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by The Office of AU Headquarters. . 1,557 reads.

Tech Tree -- Future Knowledge

This is our official TECH TREE for all story nations. (Future Knowledge)

Some strategic technologies require a development cost[/b] (See Culture Chart) before you can begin developing and manufacturing that technology. Once a strategic technology is "purchased", then you can develop any real life technology within that category according to your Scientific Advancement rating. You can always purchase the completed tech products from another country, but YOUR nation cannot develop its own versions of that technology until you obtain the strategic technology, according to the Culture Chart cost.

.


.
Strategic Technology

The following technologies must be purchased from the Culture Chart BEFORE a player nation can add them to their roleplay. However, unlike the developments on our other three Tech Chart pages, these technologies are the result of knowledge carried back in time by our time-travelers from the year 2020.

Since our future time-travelers arrived in the past naked, and without any possessions, these Tech Chart selections are confined to specific areas of knowledge that one or more of those time-travelers may remember from the future. Some of this knowledge results in culture points, other areas focuses more on roleplay, but all of these options add unique future flair to our roleplay stories.

Choose wisely. Choose early. But know that this future knowledge may not be beneficial to everyone.



.
Future Knowledge

MUSIC STYLES

2020: Modern Rock Music
-- Allows knowledge and use of 2020's rock music.
------ (Brought to the past by time-traveling rock musicians and songwriters.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (NOTE: This style of music may be too radical for the 20th century citizens of your nation.)
------ (Requires "Radio: Recording Studios" tech for this style of music to be widely distributed.)
------ (Can claim without "Radio: Recording Studios" tech = music is restricted to live performances.)
------ (Allows drums, rock guitars, loud music, and a concert tour mentality.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 2020's modern rock music:
------ none

--------------------------------------------------------

2020: Classic 1950's Rock and Roll
-- Allows knowledge and use of classic 1950's rock and roll music.
------ (Brought to the past by time-traveling rock and roll musicians and songwriters.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (NOTE: This style of music may be too radical for the 20th century citizens of your nation.)
------ (Requires "Radio: Recording Studios" tech for this style of music to be widely distributed.)
------ (Can claim without "Radio: Recording Studios" tech = music is restricted to live performances.)
------ (Allows drum sets, upbeat tempos, and dance-worthy tunes.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 1950's rock and roll music:
------ none

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2020: Modern Country Music
-- Allows knowledge and use of 2020's modern country music.
------ (Brought to the past by time-traveling country musicians and songwriters.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (NOTE: This style of music may be too radical for the 20th century citizens of your nation.)
------ (Requires "Radio: Recording Studios" tech for this style of music to be widely distributed.)
------ (Can claim without "Radio: Recording Studios" tech = music is restricted to live performances.)
------ (Allows upbeat modern country-rock music (can include modern pop/rock influences).)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 2020's modern country music:
------ none

--------------------------------------------------------

2020: 1970-1990's Country Music
-- Allows knowledge and use of 1970-1990's country music.
------ (Brought to the past by time-traveling country musicians and songwriters.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Radio: Recording Studios" tech for this style of music to be widely distributed.)
------ (Can claim without "Radio: Recording Studios" tech = music is restricted to live performances.)
------ (Allows pre-modern country music (think Johnny Cash, Dolly Parton, Alan Jackson etc).)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 1970-1990 country music:
------ none

--------------------------------------------------------

2020: Modern R&B Music
-- Allows knowledge and use of 2020's R&B music.
------ (Brought to the past by time-traveling R&B musicians and songwriters.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Radio: Recording Studios" tech for this style of music to be widely distributed.)
------ (Can claim without "Radio: Recording Studios" tech = music is restricted to live performances.)
------ (Allows African-American soul music consisting of piano, guitars, bass, drums and saxophone.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 2020's R&B music:
------ none

--------------------------------------------------------

2020: Modern Hip-Hop Music
-- Allows knowledge and use of 2020's modern hip-hop music.
------ (Brought to the past by time-traveling hip-hop musicians and songwriters.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (NOTE: This style of music may be too radical for the 20th century citizens of your nation.)
------ (Requires "Radio: Recording Studios" tech for this style of music to be widely distributed.)
------ (Can claim without "Radio: Recording Studios" tech = music is restricted to live performances.)
------ (Allows modern "blingified" African-American rhythmic hi-hop music.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 2020's modern hip-hop music:
------ none

--------------------------------------------------------

2020: 1980-1990's Old School Rap Music
-- Allows knowledge and use of old school rap music.
------ (Brought to the past by time-traveling rap musicians and lyricists.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (NOTE: This style of music may be too radical for the 20th century citizens of your nation.)
------ (Requires "Radio: Recording Studios" tech for this style of music to be widely distributed.)
------ (Can claim without "Radio: Recording Studios" tech = music is restricted to live performances.)
------ (Allows old school, feel-good lyrical rap music (commonly associated with 1980-1990's.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 1980-1990's old school rap music:
------ none

--------------------------------------------------------

2020: Modern Smooth Jazz Music
-- Allows knowledge and use of 2020's smooth jazz music.
------ (Brought to the past by time-traveling smooth jazz musicians and songwriters.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Radio: Recording Studios" tech for this style of music to be widely distributed.)
------ (Can claim without "Radio: Recording Studios" tech = music is restricted to live performances.)
------ (Allows downtempo layered melodies played on saxophone and guitar, with background rhythms.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 2020's smooth jazz music:
------ none

--------------------------------------------------------

2020: Music Style
-- Allows knowledge and use of a 2020's style of music (a style not listed above).
------ (Brought to the past by time-traveling musicians and songwriters.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Radio: Recording Studios" tech for this style of music to be widely distributed.)
------ (Can claim without "Radio: Recording Studios" tech = music is restricted to live performances.)
------ (Allows a style of music not listed in the specific options above.)
------ (If selected (and approved), the music style will be listed next to your nation's name below.)
------ (BONUS = none)

-- Nations that have 2020's music styles:
------ none

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ENTERTAINMENT FRANCHISES

2020 Franchise: "Star Wars"
-- Allows knowledge and use of the fictional Star Wars universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of Star Wars.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the Star Wars universe for science fiction storytelling.)
------ (Star Trek storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's Star Wars knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "Star Trek"
-- Allows knowledge and use of the fictional Star Trek universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of Star Trek.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the Star Trek universe for science fiction storytelling.)
------ (Star Trek storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's Star Trek knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "Stargate"
-- Allows knowledge and use of the fictional Stargate universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of Stargate.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the Stargate universe for science fiction storytelling.)
------ (Stargate storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's Stargate knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "Battlestar Galactica"
-- Allows knowledge and use of the fictional Battlestar Galactica universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of Battlestar Galactica.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the Battlestar Galactica universe for science fiction storytelling.)
------ (Battlestar Galactica storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's Battlestar Galactica knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "Marvel Avengers"
-- Allows knowledge and use of the fictional Marvel Avengers universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of the Marvel Avengers.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the Marvel Avengers universe for superhero storytelling.)
------ (Marvel Avengers storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's Marvel Avengers knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "James Bond"
-- Allows knowledge and use of the fictional James Bond universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of James Bond.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the James Bond universe for action storytelling.)
------ (James Bond storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's James Bond knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "The Lord of the Rings / The Hobbit"
-- Allows knowledge and use of the fictional The Lord of the Rings universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of The Lord of the Rings.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of The Lord of the Rings universe for fantasy storytelling.)
------ (The Lord of the Rings storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's The Lord of the Rings knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "Harry Potter"
-- Allows knowledge and use of the fictional Harry Potter universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of Harry Potter.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the Harry Potter universe for fantasy storytelling.)
------ (Harry Potter storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's Harry Potter knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "The Fast and the Furious"
-- Allows knowledge and use of the fictional The Fast and the Furious universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of The Fast and the Furious.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the The Fast and the Furious universe for action storytelling.)
------ (The Fast and the Furious storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's The Fast and the Furious knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "Pirates of the Caribbean"
-- Allows knowledge and use of the fictional Pirates of the Caribbean universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of Pirates of the Caribbean.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the Pirates of the Caribbean universe for adventure storytelling.)
------ (Pirates of the Caribbean storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's Pirates of the Caribbean knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "DC Universe"
-- Allows knowledge and use of the fictional DC universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of DC characters.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the DC universe for superhero storytelling.)
------ (DC storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's DC Universe knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "The Terminator"
-- Allows knowledge and use of the fictional The Terminator universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of The Terminator.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of The Terminator universe for science fiction storytelling.)
------ (The Terminator storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's The Terminator knowledge:
------ none

--------------------------------------------------------

2020 Franchise: "Men in Black"
-- Allows knowledge and use of the fictional Men in Black universe in literature and entertainment.
------ (Brought to the past by time-traveling fans of Men in Black.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires positive NS Book Publishing industry for printed books and novels.)
------ (Requires at least "Cinema: Classic Black & White Films" tech for production in movies.)
------ (Requires at least "Radio: Commercial Studio Broadcasting" tech for production in radio dramas.)
------ (Requires at least "Television: Electronic Television" tech for production in television shows.)
------ (Allows use of the Men in Black universe for sci-fi-action storytelling.)
------ (Men in Black storytelling must reflect the tech and cultural abilities of your nation.)

-- Nations that have 2020's Men in Black Universe knowledge:
------ none

--------------------------------------------------------


TELEVISION CONCEPTS

2020: Modern News Programs
-- Allows knowledge and use of modern news program formats (think: CNN, Fox News, etc).
------ (Brought to the past by time-traveling news reporters, producers, and on-air personalities.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Television: Electronic Television" tech.)
------ (Allows modern-style news programs.)
------ (Modern news programs must reflect the cultural status and interests of your nation.)

-- Nations that have 2020's modern news programs:
------ none

--------------------------------------------------------

2020: Reality TV Shows
-- Allows knowledge and use of reality TV shows (think: Survivor, Big Brother, The Voice, etc).
------ (Brought to the past by time-traveling reality TV participants and producers.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Television: Electronic Television" tech.)
------ (Allows Reality TV shows.)
------ (Reality TV programs must reflect the cultural status and interests of your nation.)

-- Nations that have 2020's Reality TV programs:
------ none

--------------------------------------------------------

2020: Warrior Shows
-- Allows knowledge and use of Warrior shows (think: American Ninja Warrior, American Gladiators, etc).
------ (Brought to the past by time-traveling warrior show TV participants and producers.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Television: Electronic Television" tech.)
------ (Allows Ninja Warrior-like shows.)
------ (Ninja Warrior shows must reflect the cultural status and interests of your nation.)

-- Nations that have 2020's Ninja Warrior shows:
------ none

--------------------------------------------------------

2020: Modern Game Shows
-- Allows knowledge and use of modern game shows (think: Who Wants to be a Millionaire, Jeopardy, etc).
------ (Brought to the past by time-traveling news game show contestants and producers.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Television: Electronic Television" tech.)
------ (Allows modern game shows.)
------ (Modern game shows must reflect the cultural status and interests of your nation.)

-- Nations that have 2020's modern news programs:
------ none

--------------------------------------------------------

2020: Modern Soap Operas
-- Allows knowledge and use of modern daytime soap operas.
------ (Brought to the past by time-traveling soap opera actors and producers.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Television: Electronic Television" tech.)
------ (Allows modern soap operas.)
------ (Modern soap operas must reflect the cultural status and interests of your nation.)

-- Nations that have 2020's modern soap operas:
------ none

--------------------------------------------------------

2020: Modern Cartoons
-- Allows knowledge and use of modern cartoons.
------ (Brought to the past by time-traveling cartoon artists and producers.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Cinema: Color Hand-Drawn Animation Films" tech.)
------ (Allows modern cartoons.)
------ (Modern cartoons must reflect the cultural status and interests of your nation.)

-- Nations that have 2020's modern cartoons:
------ none

--------------------------------------------------------

2020: Modern Daytime Talk Shows
-- Allows knowledge and use of modern daytime talk shows (think: The Talk, The View, etc).
------ (Brought to the past by time-traveling talk show hosts and producers.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Television: Electronic Television" tech.)
------ (Allows modern daytime talk shows.)
------ (Modern daytime talk shows must reflect the cultural status and interests of your nation.)

-- Nations that have 2020's modern daytime talk shows:
------ none

--------------------------------------------------------

2020: Modern Late Night Talk Shows
-- Allows knowledge and use of modern late night talk shows (think: Johnny Carson, Conan O'Brien, etc).
------ (Brought to the past by time-traveling talk show hosts and producers.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Requires "Television: Electronic Television" tech.)
------ (Allows modern late night talk shows.)
------ (Modern late night talk shows must reflect the cultural status and interests of your nation.)

-- Nations that have 2020's modern late night talk shows:
------ none

--------------------------------------------------------


FASHION STYLES

2020: 1980's Fashion
-- Allows knowledge and use of 1980's fashion and apparel styles.
------ (Brought to the past by time-traveling fashion designers, apparel experts and 1980's fashion fans.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Allows use of any apparel or apparel styles popular during the 1980's.)
------ (1980's apparel is limited to the resources and fashion materials available to your nation.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 1980's fashion and apparel:
------ none

--------------------------------------------------------

2020: 1990's Fashion
-- Allows knowledge and use of 1990's fashion and apparel styles.
------ (Brought to the past by time-traveling fashion designers, apparel experts and 1990's fashion fans.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Allows use of any apparel or apparel styles popular during the 1990's.)
------ (1990's apparel is limited to the resources and fashion materials available to your nation.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 1990's fashion and apparel:
------ none

--------------------------------------------------------

2020: 2000's Fashion
-- Allows knowledge and use of 2000's fashion and apparel styles.
------ (Brought to the past by time-traveling fashion designers, apparel experts and 2000's fashion fans.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Allows use of any apparel or apparel styles popular during the 2000's.)
------ (2000's apparel is limited to the resources and fashion materials available to your nation.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 2000's fashion and apparel:
------ none

--------------------------------------------------------

2020: 2010's Fashion
-- Allows knowledge and use of 2010's fashion and apparel styles.
------ (Brought to the past by time-traveling fashion designers, apparel experts and 2010's fashion fans.)
------ (Incorporated into your culture over time as these individuals influence cultural leaders.)
------ (Allows use of any apparel or apparel styles popular during the 2010's.)
------ (2010's apparel is limited to the resources and fashion materials available to your nation.)
------ (BONUS = +1 Culture Point each year)

-- Nations that have 2010's fashion and apparel:
------ none

--------------------------------------------------------


CAREER WISDOM

2020: Modern Medical Treatment
-- Allows knowledge of 2020 modern medicine and medical treatment.
------ (Brought to the past by time-traveling nurses, doctors, dentists and health professionals.)
------ (Incorporated into your culture when these individuals influence medical leaders.)
------ (Knowledge only. No future tech. Must use your nation's developed roleplay technology.)
------ (Allows a modern 2020 understanding of medicine, wellness, and patient care.)
------ (Allows your nation to avoid biological epidemics.)

-- Nations that have knowledge of 2020 medical healthcare concepts:
------ none

--------------------------------------------------------

2020: Modern Pharmaceutical Knowledge
-- Allows knowledge of 2020 modern pharmaceutical development.
------ (Brought to the past by time-traveling pharmacists and medical researchers.)
------ (Incorporated into your culture when these individuals influence medical leaders.)
------ (Knowledge only. No future tech. Must use your nation's developed roleplay technology.)
------ (Allows a modern 2020 understanding of drugs and drug development.)
------ (Allows your nation to invent any real world drug (limit one new drug per roleplay year.)

-- Nations that have knowledge of 2020 drugs and pharmaceuticals:
------ none

--------------------------------------------------------

2020: Modern Business Growth
-- Allows knowledge of 2020 modern business growth strategies.
------ (Brought to the past by time-traveling businessmen, investors, and CEOs.)
------ (Incorporated into your culture when these individuals influence corporate leaders.)
------ (Knowledge only. No future tech. Must use your nation's developed roleplay technology.)
------ (Allows a modern 2020 understanding of business growth and investment.)
------ (Allows your nation to replace any claimed company for 5 culture points (no replacement limits).)
------ (NOTE: you may only replace a claimed company at the start of each roleplay year.)
------ (NOTE: the chosen replacement company must match SA, and must be available to claim.)

-- Nations that have knowledge of 2020 modern business management:
------ none

--------------------------------------------------------

2020: Natural Resource Discovery
-- Allows knowledge of 2020 natural resource discovery and development.
------ (Brought to the past by time-traveling environmentalists and resource prospectors.)
------ (Incorporated into your culture when these individuals influence national leaders.)
------ (Knowledge only. No future tech. Must use your nation's developed roleplay technology.)
------ (Allows a modern 2020 understanding of natural resources and where to find them.)
------ (Allows your nation to discover and exploit new natural resources before their listed SA level.)
------ (NOTE: the early discovery of each undiscovered resource costs 10 culture points.)
------ (NOTE: you can "discover" resources that exist within the borders of any player nation.)

-- Nations that have knowledge of 2020 natural resources:
------ none

--------------------------------------------------------

2020: Temporal Physics
-- Allows knowledge of 2020 temporal physics.
------ (Brought to the past by time-traveling scientists and temporal physicists.)
------ (Incorporated into your culture when these individuals influence national leaders.)
------ (Knowledge only. No future tech. Must use your nation's developed roleplay technology.)
------ (Allows a modern 2020 understanding of time travel and alternate universe theory.)
------ (Allows your nation to discover one 2-way Gateway to each alternate Earth in the Baas Multiverse.)
------ (NOTE: each Gateway leads to the same exact spot on the alternate Earth.)

-- Nations that have knowledge of 2020 temporal physics:
------ none

--------------------------------------------------------


STRATEGIES & TACTICS

2020: Police Tactics
-- Allows knowledge and use of 2020 operational police tactics.
------ (Brought to the past by time-traveling police officers, detectives or law enforcement agents.)
------ (Incorporated into your culture when these individuals influence national leaders.)
------ (Knowledge only. No future tech. Must use your nation's developed roleplay technology.)
------ (Allows modern police academy, rank structure, police tactics and law enforcement strategies.)

-- Nations that have 2020 police operational knowledge:
------ none

--------------------------------------------------------

2020: Army Combat Tactics
-- Allows knowledge and use of 2020 army combat tactics.
------ (Brought to the past by time-traveling soldiers or military leaders.)
------ (Incorporated into your culture when these individuals influence national leaders.)
------ (Knowledge only. No future tech. Must use your nation's developed roleplay technology.)
------ (Allows modern military academy, rank structure, combat tactics and battle strategies.)

-- Nations that have 2020 army operational knowledge:
------ none

--------------------------------------------------------

2020: Naval Strategies
-- Allows knowledge and use of 2020 naval combat strategies.
------ (Brought to the past by time-traveling sailors or naval leaders.)
------ (Incorporated into your culture when these individuals influence national leaders.)
------ (Knowledge only. No future tech. Must use your nation's developed roleplay technology.)
------ (Allows modern naval academy, rank structure, ship tactics and command strategies.)

-- Nations that have 2020 naval operational knowledge:
------ none

--------------------------------------------------------

2020: Modern Terrorism
-- Allows knowledge and use of 2020 modern terrorism.
------ (Brought to the past by time-traveling criminals and political extremists.)
------ (Incorporated into your culture when these individuals influence extremist leaders.)
------ (Knowledge only. No future tech. Must use your nation's developed roleplay technology.)
------ (Allows modern terrorism.)
------ (Allows your extremists to attack any nation with....)
------ (NOTE: defenders get to determine the fair damage from any attack.)

-- Nations that have 2020 modern terrorism:
------ none

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SUBCULTURES

2020 Subculture: The Travelers
-- Allows a subculture of future time-travelers who wish to live according to their 2020 morals and beliefs.
------ (Consists of future time-travelers (of all ages) who do not wish to assimilate into the past.)
------ (This subculture is non-violent)
------ (Mainstream culture likely avoids this subculture, and views them with fear and mystique.)
------ (This subculture is relatively large, but they prefer to keep to themselves.)
------ (If claimed, this subculture should be an active part of your national roleplay.)
------ (BONUS = +2 Culture Points each year)

-- Nations that have The Travelers subculture:
------ none

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2020 Subculture: The Futurists
-- Allows a subculture of future time-travelers who use their knowledge of history to influence upcoming events.
------ (Consists of future time-travelers who seek to control the future, usually for self-gain.)
------ (This subculture is highly secretive, and can be violent if it suits their needs.)
------ (Mainstream culture is largely unaware of this subculture, but rumors do exist.)
------ (This subculture is relatively small; they live among the population and operate as a secret society.)
------ (If claimed, this subculture should be an active part of your national roleplay.)
------ (BONUS = +1 Culture Points each year)

-- Nations that have The Futurists subculture:
------ none

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