so i was playing ai dungeon(a game which generates an adventure through text) and it went kinda well. i was Galdor and wanted to find the gem of glory. I set out with Elrond and Glorfindel and came to a place near the mountains, there there was a cave, which we decided to explore…
apparently elrond and i went a bit forward and we heard a shout and aparently glorfindel was nearly strangled to death. we found out that it was a young troll and killed him. we passed the mountains and saw five dwarves which we became friends with. they showed us an abandon dwarven city in which they lived. there we found a tunnel leading underground and we saw many demons and slew them. and then we found the gem of glory and a great treasure as well as a strange ring. then we went back and feasted(that its for now). the most important thing was that the ai named one of the dwarves kili. wow. it was better and adventure generating than i expected. most of this was generated by the ai.
*runs towards the table where youre standing but slips and the ring slips on my finger*
That is amazing! The power of AI machine learning is really something. I played a bit with that AI Dungeon and it gave me some fun times. It's still tricky to use and sometimes it just won't listen to your input, but I had a nice time nonetheless. Thank you for the suggestion!
yes. also theres not just prompts but also worlds you can join although most of them arent really our theme.
and scenarios too so you play exactly what you want though there is still a small amount of them, but playiing ai dungeon is always fun no matter what happens. sometimes when the game goes wrong i abandon it and start a new one from the same point like i did with the game i told you about. anyways, time to continue my game with a return journey!
1. whats DnD? i know its dungeons and dragons but idk what its like
I've only played a couple of times, as it can be difficult to find like-minded people. But, as a lover of fantasy, I am extremely interested in their world and in stories that are set there. It's heavily influenced by Tolkien and the swords-and-sorcery fantasy writers that were, themselves, influenced by him: Robert E. Howard (Conan the Barbarian), Edgar Rice Burroughs (Tarzan), H.P. Lovecraft (Cthulhu), Fritz Leiber (Fafhrd and the Gray Mouser). But you've got your elves and dwarves and halflings (hobbits™) and orcs and goblins and barbarians and wizards and giants and demons, all that good stuff.
The way it is played is somewhat difficult to explain. Mostly roleplaying, in some of the same ways that you see here in NationStates. The way it was pitched to me, in my youth, was "It's like an RPG video game, but you can do absolutely anything!" And that is mostly true, because it's only limited by the participants imaginations, the skills of your Dungeon Master, and some of the rule sets that give boundary to the game.
For instance, if you encounter a river in a video game, chances are you will have very limited options: cross, fish, perhaps find a boat. But in D&D, you can decide that you would like to build a dam on the river made from the slain bodies of your enemies, then declare war on the local beaver population that shows up to claim the dam as their own. And your DM (Dungeon Master) will attempt to facilitate such a story and goal, as best as is feasibly possible, given natural limitations of the world and rules.
That figure, the Dungeon Master (DM), will be quite important. They have to weave the story that the party of players will adventure in. They can either strictly follow a preset/prefabricated adventure, with a built-in story and stock characters, or they can do some preliminary work crafting a world with a customized mystery and unique characters. They're like the narrator, if the narrator was also creating the tale as he went.
The other players form the adventuring party that will play in the world. You can simply start with one of the available prefabricated characters, or create your own. This is often a favorite part for players (it is for me). Choose a race (Elf, Dwarf, Human, Halfling, Gnome, etc). Followed by a class (Barbarian, Wizard, Ranger, Cleric, Rogue, Bard, Paladin, etc). Moral alignment (Good/Evil, Lawful/Chaotic). Then you try to flesh out the back-story, as much as you're willing.
These are some fun sites explaining such things:
With your character all set, you then follow the DM's story, responding to obstacles and choices in as close to as "realistic" a way, given your character's traits (race, class, religion, moral alignment, history, background, etc). For instance, if the DM throws a monster in front of you, the party may choose to attempt to slay it, or flee it, or befriend it, or trick it, or sing it a song and try to teach it to dance. But, whatever action is taken, the outcomes are decided by dice rolls, applied to the characters' stats and skills (Strength, Dexterity, Intelligence, Perception, etc).
Combat, frequently the most common encounter, will basically entail choosing your action (attack with sword, attempt to dodge, cast spell, etc), then determining damage/effect, via dice roll and stat check. But you would use your skills outside of combat, as well. If you enter a new town and walk up to a bartender and try to get information out of him, you will likely roll a skill check for your Persuasion. Players can do any number of things in a given situation, and frequently the result will come down to whether or not you can convince your DM that something is possible. A good DM will try to balance fair judgment with flexibility for facilitating fun.
Lastly, there are sort of two different styles of gameplay: Map and Grid, or Imagination. Basically, you can have a map, of varying degrees of detail, demarcated by a grid, with the characters represented by miniatures/figures that move along that map in a steady manner. This is more like a video game, sort of a dungeon-crawler. You can be more strategic, more specific about movement and placement. It seems to often resemble a strategy wargame.
The other style is more Theater of the Mind. The DM paints you a word-picture of the setting, your surroundings, what is happening, and progression is depicted verbally. This can be freer, more fluid, but also more chaotic and confusing. But it's the style I prefer. Though it does seem to require a more talented DM to pull off well. Often, a combination of the two will be employed. Narration for the more simple occasions, but maybe drawing a detailed map and grid for important battles.
D&D is best enjoyed in your friend's basement, with your beverages of choice, and some salty snacks to munch on :P
As Dunland and Enedwaith said, there are platforms online where folks can gather into a party together. Roll20 is another big one, I understand, though I've not used any of them. I've even seen some NS people get together on discord to play, though I'm unsure of the specifics for how they managed that.
You will likely be able to find meet-ups in your hometown, if it is of sufficient size. I found a group on facebook that was meeting weekly at a local bar in my city. Comic book shops and hobby shops also tend to be places where meet-ups occur.
I'm in the middle of that show, myself, coincidentally enough. The DM for that group, Matt Mercer, is quite special. I'm a great enthusiast of D&D podcasts and videos. The best often resemble a sort of improvised comedy show, set in a fantasy world, but with a great deal of heart and creativity. A few other favorites:
- The Adventure Zone (podcast, with three brothers and their father)
- Dimension 20 (videos, with the folks behind College Humor)
- Not Another D&D Podcast (podcast, a couple of the same folks from Dimension 20, but better)
hello, does anyone play roblox here? theres a game there called realms of the ring which is quite cool. im making a lindon faction which i shall merge into rivendell for greater good, please someone join. we need 7 members until in 2 days. my roblox acc is frodo_baggins8