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«12. . .3,6543,6553,6563,6573,6583,6593,660. . .3,6823,683»

Cascadia and columbia

In fact, I think I might actually have to lower my political and Civil rights in order to qualify as "Pro-Freedom"

Guys, let's not jump to conclusions here.

Notice the following note listed under the Pro-Democracy tech chart option:

"Pro-Democracy immigration choices are discounted to only 1 culture point for each option."

The intention is that any nation can have immigration, but it will have to be purchased from the Culture Chart at full price. Only Pro-Democracy nations get a discount.

I have not yet added the immigration choices to the Culture Chart.

Bear with me guys. Not everything has been added to all of our roleplay charts yet.

Cascadia and columbia

Tessen wrote:Guys, let's not jump to conclusions here.

Notice the following note listed under the Pro-Democracy tech chart option:

"Pro-Democracy immigration choices are discounted to only 1 culture point for each option."

The intention is that any nation can have immigration, but it will have to be purchased from the Culture Chart at full price. Only Pro-Democracy nations get a discount.

I have not yet added the immigration choices to the Culture Chart.

Bear with me guys. Not everything has been added to all of our roleplay charts yet.

Good point, I may have jumped the gun a bit. I'm just saying, it'd be weird if I had to lower the freedoms of my nation in order to qualify as pro-freedom

Cascadia and columbia wrote:Good point, I may have jumped the gun a bit. I'm just saying, it'd be weird if I had to lower the freedoms of my nation in order to qualify as pro-freedom

The pro-democracy tech chart option allows the +9 culture points benefit. Only nations that qualify for the requirements of that tech chart option can claim those +9 culture chart points.

Immigration is also cheaper to obtain for those qualifying pro-democracy nations.

Other nations that do not qualify under those pro-democracy requirements do not receive that culture points bonus, and will have to purchase immigration options at the standard prices that will be on the Culture Chart.

I apologize for the confusion. I have adjusted the wording on the pro-democracy tech chart option so as to be less ambiguous.

Tessen wrote:The pro-democracy tech chart option allows the +9 culture points benefit. Only nations that qualify for the requirements of that tech chart option can claim those +9 culture chart points.

Immigration is also cheaper to obtain for those qualifying pro-democracy nations.

Other nations that do not qualify under those pro-democracy requirements do not receive that culture points bonus, and will have to purchase immigration options at the standard prices that will be on the Culture Chart.

I apologize for the confusion. I have adjusted the wording on the pro-democracy tech chart option so as to be less ambiguous.

Was gonna say... Wording made it sound like immigration was restricted to ONLY super-democracies. Thanks for the clear-up.

Tessen, I have a question as well. What are the different plastics under the tech tree needed for? Oh right, and synthetic oil - I assume oil refining is for anything that uses a variation of oil as fuel - aviation gas, automobile petrol, ship/train diesel. But what's synthetic oil for?

Grand Enclave wrote:Was gonna say... Wording made it sound like immigration was restricted to ONLY super-democracies. Thanks for the clear-up.

You're welcome. And I agree with you, my choice of wording wasn't as clear as I intended. :)

Nearly Finland wrote:Tessen, I have a question as well. What are the different plastics under the tech tree needed for? Oh right, and synthetic oil - I assume oil refining is for anything that uses a variation of oil as fuel - aviation gas, automobile petrol, ship/train diesel. But what's synthetic oil for?

Synthetic oil is, as far as my research has shown, necessary for fuels used in jet aircraft. It has other purposes as well, although, I'm not sure that they'll play as big a part in the industrial needs of our factories.

*raises hand*

What does it mean IC-wise when, hypothetically speaking, a nation has about 50% disappearance rate as a cause of death for its citizens?

Sandinista nicaragua

The greys wrote:*raises hand*

What does it mean IC-wise when, hypothetically speaking, a nation has about 50% disappearance rate as a cause of death for its citizens?

Well, that would probably mean that nearly 50% of the citizens in your country are dragged from their homes, or are intercepted while traveling somewhere..... and then later, their bodies are either found in an ally somewhere, or they are killed, and buried somewhere, never to be seen or heard from again.

This is something you'll probably want to remedy. ;)

Tessen wrote:Well, that would probably mean that nearly 50% of the citizens in your country are dragged from their homes, or are intercepted while traveling somewhere..... and then later, their bodies are either found in an ally somewhere, or they are killed, and buried somewhere, never to be seen or heard from again.

This is something you'll probably want to remedy. ;)

:)

Cascadia and columbia and Medinan

Imperial curacao

I have a question, would the NPC Netherlands be considered a democratic empire?

Imperial curacao wrote:I have a question, would the NPC Netherlands be considered a democratic empire?

Probably, given their history.

Imperial curacao wrote:I have a question, would the NPC Netherlands be considered a democratic empire?

Grand Enclave wrote:Probably, given their history.

It would also depend upon the direction any future player who claims the Netherlands chooses to take it.

Tessen wrote:It would also depend upon the direction any future player who claims the Netherlands chooses to take it.

By the way, for the "strategies and tactics" section of the future knowledge tech tree, is there any particular reason that there isn't an option for 2020 aircraft tactics?

Cascadia and columbia

Hey Tessen, I think I might qualify for constitutional monarchy actually since, I'm probably still a commonwealth country in this reboot. Even before though, I had a figurehead monarch-like figure called the Territorial Governor, who remained a part of government even after his office of "the queen's representative" was taken away. Now though, I think he still does act like the "queen's representative", even though he's chosen by the prime minister to serve for life instead of the crown. It's the same as Canada's system.

(king)

Cascadia and columbia

United kingdom au wrote:(king)

Ah, yes

OOC: Just got the book Wind, Sand and Stars by Antoine de Saint-Exupéry (The writer of le petit prince), which seems to be a poetic recollection of his adventures as an interwar mail pilot. Thought it might provide some perspective to help with roleplay, once civilian aircraft start happening. Anyways, I'm Commander Shepard, and this is my favourite book on the Citadel.

Nearly Finland wrote:By the way, for the "strategies and tactics" section of the future knowledge tech tree, is there any particular reason that there isn't an option for 2020 aircraft tactics?

Considering aircraft tactics are highly dependent on modern technologies, I certainly wouldn't consider it to be a relevant knowledge in our 19th-century-starting story.

Grand Enclave wrote:Considering aircraft tactics are highly dependent on modern technologies, I certainly wouldn't consider it to be a relevant knowledge in our 19th-century-starting story.

True enough.

National unity, eh? Looks like we're going full HOI4 over here. Wonder how manufacturing is going to look.

Nearly Finland wrote:National unity, eh? Looks like we're going full HOI4 over here. Wonder how manufacturing is going to look.

Actually, these rule concepts are inspired from elements of all of the following: VIC, VIC2, HOI, HOI2, HOI3, and HOI4, as well as the unique format(s) that the AU has already been using.

National Unity provides a baseline for national support and the will to continue fighting in wartime -- something many of our past players haven't really paid any attention to. This helps players keep from completely destroying their own nations just to win a foolish war. ;)

Manufacturing will be unchanged from it's intended factory-based roleplay format.

Hey, guys.

Due to some personal reasons, I'm afraid I'm gonna be leaving the region - for good, this time. Mostly because this is eating up way too much of time that has become way too precious recently. Thank you all for tolerating me, and I have enjoyed very much roleplaying with you. I wish you all a good roleplaying time in the coming years.

Adios, amigos.

Tessen, Nearly Finland, Cascadia and columbia, and Sandinista nicaragua

(My sister in Alitannia will be leaving too, just FYI)

«12. . .3,6543,6553,6563,6573,6583,6593,660. . .3,6823,683»

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