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by The Dichromatic Mechanism of August. . 88 reads.

Regional Controls Documentation [REF]

Last updated on Tuesday February 6th, 2018. If you find this dispatch helpful, please upvote.

The following is a comprehensive guide to regional controls and functions. Please direct any questions to August.


General

Background: Many visible aspects of a region can be modified by specially-empowered nations from that region. Regional settings are publicly visible through the Region Admin page, but founders, delegates, and Regional Officers have access to the similar Region Control page, which allows them to change certain settings depending on their authorities. Founders and delegates have full control over their regions by default, though this can change depending on circumstances outlined in later sections.

Regional Officers: Nations can only have one Regional Officer position at a time, although founders and delegates can have a single Regional Officer position in addition to their default titles. A region can have up to twelve Regional Officers at a time, which does not include the founder or delegate, unless they also have Regional Officer positions. Nations must reside in a region to be appointed as Regional Officers in that region, but if they leave, they retain their powers. A nation may be a Regional Officer in an unlimited number of regions.

Display: In regions with only a founder and no delegate, or a delegate and no founder, and no regional officers, the WFE will not display the founder or delegate. Otherwise, the founder, delegate, and all Regional Officers will be displayed, to a limit of nine nations. Any additional Regional Officers will still be visible on the Region Admin page. The founder is always listed first, followed by the delegate, but the order of Regional Officers can be changed by either of those nations. If the founder has a Regional Officer position, that position is invisibly ranked lower on the order than the founder's default title. When this is the case, any one Regional Officer can be promoted by one level without any visible change, as they pass the founder's invisible rank. The same applies when a delegate holds a Regional Officer position.

Icons: Founders, delegates, and Regional Officers have icons representing their authorities displayed under the region name on their nation pages. The icon for Executive authority is a building with Greek columns. Other icons include the WA symbol (World Assembly), a flag (Appearance), a shield (Border Control), a microphone (Communications), an office building (Embassies), and horizontal bars (Polls).

Titles: The titles of founders, delegates, and Regional Officers are displayed under the Regional Influence rating on their nation pages. These titles have a character limit of 55 and may include special characters. For founders and delegates with an additional Regional Officer title, the two titles are separated by a forward slash.

Executive

Background: Executive authority is only available to the founder and delegate of a region. It enables those nations to appoint, modify, and dismiss Regional Officers, and change their display order. When creating a region, this authority is enabled for both the founder and delegate by default.

Delegates: The authorities of a delegate may be modified as if they were a Regional Officer. If the delegate is executive, they can even modify their own authorities. A delegate with only Executive and World Assembly authorities may be given all of the others by the founder or themselves.

Non-executive delegates: The founder of a region may remove executive authority from the delegate position whenever they want. This can be done regardless of whether the region actually has a delegate at the time. Non-executive delegates are marked as such on their regions' pages. They will be granted executive authority automatically if the founder is not present in the region. If the founder has ceased to exist, and returns to the region later, the delegate will retain their executive status until it is removed by the founder. If the founder has otherwise left, and returns to the region later, the delegate's executive authority will return to its previous state. A founder may attempt to remove executive authority from the delegate while they are not present in the region, but it will instantly restore itself.

Non-executive founders: When a region is created, the founder has the option to make himself non-executive. This option permanently relinquishes executive authority, which cannot be regained unless the region is refounded. This also makes the delegate permanently executive. Once the region has been created, this option is no longer available. Non-executive founders are marked as such on their regions' pages.

World Assembly

Background: World Assembly authority is only available to the delegate of a region, and cannot be revoked by any nation for any reason. The delegate automatically has this authority, which enables them to approve World Assembly proposals, and weights their votes on resolutions according to their endorsement count.

Appearance

Background: Appearance authority is available to all Regional Officers. It enables nations to modify their region's WFE, flag, tags, and pinned dispatches.

WFE: The WFE is the description block at the top of region pages, and has a character limit of 750. This only includes visible characters, so NSCode tags and contained URLs do not count toward the limit. An Appearance officer can preview changes to the WFE before submitting, which will render all formatting and notify them if the character limit has been passed.

Flag: Regional flags appear in the top right corner of region pages. Any image uploaded as a regional flag will be resized to 150x100 pixels, and a file size of under 30KB. The "ripple" effect is not available for regional flags. Appearance officers may abolish the flag and not provide a replacement.

Tags: These are listed below the WFE on region pages, and are used to filter regions by various categories. There are 73 tags from which Appearance officers can choose. Any number of these may be added to a region. Fourteen tags are unavailable for Regional Officers, and do not appear on the drop-down list. These are New (regions younger than one week), Minuscule (five nations or fewer), Small (six to ten), Medium (eleven to fifty), Large (51 to 100), Enormous (101 - 500), Gargantuan (501 or more), Feeder (regions where nations are created), Sinker (region where nations are resurrected, or relocated following ejection), Warzone, Commended, Condemned, Liberated, and Featured. The first ten are set by the game, the next three are granted by Security Council resolutions, and the final tag is automatically added to any region that has been featured at least once.

Dispatches: These are pages written by a player for any purpose, including news posts, policy announcements, and reference articles. As many as twelve dispatches can be pinned to the bottom of a region's WFE by Appearance officers, who can also change the order of the pins. Pinning a dispatch delivers a notification to the dispatch's author.

Border Control

Background: Border Control authority is available to all Regional Officers, with a caveat. Founders can grant this authority at any time, but delegates must have held office for at least 26 hours to grant Border Control to a single Regional Officer. After this period, they must wait another 26 hours to appoint a second Border Control officer, and so on. If the delegate loses their position and regains it, the timer restarts.

Influence: Border Control allows Regional Officers to eject nations from regions, ban them from reentering, and place visible and invisible passwords on regions. It is the only authority that requires influence for use. Ejecting and banning a nation costs a delegate one half of the target nation's influence, while simply ejecting costs one third of the target nation's influence. The cost for Regional Officers is twice as high as the cost for delegates, so it costs a Border Control Officer all of the target nation's influence to eject and ban them, and two thirds to eject them.

The Region Control page provides a drop-down list of nations from which individuals can be selected for ejection or banning. This list disappears for regions of 200 nations or more. Also provided is a rough influence calculator, which tells Border Control officers the cost of any action, to a single digit of precision. Unbanning single nations and clearing the entire ban list require no influence.

Ejections: Any nation residing in a region can be ejected from that region. When a nation is ejected from a region, they automatically relocated to The Rejected Realms. For practical reasons, it is not possible to eject or ban nations from that region, though Regional Officers there may be granted Border Control authority. Nations may be ejected and banned from all other game-created regions. There is no influence cost for Border Control actions in the Warzones. Ejections are limited by region to one nation per second, regardless of who is doing the ejections, or how many nations are involved.

Bans: Bans may be applied to any nation residing in the region or appearing on any of the ten Regional Happenings. Any nation that has posted on the RMB of a region may be banned from that region at any time. Banned nations cannot post on the region's RMB through embassies.

Bans do not normally expire, unless the banned nation ceases to exist, in which case any bans they may hold disappear shortly after. Bans in the Warzones expire periodically. All regions are limited to 200 bans at any one time. Upon hitting this cap, nations must be removed from the banlist before any more can be added.

Passwords: For delegates, the cost of passwording a region is forty points multiplied by the number of resident nations at the time of passwording. For Border Control officers, the cost is doubled. If the password is made visible to residents, the total cost is halved. Removing a password requires no influence.

When attempting to relocate to a passworded region, nations are given three chances to correctly enter the password. Upon entering the correct password, the nation will automatically move to the region, but if four incorrect attempts are made, the nation will be barred from entering any passworded region for a short time. Any user-created region can be passworded, but game-created regions cannot be passworded by any nation.

Founders: Founders can eject, ban, and password at no cost to their influence.

Communications

Background: Communications authority is available to all Regional Officers. It enables nations to send telegrams to their entire region without the use of stamps, set the region's Welcome telegram, suppress RMB posts, and modify recruitment settings.

Telegrams: Region-wide telegrams can be sent by Communications officers, either from their own telegram pages or from the Region Control page. This ability is only available to nations who have held Communications authority for at least 26 hours. Certain modifiers can be used in the address field with region-wide telegrams, like "-nation:insertname", "+nation:insertname", and "+tag:wa", separated by commas. These modifiers remove a nation from the list, send only to a specific nation, and send only to WA nations in the region, respectively.

A region's Welcome telegram is sent automatically to all nations entering the region for the first time. Communications officers can delete this telegram and compose a new one. Any nation with this authority can view the Welcome telegram, even if they did not write it. The telegram will appear to be sent by the Communications officer who wrote it.

Suppression: This action collapses RMB posts to a single line and hides their text. Suppressed posts can be viewed by clicking the "+" symbol on the right-most area of the post. Unsuppressing restores posts to full visibility. Any post can be suppressed and unsuppressed by any Communications officer, except for ones made by that nation. Suppressions are restricted for Regional Officers by a dynamic rate limit, which prevents them from suppressing a large number of posts quickly. This limit does not apply to unsuppression.

Recruitment: Only authorized nations are able to send telegrams marked as recruitment. This authorization can be extended to specific nations, any nation with access to Region Control, all Regional Officers, or Communications Officers. It can also be restricted to API scripts only, or revoked entirely.

Embassies

Background: Embassies authority is available to all Regional Officers. It enables nations to open and close embassies with other regions and modify RMB posting privileges for outside nations. An embassy between two regions creates an in-game connection between them. A region's embassy regions, if any, will be listed under its WFE, and embassy openings and closures are recorded on both regions' History pages.

Construction: To construct an embassy, a nation with Embassies authority in a region must request the embassy on the other region's Region Admin page, and a nation with Embassies authority in the second region must accept the request. After seven updates have passed, the new embassy is ready for use. During this time, any nation with Embassies authority in either region may cancel the construction. An unanswered request remains on the Region Admin page for one week, and if the request is rejected, a new request cannot be made until the week is complete.

Closure: An embassy may be withdrawn by any Embassies officer at any time. This process takes as long as embassy construction. As with construction, the process may be instantly canceled at any time. If an embassy is being withdrawn by one region, the other region may still initiate embassy withdrawal, but the gesture has no practical function. If both regions have initiated the withdrawal process and one cancels, the withdrawal continues as normal.

RMB: Nations in regions connected by embassies can post on the other region's RMB, if the appropriate setting is enabled on the Region Control page by a nation with Embassies authority. Embassy posting may be enabled for all residents of embassy regions, Regional Officers, Regional Officers with Communications authority, or just delegates and founders. The feature may also be disabled for all residents of all embassy regions, though it cannot be disabled selectively by region.

Polls

Background: Polls authority is available to all Regional Officers. It enables nations to create and delete polls, which are located below the nation table on region pages. Only one poll can run in a region at a time, and once submitted, they cannot be edited. To make a change to a submitted poll, it must be deleted and resubmitted, which erases all responses up to that point. Each poll has a title, which has a character limit of 255, a description, which has no character limit, a horizontal bar graph of the results, and list of options for nation to select. Polls from regions around the world are visible at the Polls page.

Options: The minimum number of options is two, and additional options can be added for a maximum of twelve. Each option has a character limit of 128. Only one option can be selected at a time, with no provision for multiple selections. Votes can be changed or withdrawn at any time while the poll is running.

Duration: Sixteen different time periods, from six hours to two weeks, can be set when a poll is created. When the time period ends, the poll is removed from the region page, but not deleted. Recent polls are accessible through links located above the Regional Happenings block, where they remain for several days after they conclude. After that point, they are removed from the region page entirely, but are still available at the same URL.

If a Regional Officer has held Polls authority for less than two days, they will be unable to set the duration to anything under one day. If they have held it for less than one day, they will be unable to set the duration to anything under two days.

Eligibility: Voting can be restricted to residents, natives, WA members, large nations, and influential nations. These restrictions can be combined. The game defines natives as nations possessing more Regional Influence in that region than in any other, large nations as ones with a population of at least one billion, and influential nations as ones with at least 2000 SPDR (influence points). If a nation meets all the criteria set for a poll, casts a vote for an option, and is later rendered ineligible, their vote will at first be retained. However, they will be unable to change or withdraw their vote, and after a short time it will disappear from the results.

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Created by August. Do not reproduce, in whole or in part, without explicit permission.

The Dichromatic Mechanism of August

Edited:

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