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Greetings fellow nations!

Eastern Copek and Coyotearea

Brimere wrote:Greetings fellow nations!

Greetings! How are you today?

Brimere

Eastern Copek wrote:Greetings! How are you today?

I'm good, thank you.

I want to encourage everyone to recruit new nations to the GOR. Once we get to 15, I want to hold elections to elect our regional government and then pass the Charter that I wrote or a Charter written by someone else.

Daulend and Coyotearea

Regarding recruitment, I am new to all of this, but at best I was able to telegram a nation our name and some tags, urging them to join, but is there any more formal way for me to recruit new nations?

Daulend wrote:Regarding recruitment, I am new to all of this, but at best I was able to telegram a nation our name and some tags, urging them to join, but is there any more formal way for me to recruit new nations?

This guide should be pretty helpful in learning how Nationstates works.


A comprehensive guide to NationStates


Welcome

If you found this
guide helpful, please
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help others find it

Welcome to NationStates!

This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

The aim of this guide is to help you:

  • Prepare you for the limitless possibilities;

  • Find out the the varying aspects of this game; and

  • Manage your nation.

This guide is reasonably long and as such, it is recommended that you refer to the table of contents to aid you in locating specific information you may desire.

Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]

What is NationStates?

NationStates is a multiplayer online text-based game which stimulates a government setting. It was created by author LinkMax Berry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has hosted over 3.7 million nations with 112,698 current active nations in 16,223 different regions.[2]

Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society and culture of their people. The object of the game is to lead a country in the way the player finds best. At the start of the game, the player chooses a few basic characteristics including country name, flag, motto, currency, national animal and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic and political rights. The nation's population starts at five million and increases every day automatically with play.

Basics

Issues

Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affects the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options avaliable for selection are:

  • None;

  • One per weekday;

  • One per day;

  • Two per weekday;

  • Two per day; or

  • Vacation Mode (prevent a nation from receiving new issues and extending period after-which a nation will be deleted for inactivity, from 28 days to 60 days)

Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

#

Economic

Political Freedoms

Civil Rights

1

Frightening

Corrupted

Widely Abused

2

All-Consuming

Widely-Abused

Frightening

3

Powerhouse

Excessive

Excessive

4

Thriving

World-Benchmark

World Benchmark

5

Very-Strong

Superb

Superb

6

Strong

Excellent

Excellent

7

Good

Very good

Very good

8

Fair

Good

Good

9

Reasonable

Average

Average

10

Developing

Below-average

Below-average

11

Struggling

Some

Some

12

Weak

Few

Few

13

Fragile

Rare

Rare

14

Basket Case

Unheard of

Unheard of

15

Imploded

Outlawed

Outlawed

A nation's government type is determind by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise, to Iron Fist Socialists, to Psychotic Dictatorship.

The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read a guide to different issue types for more comprehensive information on this subject.

NationStates has five different categories in which issues are organised into; general, population-based, issue option, statistics, and special issues.

  • General issues:
    General issues form the majority of issues which a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

    Examples of general issues include:

  • Population-based issues
    Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option which he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

    Examples of population-based issues include:

  • Issue-option
    Issue-option are only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

    Examples of issue-based issues include:

  • Statistic-based issues
    Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example the issue Too Low on Laws, Says Citizens. However, a nation which has high political freedoms would not received such issues.

    Examples of statistic-based issues include:

  • Special issues
    Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

    Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.

Telegrams

Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approxiamately two dozen telegrams from regions seeking to recruit new nations.

A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

  • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

  • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

  • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

  • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

NationStates is a free game however there are upgrades avaliable to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster and Postmaster-General.

    Supporter will:
    • remove ads (for faster page loads);

    • reward with a upporter trophy for your nation page;

    • last forever;

    • permanently reserve nation name; and

    • give a player a 'warm, fuzzy feeling of supporting NationStates.'

    Postmaster:

    • includes the aforementioned benefits of Supporter;

    • expand folders to hold a 100 telegrams each (up from 20 telegrams);

    • create 3 additional custom folders; and

    • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

    Postmaster-General:

    • includes the aforementioned benefits of both Supporter and Postmaster;

    • expand folders to hold an unlimited number of telegrams;

    • create an unlimited number of custom folders; and

    • includes 500 telegram stamps.

Telegram stamps allow player to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easy and provide Delivery Reports which detail who has received a telegram and who has not.

A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

    Similarly a player can select a particular group to receive the telegram:
    • region: <Name> will send a telegram to every nation residing in the region listed.

    • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

    • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

    • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

    • tag: Delegates will send a telegram to the every Delegate.

    • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

    • tab: All will send a telegram to every nation in NatiomStates.

    • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.

Population

A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

The population of a newly-created nation increases by 1 million per day.

The population of a nation is related to the descriptor of it's size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains a number of new custom nation traits, including the capitol city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

Population Mark

Change(s)

5 million

The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

7 million

The population size descriptor changes to 'tiny'.

10 million

The population growth rate increases to 2 million per day.

20 million

The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

32 million

The population growth rate increases to 4 million per day.

40 million

The population growth rate increases to 5 million per day.

50 million

The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

62 million

The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

100 million

The population size descriptor changes to 'very large'.

200 million

The population size descriptor changes to 'huge'.

250 million

The nation can receive the issue to create a custom-named national capitol.

500 million

The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

750 million

The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

1 billion

The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

5 billion

The population size descriptor changes to 'colossal'.

10 billion

The population size descriptor changes to 'gargantuan'.

Dossier

A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

The brief information provided in the dossier are limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

Similarly, the dossier provides brief information on regions which players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

Another feature is Advanced Dossier. This feature allows for greater control on the nation's which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file which contains the identity of the nations in the dossier.

Settings

The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

Banners are a rotating, targeted, customisable, unlock-able set of images on nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.

People, Government and the Economy

People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example old age.

Government: An illustration and accompanying percentages showing the distribution of your budget, for example education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.

Analysis

Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occur at approximately 12:00-13:00 EST/EDT. Due to the large number of nations and regions, these updates may take an hour.

In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).

Game Mechanisms

Region

In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are: security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with it's own personality and direction, for example a Pokemon-themed region, a Communist region, or a democratic region.

Different regions have different focus points, some choose to be specifically themed with a general purpose whilst others are just a casual gathering place for nations. The defining aspect of regions are their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

  • World Factbook Entry;

  • Regional flag;

  • Dispatches;

  • Regional tags;

  • Embassies;

  • World Census Report;

  • Regional polls; and the

  • Regional Message Board (RMB)

Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

For a comprehensive guide to "Building a region", you are invited to view this forum thread.

World Assembly

Pursuant to the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

Membership to the World Assembly is entirely voluntary. A player may choose to join this organization and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

Delegates are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they have the ability to approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation need endorsements (a minimum of two) from the majority of members in their respective region. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

Gaining Endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

  1. Patience is a god send. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

  2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

  3. If they have one, find out about the current delegate. Is he well liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

  4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant role-playing community in the General Assembly forum, which debates and drafts legislation.

The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorizes Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than role-playing.

Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

When you decide to pass your own resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

Tips on Passing a Resolution:

  1. Gather up support within your region. If it was proposed by someone, all the better!

  2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

  3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

Influence is a game-determind categorization applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

When a nation moves to a region, it has no influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no effect unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

Influence levels achievable

Influence Level

31

Zero

30

Unproven

29

Hatchling

28

Newcomer

27

Nipper

26

Minnow

25

Sprat

24

Shoeshiner

23

Page

22

Squire

21

Apprentice

20

Vassal

19

Truckler

18

Handshaker

17

Duckspeaker

16

Envoy

15

Diplomat

14

Ambassador

13

Auxiliary

12

Negotiator

11

Contender

10

Instigator

9

Dealmaker

8

Enforcer

7

Eminence Grise

6

Powerbroker

5

Power

4

Superpower

3

Dominator

2

Hegemony

1

Hermit

Role-play

The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many role-play guides available in the forum

Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to role-playing in International Incidents.

  • Work things out OOC: First piece of advise is fairly simple; you will find that when you start an role-play with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the role-play will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

  • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. Basically you should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

  • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can role-play anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s greatest frustration. This is why you should be reasonable.

  • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the role-play on the whole.

  • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic role-play.

To garner more information on general role-playing, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

Role-playing in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.

BBCode

Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contains a keyword within the [] tag , and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise it might not work.

The following information has been kindly provided by Testlandia and reproduced here with his express permission.

BBCode may be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. However, not all coding are valid for all message types: see below.

These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

NationStates Coding

Name

Validity

Code

Result

Bold

Everywhere

[b]Nation[/b]

Nation

Italic

Everywhere

[i]States[/i]

States

Underline

Everywhere

[u]online[/u]

online

Strike

Everywhere

[strike]game[/strike]

game

Background

Dispatches

[background=#0080FF]text highlight[/background]

text highlight

Background-block

Dispatches

[background-block=yellow]Block highlight[/background-block]

Block highlight

Size

Everywhere

[size=150]Guide[/size]

Guide

Font

Everywhere

[font=Newtimesroman]John Smith[/font]

John Smith

Nation

Everywhere

[nation]Amerion[/nation]
[nation=short]Amerion[/nation]
[nation=short+noflag]Amerion[/nation]

Amerion

Amerion

Amerion

Region

Everywhere

[region]Lazarus[/region]

Lazarus

Nation

Everywhere

@Amerion

Amerion

WA proposal

Everywhere

[proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

War Crimes Tribunal

WA resolution

Everywhere

[resolution=GA#2]The Rights and Duties law[/resolution]

The Rights and Duties law

Spoiler

Everywhere

[spoiler]Hi[/spoiler]

[spoiler=greetings]Hi[/spoiler]

Hi

Hi


Link

Everywhere

[url=http://maxbarry.com/]Max Berry[/url] created NationStates

LinkMax Berry created NationStates

Anchor

Dispatches

[anchor=A][/anchor]<anchor here

[url=/page=dispatch/id=444406#A]Anchor link[/url]

<anchor here

Anchor link

Image

Dispatches

[img]http://i.imgur.com/YGzRpop.jpg[/img]

Quote

RMB & Dispatches

[quote=amerion;100000]Oppa gangnam style[/quote]

Amerion wrote:Oppa gangnam style

List

Everywhere

[list][*]Bullet
[*]List[/list]

[list=1][*]Number
[*]List[/list]

[list=a][*]Alphabetical
[*]List[/list]

[list=I][*]Roman
[*]Numerals
[*]List[list]

  • Bullet

  • List

  1. Number

  2. List

  1. Alphabetical

  2. List

  1. Roman

  2. Numerals

  3. List

    Unformatted text

    Everywhere

    [pre]You bold like [b]this[/b]!
    [/pre]

    You bold like [b]this[/b]!

    Color

    Dispatches & WFE

    [color=red]Red text[/color]

    [color=#0431B4]Blue text[/color]

    Red text

    Blue text

    Alignment

    Everywhere

    [align=right]Right-aligned[/align]

    [center]Center-aligned[/center]

    [align=left]Left-aligned[/align]

    Right-aligned

    Center-aligned

    Left-aligned

    Indentation

    Dispatches

    [tab=10]This is an indent[/tab]

    This is an indent

    Horizontal Line

    Dispatches

    [hr]


    Box

    Dispatches

    [box]This is a box[/box]

    This is a box

    Table Coding

    This code is valid for Dispatches

    Tags: table, tr (table row), td (table cell)

    Code:
    [pre][table][tr][td]A table's first row looks different

    Next cell

    Second row

    Next cell

    Third row

    Next cell

    Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!
    See?

    Next cell

    Hovering over a row highlights it

    Not bad, eh?

    [/pre][/td][/tr][/table]

    Result of the Table Coding:

    A table's first row looks different

    Next cell

    Second row

    Next cell

    Third row

    Next cell

    Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!

    See?

    Next cell

    Hovering over a row highlights it

    Not bad, eh?

    Glossary

    Ban: An act which prevents a nation from entering a given region.

    Cease-to-Exist (CTE): The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

    Eject: An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

    Feeders: Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

    Founder: A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

    Sinkers: Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

    Out-of-character (OOC): Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

    Puppets: Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

    Regional Message Board (RMB): A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

    Telegram (TG): A private messaging system that acts as emails for NS.

    Warzones: Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

    World Assembly (WA): An institute of global governance in NationStates, similar to the United Nations in real-life.

    World Assembly Delegate: A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

    World Factbook Entry (WFE): World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

    References

    [1] Testlandia, Euroslavia and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Role-play, and Issue Types, respectfully.
    [2] Exact figures may fluctuate over time as new nations are being founded and existing nations are ceasing-to-exist.
    [3] This information on World Assembly Councils was garnered from Frequently Asked Questions.

    Read dispatch

    You could also read the FAQ. This explains a lot of the basics
    page=faq

    The most effective way to recruit though is by using telegram stamps. But that's only if you're willing to pay money. Otherwise you may have to resort to manually doing it. I already have a template set up if you would like to use it.

    Greetings [nation][/nation]!

    Welcome to Nationstates!

    If you are just starting, you might notice that your nation is located in a feeder region filled with thousands of nations. It is very hard to get involved and to play a major role in regions like those. That's why you should consider joining the Grand Ole Republic!

    If you are looking for a new, small, democratic region to play a major role in, the Grand Ole Republic is right for you. This region is just starting out, but if you want to be part of something even as a new player, this is the perfect spot for you! As a new member of the Grand Ole Republic, you can be a major player in our government and our society without going through all the hoops that you would need to in a bigger region.

    If you have any questions, feel free to contact me!
    Insert recruiter name here

    Read dispatch

    Eastern Copek wrote:This guide should be pretty helpful in learning how Nationstates works.

    A comprehensive guide to NationStates


    Welcome

    If you found this
    guide helpful, please
    upvote the dispatch to
    help others find it

    Welcome to NationStates!

    This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

    The aim of this guide is to help you:

    • Prepare you for the limitless possibilities;

    • Find out the the varying aspects of this game; and

    • Manage your nation.

    This guide is reasonably long and as such, it is recommended that you refer to the table of contents to aid you in locating specific information you may desire.

    Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]

    What is NationStates?

    NationStates is a multiplayer online text-based game which stimulates a government setting. It was created by author LinkMax Berry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has hosted over 3.7 million nations with 112,698 current active nations in 16,223 different regions.[2]

    Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society and culture of their people. The object of the game is to lead a country in the way the player finds best. At the start of the game, the player chooses a few basic characteristics including country name, flag, motto, currency, national animal and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic and political rights. The nation's population starts at five million and increases every day automatically with play.

    Basics

    Issues

    Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affects the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
    As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

    A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options avaliable for selection are:

    • None;

    • One per weekday;

    • One per day;

    • Two per weekday;

    • Two per day; or

    • Vacation Mode (prevent a nation from receiving new issues and extending period after-which a nation will be deleted for inactivity, from 28 days to 60 days)

    Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

    #

    Economic

    Political Freedoms

    Civil Rights

    1

    Frightening

    Corrupted

    Widely Abused

    2

    All-Consuming

    Widely-Abused

    Frightening

    3

    Powerhouse

    Excessive

    Excessive

    4

    Thriving

    World-Benchmark

    World Benchmark

    5

    Very-Strong

    Superb

    Superb

    6

    Strong

    Excellent

    Excellent

    7

    Good

    Very good

    Very good

    8

    Fair

    Good

    Good

    9

    Reasonable

    Average

    Average

    10

    Developing

    Below-average

    Below-average

    11

    Struggling

    Some

    Some

    12

    Weak

    Few

    Few

    13

    Fragile

    Rare

    Rare

    14

    Basket Case

    Unheard of

    Unheard of

    15

    Imploded

    Outlawed

    Outlawed

    A nation's government type is determind by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise, to Iron Fist Socialists, to Psychotic Dictatorship.

    The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read a guide to different issue types for more comprehensive information on this subject.

    NationStates has five different categories in which issues are organised into; general, population-based, issue option, statistics, and special issues.

    • General issues:
      General issues form the majority of issues which a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

      Examples of general issues include:

    • Population-based issues
      Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option which he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

      Examples of population-based issues include:

    • Issue-option
      Issue-option are only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

      Examples of issue-based issues include:

    • Statistic-based issues
      Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example the issue Too Low on Laws, Says Citizens. However, a nation which has high political freedoms would not received such issues.

      Examples of statistic-based issues include:

    • Special issues
      Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

      Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.

    Telegrams

    Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approxiamately two dozen telegrams from regions seeking to recruit new nations.

    A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

    • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

    • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

    • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

    • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

    A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

    NationStates is a free game however there are upgrades avaliable to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster and Postmaster-General.

      Supporter will:
      • remove ads (for faster page loads);

      • reward with a upporter trophy for your nation page;

      • last forever;

      • permanently reserve nation name; and

      • give a player a 'warm, fuzzy feeling of supporting NationStates.'

      Postmaster:

      • includes the aforementioned benefits of Supporter;

      • expand folders to hold a 100 telegrams each (up from 20 telegrams);

      • create 3 additional custom folders; and

      • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

      Postmaster-General:

      • includes the aforementioned benefits of both Supporter and Postmaster;

      • expand folders to hold an unlimited number of telegrams;

      • create an unlimited number of custom folders; and

      • includes 500 telegram stamps.

    Telegram stamps allow player to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easy and provide Delivery Reports which detail who has received a telegram and who has not.

    A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

      Similarly a player can select a particular group to receive the telegram:
      • region: <Name> will send a telegram to every nation residing in the region listed.

      • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

      • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

      • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

      • tag: Delegates will send a telegram to the every Delegate.

      • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

      • tab: All will send a telegram to every nation in NatiomStates.

      • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.

    Population

    A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

    The population of a newly-created nation increases by 1 million per day.

    The population of a nation is related to the descriptor of it's size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains a number of new custom nation traits, including the capitol city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

    Population Mark

    Change(s)

    5 million

    The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

    7 million

    The population size descriptor changes to 'tiny'.

    10 million

    The population growth rate increases to 2 million per day.

    20 million

    The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

    32 million

    The population growth rate increases to 4 million per day.

    40 million

    The population growth rate increases to 5 million per day.

    50 million

    The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

    62 million

    The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

    100 million

    The population size descriptor changes to 'very large'.

    200 million

    The population size descriptor changes to 'huge'.

    250 million

    The nation can receive the issue to create a custom-named national capitol.

    500 million

    The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

    750 million

    The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

    1 billion

    The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

    5 billion

    The population size descriptor changes to 'colossal'.

    10 billion

    The population size descriptor changes to 'gargantuan'.

    Dossier

    A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

    The brief information provided in the dossier are limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

    Similarly, the dossier provides brief information on regions which players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

    Another feature is Advanced Dossier. This feature allows for greater control on the nation's which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file which contains the identity of the nations in the dossier.

    Settings

    The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

    Banners are a rotating, targeted, customisable, unlock-able set of images on nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.

    People, Government and the Economy

    People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example old age.

    Government: An illustration and accompanying percentages showing the distribution of your budget, for example education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

    Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.

    Analysis

    Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occur at approximately 12:00-13:00 EST/EDT. Due to the large number of nations and regions, these updates may take an hour.

    In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).

    Game Mechanisms

    Region

    In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are: security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with it's own personality and direction, for example a Pokemon-themed region, a Communist region, or a democratic region.

    Different regions have different focus points, some choose to be specifically themed with a general purpose whilst others are just a casual gathering place for nations. The defining aspect of regions are their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

    • World Factbook Entry;

    • Regional flag;

    • Dispatches;

    • Regional tags;

    • Embassies;

    • World Census Report;

    • Regional polls; and the

    • Regional Message Board (RMB)

    Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

    For a comprehensive guide to "Building a region", you are invited to view this forum thread.

    World Assembly

    Pursuant to the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

    Membership to the World Assembly is entirely voluntary. A player may choose to join this organization and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

    Delegates are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they have the ability to approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

    Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation need endorsements (a minimum of two) from the majority of members in their respective region. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

    Gaining Endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

    1. Patience is a god send. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

    2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

    3. If they have one, find out about the current delegate. Is he well liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

    4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

    Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

    The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

    Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant role-playing community in the General Assembly forum, which debates and drafts legislation.

    The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorizes Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than role-playing.

    Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

    To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

    To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

    When you decide to pass your own resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

    Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

    If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

    Tips on Passing a Resolution:

    1. Gather up support within your region. If it was proposed by someone, all the better!

    2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

    3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

    Influence is a game-determind categorization applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

    Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

    When a nation moves to a region, it has no influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no effect unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

    The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

    The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

    Influence levels achievable

    Influence Level

    31

    Zero

    30

    Unproven

    29

    Hatchling

    28

    Newcomer

    27

    Nipper

    26

    Minnow

    25

    Sprat

    24

    Shoeshiner

    23

    Page

    22

    Squire

    21

    Apprentice

    20

    Vassal

    19

    Truckler

    18

    Handshaker

    17

    Duckspeaker

    16

    Envoy

    15

    Diplomat

    14

    Ambassador

    13

    Auxiliary

    12

    Negotiator

    11

    Contender

    10

    Instigator

    9

    Dealmaker

    8

    Enforcer

    7

    Eminence Grise

    6

    Powerbroker

    5

    Power

    4

    Superpower

    3

    Dominator

    2

    Hegemony

    1

    Hermit

    Role-play

    The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many role-play guides available in the forum

    Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to role-playing in International Incidents.

    • Work things out OOC: First piece of advise is fairly simple; you will find that when you start an role-play with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the role-play will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

    • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. Basically you should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

    • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can role-play anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s greatest frustration. This is why you should be reasonable.

    • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the role-play on the whole.

    • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic role-play.

    To garner more information on general role-playing, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

    Role-playing in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.

    BBCode

    Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

    BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
    The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contains a keyword within the [] tag , and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise it might not work.

    The following information has been kindly provided by Testlandia and reproduced here with his express permission.

    BBCode may be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. However, not all coding are valid for all message types: see below.

    These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

    NationStates Coding

    Name

    Validity

    Code

    Result

    Bold

    Everywhere

    [b]Nation[/b]

    Nation

    Italic

    Everywhere

    [i]States[/i]

    States

    Underline

    Everywhere

    [u]online[/u]

    online

    Strike

    Everywhere

    [strike]game[/strike]

    game

    Background

    Dispatches

    [background=#0080FF]text highlight[/background]

    text highlight

    Background-block

    Dispatches

    [background-block=yellow]Block highlight[/background-block]

    Block highlight

    Size

    Everywhere

    [size=150]Guide[/size]

    Guide

    Font

    Everywhere

    [font=Newtimesroman]John Smith[/font]

    John Smith

    Nation

    Everywhere

    [nation]Amerion[/nation]
    [nation=short]Amerion[/nation]
    [nation=short+noflag]Amerion[/nation]

    Amerion

    Amerion

    Amerion

    Region

    Everywhere

    [region]Lazarus[/region]

    Lazarus

    Nation

    Everywhere

    @Amerion

    Amerion

    WA proposal

    Everywhere

    [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

    War Crimes Tribunal

    WA resolution

    Everywhere

    [resolution=GA#2]The Rights and Duties law[/resolution]

    The Rights and Duties law

    Spoiler

    Everywhere

    [spoiler]Hi[/spoiler]

    [spoiler=greetings]Hi[/spoiler]

    Hi

    Hi


    Link

    Everywhere

    [url=http://maxbarry.com/]Max Berry[/url] created NationStates

    LinkMax Berry created NationStates

    Anchor

    Dispatches

    [anchor=A][/anchor]<anchor here

    [url=/page=dispatch/id=444406#A]Anchor link[/url]

    <anchor here

    Anchor link

    Image

    Dispatches

    [img]http://i.imgur.com/YGzRpop.jpg[/img]

    Quote

    RMB & Dispatches

    [quote=amerion;100000]Oppa gangnam style[/quote]

    Amerion wrote:Oppa gangnam style

    List

    Everywhere

    [list][*]Bullet
    [*]List[/list]

    [list=1][*]Number
    [*]List[/list]

    [list=a][*]Alphabetical
    [*]List[/list]

    [list=I][*]Roman
    [*]Numerals
    [*]List[list]

    • Bullet

    • List

    1. Number

    2. List

    1. Alphabetical

    2. List

    1. Roman

    2. Numerals

    3. List

      Unformatted text

      Everywhere

      [pre]You bold like [b]this[/b]!
      [/pre]

      You bold like [b]this[/b]!

      Color

      Dispatches & WFE

      [color=red]Red text[/color]

      [color=#0431B4]Blue text[/color]

      Red text

      Blue text

      Alignment

      Everywhere

      [align=right]Right-aligned[/align]

      [center]Center-aligned[/center]

      [align=left]Left-aligned[/align]

      Right-aligned

      Center-aligned

      Left-aligned

      Indentation

      Dispatches

      [tab=10]This is an indent[/tab]

      This is an indent

      Horizontal Line

      Dispatches

      [hr]


      Box

      Dispatches

      [box]This is a box[/box]

      This is a box

      Table Coding

      This code is valid for Dispatches

      Tags: table, tr (table row), td (table cell)

      Code:
      [pre][table][tr][td]A table's first row looks different

      Next cell

      Second row

      Next cell

      Third row

      Next cell

      Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!
      See?

      Next cell

      Hovering over a row highlights it

      Not bad, eh?

      [/pre][/td][/tr][/table]

      Result of the Table Coding:

      A table's first row looks different

      Next cell

      Second row

      Next cell

      Third row

      Next cell

      Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!

      See?

      Next cell

      Hovering over a row highlights it

      Not bad, eh?

      Glossary

      Ban: An act which prevents a nation from entering a given region.

      Cease-to-Exist (CTE): The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

      Eject: An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

      Feeders: Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

      Founder: A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

      Sinkers: Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

      Out-of-character (OOC): Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

      Puppets: Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

      Regional Message Board (RMB): A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

      Telegram (TG): A private messaging system that acts as emails for NS.

      Warzones: Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

      World Assembly (WA): An institute of global governance in NationStates, similar to the United Nations in real-life.

      World Assembly Delegate: A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

      World Factbook Entry (WFE): World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

      References

      [1] Testlandia, Euroslavia and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Role-play, and Issue Types, respectfully.
      [2] Exact figures may fluctuate over time as new nations are being founded and existing nations are ceasing-to-exist.
      [3] This information on World Assembly Councils was garnered from Frequently Asked Questions.

      Read dispatch

      You could also read the FAQ. This explains a lot of the basics
      page=faq

      The most effective way to recruit though is by using telegram stamps. But that's only if you're willing to pay money. Otherwise you may have to resort to manually doing it. I already have a template set up if you would like to use it.

      Greetings [nation][/nation]!

      Welcome to Nationstates!

      If you are just starting, you might notice that your nation is located in a feeder region filled with thousands of nations. It is very hard to get involved and to play a major role in regions like those. That's why you should consider joining the Grand Ole Republic!

      If you are looking for a new, small, democratic region to play a major role in, the Grand Ole Republic is right for you. This region is just starting out, but if you want to be part of something even as a new player, this is the perfect spot for you! As a new member of the Grand Ole Republic, you can be a major player in our government and our society without going through all the hoops that you would need to in a bigger region.

      If you have any questions, feel free to contact me!
      Insert recruiter name here

      Read dispatch

      Oh! That template seems really helpful, just fill in the blanks?

      Daulend wrote:Oh! That template seems really helpful, just fill in the blanks?

      Yep. These other dispatches are very helpful too.

      These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

      Bold, Italic, Underline
      Valid: Everywhere
      Tags: b, i, u

      I [b]really[/b] like text that [i]makes a point[/i], you [u]know[/u]?
      I really like text that makes a point, you know?

      Strikeout, Subscript, Superscript
      Valid: Everywhere
      Tags: strike, sub, sup

      I [strike]like[/strike] [sub]love[/sub] love [sup]love[/sup] this region!
      I like love love love this region!

      Nation, Region
      Valid: Everywhere
      Tags: nation, region
      Options: short, noflag, noname

      I am [nation]Testlandia[/nation]. Or [nation=short]Testlandia[/nation] for short. But you can simply call me [nation=short+noflag]Testlandia[/nation].
      I am Testlandia. Or Testlandia for short. But you can simply call me Testlandia.

      [region]The Pacific[/region] was the very first region in the world.
      The Pacific was the very first region in the world.

      @Nation
      Valid: Everywhere
      Tag: @

      To create a fast link to a nation, I simply say @Testlandia.
      To create a fast link to a nation, I simply say Testlandia.

      Should I want to prevent an @ sign from turning into a nation link, I say \@Testlandia.
      Should I want to prevent an @ sign from turning into a nation link, I say @Testlandia.

      World Assembly Proposal
      Valid: Everywhere
      Tag: proposal
      Option: proposal ID

      Please support [proposal=separatist_peoples_1416233457]my proposal[/proposal]!
      Please support my proposal!

      World Assembly Resolution
      Valid: Everywhere
      Tag: resolution
      Option: council ID (GA, SC, or UN)#resolution ID

      The foundation of modern WA legislation is [resolution=GA#2]the Rights and Duties law[/resolution].
      The foundation of modern WA legislation is the Rights and Duties law.

      Spoiler
      Valid: Everywhere
      Tag: spoiler
      Options: text to display on button

      [spoiler]Surprise![/spoiler]

      Surprise!

      [spoiler=Try this one, too!]Boo!![/spoiler]

      Boo!!

      Link
      Valid for nationstates.net links: Everywhere
      Valid for other sites: Dispatches, WFEs
      Tag: url
      Options: URL

      Did you know the guy who wrote NationStates is [url=http://maxbarry.com]Max Barry[/url]?
      Did you know the guy who wrote NationStates is LinkMax Barry?

      A lot of people live in [url=http://forum.nationstates.net/]the forums[/url]!
      A lot of people live in the forums!

      You can actually omit the [url] tag for full URLs, like this: http://www.nationstates.net/page=faq
      You can actually omit the [url] tag for full URLs, like this: page=faq.

      But it's usually most helpful to provide descriptive text, so people know [url=http://www.nationstates.net/page=faq]this link leads to the FAQ[/url].
      But it's usually most helpful to provide descriptive text, so people know this link leads to the FAQ.

      List
      Valid: Everywhere
      Tags: list, *
      Options: 1, a, i, A, I

      [list][*]One
      [*]Two
      [*]Three[/list]
      • One

      • Two

      • Three

      [list=1][*]A more complicated list, which contains a nested list:
      [list=i][*]"1" is 1, 2, 3...
      [*]"i" is i, ii, iii...
      [*]"a" is a, b, c...[/list]
      [*]And the above can be capitalized, for A, B, C... and I, II, III...[/list]
      1. A more complicated list, which contains a nested list:

        1. "1" is 1, 2, 3...

        2. "i" is i, ii, iii...

        3. "a" is a, b, c...

      2. And the above can be capitalized, for A, B, C... and I, II, III...

      Unformatted text
      Valid: Everywhere
      Tag: pre

      [pre]You bold like [b]this[/b]![/pre]

      You bold like [b]this[/b]!

      Size
      Valid: Dispatches
      Tag: size

      Sometimes you want [size=150]big text[/size] but other times only [size=90]small text[/size] will do.
      Sometimes you want big text, but other times only small text will do.

      Color
      Valid: Dispatches, WFEs
      Tag: color
      Alternative name: colour
      Options: name or hexidecimal code of color

      I [color=red]love[/color] a little [colour=#FF9900]color[/colour].
      I love a little color.

      Quote
      Valid: RMBs
      Tag: quote
      Options: name of author;post ID

      [quote=testlandia;4970610]It's an outrage![/quote]
      Testlandia wrote:It's an outrage!

      Background color
      Valid: Dispatches
      Tags: background, background-block
      Options: name or hexidecimal code of color

      Backgrounds can be applied to [background=yellow]highlight a few words[/background].
      Backgrounds can be applied to highlight a few words.

      [background-block=yellow]Backgrounds can also be applied at the paragraph level, which is especially noticeable...

      ...when it flows over multiple lines.[/background-block]

      Backgrounds can also be applied at the paragraph level, which is especially noticeable...

      ...when it flows over multiple lines.


      Font
      Valid: Dispatches
      Tag: font
      Options: name of font(s), in order of preference

      [font=Courier]What a beautiful font![/font]
      What a beautiful font!

      [font=Times New Roman, Arial, sans]What a beautiful font![/font]
      What a beautiful font!

      Alignment
      Valid: Dispatches
      Tag: align
      Alternative names: center, centre
      Options: left, right, center, justify

      [align=center]Centered text.[/align]
      Centered text.

      [align=right]Right-justified text.[/align]
      Right-justified text.

      [centre]This is also centred, especially if you're British.[/centre]
      This is also centred, especially if you're British.

      Image
      Valid: Dispatches
      Tag: img

      [img]http://www.nationstates.net/images/foot_jg.png[/img]

      Float
      Valid: Dispatches
      Tag: float
      Options: left, right

      [float=right][img]http://www.nationstates.net/images/foot_jg.png[/img][/float]
      [float=left][img]http://www.nationstates.net/images/foot_jg.png[/img][/float]
      Images float on either side of this text.

      Images float on either side of this text.

      Box
      Valid: Dispatches
      Tag: box

      [box]A pretty box.[/box]
      (You're looking at it. Sadly, boxes cannot contain other boxes.)

      Sidebar
      Valid: Dispatches
      Tag: sidebar

      [sidebar]Sidebars are very similar to box + float-right, but don't stretch across the whole screen (except on mobile devices).[/sidebar]
      Sidebars are very similar to box + float-right, but don't stretch across the whole screen (except on mobile devices).

      Indent
      Valid: Dispatches
      Tag: tab
      Option: number of pixels to indent

      [tab=100]Some indented text[/tab].
      Some indented text.

      Anchor
      Valid: Dispatches
      Tag: anchor
      Option: name of anchor (no spaces or punctuation!)

      [anchor=JUMPHERE][/anchor]Useful for tables of contents.
      Jump to [url=#JUMPHERE]my anchor[/url].
      Useful for tables of contents.
      Jump to my anchor.

      Table
      Valid: Dispatches
      Tags: table, tr (table row), td (table cell)
      Options: plain

      [table][tr][td]A table's first row looks different[/td][td]Next cell[/td][/tr]
      [tr][td]Second row[/td][td]Next cell[/td][/tr]
      [tr][td]Third row[/td][td]Next cell[/td][/tr]
      [tr][td]Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!
      See?[/td][td]Next cell[/td][/tr]
      [tr][td]Hovering over a row highlights it[/td][td]Not bad, eh?[/td][/tr]
      [/table]

      A table's first row looks different

      Next cell

      Second row

      Next cell

      Third row

      Next cell

      Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!

      See?

      Next cell

      Hovering over a row highlights it

      Not bad, eh?

      [float=right][table=plain]
      [tr][td]Table type:[/td][td]Plain[/td][/tr]
      [tr][td]Decoration:[/td][td]None[/td][/tr]
      [tr][td]Excitement level:[/td][td]Low[/td][/tr]
      [tr][td]Usefulness for formatting:[/td][td]High[/td][/tr]
      [/table][/float]

      Table type:

      Plain

      Decoration:

      None

      Excitement level:

      Low

      Usefulness for formatting:

      High

      Read dispatch

      Wanting to expand your NS experience? Well, look no further. Here is a list of sites and tools to add more depth to NationStates.

      Though I have tried, this is most likely not an all-inclusive list. If there are any sites or utilities that you believe should be added to the list, or if one of the items listed stops working, please TG me. I always appreciate the help.

      NOTE: All of these sites and utilities have been created by third parties and are not affiliated with the NationStates website or myself. While I believe all of them to be safe, you are using them at your own risk.

      If you find this dispatch useful, please "up-vote" it.




      Auto Telegramming Programs
      If you are tired of having to use stamps to send mass telegrams, or you just need help sending large numbers of TGs you may want to try one of these. NOTE: Be sure to follow all mass telegramming and API rules, or you will face the wrath of the Mods.

      NationStates AutoTelegram- This is a utility to allow you to send mass telegrams without using NS Stamps. I have used it many times in the past. It has been extremely useful for WA campaigns and mass TGing my region. This is no longer supported, meaning bugs and errors will not be fixed.

      pyNSrecruit- This is another auto telegram program. It has a straightforward and easy to use interface, plus it supports use as a recruitment tool.

      Agadar's Telegrammer- This is a desktop application that automates sending telegrams, so you don't have to use stamps. It is useful for recruitment, WA campaigning, and region-wide telegramming.

      Communiqué 8 Telegram Client- Communiqué is a simple open-source way to send telegrams through the Telegram API. It is built using Java (you will need an up-to-date version of Java), so it will probably run on your home computer.

      nstg-web- stg-web is a free and open source web application that allows you to easily send telegrams to a list of NationStates nations. This also has the benefit of being a web app, so you don't have to download anything.


      Flag Creators
      If making flags in MS Paint is too basic, and Photoshop or GIMP is just too much try one pf these flag creators.

      LinkFlagMaker 2.0- FlagMaker is a tool to easily create flags that includes many different flag elements and emblems. You can create a flag with six different base types and then add as many overlays as you like. It even has a random function if you are all out of ideas. (Special thanks to Zambara for finding this.)

      LinkFlagMaker Jr.- FlagMaker Jr. is a simplified version of FlagMaker. It is also an online app, so you don't have to download anything. There is a bit of a learning curve and the options are arranged in a way that is not immediately intuitive, but once you get the hang of it, you can create good looking flags.

      LinkFake Flag- This is a flag creator app that allows you to mix and match elements from real flags. You can create unique, and interesting flags that also look professional. The only downside is that you can't add art or colors of your own. This is a very good option if you want a realistic flag.

      LinkFlag Designer- This is an extremely simple flag making app. Not too many options, but the user interface is very straightforward and easy to use. This is a good way to make decent looking flags quickly. Plus, the flags are made in SVG files, so they scale without pixelating or distorting.

      LinkFlag Designer - Tennessine- This is another online flag making app. You start with a real-life flag and then insert different elements into it. There are plenty of options that allow you to make pretty unique flags.

      LinkFlag Creator- This flag creator allows you to make flags completely from scratch, rather than using real flags as a base. This app can be a little tricky to use at first, but with a bit of playing around it becomes intuitive. This is a pretty good option if you don't want a flag that looks like every other one.


      Name Generators
      Having difficulty coming up with names? These name generators will help you come up with as many as you need. These are not strictly for NationStates, but they are site commonly utilized by NS users.

      LinkRandom Name Generator- This is a basic name generator that will give a block of names according to the simple parameters you set. This is ideal for generating a list of names for an entire sports team or military unit.

      LinkBehind the Name- This name generator allows you to choose the category of the name, and how many names the person has. You definitely want to narrow the options before making a name, or you may get very strange ones.

      LinkFake Name Generator- Despite the name, this generator doesn't just give you a name but also gives you a full online profile for the character. Very good if you want details, but don't have the time to make them up yourself.


      Nation Stats Calculators
      Are graphs and descriptions on your nation's NS page not enough for you? These stats calculators will give you the specific numbers and details about your nation. They are perfectly suited for getting stats for Role Playing.

      LinkNSEconomy- This is the stat calculator I personally use. It is simple and easy to use.

      LinkNSDossier- This stats calculator provides the most regional information but is also the slowest loading calculator.


      Phone Apps
      Looking for a better, or at least different way to look at NationStates while on your phone? Try out one of these apps for your phone.

      Stately- This is an Android App for your phone. It allows you to answer issues, compare stats and graphs of multiple nations, and track your nation stats over time.

      LinkNSDroid- This is another Android App to make using NationStates on your phone easier. It allows you to post to your region's RMB, send and receive TGs, and keep track of nations in your dossier.


      Plugins and Extensions

      NationStates++- This is a browser extension for the NationStates site. It adds stats and reorganizes some of the pages to be easier to use. It also has a feature that allows you to switch between nations you control with one click. It is very nice and kept up to date. This is a third party extension, so use at your own risk. However, NationStates is in the process of acquiring the extension, so it may gain "official" status in the near future.

      LibreNS++- This is another, similar browser extension for the NationStates site. Much like NS++, this extension adds more functionality to the NS website, including mobile support, puppet management, automatic RMB updates, and IRC chat added to the region pages.

      SerinApprox- This is a bot for your NationStates IRC channels that automatically calculates regions' approximate update times. It is an extremely useful tool if you are using your IRC for NS gameplay. SerinApprox is a plug-in for the LinkmIRC client, so if you are the one running the bot on the channel you must use mIRC. Everyone else on the channel will be able to access the bot regardless of their IRC client.

      NSBreeze- NSBreeze is an extension for Chrome, to add keyboard shortcuts to the NationStates site. This gives you the ability to navigate using the press of a key. This is a very useful extension if you are involved in the R/D game.

      FluffyCogs- FluffyCogs is a module for the LinkRed Discord Bot. This module will add NS-related commands to your region's Discord bot, such as displaying region data or WA resolution texts. Its a great way to integrate NationStates into your Discord.


      Political Graphing Sites
      Looking for a way to graph your nation's place on the political spectrum? Well, these sites will help you do that. Now, These are not strictly for NationStates, but they are site commonly utilized by NS users.

      LinkThe Political Compass- This is the most common political graphing test used on NS. It provides a good measure of one's political stance or the stance of your nation.

      LinkPolitical Spectrum Quiz- This is a good alternative to the Political Compass site. It allows you to weight each question according to how significant you feel it is, so you can add another layer of personalization. However, due to this added feature, it may not be very compatible with the Political Compass results.


      Puppet Managers
      Have you recently started participating in NS gameplay and now you have so many puppets you don't know what to do with them all? These programs will help you stop them all from CTEing.

      NationStates Nation Manager- This is a small application that allows you to log in to a long list of puppets with one click of the mouse. I used to use this program frequently when I was juggling 50+ puppet nations. It is very helpful.

      Autologin Script- This is a simple Python script to automatically log in to your puppet nations. It also provides you a list of notices that your puppets received, so you can better monitor what is happening with your nations. It does require that you download LinkPython 3 in order to run the script.


      Scorinators
      Want to run a sports RP? These programs and spreadsheets will help you generate scores fairly according to the inputs. I personally have little to no experience with these, so my descriptions will be limited.

      Linkxkoranate- This is a fairly versatile scorinator that allows you to simulate a wide variety of sports, both individual and team. It is the most widely used scorinator.

      LinkNSFS- This is a scorinator design specifically for football (soccer) scoring.

      LinkLeagion- This is a Java-based program for american football scores. Written by Rejistania.

      LinkTennis 0.3.1- This is an Excel based scorinator for tennis match ups. LinkOpenoffice version. Written by Schiavonia.

      LinkLeague Ranking Sheet 3.2- This is a spreadsheet for league standings and rankings. Written by Osarius.


      Wiki sites
      Are you looking for a good place to post a world factbook or your nation's history? These Wiki sites are the perfect place for it.

      LinkNSWiki- This is a reboot of the now-defunct wiki site of the same name. It is filled with bot generated pages, so the entries may or may not be accurate. It is well kept and managed, and it is highly recommended.

      LinkIIWiki- The "II" stands for "international incidents", so this is a strictly In Character wiki. That means nothing can be posted that breaks the Link"fourth wall".

      LinkWikiStates- This is another alternative wiki site. It is rather small but has an active community.

      LinkNSIndex- This wiki site was made in response to the chaos created by NSWiki changing owners. The benefit of this site is that it has full access to Wikimedia Commons and there are no computer-generated pages.


      Other
      Other useful things.

      LinkNationStates Issue Results- This site collects data from nations answering issues to determine the results of each choice. It gives you the observed range of each stats change as well as the average change. Very useful if you want to fine-tune your NS stats, or if you just want to be a cheater.

      NationStates Battle Simulator- This is a great tool to help war RPs. Instead of just rolling dice or arbitrarily deciding the results of a battle, you can just plug in various factors for both sides of the conflict and have the simulator crunch the numbers for you.

      LinkNSHistory- This site allows you to look at the history of nations and regions. How many nations were in the North Pacific in June of 2008? This site will let you know. (The answer is 3,602 nations, by the way.)

      LinkNSEmbassy- Regional Embassies make a web of connections across NationStates. How are they all connected? This will show you... In several different ways.

      LinkNSRegionFlags- Have you ever wanted to look at all the regions' flag on NS all at once? Me neither. But if you get bored you should check it out.

      LinkPlanet Creation Kit- This is a random planet generator. It allows you to set some basic parameters and then generates the scientific details of the planet. What is it useful for? I dunno.

      LinkThis Person Does Not Exist- This is a site that uses a computer algorithm to generate a picture of a fake person every two seconds. If you are looking for completely unique photos of people for your nation's factbook, this is a great utility... Though, you may need to refresh the page a few times before you find one that's suitable.

      Read dispatch

      Eastern Copek wrote:Yep. These other dispatches are very helpful too.

      These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

      Bold, Italic, Underline
      Valid: Everywhere
      Tags: b, i, u

      I [b]really[/b] like text that [i]makes a point[/i], you [u]know[/u]?
      I really like text that makes a point, you know?

      Strikeout, Subscript, Superscript
      Valid: Everywhere
      Tags: strike, sub, sup

      I [strike]like[/strike] [sub]love[/sub] love [sup]love[/sup] this region!
      I like love love love this region!

      Nation, Region
      Valid: Everywhere
      Tags: nation, region
      Options: short, noflag, noname

      I am [nation]Testlandia[/nation]. Or [nation=short]Testlandia[/nation] for short. But you can simply call me [nation=short+noflag]Testlandia[/nation].
      I am Testlandia. Or Testlandia for short. But you can simply call me Testlandia.

      [region]The Pacific[/region] was the very first region in the world.
      The Pacific was the very first region in the world.

      @Nation
      Valid: Everywhere
      Tag: @

      To create a fast link to a nation, I simply say @Testlandia.
      To create a fast link to a nation, I simply say Testlandia.

      Should I want to prevent an @ sign from turning into a nation link, I say \@Testlandia.
      Should I want to prevent an @ sign from turning into a nation link, I say @Testlandia.

      World Assembly Proposal
      Valid: Everywhere
      Tag: proposal
      Option: proposal ID

      Please support [proposal=separatist_peoples_1416233457]my proposal[/proposal]!
      Please support my proposal!

      World Assembly Resolution
      Valid: Everywhere
      Tag: resolution
      Option: council ID (GA, SC, or UN)#resolution ID

      The foundation of modern WA legislation is [resolution=GA#2]the Rights and Duties law[/resolution].
      The foundation of modern WA legislation is the Rights and Duties law.

      Spoiler
      Valid: Everywhere
      Tag: spoiler
      Options: text to display on button

      [spoiler]Surprise![/spoiler]

      Surprise!

      [spoiler=Try this one, too!]Boo!![/spoiler]

      Boo!!

      Link
      Valid for nationstates.net links: Everywhere
      Valid for other sites: Dispatches, WFEs
      Tag: url
      Options: URL

      Did you know the guy who wrote NationStates is [url=http://maxbarry.com]Max Barry[/url]?
      Did you know the guy who wrote NationStates is LinkMax Barry?

      A lot of people live in [url=http://forum.nationstates.net/]the forums[/url]!
      A lot of people live in the forums!

      You can actually omit the [url] tag for full URLs, like this: http://www.nationstates.net/page=faq
      You can actually omit the [url] tag for full URLs, like this: page=faq.

      But it's usually most helpful to provide descriptive text, so people know [url=http://www.nationstates.net/page=faq]this link leads to the FAQ[/url].
      But it's usually most helpful to provide descriptive text, so people know this link leads to the FAQ.

      List
      Valid: Everywhere
      Tags: list, *
      Options: 1, a, i, A, I

      [list][*]One
      [*]Two
      [*]Three[/list]
      • One

      • Two

      • Three

      [list=1][*]A more complicated list, which contains a nested list:
      [list=i][*]"1" is 1, 2, 3...
      [*]"i" is i, ii, iii...
      [*]"a" is a, b, c...[/list]
      [*]And the above can be capitalized, for A, B, C... and I, II, III...[/list]
      1. A more complicated list, which contains a nested list:

        1. "1" is 1, 2, 3...

        2. "i" is i, ii, iii...

        3. "a" is a, b, c...

      2. And the above can be capitalized, for A, B, C... and I, II, III...

      Unformatted text
      Valid: Everywhere
      Tag: pre

      [pre]You bold like [b]this[/b]![/pre]

      You bold like [b]this[/b]!

      Size
      Valid: Dispatches
      Tag: size

      Sometimes you want [size=150]big text[/size] but other times only [size=90]small text[/size] will do.
      Sometimes you want big text, but other times only small text will do.

      Color
      Valid: Dispatches, WFEs
      Tag: color
      Alternative name: colour
      Options: name or hexidecimal code of color

      I [color=red]love[/color] a little [colour=#FF9900]color[/colour].
      I love a little color.

      Quote
      Valid: RMBs
      Tag: quote
      Options: name of author;post ID

      [quote=testlandia;4970610]It's an outrage![/quote]
      Testlandia wrote:It's an outrage!

      Background color
      Valid: Dispatches
      Tags: background, background-block
      Options: name or hexidecimal code of color

      Backgrounds can be applied to [background=yellow]highlight a few words[/background].
      Backgrounds can be applied to highlight a few words.

      [background-block=yellow]Backgrounds can also be applied at the paragraph level, which is especially noticeable...

      ...when it flows over multiple lines.[/background-block]

      Backgrounds can also be applied at the paragraph level, which is especially noticeable...

      ...when it flows over multiple lines.


      Font
      Valid: Dispatches
      Tag: font
      Options: name of font(s), in order of preference

      [font=Courier]What a beautiful font![/font]
      What a beautiful font!

      [font=Times New Roman, Arial, sans]What a beautiful font![/font]
      What a beautiful font!

      Alignment
      Valid: Dispatches
      Tag: align
      Alternative names: center, centre
      Options: left, right, center, justify

      [align=center]Centered text.[/align]
      Centered text.

      [align=right]Right-justified text.[/align]
      Right-justified text.

      [centre]This is also centred, especially if you're British.[/centre]
      This is also centred, especially if you're British.

      Image
      Valid: Dispatches
      Tag: img

      [img]http://www.nationstates.net/images/foot_jg.png[/img]

      Float
      Valid: Dispatches
      Tag: float
      Options: left, right

      [float=right][img]http://www.nationstates.net/images/foot_jg.png[/img][/float]
      [float=left][img]http://www.nationstates.net/images/foot_jg.png[/img][/float]
      Images float on either side of this text.

      Images float on either side of this text.

      Box
      Valid: Dispatches
      Tag: box

      [box]A pretty box.[/box]
      (You're looking at it. Sadly, boxes cannot contain other boxes.)

      Sidebar
      Valid: Dispatches
      Tag: sidebar

      [sidebar]Sidebars are very similar to box + float-right, but don't stretch across the whole screen (except on mobile devices).[/sidebar]
      Sidebars are very similar to box + float-right, but don't stretch across the whole screen (except on mobile devices).

      Indent
      Valid: Dispatches
      Tag: tab
      Option: number of pixels to indent

      [tab=100]Some indented text[/tab].
      Some indented text.

      Anchor
      Valid: Dispatches
      Tag: anchor
      Option: name of anchor (no spaces or punctuation!)

      [anchor=JUMPHERE][/anchor]Useful for tables of contents.
      Jump to [url=#JUMPHERE]my anchor[/url].
      Useful for tables of contents.
      Jump to my anchor.

      Table
      Valid: Dispatches
      Tags: table, tr (table row), td (table cell)
      Options: plain

      [table][tr][td]A table's first row looks different[/td][td]Next cell[/td][/tr]
      [tr][td]Second row[/td][td]Next cell[/td][/tr]
      [tr][td]Third row[/td][td]Next cell[/td][/tr]
      [tr][td]Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!
      See?[/td][td]Next cell[/td][/tr]
      [tr][td]Hovering over a row highlights it[/td][td]Not bad, eh?[/td][/tr]
      [/table]

      A table's first row looks different

      Next cell

      Second row

      Next cell

      Third row

      Next cell

      Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!

      See?

      Next cell

      Hovering over a row highlights it

      Not bad, eh?

      [float=right][table=plain]
      [tr][td]Table type:[/td][td]Plain[/td][/tr]
      [tr][td]Decoration:[/td][td]None[/td][/tr]
      [tr][td]Excitement level:[/td][td]Low[/td][/tr]
      [tr][td]Usefulness for formatting:[/td][td]High[/td][/tr]
      [/table][/float]

      Table type:

      Plain

      Decoration:

      None

      Excitement level:

      Low

      Usefulness for formatting:

      High

      Read dispatch

      Wanting to expand your NS experience? Well, look no further. Here is a list of sites and tools to add more depth to NationStates.

      Though I have tried, this is most likely not an all-inclusive list. If there are any sites or utilities that you believe should be added to the list, or if one of the items listed stops working, please TG me. I always appreciate the help.

      NOTE: All of these sites and utilities have been created by third parties and are not affiliated with the NationStates website or myself. While I believe all of them to be safe, you are using them at your own risk.

      If you find this dispatch useful, please "up-vote" it.




      Auto Telegramming Programs
      If you are tired of having to use stamps to send mass telegrams, or you just need help sending large numbers of TGs you may want to try one of these. NOTE: Be sure to follow all mass telegramming and API rules, or you will face the wrath of the Mods.

      NationStates AutoTelegram- This is a utility to allow you to send mass telegrams without using NS Stamps. I have used it many times in the past. It has been extremely useful for WA campaigns and mass TGing my region. This is no longer supported, meaning bugs and errors will not be fixed.

      pyNSrecruit- This is another auto telegram program. It has a straightforward and easy to use interface, plus it supports use as a recruitment tool.

      Agadar's Telegrammer- This is a desktop application that automates sending telegrams, so you don't have to use stamps. It is useful for recruitment, WA campaigning, and region-wide telegramming.

      Communiqué 8 Telegram Client- Communiqué is a simple open-source way to send telegrams through the Telegram API. It is built using Java (you will need an up-to-date version of Java), so it will probably run on your home computer.

      nstg-web- stg-web is a free and open source web application that allows you to easily send telegrams to a list of NationStates nations. This also has the benefit of being a web app, so you don't have to download anything.


      Flag Creators
      If making flags in MS Paint is too basic, and Photoshop or GIMP is just too much try one pf these flag creators.

      LinkFlagMaker 2.0- FlagMaker is a tool to easily create flags that includes many different flag elements and emblems. You can create a flag with six different base types and then add as many overlays as you like. It even has a random function if you are all out of ideas. (Special thanks to Zambara for finding this.)

      LinkFlagMaker Jr.- FlagMaker Jr. is a simplified version of FlagMaker. It is also an online app, so you don't have to download anything. There is a bit of a learning curve and the options are arranged in a way that is not immediately intuitive, but once you get the hang of it, you can create good looking flags.

      LinkFake Flag- This is a flag creator app that allows you to mix and match elements from real flags. You can create unique, and interesting flags that also look professional. The only downside is that you can't add art or colors of your own. This is a very good option if you want a realistic flag.

      LinkFlag Designer- This is an extremely simple flag making app. Not too many options, but the user interface is very straightforward and easy to use. This is a good way to make decent looking flags quickly. Plus, the flags are made in SVG files, so they scale without pixelating or distorting.

      LinkFlag Designer - Tennessine- This is another online flag making app. You start with a real-life flag and then insert different elements into it. There are plenty of options that allow you to make pretty unique flags.

      LinkFlag Creator- This flag creator allows you to make flags completely from scratch, rather than using real flags as a base. This app can be a little tricky to use at first, but with a bit of playing around it becomes intuitive. This is a pretty good option if you don't want a flag that looks like every other one.


      Name Generators
      Having difficulty coming up with names? These name generators will help you come up with as many as you need. These are not strictly for NationStates, but they are site commonly utilized by NS users.

      LinkRandom Name Generator- This is a basic name generator that will give a block of names according to the simple parameters you set. This is ideal for generating a list of names for an entire sports team or military unit.

      LinkBehind the Name- This name generator allows you to choose the category of the name, and how many names the person has. You definitely want to narrow the options before making a name, or you may get very strange ones.

      LinkFake Name Generator- Despite the name, this generator doesn't just give you a name but also gives you a full online profile for the character. Very good if you want details, but don't have the time to make them up yourself.


      Nation Stats Calculators
      Are graphs and descriptions on your nation's NS page not enough for you? These stats calculators will give you the specific numbers and details about your nation. They are perfectly suited for getting stats for Role Playing.

      LinkNSEconomy- This is the stat calculator I personally use. It is simple and easy to use.

      LinkNSDossier- This stats calculator provides the most regional information but is also the slowest loading calculator.


      Phone Apps
      Looking for a better, or at least different way to look at NationStates while on your phone? Try out one of these apps for your phone.

      Stately- This is an Android App for your phone. It allows you to answer issues, compare stats and graphs of multiple nations, and track your nation stats over time.

      LinkNSDroid- This is another Android App to make using NationStates on your phone easier. It allows you to post to your region's RMB, send and receive TGs, and keep track of nations in your dossier.


      Plugins and Extensions

      NationStates++- This is a browser extension for the NationStates site. It adds stats and reorganizes some of the pages to be easier to use. It also has a feature that allows you to switch between nations you control with one click. It is very nice and kept up to date. This is a third party extension, so use at your own risk. However, NationStates is in the process of acquiring the extension, so it may gain "official" status in the near future.

      LibreNS++- This is another, similar browser extension for the NationStates site. Much like NS++, this extension adds more functionality to the NS website, including mobile support, puppet management, automatic RMB updates, and IRC chat added to the region pages.

      SerinApprox- This is a bot for your NationStates IRC channels that automatically calculates regions' approximate update times. It is an extremely useful tool if you are using your IRC for NS gameplay. SerinApprox is a plug-in for the LinkmIRC client, so if you are the one running the bot on the channel you must use mIRC. Everyone else on the channel will be able to access the bot regardless of their IRC client.

      NSBreeze- NSBreeze is an extension for Chrome, to add keyboard shortcuts to the NationStates site. This gives you the ability to navigate using the press of a key. This is a very useful extension if you are involved in the R/D game.

      FluffyCogs- FluffyCogs is a module for the LinkRed Discord Bot. This module will add NS-related commands to your region's Discord bot, such as displaying region data or WA resolution texts. Its a great way to integrate NationStates into your Discord.


      Political Graphing Sites
      Looking for a way to graph your nation's place on the political spectrum? Well, these sites will help you do that. Now, These are not strictly for NationStates, but they are site commonly utilized by NS users.

      LinkThe Political Compass- This is the most common political graphing test used on NS. It provides a good measure of one's political stance or the stance of your nation.

      LinkPolitical Spectrum Quiz- This is a good alternative to the Political Compass site. It allows you to weight each question according to how significant you feel it is, so you can add another layer of personalization. However, due to this added feature, it may not be very compatible with the Political Compass results.


      Puppet Managers
      Have you recently started participating in NS gameplay and now you have so many puppets you don't know what to do with them all? These programs will help you stop them all from CTEing.

      NationStates Nation Manager- This is a small application that allows you to log in to a long list of puppets with one click of the mouse. I used to use this program frequently when I was juggling 50+ puppet nations. It is very helpful.

      Autologin Script- This is a simple Python script to automatically log in to your puppet nations. It also provides you a list of notices that your puppets received, so you can better monitor what is happening with your nations. It does require that you download LinkPython 3 in order to run the script.


      Scorinators
      Want to run a sports RP? These programs and spreadsheets will help you generate scores fairly according to the inputs. I personally have little to no experience with these, so my descriptions will be limited.

      Linkxkoranate- This is a fairly versatile scorinator that allows you to simulate a wide variety of sports, both individual and team. It is the most widely used scorinator.

      LinkNSFS- This is a scorinator design specifically for football (soccer) scoring.

      LinkLeagion- This is a Java-based program for american football scores. Written by Rejistania.

      LinkTennis 0.3.1- This is an Excel based scorinator for tennis match ups. LinkOpenoffice version. Written by Schiavonia.

      LinkLeague Ranking Sheet 3.2- This is a spreadsheet for league standings and rankings. Written by Osarius.


      Wiki sites
      Are you looking for a good place to post a world factbook or your nation's history? These Wiki sites are the perfect place for it.

      LinkNSWiki- This is a reboot of the now-defunct wiki site of the same name. It is filled with bot generated pages, so the entries may or may not be accurate. It is well kept and managed, and it is highly recommended.

      LinkIIWiki- The "II" stands for "international incidents", so this is a strictly In Character wiki. That means nothing can be posted that breaks the Link"fourth wall".

      LinkWikiStates- This is another alternative wiki site. It is rather small but has an active community.

      LinkNSIndex- This wiki site was made in response to the chaos created by NSWiki changing owners. The benefit of this site is that it has full access to Wikimedia Commons and there are no computer-generated pages.


      Other
      Other useful things.

      LinkNationStates Issue Results- This site collects data from nations answering issues to determine the results of each choice. It gives you the observed range of each stats change as well as the average change. Very useful if you want to fine-tune your NS stats, or if you just want to be a cheater.

      NationStates Battle Simulator- This is a great tool to help war RPs. Instead of just rolling dice or arbitrarily deciding the results of a battle, you can just plug in various factors for both sides of the conflict and have the simulator crunch the numbers for you.

      LinkNSHistory- This site allows you to look at the history of nations and regions. How many nations were in the North Pacific in June of 2008? This site will let you know. (The answer is 3,602 nations, by the way.)

      LinkNSEmbassy- Regional Embassies make a web of connections across NationStates. How are they all connected? This will show you... In several different ways.

      LinkNSRegionFlags- Have you ever wanted to look at all the regions' flag on NS all at once? Me neither. But if you get bored you should check it out.

      LinkPlanet Creation Kit- This is a random planet generator. It allows you to set some basic parameters and then generates the scientific details of the planet. What is it useful for? I dunno.

      LinkThis Person Does Not Exist- This is a site that uses a computer algorithm to generate a picture of a fake person every two seconds. If you are looking for completely unique photos of people for your nation's factbook, this is a great utility... Though, you may need to refresh the page a few times before you find one that's suitable.

      Read dispatch

      Thanks, now I’ll get to business recruiting!

      I would like to encourage all World Assembly members to please endorse me until we elect a WA Delegate and establish a regional government.

      Coyotearea

      Clopenhagen

      Hi, I'm new here. Do you mind explaining what is a WA delegate and this role playing thing? I kinda just started today.

      Clopenhagen wrote:Hi, I'm new here. Do you mind explaining what is a WA delegate and this role playing thing? I kinda just started today.

      I have developed a Charter/Constitution that will establish the rules of the region and the responsibilities each elected official will possess. The WA Delegate will essentially be the President of the Region.

      The Charter of the Grand Ole Republic, documented on the 10th day of April in the year, 2019, shall serve as the foundation for the established government and the rights of the nations who settle within the region.



      Article I: Regional Positions:

      1. Founder
      a. If major or significant changes are made the regional government by the World Assembly Delegate, the Founder has the power to override his or her executive action without approval from the Council
      b. Given a permanent seat on the Council to vote on legislation
      - If the Founder ceases to exist, his seat shall be replaced by a new member of the Council
      - The seat will operate as a normal Council member position if the Founder ceases to exist
      c. The Founder may not run for World Assembly Delegate or any other office
      d. If the region is invaded or raided, the Founder has the power to place the region under a state of emergency
      e. The Founder may remove the WA Delegate with a majority vote from the Council
      f. The Founder may give or take away executive authority from the World Assembly Delegate in a state of emergency
      g. Sets the number of Council seats between each election cycle.

      2. WA Delegate
      a. The World Assembly Delegate serves as the leader and head of the region
      b. Votes on proposals and legislation in the World Assembly
      c. Has the power to veto legislation that passes through the Council
      d. Sets the endorsement limit throughout the region
      e. May grant or deny citizenship to residents who apply
      f. If given executive power during a state of emergency, the World Assembly Delegate is responsible for helping the Founder restore order in the region

      3. Council
      a. Serves as the legislative body of the region
      b. The number of seats on the Council may increase or decrease based on the size of the region
      c. The minimum number of seats on the Council is 3
      d. Any legislation shall be passed with a simple majority (At least 51% of the vote)
      e. The Council will need a unanimous majority in order to override the World Assembly Delegate's veto
      f. Serves as the jury in trials for Judicial Offenses
      g. Members may propose legislation to be passed

      Article II: Citizenship:
      a. Any resident of the Grand Ole Republic may request citizenship
      b. Citizens may vote in elections
      c. Citizens may run for offices and regional positions
      d. Residents are not permitted to vote or run for office
      e. The WA Delegate determines who is granted citizenship

      Article III: Elections:

      1. Elections will be held every 2 months
      2. These elections will elect a new World Assembly Delegate and a new Council
      3. Only official citizens may vote in elections
      4. Voting will take place on a poll not on Nationstates' website
      5. Sharing the link to election polls to non-citizens will result in an automatic ejection and ban from the region

      Article IV: Embassies & Foreign Affairs:

      1. RMB Recruitment is not allowed by other regions
      2. If a region requests embassies with the Grand Ole Republic, the Council must pass the request with a simple majority
      3. The World Assembly Delegate may accept the request once the Council has passed the request
      4. Any nations attempting an invasion or raid will be ejected and banned from the region

      Article V: Legislation and Resolutions:

      1. Any nation among the Council may propose a resolution to the regional government for the better good of the region
      2. Any resolution may be proposed through telegram or RMB
      3. Citizens or the Delegate may request a Council member to propose their bill in the next Council meeting
      4. A resolution may only be passed if it has a simple majority from the Council
      5. Impeachments may also count as legislation
      6. An impeachment needs to be passed unanimously by the Council to remove a Delegate
      7. If a Council member is to be removed from office, All other Council members must agree to pass it

      Article VI: State of Emergencies:

      1. If the region is placed under a state of emergency, the Founder can temporarily take the Delegate and council out of power and take executive action
      2. The Founder may appoint the World Assembly Delegate as an aid during the state of emergency
      3. When the state of emergency is over, any nations responsible for causing the state of emergency will face major consequences that may include ejection or a ban

      Article VII: Consequences:

      a. Judicial Offenses
      - Offenses that are not clearly evident and must have the Council serve as a jury.
      1. Voter Fraud
      - Automatic ejection
      - Possible ban depending on severity of attempt

      2. Defamation
      - Loss of power if the guilty nation is an elected official
      - Possible ban if defamation is severe

      3. Abuse of power as an elected official
      - Loss of power if the guilty nation is an elected official
      - Automatic ejection from the region
      - Possible ban

      b. Clear Offenses
      - Offenses that are clearly seen and can be taken action upon automatically by the Delegate or Founder
      1. Regional Message Board Recruitment
      - Suppression of message
      - Possible ejection or ban for multiple offenses

      2. Inappropriate language or messaging
      - Suppression of message
      - Possible ejection multiple offenses
      - Possible ban depending on severity of message

      3. Attempted Raid or Invasion of Region:
      - Automatic ejection
      - Temporary ban depending on severity of attempt

      4. Successful Invasion and Coup of Region:
      - Automatic ejection
      - Permanent ban from the Grand Ole Republic

      Article VIII: Supremacy Clause
      1. This constitution is the supreme legal document of the Grand Ole Republic. No legislation may contradict it.
      2. Amendments to this constitution can be passed by a ⅔ majority, or by a successful popular referendum.


      Amendement 1:
      The election cycle will now run every two months instead of every four months.

      Read dispatch

      These are also very helpful
      page=faq


      A comprehensive guide to NationStates


      Welcome

      If you found this
      guide helpful, please
      upvote the dispatch to
      help others find it

      Welcome to NationStates!

      This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

      The aim of this guide is to help you:

      • Prepare you for the limitless possibilities;

      • Find out the the varying aspects of this game; and

      • Manage your nation.

      This guide is reasonably long and as such, it is recommended that you refer to the table of contents to aid you in locating specific information you may desire.

      Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]

      What is NationStates?

      NationStates is a multiplayer online text-based game which stimulates a government setting. It was created by author LinkMax Berry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has hosted over 3.7 million nations with 112,698 current active nations in 16,223 different regions.[2]

      Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society and culture of their people. The object of the game is to lead a country in the way the player finds best. At the start of the game, the player chooses a few basic characteristics including country name, flag, motto, currency, national animal and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic and political rights. The nation's population starts at five million and increases every day automatically with play.

      Basics

      Issues

      Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affects the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
      As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

      A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options avaliable for selection are:

      • None;

      • One per weekday;

      • One per day;

      • Two per weekday;

      • Two per day; or

      • Vacation Mode (prevent a nation from receiving new issues and extending period after-which a nation will be deleted for inactivity, from 28 days to 60 days)

      Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

      #

      Economic

      Political Freedoms

      Civil Rights

      1

      Frightening

      Corrupted

      Widely Abused

      2

      All-Consuming

      Widely-Abused

      Frightening

      3

      Powerhouse

      Excessive

      Excessive

      4

      Thriving

      World-Benchmark

      World Benchmark

      5

      Very-Strong

      Superb

      Superb

      6

      Strong

      Excellent

      Excellent

      7

      Good

      Very good

      Very good

      8

      Fair

      Good

      Good

      9

      Reasonable

      Average

      Average

      10

      Developing

      Below-average

      Below-average

      11

      Struggling

      Some

      Some

      12

      Weak

      Few

      Few

      13

      Fragile

      Rare

      Rare

      14

      Basket Case

      Unheard of

      Unheard of

      15

      Imploded

      Outlawed

      Outlawed

      A nation's government type is determind by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise, to Iron Fist Socialists, to Psychotic Dictatorship.

      The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read a guide to different issue types for more comprehensive information on this subject.

      NationStates has five different categories in which issues are organised into; general, population-based, issue option, statistics, and special issues.

      • General issues:
        General issues form the majority of issues which a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

        Examples of general issues include:

      • Population-based issues
        Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option which he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

        Examples of population-based issues include:

      • Issue-option
        Issue-option are only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

        Examples of issue-based issues include:

      • Statistic-based issues
        Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example the issue Too Low on Laws, Says Citizens. However, a nation which has high political freedoms would not received such issues.

        Examples of statistic-based issues include:

      • Special issues
        Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

        Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.

      Telegrams

      Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approxiamately two dozen telegrams from regions seeking to recruit new nations.

      A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

      • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

      • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

      • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

      • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

      A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

      NationStates is a free game however there are upgrades avaliable to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster and Postmaster-General.

        Supporter will:
        • remove ads (for faster page loads);

        • reward with a upporter trophy for your nation page;

        • last forever;

        • permanently reserve nation name; and

        • give a player a 'warm, fuzzy feeling of supporting NationStates.'

        Postmaster:

        • includes the aforementioned benefits of Supporter;

        • expand folders to hold a 100 telegrams each (up from 20 telegrams);

        • create 3 additional custom folders; and

        • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

        Postmaster-General:

        • includes the aforementioned benefits of both Supporter and Postmaster;

        • expand folders to hold an unlimited number of telegrams;

        • create an unlimited number of custom folders; and

        • includes 500 telegram stamps.

      Telegram stamps allow player to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easy and provide Delivery Reports which detail who has received a telegram and who has not.

      A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

        Similarly a player can select a particular group to receive the telegram:
        • region: <Name> will send a telegram to every nation residing in the region listed.

        • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

        • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

        • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

        • tag: Delegates will send a telegram to the every Delegate.

        • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

        • tab: All will send a telegram to every nation in NatiomStates.

        • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.

      Population

      A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

      The population of a newly-created nation increases by 1 million per day.

      The population of a nation is related to the descriptor of it's size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains a number of new custom nation traits, including the capitol city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

      Population Mark

      Change(s)

      5 million

      The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

      7 million

      The population size descriptor changes to 'tiny'.

      10 million

      The population growth rate increases to 2 million per day.

      20 million

      The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

      32 million

      The population growth rate increases to 4 million per day.

      40 million

      The population growth rate increases to 5 million per day.

      50 million

      The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

      62 million

      The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

      100 million

      The population size descriptor changes to 'very large'.

      200 million

      The population size descriptor changes to 'huge'.

      250 million

      The nation can receive the issue to create a custom-named national capitol.

      500 million

      The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

      750 million

      The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

      1 billion

      The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

      5 billion

      The population size descriptor changes to 'colossal'.

      10 billion

      The population size descriptor changes to 'gargantuan'.

      Dossier

      A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

      The brief information provided in the dossier are limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

      Similarly, the dossier provides brief information on regions which players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

      Another feature is Advanced Dossier. This feature allows for greater control on the nation's which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file which contains the identity of the nations in the dossier.

      Settings

      The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

      Banners are a rotating, targeted, customisable, unlock-able set of images on nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.

      People, Government and the Economy

      People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example old age.

      Government: An illustration and accompanying percentages showing the distribution of your budget, for example education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

      Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.

      Analysis

      Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occur at approximately 12:00-13:00 EST/EDT. Due to the large number of nations and regions, these updates may take an hour.

      In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).

      Game Mechanisms

      Region

      In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are: security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with it's own personality and direction, for example a Pokemon-themed region, a Communist region, or a democratic region.

      Different regions have different focus points, some choose to be specifically themed with a general purpose whilst others are just a casual gathering place for nations. The defining aspect of regions are their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

      • World Factbook Entry;

      • Regional flag;

      • Dispatches;

      • Regional tags;

      • Embassies;

      • World Census Report;

      • Regional polls; and the

      • Regional Message Board (RMB)

      Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

      For a comprehensive guide to "Building a region", you are invited to view this forum thread.

      World Assembly

      Pursuant to the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

      Membership to the World Assembly is entirely voluntary. A player may choose to join this organization and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

      Delegates are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they have the ability to approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

      Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation need endorsements (a minimum of two) from the majority of members in their respective region. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

      Gaining Endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

      1. Patience is a god send. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

      2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

      3. If they have one, find out about the current delegate. Is he well liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

      4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

      Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

      The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

      Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant role-playing community in the General Assembly forum, which debates and drafts legislation.

      The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorizes Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than role-playing.

      Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

      To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

      To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

      When you decide to pass your own resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

      Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

      If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

      Tips on Passing a Resolution:

      1. Gather up support within your region. If it was proposed by someone, all the better!

      2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

      3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

      Influence is a game-determind categorization applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

      Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

      When a nation moves to a region, it has no influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no effect unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

      The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

      The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

      Influence levels achievable

      Influence Level

      31

      Zero

      30

      Unproven

      29

      Hatchling

      28

      Newcomer

      27

      Nipper

      26

      Minnow

      25

      Sprat

      24

      Shoeshiner

      23

      Page

      22

      Squire

      21

      Apprentice

      20

      Vassal

      19

      Truckler

      18

      Handshaker

      17

      Duckspeaker

      16

      Envoy

      15

      Diplomat

      14

      Ambassador

      13

      Auxiliary

      12

      Negotiator

      11

      Contender

      10

      Instigator

      9

      Dealmaker

      8

      Enforcer

      7

      Eminence Grise

      6

      Powerbroker

      5

      Power

      4

      Superpower

      3

      Dominator

      2

      Hegemony

      1

      Hermit

      Role-play

      The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many role-play guides available in the forum

      Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to role-playing in International Incidents.

      • Work things out OOC: First piece of advise is fairly simple; you will find that when you start an role-play with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the role-play will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

      • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. Basically you should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

      • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can role-play anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s greatest frustration. This is why you should be reasonable.

      • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the role-play on the whole.

      • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic role-play.

      To garner more information on general role-playing, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

      Role-playing in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.

      BBCode

      Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

      BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
      The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contains a keyword within the [] tag , and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise it might not work.

      The following information has been kindly provided by Testlandia and reproduced here with his express permission.

      BBCode may be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. However, not all coding are valid for all message types: see below.

      These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

      NationStates Coding

      Name

      Validity

      Code

      Result

      Bold

      Everywhere

      [b]Nation[/b]

      Nation

      Italic

      Everywhere

      [i]States[/i]

      States

      Underline

      Everywhere

      [u]online[/u]

      online

      Strike

      Everywhere

      [strike]game[/strike]

      game

      Background

      Dispatches

      [background=#0080FF]text highlight[/background]

      text highlight

      Background-block

      Dispatches

      [background-block=yellow]Block highlight[/background-block]

      Block highlight

      Size

      Everywhere

      [size=150]Guide[/size]

      Guide

      Font

      Everywhere

      [font=Newtimesroman]John Smith[/font]

      John Smith

      Nation

      Everywhere

      [nation]Amerion[/nation]
      [nation=short]Amerion[/nation]
      [nation=short+noflag]Amerion[/nation]

      Amerion

      Amerion

      Amerion

      Region

      Everywhere

      [region]Lazarus[/region]

      Lazarus

      Nation

      Everywhere

      @Amerion

      Amerion

      WA proposal

      Everywhere

      [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

      War Crimes Tribunal

      WA resolution

      Everywhere

      [resolution=GA#2]The Rights and Duties law[/resolution]

      The Rights and Duties law

      Spoiler

      Everywhere

      [spoiler]Hi[/spoiler]

      [spoiler=greetings]Hi[/spoiler]

      Hi

      Hi


      Link

      Everywhere

      [url=http://maxbarry.com/]Max Berry[/url] created NationStates

      LinkMax Berry created NationStates

      Anchor

      Dispatches

      [anchor=A][/anchor]<anchor here

      [url=/page=dispatch/id=444406#A]Anchor link[/url]

      <anchor here

      Anchor link

      Image

      Dispatches

      [img]http://i.imgur.com/YGzRpop.jpg[/img]

      Quote

      RMB & Dispatches

      [quote=amerion;100000]Oppa gangnam style[/quote]

      Amerion wrote:Oppa gangnam style

      List

      Everywhere

      [list][*]Bullet
      [*]List[/list]

      [list=1][*]Number
      [*]List[/list]

      [list=a][*]Alphabetical
      [*]List[/list]

      [list=I][*]Roman
      [*]Numerals
      [*]List[list]

      • Bullet

      • List

      1. Number

      2. List

      1. Alphabetical

      2. List

      1. Roman

      2. Numerals

      3. List

        Unformatted text

        Everywhere

        [pre]You bold like [b]this[/b]!
        [/pre]

        You bold like [b]this[/b]!

        Color

        Dispatches & WFE

        [color=red]Red text[/color]

        [color=#0431B4]Blue text[/color]

        Red text

        Blue text

        Alignment

        Everywhere

        [align=right]Right-aligned[/align]

        [center]Center-aligned[/center]

        [align=left]Left-aligned[/align]

        Right-aligned

        Center-aligned

        Left-aligned

        Indentation

        Dispatches

        [tab=10]This is an indent[/tab]

        This is an indent

        Horizontal Line

        Dispatches

        [hr]


        Box

        Dispatches

        [box]This is a box[/box]

        This is a box

        Table Coding

        This code is valid for Dispatches

        Tags: table, tr (table row), td (table cell)

        Code:
        [pre][table][tr][td]A table's first row looks different

        Next cell

        Second row

        Next cell

        Third row

        Next cell

        Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!
        See?

        Next cell

        Hovering over a row highlights it

        Not bad, eh?

        [/pre][/td][/tr][/table]

        Result of the Table Coding:

        A table's first row looks different

        Next cell

        Second row

        Next cell

        Third row

        Next cell

        Fourth row, which goes on at some length about nothing. It also has a line break in it. Here it comes. Ready? Okay!! Here it is!!

        See?

        Next cell

        Hovering over a row highlights it

        Not bad, eh?

        Glossary

        Ban: An act which prevents a nation from entering a given region.

        Cease-to-Exist (CTE): The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

        Eject: An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

        Feeders: Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

        Founder: A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

        Sinkers: Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

        Out-of-character (OOC): Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

        Puppets: Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

        Regional Message Board (RMB): A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

        Telegram (TG): A private messaging system that acts as emails for NS.

        Warzones: Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

        World Assembly (WA): An institute of global governance in NationStates, similar to the United Nations in real-life.

        World Assembly Delegate: A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

        World Factbook Entry (WFE): World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

        References

        [1] Testlandia, Euroslavia and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Role-play, and Issue Types, respectfully.
        [2] Exact figures may fluctuate over time as new nations are being founded and existing nations are ceasing-to-exist.
        [3] This information on World Assembly Councils was garnered from Frequently Asked Questions.

        Read dispatch

        Once we reach 15 members, what would the first elections or voting sessions look like?

        Daulend wrote:Once we reach 15 members, what would the first elections or voting sessions look like?

        Well, I plan on having a link to a poll sent out to each nation. We need people to run for WA Delegate and people to run for 2 Council positions. I plan on putting up another regional poll for the approval of the Charter I wrote. Which will then setup how our government will be ran. There will most likely be about a week of candidates campaigning before the actual voting takes place. And hopefully we gain more residents throughout the election cycle as well.

        Eastern Copek wrote:Well, I plan on having a link to a poll sent out to each nation. We need people to run for WA Delegate and people to run for 2 Council positions. I plan on putting up another regional poll for the approval of the Charter I wrote. Which will then setup how our government will be ran. There will most likely be about a week of candidates campaigning before the actual voting takes place. And hopefully we gain more residents throughout the election cycle as well.

        I may or may not throw my hat into the ring for council, but it’s nice to know what will happen next.

        Clopenhagen

        Do you guys wanna start an RP or something?

        I am new here. Also what is a dispatch?

        Hello! imma new to this whole nationstates thing but it seems good so far. glad to move into this new region, the others were so huge no one heard me :/

        Greetings nations of the Grand Ole Republic!

        Since this region was made, we have consistently grown day-by-day. We have finally exceeded 15 nations which means we will now elect our government officials! Please post in the regional message board if you want to run for office. You can also telegram me and you will be added to the ballot. We will have the following positions available:
        - World Assembly Delegate
        - 3 Council Members

        The deadline to announce your candidacy is April 6 at 11:59pm. Voting will take place April 10-11 for Council. The election for WA Delegate will take place on April 11-12. Each poll will last 24 hours. You will be able to find the link to the poll in your telegram inbox.

        *Before you run for office, please note you will have to be online on a consistent basis. Members of the regional office must be active members of the region in order to stay in office.

        Thanks,
        Eastern Copek

        Renland Republic wrote:I am new here. Also what is a dispatch?

        You can write dispatches or factbooks that describe your nation, accounts that document important events in your nation, and bulletins that describe gameplay. Dispatches can also be used for regional purposes too

        Vogerto wrote:Hello! imma new to this whole nationstates thing but it seems good so far. glad to move into this new region, the others were so huge no one heard me :/

        It's pretty easy to be heard here

        North pattederbligh

        Clopenhagen wrote:Do you guys wanna start an RP or something?

        I'm down. Different regions have different RP rules, goals, ect. I've noticed. Do we have anything like that or do we want to set those up?

        Eastern Copek wrote:Greetings nations of the Grand Ole Republic!

        Since this region was made, we have consistently grown day-by-day. We have finally exceeded 15 nations which means we will now elect our government officials! Please post in the regional message board if you want to run for office. You can also telegram me and you will be added to the ballot. We will have the following positions available:
        - World Assembly Delegate
        - 3 Council Members

        The deadline to announce your candidacy is April 6 at 11:59pm. Voting will take place April 10-11 for Council. The election for WA Delegate will take place on April 11-12. Each poll will last 24 hours. You will be able to find the link to the poll in your telegram inbox.

        *Before you run for office, please note you will have to be online on a consistent basis. Members of the regional office must be active members of the region in order to stay in office.

        Thanks,
        Eastern Copek

        Is around two hours a day enough because I want to run

        Eastern Copek wrote:Greetings nations of the Grand Ole Republic!

        Since this region was made, we have consistently grown day-by-day. We have finally exceeded 15 nations which means we will now elect our government officials! Please post in the regional message board if you want to run for office. You can also telegram me and you will be added to the ballot. We will have the following positions available:
        - World Assembly Delegate
        - 3 Council Members

        The deadline to announce your candidacy is April 6 at 11:59pm. Voting will take place April 10-11 for Council. The election for WA Delegate will take place on April 11-12. Each poll will last 24 hours. You will be able to find the link to the poll in your telegram inbox.

        *Before you run for office, please note you will have to be online on a consistent basis. Members of the regional office must be active members of the region in order to stay in office.

        Thanks,
        Eastern Copek

        Well, early’s better than never, I’ll be running for Council Member!

        Renland Republic wrote:Is around two hours a day enough because I want to run

        Two hours is plenty lol.

        What office do you want to run for?

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