by Max Barry

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by The Community of Dispatch. . 34 reads.

(Old RP 1) Middle Earth Roleplay - Update 3


More info:

Roleplay Region: Middle Earth Roleplay

FAQ: Link

Calculator: Link

List of all update dispatches:

More info:

List of all update dispatches... :

Update 0: page=dispatch/id=440777 ; Map for Update 0: LinkHERE
Update 1: page=dispatch/id=447910 ; Map for Update 1: LinkHERE
Update 2: page=dispatch/id=450943 ; Map for Update 2: LinkHERE
Update 3: page=dispatch/id=459978 ; Map for Update 3: LinkHERE
Update 4: page=dispatch/id=467656 ; Map for Update 4: LinkHERE
Update 5: page=dispatch/id=471941 ; Map for Update 5: LinkHERE
Update 6: page=dispatch/id=474892 ; Map for Update 6: LinkHERE
Update 7: page=dispatch/id=483002 ; Map for Update 7: LinkHERE

Read dispatch

List of all update maps: Link


Dark Wood Orcs:
Conquering Southern Mirkwood proved to be too easy for Grumtash and his forces. In Rhosgobel now lie only fires, and no more birds and no more trees. Marching forward, Grumtash found the tower of Dol Guldur. He heard stories of what happened here in the past, and this brought a new sense of power to him; he who controls Dol Guldur controls what lies in Dol Guldur. He could feel the strength emanating from that place ...

While resting and pondering on his new exploits he received, curiously enough, a courier. Bringing gifts! Oh, how tasty ... Any gifts mean that the owner would be rich, and richness greatly attracts him. He grabbed the gifts and killed the courier, but not before divulging the origin of the gift - the city of Bildur, in Fangorn.

"That's where we will go."

Attack Anduin Vales with all forces.

The attack in Upper Nurn ran according to his plan, even if part of his soldiers were unfit for battle; not unexperienced, but unfit to command.

Take for example the last battle, where Bru'tak Gumdum charged with the main army while the eastern and western flanks were envisioned to encircle and crush any resistance. While the eastern flank of his attacking force suffered the blunt of the barbarian charge, it stood brave and held its ground; the western flank, however, having nothing else to do than to encircle and crush the enemy had done little to accomplish this goal; it was Bru'tak's keen eye, while in battle, to notice in time the inefficiency of his western guard general, and to send word with new commands, overriding his general's ineptitude. The battle was eventually won, although it could have been so easily lost ...

While after the battle, Bru'tak Gumdum received word in his encampment in Upper Nurn about the acceptance of the Non Aggression Pact by the Prince of Ithilien; this deeply satisfied Bru'tak Gumdum. "No time now to lose the momentum", he thought.

"Rise, my soldiers, and let's ride for Nurn!", he added.

Attack Nurn with all forces.

East Rho-Drukars:
After arriving at his capitol, in Eastern Rhovanion, Glodurin sent word to his general in Dorwinion to send, as promised, a few booty from his newly conquered province to Glim.

He expected some word from Glim the Dwarf ... after the recent discussion things were a bit cold between the two. The alarming possibility of spies at his court made him even more uneasy. "A spy today, an assassin tomorrow", he thought.

"Tis kin swi' eithar way", he added. "Brin' all me soldiers in Dorwinion ta our capital and leave me a garrison ta guard meh barrels of wine" ... "This noch, prepare ta ride for Horse Plains!"

Attack Horse Plains with all forces.

Fangorn Dwarves:
Bildur received just a few replies from all the emmissaries he sent with gifts. But the preparations to transform the Gap of Isen into a marvel of technology is on the way, and significant progress has already been achieved. Miracles can happen when you reward your builders with enough gold to satisfy 3 generations. But more trees were needed. And the Wold and Foothills province just at the verge of Fangorn can provide the influx of trees needed to continue the construction.

Attack Wold and Foothills with all forces.

Free people of Lamedon:
After clearing the remainder of Belfalas from orcs, the realm was somewhat secure. But receiving no reply from the orcs of the Old Religion was an ill amen, Angordor considered. The vulcanic nature of those orcs, he thought, can make the borders too unstable and the men too edgy when it comes to protecting the realm.

There's a need for expansion, still. To the west lie the shores of Anfalas, and to the east lieth the realm of Lebennin. Securing Anfalas can bring Lamedon's Kingdom right at the doorsteps of those fanatics, but it also means a swift strike on their capitol, if the tension escalates. Securing the east could bring Lamedon in direct contact with the Alliance of Haradrim and Ithilien Rangers. The two nations have had no direct contact before, and that has to change.

"Humans understand humans", Angordor the Brave thought. "But these humans ... are an interesting sort of humans. Huge war-like creatures, overly-bred prodigies and what I like to call modified skins are all part of Faramir's armies. What kind of ruler needs to make a pact with .. the devil, just to secure a pool of loyal .. creatures? Are they even loyal?", Angordor asked himself.

"I would very much not like to see this theory put to the test. And if anything, if anyone is able to bring this mix together, then that someone is worthy to be an ally of mine. So let us test the waters and send a peace-bearing emmissary to Faramir, in Ithilien. Or wherever he is now .. and see what he has to say to the emmissary's words."
Attack Anfalas with all forces.
Send a peace-bearing emmissary to the Alliance of Haradrim and Ithilien Rangers.

Remnants of Old Religion:
The orcs of the Old Religion conquered Old Pukel Land, mostly a swampland of mysterious creatures. The forces of Gruumsh the Infernal continue to grow stronger as the Pukel men saw the light of the Old Religion, and embraced the fires willingly; there is great wisdom to be learned when one is willing to open his eyes. There is purpose. And as each day passes, more and more understand this.

Two envoys, from two different realms, came to the Halls of Ulond. One, bearing gifts. The other, bearing a message of warning. To both, Gruumsh replied. And sealed the replies with what appeared to be a magical ink, so only the hands of Bildur and Angordor could open and only their eyes can read.

And the army marches forward. To .. Anfalas?

Attack Anfalas with all forces?

Rhudaur Folk:
The soldiers of Rhudaur successfully conquered Eastern Arthedain, but by doing so they might have awoken some sleeping forces. They expected to find a few like-minded men settlements while marching west, people that could join forces with them ... but what they found were old, abandoned and forgotten villages; what was a once proud and ancient settlement of men - the village of Bree, was now just a pale and dusty version of what happens after centuries of war; there was no living soul on these grounds of what appeared to be the final graveyard of a long, rich but forgotten history. Things would have remained still as grim if not, upon arriving at Weathertop, they were met with blazing arrows and warcries : what remained of the watch tower in Weathertop had awoken and left no room for talk - and such, the war to claim Eastern Arthedain began.

After a few nights and after some serious casualties (mostly because of the surprise attack by the barbarians), King Arundar's forces managed to conquer Weathertop and all of its surroundings; now all Eastern Arthedain was theirs.

Not wanting to attack even further in the West - or at least, not yet - King's Arundar attention now turned to Ettenmoors, a province he thought to be a lonely region, mostly void of life; an easy picking for his injured soldiers. Even if arriving in Ettenmoors in the given time would mean crossing a great distance, at least part of their way would intersect with Rhudaur and the men could visit their families.

Attack Ettenmoors with all forces.

Alliance of Haradrim and Ithilien Rangers:
Faramir sat in his make-shift study pensively. News of army movements were being brought to him by all his scouts. It appeared that he wasn’t the only one to fancy a larger backyard.

He considered what he had done so far and what possibilities for the future were. He needed more peanut fields, obviously. His mumak forces had sired an entire new generation, and the kids weren’t any less hungry than the parents were. He also needed more cocoa fields. Faramir wondered absentmindedly if Éowyn had discovered his chocolate addiction yet…

Thinking of his wife, and thinking of fields, an idea sparked into that souped-up Númenórean brain of his. It was actually quite obvious. He wondered why he hadn’t thought of it before. Maybe it was the cocoa affecting his brain? But anyways, on with the plan!
He pulled out a fresh sheet of parchment and dipped his pen with flair.

These mumakil were going to get more peanuts!
An emissary was sent to Glim Firebeard, with a message scrawled in Faramir’s own, distinctive hand;
"Esteemed Sir, Lord Firebeard of the Withered Heath,

I hope you will excuse my lack of eloquence in this missive, but this is a matter in which I believe it is better to communicate straightforwardly than to worry about elegant wording. So I will get to the point. And my point is; I believe the time has come for us to ally our forces.

The reason for this is because our people share common bonds, albeit belonging to different races. We both have loyal, strong, fighting people. We both are favorites of the Gods. I have noted also that you show interest in the great work of expansion; the growth of territories in the goal of prospering and promoting people and culture. The people of Ithilien also share this desire to grow.

Hearing from the international news that Lord Glodurin of the East Rho-Drukars has refused your alliance, I thought that you might want to form an alliance with another, more prominent force on the field, namely the Haradrim and Ithilien Rangers. We could combine our greatness. We would be unstoppable. Of course you are wondering what I want for my people out of this alliance. Actually, I have only one goal, and it is more of a personal wish. I, having notable ties to the people of the Mark, being married to a Rohirric princess, wish to join my territory with theirs. But enough about me. You must have goals for your people. And I would be only too happy to help you accomplish them as your ally.

Of course, if I have mis-judged your wishes, which I admit is well possible, please accept my humble apology. Feel free to negotiate with me more on this matter before making a final decision. Of course, I would appreciate it if your Lordship would reply soon, as my army waits for your decision before acting.

No matter what your choice, I beseech you to accept my accompanying gift of ten pounds of the finest chocolate; a Haradrim delicacy.

Faramir of Ithilien"

Welcome the emissary from Lamedon.
Send emissary with gifts and message to Glim Firebeard.

Maedhros look out from The White Tower in Southern Arthedain. His elvish eyes could see the Easterlings from Rhudaur bustling in there newly claimed territory and Orcs of Angmar in the north. His heart flamed with the memories of The Nírnaeth Arnoediad, he new there ruthlessness, he new they trample over and take pride in killing the Hobbits of the Shire. He would protect them.
Move 860 into the Shire, rid it of the unwanted Barbarians.

The Witch King was in an anger "Where is that petty Gothmog? I sent him for more orcsssss long ago! Send a crow. Tell him to get here ssssoon, or he will pay with his life."
... back in Angmar ...
"Get a move on maggots! We have meat for the taking!" Gothmog shouted at the sniveling orcs.

All of my army to Western Arthedain.

The Noldorin Kingdom of Eregion:
The emissary bowed, saying, "My lord Glorfindel will be pleased. I am sure there shall be further correspondence between us. Farewell." he said, heading back to Hollin to tell Glorfindel the good news. Back in Hollin, Glorfindel had received the peace-bearing envoy from Rhudaur and had given them much wine and meat, remaining friendly but noncommittal. In their inebriated state, they would be able to remember little. Sending them back to their lord loaded with elven gifts, he received the good news that Maedhros had accepted, and now looked to secure his borders and increase Eregion's lands.

Looking out from his camp, he summoned his battle commander, Saerondr and ordered him to collect a force and attack Northern Cardolan. The Barrow-Downs were much feared by men and hobbits, but elves had walked under much more dangerous leaves. However, Saerondr was ordered to go too deep into the forest without a significant force. He was asked recommended to seek out the one called Tom Bombadil.

Receiving the gifts from the Fangorn Dwarves, he admired the necklace and sent his emissary forth once more.

The emissary, coming to their realm, gave a short bow and began. "My lord Glorfindel of Eregion greets you, Fangorn Dwarves. In response to your gift, he has bidden me to deliver to you an elven sword made by our master smiths. Long ago, elves and dwarves worked in union to create many a treasure."


Send 845 Elves with Saerondr Tarembor(Hero) to attack Northern Cardolan

Send back peace-bearing envoy drunk, with no promises, but loaded with gifts.

Extend greetings to Fangorn Dwarves and offer a gift of a sword to leader.

The Dominion of Glim Firebeard
The meeting with the Glodurin hadn't gone the way Glim would've liked. The stubborn Dwarf had refused to grant Glim the territory he desired. This idea that there was no time to turn the troops around was, of course, nonsense. Glim knew it, Glodurin knew it, and they both knew that the other Dwarf knew it. Yet formality dictated that they play this little game. It was in the middle of these thoughts that the message from Lord Faramir arrived.

'Wots this then? Ye came from Ithilien lad? Good on ye! 'ere, hand me that there note ye've got.'

As he read the message, an increasingly wide smile spread across Glim's face. He had actually intended to reach out to these Humans himself, but they had beaten him to the punch.

'Listen 'ere laddie, can ye wait fer a moment while ah get a reply sorted? Ye must be hungry, too. Donnae ye worry, we'll sort ye out.' Glim told the messenger, then turned to one of his aides. 'BAELOG! See that the lad gets the finest port we can provide, and get him a mug 'o ale while yer at it. Oh, ah... The 'special' brew fer dignitaries an' friends.'

The 'special' brew was actually watered-down Dwarven ale, because the other races of Middle Earth were notorious for their poor ability to drink proper ale. Of course the messenger didn't know this, and there was no need to tell him either.

Glim immediately got to work on a reply to Faramir:

"To the Lord Faramir of Ithilien

I received your messenger, and he could not have arrived at a better time. You are quite correct that negotiations with the East Rho-drukars didn't go as planned, much to my regret. I have not given up hope on talking some sense into Glodurin, but he's a stubborn one.

It would please me greatly if our two peoples were to unite in friendship. Such friendships have been of great value to my people in the past. I understand your ambitions towards Rohan, and find it unnecessary to explain my own ambitions for the Iron Hills - I'm quite sure you've already figured out as much yourself.

I have scouts searching through Mirkwood for signs of Orcish activity. We hear of increasing aggression from bands of refugees from the human villages there, refugees that I'm sure are heading towards your lands at the moment. These Orcs could be a concern for both of us.

I have sent a small measure of my appreciation for your so-called chocolate back with your messenger. I hope you shall find it to your taste, and that it can be a sign of our continued friendship.

Yours, Glim Firebeard."

'That's that. Baelog, get tha scriba ta make this, yakno, readable for this Faramir manling. And send some guards and a casket of ale back with tha messenger lad. We've made new friends. Ah'll also have ye send a note ta Glodurin, with what we talked aboot.'

The message was another offer of alliance to Glodurin, on the condition that he cede Dorwinion to Glim - in exchange for Western Rhovanion, of course. Glim wasn't trying to cheat Glodurin out of his lands, after all, he simply wanted to consolidate. Although, with the alliance established with the people of Ithilien, slightly more pressure could now be applied to the upstart Dwarf lord.

"Tae Lord Glodurin.

Dissappointed at yer refusal, as ye well know. Ah have just heard from this manling in Ithilien, and offered him mah friendship. Ye finds yerself in a tight spot, with only wasteland ta yer south. So ah have a new proposal for ye. A territorial swap, where ah give ye Western Rhovanion, and ye give me Dorwinion. This would let ye have more lands ta take, as well as the eternal friendship of tha Firebeard clan.


Glim Firebeard"

Aside from these messages, Glim was still waiting on word from the scouts sent to Mirkwood. He was beginning to worry that something had gone terribly wrong in there...

Move the army back to Middle Rhovanion.
Accept alliance with Haradrim and Ithilien Rangers.
Offer alliance to East Rho-drukars, on the condition of a territory swap (Dorwinion for Western Rhovanion)

What has been done until this update :
  • Angmar - successfully conquered 1 province: Western Arthedain

  • Maedhros - successfully conquered 1 province: The Shire

  • The Noldorin Kingdom of Eregion - successfully conquered 1 province: Northern Cardolan

  • Dark Wood Orcs - successfully conquered 1 province: Anduin Vales

  • Doom'dr'thak - successfully conquered 1 province: Nurn

  • East Rho-Drukars - successfully conquered 1 province: Horse Plains

  • Fangorn Dwarves - successfully conquered 1 province: Wold and Foothills

  • Free people of Lamedon - successfully conquered 1 province: Anfalas

  • Remnants of Old Religion - successfully conquered 1 province: Enedhwaith

  • Rhudaur Folk - successfully conquered 1 province: Ettenmoors

  • Alliance of Haradrim and Ithilien Rangers and The Dominion of Glim Firebeard have established an Alliance.

The Map of Middle Earth Roleplay - Update 3:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **


    • Kingdom's Name: Alliance of Haradrim and Ithilien Rangers (AHIR)

    • NS Player: Teya lone

    • Race: Humans

    • Leader: Faramir

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Alliance of Haradrim and Ithilien Rangers (AHIR?)
      Race: Humans
      Provinces: 2
      If 2 Provinces: Ithilien and Harondor, Hero type D, Faramir
      The name of your ruler: Faramir
      Your desired color: 1
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 60 (+ 0% effectiveness)

    • Regions under command: (4) : Anorien, Dagorlad, Ithilien, Harondor

    • Armies under command: 1520 Humans in Ithilien, 640 Humans in Anorien and 640 Humans in Dagorlad

    • Kingdom's Name: Angmar

    • NS Player: The olog-hai (Mordor)

    • Race: Orcs

    • Leader: The Witch King of Angmar

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Angmar
      Race: Orcs
      Provinces: Angmar, Gundabad
      Hero: The Witch King of Angmar. Type: A
      The name of your ruler: The Witch King of Angmar
      Your desired color: 5
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 70 (+ 0% effectiveness)

    • Regions under command: (5) : Angmar, Emyn Uial, Forochel, Gundabad, Western Arthedain

    • Armies under command: 1760 Orcs in Western Arthedain and 2340 Orcs in Angmar

    • Kingdom's Name: Maedhros

    • NS Player: March of Maedhros

    • Race: Elves

    • Leader: Maedhros the Tall

    • More info:

      Name of Kingdom: March of Maedhros
      In-game name: Maedhros
      Race: Elves
      Provinces: 1
      If 1 province: Eyrn Vorn and Cardolan, Hero type C, Nelyafinwë
      Ruler: Maedhros the Tall
      Colour: 11
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 51 (+ 0% effectiveness)

    • Regions under command: (4) : Cardolan, Eyrn Vorn, Southern Arthedain, The Shire

    • Armies under command: 720 Elves in The Shire and 660 Elves in Eryn Vorn

    • Kingdom's Name: The Dominion of Glim Firebeard

    • NS Player: Dor caranthir

    • Race: Dwarves

    • Leader: Glim Firebeard

    • More info:

      MORE INFO: region=Middle_Earth_Roleplay
      Name of Kingdom: The Dominion of Glim Firebeard
      Race: Dwarf
      Provinces: 2
      If 2 Province: Withered Heath, Northern Rhovanion. Hero Type A: Glim Firebeard
      The name of your ruler: Glim Firebeard
      Your desired color: 7
      Read dispatch

    • NS Stats: +5% effectiveness

    • God Favouritism: 55 (+ 0% effectiveness)

    • Regions under command: (4) : Middle Rhovanion, Northern Rhovanion, Western Rhovanion, Withered Heath

    • Armies under command: 760 Dwarves in Middle Rhovanion and 660 Dwarves in Withered Heath

    • Kingdom's Name: The Noldorin Kingdom of Eregion

    • NS Player: The starlight

    • Race: Elves

    • Leader: Lord Glorfindel

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: --- The Noldorin Kingdom of Eregion
      Race: --- Elves
      Provinces: 2
      If 2 Province: --- (Hollin and Dunland, TYPE A, Saerondr Tarembor)
      The name of your ruler: --- Lord Glorfindel
      Your desired color: 2
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 51 (+ 0% effectiveness)

    • Regions under command: (3) : Dunland, Hollin, Northern Cardolan

    • Armies under command: 730 Elves in Northern Cardolan and 700 Elves in Hollin

    • Kingdom's Name: (NPC) Lindon Rebels

    • Race: Elves

    • Leader: Rog the Wrathhammer

    • Regions under command: (4) : Blue Mountains, Northern Lindon, Numeriador, River Lhun

    • Armies under command: 1260 Elves in Blue Mountains

    • Kingdom's Name: (NPC) Dark Wood Orcs

    • Race: Orcs

    • Leader: Grumtash the Hollow

    • Regions under command: (3) : Anduin Vales, Southern Mirkwood, Western Mirkwood

    • Armies under command: 1090 Orcs in Anduin Vales and 1720 Orcs in Western Mirkwood

    • Kingdom's Name: (NPC) Doom'dr'thak

    • Race: Orcs

    • Leader: Bru'tak Gumdum

    • Regions under command: (3) : Khand, Nurn, Upper Nurn

    • Armies under command: 1160 Orcs in Nurn and 1720 Orcs in Khand

    • Kingdom's Name: (NPC) East Rho-Drukars

    • Race: Dwarves

    • Leader: Glodurin

    • Regions under command: (3) : Eastern Rhovanion, Dorwinion, Horse Plains

    • Armies under command: 420 Dwarves in Horse Plains and 540 Dwarves in Eastern Rhovanion

    • Kingdom's Name: (NPC) Fangorn Dwarves

    • Race: Dwarves

    • Leader: Bildur the Smither

    • Regions under command: (3) : Fangorn, Gap of Isen, Wold and Foothills

    • Armies under command: 420 Dwarves in Wold and Foothills and 540 Dwarves in Fangorn

    • Kingdom's Name: (NPC) Free people of Lamedon

    • Race: Humans

    • Leader: Andorgor the Brave

    • Regions under command: (3) : Anfalas, Belfalas, Lamedon

    • Armies under command: 800 Humans in Anfalas and 1080 Humans in Lamedon

    • Kingdom's Name: (NPC) Remnants of Old Religion

    • Race: Orcs

    • Leader: Gruumsh the Infernal

    • Regions under command: (3) : Andrast, Enedhwaith, Old Pukel Land

    • Armies under command: 1160 Orcs in Enedhwaith and 1720 Orcs in Andrast

    • Kingdom's Name: (NPC) Rhudaur Folk

    • Race: Humans

    • Leader: King Arundar

    • Regions under command: (3) : Eastern Arthedain, Ettenmoors, Rhudaur

    • Armies under command: 750 Humans in Ettenmoors and 1080 Humans in Rhudaur

    • Kingdom's Name: N/A

  • Alliance of Haradrim and Ithilien Rangers

    • Official Allies: (1) The Dominion of Glim Firebeard

    • Official Enemies: -none-

    • Declared a Non-Aggression-Pact with: (1) Doom'dr'thak

  • Angmar

    • Official Allies: (1) (NPC) Rhudaur Folk

    • Official Enemies: -none-

    • Declared as ENEMY by: (1) Lindon Rebels

  • Maedhros

    • Official Allies: (1) The Noldorin Kingdom of Eregion

    • Official Enemies: -none-

  • The Dominion of Glim Firebeard

    • Official Allies: (1) Alliance of Haradrim and Ithilien Rangers

    • Official Enemies: -none-

  • The Noldorin Kingdom of Eregion

    • Official Allies: (1) Maedhros

    • Official Enemies: -none-

  • Lindon Rebels

    • Official Allies: -none-

    • Official Enemies: -none-

  • Dark Wood Orcs

    • Official Allies: -none-

    • Official Enemies: -none-

  • Doom'dr'thak

    • Official Allies: -none-

    • Official Enemies: -none-

    • Declared a Non-Aggression-Pact with: (1) Alliance of Haradrim and Ithilien Rangers

  • East Rho-Drukars

    • Official Allies: -none-

    • Official Enemies: -none-

  • Fangorn Dwarves

    • Official Allies: -none-

    • Official Enemies: -none-

  • Free people of Lamedon

    • Official Allies: -none-

    • Official Enemies: -none-

  • Remnants of Old Religion

    • Official Allies: -none-

    • Official Enemies: -none-

  • Rhudaur Folk

    • Official Allies: (1) Angmar

    • Official Enemies: -none-

    • Declared as ENEMY by: (1) Lindon Rebels

Wars status throughout the realm:
  • No wars happened so far !
    (But peace is fragile..)

RANKING: Most Provinces Controlled in last Update:

- (1st): (Player) Angmar (5 of 5)
- (2nd): (Player) The Dominion of Glim Firebeard (4 of 5)
- (3rd): (Player) Maedhros (4 of 5)
- (Player) Alliance of Haradrim and Ithilien Rangers (4 of 5)
- (NPC) Lindon Rebels (4 of 5)
- (Player) The Noldorin Kingdom of Eregion (3 of 5)
- (NPC) Dark Wood Orcs (3 of 5)
- (NPC) Doom'dr'thak (3 of 5)
- (NPC) East Rho-Drukars (3 of 5)
- (NPC) Fangorn Dwarves (3 of 5)
- (NPC) Free people of Lamedon (3 of 5)
- (NPC) Remnants of Old Religion (3 of 5)
- (NPC) Rhudaur Folk (3 of 5)

NPC talk and decisions for next update:

Dark Wood Orcs:
Once in Anduin Vales, Grumtash marveled at the sight of little people and their chaotic running in circles! And slippery bodies. Those darn spears mostly missed when thrown at their targets! And their burrowing skills was fantastic. Grumtash was a bit envious ... so he left none but three such small creatures. His new playthings!

On another note, Grumtash had an epiphany: if people are sending him gifts, then he must be of utmost importance around these parts. Which is extremely correct, no doubt. But what if there were other, lesser, important players nearby? The thought never crossed his mind, until now ... but now .. he feels as if he is watched. As if his moves have been studied. Maybe its the adrenaline, after all. A bloodbath does that, sometimes ...

" Take a few soldiers to roam the realm, and see who's important around. Maybe you won't find any, but its worth knowing. This message ((the dwarf's gift)) might have been sent to others, too. But those replies might have been different ... than mine."

Send a few detachments of soldiers towards Angmar, Rhudaur Folk, AHIR and Glim Firebeard's Dominion.
They can be interacted with (greeted, friended, bribed, attacked, ambushed, captured, killed etc.)
Attack Wold & Foothills with all soldiers

Conquering Nurn and Upper Nurn left the path open towards Gorgoroth, the next logical choice of action.

"Although ... there is a gist," Bru'tak Gumdum said.
"Our ability to recruit new forces is directly tied to how many provinces we command; we simply can't take and train orcs from where there are none!

And conquering such a mighty province requires lots of soldiers. Soldiers we do not have right now, after that disastrous attack on Upper Nurn!

There are two possible paths, now: either we wait until we can recruit another round of soldiers, and then attack ... or attack provinces nearby, to get more territories ... to get more soldiers.

Which is more efficient, I wonder?

Squire! I am calling the Small Council. There's matters to attend to."

No army movement.

East Rho-Drukars:
Glodurin received word from Glim, but that's not all what Glodurin received; news of orcs sighted at the southern borders! Ohhh, and if there's anyone that he distrusts more than humans, elves or other dwarves ... they are the orcs!

Naturally, Glodurin felt his realm threathened, making him view the message from Glim with other eyes.

He wrote as reply:
"Kin'Glim, me have answer to ya proposal. I be willing to trade realms, but see ... it puts me in a bad, bad place.

Dunno know about ya, but me have heard stories of wha' happens in Mirkwood .. why would me be willin' to border Mirkwood? For ta friendship? Ha!

I be willin to bear the blunt of ta enemy and switch keys to province, if ya be me ally and if ya also tribute ... say ... 500 of your finest dwarves, in my guard. Ta guard Middle Rhovanion, for sure.

What say ya? "

All forces to Eastern Rhovanion
Send dispatch back to Glim, with the proposal to switch territories if alliance is agreed and if Glim tributes 500 Dwarves to East Rho-Drukars

Fangorn Dwarves:
Bildur's realm is now a gem of technology and wealth; from the smiths of Fangorn, to the mighty fort in Isen and to the rich forests in the Foothills the realm is filled with burgeois workers, willing to work for the promised richness.

The assets need also guarding, so a permanent guard has been dispatched towards the Wold & Foothills, towards Fangorn and towards the Gap; the remainder of the army is set to attack the mountains of Moria, or more specifically, the Redhorn Gate. There they hope to find enough mithril to make the whole world shine ...

Leave 160 Dwarves in Wold & Foothills to coordinate the extraction of trees
Leave 160 Dwarves in Fangorn to guard the smithing grounds of Bildur
Send 160 Dwarves in the Gap of Isen, to coordinate the construction of the fort
Attack with 480 Dwarves the Redhorn Gate

Free people of Lamedon:
Things are different now, in Lamedon. Having ownership of most, if not all, realms beneath the white mountains gives you a different perspective on life. Lebennin, for example, is a last bastion of barbarians around these realms, as after Lebennin lie the realms of the Alliance, to which Angordor received positive replies;

Things do feel different ...

Attack Lebennin with all forces.

Remnants of Old Religion:
The mindset of Gruumsh the Infernal is that Minhiriath needs to be conquered, as the religion has to spread to elvish speaking realms as well. Playing with fire is tricky, especially since this course of action can awake sleeping giants. But there is no cause more just than expanding the wisdom of old to those worthy to embrace it!

Sending a message to the Noldorin Kingdom of Eregion and to the realms of Maedhros:
"Leaders of elves,

Great hope ahead! My forces ride towards Minhiriath, and once conquered, I will transform it into a marvelous stepping ground, assisting the progress towards conversion for all the elves that lie after Minhiriath. You are at the borders, so you have to wait the least amount of time to understand the joys and satisfacton of having a real purpose to aim for."

Attack Minhiriath with all forces
Send emissaries to the Noldorin Kingdom of Eregion and to Maedhros

Rhudaur Folk:
Rhudaur under King Arudar has been quite successfull; from just being the King of Rhudaur, his expansion now holds as owned grounds the provinces of Eastern Arthedain and Ettenmoors.

Upper Rhudaur, even in name, bears great pride towards many men in Rhudaur - if able to be conquered.

But conquering is not all Arundar has to do, in order for his Folk to survive in today's world. Allegiances have to be also renewed.

Attack Upper Rhudaur with 1430 humans
Send as tribute to Angmar 400 humans (transformed as 320 Orcs via point #4 in the FAQ)

Lindon Rebels:
There is little known about the Lindon Rebels, as of now; because of what appeared to be a civil war, part of the provinces under Lindon's earlier rule broke off and other provinces aligned with the new ruler - all in all, a new force is born.

The ruler of Lindon Rebels is Rog the Wrathhammer, a craftsman with a curious name and with a great hatred towards Orcs. So much hatred that, in fact, the only known actions of the Lindon Rebels were to declare as enemies-on-sight all hailing from the provinces of Angmar and Rhudaur Folk.

Nothing else is known, so far. But one does wonder about the back story of Rog!

Move 530 elves to River Lhun and 530 elves to Numeriador
Declared Angmar and Rhudaur Folk as enemies-on-sight (a war is at any time possible)

The Community of Dispatch