completed the forces that Ithilien had already mobilized. Thanks to their pact with several tribes of Haradrim, Faramir's forces were ready to conquer the world. Or at least die trying.
The first step was to conquer some of the lands to the north. We need more peanut growing fields! reasoned Faramir, which made his wife worry all the more.
OOC: 1000 humans attack Anorien and another 1000 attack Dagorlad.
OOC:
This is hilarious. The person with the elf of the fountain...I forget his name.... is pretty much pulling first age, I've pulling second-third age, and the Hardrim and Ithilien person is pulling 4th age...
:P
OOC: haha yeah... I was wondering if the time discrepancies were going to mess the RP up or not... Will it work like this or do we need to choose a specific age?
OOC: I think, traditionally, we've avoided getting bogged down in picking a specific timeline. It's not so much about sticking true to the letter of Tolkien as the spirit of Tolkien, about how our characters interact - and of course about conquering new land! So do what you think is fun first, and worry about whether it fits within the context of LotR second.
Of course, feel free to add dispatches and flags/banners and the like to flesh out your nations, if you feel like it. Personally I'm planning to write up a few dispatches, perhaps to weave in some of the issues I answer and try to give them a thematic tie-in. I recently gave state sponsorship to the automobile industry, for instance. Not because I plan to have Dwarves in cars, but I figured that the spirit of the issue was a focus on industry, something I felt was fitting for Dwarves.
Which reminds me, remember to answer at least two issues each week! :D
OOC:
Yeah, I'll probably shoot up some dispatches. Maybe ones slightly relevant to this RP.... I need to get a picture of the Witch King or Gothmog, Lieutennant of Mordor, as my flag. And banners, be prepared for pictures of LOTR battles with massive amounts of Orcs.
And I feel that the NS stats bonuses for the Orcs are very appropriate. I literally just get to crash everything. My nation will be a nice, clean, completely and utterly enviromentally-focused place!
Please do not post any more IC posts. I am beginning to compile the information for Update 1, tomorrow. Thank you!
OOC:
Just as a good 15 day heads up, I'm going to be away from the 19th of July till the 4th of August. I will have mobile or no access, and very limited time. Thanks for taking the time to read this message.
OOC: IC post below is authorized by our OP. Sorry for disappearing on everyone.
IC:
Lord Glorfindel, ruler of the renewed Noldorin Kingdom, sat in thought, in the fortified camp that the elves had made near the ruins of Ost-in-Edhil. That great city where elves and dwarves had come together, ruled by Celebrimbor, the forger of the Rings of Power, had been destroyed by the forces of evil. They would rebuild it, in time, but first there was the matter of war. The Witch-King of Angmar, whom Glorfindel himself had prophesied that no man would fell him, had returned, and he would draw the forces of men and orcs to the north to his banners. There was no doubt that they would dwell in piece for long.
Glorfindel looked up, at the ever-waving banners of the elves, gold, silver and blue, radiant stars in the sky of blue. He only had 1,000 Elves under his command, and while the elves were mighty, their strength had waned much after the First Age. But here, in Eregion, and in other elven strongholds, remnants, glimpses of that ancient fury and might still remained. In order for evil to be defeated, good must assemble, and for that, he needed allies.
And so, an emissary was sent out, to the kingdom of Maedhros in Eryn Vorn and Cardolan, to seek out their leader and propose an alliance.
The emissary, after a few hour's ride, arrived at the court of Maedhros the Tall. Gaining admittance, he bowed before the elven ruler and said, "My lord Maedhros, I bring word and greeting from Lord Glorfindel of Eregion."
IC: Maedhros look over at the Emissary from Golifindel, he laughed; he could see the tops of their heads! "Your so short..... hahahahah! But the matters at hand are no laughing matter, we are at war and Alliances are key to victory. We shall crush the enemy between hammer and anvil! Together!"
OOC:
Tatarica/Dispatch, what happens if two nations attack the same province in the same update? As you might have guessed, Dorwinion was to be my next target. Also, can we conduct diplomacy with the NPC nations between updates, or will you only update their actions on actual update days? Glim might want to persuade his kinsmen to direct their efforts elsewhere, in exchange for future support :)
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