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DispatchMetaGameplay

by The Community of Dispatch. . 23 reads.

(Old RP 1) Middle Earth Roleplay - Update 4

** REMEMBER! ON EACH THREE UPDATES YOU GET AN INFLUX OF UNITS **






More info:

Roleplay Region: Middle Earth Roleplay

FAQ: Linkhttp://middle-earth.ltstuff.com/faq.html

Calculator: Linkhttp://middle-earth.ltstuff.com/calculator.html

List of all update dispatches:

More info:






List of all update dispatches... :

Update 0: page=dispatch/id=440777 ; Map for Update 0: LinkHERE
Update 1: page=dispatch/id=447910 ; Map for Update 1: LinkHERE
Update 2: page=dispatch/id=450943 ; Map for Update 2: LinkHERE
Update 3: page=dispatch/id=459978 ; Map for Update 3: LinkHERE
Update 4: page=dispatch/id=467656 ; Map for Update 4: LinkHERE
Update 5: page=dispatch/id=471941 ; Map for Update 5: LinkHERE
Update 6: page=dispatch/id=474892 ; Map for Update 6: LinkHERE
Update 7: page=dispatch/id=483002 ; Map for Update 7: LinkHERE






Read dispatch

List of all update maps: Linkhttp://middle-earth.ltstuff.com/roleplay








FROM THE OLD UPDATE... :

Dark Wood Orcs:
Once in Anduin Vales, Grumtash marveled at the sight of little people and their chaotic running in circles! And slippery bodies. Those darn spears mostly missed when thrown at their targets! And their burrowing skills was fantastic. Grumtash was a bit envious ... so he left none but three such small creatures. His new playthings!

On another note, Grumtash had an epiphany: if people are sending him gifts, then he must be of utmost importance around these parts. Which is extremely correct, no doubt. But what if there were other, lesser, important players nearby? The thought never crossed his mind, until now ... but now .. he feels as if he is watched. As if his moves have been studied. Maybe its the adrenaline, after all. A bloodbath does that, sometimes ...

" Take a few soldiers to roam the realm, and see who's important around. Maybe you won't find any, but its worth knowing. This message ((the dwarf's gift)) might have been sent to others, too. But those replies might have been different ... than mine."

----
Send a few detachments of soldiers towards Angmar, Rhudaur Folk, AHIR and Glim Firebeard's Dominion.
They can be interacted with (greeted, friended, bribed, attacked, ambushed, captured, killed etc.)
Attack Wold & Foothills with all soldiers


Doom'dr'thak:
Conquering Nurn and Upper Nurn left the path open towards Gorgoroth, the next logical choice of action.

"Although ... there is a gist," Bru'tak Gumdum said.
"Our ability to recruit new forces is directly tied to how many provinces we command; we simply can't take and train orcs from where there are none!

And conquering such a mighty province requires lots of soldiers. Soldiers we do not have right now, after that disastrous attack on Upper Nurn!

There are two possible paths, now: either we wait until we can recruit another round of soldiers, and then attack ... or attack provinces nearby, to get more territories ... to get more soldiers.

Which is more efficient, I wonder?

Squire! I am calling the Small Council. There's matters to attend to."

----
No army movement.


East Rho-Drukars:
Glodurin received word from Glim, but that's not all what Glodurin received; news of orcs sighted at the southern borders! Ohhh, and if there's anyone that he distrusts more than humans, elves or other dwarves ... they are the orcs!

Naturally, Glodurin felt his realm threathened, making him view the message from Glim with other eyes.

He wrote as reply:
"Kin'Glim, me have answer to ya proposal. I be willing to trade realms, but see ... it puts me in a bad, bad place.

Dunno know about ya, but me have heard stories of wha' happens in Mirkwood .. why would me be willin' to border Mirkwood? For ta friendship? Ha!

I be willin to bear the blunt of ta enemy and switch keys to province, if ya be me ally and if ya also tribute ... say ... 500 of your finest dwarves, in my guard. Ta guard Middle Rhovanion, for sure.

What say ya? "

----
All forces to Eastern Rhovanion
Send dispatch back to Glim, with the proposal to switch territories if alliance is agreed and if Glim tributes 500 Dwarves to East Rho-Drukars


Fangorn Dwarves:
Bildur's realm is now a gem of technology and wealth; from the smiths of Fangorn, to the mighty fort in Isen and to the rich forests in the Foothills the realm is filled with burgeois workers, willing to work for the promised richness.

The assets need also guarding, so a permanent guard has been dispatched towards the Wold & Foothills, towards Fangorn and towards the Gap; the remainder of the army is set to attack the mountains of Moria, or more specifically, the Redhorn Gate. There they hope to find enough mithril to make the whole world shine ...

----
Leave 160 Dwarves in Wold & Foothills to coordinate the extraction of trees
Leave 160 Dwarves in Fangorn to guard the smithing grounds of Bildur
Send 160 Dwarves in the Gap of Isen, to coordinate the construction of the fort
Attack with 480 Dwarves the Redhorn Gate


Free people of Lamedon:
Things are different now, in Lamedon. Having ownership of most, if not all, realms beneath the white mountains gives you a different perspective on life. Lebennin, for example, is a last bastion of barbarians around these realms, as after Lebennin lie the realms of the Alliance, to which Angordor received positive replies;

Things do feel different ...

----
Attack Lebennin with all forces.


Remnants of Old Religion:
The mindset of Gruumsh the Infernal is that Minhiriath needs to be conquered, as the religion has to spread to elvish speaking realms as well. Playing with fire is tricky, especially since this course of action can awake sleeping giants. But there is no cause more just than expanding the wisdom of old to those worthy to embrace it!

Sending a message to the Noldorin Kingdom of Eregion and to the realms of Maedhros:
"Leaders of elves,

Great hope ahead! My forces ride towards Minhiriath, and once conquered, I will transform it into a marvelous stepping ground, assisting the progress towards conversion for all the elves that lie after Minhiriath. You are at the borders, so you have to wait the least amount of time to understand the joys and satisfacton of having a real purpose to aim for."

----
Attack Minhiriath with all forces
Send emissaries to the Noldorin Kingdom of Eregion and to Maedhros


Rhudaur Folk:
Rhudaur under King Arudar has been quite successfull; from just being the King of Rhudaur, his expansion now holds as owned grounds the provinces of Eastern Arthedain and Ettenmoors.

Upper Rhudaur, even in name, bears great pride towards many men in Rhudaur - if able to be conquered.

But conquering is not all Arundar has to do, in order for his Folk to survive in today's world. Allegiances have to be also renewed.

----
Attack Upper Rhudaur with 1430 humans
Send as tribute to Angmar 400 humans (transformed as 320 Orcs via point #4 in the FAQ)


Lindon Rebels:
There is little known about the Lindon Rebels, as of now; because of what appeared to be a civil war, part of the provinces under Lindon's earlier rule broke off and other provinces aligned with the new ruler - all in all, a new force is born.

The ruler of Lindon Rebels is Rog the Wrathhammer, a craftsman with a curious name and with a great hatred towards Orcs. So much hatred that, in fact, the only known actions of the Lindon Rebels were to declare as enemies-on-sight all hailing from the provinces of Angmar and Rhudaur Folk.

Nothing else is known, so far. But one does wonder about the back story of Rog!

----
Move 530 elves to River Lhun and 530 elves to Numeriador
Declared Angmar and Rhudaur Folk as enemies-on-sight (a war is at any time possible)


Lindon Rebels:
UPDATE ON Lindon Rebels!

The Civil War in old Lindon has subsided and the Lindon Rebels under Rog lost the fight against the loyalist of Lindon's ruler.

Some provinces have switched hands, Northern and Southern Lindon have again pledged support to the Kingdom of Lindon, alongside with Blue Mountain.

The Kingdom of Lindon has a force of 1080 elves located in Northern Lindon, the capital.

----
Lindon Rebels have ceased to exist.


Maedhros: - post 1 of 3
It was clear to the elves of Eryn Vorn; the world was restless. Armies moved in from all corners of Endor, the Children of Illuvatar would soon have to face an evil not seen in an age. Maedhros decided that aggression was not the key, he had made that mistake long ago.

----
Move 260 soldiers to from Eryn Vorn into Southern Artherdain and then into The Shire.


Angmar:
The messenger returns to the Witch King. "He is coming master, as fast as the maggots will move."
"Good...." hisses back the Witch King. "I would like you to take a messssage to the elvesss. Tell them we would not like to fight at the moment, but rather we would like to have a... discussion with them."

Back in Angmar
Gothmog whips a set of sniveling orcs who are moving slowly. "Get a move on maggots! We're going to the Witch King, and he does not like to be delayed." He then turns to a messenger. "Tell the petty human king that his gift was received, and we thank him for it. Bring him some orcish weapons in return."

----
Consolidation my forces in Western Arthedain
Messenger to Maedhros bearing a message of non-agression, and a meeting if wished.
Messenger to King Arundar, bringing gifts, in reward for the troops.


The Kingdom of Lindon:
Finally. This was the thought that passed through Ecthelions mind when he was looking over what was recently the last camp of self-proclaimed Lindon rebels. As sad as it may be, as soon as he left for his mission to the South, a group of hot-headed lunatics decided that current politics of Lindon was unsatisfactory... And so they used the moment to change it. What were their plans - that Ecthelion didn't know. Still, the idea of elves fighting with elves was dreadful to him, for the memories of the Kinslaying in Aman haven't disappeared from his memories. And even though "Lindon Rebels" - how they were called by loyalists - kept aggression at its lowest, such actions were unforgivable to the Lord of the Fountain.

But he didn't have much time for such contemplation. One problem solved didn't mean that the Kingdom was safe. He has lost quite some time and resources trying to restore the rule. Now his regular troops were down to only 1080 elven warriors, stationed all in his capital in Northern Lindon, and reports of Angmar rapid expansion were coming in every day. A few alarming letters have also arrived from far east.

- I wish I had the time... said Ecthelion, putting down papers regarding cultural events in the restored kingdom. Instead, he had to write a few different letters. One, to Lord Glorfindel and the other to Lord Mahedros the Tall - rulers of two other elven kingdoms of Middle Earth. Two exact letters, signed and sealed according to royal standards, had the following message inside:


"My dear friends,
It pleases my heart to infirm you that my rule was restored. Still, I do apologize for my absence and relative inactivity because these events could have been avoided.
Our race is fading. Our powers diminish. The old world is leaving us, I feel it in the water, I smell it in the earth (OOC: lol)... The darkness is rising again. My scouts report Angmar's movements in the North and strange events in the East. For our love to this land, I urge you to forge an alliance among all three of us - and tells me my heart that it would be the last one that honours true strength of the Firstborn of Middle-Earth".
We cannot delay, for the Enemy may be again upon us.
May the grace of the Valar protect us!
Ecthelion of the Fountain"

Of course, he could have tried to use osanwe, but something prevented him from doing so.
--
Even though negotiations were important, Ecthelion also had another issue to solve.
- Prepare our units to move out, let's reclaim our lost lands - such an order was given to his troops.
And so 1080 Elven warriors have marched from the capital to River Lhun

----
Attack River Lhun with all forces


Maedhros: - post 2 of 3
The message from the Witch King was received with caution and scepticism. But that soon faaded, these Orcs seemed different, they appeared to have culture and tastes. They were not swine, and they rather liked wine. No meeting of embassies was needed, Maedhros mumbled of a bad experiance, "Fingon", giant eagles, and lost extremities. But the alliance was agreed to, the Orcs were sent home tipsy on wine from a fine dine. But one thing irked Maedhros: these Orcs talked of an alliance with the Rhudaur Folk; Easterlings. Maedhros had been betrayed by Easterlings long ago. There was to be no alliance between the Noldor and Easterlings in any capacity. So the alliance was to be agreed on by one condition: the alliance with Rhudaur was to be abolished, along with their armies, and that all conquered land be divide evenly.
----
Agree to alliance/non aggresion pact, without meeting of embassies, on the condition that all alliances with Rhudaur be abandoned. Aswell as the eradication of Rhudaurs armies.


Maedhros: - post 2 of 3
To Ecthelion of the Fountain,

My dear friend; how long has it been? I fear I betrayed your people on the shores of Arvernien since we last met. I am terribly sorry and forever in your debt. I do not go a day with out regretting my actions, I still can not find my brother (OOC: Maybe he is in Beleriand and The Lands to The North (yes I that is my nation)).
The Firstborn shall unit again, and the evil men shall fall.
But Angmar shows no intention of aggression, and I do not desire to fight the Old Foe once more.
Praise Eru,
Maedhros the Tall.

----
Agree to alliance with Ecthelion in Lindon.


The Dominion of Glim Firebeard
Glim was furious. This upstart Dwarf had the nerve to request FIVE HUNDRED of his finest soldiers? Muttering in his beard, Glim turned to other matters at hand. The host had been assembled, and he knew reinforcements from the Withered Heath would be on the move. It was time to strike. He nodded to the hornblower, who announced that the Dwarf Lord would speak.

Friends! Kinsmen! Fer too long we've been expelled from our ancestral home. No more! Today we seize the Iron Hills from the uncouth barbarians that would seek to deny us!

Glim let the roar of approval wash over him before signalling the hornblower again, this time to announce the march. He would deal with this petty Dwarf later...

----
All troops to attack Iron Hills, led by Glim Firebeard.


Alliance of Haradrim and Ithilien Rangers:
No news.
-------------
N/A


The Noldorin Kingdom of Eregion:
No news.
-------------
N/A






What has been done until this update :
  • The Kingdom of Lindon - successfully conquered 1 province: River Lhun

  • The Dominion of Glim Firebeard - successfully conquered 1 KEY PROVINCE: Iron Hills

  • Dark Wood Orcs conquered 1 province: Wold and Foothills.

  • Fangorn Dwarves - successfully conquered 1 province: Redhorn Gate

  • Free people of Lamedon - successfully conquered 1 province: Lebennin

  • Remnants of Old Religion - successfully conquered 1 province: Gap of Isen

  • Rhudaur Folk - successfully conquered 1 province: Upper Rhudaur

  • The Kingdom of Lindon and Maedhros have established an Alliance.

  • Dark Wood Orcs - declared war on Fangorn Dwarves! War will time out in 2 updates.

  • Remnants of Old Religion - declared war on Fangorn Dwarves! War will time out in 2 updates.








The Map of Middle Earth Roleplay - Update 4:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:



    • Kingdom's Name: Alliance of Haradrim and Ithilien Rangers (AHIR)

    • NS Player: Teya lone

    • Race: Humans

    • Leader: Faramir

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Alliance of Haradrim and Ithilien Rangers (AHIR?)
      Race: Humans
      Provinces: 2
      If 2 Provinces: Ithilien and Harondor, Hero type D, Faramir
      The name of your ruler: Faramir
      Your desired color: 1
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 42 (+ 0% effectiveness)

    • Regions under command: (4) : Anorien, Dagorlad, Ithilien, Harondor

    • Armies under command: 1520 Humans in Ithilien, 640 Humans in Anorien and 640 Humans in Dagorlad




    • Kingdom's Name: Angmar

    • NS Player: The olog-hai (Mordor)

    • Race: Orcs

    • Leader: The Witch King of Angmar

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Angmar
      Race: Orcs
      Provinces: Angmar, Gundabad
      Hero: The Witch King of Angmar. Type: A
      The name of your ruler: The Witch King of Angmar
      Your desired color: 5
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 62 (+ 0% effectiveness)

    • Regions under command: (5) : Angmar, Emyn Uial, Forochel, Gundabad, Western Arthedain

    • Armies under command: 4100 Orcs in Western Arthedain and 320 Orcs in Angmar




    • Kingdom's Name: The Kingdom of Lindon

    • NS Player: Eglamar

    • Race: Elves

    • Leader: Ecthelion of the Fountain

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      NationStates name: The Kingdom of Eglamar
      Name of Kingdom: The Kingdom of Lindon
      Race: Elves
      Provinces: 2
      If 1 Province: Northern Lindon and Southern Lindon, Hero type A, Ecthelion of the Fountain
      The name of your ruler: Ecthelion of the Fountain
      Your desired color: 14
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 55 (+ 0% effectiveness)

    • Regions under command: (4) : Blue Mountain, Northern Lindon, River Lhun, Southern Lindon

    • Armies under command: 960 Elves in River Lhun




    • Kingdom's Name: Maedhros

    • NS Player: March of Maedhros

    • Race: Elves

    • Leader: Maedhros the Tall

    • More info:

      Name of Kingdom: March of Maedhros
      In-game name: Maedhros
      Race: Elves
      Provinces: 1
      If 1 province: Eyrn Vorn and Cardolan, Hero type C, Nelyafinwë
      Ruler: Maedhros the Tall
      Colour: 11
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 43 (+ 0% effectiveness)

    • Regions under command: (4) : Cardolan, Eyrn Vorn, Southern Arthedain, The Shire

    • Armies under command: 980 Elves in The Shire and 400 Elves in Eryn Vorn




    • Kingdom's Name: The Dominion of Glim Firebeard

    • NS Player: Dor caranthir

    • Race: Dwarves

    • Leader: Glim Firebeard

    • More info:

      MORE INFO: region=Middle_Earth_Roleplay
      Name of Kingdom: The Dominion of Glim Firebeard
      Race: Dwarf
      Provinces: 2
      If 2 Province: Withered Heath, Northern Rhovanion. Hero Type A: Glim Firebeard
      The name of your ruler: Glim Firebeard
      Your desired color: 7
      Read dispatch

    • NS Stats: +5% effectiveness

    • God Favouritism: 69 (+ 0% effectiveness)

    • Regions under command: (5) : Iron Hills, Middle Rhovanion, Northern Rhovanion, Western Rhovanion, Withered Heath

    • Armies under command: 920 Dwarves in Iron Hills




    • Kingdom's Name: The Noldorin Kingdom of Eregion

    • NS Player: The starlight

    • Race: Elves

    • Leader: Lord Glorfindel

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: --- The Noldorin Kingdom of Eregion
      Race: --- Elves
      Provinces: 2
      If 2 Province: --- (Hollin and Dunland, TYPE A, Saerondr Tarembor)
      The name of your ruler: --- Lord Glorfindel
      Your desired color: 2
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 43 (+ 0% effectiveness)

    • Regions under command: (3) : Dunland, Hollin, Northern Cardolan

    • Armies under command: 730 Elves in Northern Cardolan and 700 Elves in Hollin




    • Kingdom's Name: (NPC) Dark Wood Orcs

    • Race: Orcs

    • Leader: Grumtash the Hollow

    • Regions under command: (4) : Anduin Vales, Southern Mirkwood, Western Mirkwood, Wold and Foothills

    • Armies under command: 2250 Orcs in Wold and Foothills




    • Kingdom's Name: (NPC) Doom'dr'thak

    • Race: Orcs

    • Leader: Bru'tak Gumdum

    • Regions under command: (3) : Khand, Nurn, Upper Nurn

    • Armies under command: 4170 Orcs in Nurn




    • Kingdom's Name: (NPC) East Rho-Drukars

    • Race: Dwarves

    • Leader: Glodurin

    • Regions under command: (3) : Eastern Rhovanion, Dorwinion, Horse Plains

    • Armies under command: 960 Dwarves in Eastern Rhovanion




    • Kingdom's Name: (NPC) Fangorn Dwarves

    • Race: Dwarves

    • Leader: Bildur the Smither

    • Regions under command: (2) : Fangorn, Redhorn Gate

    • Armies under command: 290 Dwarves in Redhorn Gate and 160 Dwarves and also 140 Injured Dwarves in Fangorn




    • Kingdom's Name: (NPC) Free people of Lamedon

    • Race: Humans

    • Leader: Andorgor the Brave

    • Regions under command: (4) : Anfalas, Belfalas, Lamedon, Lebennin

    • Armies under command: 1560 Humans in Lebennin




    • Kingdom's Name: (NPC) Remnants of Old Religion

    • Race: Orcs

    • Leader: Gruumsh the Infernal

    • Regions under command: (4) : Andrast, Enedhwaith, Gap of Isen, Old Pukel Land

    • Armies under command: 1230 Orcs in Enedhwaith and 990 Orcs in Gap of Isen




    • Kingdom's Name: (NPC) Rhudaur Folk

    • Race: Humans

    • Leader: King Arundar

    • Regions under command: (4) : Eastern Arthedain, Ettenmoors, Rhudaur, Upper Rhudaur

    • Armies under command: 1480 Humans in Upper Rhudaur




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:
  • Alliance of Haradrim and Ithilien Rangers

    • Official Allies: (1) The Dominion of Glim Firebeard

    • Official Enemies: -none-

    • Declared a Non-Aggression-Pact with: (1) Doom'dr'thak

  • Angmar

    • Official Allies: (1) (NPC) Rhudaur Folk

    • Official Enemies: -none-

  • The Kingdom of Lindon

    • Official Allies: (1) Maedhros

    • Official Enemies: -none-

  • Maedhros

    • Official Allies: (2) The Noldorin Kingdom of Eregion, The Kingdom of Lindon

    • Official Enemies: -none-

  • The Dominion of Glim Firebeard

    • Official Allies: (1) Alliance of Haradrim and Ithilien Rangers

    • Official Enemies: -none-

  • The Noldorin Kingdom of Eregion

    • Official Allies: (1) Maedhros

    • Official Enemies: -none-

  • Dark Wood Orcs

    • Official Allies: -none-

    • Official Enemies: (1) Fangorn Dwarves

  • Doom'dr'thak

    • Official Allies: -none-

    • Official Enemies: -none-

    • Declared a Non-Aggression-Pact with: (1) Alliance of Haradrim and Ithilien Rangers

  • East Rho-Drukars

    • Official Allies: -none-

    • Official Enemies: -none-

  • Fangorn Dwarves

    • Official Allies: -none-

    • Official Enemies: (2) Dark Wood Orcs, Remnants of Old Religion

  • Free people of Lamedon

    • Official Allies: -none-

    • Official Enemies: -none-

  • Remnants of Old Religion

    • Official Allies: -none-

    • Official Enemies: (1) Fangorn Dwarves

  • Rhudaur Folk

    • Official Allies: (1) Angmar

    • Official Enemies: -none-








Wars status throughout the realm:
  • Dark Wood Orcs have declared war on Fangorn Dwarves! - war will time out in 2 updates
    (Dark Wood Orcs captured Wold and Foothills - in this update)

  • Remnants of Old Religion have declared war on Fangorn Dwarves! - war will time out in 2 updates
    (Remnants of Old Religion captured Gap of Isen - in this update)








RANKING: Most Provinces Controlled in last Update:

- (1st): (Player) The Dominion of Glim Firebeard (7) (5 of 5)
- (2nd): (Player) Angmar (5 of 5)
- (3rd): (Player) The Kingdom of Lindon (4 of 5)
- (NPC) Dark Wood Orcs (4 of 5)
- (NPC) Free people of Lamedon (4 of 5)
- (NPC) Remnants of Old Religion (4 of 5)
- (NPC) Rhudaur Folk (4 of 5)
- (Player) Maedhros (4 of 5)
- (Player) Alliance of Haradrim and Ithilien Rangers (4 of 5)
- (Player) The Noldorin Kingdom of Eregion (3 of 5)
- (NPC) Doom'dr'thak (3 of 5)
- (NPC) East Rho-Drukars (3 of 5)
- (NPC) Fangorn Dwarves (2 of 5)








NPC talk and decisions for next update:

Dark Wood Orcs:
The fight in the Wold & Foothills was nothing less than magnificent. Nothing beats fighting a real, serious, all-stakes fight - against Dwarves. And winning. Because, there's no way else to put it. Winning. Even if .. as his scouts inform him, he may have received an unexpected help by another Orc, that attacked another of the Fangorn's provinces in the same turn.

"An orc? Magnificent! Although ... they might be aiming for the gold themselves! Ohh .. crush them! Crush the dwarves!"

... later, when asserting that the forces of Dark Orcs aren't enough to capture by themselves the capital of Fangorn, Grumtash had a clever solution: ally, if possible, with the Orc. And crush them afterwards if they so even plan to grab any gold.

Grumtash wondered when the scouts he sent will return .... "if no-one returns soon, then most likely no-one's of importance near me and the scouts had to travel too far to reach any of interest. Which is a good thing ..."
----
Send alliance request to Remnants of the Old Religion. If agree, ask to support with attacking Fangorn. If agree, attack with all forces


Doom'dr'thak:
Bru'tak Gumdum's Small Council came to a conclusion: next attack would be on Gorgoroth.

All the army will be conserved, and trained to succeed in such a task.

Expecting new recruits, before attacking.
----
No army movements


East Rho-Drukars:
Glodurin received no reply from his envoy to Glim. And Glodurin felt ... isolated. Too isolated. The humans near his borders, the orcs near his borders and .. the silent dwarf, at his borders.

If Glim offers no reply, then Glodurin should not stay idle!

"Send word toward da Alliance of Haradrim and Ithilien Rangers - inquire about thy future plans, nd assure em dat our expansion dinno involve nay of their current realms. Extend a offer of friendship towards them."

"Send word ta the orcs ... inform dem dat our expansion dinna involve nay of their current realm, nd extend n offer of friendship towards th... ".
Glodurin did not finish his last phrase, as he was interrupted by one of his servants. "What'sit??!", he said.
"Sir'Glodurin, there be orcs from Dark Woods waiting in da main hall, askin' ta talk with ya.", the servant replied.
"Oh be daaamnnn in all languages what they be wantin?! Hastly lad, take me to them!"

After a brief conversation, Glodurin informed the orcs that he's merely the ruler of a small conservative nation, with no serious plans of expansions, other than reclaiming lost lands. Certainly not a nation of interest ...

After the orcs left, Glodurin called all his council and told them what happened. He also informed everyone to keep quiet of what happened, although he feared of spies ... it happened once, why couldn't it happen again?
"Last thing me needs now is explanations ... safeguarding me kingdom is paramount. Did what me had ta do ...."

----
No army movements.


Fangorn Dwarves:
Conquering the mines of Moria was a great feat, and one that was the last piece to be integrated to Bildur's masterplan. But oh, to what cost ... news of fighting, news of defeat ... losing the Gap of Isen - to the orcs, and losing the forests of Wold - to another orcs! The armies in Moria are isolated, and the capital is guarded by just a small force ... enough to protect it against a frontal attack, as Bildur's siege engines are capable of fending off any daring attackers. But .. there's no way the capital would hold against a fight on two fronts ...

Ask of help from nearby nations, if anyone is able to receive word and send an alleviating force!
----
Send pleas of help to nearby nations (especially to the Noldorin Kingdom of Eregion and to the Alliance of Haradrim and Ithilien Rangers)


Free people of Lamedon:
Conquering Lebennin meant that all that's beneath the mountains is now under Angordor's rule. There's no need for further expansion, now that the orcs moved their eyes elsewhere, and humans are on the eastern borders.

And when there isn't war, there's plenty of time to pray ...
----
No army movements.


Remnants of Old Religion:
Gruumsh the Infernal knew that Minhiriath was his target, yet something, unexplicably changed ... the need to punish the dwarves of the Gap, for not replying to his letter, to his request. This ought to be a warning to any not embracing the righteous path.

Coincidence made it that, in the same time, another part of Fangorn's realm got captured, by another band of orcs. And, as coincidences come in pairs, not long has passed and Gruumsh the Infernal received word from the one named Grumtash, of the Dark Woods, about an alliance to strike, and to finish the dwarves.

And this is fine. Minhiriath can wait. Punishment can not.

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Agree to alliance with Dark Wood Orcs.
Attack with all forces with the help of the Dark Wood Orcs army the province of Fangorn.


Rhudaur Folk:
Arthedain, Ettenmoors, Rhudaur and Upper Rhudaur - King Arundar has enough to be proud of. The protection of the Witch King of Angmar, and the reassurances he received after his latest tribute meant that he can now turn around, and respect the last part of the deal - to declare war on any elves!

This proved to be easy, considering that the elves of Hollin didn't even bother to write any replies to his dispatches. The Witch King is right ... elves are nothing more than a nuisance!

Send word to the Witch King and inform them that we are ready to start war, let they propose to us a target!

On a side note, scouts were sighted - orcish scouts, and not from Angmar - but from the forests to the east!
"Welcome, orcish friends! You are talking with King Arundar, ruler of Rhudaur folk and ally of the Witch King, the most mighty of your race!

You ask of the might of my forces? This is it, I say! The might of my friends can become your might, if you so choose to tell your master that Rhudaur is friends with orcs, with any orc."
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No army movements yet.


The Community of Dispatch

Edited:

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