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«12. . .4,1764,1774,1784,1794,1804,1814,182. . .8,7388,739»

Delta Vega IV wrote:We Probably are, with our advanced AI's and all.
Should I join the MBafia?

Are you post-FTL?

Delta Vega IV wrote:We Probably are, with our advanced AI's and all.
Should I join the MBafia?

(OOC A proposal I made with a popular scale in-game (Tech/Magic/Influence)

Aigania proposal for RP in Lazarus

1. Introduction

Welcome to everyone interested in this. Since there has been a recent spike in interest in RP here in Lazarus and the question of how to balance the stats, the interests in RP and avoid godmodding while preserving some semblance of coherence I submit this proposal for consideration.

To the point. To maintain some balance the proposal shall take this points in account.

· Maximize the plausibility of the whole stats and maximum backgrounds.
· Idem for the issues of the game that present a RL plus some near future questions in some choices.
· Incentive the playing of the game and response to issues and no merely "sitting"
· Although the background is RL with a bit of science fiction, to balance with those not selecting those issues and the players that goes in the fantasy direction, an equivalence of sorts between "science" and "magic".
· A revamping of the scale for more realistic influence scale.
· Additional links for calculators for helping configure the RP.
· The scale use will be this made on game for the players.
· And the scale will be tweaked to put most of the nation on the present tech & near future setting as much as possible, while allowing for the most constant to be able to do the planet hopping.

viewtopic.php?f=23&t=363018

NOTES:

(The rank is the Region Rank used on the Tech/Magic/Influence table is given by the Rank tab as Top x % since this is customized for Lazarus). Of course if desired it can be extended to the rest of the game.

2. Nation States and the Planet

· The question of how to make room for enough nations, when even some medium player has a nation with planetary number of inhabitants is straightforward.
· We will assume that each nation (the big ones once you reach the billions stage) are planet size nations at last. That take care of the massive populations, and the difference backgrounds, some of different possible timelines.
· It is assumed that in this specific case, planet Lazarus is simply a nexus where the planet states have part of their territory as an embassy / reserve / commercial mission of whatever.
· It is given that with enough tech / magic the problem of starflight or planewalking it is achievable the change of setting.

As a help here is a generator for Star Systems.

LinkStar System generator.

To generate it require a seed. It can be use a conversion of the name of the nation to numbers.

For example, here.

LinkLetters to number cipher.

3. Technology Tier
The Technology Tier Scale measures a civilization's advancement in technology: scientific discoveries, knowledge of mathematics, etc. are rated on this scale. Most Tiers fall under one of the traditional NS labels (MT, FT, etc.)Note that all tech examples are examples, not requirements. If you have technology that would meet a Tier 6 categorization, but somehow lack nuclear reactors, then you are a Tier 6, not a Tier 4.

Rank

Technology Tier

100 %

Tier 0 - Innovation Infant (Pre-PT)
Tier 0 is the start of every civilization. Tier 0 civilizations have not developed any technology, they may utilize fire or raw materials as tools, but cannot make anything themselves. If you have not yet figured out what a wheel is, you are here.

90 %

Tier 1 - Clever Craftsman (PT)
Tier 1 civilizations have discovered primitive tools. Crafting weapons or other items out of raw materials such as stone or wood is common, and on planets whose environments allow it, fire can be created. Concepts such as wheels, pulleys, or levers may have been discovered. Agriculture may have begun.

80 %

Tier 2 - Simple Smith (PT)
Tier 2 civilizations have discovered some more advanced chemical processes: Metallurgy, the creation of metal alloys and the use of them in equipment. Architecture is beginning to be understood, and writing has allowed ideas to be communicated more easily. A beginning understanding of science and mathematics allows the further progression of technology.

70 %

Tier 3 - Studious Scribe (PT)
Tier 3 civilizations have grasped the elementary principles of physics, chemistry, and mathematics. The use of chemical reactions to create ballistic weapons is emerging.

60 %

Tier 4 - Innovative Industrialist (PT)
Tier 4 Civilizations have begun utilizing machines to replace citizen labor. Chemical reaction powered devices operate in typical commercial applications, and firearms have rendered most other infantry weapons obsolete. Breakthroughs in the sciences have led to the use of electricity as a power source.

50 %

Tier 5 - Practical Physicist (MT)
Tier 5 civilizations now understand the atomic nature of matter and the structure of atoms, they may even have ventured into general relativity and quantum mechanics. Nuclear Fission may now be utilized in limited capacities. For Earth-like planets, powered flight has been achieved.

25 %

Tier 6 - Digital Discoverer (MT)
By now, civilizations may have managed their first ventures into space, if they did not dwell there already, and may safely reenter some planetary atmospheres. Travel on a solar system scale is likely possible, but very slow. Computers and/or a knowledge of genetics has likely emerged as a possible, but still far off, path to the creation of new life. Nuclear Fusion may be used in some applications, but is likely not an efficient energy source.

10 %

Tier 7 - Stellar Settler (PMT)
Civilization may now travel across their home star system if they have one, with slow but practical speeds. Colonies on multiple planets are technologically feasible, and slower-than-light interstellar craft may have been sent out into the void. Genetic engineering and cloning are probably possible. Nuclear fusion may be utilized. Directed Energy Weapons may have become practical.

5 %

Tier 8 - Void Venturer (FT)
Civilization now probably has access to faster-than-light travel. Sentient, but not sapient, artificial intelligences may have been created. Antimatter can be utilized on a larger scale, as either a weapon or a tool, but likely is costly and impractical. Understanding of biology may allow the creation of entirely new forms of life. Cybernetic enhancements or Genetic modifications are likely the norm.

1 %

Tier 9 - Wise Wanderer (FT)
Tier 9 societies have begun to unravel the very fabric of physics. Reactionless drives, utilization of zero-point energy, energy shields, and/or FTL weapons systems may be utilized. FTL communications not involving the use of ships likely exists. Cybernetic or Genetic enhancements have likely rendered baseline members of the civilization's species obsolete. Construction of Megastructures such as Dyson Spheres is possible, but likely extremely difficult or impractical. It may be possible to destroy whole planets with some weapons.

0.1 %

Tier 10 - Eternal Elder (FFT)
Travel between universes is likely possible with a Tier 10 civilization. At any rate, the construction of megastructures is probably child's play. Even stars can likely be created by a Tier 10. Immortality was likely long ago achieved, and weapons have become so advanced that destruction of entire star systems is possible. Not even Tier 8 civilizations stand any hope of defeating a Tier 10 civilization in battle.

0.01 %

Tier 11 - Dimensional Diety (Post-FFT)
Civilizations at this stage can manipulate the laws of physics easily and at will, a feat achieved even by common civilian appliances. Creation of new universes might be possible, and technology resembles magic even to those in Tier 9.

0 %

Tier 12 - Oldest and Omnipotent (Post-FFT)
A civilization at this level is so advanced, I can't even imagine what they would have the ability to do.(Max Barry / programmers level. So it is rendered out of the scale)

4. Arcane Level
The Arcane Level Scale measures the average magical ability of the average citizen of a civilization. "Magic" here means "non-physical means of affecting the world", whether than means spells, psionic abilities, the Force, or spiritual abilities. In cases where the average citizen is non-magical but rare magic users exist, please utilize the Level corresponding to the average Voodoo practitioner in your civilization.

(For a balance with Technology for "underdeveloped" nations (with the codified conflict science vs teligion) two stats, so you can choose the highest for your nation: the % of the top rank to choose will be The Most Devout in Lazarus that will assumed that the powers are of Divine origin, or The Smartest Citizens in Lazarus as being of pure Arcane origin as it is customary in RPG games to conflate magic ability to intelligence)

Rank

Arcane Level

100 %

Level 0 - Inept
Individuals of this rank have no magical abilities to speak of.

90 %

Level 1- Telepathic Teller
Individuals that fall into this rank are able to interact with their environment through non-physical means in an extremely limited manner, such as receiving premonitions or sensing the emotions of others.

80 %

Level 2 - Sage Soothsayer
Individuals of this category have a greater degree of active control over the physical world, able to directly influence it in minor ways rather than just passively interact with it. Examples may include active clairvoyance, minor psychic abilities, or small feats of alteration of the physical world.

70 %

Level 3 - Clairvoyant Cultist
An Individual that falls into this rank can more competently act on the world through magical means, although still in a limited fashion. Examples might include slightly greater feats than those that might fall under Level 2, the ability to conjure, or perhaps even brief alteration of local time and space.

60 %

Level 4 - Able Acolyte
Individuals under this definition have a more impressive control over their immediate surroundings, and the local environment may easily bend to their powers. Examples might possibly include weather manipulation, large scale conjuration, or destructive abilities on small scale.

50 %

Level 5 - Mystical Magician
At this Level, Individuals have mastered control over their local environment, possessing a great degree of control over their surroundings. Control over the remote or on a grand scale may exist in limited forms.
(This cutout at the middle of the practical scale is for consideration of the typical greater than life leaders that usually are employed in storytelling)

10 %

Level 6 - Sly Sorcerer
Individuals of this Level can influence the wider world through non-physical means to a greater degree than any previous Level. Perhaps this includes long distance teleportation or dimensional travel, long range magical spells, or remote psychic abilities such as mind control.

5 %

Level 7 - Wonderful Wizard
At this rank, magical members of a nation are extremely competent, possessing great control over their local area and high control over more remote or otherworldly environments. They will be able to perform all feats one might at earlier levels but with greater ease and efficiency.

1 %

Level 8 - Mighty Mage
Individuals of this rank find that magic comes easily, almost second nature, and can use it to exert very high degrees of control both locally and remotely, even with only minimal training in the arcane.

0.1 %

Level 9 - Almighty Archon
At this rank, the non-physical will seem almost as real or perhaps even more so than the physical realm. The laws of the physical world are less concrete than the laws of magic to those who can use it, and they use it to bend the universe to their will.

0.01 %

Level 10 - Terrible Titan
Beings of this rank effortlessly influence the world around them, possibly possessing the ability to wipe away worlds with their magic or create life depending on their preference. Non-physical manipulation of the world on an impressive scale comes to them almost without thinking.
(This is level for RETCONNING own nation, planet makers and for RP establishing rules. Within reach but with extreme difficulty).

0 %

Level 11 - Cosmic Creator
At this rank, beings have no limit to their ability to influence the universe. Possibly they can create whole worlds or realms, or instantly travel to any location (in any universe) they desire, or even permanently alter the laws of physics. There is nothing that a species at Level 11 cannot do.
(The description fits perfectly with the programmers and game moderators so it is voided from reaching)

0 %

Level 12 - Dauntless Divinity
There is nothing a being at Level 11 cannot do, except what the, for all intents and purposes, gods of Level 12 can do. Their magic is omnipotent and incomprehensible to all but their own. Examples may include creating all that we know, being the source of all reality, existing outside of time, forming a rock heavier than they can lift, and resolving paradoxes.
(Max Barry level as a creator of the "universe" so it is barred from reaching it).

5. Influence
The Influence Type Scale measures how much of the multiverse is impacted by a civilization. Note that actual direct control of territory is not necessary to be considered influential, merely being able to heavily affect the actions in a given area counts as influence.

(This scale only really begin at Type 4 since even the smallest, just created nation in the game is a nation with a few millions inhabitants so it wouldn't be realistic to use the lower part. They are conserved here for people that want to have an idea of the progression or want to RP something smaller)

(Obiously the Rank considered is of the Regional Rank Influence)

Rank

Influence

100 %

Type 0 - Household Head
A civilization of Type 0 is hardly a civilization at all... they influence but a single small family.

100 %

Type 1 - Clan Chieftain
A Type 1 Civilization holds sway over their extended family, and maybe a few other families too. Their clan is significant in some very small corner of the universe.

100 %

Type 2 - Tribal Tyrant
At Type 2, a whole people group is held sway by the civilization. They can make an impact on a few local villages, and maybe interact with a larger nation, but little more.

100 %

Type 3 - Wilderness Warlord
Type 3 civilizations control a small region, usually within a larger nation. They may unite several smaller tribes together under a common banner or goal.

100 %

Type 4 - Domestic Diplomat
Type 4 civilizations control their own nation, and may interact with neighboring civilizations, though on a limited scale.

50 %

Type 5 - Regional Regent
A civilization in the Type 5 category holds sway over several nations on their own homeworld, which may be protectorates, puppets, commonwealths, or separate nations. Control is not necessary... influence via trade or threats may be used.

25 %

Type 6 - Planetary Politician
Type 6 civilizations have extended their influence across their homeworld, and may even have extended the political sphere out to space and to other astronomical bodies.

10 %

Type 7 - Astro Ambassador
Many planets, planetoids, moons, space stations, asteroids, or other large stellar objects are under the influence of a Type 7 nation. These bodies do not necessarily need to be in the same star system or even the same universe.

5 %

Type 8 - Stellar Senator
A Type 8 civilization regularly influences the actions of multiple star states across several star systems.

1%

Type 9 - Galactic Guardian
The home galaxy of this civilization is heavily influenced by the actions of it. Interstellar empires regularly rise and fall at a Type 9's whims, and most advanced life in the home galaxy has at least heard rumors of the Type 9. A few civilizations in other galaxies may be aware of the Type 9.

< 1% %

Type 10 - Universal Uniter
Multiple galaxies are held in the control of a Type 10, and those that aren't are still affected by the actions of the Type 10 power.
(Issues makers and particularly heavy active and powerful Regional Delegates)

0 %

Type 11 - Multiverse Monarch
Type 11 civilizations have begun reaching out beyond their home universe, and into the many universes beyond. Civilizations in many different universes feel the impact of a Type 11's actions.
(Programmers and moderators)

0 %

Type 12 - Everlasting Emperor
Nothing happens anywhere without the say of this civilization. I really hope you didn't choose this, as you are clearly delusional.
(Max Barry creator level: impossible level)

6. Other considerations

· Final Notes

(For how you get to Lazarus, what it is the focus of your tech or what kind of magic do you have ... I made several old polls for that. You can use the options for flavoring your RP).

Lazarus • Planet Lazarus Customs Control For how do (your nation) arrived at Planet Lazarus.
page=poll/p=143449

Lazarus • Re: Lazarus Subcontractors For Tech
page=poll/p=143056

Lazarus • How do you come to life again or achieve immortality? For Magic (the immortality is the McGuffin for the usual practice of having a greater than life head of state).
page=poll/p=143255

Read dispatch

Have a nice day)

Delta Vega IV, Treadwellia, Cianlandia, and Dernel

Full Name of Nation: The Holy Empire of Mussoliniburg
Head of State: The Reconstructed corpse of Benito Mussolini
Population: 1.3 Billion
Do you fully consent to paying membership fees required of you? Y/N: I do

Mussoliniburg wrote:Full Name of Nation: The Holy Empire of Mussoliniburg
Head of State: The Reconstructed corpse of Benito Mussolini
Population: 1.3 Billion
Do you fully consent to paying membership fees required of you? Y/N: I do

NO

Mussoliniburg wrote:I do

You may kiss the bride

Quintes and French roman republic

Dernel wrote:You may kiss the bride

Pucker up Dernel.

Quintes, Dernel, and French roman republic

Mzeusia wrote:Pucker up Dernel.

Sorry, i'm the priest in this wedding, and i'm not about to elope!

Delta Vega IV, Mzeusia, Quintes, and French roman republic

French roman republic

what

Cianlandia and Czechoslovakia and zakarpatia

Post by Cianlandia suppressed by Leonism.

French roman republic wrote:what

hwæt?

Delta Vega IV, Tolfaer, Czechoslovakia and zakarpatia, and French roman republic

Doppio Giudici wrote:Are you post-FTL?

Short answer: No.

Czechoslovakia and zakarpatia and French roman republic

Aigania wrote:(OOC A proposal I made with a popular scale in-game (Tech/Magic/Influence)

Aigania proposal for RP in Lazarus

1. Introduction

Welcome to everyone interested in this. Since there has been a recent spike in interest in RP here in Lazarus and the question of how to balance the stats, the interests in RP and avoid godmodding while preserving some semblance of coherence I submit this proposal for consideration.

To the point. To maintain some balance the proposal shall take this points in account.

· Maximize the plausibility of the whole stats and maximum backgrounds.
· Idem for the issues of the game that present a RL plus some near future questions in some choices.
· Incentive the playing of the game and response to issues and no merely "sitting"
· Although the background is RL with a bit of science fiction, to balance with those not selecting those issues and the players that goes in the fantasy direction, an equivalence of sorts between "science" and "magic".
· A revamping of the scale for more realistic influence scale.
· Additional links for calculators for helping configure the RP.
· The scale use will be this made on game for the players.
· And the scale will be tweaked to put most of the nation on the present tech & near future setting as much as possible, while allowing for the most constant to be able to do the planet hopping.

viewtopic.php?f=23&t=363018

NOTES:

(The rank is the Region Rank used on the Tech/Magic/Influence table is given by the Rank tab as Top x % since this is customized for Lazarus). Of course if desired it can be extended to the rest of the game.

2. Nation States and the Planet

· The question of how to make room for enough nations, when even some medium player has a nation with planetary number of inhabitants is straightforward.
· We will assume that each nation (the big ones once you reach the billions stage) are planet size nations at last. That take care of the massive populations, and the difference backgrounds, some of different possible timelines.
· It is assumed that in this specific case, planet Lazarus is simply a nexus where the planet states have part of their territory as an embassy / reserve / commercial mission of whatever.
· It is given that with enough tech / magic the problem of starflight or planewalking it is achievable the change of setting.

As a help here is a generator for Star Systems.

LinkStar System generator.

To generate it require a seed. It can be use a conversion of the name of the nation to numbers.

For example, here.

LinkLetters to number cipher.

3. Technology Tier
The Technology Tier Scale measures a civilization's advancement in technology: scientific discoveries, knowledge of mathematics, etc. are rated on this scale. Most Tiers fall under one of the traditional NS labels (MT, FT, etc.)Note that all tech examples are examples, not requirements. If you have technology that would meet a Tier 6 categorization, but somehow lack nuclear reactors, then you are a Tier 6, not a Tier 4.

Rank

Technology Tier

100 %

Tier 0 - Innovation Infant (Pre-PT)
Tier 0 is the start of every civilization. Tier 0 civilizations have not developed any technology, they may utilize fire or raw materials as tools, but cannot make anything themselves. If you have not yet figured out what a wheel is, you are here.

90 %

Tier 1 - Clever Craftsman (PT)
Tier 1 civilizations have discovered primitive tools. Crafting weapons or other items out of raw materials such as stone or wood is common, and on planets whose environments allow it, fire can be created. Concepts such as wheels, pulleys, or levers may have been discovered. Agriculture may have begun.

80 %

Tier 2 - Simple Smith (PT)
Tier 2 civilizations have discovered some more advanced chemical processes: Metallurgy, the creation of metal alloys and the use of them in equipment. Architecture is beginning to be understood, and writing has allowed ideas to be communicated more easily. A beginning understanding of science and mathematics allows the further progression of technology.

70 %

Tier 3 - Studious Scribe (PT)
Tier 3 civilizations have grasped the elementary principles of physics, chemistry, and mathematics. The use of chemical reactions to create ballistic weapons is emerging.

60 %

Tier 4 - Innovative Industrialist (PT)
Tier 4 Civilizations have begun utilizing machines to replace citizen labor. Chemical reaction powered devices operate in typical commercial applications, and firearms have rendered most other infantry weapons obsolete. Breakthroughs in the sciences have led to the use of electricity as a power source.

50 %

Tier 5 - Practical Physicist (MT)
Tier 5 civilizations now understand the atomic nature of matter and the structure of atoms, they may even have ventured into general relativity and quantum mechanics. Nuclear Fission may now be utilized in limited capacities. For Earth-like planets, powered flight has been achieved.

25 %

Tier 6 - Digital Discoverer (MT)
By now, civilizations may have managed their first ventures into space, if they did not dwell there already, and may safely reenter some planetary atmospheres. Travel on a solar system scale is likely possible, but very slow. Computers and/or a knowledge of genetics has likely emerged as a possible, but still far off, path to the creation of new life. Nuclear Fusion may be used in some applications, but is likely not an efficient energy source.

10 %

Tier 7 - Stellar Settler (PMT)
Civilization may now travel across their home star system if they have one, with slow but practical speeds. Colonies on multiple planets are technologically feasible, and slower-than-light interstellar craft may have been sent out into the void. Genetic engineering and cloning are probably possible. Nuclear fusion may be utilized. Directed Energy Weapons may have become practical.

5 %

Tier 8 - Void Venturer (FT)
Civilization now probably has access to faster-than-light travel. Sentient, but not sapient, artificial intelligences may have been created. Antimatter can be utilized on a larger scale, as either a weapon or a tool, but likely is costly and impractical. Understanding of biology may allow the creation of entirely new forms of life. Cybernetic enhancements or Genetic modifications are likely the norm.

1 %

Tier 9 - Wise Wanderer (FT)
Tier 9 societies have begun to unravel the very fabric of physics. Reactionless drives, utilization of zero-point energy, energy shields, and/or FTL weapons systems may be utilized. FTL communications not involving the use of ships likely exists. Cybernetic or Genetic enhancements have likely rendered baseline members of the civilization's species obsolete. Construction of Megastructures such as Dyson Spheres is possible, but likely extremely difficult or impractical. It may be possible to destroy whole planets with some weapons.

0.1 %

Tier 10 - Eternal Elder (FFT)
Travel between universes is likely possible with a Tier 10 civilization. At any rate, the construction of megastructures is probably child's play. Even stars can likely be created by a Tier 10. Immortality was likely long ago achieved, and weapons have become so advanced that destruction of entire star systems is possible. Not even Tier 8 civilizations stand any hope of defeating a Tier 10 civilization in battle.

0.01 %

Tier 11 - Dimensional Diety (Post-FFT)
Civilizations at this stage can manipulate the laws of physics easily and at will, a feat achieved even by common civilian appliances. Creation of new universes might be possible, and technology resembles magic even to those in Tier 9.

0 %

Tier 12 - Oldest and Omnipotent (Post-FFT)
A civilization at this level is so advanced, I can't even imagine what they would have the ability to do.(Max Barry / programmers level. So it is rendered out of the scale)

4. Arcane Level
The Arcane Level Scale measures the average magical ability of the average citizen of a civilization. "Magic" here means "non-physical means of affecting the world", whether than means spells, psionic abilities, the Force, or spiritual abilities. In cases where the average citizen is non-magical but rare magic users exist, please utilize the Level corresponding to the average Voodoo practitioner in your civilization.

(For a balance with Technology for "underdeveloped" nations (with the codified conflict science vs teligion) two stats, so you can choose the highest for your nation: the % of the top rank to choose will be The Most Devout in Lazarus that will assumed that the powers are of Divine origin, or The Smartest Citizens in Lazarus as being of pure Arcane origin as it is customary in RPG games to conflate magic ability to intelligence)

Rank

Arcane Level

100 %

Level 0 - Inept
Individuals of this rank have no magical abilities to speak of.

90 %

Level 1- Telepathic Teller
Individuals that fall into this rank are able to interact with their environment through non-physical means in an extremely limited manner, such as receiving premonitions or sensing the emotions of others.

80 %

Level 2 - Sage Soothsayer
Individuals of this category have a greater degree of active control over the physical world, able to directly influence it in minor ways rather than just passively interact with it. Examples may include active clairvoyance, minor psychic abilities, or small feats of alteration of the physical world.

70 %

Level 3 - Clairvoyant Cultist
An Individual that falls into this rank can more competently act on the world through magical means, although still in a limited fashion. Examples might include slightly greater feats than those that might fall under Level 2, the ability to conjure, or perhaps even brief alteration of local time and space.

60 %

Level 4 - Able Acolyte
Individuals under this definition have a more impressive control over their immediate surroundings, and the local environment may easily bend to their powers. Examples might possibly include weather manipulation, large scale conjuration, or destructive abilities on small scale.

50 %

Level 5 - Mystical Magician
At this Level, Individuals have mastered control over their local environment, possessing a great degree of control over their surroundings. Control over the remote or on a grand scale may exist in limited forms.
(This cutout at the middle of the practical scale is for consideration of the typical greater than life leaders that usually are employed in storytelling)

10 %

Level 6 - Sly Sorcerer
Individuals of this Level can influence the wider world through non-physical means to a greater degree than any previous Level. Perhaps this includes long distance teleportation or dimensional travel, long range magical spells, or remote psychic abilities such as mind control.

5 %

Level 7 - Wonderful Wizard
At this rank, magical members of a nation are extremely competent, possessing great control over their local area and high control over more remote or otherworldly environments. They will be able to perform all feats one might at earlier levels but with greater ease and efficiency.

1 %

Level 8 - Mighty Mage
Individuals of this rank find that magic comes easily, almost second nature, and can use it to exert very high degrees of control both locally and remotely, even with only minimal training in the arcane.

0.1 %

Level 9 - Almighty Archon
At this rank, the non-physical will seem almost as real or perhaps even more so than the physical realm. The laws of the physical world are less concrete than the laws of magic to those who can use it, and they use it to bend the universe to their will.

0.01 %

Level 10 - Terrible Titan
Beings of this rank effortlessly influence the world around them, possibly possessing the ability to wipe away worlds with their magic or create life depending on their preference. Non-physical manipulation of the world on an impressive scale comes to them almost without thinking.
(This is level for RETCONNING own nation, planet makers and for RP establishing rules. Within reach but with extreme difficulty).

0 %

Level 11 - Cosmic Creator
At this rank, beings have no limit to their ability to influence the universe. Possibly they can create whole worlds or realms, or instantly travel to any location (in any universe) they desire, or even permanently alter the laws of physics. There is nothing that a species at Level 11 cannot do.
(The description fits perfectly with the programmers and game moderators so it is voided from reaching)

0 %

Level 12 - Dauntless Divinity
There is nothing a being at Level 11 cannot do, except what the, for all intents and purposes, gods of Level 12 can do. Their magic is omnipotent and incomprehensible to all but their own. Examples may include creating all that we know, being the source of all reality, existing outside of time, forming a rock heavier than they can lift, and resolving paradoxes.
(Max Barry level as a creator of the "universe" so it is barred from reaching it).

5. Influence
The Influence Type Scale measures how much of the multiverse is impacted by a civilization. Note that actual direct control of territory is not necessary to be considered influential, merely being able to heavily affect the actions in a given area counts as influence.

(This scale only really begin at Type 4 since even the smallest, just created nation in the game is a nation with a few millions inhabitants so it wouldn't be realistic to use the lower part. They are conserved here for people that want to have an idea of the progression or want to RP something smaller)

(Obiously the Rank considered is of the Regional Rank Influence)

Rank

Influence

100 %

Type 0 - Household Head
A civilization of Type 0 is hardly a civilization at all... they influence but a single small family.

100 %

Type 1 - Clan Chieftain
A Type 1 Civilization holds sway over their extended family, and maybe a few other families too. Their clan is significant in some very small corner of the universe.

100 %

Type 2 - Tribal Tyrant
At Type 2, a whole people group is held sway by the civilization. They can make an impact on a few local villages, and maybe interact with a larger nation, but little more.

100 %

Type 3 - Wilderness Warlord
Type 3 civilizations control a small region, usually within a larger nation. They may unite several smaller tribes together under a common banner or goal.

100 %

Type 4 - Domestic Diplomat
Type 4 civilizations control their own nation, and may interact with neighboring civilizations, though on a limited scale.

50 %

Type 5 - Regional Regent
A civilization in the Type 5 category holds sway over several nations on their own homeworld, which may be protectorates, puppets, commonwealths, or separate nations. Control is not necessary... influence via trade or threats may be used.

25 %

Type 6 - Planetary Politician
Type 6 civilizations have extended their influence across their homeworld, and may even have extended the political sphere out to space and to other astronomical bodies.

10 %

Type 7 - Astro Ambassador
Many planets, planetoids, moons, space stations, asteroids, or other large stellar objects are under the influence of a Type 7 nation. These bodies do not necessarily need to be in the same star system or even the same universe.

5 %

Type 8 - Stellar Senator
A Type 8 civilization regularly influences the actions of multiple star states across several star systems.

1%

Type 9 - Galactic Guardian
The home galaxy of this civilization is heavily influenced by the actions of it. Interstellar empires regularly rise and fall at a Type 9's whims, and most advanced life in the home galaxy has at least heard rumors of the Type 9. A few civilizations in other galaxies may be aware of the Type 9.

< 1% %

Type 10 - Universal Uniter
Multiple galaxies are held in the control of a Type 10, and those that aren't are still affected by the actions of the Type 10 power.
(Issues makers and particularly heavy active and powerful Regional Delegates)

0 %

Type 11 - Multiverse Monarch
Type 11 civilizations have begun reaching out beyond their home universe, and into the many universes beyond. Civilizations in many different universes feel the impact of a Type 11's actions.
(Programmers and moderators)

0 %

Type 12 - Everlasting Emperor
Nothing happens anywhere without the say of this civilization. I really hope you didn't choose this, as you are clearly delusional.
(Max Barry creator level: impossible level)

6. Other considerations

· Final Notes

(For how you get to Lazarus, what it is the focus of your tech or what kind of magic do you have ... I made several old polls for that. You can use the options for flavoring your RP).

Lazarus • Planet Lazarus Customs Control For how do (your nation) arrived at Planet Lazarus.
page=poll/p=143449

Lazarus • Re: Lazarus Subcontractors For Tech
page=poll/p=143056

Lazarus • How do you come to life again or achieve immortality? For Magic (the immortality is the McGuffin for the usual practice of having a greater than life head of state).
page=poll/p=143255

Read dispatch

Have a nice day)

Thanks! I wrote an ultra-brief factbook to describe my nation's level. Basically it's Tier 5 Tech, except for Computers which are tier 8.

page=dispatch/id=1288477

General Technology Tier 5, Computer Technology tier 8

Magic Tier 0

Influence Tier 4

How we arrived at Lazarus: Our Improbability Drive brought us there (that thing is a sentient AI so powerful that it is kept behind guarded, locked doors, and no one in Delta Vega IV knows how to control it. It has the power to travel between galaxies and universes instantly. Lay dormant since arrival in Lazarus. Activated on February 6, 2022, to escape a threat by The Canine Race).

How we arrived at Refugia: After its activation, the Improbability Drive took us through the Multiverse, through space-time continuum, for seven days and seven nights. Then it encountered a travel rune that took us here.

Read factbook

Czechoslovakia and zakarpatia and French roman republic

Glorious society

The man stood in line at the gene clinic. He was scheduled for deep nerve therapy. He checked his watch as the line to the receptionist slowly continued. When it was inevitably his turn, he gave his name, signed the forms and was directed to a operation room.

The man walked in and saw an operating table and an mysterious machine above it. He curiously walked up to it before the door behind him shut. He spun around and saw the Doctor. His doctor smiled at him in a disarming manner before saying, "Hello there patient. My name is Dr. Armstrong and I am going to be administering the treatment." The man was guided to lay face down on the table. "The machine is designed to insert itself into the brain and spinal column. It is a completely safe and harmless treatment."

The man went to say something before he was pricked by a needle. "You have been administered an numbing agent in order to ensure that you do not bite your tongue off. I will now strap you in as to prevent you from falling off table." The man's eyes widened but before he could get up, multiple hands were holding him down and tying him down.

"Please take a deep breath and relax. The nerve stapler will now descend." The man desperately tried in vain to turn his head as he heard the small hiss of a moving machine. The machine inserted small needles and suddenly his world exploded into an array of emotions before everything went numb.

The machine lifted from their head and let the doctor unstrap them. The doctor watched them stand up before saying, "Patient describe how you are feeling." They thought about it before responding, "I feel nothing. I am ready to serve the government as needed." The doctor smiled and escorted them out of clinic.

Cianlandia, Cossack Peoples, Czechoslovakia and zakarpatia, Dernel, and 1 otherFrench roman republic

DutchNETHERLANDS wrote:NO

I am Sad

Guiness Freaks and Czechoslovakia and zakarpatia

Delta Vega IV wrote:Short answer: No.

Lazarus is almost all MT to PMT in RP. Yes, some of us do world building in FT, but even Aigania tones it back for RP purposes.

Aigania, Delta Vega IV, Czechoslovakia and zakarpatia, and French roman republic

Dernel wrote:Lazarus is almost all MT to PMT in RP. Yes, some of us do world building in FT, but even Aigania tones it back for RP purposes.

Acronyms without explanation are RaWoT

Aigania, Czechoslovakia and zakarpatia, and French roman republic

S44 Tesorthosise wrote:Acronyms without explanation are RaWoT

MT = Modern Tech
PMT = Postmodern Tech
RP= RolePlaying
FT = Future Tech

Czechoslovakia and zakarpatia, Dernel, and French roman republic

S44 Tesorthosise wrote:Acronyms without explanation are RaWoT

Commonly known Acronyms for NS. (oh sorry, guess i need to specify NS means nation states)

Delta Vega IV wrote:MT = Modern Tech
PMT = Postmodern Tech
RP= RolePlaying
FT = Future Tech

See, he knows them!

Delta Vega IV, Cianlandia, Glorious society, Czechoslovakia and zakarpatia, and 1 otherFrench roman republic

Delta Vega IV wrote:MT = Modern Tech
PMT = Postmodern Tech
RP= RolePlaying
FT = Future Tech

SA = silly rabbit Trix are for kids

French roman republic

Module 34 Youreeordia wrote:SA = silly rabbit Trix are for kids

South America*

yo endorse me for an endorse back

A humanoid electric blue figure stopped in the middle of the room, it was a endless virtual environment filled with devilish intricate engineering blueprints hanged from colossal tech dependency trees, all written in the most succinct, dry and technical terms. Mentally cursing the added workload, the figure sighted and began to study the diagram yet again. Since the customary offer of technical collaboration was sent to Demonos for the fusion development project, a small crisis has erupted.

Dr Bosen had began a refreshment course on fusion engineering, (that would imply a four hour exam for Friday afternoon “to be ready to the negotiations”), while the collaboration proposal caused a small crisis on the Aigania government due to the strict proportional representation on the parliament. The White faction was in favor of immediate realese of blueprints for the people who asked, those that pointed that nations like Leonism has already limited fusion for space propulsion, and even those that suggested that it would be good for the nations to be able to develop the tech on their own. The Greens about the convenience of ecological transition and the consequences of having the people of Lazarus a ready available source of energy that would put TW of waste heat power on the ecosystem, (the Cossack Peoples could plausibly put and effort in that direction to improve the frigid climate they had to endure), and finally the Black Party between the one in favor of sabotaging the whole effort to stay ahead and those in favor of impulsing it to have more people able to be star faring and be ready to enter the conflict on the galactic arena.

- “Great just great, it’s going to be ...” A voice interrupted him as the AI of the Chancellery remind him that he has to go to bed to be ready for work in the morning at first hour. With a hand gesture, the simulation was saved, and the Chancellor reenter the real world. He watched his tired reflection on the window as the heavy rain poured over the city, mirroring his mood.

The rainy days would last all the weekend.

New vedan, Kappan, Demonos ministry of foreign affairs, Leonism, and 2 othersCossack Peoples, and Dernel

Beer leader is not dead whoever started that rumour can have a beer leader fall iPa.

OFFSHORE VESSEL, NEW KRASNOYARSK, Cossack Peoples

Blood shot forth into the moonlight before spilling onto the deck near the entrance hatch.
A body began to fall, before the one eyed intruder caught it, setting it down quietly. He tossed down a rope, and two more trespassers snuck aboard. The first, with spiked gloves clambered aboard silently, and began the work of opening the hatch as quiet as a churchmouse.
The hatch clicked, and the three descended into the spying vessel, converted from a half derelict fishing trawler. A guard near a door leading to the bridge heard a noise behind him, and turned around to see nothing. The noise came again. He turned around, hands on his rifle, and was met with a punch to the throat.
The leader withdrew his fist, shaking the blood off the spikes of his gloves.
The third drew a medieval sword, with a damascus steel blade and traditional crossguard. Then he kicked the door open.
The Admiral of the 9th Fleet of Cianlandia greeted them silently. He knew what theRanarim were there for.
The Admiral ran a hand across gray hair, straightened his ever pristine dress uniform, and kneeled.
"Everything I have done, I have done for my country,"spoke the Admiral of the 9th.
"We know," the Leader responded.
The one with the sword positioned himself to the side of the Admiral.
"And that is why we know you understand," finished the Leader.
The Admiral closed his eyes.
The blade swung down.

United federal directorate of the vierre, Leonism, Cossack Peoples, Dernel, and 1 otherTetandam

Cianlandia wrote:OFFSHORE VESSEL, NEW KRASNOYARSK, Cossack Peoples

Blood shot forth into the moonlight before spilling onto the deck near the entrance hatch.
A body began to fall, before the one eyed intruder caught it, setting it down quietly. He tossed down a rope, and two more trespassers snuck aboard. The first, with spiked gloves clambered aboard silently, and began the work of opening the hatch as quiet as a churchmouse.
The hatch clicked, and the three descended into the spying vessel, converted from a half derelict fishing trawler. A guard near a door leading to the bridge heard a noise behind him, and turned around to see nothing. The noise came again. He turned around, hands on his rifle, and was met with a punch to the throat.
The leader withdrew his fist, shaking the blood off the spikes of his gloves.
The third drew a medieval sword, with a damascus steel blade and traditional crossguard. Then he kicked the door open.
The Admiral of the 9th Fleet of Cianlandia greeted them silently. He knew what theRanarim were there for.
The Admiral ran a hand across gray hair, straightened his ever pristine dress uniform, and kneeled.
"Everything I have done, I have done for my country,"spoke the Admiral of the 9th.
"We know," the Leader responded.
The one with the sword positioned himself to the side of the Admiral.
"And that is why we know you understand," finished the Leader.
The Admiral closed his eyes.
The blade swung down.

Don't you mean kinky glove?

Guiness Freaks and United federal directorate of the vierre

Glorious society

Dernel wrote:Don't you mean kinky glove?

what if we used the kinky glove in the landlocked city? JK. Unless?

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