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by The Kraterocracy of Uvoan. . 135 reads.

The Rail Battalions

The Uvoanian Rail Battalions were established in the early 1910s, mere months after the end of the Civil War. Signed into existence, underneath the motto 'Frezka Railla' - Free Rails - the Rail Battalions have been a guiding force within Uvoan since they were first created.

In the old days, they made do with old designs, styled off those from other countries, and rough-shod. They plodded around an underdeveloped rail-network, and were more for show than actual patrol.

Now? Now they are far more than just a patrol force...

All trains are required to make speeds of 145 KP/H, standard, with a maximum speed of 230 KP/H permitted. In terms of slow speeds, trains are expected to be capable of crawling along at 5-25 KP/H, and stopping within 2.4 kilometers, from full speed.

The City class of armored train is intended to be hidden inside tunnels, warehouses, old-rip tracks, and anywhere else you can stuff 15 cars worth of armored train. Why? Because these mobile trains, form one of the cores of uvoans 'responsive anti-air defense'.

Car Number

Car Type

Car Weapons

Car Role

01

Flatcar

N/A

Leading Car

02

Flatcar

2x L/70 40MM Bofors, 2x L85 20MM Oerlikon

AA-Car

03

Flatcar

1x Mk 49 Guided Missile Launching System (21)

AA-Car

04

Boxcar

2x M2 Browning

Radar Guidance Car/Ammo Car

05

Flatcar

1x Mk 49 Guided Missile Launching System (21)

AA-Car

06

Flatcar

2x L/70 40MM Bofors, 2x L85 20MM Oerlikon

AA-Car

07

Boxcar

2x M2 Browning

Personel Car

08

Locomotive

N/A

Engine

09

Boxcar

2x M2 Browning

Personel Car

10

Flatcar

2x L/70 40MM Bofors, 2x L85 20MM Oerlikon

AA-Car

11

Flatcar

1x Mk 49 Guided Missile Launching System (21)

AA-Car

12

Boxcar

2x M2 Browning

Radar Guidance Car/Ammo Car

13

Flatcar

1x Mk 49 Guided Missile Launching System (21)

AA-Car

14

Flatcar

2x L/70 40MM Bofors, 2x L85 20MM Oerlikon

AA-Car

15

Flatcar

N/A

Trailing Car

The Hurricane class of armored train is a more conventional 'battle-line' train. Intended to provide fast, mobile, and very capable, fire support, it is parallel to most heavy cruisers in terms of sheer firepower.

Car Number

Car Type

Car Weapons

Car Role

01

Flatcar

N/A

Leading Car

02

Flatcar

2x L/70 40MM Bofors, 2x L85 20MM Oerlikon

AA-Car

03

High-Cube

2x Dual-Barrled 127MM DP/AUTO, 2x M61A2

Gun-Car

04

High-Cube

2x Dual-Barrled 127MM DP/AUTO

Gun-Car

05

High-Cube

2x Dual-Barrled 127MM DP/AUTO, 2x M61A2

Gun-Car

06

High-Cube

2x Dual-Barrled 127MM DP/AUTO

Gun-Car

07

Boxcar

2x M2 Browning

Personel Car

08

Locomotive

N/A

Engine

09

Boxcar

2x M2 Browning

Personel Car

10

High-Cube

2x Dual-Barrled 127MM DP/AUTO

Gun-Car

11

High-Cube

2x Dual-Barrled 127MM DP/AUTO, 2x M61A2

Gun-Car

12

High-Cube

2x Dual-Barrled 127MM DP/AUTO

Gun-Car

13

High-Cube

2x Dual-Barrled 127MM DP/AUTO, 2x M61A2

Gun-Car

14

Flatcar

2x L/70 40MM Bofors, 2x L85 20MM Oerlikon

AA-Car

15

Flatcar

N/A

Trailing Car

The Spitfire is any infantry commanders worst nightmare. A roaming behemoth of a train, with far too many heavy machine guns, it can slice apart anything less than a tank that gets caught in it's line of fire.

Car Number

Car Type

Car Weapons

Car Role

01

Flatcar

N/A

Leading Car

02

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

03

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

04

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 1x 81MM Mortar

AP-Car

05

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 1x 81MM Mortar

AP-Car

06

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

07

Boxcar

2x M2 Browning

Personel Car

08

Locomotive

N/A

Engine

09

Boxcar

2x M2 Browning

Personel Car

10

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

11

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 1x 81MM Mortar

AP-Car

12

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 1x 81MM Mortar

AP-Car

13

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

14

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

15

Flatcar

N/A

Trailing Car

The Iron class of Armored Train is a mixed use one. Capable of fullfilling nearly any role, it's a good standard use armored train for the Uvoanian Rail Batallions.

Car Number

Car Type

Car Weapons

Car Role

01

Flatcar

N/A

Leading Car

02

Flatcar

2x L/70 40MM Bofors, 2x L85 20MM Oerlikon

AA-Car

03

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

04

High-Cube

2x Dual-Barrled 127MM DP/AUTO

Gun-Car

05

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

06

High-Cube

2x Dual-Barrled 127MM DP/AUTO

Gun-Car

07

Boxcar

2x M2 Browning

Personel Car

08

Locomotive

N/A

Engine

09

Boxcar

2x M2 Browning

Personel Car

10

High-Cube

2x Dual-Barrled 127MM DP/AUTO

Gun-Car

11

High-Cube

2x Dual-Barrled 127MM DP/AUTO, 2x M61A2

Gun-Car

12

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

13

High-Cube

2x Dual-Barrled 127MM DP/AUTO, 2x M61A2

Gun-Car

14

Flatcar

4x Quad .50, 2x L85 20MM Oerlikon, 2x M61A2

AP-Car

15

Flatcar

N/A

Trailing Car

The Horseman Super-Armored is more comparable to a battleship cut into sections, stuck onto wheels, and then given an engine to speed it along faster than it has any right to, than a conventional armored train. It rides on two tracks, which limits where it goes, yes, but the sheer level of firepower it can bring to where it can go? Often makes up for this factor. It can also transport nearly a full battalion of infantry, along with an armored divisions worth of tanks.

Besides this, it's the only armored train rated for speeds of over 350 KP/H, due to it's unique, and highly classified, engine setup.

Car Number

Car Type

Car Weapons

Car Role

01A/01B

Flatcar

2x8x Quad .50 Calibers

Leading Car

02

Armored-Car

24x L/70 40MM Bofors, 24x L85 20MM Oerlikon, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 2x 96 Tube VLS, 8x Quad .50 Calibers

AP/AA-Car

03

Armored-Car

24x L/70 40MM Bofors, 24x L85 20MM Oerlikon, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 2x 96 Tube VLS, 8x Quad .50 Calibers

AP/AA-Car

04

Armored-Car

2x Triple-Barrled 406MM, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 4x 96 Tube VLS, 8x Quad .50 Calibers

Gun-Car

05

Armored-Car

2x Triple-Barrled 406MM, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 4x 96 Tube VLS, 8x Quad .50 Calibers

Gun-Car

06

Armored-Car

2x Triple-Barrled 406MM, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 4x 96 Tube VLS, 8x Quad .50 Calibers

Gun-Car

07

Armored-Car

4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 8x 96 Tube VLS, 8x Quad .50 Calibers, 8x VTOL Jets

Personnel-Car

08

Armored-Car

4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 8x 96 Tube VLS, 8x Quad .50 Calibers, 8x VTOL Jets

Personnel-Car

09

Locomotive

4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 8x Quad .50 Calibers

Engine

10

Armored-Car

4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 8x 96 Tube VLS, 8x Quad .50 Calibers, 8x VTOL Jets

Personnel-Car

11

Armored-Car

4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 8x 96 Tube VLS, 8x Quad .50 Calibers, 8x VTOL Jets

Personnel-Car

12

Armored-Car

2x Triple-Barrled 406MM, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 4x 96 Tube VLS, 8x Quad .50 Calibers

Gun-Car

13

Armored-Car

2x Triple-Barrled 406MM, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 4x 96 Tube VLS, 8x Quad .50 Calibers

Gun-Car

14

Armored-Car

2x Triple-Barrled 406MM, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 4x 96 Tube VLS, 8x Quad .50 Calibers

Gun-Car

15

Armored-Car

24x L/70 40MM Bofors, 24x L85 20MM Oerlikon, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 2x 96 Tube VLS, 8x Quad .50 Calibers

AP/AA-Car

16

Armored-Car

24x L/70 40MM Bofors, 24x L85 20MM Oerlikon, 4x RIM-21, 12x M61A2, 12x Dual-Barrled 127MM DP/AUTO, 2x 96 Tube VLS, 8x Quad .50 Calibers

AP/AA-Car

17A/17B

Flatcar

2x8x Quad .50 Calibers

Trailing Car



The Horsemans main, 406MM gun is a marvel of engineering-
It's a 406MM, with three round 'clip' before a reload. The shell alone weighs 862 Kilograms. It has an explosive mass of 600 Kilograms of a High explosive, fine aluminum powder and ethylene oxide mix. This gun kicks each shell out at... About 7.34 Kilometers-per-second. That 600 KG mixture of TNT would result in about ‭3,066‬ kilograms of tnt (or, 3.066 Kilotons.) a single turret, of 3 guns, would be about 9.2 kilotons worth of explosive matter. A gun-car, of two turrets, 18.4 kilotons of explosive matter. All 6 guncars is 110.4 kilotons.

The Kraterocracy of Uvoan

Edited:

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