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Dispatch → Meta → Gameplay
Z-day
DONT PANIC!
While your nation will automatically be involved in Z-day, you don't have to actively participate, and all effects to your nation due to Z-day will be reversed once Z-day ends
Notes:
-Some information here is based on last years Z-day. This year's Z-day may have changes.
-Some terminology I have used here may be different that officially used.
-I will continue making changes to this bulletin up to the beginning of Z-day, so check for changes at the beginning of Z-day.
Z-day (also known as zombie apocalypse, z-6, and more) is a special zombie-themed NationStates event, where your nation is slowly be invaded by zombies, and you have various ways to react to this.
This will be the 6th Z-day in NationStates history.
The date hasn't been revealed yet, but it usually occurs around Halloween, usually a weekend (the 28-29th) or the day before, and on Halloween (30-31st), and last 36 hours (and not actually a day).
For the exact time, keep an eye on the NationStates News
At the start of Z-day, your population is counted as "survivors", and over time, infection will spread, slowly converting "survivors" into "zombies".
To access your "Zombie Control" page, on your nation's home page, click the biohazard symbol ☣.
You are presented with 3 "research" options, each of which unlocks an "active effect", which you can use once every 20 seconds.
Option | Active Effect |
Cure the zombies | Allows you to send cure missiles to other nations, which converts "zombies" back into "survivors" |
Fight the zombies | Allows you to send anti-zombie squads to other nations, which converts "zombies" into "dead"* |
Embrace the zombies | Allows you to send zombie hordes to other nations, which converts "survivors" into "zombies" |
Notes:
Balder's official stance is "Cure"
You will not be able to do anything until your first research has completed
Even if you did not embrace zombies, it will still have "Hordes" in your superweapon research list, as this is based on the % of infected in your nation.
If your nation is hit by another nation, you will have to wait 2 minutes until you can perform an active effect.
Each game-hour lasts 1 real hour, but doesn't necessarily begin/end on the hour.
Subsequent levels of research are more effective, but take longer to research.
Your nation will also gain a "passive effect", which is the same as your "active effects", except it occurs automatically every hour to your own nation.
To survive, you must rely on teamwork, as passive effects aren't enough on their own, and you can't use active effects on yourself.
The basics of teamwork are: if you need help, ask. If someone else asks for help, help them.
If you need help:
- If you have a high zombie population, ask for cures for your nation.
- If you're under attack by zombie hordes at you, say who is attacking you.
If someone else asks for help:
- If you have cure missiles, send them to people asking for cures, or who are being attacked
- If you have anti-zombie squads, send them to attacking zombie nations
- DO NOT sent anti-zombie squads to survivor nations, it will kill their population and decreases their effectiveness.
If saying a nation's name while in NationStates (e.g. in the Regional Message Board) putting an "@" in front of the name will turn it into a link (e.g. @New Fakeland becomes New fakeland). This means people can get to that nation with one click, rather than having to search for the nation.
If saying a nation's name outside NationStates (e.g. in a Discord or Skype chat) use the URL (the text in the address bar) for that nation's page (e.g. http://www.nationstates.net/nation=new_fakeland). This means people can get to that nation with one click, rather than having to search for the nation.
Check out the "national happenings" at the bottom of a nations page, it will tell you what actions they've been taking, or have been taken against them. Use this to double check you haven't mixed up which nations are friend and foe.
Learn how to use the "Activities" page (from the top menu). You can see the recent actions in your region, filter it to show different things (e.g. show only foundings to see what nations have entered the region, so you can check if they're zombie nations).
If you are keeping an eye on some friendly nations (that may be inactive), add them to your national dossier. This will allow you to quickly check up on all of them using the activities page, to see if anyone has been attacked by zombies.
Notes to remember about Z-Day for next year:
-Cure missiles can't be used until the first research is complete, which may take about 2 hours (depending on nation size, and scientific advancement). So after starting research, there's nothing to do for an hour or 2.
-To get to zombie_control where you can research cures and such, click on the biohazard symbol on the menu near the top of your nation's page
-to fire a cure missile, go to the nation you want to cure, and click the button at the top.
The Issue
Recent reports suggest the existence of an infectious virus causing its victims to display aggressive, flesh-eating behavior. The virus appears to spread via the exchange of bodily fluids, such as biting. This may be New Fakeland's darkest hour.
The Debate
1.“One is always tempted to err on the side of compassion, in these situations, hoping the infected might be able to be cured,” says General Renee Cho. “And that would be a terrible mistake. We must marshal the full force of New Fakeland's military might against these undead abominations while we still have the ability to do so.”
EXTERMINATE ZOMBIES
2.“No! No!” cries bespectacled science type Wojciech Ono. “I know this looks bad, but these people aren't monsters! They're husbands, wives, brothers, children! Our efforts must go into researching a cure—a cure that could not only save New Fakeland but also our neighbors in Balder! Working together with our fellow nations is the only way out of this nightmare!”
RESEARCH CURE
3.“I'm going to just float something here,” says political advisor Kitty Kaine. “What if instead of gunning down our infected, or throwing money after a cure that may not even exist, we get on board with the zombie apocalypse? If we work with the zombies, not against them, maybe this needn't be so bad. Perhaps we can even figure out a way to sustain an undead population indefinitely.”
EMBRACE ZOMBIES
[] Cure research
[] Zombies
[] Anti-zombie squad
[nation] was struck by a Cure Missile from [nation], curing [number] million infected
[nation] was ravaged by a Zombie Horde from [nation], infecting [number] million survivors.
[nation] was cleansed by a Tactical Zombie Elimination Squad from [nation], killing [number] million zombies.
World Z-day page: page=zday_tally
Your Z-day page: page=zombie_control