by Max Barry

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by Sahsahlah. . 44 reads.

Osh‚lashÓaras or knowing the spirits


Linkused this for inspiration and layout


Model: every non-human entity has a spiritual essence.

the‚kudarin classification
the lesser elements can be closer both to void (air, fire, thought) or solid (earth, water, instinct) then there is a neutral element ''osh‚lara" (spirit) which doesn't belong to any of the two groups

spirit of chaos (fÓkoth)
genderless, intangible being that symbolizes the solid; it eats the spiritual essence of the evil dying entities and absorbs the kind f‚delshalara that decide to cease to exist

spirit of harmony (fÍikath)
genderless, intangible being that symbolizes the void; it eats the spiritual essence of the good dying entities and absorbs the evil f‚delshalara that decide to cease to exist

f‚lshalara / high-spirit
when an entity leaves behind the the‚kudarin parts of itself to become solely spiritual.
there are countless f‚delshalara in the s‚h'li culture, every village and community passes on to the next generation it's own stories and spirits

Origins: the world we know came in existence by chance.
in origin there were two elements: void and solid, the contrast
between the two created a new middle plane in which life took
form and new lesser elements or the‚kudarin exist.

Main deities: spirit of chaos, spirit of harmony
both came into existence with the middle plane.

Minor deities: the high-spirits or f‚delshalara (singular: f‚lshalara)

Afterlife: there is no afterlife, once something dies it returns
to be part of the middle plane in form of its elements.
only those who become f‚delshalara will be able to continue
existing as individuals but may someday fade away and
become part of the spirit of chaos or harmony


Principles: in general the religion is focused on connecting
with nature, following the rules of society, seeking enlightenment
and being kind with others.

on a more personal level people seek to create and participate
to the local community activities, enjoy some time in silence
and seek happiness.

Ethics: good people are expected to be honest, respectful and forgiving.

it is considered evil to be selfish, violent and dishonest.

it is taboo to talk about religion with outsiders and talking about
the spirits of chaos and harmony with a large group of people.

Attitudes: the high-spirits can be good or evil, helpful or
annoying but never dangerous; the average person distrusts
or fears the spirits but never ignores them.

the highest art forms are considered to be music and painting.

a representation of the ajÍikka,
the most commonly known appearance
of an high-spirit in s‚h'li culture,
it traditionally appears only in the woods

outsiders are usually mistrusted and sometimes converted
but never ostracised from society.

Prayers: the high-spirits can hear the voice of individuals
but can't answer but with moving shadows, unclear faint
sounds and more rarely by appearing as long floating flames
or strange animals for few seconds.
it is possible to communicate with the spirits of chaos and
harmony only with elaborated rituals and with help from
the older clergy members.

high-spirits are more likely to interact with someone that
has been seriously fisically or psychologically injured during
the eighteenth month from birth

plural: oth‚dele, are religious round open squares with a central high obelisk and four lower obelisks equally distant from each other and the central one.
there is at least one in every city and village and are belived to amplify the rituals power.

Rituals: rituals are usually noisy public events that gather the
entire local community and take place in oth‚le or woods.
there is music, dances and archaic theatrical representations
of traditional events.

only the clergy can organize, dance and participate to the
representations but everyone can sing along and talk freely.

preparation before the rituals involves talking less possible
from the day before until the start of the ritual and taking
some alone time.

the rituals end with a speech from the oldest clergy member
present and, usually in the big cities, mark the start of nearby
non-religious parties in which many tourists and non-believers
take part.

rituals take place every eighth day of the month at 9pm, there
are also additional gatherings throughout the year but they
don't have a specific date.

the day of the ritual but also the day before and after it
citizens are allowed by law to stay home from work.

Symbols: the most important symbol is the representation of a partial solar eclipse, followed by two or three small, white dots
usually on a light-green background.

the most common religious colours are green and
white, and the clergy usually wears patterned clothing
with those two colours.


Adulthood: coming-of-age rites require an 18 days isolation
in a temple or a religious colony deep in the woods and
choosing a new name or deciding to keep the old one, it
is usually done at around 25 years from birth.

Marriage: marriage is often organized by the local community
although the individuals are free to decide who to marry it's
mainly a matter of economic or political interest, traditionally
love is considered to start between two or more married
individuals after some time together, other forms of romance
are considered to be simple infatuations.
marriages have a specific ritual that requires a clergy member.

Death: death rites require the supervision of clergy members,
the body is burned and the ashes are used to mark the
door of the deceased and the remaining left under an old tree
in a wooden box.


Structure: the religious hierarchy is overlapping, every member
has multiple superiors and only one subordinate, it's strong
and religious roles are specialized in: public rituals,
enlightening rituals, secret rituals, spiritual guidance.
every city and village has a local self-sustaining congregation
and every congregation has the right to choose a
representative to be part of the elders council

Clergy: clergy members are believers who decided to remain in
the temples after the end of the 18 days needed for the
coming-of-age rite or young homeless people.

to become a member of the clergy it is required to be accepted
by the eight oldest members of the local congregation
and finding at least two clergy members willing to teach.

Lifestyle: the average monk lifestyle is austere, besides the
religious duties everyone works with the congregation
in the common vegetable gardens and other subsistence
jobs that maintain the community independent from the
world around it.

the monks of a same congregation usually leave together
in the woods in small wooden cabins.