by Max Barry

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by The Community of Dispatch. . 32 reads.

(Old RP 1) Middle Earth Roleplay - Update 6


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Roleplay Region: Middle Earth Roleplay

FAQ: Link

Calculator: Link

List of all update dispatches:

More info:

List of all update dispatches... :

Update 0: page=dispatch/id=440777 ; Map for Update 0: LinkHERE
Update 1: page=dispatch/id=447910 ; Map for Update 1: LinkHERE
Update 2: page=dispatch/id=450943 ; Map for Update 2: LinkHERE
Update 3: page=dispatch/id=459978 ; Map for Update 3: LinkHERE
Update 4: page=dispatch/id=467656 ; Map for Update 4: LinkHERE
Update 5: page=dispatch/id=471941 ; Map for Update 5: LinkHERE
Update 6: page=dispatch/id=474892 ; Map for Update 6: LinkHERE
Update 7: page=dispatch/id=483002 ; Map for Update 7: LinkHERE

Read dispatch

List of all update maps: Link


Dark Wood Orcs:
The Dark Wood orcs got ... how to say ... slightly burned. Grumtash blamed it on his scouts; how could they not have known that those weren't Orcs? Yes, they were hideous, but still ...

There was no alliance. It was just a trick. But Grumtash was smart enough to let the Remnant of the Old Religion forces take the blunt of the attack on Fangorn, with him to ride from the back, and emerge victorious.

But when he saw that no-one attacked ... and moreover, that his scouts noticed that the Old Religion forces aren't even at the borders anymore ... only then he realised.

The capitol can not be attacked. But the mines of Moria were in reach. And at least some dwarves to be masssacred ...


After the attack on Redhorn Gate (and the obvious victory), Grumtash cursed the day he trusted the Remnants of the Old Religion. If he was a lesser orc, he would have feared them. But, the defenses of Fangorn are now insurmountable, and his eyes have to turn elsewhere.

The message from Rhudaur Folk returned. "Ahh, excellent! Replies from my envoys!", Grumtash mentioned.

Grumtash's attack plans are so deeply convoluted that only he knows what he's planning for the next update ...

Bru'tak Gumdum is still waiting for his reinforcements.

No army movements

East Rho-Drukars:
Glodurin received, at last, the reply from Glim. Reply that came with a force of 250 dwarves.

"Wha' be this? Me fingers dunno count 500 heads. Tis a joke, I wonder?

They not be finest dwarves, bet ... after trainin the, more than half wou'be dead ...

But meh, tis exactly what I needed. Mah position is strong enough even with what'll remain of those 250; and meh borders will be defended by strong warriors!

Gimme the papers to sign, for ta alliance with Glim!"

After signing the alliance, Glodurin sent word to Glim;
"Kin Glim,

Accepted the alliance with ya, on good terms.

Ye soldiers be stationed in meh Western Rhovanion. Wha be your plans now, if meh can inquire?
There is so much bread my kingsmen can serve yar armies, and for so much time ...

Besides, so much fightin' seriously left ya forces depleted, from wha I can see .."

No army movements.

Fangorn Dwarves:
There was no reply to any of the pleas of help - None! Bildur sweared that this slash will not remain without a response; his smithers and his furnances will not work anymore for the pleasure of work, for the gems and marvels of beauty - they'll work from now on, around the clock, for swords, armors and other, more dangerous weapons!

And even if he felt secure in his fortress in Fangorn, or that he knew the forest of Fangorn like the back of his hand (what remained of the forest, anyway!), not being able to sally out left him with both of his hands tied;

... Oh, but when the the time is darkest, hope is found! A private emissary from the Remnants of Old Religion asked for a meeting with Bildur. Quite skeptical, Bildur agreed ... and was lucky enough to do so;

The meeting had a positive outcome for both parties involved; Explaining to Bildur that the Old Religion can attack Fangorn, with the help of Dark Woods, but not wanting to do so - made Bildur, on behalf of the Fangorn Dwarves, agree to a peace request from the Old Religion, on the grounds that Bildur will respect more the forest, and officially convert to the Old Religion.

Bildur agreed ...

No army movements.

Free people of Lamedon:
Nothing is known in this update about the whereabouts of King Angordor.

It is like everything is shrouded in mystery ...

No army movements.

Remnants of Old Religion:
When the envoy from the Dark Woods came, he mistook the uglyness of the Remnants to an orcish uglyness.

Those orcs were real blind ... even if that is passable as accident by a too young emissary, but mistaking Gruumsh, a flaming statue, as an orc chieftain? Too much ...

Gruumsh the Infernal received the message from Lord Glorfindel of Eregion. A reply was in order.

"Lord Glorfindel,

Your reply is acceptable, although hear us out.

Us Drughu or as your folk likes to call us, Drúedain, or Oghor-hai by them orcs, we hold the creator and his instruments in proper awe, but of all we worship most the First Mother, or, Mâm-ugu-Mâm.

We are aware that you do not practice organised worship, as there is no point in worshipping someone you have met in your own life, or in the lives of your grandparents;

But us Drughu have far shorter lives, and for us serving the earth and practicing religion has purpose.

If you claim to share our beliefs in a common denominator, then you will find no trouble erecting shines on your land, treasuring your own. More followers will most certainly follow.

You may find our practices, at first, strange, but the fire at our holy sites does burn bright, and is not estinguished by any force, and you can see it in our glowing red eyes ...

If you claim not to share our beliefs, or you feel too unbothered to adopt such a pure concept as religion just becaue you are too ... old, for it, then .. there are some mysterious powers that we would like to introduce you to.

In a different way.

For the benefit of the world, to clease that which is not clean, be it a first born or a darkish spawn of the netherworld.

I leave it up to you, Lord Glorfindel, as you took the time to answer.

I hope our message cleared any ... misconceptions, regarding us, and regarding our motifs.

No matter what others say .. or how others view us."

Move all forces to Enedhwaith.

Rhudaur Folk:
King Arundar felt the shock of having his capital conquered by elves.

"ELVES!! Ahh, Angmar knew best .... how can you trust these ... fossils?"

"Send word to the Witch King. A war is coming! Prepare all of our forces ... and make all the preparations to establish Upper Rhudaur as our new capital."

"Oh, send word to our newfound friend, the orc of Dark Forest. The defiant elves have met their doom..."

No army movements yet.
Send word to Angmar and to Dark Wood Orcs towards a rally of forces and attack of elves.

Angmar: - post 1 of 2
"So the elvesss want us to attack the petty humans? We will ssslaughter them in their beds!" The Witch King hissed at his underlings. "Get the orcs on the move. Take them to Angmar! And ssend a messenger. Let those petty humansss cower in fear at the coming storm."

All forces to move to Angmar.
Send messenger with declaration of war to King Arundar.

The Dominion of Glim Firebeard
He'd done it. Not only had he secured the Iron Hills, but he'd established the alliance with Glodurin, thus securing his border. Glim was overjoyed. The only thing that bothered him was not receiving a reply from Faramir. Having the humans secure Rohan would have made a nice buffer. But it couldn't be helped. There was still work to be done.

The plan was to establish a new capital to match the splendour of the new realm. Dorwinion was the perfect site for it, and so Glim had the miners start digging. It would be a while before the new Hold was ready, though, so a temporary capital was set up in an abandoned human fortress. Shoddy construction work, and above ground, but it was the best they could do for now.

A few days into the construction work, an Elven messenger arrived, much to Glim's surprise. The only Elves he knew of were living in the far West, and so this lad would have had to brave the dangers of the Misty Mountains and the Orc-infested woods. The messenger delivered a congratulatory note from Lindon, as well as jewelry. On closer inspection Glim recognised the craftsmanship of the ancient Elves.

In order to match the gift, Glim had the messenger decked out in a mithril shirt, that he might survive the return trip, and gave him a runed axe from Glim's personal armory to take back to his lord. The axe had been his grandfather's, and was inscribed with runes that made Orcs fear its wielder.

Move capital to Dorwinion
Send a return gift to Northern and Southern Lindon.
Move army to Middle Rhovanion

The Noldorin Kingdom of Eregion:
Lord Glorfindel smiled, looking upon the valley that hosted Imladris, a city of the elves built in the Second Age. The fell men of Rhudaur had captured it, but they had in turn fallen to his forces, who were proud to lift elven banners over the haven, which flapped gently in the breeze. The city reminded him of the First Age, of even Gondolin, if he dared. It had not seven proud gates, but the colorful vegetation upon the mountainside, the fair trees swaying with the wind, this, was where an elf belonged.

He smirked at the thought of King Arundar, who was most likely shouting in rage at the loss of the capital. But the men of Rhudaur had left their province too unguarded as they campaigned north, and the elves of Hollin had struck like the Eagles of Manwe. It was time to press the advantage against Rhudaur, but there was a pass that needed to be in their possession: The High Pass. With it, they could control trade and passage between the East and the West. And so, he commanded his armies, led by Lord Saerondr to capture it, attacking with caution, as the High Pass could be easily defended by only few in number.

Send elven Hero with a force of 570 elves to capture the High Pass.

The Kingdom of Lindon: - post 1 of 2
Ecthelion was inspecting the object on his table. The lights in the room were dim, but it was still possible to notice a kneeling elf in the other end of the room. Even in these lights one could catch a glimpse of something white under the warriors cape, shimmering like Gilthoniel's stars in the First Age.

"- An axe, but what quality" - whispered one of Gondolin Lords running his fingers down the handle and feeling the runes with his fingertips. Not many knew Khuzdul among Elves, although "knew" would be something of a stretched concept, since dwarves were quite secretive of their language. Ecthelion, in the early days when Gondolin was still a jewel under the skies, had met an elf called Pengolodh, who was a master of languages. Later, after the Fall of Gondolin this elf has remained with Elthelion and Gil-Galad in the Kingdom of Lindon. Ecthelion did not know how, but suddenly the Dwarves of Moria allowed a group of elves together with Pengolodh into Kazad-dhum. After his trips, Ecthelion was eager to learn how the other people lived, however different and rough they may be. So he got some limited basics of Khuzdul from Pengolodh. Indeed, the language was complex and Ecthelion was at the level of novice at best. Not that he had a desire to become a master - the laguage sounded rough and unpolished to his ear. Still, those times have now proved useful, for even with his limited knowledge he was able to gasp the overall message of those runes.

"- A marvelous treasure. The orcs should be afraid indeed. At least I hope I understood it correctly" , smirked the elf. He will have to show this axe to some dwarves later, to know better what is written there.
"- And the mithrill shirt, what a generous gift! Especially now that Moria is under orcish rule!" - he addressed the elf in front of him. "You know, Rilien, the Valar have smiled to you on this journey. You did well and you deserve several days of rest. Enjoy them." And so he sent the elf out.

"- Well, this probably means Lord Glim is satisfied with our message. I probably should send another messenger, with a few birds, to make sure we can use them to communicate more efficiently. I should probably write to Glorfindel, now that he is the closest to Lord Glim, it would be the best to have a small communication post on his frontier. And then, we should work with Lord Glim on our economic cooperation... And discuss the capture of Moria. That last message from Fangorn Dwarves asking for help.." Murmured Ecthelion to himself.

Having written the message to Glorfindel asking to cooperate with him in such an endeavor, he glanced back at the axe.
"-Orcs should fear..." He took out the map and glanced at it. "So this is where he is going to move", inspecting the lands of Dark Wood Orcs. "Indeed. This is probably his target. But what if he is sending me another subtle message?"

"- Edrith" - he called for his assistant. "- Are there any news from Angmar?" Catching an sarcastic look, he laughed. "Of course-of course. Indeed, how could our diplomacy work. They probably burned that message, loathing to touch elvish paper with their filthy hands. But let us make our message clearer. Send another message. And with it, all our troops to attack Forochel. I want an answer. If Lord of Angmar thinks he can just ignore me, he is mistaken. In addition, notify Lord Maedhros and Lord Glorfindel about my movements."

He stopped for a second.
"- And call in Eglerion for the scout division. He and five of his best men will have to deliver this message to Glorfinder and this message to Lord Glim Firebeard. Make sure to give them proper armor and our banners. He will be representing our Kingdom, and his team should not look like a bunch of strides. No matter how generous Lord Glim can be, accepting mithril shirts again will be simply a sign of our weakness. Or me personally as a leader", passed in Ecthelion's mind.

"- Oh, and did you deal with that Old Religion matter we discussed earlier? Asked their representative to come for common exchange of ideas and primary negotiation regarding religious matters?" Getting a positive nod he thanked Edrith and let her go.

After everyone left, he sat near the fireplace and looked back at the axe. "Maybe I should wield it while we attack Forochel? Would be an interesting sight..."

Attack Forochel with all might under the leadership of Ecthelion of Gondolin
Send Glim Firebeard an Offer to establish an Economic and Military Cooperation Zone (peace with economic perks) and to discuss the liberation of Moria from Orcs.
Send Glorfindel and Maedhros updates on what is going on with Angmar.
Send a letter to Old Religion asking for a representative to come to North Lindon to present their ideas in greater details.

The Kingdom of Lindon: - post 2 of 2

While marching to Forochel Ecthelion got another idea.
"- Sent messengers to Rhudaur Folk. Inform them that if they stand against Angmar with us and help us purge evil from this land, or make this evil back into good, we shall negotiate with the Kingdom of Eregion on their behalf to build peaceful relationship. Stress on the point that we shall share our knowledge with them, but they should prove that they stepped away from the evil side . Notify about this deal Lord Glorfindel and kindly ask him to stop hostilities for several days waiting for my updates. Of course, if Rhudaur Forl attacks him, he is by no means bound to respect this "treaty". Tell him personally, that I hope he will see some tactical - stress on tactical - value of Rhudaur Folk. Strategic role of Rhudaur though is completely in his hands."

Send messengers to Rhudaur folk to encourage them to betray Angmar.
Send message to Glorfindel informing him about possible deal with Rhudaur.

Angmar: - post 2 of 2
A whimpering, tired orc runner stumbles into the room. The Witch King hissed in frustration at being interrupted. "What is it?"
"Message. Message from the elvesss, you Highness" the orc whimpers in fear.
"More elves? I thought we had peace. Tell them we would like a peace talk, maggot. And being them some of our finest weapons as a gift. Bring some other orcs with you to keep you alive, however. I don't trust those lying elves."

Sending back message with confirmation of peace talks, and asking when and where.

Maedhros: - post 1 of 2
Letters had arrived from Lindon: "The time is now. The Orcs shall be eliminated".
These were harsh words, rooted deeply in the heart of not only Ecthelion ,but in all the elves that had lived through the terrors of the First Age of the Sun. And Maedhros had not forgotten the death of his father, his brothers, and the ruthless destruction of the fair elven realms of Beleriand. The Orcs were to perish liked they did on the plains of Anfauglith long ago.

And Maedhros saw Rhudaur struggling, he knew they would not last long. Maybe they could be of use yet. Yes, they were under attack from Angmar, and they had no loyalties, they would be easily persuaded.

Attack Western Arthedain with 1380 Elves.
And send word to Rhudaur that they should be rewarded richly if they defend themselves valiantly against Angmar.

Maedhros: - post 2 of 2
Many Orcs had been spotted in Cardolan, but they were not from Angmar. No, they were southerners spreading an ancient religion. Word reached Maedhros that these religious Orcs had a massive army, and were not afraid to attack those who were not open to there teachings. Maedhros decided to try and reach these Orcs before they acted rashly; he sent them a letter that outlined how all the elves under Maedhros were open to their religion. Not that they would convert, but that the Old Religion was not to be prosecuted or judged in Maedhros' lands. It could be practiced freely and openly.

Send word to the religious Orcs that their religion is completely legal and freely practices in Maedhros' territories. That peace should be sought between the two factions.

Alliance of Haradrim and Ithilien Rangers:
No news, 3nd update.
If no news by next update, faction will be eliminated.

What has been done until this update :
  • The Noldorin Kingdom of Eregion - successfully conquered 1 province: High Pass.

  • The Kingdom of Lindon - successfully conquered 1 province: Forochel.

  • Maedhros - failed to conquer 1 province: Western Arthedain.

  • The Kingdom of Lindon and Angmar are now at War! War will time out in 2 updates.

  • Maedhros and Angmar are now at War! War will time out in 2 updates.

  • Angmar - declared Rhudaur Folk as enemies on sight!

  • Dark Wood Orcs - declared The Noldorin Kingdom of Eregion as enemies on sight!

  • Angmar and Rhudaur Folk are no longer Allied.

  • The Dominion of Glim Firebeard has changed their capital from Withered Heath to Dorwinion. It will come into effect next update.

  • Rhudaur Folk has changed their capital from Rhudaur to Upper Rhudaur. It will come into effect next update.

  • Remnants of Old Religion and Fangorn Dwarves have declared peace. Can not attack one another for 1 update.

The Map of Middle Earth Roleplay - Update 6:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **


    • Kingdom's Name: Alliance of Haradrim and Ithilien Rangers (AHIR)

    • Roleplaying Nation: Haradrim and ithilien rangers

    • NS Player: Teya lone

    • Race: Humans

    • Leader: Faramir

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Alliance of Haradrim and Ithilien Rangers (AHIR?)
      Race: Humans
      Provinces: 2
      If 2 Provinces: Ithilien and Harondor, Hero type D, Faramir
      The name of your ruler: Faramir
      Your desired color: 1
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 7 (- 5% effectiveness)

    • Regions under command: (4) : Anorien, Dagorlad, Ithilien, Harondor

    • Armies under command: 3040 Humans in Ithilien, 640 Humans in Anorien and 640 Humans in Dagorlad

    • Kingdom's Name: Angmar

    • Roleplaying Nation: Gothmog of gundabad

    • NS Player: The olog-hai (Mordor)

    • Race: Orcs

    • Leader: The Witch King of Angmar

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Angmar
      Race: Orcs
      Provinces: Angmar, Gundabad
      Hero: The Witch King of Angmar. Type: A
      The name of your ruler: The Witch King of Angmar
      Your desired color: 5
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 54 (+ 0% effectiveness)

    • Regions under command: (4) : Angmar, Emyn Uial, Gundabad, Western Arthedain

    • Armies under command: 3160 Orcs in Western Arthedain and 2300 Orcs in Angmar

    • Kingdom's Name: The Kingdom of Lindon

    • Roleplaying Nation: Northern and southern lindon

    • NS Player: Eglamar

    • Race: Elves

    • Leader: Ecthelion of the Fountain

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      NationStates name: The Kingdom of Eglamar
      Name of Kingdom: The Kingdom of Lindon
      Race: Elves
      Provinces: 2
      If 1 Province: Northern Lindon and Southern Lindon, Hero type A, Ecthelion of the Fountain
      The name of your ruler: Ecthelion of the Fountain
      Your desired color: 14
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 47 (+ 0% effectiveness)

    • Regions under command: (5) : Blue Mountain, Forochel, Northern Lindon, River Lhun, Southern Lindon

    • Armies under command: 825 Elves in River Lhun and 780 Elves in Northern Lindon

    • Kingdom's Name: Maedhros

    • Roleplaying Nation: I am but a simple puppet

    • NS Player: March of Maedhros

    • Race: Elves

    • Leader: Maedhros the Tall

    • More info:

      Name of Kingdom: March of Maedhros
      In-game name: Maedhros
      Race: Elves
      Provinces: 1
      If 1 province: Eyrn Vorn and Cardolan, Hero type C, Nelyafinwë
      Ruler: Maedhros the Tall
      Colour: 11
      Read dispatch

    • NS Stats: +5% effectiveness

    • God Favouritism: 25 (+ 0% effectiveness)

    • Regions under command: (4) : Cardolan, Eryn Vorn, Southern Arthedain, The Shire

    • Armies under command: 650 Elves in The Shire and 660 elves in Eryn Vorn

    • Kingdom's Name: The Dominion of Glim Firebeard

    • Roleplaying Nation: Glim firebeard

    • NS Player: Dor caranthir

    • Race: Dwarves

    • Leader: Glim Firebeard

    • More info:

      MORE INFO: region=Middle_Earth_Roleplay
      Name of Kingdom: The Dominion of Glim Firebeard
      Race: Dwarf
      Provinces: 2
      If 2 Province: Withered Heath, Northern Rhovanion. Hero Type A: Glim Firebeard
      The name of your ruler: Glim Firebeard
      Your desired color: 7
      Read dispatch

    • NS Stats: -5% effectiveness

    • God Favouritism: 53 (+ 0% effectiveness)

    • Regions under command: (5) : Dorwinion, Iron Hills, Middle Rhovanion, Northern Rhovanion, Withered Heath

    • Armies under command: 670 Dwarves in Middle Rhovanion and 1020 Dwarves in Withered Heath

    • Kingdom's Name: The Noldorin Kingdom of Eregion

    • Roleplaying Nation: Eregion and hollin

    • NS Player: The starlight

    • Race: Elves

    • Leader: Lord Glorfindel

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: --- The Noldorin Kingdom of Eregion
      Race: --- Elves
      Provinces: 2
      If 2 Province: --- (Hollin and Dunland, TYPE A, Saerondr Tarembor)
      The name of your ruler: --- Lord Glorfindel
      Your desired color: 2
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 51 (+ 0% effectiveness)

    • Regions under command: (5) : Dunland, High Pass, Hollin, Northern Cardolan, Rhudaur

    • Armies under command: 450 Elves in High Pass and 1410 Elves in Hollin

    • Kingdom's Name: (NPC) Dark Wood Orcs

    • Race: Orcs

    • Leader: Grumtash the Hollow

    • Regions under command: (5) : Anduin Vales, Redhorn Gate, Southern Mirkwood, Western Mirkwood, Wold and Foothills

    • Armies under command: 1440 Orcs in Redhorn Gate and 2340 Orcs in Western Mirkwood

    • Kingdom's Name: (NPC) Doom'dr'thak

    • Race: Orcs

    • Leader: Bru'tak Gumdum

    • Regions under command: (3) : Khand, Nurn, Upper Nurn

    • Armies under command: 4170 Orcs in Nurn and 1620 Orcs in Khand

    • Kingdom's Name: (NPC) East Rho-Drukars

    • Race: Dwarves

    • Leader: Glodurin

    • Regions under command: (3) : Eastern Rhovanion, Horse Plains, Western Rhovanion

    • Armies under command: 1620 Dwarves in Eastern Rhovanion

    • Kingdom's Name: (NPC) Fangorn Dwarves

    • Race: Dwarves

    • Leader: Bildur the Smither

    • Regions under command: (1) : Fangorn

    • Armies under command: 600 Dwarves and also 140 Semi-Injured Dwarves in Fangorn

    • Kingdom's Name: (NPC) Free people of Lamedon

    • Race: Humans

    • Leader: Andorgor the Brave

    • Regions under command: (4) : Anfalas, Belfalas, Lamedon, Lebennin

    • Armies under command: 1560 Humans in Lebennin and 1320 Humans in Lamedon

    • Kingdom's Name: (NPC) Remnants of Old Religion

    • Race: Orcs

    • Leader: Gruumsh the Infernal

    • Regions under command: (5) : Andrast, Enedhwaith, Gap of Isen, Minhiriath, Old Pukel Land

    • Armies under command: 1670 Orcs in Enedhwaith and 2340 Orcs in Andrast

    • Kingdom's Name: (NPC) Rhudaur Folk

    • Race: Humans

    • Leader: King Arundar

    • Regions under command: (3) : Eastern Arthedain, Ettenmoors, Upper Rhudaur

    • Armies under command: 2560 Humans in Upper Rhudaur

    • Kingdom's Name: N/A

  • Alliance of Haradrim and Ithilien Rangers

    • Official Allies: (1) The Dominion of Glim Firebeard

    • Official Enemies: -none-

    • Declared a Non-Aggression-Pact with: (1) Doom'dr'thak

  • Angmar

    • Official Allies: -none-

    • Official Enemies: (2) The Kingdom of Lindon, Maedhros

    • Declared as Enemy-on-sight: (1) Rhudaur Folk

  • The Kingdom of Lindon

    • Official Allies: (2) Maedhros, The Noldorin Kingdom of Eregion

    • Official Enemies: (1) Angmar

  • Maedhros

    • Official Allies: (2) The Noldorin Kingdom of Eregion, The Kingdom of Lindon

    • Official Enemies: (1) Angmar

  • The Dominion of Glim Firebeard

    • Official Allies: (2) Alliance of Haradrim and Ithilien Rangers, East Rho-Drukars

    • Official Enemies: -none-

  • The Noldorin Kingdom of Eregion

    • Official Allies: (2) Maedhros, The Kingdom of Lindon

    • Official Enemies: (1) Rhudaur Folk

  • Dark Wood Orcs

    • Official Allies: -none-

    • Official Enemies: (1) Fangorn Dwarves

    • Declared as Enemy-on-sight: (1) The Noldorin Kingdom of Eregion

  • Doom'dr'thak

    • Official Allies: -none-

    • Official Enemies: -none-

    • Declared a Non-Aggression-Pact with: (1) Alliance of Haradrim and Ithilien Rangers

  • East Rho-Drukars

    • Official Allies: (1) The Dominion of Glim Firebeard

    • Official Enemies: -none-

  • Fangorn Dwarves

    • Official Allies: -none-

    • Official Enemies: (1) Dark Wood Orcs

  • Free people of Lamedon

    • Official Allies: (1) Remnants of Old Religion

    • Official Enemies: -none-

    • Declared as Enemy-on-sight: (1) Alliance of Haradrim and Ithilien Rangers

  • Remnants of Old Religion

    • Official Allies: (1) Free people of Lamedon

    • Official Enemies: -none-

  • Rhudaur Folk

    • Official Allies: -none-

    • Official Enemies: (1) The Noldorin Kingdom of Eregion

Wars status throughout the realm:
  • The Kingdom of Lindon have declared war on Angmar! - war will time out in 2 updates
    (The Kingdom of Lindon captured Forochel - in this update)

  • Maedhros have declared war on Angmar! - war will time out in 2 updates
    (Maedhros failed to capture Western Arthedain - in this update)
    -- out of 3 coin flips, 1st: defeat, 2nd: defeat, 3rd: irrelevant. Result: Defeat! --

  • Dark Wood Orcs have declared war on Fangorn Dwarves! - war will time out in 1 update
    (Dark Wood Orcs captured Redhorn Gate - 1 update ago)

  • The Noldorin Kingdom of Eregion have declared war on Rhudaur Folk! - war will time out in 1 update
    (The Noldorin Kingdom of Eregion captured Rhudaur - 1 update ago)

  • Remnants of Old Religion and Fangorn Dwarves have declared peace! - unable to attack each other for 1 update

RANKING: Most Provinces Controlled in last Update:

- (1st): (Player) The Dominion of Glim Firebeard (7) (5 of 5)
- (2nd): (Player) The Kingdom of Lindon (5 of 5)
- (3rd): (Player) The Noldorin Kingdom of Eregion (5 of 5)
- (NPC) Dark Wood Orcs (5 of 5)
- (NPC) Remnants of Old Religion (5 of 5)
- (Player) Maedhros (4 of 5)
- (NPC) Free people of Lamedon (4 of 5)
- (Player) Alliance of Haradrim and Ithilien Rangers (4 of 5)
- (Player) Angmar (4 of 5)
- (NPC) Doom'dr'thak (3 of 5)
- (NPC) East Rho-Drukars (3 of 5)
- (NPC) Rhudaur Folk (3 of 5)
- (NPC) Fangorn Dwarves (1 of 5)

NPC talk and decisions for next update:

Dark Wood Orcs:
Grumtash had a need of fresh soldiers, and one thought keeps bugging him: he's a mighty orc, and all mighty orcs are able to fight on two fronts - and win.

Because the deadlock between him and the dwarves he has to start to turn his attention elsewhere - at least until he gets further reinforcements. The darn dwarves have sturdy defenses ...

Luckily enough for Grumtash, some fresh soldiers in Mirkwood are able to advance towards the main battle fields, in the west.

Move the 2340 soldiers from Western Mirkwood towards Anduin Vales
Declare The Noldorin Kingdom of Eregion as enemies on sight

After many weeks of hard work, sweat and pain, a new batallion of Orcs were raised and successfully entered the service of Bru'tak Gumdum, under a new banner of his mighty army. The first order was to complete a lengthy march up through the Southern Pass, enter Upper Nurn and travel along its western borders and past the lake, into Nurn, where Bur'tak himself was waiting with his 4000 soldiers.

Many days have passed, with no new battles, and with no new accounts of greatness and of glory - all in the hopes that what comes next will be the talk of legends! And there is nothing - absolutely nothing - stopping them from claiming Mount Doom, in Gorgoroth, now as they get further reinforcements.

There have been a few skirmishes in the past days, both from the significant orcish garrison there and from Gumdum's soldiers, but nothing notable; a few men down, a few beasts down, a few war machines down. Cutting their supplies route and their access to fresh water puts a serious stress on the garrison, and one Bur'tak intends to break as soon as possible, with brute force.

Still, he has to wait.

Move all orcs from Khand into Nurn.

East Rho-Drukars:
Even if the alliance with his kin proved to be a good asset in the eyes of the nobility at his court, Glodurin still felt pressured about retaking old lands and reclaiming what was once Rho-Drukar.

Trading Dorwinion - a land his forces fought for, drank in and felt prized for - for another province that has less strategic significance, was difficult to justify to those that had no understanding just how politics work - and there's plenty of those in his court. "An axe is all ya need nowadays ... " , he pondered.

He was, however, in a deadlock. To the south the allies of his allies have to be his friends, and his new friends have an agreement of some sorts with the orcs south of his borders - right after the pass! The orcs to the west don't look any less intimidating - maybe on the contrary.

Glodurin even envied them - even if that was really out of his nature. But how couldn't he? They both had plans of expansion, but Glodurin is locked on 3 provinces while the Dark Wood Orcs smash, crash, and probably destroy everything in their paths.

In the end, he thought .. that may just well be their demise. While everyone knows what those orcs are up to, it means that they can, eventually, be able to put them in check. While on the contrary, no-one expects what's brewing in Eastern Rhovanion!

No army movements.

Fangorn Dwarves:
Another day ... another night.

The borders felt safer in the past, even if they were under siege. Now orcs have again been sighted ... although with no clear desire to attack.

Which was a shame, as Bildur really expected them to do so. Something about some new cannons and other devices he'd love to test out ...

Embracing the Old Religion proved to be slightly problematic as well. A dwarf playing with religion is a humurous sight to say the least - especially playing with things he could not understand. But Bildur was still fair, and gave it a go, mostly out of respect to Gruumsh and to the new-found peace between the two.

But not hurting the forests? Not getting .. trees? How could he .. operate? How will his furnances burn, how will his smiths work? They have to do at least a few more batches of swords and axes, body armour and helms ... for he mustered a few more Dwarves to his cause. Dwarves that need protection, and their pockets full. But ... how?

No army movements.

Free people of Lamedon:
If it hasn't been obvious until now, it's official:
King Angordor presented himself in front of the crowd, his eyes burning bright:
"My soldier, my friends,

For too long we have persecuted those we shouldn't; for too long we alienated friends and made them foes! for too long we have been blinded, and we have hated.

Not any longer, I say!

Today we extend our apologies to those that did us no wrong, even if we did wrong to them. And today we punish those that needed to be punished.

The Remnants of the Old Religion are now our brethen, and as we will unite our forces against those without honor, I am pleased to announce that we have two new objectives:

First, to regain control of Rohan, with the help of Old Religion.

Second, to do that while we punish the alliance of Harondor and Ithilien - they are the real enemies, hey are those that alienated us and our brethen, they are the ones that went dark, that destroyed our ancient homes and forced us to relocate further to the West.

We may not remember it as the present day finds us fond of our new homes, but our history does not lie.

We prepare for war!"

Attack Anorien with all forces.

Remnants of Old Religion:
The Remnants of Old Religion have their agendas fully booked; requests were filled by representatives of Lindon and Eryn Vorn for further meetings regarding the freedom of religion and peace.

Gruumsh the Infernal still remembered the old days with his masters, in Forests of Brethil in Doriath. His kin were in good terms with the elves, in those days, and Gruumsh wanted to keep the relations as such - even if many centuries have passed since then.

Sending religious and peace bearing envoys towards the Kingdom of Lindon and Maedhros means that the expansion further north is assured - and with the help and commitment of the Free people of Lamedon, conquering Rohan is the next step.

Move all forces to Enedhwaith.

Rhudaur Folk:
King Arundar found himself slightly puzzled.

There's a huge stack of official papers on his on-camp improvised desk. Alliance and war declarations, mostly. After losing Rhudaur in what's not to be called at all a fair battle - after relocating what remained of the administration and the treasury - and after finding enough bedding for the poor young innocent souls that remained from now on without a father, a mother, an uncle and without a roof over their heads: could King Arundar trust elves any more?

A valid question, seeing that half of the official papers are signed by elvish kings. "Is this a trickery?", the king wonders? "Burn those papers, burn them right away!" the king roared. Then, after what was just a moment, he added: "But wait. Just wait! What ... what is this? This?", pointing to the dispatch from the realm of Angmar. "Are you sure this came from Angmar? Is the seal in order? It is impossible!"

What he saw was the notice ending the alliance, making the two nations now on the verge of war.
"Or is this another trickery?" the king thought. "THIS letter requires a swift answer."

"Witch King of Angmar,

Your orcs threw a nasty piece of paper on my doorstep - in light of recent army movements at my borders, are your orders true? Are you trying to distance yourself from your vassal, or is this nothing more but a cunning trick meant to dissuade them from further attacks?

Awaiting your reply, Esteemed One.

Remaining yours,
King Arundar"

The following letter was to be sent to the elves of the west:
" Elves to the west,

I have received your curious 'demands'. They come at a point in time where one of your brethen disregarded any whatsoever law of wars, wrecked my Capitol and instilled fear into the children. Keep in mind that we are talking about the same king that probably laughted at my attempts of communication, twice in a row.

Tell me, elf kings, how do you plan to make good of your word when trusting elves basically means sealing your own fate?"

King Arundar still waited on any reply from Dark Wood orcs ...

Move the capital to Upper Rhudaur

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