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by The Xin-Fael Federation of Fiercewood. . 284 reads.

❧ Races of Xanadu

Race:

Nation:

Attributes:

Description:

Bādofōkujin


  • Warriors

  • Birdlike

  • Close-Minded

  • Cultured

  • Honorbound

  • Disciplined

  • Warlike

  • Swordsmen

The Bādofōkujin originated from the rolling hills and forests of the great island that is known as Ryukateru (Lucatiel in Ashinji). They inhabit the large coastal villages dotting the coasts and islands of the Lucatielian territory. The islands all had their own local government, just as the mainland had its own government and leadership for each town. This was until the towns all convened for a meeting to form more organized territories all run by a governor. In total, there are six territories. These territories became their own fully fledged states until two territories began a war and dragged the others into it. Which lead to the first Consortium Convention. Of which, the governors all met in one place, to discuss the founding of the first Teikoku, or Empire of Bādofōku. The six governors, to prevent more fighting between future governors, dedicated themselves to creating a perfect emperor. One imbued with the power of selective breeding, magic, and crowned him upon his birth. He would later adopt the name Benjiro for himself. Overall, The Bādofōku are rather conservative in culture. Clinging to their beliefs and ideals, possibly at the cost of innovation and advancement. The Bādofōku are heavily militant, with the men of every village striving to become warriors for the emperor, and even the women training to fight, in case of any attack or threat. This has, in turn, created a society without much room for error. As failure most assuredly means being outcasted. That does not mean that culture has been sacrificed, as many fine culinary arts, music, paintings, poems, architecture, and unique ways of life have developed here. Most old and female Bādofōku are farmers or fishers. Youthful males are almost always soldiers, and faithfully carry out the Emperor’s orders. Due to strict training and parental teachings, plus a little stubbornness from their culture, the Bādofōku are nearly entirely immune to corruption, fear, and betrayal. This all stems from their eternal love, and praise to their God-Emperor, Benjiro.

Dark Elves/Kholinahi

The Kholinahi Kingdom

Elven Matriarchal Kingdom

  • Tall

  • Flexible

  • Flawless Features

  • Combat Magicians

  • Belligerant

  • Dark Magic

  • Easily Insulted

The Dark Elven is a species of elves that originate from the distant islands of Kholinahi, acting as a sub-race for the more common elven kind. Much like normal elves, they are tall, flexible, and flawless features. However, unlike other elves, they depend on melee combat and magic rather than archery. They are also a more greyish-pale skinned species, with greyish, black hair, and are considerably taller. They also draw from dark magic, hence their name, giving them abilities that most would rather call immoral. In nature, Dark Elven would rather prefer to speak with their weapons rather than their mouths but are usually passive. However, it takes only one insult or hostile action to turn them from ally to enemy.

Metyrian High Elves


  • Nobility

  • Very Rich

  • Physically Weak

  • Intelligent

  • Cultured

  • Greedy

  • Magic Adeptus

Metyrian High Elves are The Smartest Race in Metyria they are found mostly in the ruling class and nobility They Are Very Rich and they Highly Prize Gold many have household slaves however they have low physical Strength and there average height is 5'8 for men 5'2 for women.

Metyrian Elves


  • Able Bodied

  • Cultured

  • Non-Magical

  • Master Archers

  • Average

Metyrian Elves are mostly common average civilians however they are Adept at Archery, as a result, many Metyrian Elves in the army are archers they are mostly working class civilians Average Height for Males are 6'0 Average Height for Females 5'7.

Megalos


  • Phyisically Strong

  • Non-Magical

  • Nomadic

  • Warriors

  • Horsemen

  • Horse Combat

  • Cultured

Megalos are the strongest of the metyrian races they make up a majority of the army they are very nomadic and often live in small villages in the middle of the desert or in the hills.

Emporos


  • Physically Average

  • Rich Merchants

  • Greedy

  • Short

  • Cowardly

  • Cultured

The Emporos normally trade goods in the coastal cities and ports they are very greedy and often challenge travelers to bets which they often Cheat to win they are cowardly and will run away from most dangers.

Desert Orc Clan


  • Tall

  • Physically Strong

  • Black Magic Users

  • Crime Lords

  • Desert People

  • Cultured

  • Rich

Tall Strong and brutal the desert orcs live out in the deserts in the south of metyria whats referred to as the "Lawless Regions" unlike there more uncivilized counterparts these orcs are not raiders and mindless killers they are crime lords and caravan smugglers they intercept caravans and rob them or force them to pay up they mostly live near the metyrian border with xanabu and the southern areas of metyria along with whats referred to as the "Xerxes Desert" they often come in conflicts with Megalo Nomads who act as caravan guards

Elderings

Rekistan

Spider Slavers

  • FRICKIN UUUUUGE

  • Masters of mind control

  • Few in numbers

  • New race

  • Created by magical energy

  • Arachnids

A short while ago, a large magic flare from deep underground spread through various creatures, mostly through arachnids.
The magical flare caused their anatomy to change, they grew to massive proportions and attained a new level of intelligence. Along with new, magical powers...
They gained mind control, and they used it to enslave multiple people of multiple races, in order to do their sick bidding.

Rokshrak

Rekistan

Spider Slavers

  • Giant ants

  • Stupid

  • Strong

  • All around physically capable

  • Mind controlled from hatching

Evolved from the same magic that created the Elderings, except instead of changing their brains, it altered their bodies drastically.
Gigantic, and often used as transports for the Elderings.
Bred and used as workhorses by the Elderings.

Mivomirfae

Srall

Mushroom Island

  • Fungus/Fey

  • Dark Dwellers

  • Darkvision

  • Fey-Blooded

  • Strong

  • Weakness to Sun

  • Easily Flammable

Though their size and strange appearance often give off the impression of menace the Mivomirfae (or Mivo) are anything but aggressive. A race of mushroom-based ‘Fey’, the ‘primative’ Mivo are some of the friendliest and hospitable of sentient beings, befriending Fey and Mortal alike. Dwelling in the underground tunnels beneath the Isle of Srall (along with outposts on its surface) these strange mushrooms spend most of their existence caring for their Fey cousins whether it be trimming dead branches off of a Dryad’s tree to crafting incredibly tiny swords for the Sprite Guard. Their caring personalities envelop all they do, offering food, shelter, music, and trade to all that wander by so long as they behave themselves (even those considered to be vile such as Goblins are not below their generosity).

Qin Clan

Xin Confederacy

Heavenly Kingdom

  • Alchemists and Healers

  • Close-Minded

  • Cultured

  • Pacifist

  • Disciplined

  • Large Families

  • Engineers

  • Assimilators

  • Mandate of Heaven

The Qin Clan, or simply the Qin, are a subspecies of humans that originate from the continent of Xanadu. The Clan has been integrated into the massive Xin Confederacy and composes of a vast majority of its citizens. Most of the Qin Clan make a living off farming mi, a white grain-like food that grows in especially wet conditions. Due to the agrarian culture of the Qin, as well as a cultural emphasis on large families, a family of Qin could have anywhere between 4 to 8 children. Those wealthy enough to escape the farming life usually become civil servants or soldiers, both highly praised for their discipline at their jobs although this discipline may be attributed to the Qin culture. Other Qin train to become alchemists or healers, two crafts that the Qin have shown a natural aptitude for. The head of the Xin Confederacy, the Emperor, supposedly rules with absolute control, but due to the sheer size of the population of the Qin Clan, the largest on the continent, he can easily be deposed should his reign fall short of expectations, a common trend throughout the region's history. Overall, the Qin Clan are an elegant subspecies of humanity in their own right. While lacking the same magical and combat prowess of other Clans and races, they make up for it in their indomitable culture, something that when underestimated will end in utter defeat for the Qin Clan's enemies.

Ri Clan

Xin Confederacy

Heavenly Kingdom

  • Warriors

  • Open-Minded

  • Cultured

  • Honorbound

  • Warlike

  • Disciplined

  • Swordsmen

  • Horsemen

The Ri Clan, or simply the Ri, are a subspecies of humans that originate from the continent of Xanadu and are closely related to their cousins the Qin Clan. Incorporated into the massive Xin Confederacy, the Ri Clan compose of a small percentage of its citizens. Like the Qin, a large majority of the Ri Clan make a living off farming mi, but unlike their more pacifist cousins, the Ri have a large dedicated warrior class in their culture known as the Wushi Jieji. Also unlike their Qin Clan counterparts, the Ri Clan are quite open to new aspects of culture which can be seen in their adoption of various principals from cultures across Xanadu. They enjoy a simple lifestyle of dedication to what they do and do not envy large collections of valuables. Families that have not seen a history of farming are usually a part of the warrior class, consisting of 5% of the total Ri population. This warrior class is incredibly respected, and their wealth mirrors this. The members of the warrior class own large estates and castles in which they train their children the art of war which is highly revered in Ri culture. Their skill with war is so impressive and recognized that the Xin Emperor himself enlists several hundred of these guardsmen to protect him wherever he goes. Overall, the Ri Clan are an elegant subspecies of humanity in their own right. Just as the Qin Clan is known for their cultural superiority, the Ri Clan is known for its military superiority, a fact that should be reckoned with when facing a member of the Ri Clan.

Hang Clan

Xin Confederacy

Heavenly Kingdom

  • Performers

  • Sharp-Minded

  • Cultured

  • Magical

  • Crafty

  • Naviagtors

  • Disciplined

  • Beautiful

  • Secluded

The Hang Clan, or simply the Hang, are a subspecies of humans that originate from the continent of Xanadu. Incorporated into the massive Xin Confederacy and composing of a very small percentage of its citizens, the Hang are known for their performance abilities, sharp-mindedness, craftiness, discipline, navigational skills, beauty, and covert nature of their people. Most of the Hang Clan make a living off farming mi, just like the Qin and Ri Clan. Unlike the two other clans, however, a large percentage of the Hang Clan also work as traveling performers, merchants, and sailors. The Hang Clan are considered to have some of the sharpest minds on the continent, commonly sought out to work at libraries. Additionally, their skill with magic is something of an oddity among the subspecies of human and highly sought after. The Hang Clan typically have few children, with only one or two found in each household. The Hang Clan are especially known for their great beauty which unfortunately draws the attention of slavers. Slavery had gotten so bad that a special protective decree was ordered by the Xin Emperor for the Hang Clan. The Hang Clan are also known for their sailing and navigational skills, with some of the finest admirals being of Hang origin. This sailing ability is associated with the magical abilities of the Hang, which has something to do with the stars. Due to the small population, the Hang are rather secretive and are appreciated for their skill in stealth due to their size and magical abilities, a skill commonly exploited by people looking for an assassination. Overall, the Hang Clan are an elegant subspecies of humanity in their own right. While the Qin Clan are known for their culture and the Ri Clan for their combat, the Hang Clan are known for their wits, their beauty, and their magic.

Shan Clan

Xin Confederacy

Heavenly Kingdom

  • Great Mountaineers

  • Pacifist Rice Farmers

  • Friends of the Qin Clan

  • Fully Assimilated

  • Old Steppe Culture traces

  • Good with Horses and Tsargir

  • Loyal and Down-to-Earth

  • Partially bilingual

  • Biological Yurgur

After the Yurgur Invasion of Northern Xin and the establishment of the short-lived Great Tsangal many Yurgur laid down their weapons, dismounted their Tsargir and settled in most of the northern Xin territories. Due to the different landscape as well as just a fascination with Xin culture, the majority of these settlers begun adopting a lifestyle similar to that of the Qin ..this cultural assimilation process reached a point in which these Yurgur of Xin were not culturally Yurgur anymore, but rather a large clan of farmers speaking the Xin language and even believing in the Xin spiritualist pantheon ...these people became known as the Shan, probably a Xin version of "Tsangal". The Shan, in general, do not consider themselves Yurgur anymore although they do recognize their obvious biological relation to their Northern cousins ..on the other hand, the proper Yurgur despise the Shan even more than the human Xin, considering them traitors and weaklings.
It is not uncommon for some young Yurgur leaving close to Xin border cities to actually admire the Xin and decide to abandon their lifestyle for the Xin one, these, however, are not and cannot be labelled as Shan, since the Shan have been assimilating for a long time and are not just fans of Xin culture like these new arrivals ..they're part of it.
The Shan communities in Xin consist mostly of rice farmers in mountainous regions as well as horse breeders and weapon crafters (some habits die hard), living in somewhat secluded small villages. While their culture has been overwhelmed by Xin culture, many old Yurgur cultural remnants can be seen in their architecture, art and family traditions ..sadly enough they don't really speak Yurgurler anymore in their majority, except a sizeable minority of isolated villages deep in the mountainous regions that speak an Eastern Yurgurler dialect called "Qasai", stemming from Middle Yurgurler and is not mutually intelligible with modern Eastern Yurgurler. All Shan speak the Qin language either as a first language (majority), or a second language (minority).
Being residents of the mountains, the Shan are excellent mountaineers and when combined with their horseman skills they make excellent guides for trade caravans wishing to pass the mountains ...being mostly rice farmers, the Shan don't really care about war anymore since they have everything they want and their villages are prosperous and safe under the protection of Imperial authorities. Ironically, many Shan will curse and wave their fists at their Yurgur cousins for raiding them.
Regarding biology, Shan are identical with Eastern Yurgur, since the Great Tsangal was an Eastern Khanate and therefore all of their Shans' Yurgur ancestors were Eastern Yurgur themselves. While a lot of time has passed for their culture to change, their blood remains as Yurgur as that of a falcon-taming, Xin-raiding, Turul-worshipping, steppe warrior ..which causes a lot of misunderstanding with the Xin sometimes.

Xevonian


  • Skilled Fighters

  • Long Lifespans

  • Aquatic Lifeforms

  • Hostile in Nature

  • Unbridled Rage

  • Raiders

  • Warlike

The Xevonians are a Warlike Species, with Emphasis on Naval War and Invasions of the Surface world or The "Drylanders" as they call them, Originated from somewhere near the Borders of Xanadu and Elcor, it is still unclear how these Xevonians are able to Both Sustain life Underwater and Above water, or how they even got to the state they are Today.

(WIP)

(WIP)

(WIP)

  • City-Planners

  • Hardworking

  • Cold-Resistant

  • Swordsmen

  • Bird Cavalry

A race of Demi-humans native to Xanadu. While visually resembling humans, the are known for their cat-like ears and tails, which are known to be quite sensitive.

Eastern Yurgur


  • Cloudcuckoolanders

  • Born in the saddle

  • Great Archers

  • Falconry

  • Ultra-Traditionalist

  • Shaman Magic

  • Nomadic

  • Brave

  • Naive

  • Bane of the Xin

In the vast steppes and boreal forests of Northern Xanadu stands a people born free and above the ground, riding from the first day they come to this world; Sons of the Wind as they call themselves, the Sarthyurgur are nomads and always have been ...and hopefully they will always be, riding their Tsargir across the great plains and beautiful uninhabited snowy landscapes of Northern Xanadu, these people know no Lords other than nature, scorning the so-called "civlised" Xin, Xevonians and other Southrons that just bypass their miserable lifes in the cities everyday while a mighty Sarthyurgur Hunts in the beauty of the steppes with their falcon, gazing at the never ending sea of grass and sky.
The Sarthyurgur, covered in thick fur, is a mammal race of riders, hunters, falconers and mythical warriors ..warriors that have caused even the mighty and ancient Xin Empire to crumble when they ransacked its Northern Capital of Hóngjin-Bǎo and raised it to the ground. Needless to say, Sarthyurgur and Xin don't like each other, the Xin considering the Yurgur barbarians and raiders, while the Yurgur consider the Xin plebeians that ought to be ruled by them since those that do not roam free are meant to be kept as slaves. Currently, there is relative peace, but occasional raids do happen in border cities and trade routes ...and often times the Xin's Red Banner Army is sent to fend off Yurgur attacks from its northern provinces.

Western Yurgur


  • Proud

  • Born in the saddle

  • Great Archers

  • Falconry

  • Ultra-Traditionalist

  • Shaman Magic

  • Nomadic

  • Brave

  • Warlike

  • Bane of the Xin

the Western Yurgur are more Nomadic and "aggressive" than Eastern (Royal) Yurgurs, not really taking in consideration the decisions and treaties of the more organised Khanates of the East, while also instead of actually having a solid non-steppe homeland (Like the Easterners have the mountainous land of Amargyur and Lake Beykal) the Westerners are complete steppe nomads wearing mostly pelts, leather armour and fur instead of the more refined clothing seen in Eastern Yurgur society, or armor. Though they still have centers of command and trade stations. Also, unlike Eastern Yurgur, Western Yurgur value Argyar (The Divine Warrior of Truth and the Mythical Champion of all Sarthyurgur, that was transformed into a sentient sword, the God of War) more instead of Turul and Beykal, unlike Easterners who are praising Beykal every day as a spirit and are on their way of turning near-Monotheist with the worship of Turul.

Northern Yurgur


  • Hunters of the Ice

  • Primitive Tribals

  • Necromancer Shamans

  • Excellent with an Icepick

  • The True North

  • Sacrifices

Northern Yurgurs are completely primitive, living deep in the boreal forests and Tundra of the far north and believing not only in the Three Great Gods but also at the Great Frozen Goddess and The Awoken Ones (Mythical Snow Zombies). Also, unlike the more organized and civilized Western and Eastern Yurgur, Northern Yurgur that do have traders and farmers among their ranks, the Northerners are entirely fishers and seal hunters, lacking an aristocracy, Khans, and centers of command.

The Xin-Fael Federation of Fiercewood

Edited:

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