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by The sands casino. . 838 reads.

The Sands Casino Game Guide

The Sands Casino games make use of NationStates’ poll feature. This often leads to our games being slightly different to those in real casinos.

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In Baccarat, cards ace to ten have a points value equal to the number of pips on the card. Court cards have a points value of zero.
The value of the hand is determined by adding up the points in the hand, then looking at only the right-most digit. For example, a 3 and 2 would score 5, or a 6 and 7 (adds to 13) would score 3.
Two hands are dealt, Punto, and Banco. Two cards are dealt face up for each hand.
If Punto has score 0 to 5, they are dealt a third card.
Banco gets a third card if their total is:

    2 or less
    3, and the Punto score was not an 8
    4, and the Punto score was 2, 3, 4, 5, 6, 7
    5, and the Punto score was 4, 5, 6, or 7
    6, and the Punto score was a 6 or 7
    With 7 or higher, Banco stands.

The croupier then announces whether Punto or Banco scores highest.

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Craps 🎲🎲

A craps game is played with two dice. Players place their bets before the dice are rolled.
The shooter rolls two dice. If a 2, 3, 7, 11 or 12 is rolled on this first roll, the game ends. If any other number is rolled, the number is known as the point. The shooter then keeps rolling two dice until either a seven, or the point is rolled again.
There are many kinds of bets that can be placed for a game of craps.
Pass bets win if a 7 or 11 is rolled on the first throw, or if the point is re-rolled before a seven.
Don’t Pass bets win if a 2 or 3 is rolled on the first throw, or if a seven is rolled before the point is re-rolled. Don't Pass bets get their stake back if the first roll is a 12.
Field bets are placed on a number before a dice throw. If the number comes up on the next throw, the bettor wins, else the stake is lost.

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Higher or Lower

This is the simplest of our games.
The croupier pulls a card from a shuffled deck.
If the croupier first pulls out an ace or a two (the highest and lowest possible cards), the card is replaced, the deck shuffled, and another card chosen.
The player then bets as to whether the next card will be higher, lower, or the same value.

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Three flop cards are dealt face up. These are used by everyone in the game. Each player is dealt two hole cards. Players use all five cards to make their hand. Players can swap one or both hole cards to try and make a better hand.

Poker hands from highest to lowest:

Royal flush - A, K, Q, J, 10, all the same suit.
A♦, K♦, Q♦, J♦, 10♦

Straight flush - Five cards in a sequence, all in the same suit.
8♦, 7♦, 6♦, 5♦, 4♦

Four of a kind - All four cards of the same rank.
J, J, J, J, ?

Full house - Three of a kind with a pair.
J, J, J, 4, 4

Flush - Any five cards of the same suit, but not in a sequence.
♦, ♦, ♦, ♦, ♦

Straight - Five cards in a sequence, but not of the same suit.
8, 7, 6, 5, 4

Three of a kind - Three cards of the same rank.
J, J, J, ?, ?

Two pair - Two different pairs.
J, J, 3, 3, ?

Pair - Two cards of the same rank.
J, J, ?, ?, ?

High Card - The highest card in the hand.
J, ?, ?, ?, ?

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Pai Gow

Pai gow is played with a set of 32 dominoes as displayed below.

The player and dealer are given four dominoes. Each player separates their tiles into low and high hands of two dominoes. The player's high hand is compared to the dealer's high hand, and the player's low hand to the dealer's low hand. If both the player's hands are higher than the dealer's, the player wins the bet. If only one hand beats the dealer, the player gets their stake back. If both hands are lower than the dealer's, the player loses their stake.

Hands are ranked as follows:

  • Pair: There are 16 pairs, as shown in the image below. The tiles are shown in rank order, starting at the upper left, and reading like a page to bottom right.

  • Wong: This is a 2 or 12 tile with any 9 tile.

  • Gong: This is a 2 or 12 tile with any 8 tile.

  • 9 to 0 points (higher is better): For all other hands, the total number of pips is counted. The last digit of this number is the number of points scored. For example, if there are 13 pips across both tiles, the hand scores 3.

    An exception is that the two "Gee Joon" tiles (the [1,2] and [2,4] shown in the top left) can count as either 3 or 6 pips, whichever results in a higher total. For example, a Gee Joon tile with a 4-pip tile counts as 3 points to make a 7-point hand, instead of counting as 6 points to make a 0-point hand.

    If player and dealer tie, the winner is the one with the highest ranked tile, as per the picture (exception that here, Gee Joon tiles count lowest for tie-breaking). If this does not break the tie, the winner goes to the dealer. A 0-0 tie always goes to the dealer.

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American Roulette

The roulette wheel has 38 pockets: numbers 1 to 36, a zero, and a double-zero.

Stake is ten chips.

If the ball lands on "0" or "00", all stakes are kept by the house.
Winning bets on odds/evens, red/black, low/high pay 10 chips.
Winning bets on dozens or columns pay 20 chips.
Winning bets on single numbers pay 350 chips.

"Low" bets cover numbers 1 to 18
"High" bets cover numbers 19 to 36

"1st dozen" bets cover numbers 1 to 12
"2nd dozen" bets cover numbers 13 to 24
"3rd dozen" bets cover numbers 25 to 36

"1st column" bets cover numbers 1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34
"2nd column" bets cover numbers 2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35
"3rd column" bets cover numbers 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36

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Sands Roulette

The Sands roulette wheel has 31 pockets where the ball can land.
One pocket is marked with a zero. If the ball lands in this dip, all stakes are kept by the house.
The remaining 30 pockets are marked with ten different numbers. Each number appears three times.
Five are odd numbers, five even.
Players can place bets on the result being an odd number, an even number, or a particular number.

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Our slot machine has three wheels, each with twelve symbols. The symbols are divided into four groups of three related symbols.
When playing a game, the first wheel stops automatically, revealing a symbol.
The lever is pulled to stop the second wheel. Players have a 50% chance of stopping the wheel on the symbol they want.
The third wheel stops automatically, revealing the final symbol.
Prizes are paid if all three symbols are from the same group, or if all three are from different groups.


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