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DispatchMetaGameplay

by The Community of Dispatch. . 36 reads.

(Old RP 1) Middle Earth Roleplay - Update 2

** REMEMBER! ON EACH THREE UPDATES YOU GET AN INFLUX OF UNITS **






More info:

Roleplay Region: Middle Earth Roleplay

FAQ: Linkhttp://middle-earth.ltstuff.com/faq.html

Calculator: Linkhttp://middle-earth.ltstuff.com/calculator.html

List of all update dispatches:

More info:






List of all update dispatches... :

Update 0: page=dispatch/id=440777 ; Map for Update 0: LinkHERE
Update 1: page=dispatch/id=447910 ; Map for Update 1: LinkHERE
Update 2: page=dispatch/id=450943 ; Map for Update 2: LinkHERE
Update 3: page=dispatch/id=459978 ; Map for Update 3: LinkHERE
Update 4: page=dispatch/id=467656 ; Map for Update 4: LinkHERE
Update 5: page=dispatch/id=471941 ; Map for Update 5: LinkHERE
Update 6: page=dispatch/id=474892 ; Map for Update 6: LinkHERE
Update 7: page=dispatch/id=483002 ; Map for Update 7: LinkHERE






Read dispatch

List of all update maps: Linkhttp://middle-earth.ltstuff.com/roleplay








FROM THE OLD UPDATE... :

Dark Wood Orcs:
After a full week of dark feasts and human sacrifices there was nothing left of Woodmen Town, the small village that hosted the famous annual fair; the trees were cut down, the huts burned and the poor souls from there suffered in agony while being forced to serve both as entertainment and as training targets for the soldiers in Grumtash's army. Until they got devoured by the spiderlings.

This set of actions steamed Grumtash into deciding it was time to ramp up the "game" - another woodmen settlement located not far away, Rhosgobel City, would be the next logical target. Conquering that would bring the whole Southern Mirkwood realm under Grumtash direct control. And from there ...

----
Send all forces to attack Southern Mirkwood


Doom'dr'thak:
Bru'tak Gumdum was a pretty good judge of character, and able to delegate command to those worthy. He was also an excellent strategist and had a good plan for expansion; moreever, his plan was not to make the same mistakes of his father and thus to respect the southernmost lands. Orcs are simply not comfortable enough fighting in those conditions.

Not expanding in the south would mean his eyes have to turn in the other directions; with West and North seeming to be the most logical directions.

In the East, before reaching the delta also known as Ethir Anduin, lie the fields of Near Harad, Sutherland and Harondor. And part of those realms are already claimed, his intelligence informs him.

In North, on the other side of the mountain, the realms of Nurn and Upper Nurn can provide sustainable defenses, if Bru'tak Gumdum would be able to conquer them. And what better time to test his newly shaped armies than now? If his intelligence reports are correct, before being able to claim Upper Nurn his armies would clash with a small garrison of humans right after crossing the Southern Pass.

Between West and North, North seems to pique more the interest the ruler of the Doom'dr'thaks, Gumdum. To be able to secure an expansion to the North, the West needed to be free of turmoils. With that in mind, and with the armies set to march towards Upper Nurn, Gumdum wanted to reach the human ruler of Harondor and propose a non agression pact, an action that he deemed to be beneficial to both parties.

Send an envoy bearing gifts to the one called Faramir of the Allied States, and add the following scroll:

"Ruler of the Allied States,

Word of your achievements, courage and great strength has reached my ears and delighted me. I would need such an ally on my side, one with whom I could share the spoils of victory as our unstoppable forces conquer land after land and extend our empires to vast proportions.

We can rule apart but together we can accomplish much, much more. To show my commitment, I have brought some gifts and this Non-Aggression pact that already bears my signature. It is a standard act of commitment to a cause, and a first step towards a conciliation between our two cultures.

I would ask you to sign it. "

And with that, the march towards Upper Nurn began.

----
Send all forces to attack Upper Nurn
Send an envoy with a Non-Aggression-Pact request to the Alliance of Haradrim and Ithilien Rangers


East Rho-Drukars: - POST 1 of 2
Glodurin received word from this Dwarf of Withered Heath, now right at the doorstep of his empire. Worrisome news, when a messanger arrives bearing good tidings yet behind him lies an army.

Glodurin did not trust anyone else, be him elf, be him orc, be him human and especially be him dwarf. Redressing his dominion was hard enough before, but now with another ruler knocking on his doorstep he has to thread lightly.

" By me beard, first order is show everyone else dat tha Rho-Drukars mean business by conquerin' Dorwinion. Second order ta show common curtosy by joining dis king in Middle Rhovanion. Ken be ally and nae enemy. Third Order ta prepare the army dat wou be in Dorwinion ta come and aid me in case of things goin hell. "

----
Send all forces to attack Dorwinion
Go and meet Glim Firebeard in Middle Rhovanion


Fangorn Dwarves:
There was a great celebration in Fangorn, as the armies of Bildur the Smither marched towards the Gap of Isen. The plans for expansion have already begun, and the mountain before the Gap has a lot of potential when it comes to unexplored resources. A settlement can be built here, and can be transformed into a marvel of ingenuousity and industrialization.

Bildur knew that his actions would not be left unquestioned, so he made sure to appease those around him by sending personally hand-crafted jewlery to the rulers of the Noldorin Kingdom of Eregion, the Rhudaur Folk, the orcs of Mirkwood and those of the Old Religion and to the humans of the Alliance of Haradrim and Ithilien Rangers.

A rich hand can secure allies, he thought.

----
Send all forces to attack Gap of Isen
Send gifts to the Noldorin Kingdom of Eregion, the Alliance of Haradrim and Ithilien Rangers, the Rhudaur Folk, the Dark Wood Orcs and to the Remnants of Old Religion


Free people of Lamedon:
Andorgor the Brave received word that in Belfalas a small dispatch of orcs, probably from Andrast, roamed the countryside and destroy the villages in their way.

"A mighty ruler has to step in, and rescue the realm", Andorgor thought. "Let us march forward towards Belfalas, and thus set up a perimeter of defense from one side of the mountain to the sea".

"Send word to the Remnants of the Old Religion, advising them not to cross boundaries and attack unprovoked unless they themselves want to be dragged into a war. As we are the protectors of these realms, our duties lie towards these realms and to the well being of those inhabiting them, be them humans, be them orcs or be them animals of the nature, as long as we all live in peace", Andorgor also said.

----
Send all forces to attack Belfalas
Send a dispatch to the Remnants of Old Religion, advising to stop the uncalled attacks


Remnants of Old Religion:

There is not known what Gruumsh the Infernal, the deity worshipped by the people of Andrast, plans to do in the next days, although a large contingent of forces were amassed at The Stones, a landmark in the North of the realm.

----
All forces are sent at the North of the province, for a possible attack of a nearby province.


Rhudaur Folk:
King Arundar of Rhudaur received the letter from the Witch King of Angmar, confirming the Alliance. What demands have been made will be respected. The elvish settlements on the west are easy pickings for his mighty army of 1500 well-trained humans, and Eastern Arthedain is to be their first target.

This also means a vigilent watch on the Southern boundaries, where the Noldorin Elves of Eregion have established their Kingdom. And more than that, to better secure the South a letter has to be written and sent to Lord Glorfindel. The letter stated the following:


"
Lord Glorfindel,

Enemies are easy to make in today's world, and friends come as a rarity. Let us not cross paths and let the borders between our two nations remain in peace and harmony. I have no quarrels with no Elf, and my soldiers want no high-born blood on their hands. Let us raise a cup together towards peace and understanding!

King Arundar the First,
Ruler of Rhudaur
"

----
Send all forces to attack Eastern Arthedain
Send a peace-bearing envoy towards the Noldorin Kingdom of Eregion


Maedhros:
Maedhros look over at the Emissary from Golifindel, he laughed; he could see the tops of their heads! "Your so short..... hahahahah! But the matters at hand are no laughing matter, we are at war and Alliances are key to victory. We shall crush the enemy between hammer and anvil! Together!"

---
Alliance from the Noldorin Kingdom of Eregion accepted.


Angmar:
The Witch King of Angmar hissed at his lieutennant. "Go back to Angmar. Get and train the newly bred orcsssss.... the humansss are causing more trouble than I thought. Then sendsss a gift to that human King. Our servantsss shall be rewarded."

----
My remaining army, 2580 Orcs, led by my hero, to attack Emyn Uial.


The Dominion of Glim Firebeard
Glim made the proper arrangements for receiving Glodurin. He had every intention of giving the Dwarf Lord a good impression, but naturally the display was also intended to impress upon the Dwarf that Glim was by far the richest and most powerful of the two Dwarves. Columns of well-armoured Royal Guards flanked the pathway to Glim's lavishly decorated tent, used only when the Dwarves were campaigning. Glim was standing at the edge of the camp, ready to greet Glodurin in person.

'Och, Lord Glodurin, ah bid ye welcome ta me humble encampment. If only we had more time to prepare a proper feast. Nae matter, ah do hope that the roast boar will suffice to sate yer hunger, m'friend.'.

.....

After the feasting was over, Glim found it prudent to commence the more complicated diplomatic matters at hand.

'Ah'll just cut right ta the chase here, Glodurin. We're both Dwarves of action, after all. Ah understand ye've got yer sights set on Dorwinion. As ye might have been able ta tell, that's exactly where me and the lads were heading next. It would be, ah, unfortunate if we were ta have a conflict o' interests over such a small matter.'

Glim fixed his eyes on Glodurin's as he spoke, wanting to maintain an air of friendliness while making sure that Glodurin understood how serious he was.

'Ah would like ta see our two nations united against our foes. Mah runners inform me of Orcs stirring in ol' Mirkwood, and ahm sure ye'll have heard about the expansion of the Humans to the south. Enemies might yet lurk in Mordor, and so time is not on our side. If ye were ta turn yer attentions, say, tawards Western Rhovanion or the Horse Plains, not only would ya secure yer borders before any Orcs or Humans claim them, but ye'd have made a new ally in the Firebeard clan. Ah'd be willing ta swear an Oath o' Eternal Friendship with ye.'

Glim took a moment to stroke his beard before continuing. He was hoping Glodurin wasn't as stubborn as he had been told.

'Naturally, ah can understand that ye might not be wanting ta give up yer goals in Dorwinion. Understand, but not support. Ah would perhaps be forced to seek friends elsewhere, and instead of being owed ah favour, ye might find yerself on yer own.'

With that, he took a sip of ale from the mug in front of him, and waited for Glodurin's reply.

----

Alliance proposed to the East Rho-Drukars, on the condition that they turn their army around and let Glim's forces take Dorwinion.
If the Alliance is accepted, attack Dorwinion with 880 Dwarves led by Glim.
If the Alliance is rejected, attack Western Rhovanion with 880 Dwarves led by Glim.


East Rho-Drukars: - POST 2 of 2
Upon arriving in Middle Rhovanion at the camp where Glim the Dwarf established a meeting between the two, Glodurin felt right from the start the pompous magnificence of the display but decided to appear completely unmoved and emotionally unaffected - even if what he saw deeply perturbed him.

"O Lord Glim, 'tis great joy ta have ya in person in front of me. Even if ta preparations leave me wantin'. 'Tis a camp, after all."

And with that, both rulers went on to the feast.

At the feast Glodurin's unease grew even stronger, especially after hearing of Glim's territorial desires. How would he know about his take on Dorwinion, if even now his soldiers are still on the march? "Spies", he thought.

"Och lad, if only me cou'do tha. 'Tis true dat me soldiers are marchin' ta conquer Dorwinion', but there be nae thing me kinna do bout it right now as tis too late and me soldiers are too far to hear me order to stop. Probably they be now feastin' on dat brave Dorwinion ale. I be willin' ta share a few booty with ya, Lord Glim, ta show me dedication towards ye and yer generosity."

But that reply seemed to be met with a look as black as thunder, Glodurin thought. "Am I one ally short, or an enemy extra?", he added to the mix of thoughts already invading his mind. Then he remembered a previous thought: "Spies. Some heads be rollin' when I return home".


Alliance of Haradrim and Ithilien Rangers:
For Eowyn, the day had been both good and bad. Good, because they had rather unexpected received some beautiful jewelry as a gift from the Fangorn Dwarves, and bad, because she was concerned that her seemingly somewhat deluded husband was going to make a treaty with orcs. She could just not fathom why. What in the world had gotten into Faramir's head?

A sudden thought struck her. Ever since they had formed an alliance with the Haradrim, both Ithilien and Harondor had begun to share some of their regional culture and food. One of the imports from Harondor was a beverage called chocolatl. It was know to affect the mind in strange ways. The Haradrim said that they drank it before going to war, to give themselves strength and stamina.
Has Faramir been drinking this...intoxicating beverage without my knowing? wondered Eowyn...

Faramir read over the message from Gumdum again. He noted the writing style. It was eloquent enough, but still to the point. He was very tempted to sign. He considered what making this pact would do for his people. Up to this point he had had no intention of challenging Doom'dr'thak in battle anyways. So why not sign it? He knew that Eowyn would think he was crazy, but wasn't preserving peace better than preserving one's appearance of sanity? He dipped his pen and signed.

Faramir also thought that a short thank you to Bildur of the Fangorn Dwarves was in order. So he wrote:

Esteemed ruler of the Fangorn Dwarves,
Thank you for your kind gift. We have heard, and now seen first-hand proof, of your people's genius is craftmanship and culture. My people also have a great love for these things. Thanking you again, I would like to express my hope that our two peoples may find a common bond because of this similarity.
Signed,
Faramir son of Denethor II, Prince of Ithilien

----
Send an envoy with the signed Non-Aggression-Pact back to Doom'dr'thak.
Send a message and gifts to the Fangorn Dwarves.
No army movements.


The Noldorin Kingdom of Eregion:
N/A






What has been done until this update :
  • The Dominion of Glim Firebeard - successfully conquered 1 province: Western Rhovanion

  • Angmar - successfully conquered 1 province: Emyn Uial

  • Dark Wood Orcs - successfully conquered 1 province: Southern Mirkwood

  • Doom'dr'thak - successfully conquered 1 province: Upper Nurn

  • East Rho-Drukars - successfully conquered 1 province: Dorwinion

  • Fangorn Dwarves - successfully conquered 1 province: Gap of Isen

  • Free people of Lamedon - successfully conquered 1 province: Belfalas

  • Remnants of Old Religion - successfully conquered 1 province: Old Pukel Land

  • Rhudaur Folk - successfully conquered 1 province: Eastern Arthedain

  • Alliance of Haradrim and Ithilien Rangers and Doom'dr'thak have agreed to a Non-Aggression Pact.

  • The Noldorin Kingdom of Eregion and Maedhros have established an Alliance.








The Map of Middle Earth Roleplay - Update 2:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:



    • Kingdom's Name: Alliance of Haradrim and Ithilien Rangers (AHIR)

    • NS Player: Teya lone

    • Race: Humans

    • Leader: Faramir

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Alliance of Haradrim and Ithilien Rangers (AHIR?)
      Race: Humans
      Provinces: 2
      If 2 Provinces: Ithilien and Harondor, Hero type D, Faramir
      The name of your ruler: Faramir
      Your desired color: 1
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 64 (+ 0% effectiveness)

    • Regions under command: (4) : Anorien, Dagorlad, Ithilien, Harondor

    • Armies under command: 640 Humans in Anorien and 640 Humans in Dagorlad




    • Kingdom's Name: Angmar

    • NS Player: The olog-hai (Mordor)

    • Race: Orcs

    • Leader: The Witch King of Angmar

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: Angmar
      Race: Orcs
      Provinces: Angmar, Gundabad
      Hero: The Witch King of Angmar. Type: A
      The name of your ruler: The Witch King of Angmar
      Your desired color: 5
      Read dispatch

    • NS Stats: +15% effectiveness

    • God Favouritism: 60 (+ 0% effectiveness)

    • Regions under command: (4) : Angmar, Emyn Uial, Forochel, Gundabad

    • Armies under command: 2167 Orcs in Emyn Uial




    • Kingdom's Name: Kingdom of Lindon

    • NS Player: Eglamar

    • Race: Elves

    • Leader: Ecthelion of the Fountain

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      NationStates name: The Kingdom of Eglamar
      Name of Kingdom: The Kingdom of Lindon
      Race: Elves
      Provinces: 2
      If 1 Province: Northern Lindon and Southern Lindon, Hero type A, Ecthelion of the Fountain
      The name of your ruler: Ecthelion of the Fountain
      Your desired color: 14
      Read dispatch

    • NS Stats: +0% effectiveness

    • God Favouritism: 42 (+ 0% effectiveness)

    • Regions under command: (2) : Northern Lindon, Southern Lindon

    • Armies under command: 1000 Elves in Northern Lindon




    • Kingdom's Name: Maedhros

    • NS Player: March of Maedhros

    • Race: Elves

    • Leader: Maedhros the Tall

    • More info:

      Name of Kingdom: March of Maedhros
      In-game name: Maedhros
      Race: Elves
      Provinces: 1
      If 1 province: Eyrn Vorn and Cardolan, Hero type C, Nelyafinwë
      Ruler: Maedhros the Tall
      Colour: 11
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 51 (+ 0% effectiveness)

    • Regions under command: (3) : Cardolan, Eyrn Vorn, Southern Arthedain

    • Armies under command: 860 Elves in Southern Arthedain




    • Kingdom's Name: The Dominion of Glim Firebeard

    • NS Player: Dor caranthir

    • Race: Dwarves

    • Leader: Glim Firebeard

    • More info:

      MORE INFO: region=Middle_Earth_Roleplay
      Name of Kingdom: The Dominion of Glim Firebeard
      Race: Dwarf
      Provinces: 2
      If 2 Province: Withered Heath, Northern Rhovanion. Hero Type A: Glim Firebeard
      The name of your ruler: Glim Firebeard
      Your desired color: 7
      Read dispatch

    • NS Stats: +5% effectiveness

    • God Favouritism: 60 (+ 0% effectiveness)

    • Regions under command: (4) : Middle Rhovanion, Northern Rhovanion, Western Rhovanion, Withered Heath

    • Armies under command: 757 Dwarves in Western Rhovanion




    • Kingdom's Name: The Noldorin Kingdom of Eregion

    • NS Player: The starlight

    • Race: Elves

    • Leader: Lord Glorfindel

    • More info:

      MORE INFO :: region=Middle_Earth_Roleplay
      Name of Kingdom: --- The Noldorin Kingdom of Eregion
      Race: --- Elves
      Provinces: 2
      If 2 Province: --- (Hollin and Dunland, TYPE A, Saerondr Tarembor)
      The name of your ruler: --- Lord Glorfindel
      Your desired color: 2
      Read dispatch

    • NS Stats: +10% effectiveness

    • God Favouritism: 46 (+ 0% effectiveness)

    • Regions under command: (2) : Dunland, Hollin

    • Armies under command: 1000 Elves in Hollin




    • Kingdom's Name: (NPC) Dark Wood Orcs

    • Race: Orcs

    • Leader: Grumtash the Hollow

    • Regions under command: (2) : Southern Mirkwood, Western Mirkwood

    • Armies under command: 1780 Orcs in Southern Mirkwood




    • Kingdom's Name: (NPC) Doom'dr'thak

    • Race: Orcs

    • Leader: Bru'tak Gumdum

    • Regions under command: (2) : Khand, Upper Turn

    • Armies under command: 1810 Orcs in Upper Nurn




    • Kingdom's Name: (NPC) East Rho-Drukars

    • Race: Dwarves

    • Leader: Glodurin

    • Regions under command: (2) : Eastern Rhovanion, Dorwinion

    • Armies under command: 593 Dwarves in Dorwinion




    • Kingdom's Name: (NPC) Fangorn Dwarves

    • Race: Dwarves

    • Leader: Bildur the Smither

    • Regions under command: (2) : Fangorn, Gap of Isen

    • Armies under command: 593 Dwarves in Gap of Isen




    • Kingdom's Name: (NPC) Free people of Lamedon

    • Race: Humans

    • Leader: Andorgor the Brave

    • Regions under command: (2) : Belfalas, Lamedon

    • Armies under command: 1170 Humans in Belfalas




    • Kingdom's Name: (NPC) Remnants of Old Religion

    • Race: Orcs

    • Leader: Gruumsh the Infernal

    • Regions under command: (2) : Andrast, Old Pukel Land

    • Armies under command: 1810 Orcs in Old Pukel Land




    • Kingdom's Name: (NPC) Rhudaur Folk

    • Race: Humans

    • Leader: King Arundar

    • Regions under command: (2) : Eastern Arthedain, Rhudaur

    • Armies under command: 1155 Humans in Eastern Arthedain




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:
  • Alliance of Haradrim and Ithilien Rangers

    • Allies: -none-

    • Enemies: -none-

  • Angmar

    • Allies: (1) (NPC) Rhudaur Folk

    • Enemies: -none-

  • Kingdom of Lindon

    • Allies: -none-

    • Enemies: -none-

  • Maedhros

    • Allies: (1) The Noldorin Kingdom of Eregion

    • Enemies: -none-

  • The Dominion of Glim Firebeard

    • Allies: -none-

    • Enemies: -none-

  • The Noldorin Kingdom of Eregion

    • Allies: (1) Maedhros

    • Enemies: -none-

  • Dark Wood Orcs

    • Allies: -none-

    • Enemies: -none-

  • Doom'dr'thak

    • Allies: -none-

    • Enemies: -none-

  • East Rho-Drukars

    • Allies: -none-

    • Enemies: -none-

  • Fangorn Dwarves

    • Allies: -none-

    • Enemies: -none-

  • Free people of Lamedon

    • Allies: -none-

    • Enemies: -none-

  • Remnants of Old Religion

    • Allies: -none-

    • Enemies: -none-

  • Rhudaur Folk

    • Allies: (1) Angmar

    • Enemies: -none-








Wars status throughout the realm:
  • No wars happened so far !
    (But peace is fragile..)








RANKING: Most Provinces Controlled in last Update:

- (1st): (Player) Angmar (4 of 5)
- (2nd): (Player) The Dominion of Glim Firebeard (4 of 5)
- (3rd): (Player) Alliance of Haradrim and Ithilien Rangers (4 of 5)
- (Player) Maedhros (3 of 5)
- (NPC) Dark Wood Orcs (2)
- (NPC) Doom'dr'thak (2)
- (NPC) East Rho-Drukars (2)
- (NPC) Fangorn Dwarves (2)
- (NPC) Free people of Lamedon (2)
- (NPC) Remnants of Old Religion (2)
- (NPC) Rhudaur Folk (2)
- (Player) Kingdom of Lindon (2 of 5)
- (Player) The Noldorin Kingdom of Eregion (2 of 5)







NPC talk and decisions for next update:

Dark Wood Orcs:
Conquering Southern Mirkwood proved to be too easy for Grumtash and his forces. In Rhosgobel now lie only fires, and no more birds and no more trees. Marching forward, Grumtash found the tower of Dol Guldur. He heard stories of what happened here in the past, and this brought a new sense of power to him; he who controls Dol Guldur controls what lies in Dol Guldur. He could feel the strength emanating from that place ...

While resting and pondering on his new exploits he received, curiously enough, a courier. Bringing gifts! Oh, how tasty ... Any gifts mean that the owner would be rich, and richness greatly attracts him. He grabbed the gifts and killed the courier, but not before divulging the origin of the gift - the city of Bildur, in Fangorn.

"That's where we will go."

----
Attack Anduin Vales with all forces.


Doom'dr'thak:
The attack in Upper Nurn ran according to his plan, even if part of his soldiers were unfit for battle; not unexperienced, but unfit to command.

Take for example the last battle, where Bru'tak Gumdum charged with the main army while the eastern and western flanks were envisioned to encircle and crush any resistance. While the eastern flank of his attacking force suffered the blunt of the barbarian charge, it stood brave and held its ground; the western flank, however, having nothing else to do than to encircle and crush the enemy had done little to accomplish this goal; it was Bru'tak's keen eye, while in battle, to notice in time the inefficiency of his western guard general, and to send word with new commands, overriding his general's ineptitude. The battle was eventually won, although it could have been so easily lost ...

While after the battle, Bru'tak Gumdum received word in his encampment in Upper Nurn about the acceptance of the Non Aggression Pact by the Prince of Ithilien; this deeply satisfied Bru'tak Gumdum. "No time now to lose the momentum", he thought.

"Rise, my soldiers, and let's ride for Nurn!", he added.

----
Attack Nurn with all forces.


East Rho-Drukars:
After arriving at his capitol, in Eastern Rhovanion, Glodurin sent word to his general in Dorwinion to send, as promised, a few booty from his newly conquered province to Glim.

He expected some word from Glim the Dwarf ... after the recent discussion things were a bit cold between the two. The alarming possibility of spies at his court made him even more uneasy. "A spy today, an assassin tomorrow", he thought.

"Tis kin swi' eithar way", he added. "Brin' all me soldiers in Dorwinion ta our capital and leave me a garrison ta guard meh barrels of wine" ... "This noch, prepare ta ride for Horse Plains!"

----
Attack Horse Plains with all forces.


Fangorn Dwarves:
Bildur received just a few replies from all the emmissaries he sent with gifts. But the preparations to transform the Gap of Isen into a marvel of technology is on the way, and significant progress has already been achieved. Miracles can happen when you reward your builders with enough gold to satisfy 3 generations. But more trees were needed. And the Wold and Foothills province just at the verge of Fangorn can provide the influx of trees needed to continue the construction.

----
Attack Wold and Foothills with all forces.


Free people of Lamedon:
After clearing the remainder of Belfalas from orcs, the realm was somewhat secure. But receiving no reply from the orcs of the Old Religion was an ill amen, Angordor considered. The vulcanic nature of those orcs, he thought, can make the borders too unstable and the men too edgy when it comes to protecting the realm.

There's a need for expansion, still. To the west lie the shores of Anfalas, and to the east lieth the realm of Lebennin. Securing Anfalas can bring Lamedon's Kingdom right at the doorsteps of those fanatics, but it also means a swift strike on their capitol, if the tension escalates. Securing the east could bring Lamedon in direct contact with the Alliance of Haradrim and Ithilien Rangers. The two nations have had no direct contact before, and that has to change.

"Humans understand humans", Angordor the Brave thought. "But these humans ... are an interesting sort of humans. Huge war-like creatures, overly-bred prodigies and what I like to call modified skins are all part of Faramir's armies. What kind of ruler needs to make a pact with .. the devil, just to secure a pool of loyal .. creatures? Are they even loyal?", Angordor asked himself.

"I would very much not like to see this theory put to the test. And if anything, if anyone is able to bring this mix together, then that someone is worthy to be an ally of mine. So let us test the waters and send a peace-bearing emmissary to Faramir, in Ithilien. Or wherever he is now .. and see what he has to say to the emmissary's words."
----
Attack Anfalas with all forces.
Send a peace-bearing emmissary to the Alliance of Haradrim and Ithilien Rangers.


Remnants of Old Religion:
The orcs of the Old Religion conquered Old Pukel Land, mostly a swampland of mysterious creatures. The forces of Gruumsh the Infernal continue to grow stronger as the Pukel men saw the light of the Old Religion, and embraced the fires willingly; there is great wisdom to be learned when one is willing to open his eyes. There is purpose. And as each day passes, more and more understand this.

Two envoys, from two different realms, came to the Halls of Ulond. One, bearing gifts. The other, bearing a message of warning. To both, Gruumsh replied. And sealed the replies with what appeared to be a magical ink, so only the hands of Bildur and Angordor could open and only their eyes can read.

And the army marches forward. To .. Anfalas?

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Attack Anfalas with all forces?


Rhudaur Folk:
The soldiers of Rhudaur successfully conquered Eastern Arthedain, but by doing so they might have awoken some sleeping forces. They expected to find a few like-minded men settlements while marching west, people that could join forces with them ... but what they found were old, abandoned and forgotten villages; what was a once proud and ancient settlement of men - the village of Bree, was now just a pale and dusty version of what happens after centuries of war; there was no living soul on these grounds of what appeared to be the final graveyard of a long, rich but forgotten history. Things would have remained still as grim if not, upon arriving at Weathertop, they were met with blazing arrows and warcries : what remained of the watch tower in Weathertop had awoken and left no room for talk - and such, the war to claim Eastern Arthedain began.

After a few nights and after some serious casualties (mostly because of the surprise attack by the barbarians), King Arundar's forces managed to conquer Weathertop and all of its surroundings; now all Eastern Arthedain was theirs.

Not wanting to attack even further in the West - or at least, not yet - King's Arundar attention now turned to Ettenmoors, a province he thought to be a lonely region, mostly void of life; an easy picking for his injured soldiers. Even if arriving in Ettenmoors in the given time would mean crossing a great distance, at least part of their way would intersect with Rhudaur and the men could visit their families.

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Attack Ettenmoors with all forces.

The Community of Dispatch

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